Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.29 @ 03:05:07 Player: Cinquain Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (111) 555 Value Destroyed (3747) 3747 Prototype IDs (30) 600 Alien Tech Used (3) 600 Bonus (13753) 13753 TOTAL SCORE: 27555 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 245 Met Data Miner 300 Met Imprinter 300 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -174 Cogmind --------- Core Integrity 1183/1600 Matter 211/300 Energy 46/240 System Corruption 2% Temperature Cool (8) Movement Flying (22) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (6) --- Q-thruster Electron Diverter Improved Q-thruster Improved Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY (15) ----- Large Storage Unit Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Propulsion Shielding Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Micro Fission Core Micro Fission Core Xenon Bombardment Thruster Impulse Thruster Q-thruster Experimental Sensor Array Advanced Signal Interpreter Improved Propulsion Shielding Subatomic Replicator Nova Cannon Sigix Broadsword Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Q-thruster Q-thruster Electron Diverter Improved Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY ---------- Large Storage Unit Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Propulsion Shielding Improved Propulsion Shielding Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Improved System Shield Matter Drive > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Micro Fission Core Improved Flight Unit Impulse Thruster Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Propulsion Shielding Subatomic Replicator Nova Cannon Sigix Broadsword Sigix Containment Pod [Rating: 165] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Improved Flight Unit Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Artifact Matter Drive Weapon Improved Assault Rifle Energy Cannon Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 2 2 . 2 2 Power 1 | . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 1 . . . . . . . . . . . . . 1 . Utility 13 | . . 2 . . . . . . 2 . . . . 2 2 2 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 172 | 7 8 16 22 15 . 2 2 . 9 . . . . 24 11 5 11 23 17 Power 17 | 1 . 1 2 3 . . . . 2 . . . . 5 1 . . 2 . Engine 5 | 1 . 1 2 . . . . . 1 . . . . . . . . . . Core 12 | . . . . 3 . . . . 1 . . . . 5 1 . . 2 . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 64 | 3 2 6 12 7 . . . . 2 . . . . 13 2 1 4 7 5 Treads 20 | 1 1 6 12 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 3 | 2 1 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 41 | . . . . 7 . . . . 2 . . . . 13 2 1 4 7 5 Utility 56 | 1 2 3 4 2 . . 2 . 4 . . . . 6 3 3 3 13 10 Device 15 | . . . . 1 . . 2 . 2 . . . . . 1 . 1 4 4 Storage 10 | 1 1 2 3 . . . . . . . . . . . . . 1 1 1 Processor 4 | . 1 1 1 . . . . . . . . . . . . . . 1 . Hackware 18 | . . . . 1 . . . . 2 . . . . 6 1 3 . 3 2 Protection 6 | . . . . . . . . . . . . . . . 1 . . 4 1 Artifact 3 | . . . . . . . . . . . . . . . . . 1 . 2 Weapon 35 | 2 4 6 4 3 . 2 . . 1 . . . . . 5 1 4 1 2 Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . 2 . 1 Ballistic Gun 13 | 2 2 5 4 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . Launcher 5 | . 1 1 . . . 1 . . . . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . 1 . . . . . 3 1 2 . 1 Piercing Weapon 3 | . . . . 1 . 1 . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . 1 . . 1 . 1 . . . . . . . 2 2 . Parts Lost 24 | . 3 4 1 . . . . . 1 . . . . 2 1 2 . 4 6 Power 2 | . . 1 . . . . . . . . . . . . . . . 1 . Propulsion 5 | . 2 1 . . . . . . 1 . . . . 1 . . . . . Utility 11 | . . . . . . . . . . . . . . 1 . 2 . 3 5 Weapon 6 | . 1 2 1 . . . . . . . . . . . 1 . . . 1 Highest Loss Streak 3 | . 1 1 1 . . . . . 1 . . . . 1 1 1 . 2 3 Average Slot Usage (%) 93 | . 94 97 97 89 92 92 92 92 94 100 100 100 100 92 89 94 84 84 91 Engine 4 | . 14 10 9 . . . . . 1 6 6 6 6 . . . . . . Core 6 | . . . . 