Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.24 @ 15:34:31 Player: Alien Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (157) 785 Value Destroyed (4994) 4994 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1995) 1995 TOTAL SCORE: 11174 Bonus ------- High Alert Combat Kills 797 Follower Combat Kills 598 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 128/300 Energy 230/230 System Corruption 0% Temperature Cool (-141) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Medium Treads Medium Treads > --- UTILITY (5) ------ Improved Cryofiber Web High-capacity Storage Unit Improved Targeting Computer Experimental Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY (20) --- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Improved Targeting Computer Improved Target Analyzer Phase Shifter Heavy Armor Plating Force Field High-powered Shock Rifle High-powered Shotgun High-powered Shotgun Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Experimental Targeting Computer Improved Target Analyzer Phase Shifter > --- WEAPON ----------- Improved Heavy Machine Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Fission Core Medium Treads Medium Treads Improved Cryofiber Web Large Storage Unit High-capacity Matter Pod Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Phase Shifter Hardened Light Armor Plating Reactive Plating Force Field High-powered Tractor Beam Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Precision Grenade Launcher [Rating: 74] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Heavy Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 131 | 8 13 24 3 . 5 78 Power 15 | 2 . 2 . . . 11 Engine 9 | 2 . 2 . . . 5 Core 5 | . . . . . . 5 Reactor 1 | . . . . . . 1 Propulsion 24 | 2 2 5 . . 3 12 Treads 24 | 2 2 5 . . 3 12 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 2 3 6 . . . 20 Device 15 | 1 . 3 . . . 11 Storage 4 | 1 2 1 . . . . Processor 7 | . 1 2 . . . 4 Hackware 1 | . . . . . . 1 Protection 4 | . . . . . . 4 Artifact . | . . . . . . . Weapon 61 | 2 8 11 3 . 2 35 Energy Gun 11 | 1 6 2 . . . 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 17 | 1 1 2 . . . 13 Ballistic Cannon 23 | . . 6 2 . 1 14 Launcher 7 | . . 1 . . 1 5 Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 2 . . . 4 Parts Lost 25 | . 2 . . . . 23 Power 2 | . . . . . . 2 Propulsion 6 | . . . . . . 6 Utility 3 | . . . . . . 3 Weapon 14 | . 2 . . . . 12 Highest Loss Streak 17 | . 1 . . . . 17 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 98 97 100 100 100 90 Engine 10 | . 14 10 11 11 11 8 Core 1 | . . . . . . 2 Treads 27 | . 27 31 33 33 33 22 Device 5 | . 2 6 . . . 8 Storage 9 | . 14 11 11 11 11 6 Processor 15 | . 11 15 22 22 22 13 Energy Gun 4 | . 21 1 . . . . Ballistic Gun 2 | . 4 . . . . 5 Ballistic Cannon 15 | . . 19 22 22 21 16 Peak Build Rating 74 | 7 9 28 29 29 31 74 Average Rating 35 | 5 8 23 27 28 30 57 On Entrance 18 | . 7 8 28 28 29 31 Naked Turns . | . . . . . . . Heaviest Build 108 | 14 29 58 58 58 58 108 Greatest Support 108 | 40 40 66 66 66 78 108 Greatest Overweight (x) 18 | 1 . 1 . . . 18 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 17 | 7 11 17 20 20 20 20 Most Carried 20 | 1 15 20 20 20 20 20 Average Carried 16 | . 10 16 19 19 19 17 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 1 15 20 20 20 20 14 Class Distribution -------------------- 66% | Mutant 25% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 5434 | 282 485 974 80 . 266 3347 Remotely 600 | . . . . . . 600 Salvage Created 5422 | 101 683 1112 . . 360 3166 Parts 250 | 4 38 85 . . 11 112 Haulers Intercepted 9 | . 2 4 . . . 3 Recyclers Shooed 12 | . . 3 . . . 