Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.13 @ 02:21:19

Player: naoky

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (139)     695
Value Destroyed (4755)     4755
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1275)               1275
              TOTAL SCORE: 9405

 Bonus
-------
High Alert Combat Kills    1170
Follower Combat Kills      105

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Heat Sink
    Medium Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (8) ----
           Xenon Bombardment Thruster
  Improved Heat Sink
  Improved Heat Sink
           Hacking Suite
           Particle Gun
           Missile Launcher

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Aerolev Unit
            Aerolev Unit
            Aerolev Unit
            Aerolev Unit
>           --- UTILITY ----------
   Improved Cooling System
     Medium Storage Unit
   Advanced Targeting Computer
            Maneuvering Thrusters
>           --- WEAPON -----------
            Gatling Laser
            Gatling Laser
   Enhanced Autogun
>           --- INVENTORY --------
   Improved Heat Sink
   Improved Heat Sink
            Gatling Laser
  Precision Assault Rifle
  Precision Assault Rifle
            Missile Launcher
[Rating: 51]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Airjet
  Leg                      Aluminum Leg
  Hover Unit               Airjet
  Flight Unit              Cooled VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Gatling Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             145  | 6   14  16  27  82  .   
  Power                    23   | 2   3   .   1   17  .   
    Engine                 17   | 2   2   .   .   13  .   
    Core                   6    | .   1   .   1   4   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               35   | 2   3   7   2   21  .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    14   | 2   1   .   .   11  .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  19   | .   2   7   2   8   .   
    Flight                 2    | .   .   .   .   2   .   
  Utility                  27   | .   4   1   6   16  .   
    Device                 16   | .   2   1   3   10  .   
    Storage                2    | .   2   .   .   .   .   
    Processor              3    | .   .   .   2   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   .   1   5   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   60   | 2   4   8   18  28  .   
    Energy Gun             17   | 1   .   4   3   9   .   
    Energy Cannon          11   | .   1   .   5   5   .   
    Ballistic Gun          19   | 1   2   2   6   8   .   
    Ballistic Cannon       2    | .   .   .   .   2   .   
    Launcher               11   | .   1   2   4   4   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   4   .   
Parts Lost                 45   | .   .   .   5   30  10  
  Power                    6    | .   .   .   .   4   2   
  Propulsion               17   | .   .   .   2   11  4   
  Utility                  8    | .   .   .   1   6   1   
  Weapon                   14   | .   .   .   2   9   3   
  Highest Loss Streak      10   | .   .   .   2   5   10  
Average Slot Usage (%)     90   | .   98  97  94  83  88  
  Engine                   6    | .   10  .   .   8   14  
  Core                     5    | .   3   11  9   3   .   
  Leg                      10   | .   23  .   .   10  28  
  Hover                    13   | .   3   31  23  10  .   
  Device                   13   | .   13  11  12  14  15  
  Storage                  9    | .   13  11  9   7   7   
  Processor                3    | .   .   .   8   4   .   
  Protection               1    | .   .   .   4   1   .   
  Energy Gun               4    | .   1   10  2   3   .   
  Energy Cannon            7    | .   12  .   13  6   .   
  Ballistic Gun            12   | .   13  22  10  7   21  
  Ballistic Cannon         1    | .   .   .   .   2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             57   | 7   20  24  38  57  40  
  Greatest Support         50   | 20  20  27  27  50  45  
  Greatest Overweight (x)  9    | .   2   2   2   9   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 4   8   8   8   8   8   
  Average Capacity         7    | 4   6   8   8   8   8   
  Most Carried             8    | 4   8   8   8   8   6   
  Average Carried          5    | .   5   7   5   5   6   
  Final Capacity           8    | 4   8   8   8   8   8   
  Final Carried            8    | 4   8   7   5   6   6   

 Class Distribution 
--------------------
 45% | Gunner
 26% | Mutant
 23% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  
Matter Collected           3433 | 253  209  636  544  1766 25   
  Remotely                 39   | .    39   .    .    .    .    
Salvage Created            5559 | 50   356  849  1128 3176 .    
  Parts                    290  | 6    26   53   58   147  .    
Haulers Intercepted        4    | .    1    1    1    1    .    