14 15 15 15 15 10 6 6 6 6 9 10 9 9 6 8 Treads 8 | . 2 20 36 1 . . . . . . . . . . . . . . . Wheel 1 | . 23 1 . . . . . . . . . . . . . . . . . Flight 18 | . . . . 35 38 38 38 38 33 33 33 33 33 26 20 19 18 20 23 Device 4 | . . . . 6 7 7 7 7 6 6 6 6 6 5 8 9 8 5 6 Storage 13 | . 14 33 27 8 7 7 7 7 6 6 6 6 6 5 5 4 4 6 8 Processor 7 | . 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 4 4 4 4 Hackware 12 | . . . . 6 7 7 7 7 19 20 20 20 20 23 23 32 23 24 29 Protection 1 | . . . . . . . . . . . . . . . 4 4 4 7 7 Ballistic Gun 6 | . 13 20 16 1 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 6 6 6 6 5 7 8 6 2 . Piercing Weapon 2 | . . . . . 7 7 7 7 6 6 6 6 6 5 . . . 1 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 12 27 54 63 63 30 30 30 30 31 31 31 31 31 32 37 37 51 58 66 Greatest Support 83 | 20 20 43 83 83 30 30 30 30 32 32 32 32 32 40 38 45 52 81 73 Greatest Overweight (x) 5 | 1 2 5 . . . . . . . . . . . 4 . . . 1 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 10 20 22 22 10 10 10 10 10 10 10 10 10 10 10 10 10 16 16 Average Capacity 13 | 4 8 19 21 10 10 10 10 10 10 10 10 10 10 10 10 10 10 13 16 Most Carried 22 | 6 10 20 22 22 10 10 10 10 10 10 10 10 10 10 10 10 10 16 16 Average Carried 13 | 4 7 18 20 10 10 9 9 10 9 10 10 10 10 9 9 9 9 12 15 Final Capacity 22 | 6 10 20 22 10 10 10 10 10 10 10 10 10 10 10 10 10 10 16 16 Final Carried 22 | 6 10 20 22 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 14 Class Distribution -------------------- 29% | Hauler-Mutant 26% | Wizard-Sprinter 18% | Hacker-Sprinter 18% | Sprinter 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Matter Collected 3212 | 217 385 710 751 . 68 122 20 . 25 18 42 . . 177 238 50 62 216 111 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4347 | . 488 1582 1330 . . 19 . . . . . . . . 103 77 62 385 301 Parts 273 | . 42 100 67 . . 1 . . . . . . . . 7 6 6 24 20 Haulers Intercepted 12 | . 2 4 5 . . . . . . . . . . . . . . 1 . Recyclers Shooed 4 | . . 2 1 . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 85 | . 14 34 19 . . 1 . . . . . . . . 5 . 1 4 7 Melee 9 | . . . . . . . . . . . . . . . . . 1 4 4 Guns 57 | . 8 30 19 . . . . . . . . . . . . . . . . Cannons 6 | . 6 . . . . . . . . . . . . . . . . . . AOE 13 | . . 4 . . . 1 . . . . . . . . 5 . . . 3 Classes Destroyed 12 | . 5 4 2 . . . . . . . . . . . . . 1 . . Worker 2 | . . 1 1 . . . . . . . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . . . . . . Hauler 12 | . 2 4 5 . . . . . . . . . . . . . . 1 . Recycler 1 | . 1 . . . . . . . . . . . . . . . . . . Operator 3 | . 1 1 1 . . . . . . . . . . . . . . . . Watcher 7 | . . 1 . . . . . . . . . . . . 1 2 . 1 2 Swarmer 25 | . 6 8 . . . 1 . . . . . . . . 4 . . . 6 Grunt 31 | . 8 15 7 . . . . . . . . . . . 1 . . . . Duelist 2 | . . 2 . . . . . . . . . . . . . . . . . Sentry 17 | . . 9 8 . . . . . . . . . . . . . . . . Hunter 4 | . . . 4 . . . . . . . . . . . . . . . . Programmer 6 | . . . . . . . . . . . . . . . . . 1 4 1 Best Kill Streak 4 | . 4 4 2 . . 1 . . . . . . . . 4 1 1 3 3 Combat Bots Only 4 | . 4 4 2 . . 1 . . . . . . . . 4 . 1 3 3 Max Kills in Single Turn 3 | . 1 2 1 . . 1 . . . . . . . . 3 1 1 1 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . . . 1 . . . . . . . . 3 . . . 3 Melee 1 | . . . . . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Damage Taken 7546 | . 459 1263 1604 206 17 17 . 128 61 12 34 . . 261 164 273 264 801 1982 Core 1711 | . 114 293 202 186 . . . 54 . . . . . 129 60 98 52 106 417 Absorbed by Shields 30 | . . . . . . . . . . . . . . . . . . . 30 Core Remaining (%) 76 | 100 54 26 63 . . . . 65 . . . . 100 87 94 . 88 92 73 Volleys Fired 272 | . 45 102 104 . . 1 . . . . . . . . 9 . 5 . 6 Largest 2 | . 2 2 2 . . 1 . . . . . . . . 1 . 1 . 1 Hottest 113 | . 65 50 46 . . 30 . . . . . . . . 30 . 113 . 113 Shots Fired 473 | . 83 187 182 . . 1 . . . . . . . . 9 . 5 . 6 Gun 416 | . 50 184 182 . . . . . . . . . . . . . . . . Cannon 43 | . 32 . . . . . . . . . . . . . . . 5 . 6 Launcher 14 | . 