9 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . 22 . Prevented 4 | . . . . . 4 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 108 | . 14 33 . . 8 53 Melee 1 | . 1 . . . . . Guns 22 | . 11 2 . . . 9 Cannons 67 | . . 29 . . 5 33 AOE 17 | . 1 2 . . 3 11 Classes Destroyed 17 | 2 5 3 . . 1 6 Worker 11 | . . 3 . . . 8 Builder 2 | . . . . . . 2 Tunneler 2 | 2 . . . . . . Hauler 9 | . 2 4 . . . 3 Recycler 12 | 1 . 2 . . . 9 Mechanic 4 | . . . . . . 4 Operator 6 | . 3 2 . . . 1 Watcher 9 | . 3 4 . . . 2 Swarmer 21 | . 3 15 . . 1 2 Saboteur 1 | . . . . . . 1 Grunt 59 | . 11 11 . . 5 32 Brawler 2 | . . 1 . . . 1 Duelist 1 | . . . . . . 1 Sentry 10 | . . 6 . . 1 3 Hunter 6 | . . . . . . 6 Programmer 7 | . . . . . 1 6 Behemoth 1 | . . . . . . 1 Best Kill Streak 10 | 3 6 7 . . 4 10 Combat Bots Only 9 | . 5 5 . . 4 9 Max Kills in Single Turn 4 | 1 1 2 . . 3 4 Gunslinging . | . . . . . . . Exploded 4 | . 1 1 . . 3 4 Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 758 | . 72 124 . . 30 532 Missed 201 | . 21 31 . . 11 138 Damage Taken 7655 | . 613 945 . . 366 5731 Core 1165 | . 85 162 . . 68 850 Absorbed by Shields 646 | . . . . . . 646 Ignored by Resistances 138 | . . . . . . 138 Regen/Repaired (Parts) 376 | . 236 140 . . . . Core Remaining (%) 69 | 100 66 . . . 42 . Volleys Fired 374 | 8 74 96 . 2 20 174 Largest 4 | 2 2 2 . 2 2 4 Hottest 212 | 70 115 88 . 88 88 212 Shots Fired 889 | 16 117 187 . 4 40 525 Gun 307 | 16 106 36 . . . 149 Cannon 552 | . . 149 . 4 36 363 Launcher 19 | . . 2 . . 4 13 Special 11 | . 11 . . . . . Kinetic 709 | 8 1 167 . 4 36 493 Thermal 133 | 8 107 18 . . . . Explosive 9 | . . . . . . 9 Electromagnetic 38 | . 9 2 . . 4 23 Robot Hit Streak 30 | 7 21 14 . . 11 30 Robot Miss Streak 6 | 2 4 3 . . 2 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 582 | 12 68 112 . . 29 361 Core Hits 287 | 5 33 47 . . 27 175 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 49 | . 4 11 . . 1 33 Burn 5 | . 4 1 . . . . Destroy 2 | . . . . . . 2 Blast 42 | . . 10 . . 1 31 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 17138 | 123 1329 2645 . . 1260 11781 Guns 3891 | 122 986 339 . . . 2444 Cannons 10054 | . . 2186 . . 693 7175 Explosions 3002 | . 322 55 . . 567 2058 Melee . | . . . . . . . Ramming 191 | 1 21 65 . . . 104 Kinetic 12460 | 49 . 2326 . . 693 9392 Thermal 2172 | 73 1241 199 . . 362 297 Explosive 1384 | . . . . . . 1384 Electromagnetic 931 | . 67 55 . . 205 604 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 4 . . . . . Average Corruption 3 | . 3 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . 23 . . . . . Message Errors 3 | . 3 . . . . . Matter Fused 3 | . 3 . . . . . Heat Flow Errors 5 | . 5 . . . . . Energy Discharges 4 | . 4 . . . . . Data Loss (minor) 3 | . 3 . . . . . Data Loss (major) 2 | . 2 . . . . . Misfires 1 | . 1 . . . . . Alerts 1 | . 1 . . . . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 273 | . 68 41 . . 22 142 Projectiles 178 | . . 41 . . 22 115 Explosions 95 | . 68 . . . . 27 Melee . | . . . . . . . Knockbacks 99 | . . 20 . . 11 68 Impact 2 | . . . . . . 2 Kinetic 84 | . . 17 . . 8 59 Secondary 13 | . . 3 . . 3 7 Self-Inflicted Damage 102 | . 57 . . . . 45 Shots 3 | . 1 . . . . 2 Rammed 29 | 1 6 10 . . . 12 Targets Rammed 35 | 1 7 11 . . . 16 Kicked . | . . . . . . . Crushed 6 | . 1 1 . . . 4 Highest Temperature 722 | 70 364 313 . 24 108 722 Average Temperature 101 | 27 108 56 . 12 31 139 Received Heat Transfer 2461 | . 267 282 . . 90 1822 Effects 21 | . 3 . . . . 18 Shutdowns 3 | . . . . . . 3 Energy Bleed 4 | . 1 . . . . 3 Interference 9 | . 2 . . . . 7 Matter Decay 1 | . . . . . . 1 Damage (minor) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . . . . 7 Impact Corruptions 1 | . . . . . . 1 Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 9 | 1 3 3 . . 2 . Heat Transferred 4366 | 222 2901 666 . . 327 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 1047 | 15 317 497 193 . . 1047 Initial 211 | . 9 1 193 . . 211 Average 296 | 6 70 274 117 . . 440 Maximum Alert Level 3 | . 1 2 . . . 3 Low Security (%) 45 | 100 87 20 100 . . 29 Level 1 30 | . 12 64 . . . 26 Level 2 6 | . . 15 . . . 6 Level 3 17 | . . . . . . 36 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 30 | . 3 3 1 . 1 22 Investigation 4 | . . 1 1 . . 2 Extermination 6 | . . . . . . 6 Reinforcement 12 | . 3 2 . . . 7 Assault 6 | . . . . . 1 5 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 7 | . 1 1 . . . 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 204 | . 25 52 . . 27 100 Peak Tracking Total 9 | . 5 7 . . 7 9 Tactical Retreats 9 | . 3 2 . . . 4 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 6 | . 2 1 . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 17 | . 3 7 . . . 7 Max in Single Turn 3 | . 3 1 . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 25 | . 8 8 2 . . 7 Terminals 12 | . 5 6 1 . . . Fabricators 1 | . . . . . . 1 Repair Stations 6 | . 1 1 . . . 4 Recycling Units 3 | . 2 1 . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 64 | . 24 20 4 . . 16 Successful 37 | . 14 11 1 . . 11 Failed 27 | . 10 9 3 . . 5 Catastrophic 6 | . 2 2 1 . . 1 Database Lockouts . | . . . . . . . Manual 35 | . 12 10 3 . . 10 Terminals 29 | . 13 13 3 . . . Fabricators 3 | . . . . . . 3 Repair Stations 13 | . 4 3 . . . 6 Recycling Units 11 | . 7 4 . . . . Scanalyzers 5 | . . . . . . 5 Garrison Access 2 | . . . . . . 2 Terminal Hacks 11 | . 5 5 1 . . . Part Schematic 1 | . 1 . . . . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 2 | . 1 1 . . . . Open Door 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 2 | . 1 1 . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 9 | . 4 2 . . . 3 Scan Component 5 | . 2 1 . . . 2 Repair 4 | . 2 1 . . . 1 Recycling Unit Hacks 4 | . 2 2 . . . . Retrieve Components 4 | . 2 2 . . . . Scanalyzer 5 | . . . . . . 5 Insert Component 2 | . . . . . . 2 Analyze 3 | . . . . . . 3 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 5 | . 3 2 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 3 2 . . . . Reject 3 | . 2 1 . . . . Recyclers 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 7 7 1 . . 5 Full Trace Events 3 | . 1 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 18 | . 1 . . 15 . 2 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 42 | . . . . . . 42 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired 3 | . 2 1 . . . . Time 109 | . 52 19 . . . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 21 | . 12 9 . . . . Parts Scanalyzed 2 | . . . . . . 2 Part Schematics Acquired 2 | . . . . . . 2 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . 2 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 13 | . . . 3 4 2 4 Largest Group 7 | . . . 3 7 7 4 Highest-Rated Group 198 | . . . 40 198 198 112 Highest-Rated Ally 41 | . . . 16 41 41 28 Zionite Dispatches 1 | . . . . . . 1 Fire 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 66 | . . . . . 63 3 Total Damage 1802 | . . . . . 1757 45 Kills 17 | . . . . . 17 . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Component Stockpiles 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 10991 | 100 1878 2231 654 1138 701 4289 Spaces Moved 5047 | 46 944 789 440 767 383 1678 Core 30 | 14 . . . . . 