Recyclers Shooed           6    | .    1    .    1    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      2    | .    .    .    .    .    2    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  100  | 1   8   18  21  52  .   
  Guns                     59   | 1   1   16  6   35  .   
  Cannons                  29   | .   5   .   9   15  .   
  AOE                      12   | .   2   2   6   2   .   
Classes Destroyed          14   | 2   4   5   2   1   .   
  Worker                   5    | 1   1   2   .   1   .   
  Builder                  4    | .   1   1   2   .   .   
  Hauler                   4    | .   1   1   1   1   .   
  Recycler                 12   | .   .   1   3   8   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 4    | .   .   1   2   1   .   
  Watcher                  9    | .   1   4   2   2   .   
  Swarmer                  10   | .   3   3   4   .   .   
  Grunt                    64   | 1   5   11  11  36  .   
  Brawler                  2    | .   .   1   1   .   .   
  Duelist                  6    | .   .   .   1   5   .   
  Sentry                   10   | .   .   3   3   4   .   
  Hunter                   3    | .   .   .   1   2   .   
  Programmer               5    | .   .   .   .   5   .   
Best Kill Streak           9    | 2   5   9   6   9   .   
  Combat Bots Only         7    | 1   3   7   4   5   .   
Max Kills in Single Turn   4    | 1   2   4   3   2   .   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 3    | .   2   2   3   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  
Damage Taken               5734  | 20   219  456  681  3398 960  
  Core                     947   | .    91   76   80   412  288  
  Absorbed by Shields      .     | .    .    .    .    .    .    
Core Remaining (%)         82    | 100  63   81   85   .    .    
Volleys Fired              289   | 3    25   58   47   156  .    
  Largest                  3     | 2    2    3    3    3    .    
  Hottest                  240   | 60   93   109  240  240  .    
Shots Fired                798   | 6    50   166  133  442  1    
  Gun                      598   | 6    25   162  74   330  1    
  Cannon                   182   | .    23   .    55   104  .    
  Launcher                 18    | .    2    4    4    8    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  439   | 3    23   108  65   239  1    
  Thermal                  341   | 3    25   54   64   195  .    
  Explosive                18    | .    2    4    4    8    .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         51    | 3    11   18   17   51   .    
  Robot Miss Streak        5     | 2    3    3    4    5    .    
  Penetration Max          1     | .    .    .    .    1    .    
  Secondary Targets        4     | .    .    1    .    3    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    
Shots Hit Robots           562   | 3    29   110  71   349  .    
  Core Hits                298   | 3    17   40   51   187  .    
  Critical Hits            3     | .    .    .    .    3    .    
  Critical Kills           2     | .    .    .    .    2    .    
  Critical Parts Destroyed 1     | .    .    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           11437 | 41   579  1853 2236 6728 .    
  Guns                     6994  | 41   165  1613 614  4561 .    
  Cannons                  2790  | .    316  .    789  1685 .    
  Explosions               1653  | .    98   240  833  482  .    
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  4438  | 9    153  859  496  2921 .    
  Thermal                  5346  | 32   328  754  907  3325 .    
  Explosive                1653  | .    98   240  833  482  .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    5    5    
  Average Corruption       2     | .    .    .    .    2    5    
  Corruption Purged        .     | .    .    .    .    .    .    
  Effects                  35    | .    .    .    .    28   7    
    Message Errors         9     | .    .    .    .    8    1    
    Matter Fused           5     | .    .    .    .    3    2    
    Heat Flow Errors       5     | .    .    .    .    3    2    
    Energy Discharges      1     | .    .    .    .    1    .    
    Data Loss (minor)      9     | .    .    .    .    8    1    
    Misfires               1     | .    .    .    .    .    1    
    Targeting Errors       5     | .    .    .    .    5    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            209   | .    .    .    90   119  .    
  Projectiles              14    | .    .    .    6    8    .    
  Explosions               195   | .    .    .    84   111  .    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    3    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    2    .    
  Secondary                1     | .    .    .    .    1    .    
Self-Inflicted Damage      270   | .    .    22   35   213  .    