1 3 . . . 1 . . . . . . . . 9 . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 448 | . 82 184 182 . . . . . . . . . . . . . . . . Thermal 11 | . . . . . . . . . . . . . . . . . 5 . 6 Explosive 14 | . 1 3 . . . 1 . . . . . . . . 9 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 14 23 22 . . . . . . . . . . . 2 . . . . Robot Miss Streak 4 | . 4 2 3 . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . 3 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 392 | . 58 142 144 . . . . . . . . . . 4 4 9 2 14 15 Core Hits 186 | . 24 63 55 . . 2 . . . . . . . 1 19 4 2 7 9 Critical Hits 9 | . 1 1 1 . . . . . . . . . . . 1 . . 5 . Critical Kills 6 | . . . 1 . . . . . . . . . . . 1 . . 4 . Critical Parts Destroyed 3 | . 1 1 . . . . . . . . . . . . . . . 1 . Melee Attacks 216 | . . . . . . . . 2 6 . 4 . . 19 21 48 7 44 65 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 123 | . . . . . . . . . 1 . 2 . . 19 21 48 7 23 2 Piercing 93 | . . . . . . . . 2 5 . 2 . . . . . . 21 63 Sneak Attacks 4 | . . . . . . . . . . . . . . 2 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . 4 . . . Damage Inflicted 9400 | . 854 2301 2084 . . 30 . . . . . . . 275 805 420 95 1006 1530 Guns 4610 | . 433 2093 2084 . . . . . . . . . . . . . . . . Cannons 393 | . 393 . . . . . . . . . . . . . . . . . . Explosions 1505 | . 28 208 . . . 30 . . . . . . . . 635 . . . 604 Melee 2892 | . . . . . . . . . . . . . . 275 170 420 95 1006 926 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 5003 | . 826 2093 2084 . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive 1505 | . 28 208 . . . 30 . . . . . . . . 635 . . . 604 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1617 | . . . . . . . . . . . . . . 275 170 420 95 507 150 Piercing 1275 | . . . . . . . . . . . . . . . . . . 499 776 Highest Corruption 6 | . 6 . . . . . . . . . . . . . . . 2 5 2 Average Corruption 3 | . 5 . . . . . . . . . . . . . . . 1 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 26 | . 8 . . . . . . . . . . . . . . . 2 10 6 Message Errors 8 | . 3 . . . . . . . . . . . . . . . . 3 2 Matter Fused 2 | . 1 . . . . . . . . . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . 2 . Energy Discharges 3 | . . . . . . . . . . . . . . . . . 1 1 1 Data Loss (minor) 6 | . 3 . . . . . . . . . . . . . . . 1 . 2 Targeting Errors 5 | . 1 . . . . . . . . . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 768 | . 6 18 . . . . . . . . . . . 140 10 1 . 115 478 Projectiles 6 | . 6 . . . . . . . . . . . . . . . . . . Explosions 231 | . . 18 . . . . . . . . . . . . . . . . 213 Melee 531 | . . . . . . . . . . . . . . 140 10 1 . 115 265 Knockbacks 2 | . 2 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . 2 . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 174 | . 40 . . . . . . . . . . . . . . . . . 134 Shots 2 | . 1 . . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 364 | . 40 3 . 100 210 115 170 170 78 103 112 117 92 316 2 . 6 283 364 Average Temperature 54 | . 8 2 . 37 67 43 69 60 23 42 38 47 35 72 2 . 6 43 90 Received Heat Transfer 1058 | . 168 381 324 . 9 . . 12 . . 20 . . . 18 18 . 54 54 Effects 10 | . . . . . 1 . . . . . . . . 1 . . . . 8 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . 3 Interference 4 | . . . . . 1 . . . . . . . . 1 . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Peak Influence 846 | . 306 429 218 98 . . . . 61 . . . . 238 294 176 111 253 846 Initial 81 | . . 5 37 38 . . . . . . . . . . 10 . 30 62 81 Average 143 | . 108 221 107 51 . . . . 7 . . . . 72 105 50 34 125 369 Maximum Alert Level 3 | . 1 2 1 . . . . . . . . . . 1 1 . . 1 3 Low Security (%) 75 | 100 80 39 94 100 . . . . 100 . . . . 95 83 100 100 88 39 Level 1 18 | . 19 59 5 . . . . . . . . . . 4 16 . . 11 13 Level 2 5 | . . 1 . . . . . . . . . . . . . . . . 45 Level 3 . | . . . . . . . . . . . . . . . . . . . 1 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 3 2 2 2 . . . . . . . . . 1 2 2 3 2 4 Investigation 7 | . 2 1 1 1 . . . . . . . . . . . . 