16 Treads 5017 | 32 944 789 440 767 383 1662 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 145 145 145 145 152 Average Speed 162 | 127 160 152 145 145 154 183 Slowest Speed 950 | 160 160 240 145 145 155 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 4 96 62 58 86 67 42 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 4 . . Spaces Dug 21 | . 9 6 . . . 6 Terrain Destroyed 209 | . 64 20 . . 8 117 Melee . | . . . . . . . Projectile 77 | . 10 20 . . 1 46 AOE 132 | . 54 . . . 7 71 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 7113 | 68 1169 1635 456 791 455 2539 Wait 1320 | 6 111 653 10 15 34 491 Move 5042 | 46 943 788 439 766 382 1678 Hop . | . . . . . . . Pick Up 81 | . 12 26 1 4 2 36 Fast Attach 72 | 7 7 13 2 . . 43 Attach 25 | . 2 3 . . . 20 Detach 17 | . 5 2 . . . 10 Swap 34 | 1 4 8 1 . 5 15 Drop 105 | . 4 35 3 4 5 54 Fire 374 | 8 74 96 . 2 20 174 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 34 | . 7 11 . . . 16 Escape Stasis 2 | . . . . . . 2 Rewire 7 | . . . . . 7 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 101 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 738 | -10/Materials | Discovered new exit (range 15) 933 | -10/Materials | Discovered new exit (range 16) 1127 | -10/Materials | Repaired Lgt. Treads 1155 | -10/Materials | Repaired Lgt. Treads 1313 | -10/Materials | Discovered new exit (range 10) 1452 | -10/Materials | Discovered new exit (range 16) 1759 | -10/Materials | Discovered new exit (range 16) 1979 | -10/Materials | Entered another Materials area 1979 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2593 | -9/Materials | Discovered new exit (range 16) 3984 | -9/Materials | Discovered new exit (range 10) 4101 | -9/Materials | Repaired Adv. Treads 4210 | -9/Materials | Entered Mines 4211 | -9/Mines | Assembled infested the area 4225 | -9/Mines | Learned Materials terminal intel 4237 | -9/Mines | Met a Derelict bent on vengeance 4339 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4443 | -9/Mines | Met a Derelict shopkeep closing up shop 4536 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4659 | -9/Mines | Learned location of Storage (-8) 4689 | -9/Mines | Discovered new exit (range 6) 4722 | -9/Mines | Discovered new exit (range 17) 4859 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4864 | -9/Mines | Entered Zion 4864 | -7/Zion | Accompanied by 3 allies 5336 | -7/Zion | Learned location of Data Miner (-6) 5365 | -7/Zion | Received a visual enhancement algorithm 5406 | -7/Zion | Learned location of Warlord (-4) 5604 | -7/Zion | Met Imprinter 5632 | -7/Zion | Imprinted 5635 | -7/Zion | Declared Zion's savior 5963 | -7/Zion | Discovered new exit (range 18) 6002 | -7/Zion | Entered Proximity Caves 6002 | -6/Proximity Caves | Accompanied by 7 allies 6068 | -6/Proximity Caves | Lost 3 allies 6189 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6247 | -6/Proximity Caves | Core integrity fell below 50% 6271 | -6/Proximity Caves | Lost 3 allies 6412 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6691 | -6/Proximity Caves | Discovered new exit (range 9) 6695 | -6/Proximity Caves | Learned Factory non-interactive machine intel 6703 | -6/Proximity Caves | Entered Factory 6703 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 6704 | -6/Factory | Loaded intel: 207 non-interactive machine locations 7011 | -6/Factory | Build established: Gunner 7090 | -6/Factory | Zion Fire squad teleported in 7211 | -6/Factory | Lost 3 allies 7242 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8008 | -6/Factory | Terminal network hard line cut 8055 | -6/Factory | Garrison activated, responded to threat 8497 | -6/Factory | Spotted B-75 Beast 8532 | -6/Factory | Destroyed B-75 Beast 8782 | -6/Factory | Discovered new exit (range 11) 9153 | -6/Factory | First assault squad dispatched 9553 | -6/Factory | Build established: Scavenger-Gunner 9592 | -6/Factory | Found Prototype Processor 9592 | -6/Factory | Identified Exp. Targeting Computer 9909 | -6/Factory | Fabricated Med. Treads? 