  Shots                    6     | .    .    2    2    2    .    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        466   | 52   198  161  466  347  90   
  Average Temperature      80    | 31   57   49   146  73   51   
  Received Heat Transfer   1785  | 12   90   171  270  1149 93   
  Effects                  7     | .    .    .    6    1    .    
    Shutdowns              1     | .    .    .    1    .    .    
    Energy Bleed           3     | .    .    .    3    .    .    
    Interference           1     | .    .    .    .    1    .    
    Damage (major)         2     | .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             18    | .    .    3    1    14   .    
  Heat Transferred         10850 | 75   691  1665 1809 6610 .    
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  
Peak Influence             1274 | 25   107  442  424  1274 .    
  Average Influence        426  | 7    36   289  276  683  .    
Maximum Alert Level        4    | .    .    2    2    4    .    
  Low Security (%)         38   | 100  100  27   13   22   .    
  Level 1                  19   | .    .    45   81   .    .    
  Level 2                  15   | .    .    27   4    22   .    
  Level 3                  18   | .    .    .    .    37   .    
  Level 4                  8    | .    .    .    .    17   .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          28   | .    3    4    4    17   .    
  Investigation            8    | .    1    2    1    4    .    
  Extermination            5    | .    .    .    .    5    .    
  Reinforcement            11   | .    2    2    3    4    .    
  Assault                  3    | .    .    .    .    3    .    
  Garrison                 1    | .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Distress Signals           6    | .   .   1   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              163  | 1   14  28  31  77  12  
  Peak Tracking Total      11   | 1   4   5   7   7   11  
  Tactical Retreats        6    | .   .   .   3   2   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Traps Triggered            5    | .   1   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low 
Machines Disabled          13   | .   1   1   5   6   .   
  Max in Single Turn       2    | .   1   1   2   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Machines Accessed          33   | .   8   9   7   9   .   
  Terminals                18   | .   5   4   5   4   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          5    | .   1   2   1   1   .   
  Recycling Units          6    | .   2   2   1   1   .   
  Scanalyzers              3    | .   .   1   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                90   | .   23  25  16  26  .   
  Successful               51   | .   13  16  8   14  .   
  Failed                   39   | .   10  9   8   12  .   
    Catastrophic           9    | .   .   2   4   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   24   | .   2   10  8   4   .   
  Terminals                45   | .   14  10  11  10  .   
  Fabricators              3    | .   .   .   .   3   .   
  Repair Stations          17   | .   2   9   3   3   .   
  Recycling Units          12   | .   7   2   2   1   .   
  Scanalyzers              13   | .   .   4   .   9   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   4   2   4   1   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Repair Station Index     1    | .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   
  Unreport Threat          5    | .   1   .   3   1   .   
  Registered Components    1    | .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   1   .   
  Build                    1    | .   .   .   .   1   .   
Repair Station Hacks       14   | .   2   8   2   2   .   
  Scan Component           7    | .   1   4   1   1   .   
  Repair                   7    | .   1   4   1   1   .   
Recycling Unit Hacks       12   | .   7   2   2   1   .   
  Recycle Component        1    | .   1   .   .   .   .   
  Process                  3    | .   2   .   1   .   .   
  Report Inventory         7    | .   3   2   1   1   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 12   | .   .   4   .   8   .   
  Insert Component         6    | .   .   2   .   4   .   
  Analyze                  6    | .   .   2   .   4   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   2   1   .   
  Used                     1    | .   .   .   1   .   .   
Hacking Detections         28   | .   6   7   7   8   .   
  Full Trace Events        6    | .   .   1   1   4   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   2   .   4   .   
  Parts Built              2    | .   .   .   .   2   .   
    Matter                 146  | .   .   .   .   146 .   
    Time                   36   | .   .   .   .   36  .   
  Total Part Build Rating  6    | .   .   .   .   6   .   
Parts Repaired             7    | .   1   4   1   1   .   
  Time                     209  | .   26  152 19  12  .   
Parts Recycled             1    | .   1   .   .   .   .   
  Recycled Matter          71   | .   24  .   47  .   .   
  Retrieved Matter         22   | .   22  .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   2   .   4   .   
  Part Schematics Acquired 6    | .   .   2   .   4   .   