2 . . Extermination 8 | . . . . . . . . . . . . . . 1 2 2 1 1 1 Reinforcement 6 | . 1 1 1 1 . . . . . . . . . . . . . 1 1 Assault 2 | . . . . . . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Distress Signals 16 | . 2 2 2 1 . . . . . . . . . 1 2 1 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 297 | . 23 52 32 2 7 3 . 10 5 4 5 . 1 23 22 15 7 17 69 Peak Tracking Total 21 | . 6 4 4 3 8 3 . 9 3 4 4 . 1 10 7 6 5 4 21 Tactical Retreats 49 | . 1 2 1 2 1 1 . 5 1 . 1 . . 5 4 5 1 3 16 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Traps Triggered 27 | . 7 3 1 2 . . . . 1 . . . . 6 1 . 2 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Machines Disabled 8 | . 1 1 . . . . . . . . 1 . . . 1 . 3 . 1 Max in Single Turn 1 | . 1 1 . . . . . . . . 1 . . . 1 . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Machines Accessed 104 | . 4 12 8 1 1 4 1 1 8 . . 4 . 13 12 8 11 7 9 Terminals 68 | . 4 10 6 1 . 1 . 1 5 . . . . 8 8 5 9 5 5 Fabricators 10 | . . . . . . . . . 2 . . . . 3 1 1 . 2 1 Repair Stations 6 | . . . . . . . . . 1 . . . . 1 2 . 1 . 1 Recycling Units 4 | . . 1 . . . . . . . . . . . 1 1 1 . . . Scanalyzers 6 | . . 1 2 . . . . . . . . . . . . 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Total Hacks 353 | . 9 26 29 5 1 12 2 3 17 . . 27 . 34 37 32 60 30 29 Successful 261 | . 5 14 18 3 1 12 2 3 14 . . 27 . 17 20 29 51 23 22 Failed 89 | . 4 11 10 2 . . . . 3 . . . . 17 16 3 9 7 7 Catastrophic 7 | . 1 . 2 . . . . . 2 . . . . 2 . . . . . Database Lockouts 3 | . . 1 1 . . . . . . . . . . . 1 . . . . Manual 195 | . 8 20 18 4 . . . . 7 . . . . 20 22 20 37 23 16 Terminals 232 | . 9 22 18 5 . 1 . 3 11 . . . . 19 29 25 49 23 18 Fabricators 33 | . . . . . . . . . 4 . . . . 13 3 4 . 7 2 Repair Stations 18 | . . . . . . . . . 2 . . . . 1 4 . 6 . 5 Recycling Units 5 | . . 2 . . . . . . . . . . . 1 1 1 . . . Scanalyzers 22 | . . 2 11 . . . . . . . . . . . . 2 5 . 2 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 2 Terminal Hacks 146 | . 3 7 5 3 1 12 2 3 7 . . 27 . 2 11 20 28 8 7 Record 32 | . . . . 1 . 10 . 3 1 . . 11 . . . . 6 . . Part Schematic 24 | . . . 1 . . . 2 . 1 . . 7 . 1 2 7 . 2 1 Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . 1 . . 3 . . . . . . . Open Door 5 | . . . . . 1 2 . . . . . . . . . . 1 . 1 Level Access Points 5 | . . . . . . . . . . . . . . . . 1 2 1 1 Branch Access Points 5 | . . . . . . . . . 1 . . . . . 1 2 1 . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . Terminal Index 6 | . . . . . . . . . . . . . . . 1 1 2 1 1 Fabricator Index 5 | . . . . . . . . . . . . . . . 1 1 1 1 1 Repair Station Index 1 | . . . . . . . . . . . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . 1 . . Alert Level 5 | . 1 . . . . . . . 1 . . . . . 1 1 . . 1 Unreport Threat 21 | . 2 3 3 . . . . . . . . . . 1 4 5 2 1 . Locate Traps 10 | . . . . . . . . . 2 . . . . . 1 1 5 1 . Patrol Status 1 | . . . . . . . . . . . . . . . . . 1 . . Recall Investigation 4 | . . . . 1 . . . . . . . . . . . . 2 1 . Recall Extermination 3 | . . . . . . . . . . . . . . . . 1 1 . 1 Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 4 | . . 1 1 . . . . . . . . . . . . . 2 . . Fabricator Hacks 26 | . . . . . . . . . 3 . . . . 10 3 2 . 6 2 Network Status 2 | . . . . . . . . . . . . . . 2 . . . . . Load Schematic 12 | . . . . . . . . . 2 . . . . 4 1 1 . 3 1 Build 12 | . . . . . . . . . 1 . . . . 4 2 1 . 3 1 Repair Station Hacks 14 | . . . . . . . . . 2 . . . . . 4 . 4 . 4 Scan Component 7 | . . . . . . . . . 1 . . . . . 2 . 2 . 2 Repair 7 | . . . . . . . . . 1 . . . . . 2 . 2 . 2 Recycling Unit Hacks 5 | . . 2 . . . . . . . . . . . 1 1 1 . . . Report Inventory 5 | . . 2 . . . . . . . . . . . 1 1 1 . . . Scanalyzer 21 | . . 2 11 . . . . . . . . . . . . 2 4 . 2 Insert Component 10 | . . 1 5 . . . . . . . . . . . . 1 2 . 1 Analyze 11 | . . 1 6 . . . . . . . . . . . . 1 2 . 1 Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 48 | . 2 3 2 . . . . . 2 . . . . 4 1 4 15 9 6 Terminals 41 | . 2 3 2 . . . . . 1 . . . . 