10065 | -6/Factory | Core integrity fell below 50% 10145 | -6/Factory | Core integrity fell below 20% 10154 | -6/Factory | Lost 17 parts (2p6n2u7w) 10337 | -6/Factory | Build established: Mutant 10700 | -6/Factory | Destroyed 9 combat bots 10791 | -6/Factory | Lost 4 parts (1u3w) 10992 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 10805_ K-01 Serf collects debris. 10805_ P-60 Hacker destroyed. 10808_ K-01 Serf collects debris. 10810_ Acquired 33 matter. 10813_ K-01 Serf collects debris. 10817_ Acquired Hpw. Shock Rifle. 10817_ K-01 Serf collects debris. 10833_ Acquired 4 matter. 10847_ Acquired Hpw. Shotgun. 10903_ ALERT: Significant disruption in Zone 5S, assault force dispatched. 10911_ Acquired 6 matter. 10916_ Acquired 26 matter. 10928_ ALERT: Rogue bot located, Programmers report to Factory Zone 8J. 10991_ C-30 ARC bursts open, deploying its payload. 10991_ G-67 Veteran unfolds itself. 10991_ B-48 Gladiator unfolds itself. 10991_ G-50 Soldier unfolds itself. 10991_ B-48 Gladiator unfolds itself. 10992_ Dropped Hcp. Matter Pod. 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"" # # # #????????????????????? | | ?? + # # #????????????????????? | | ?? # """ # # #????????????????????? | | ??? ????# """"" ####+###=#????????????????????? | | ???????????# """"" + #########????????????????? | | ???????????# # # * #????????????????? | | ???????????######### # #????????????????? | | ???????+ + ! ! #?????????? ?? | | ?????????????########## ##############??? # | | ???????????????# # #% #? # | | ???????????????# =!# #%"""""" ## # | | ???????????????# %# # """ "" ## # | | ???????????????# # #@"""""" ## # | | ???????????????# ! + gb"""""" ## # | | ???????????????# # # b ## # | | ???????????????########g# """""" ## ? | | ????????????????# **+ #%"""""" "" ## ? | | ????????????????# =!# # """""" """#? ?# | | ????????????????# T# #u"""""" R"#??? ?# | | ????????????????# "#=# """#???? ??# | | ????????????????# # # #????? ??# | | ????????????????# # #######+#############+#### | | ???????""??""???####### ^ # | | ???????""??""???####### ^ # | | ???????"""?"""??+ ^ [[ + | | ???????"""?"""??####### ^ [! # | | ???????"""?"""????????# [ # | | ??????????????????????# ###+########## # | | ??????????????????????# # #??#* # | | ???????????????????? # #??# """ # | | ?????????????????? # """" #??# """ # | | ????????????????? # """" #??# """ | | ????????????????? # """" #??# | | ?????????????????? # ] """" #??# """ | | ??????????????????##### # """" #??# """ ! | | ??????????????"""?"""?# # """" #??# """ | | ??????????????"""?"""?# # #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 34 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 18 Target Analysis 6 Recoil Reduction 4 Defensive Hacking 12 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Gravmag System | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Focal Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Med. Treads | -6/Factory | Scanalyzed Magnetic Acceleration Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Med. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More Oh No You Don't! Challenges ------------ None Game ------ Seed ExplosiveLaserWartreads Manual? 0 Play Time 01:32:16 Cumulative 52.4 hours Start 2024.12.24 @ 13:57:20 End 2024.12.24 @ 15:34:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 42 Gallery% 42 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b3a018e-f18e-4625-a92c-90f808dbc7ff