2 1 2 14 8 6 Track 14 | . . . . . . . . . . . . . . . . . 7 4 3 Botnet 25 | . 1 2 2 . . . . . 1 . . . . 2 1 2 7 4 3 Operators 2 | . 1 1 . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . 1 . . . . 2 . 2 . 1 . Report 1 | . . . . . . . . . 1 . . . . . . . . . . Prioritize 3 | . . . . . . . . . . . . . . 2 . 1 . . . Siphon 2 | . . . . . . . . . . . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 81 | . 4 8 7 1 . . . 1 8 . . . . 11 11 7 9 7 7 Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . 1 6 . . . 2 . 1 . . 7 . 1 2 6 2 2 2 Parts Built 11 | . . . . . . . . . 1 . . . . 4 2 1 . 2 1 Matter 2768 | . . . . . . . . . 186 . . . . 848 424 263 . 630 417 Time 714 | . . . . . . . . . 99 . . . . 265 106 46 . 124 74 Total Part Build Rating 68 | . . . . . . . . . 2 . . . . 24 12 7 . 14 9 Parts Repaired 7 | . . . . . . . . . 1 . . . . . 2 . 2 . 2 Time 189 | . . . . . . . . . 51 . . . . . 73 . 31 . 34 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . 1 5 . . . . . . . . . . . . 1 2 . 1 Part Schematics Acquired 10 | . . 1 5 . . . . . . . . . . . . 1 2 . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Total Allies 3 | . . . . . . . . . . . . . 1 . 2 . . . . Largest Group 2 | . . . . . . . . . . . . . . . 2 . . . . Highest-Rated Group 188 | . . . . . . . . . . . . . . . 188 . . . . Highest-Rated Ally 94 | . . . . . . . . . . . . . . . 94 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . . . . . . . . 31 . . . . Total Damage 1092 | . . . . . . . . . . . . . . . 1092 . . . . Kills 5 | . . . . . . . . . . . . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . 1 1 1 3 . 2 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Turns Passed 14715 | 78 897 2337 2035 349 392 1098 399 441 676 465 295 79 115 874 804 847 465 776 1293 Spaces Moved 20079 | 69 733 1115 1002 468 540 815 1067 666 1084 329 760 205 358 2437 1749 2014 1267 1168 2233 Core 9 | 9 . . . . . . . . . . . . . . . . . . . Treads 1958 | 6 . 942 1002 8 . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 960 | 54 733 173 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 17152 | . . . . 460 540 815 1067 666 1084 329 760 205 358 2437 1749 2014 1267 1168 2233 Fastest Speed 18 | 50 80 120 160 23 23 23 23 23 23 23 23 23 23 23 27 27 27 18 18 Average Speed 41 | 87 88 170 161 25 23 23 23 23 23 23 23 23 23 24 27 27 27 26 19 Slowest Speed 315 | 160 100 200 165 165 23 23 23 23 23 23 23 23 23 315 27 27 30 100 22 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 60 | . . . . . . . . . 3 . . . . 19 11 2 2 . 23 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 5 96 91 73 11 66 73 88 84 34 55 92 75 64 49 31 37 54 27 35 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . . . 1 . 1 . . . . . . . Known Exits Taken 17 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . 5 . 2 1 . 2 11 . 3 . . . . . . Spaces Dug 136 | . . . . . . . . 2 6 . 1 . . 15 13 28 6 23 42 Terrain Destroyed 193 | . 2 10 . . . 6 . 2 6 . 1 . . 15 47 28 6 23 47 Melee 127 | . . . . . . . . 2 6 . 1 . . 15 13 28 3 23 36 Projectile 9 | . . . . . . . . . . . . . . . . . 3 . 6 AOE 57 | . 2 10 . . . 6 . . . . . . . . 34 . . . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Total 25502 | 84 899 1363 1239 702 807 1724 1220 950 1497 717 875 236 389 2661 2031 2253 1371 1553 2931 Wait 4560 | . 100 97 74 198 268 903 148 283 393 389 114 32 32 187 227 195 58 287 575 Move 19950 | 68 732 1114 1001 467 539 814 1066 665 1077 328 759 204 357 2400 1728 2009 1262 1167 2193 Hop 49 | . . . . . . . . . 3 . . . . 17 9 2 2 . 16 Pick Up 118 | 9 7 26 16 6 . 2 1 . 5 . . . . 8 6 2 5 16 9 Fast Attach 58 | 3 5 . 3 2 . . 2 . 3 . . . . 14 4 . 11 8 3 Attach 65 | 3 1 8 4 9 . 1 . . 4 . . . . 5 4 3 1 12 10 Detach 12 | . 1 . . 1 . . . . . . . . . . . . 2 3 5 Swap 50 | 1 2 8 15 4 . 1 . . 2 . . . . 5 3 2 . 3 4 Drop 105 | . 6 8 22 15 . 2 3 . 4 . . . . 6 5 1 13 13 7 Fire 272 | . 45 102 104 . . 1 . . . . . . . . 9 . 5 . 6 Melee 202 | . . . . . . . . 2 6 . 2 . . 19 18 39 7 44 65 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 61 | . . . . . . . . . . . . . . . 18 . 5 . 38 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / [*Upp x2]) -4/Factory (discovered 6 exits: *Res / Upp x2 / *Ext x2 / Arm) -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 8) 281 | -10/Materials | Discovered new exit (range 4) 283 | -10/Materials | Identified exit to Materials 315 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered exit to Materials (range 11) 652 | -10/Materials | Discovered exit to Materials (range 6) 791 | -10/Materials | Discovered new exit (range 16) 976 | -10/Materials | Entered another Materials area 976 | -9/Materials | Evolved 2 slots: Utility x2 1264 | -9/Materials | Build established: Hauler-Mutant 1266 | -9/Materials | Discovered new exit (range 10) 1726 | -9/Materials | Core integrity fell below 50% 1883 | -9/Materials | Discovered new exit (range 15) 1904 | -9/Materials | Discovered new exit (range 16) 1956 | -9/Materials | Central database locked down 2765 | -9/Materials | Discovered new exit (range 9) 3008 | -9/Materials | Discovered new exit (range 13) 3313 | -9/Materials | Entered another Materials area 3313 | -8/Materials | Evolved 2 slots: Propulsion x2 3475 | -8/Materials | Discovered new exit (range 14) 3967 | -8/Materials | Central database locked down 4434 | -8/Materials | Discovered new exit (range 15) 5029 | -8/Materials | Discovered new exit (range 3) 5033 | -8/Materials | Identified exit to Factory 5108 | -8/Materials | Discovered new exit (range 6) 5116 | -8/Materials | Identified exit to Storage 5348 | -8/Materials | Entered Factory 5348 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5667 | -7/Factory | Build established: Sprinter 5690 | -7/Factory | Discovered new exit (range 10) 5692 | -7/Factory | Identified exit to Lower Caves 5697 | -7/Factory | Entered Lower Caves 5735 | -7/Lower Caves | Learned Factory stockpile data 6075 | -7/Lower Caves | Discovered new exit (range 9) 6076 | -7/Lower Caves | Identified exit to Lower Caves 6089 | -7/Lower Caves | Entered another Lower Caves area 6396 | -7/Lower Caves | Learned Research trap positions 6396 | -7/Lower Caves | Learned Armory emergency access door positions 6396 | -7/Lower Caves | Learned Factory stockpile data 6396 | -7/Lower Caves | Learned Armory stockpile data 6396 | -7/Lower Caves | Learned Factory garrison access intel 7105 | -7/Lower Caves | Learned Factory emergency access door positions 7170 | -7/Lower Caves | Discovered new exit (range 6) 7187 | -7/Lower Caves | Identified exit to Zion 7187 | -7/Lower Caves | Entered Zion 7211 | -7/Zion | Given A8's code to call for help 7214 | -7/Zion | Discovered new exit (range 16) 7280 | -7/Zion | Visited the Megawrench Repair Shop 7280 | -7/Zion | Megawrench repaired 6 parts 7356 | -7/Zion | Identified exit to Deep Caves 7511 | -7/Zion | Found Prototype Device 7511 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7576 | -7/Zion | Identified exit to Proximity Caves 7586 | -7/Zion | Entered Proximity Caves 7586 | -6/Proximity Caves | Spotted B-75 Beast 7606 | -6/Proximity Caves | Learned 12 Factory zone layouts 7666 | -6/Proximity Caves | Learned 4 Factory zone layouts 7803 | -6/Proximity Caves | Learned 4 Factory zone layouts 8024 | -6/Proximity Caves | Discovered new exit (range 15) 8027 | -6/Proximity Caves | Identified exit to Factory 8027 | -6/Proximity Caves | Entered Factory 8027 | -6/Factory | Evolved 2 slots: Utility x2 8028 | -6/Factory | Identified exit to Lower Caves 8028 | -6/Factory | Identified exit to Factory 8031 | -6/Factory | Loaded intel: 4 garrison access locations 8228 | -6/Factory | Fabricated Imp. Flight Unit? 8312 | -6/Factory | Build established: Hacker-Sprinter 8405 | -6/Factory | Discovered exit to Factory (range 12) 8453 | -6/Factory | Spotted B-75 Beast 8506 | -6/Factory | Discovered exit to Factory (range 8) 8577 | -6/Factory | Repaired Imp. Flight Unit 8651 | -6/Factory | Discovered exit to Factory (range 7) 8703 | -6/Factory | Entered Lower Caves 8772 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 8787 | -6/Lower Caves | Discovered new exit (range 12) 9168 | -6/Lower Caves | Identified exit to Lower Caves 9168 | -6/Lower Caves | Entered another Lower Caves area 9168 | -6/Lower Caves | Discovered exit to Factory (range 5) 9238 | -6/Lower Caves | Encountered a Warlord checkpoint 9332 | -6/Lower Caves | Learned Factory garrison access intel 9448 | -6/Lower Caves | Identified exit to Data Miner 9463 | -6/Lower Caves | Entered Data Miner 9463 | -6/Data Miner | Discovered new exit (range 6) 9465 | -6/Data Miner | Identified exit to Proximity Caves 9468 | -6/Data Miner | Met Data Miner 9499 | -6/Data Miner | Learned location of Section 7 (-3) 9499 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9512 | -6/Data Miner | Received God Mode back door access code from Data Miner 9542 | -6/Data Miner | Entered Proximity Caves 9596 | -5/Proximity Caves | Learned Factory emergency access door positions 9604 | -5/Proximity Caves | Learned Factory interactive machine intel 9657 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9657 | -5/Proximity Caves | Entered Factory 9657 | -5/Factory | Evolved 2 slots: Utility x2 9660 | -5/Factory | Loaded intel: 46 interactive machine locations 9661 | -5/Factory | Loaded intel: 4 garrison access locations 9969 | -5/Factory | Discovered new exit (range 15) 10068 | -5/Factory | Spotted B-75 Beast 10134 | -5/Factory | Discovered new exit (range 5) 10265 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 10296 | -5/Factory | Fabricated Adv. Hacking Suite? 10320 | -5/Factory | Fabricated Adv. Hacking Suite? 10377 | -5/Factory | Discovered new exit (range 14) 10399 | -5/Factory | Identified exit to Factory 10402 | -5/Factory | Fabricated Adv. Hacking Suite? 10500 | -5/Factory | Discovered exit to Factory (range 10) 10531 | -5/Factory | Entered another Factory area 10531 | -4/Factory | Evolved 2 slots: Utility x2 10532 | -4/Factory | Identified exit to Research 10916 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 10953 | -4/Factory | Repaired Mic. Fission Core? 10973 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 11028 | -4/Factory | Repaired Imp. Flight Unit 11054 | -4/Factory | Discovered new exit (range 10) 11059 | -4/Factory | Enhanced Grunt warped into view, answering call for help 11060 | -4/Factory | Enhanced Grunt warped into view, answering call for help 11148 | -4/Factory | Identified exit to Extension 11207 | -4/Factory | Central database locked down 11233 | -4/Factory | Identified exit to Upper Caves 11233 | -4/Factory | Identified exit to Armory 11333 | -4/Factory | Build established: Wizard-Sprinter 11335 | -4/Factory | Entered Research 11335 | -3/Research | Evolved 2 slots: Utility x2 11336 | -3/Research | Loaded intel: 93 trap records 11360 | -3/Research | Discovered new exit (range 8) 11377 | -3/Research | Identified exit to Quarantine 11520 | -3/Research | Discovered new exit (range 15) 11703 | -3/Research | Fabricated Exp. System Shield? 11890 | -3/Research | Identified exit to Research 12004 | -3/Research | Spotted B-86 Titan 12146 | -3/Research | Spotted B-86 Titan 12182 | -3/Research | Entered Quarantine 12200 | -3/Quarantine | Found Enh. Force Lance 12201 | -3/Quarantine | Found Enh. Force Lance 12276 | -3/Quarantine | Found Alien Artifact 12276 | -3/Quarantine | Identified Core Reset Matrix 12276 | -3/Quarantine | Used Core Reset Matrix 12280 | -3/Quarantine | Detected hypermatrix surge 12280 | -3/Quarantine | Sensed 16 artifacts in vicinity 12377 | -3/Quarantine | Repaired Lrn. Sensor Array 12396 | -3/Quarantine | Repaired Imp. Flight Unit 12466 | -3/Quarantine | Found Sigix Broadsword 12482 | -3/Quarantine | Found Matter Drive 12537 | -3/Quarantine | Met incapacitated Sigix Warrior 12537 | -3/Quarantine | Lockdown squad dispatched 12554 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 12555 | -3/Quarantine | Unlocked Sigix quarantine chamber 12566 | -3/Quarantine | Spotted Lightning 12643 | -3/Quarantine | Found Subatomic Replicator 12647 | -3/Quarantine | Entered Research 12647 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12678 | -2/Research | Discovered new exit (range 8) 12706 | -2/Research | Identified exit to Testing 12936 | -2/Research | Discovered new exit (range 13) 13013 | -2/Research | Identified exit to Access 13124 | -2/Research | Fabricated Exp. Sensor Array (x1) 13191 | -2/Research | Fabricated Imp. Q-thruster? 13423 | -2/Research | Entered Access 13423 | -1/Access | Evolved 2 slots: Utility x2 13464 | -1/Access | Repaired Imp. Propulsion Shielding 13487 | -1/Access | Repaired Q-thruster 13523 | -1/Access | Identified exit to Surface 13818 | -1/Access | Spotted B-99 Colossus 14359 | -1/Access | Fabricated Imp. Q-thruster? 14423 | -1/Access | First assault squad dispatched 14697 | -1/Access | Lost 3 parts (2u1w) 14716 | *** | Destroyed 0B10! Last Messages --------------- 14673_ Destroyed Unknown Ballistic Gun. 14673_ Destroyed Xenon Bombardment Thruster. 14673_ Destroyed Unknown Reactor. 14673_ Destroyed Xenon Bombardment Thruster. 14675_ Slug penetrates Wall. 14676_ K-01 Serf collects debris. 14676_ Penetrated by Slug. 14677_ Acquired 18 matter. 14678_ R-10 Processor collects Unknown Reactor. 14682_ Slug penetrates Hyperwave Decoder. 14694_ Slug penetrates Wall. 14701_ Slug penetrates H-88 Terminator. 14705_ Penetrated by Slug. 14705_ Slug penetrates G-73 Enforcer. 14708_ System corrupted: Component data lost. 14714_ Connecting with Terminal... >>Open Sealed Barrier opened. 14715_ The Access Shell folds into the floor. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ###+##### #???????????????????????????????????? | | # #???????????????????????????????????? | | [# ###########?????????????????????????? | | # ????????????????????????? | | + ????????????????????????? | | # ????????????????????????? | | # ????????????????????????? | | # ##########??????????????????????????? | | ######### #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ######### #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | +########## #???????????????????????????????????? | | ??????????# #?????#""""""""""#??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# "" #??????????????????? | | ??????????# #?????# "@ #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #????## ##?????????????????? | | ??????????# #????# #?????????????????? | | ??????????+ #????##"" ##?????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????+ #?????#T #??????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????# #######"" #??????????????????? | | ??????????# ???????????? | | ??????????# ???????????? | | ??????????#########################+#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 36 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Power Amplification 20 Propulsion Shielding 66 Evasion (%) 76 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 70 Defensive Hacking 34 Item Schematics ----------------- Enh. Force Lance | -3/Quarantine | Scanalyzed Lrn. Sensor Array | -3/Quarantine | Scanalyzed Imp. Q-thruster | -2/Research | Hacked Exp. Sensor Array | -2/Research | Hacked Mic. Fission Core | -1/Access | Scanalyzed Mni. Fusion Reactor | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Exp. System Shield | x1 | -3/Research Exp. Sensor Array | x1 | -2/Research Imp. Q-thruster | x1 | -2/Research Imp. Q-thruster | x1 | -1/Access Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Matter Drive Achievements -------------- Alien Roots False Reunion Payload Armed Rockin' Loadout Challenges ------------ None Game ------ Seed ImprovedMiningRail Manual? 1 Play Time 06:11:37 Cumulative 81.4 hours Start 2021.04.27 @ 18:21:36 End 2021.04.29 @ 03:05:07 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 34 Adventurer 3 Explorer 0 Win Type 3 Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 41 Gallery% 39 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6956f5fb-90c3-42d0-b71e-99b01c1fda16