  Parts Damaged            1    | .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Low 
Total Allies               4    | .   .   .   .   3   1   
  Largest Group            3    | .   .   .   .   3   1   
  Highest-Rated Group      113  | .   .   .   .   93  113 
  Highest-Rated Ally       113  | .   .   .   .   31  113 
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   18  .   
  Total Damage             252  | .   .   .   .   252 .   
  Kills                    3    | .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  
Turns Passed               5745 | 113  1022 865  808  2655 282  
Spaces Moved               4178 | 82   716  856  579  1715 230  
  Core                     30   | 14   .    .    .    11   5    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1527 | 68   607  .    .    627  225  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    2588 | .    109  856  579  1044 .    
  Flight                   33   | .    .    .    .    33   .    
  Fastest Speed            38   | 50   116  52   52   38   120  
  Average Speed            95   | 108  119  52   91   103  122  
  Slowest Speed            500  | 120  180  180  176  500  250  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 8    94   53   56   35   35   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          191  | .    12   28   75   76   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               22   | .    .    .    19   3    .    
  AOE                      169  | .    12   28   56   73   .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  
Total                      5377 | 98   838  1168 765  2278 230  
  Wait                     591  | 3    54   222  93   219  .    
  Move                     4173 | 81   715  855  578  1714 230  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  57   | 4    14   6    7    26   .    
  Fast Attach              76   | 6    12   10   10   38   .    
  Attach                   49   | .    .    2    7    40   .    
  Detach                   27   | .    .    .    2    25   .    
  Swap                     21   | .    2    4    10   5    .    
  Drop                     68   | 1    16   11   11   29   .    
  Fire                     289  | 3    25   58   47   156  .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    26   .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   70 | -11/Scrapyard  | Discovered new exit (range 8)
  114 | -11/Scrapyard  | Entered Materials
  178 | -10/Materials  | Identified exit to Mines
  255 | -10/Materials  | Discovered new exit (range 16)
  310 | -10/Materials  | Build established: Mutant
  803 | -10/Materials  | Repaired Aluminum Leg
  897 | -10/Materials  | Discovered new exit (range 12)
 1136 | -10/Materials  | Entered another Materials area
 1136 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1450 | -9/Materials   | Build established: Gunner
 1625 | -9/Materials   | Discovered new exit (range 9)
 1628 | -9/Materials   | Destroyed 7 combat bots
 1745 | -9/Materials   | Discovered new exit (range 13)
 1792 | -9/Materials   | Repaired Airjet
 1832 | -9/Materials   | Repaired Airjet
 1871 | -9/Materials   | Repaired Airjet
 1928 | -9/Materials   | Repaired Pulse Rifle
 2001 | -9/Materials   | Entered another Materials area
 2001 | -8/Materials   | Evolved 2 slots: Utility x2
 2126 | -8/Materials   | Discovered new exit (range 4)
 2414 | -8/Materials   | Repaired Airjet
 2620 | -8/Materials   | Discovered new exit (range 9)
 2809 | -8/Materials   | Entered Factory
 2809 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3419 | -7/Factory     | Local fabrication network quarantined
 3424 | -7/Factory     | Fabricated Airjet?
 3475 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 3532 | -7/Factory     | Discovered new exit (range 8)
 3609 | -7/Factory     | First assault squad dispatched
 3833 | -7/Factory     | Lost 5 parts (2p2n1w)
 4135 | -7/Factory     | Repaired Carbon-fiber Leg
 4232 | -7/Factory     | Build established: Scavenger-Gunner
 4603 | -7/Factory     | Lost 3 parts (1p2w)
 4654 | -7/Factory     | Build established: Gunner
 4726 | -7/Factory     | Lost 5 parts (1p2n1u1w)
 4742 | -7/Factory     | Core integrity fell below 50%
 4925 | -7/Factory     | Garrison activated, responded to threat
 4994 | -7/Factory     | Build established: Scavenger-Gunner
 5192 | -7/Factory     | Lost 3 parts (2n1u)
 5464 | -7/Factory     | Entered Lower Caves
 5469 | -7/Lower Caves | Learned Factory garrison access intel
 5695 | -7/Lower Caves | Spotted B-75 Beast
 5718 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 5737 | -7/Lower Caves | Core integrity fell below 20%
 5746 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05722_ Y-64 Sentinel: "REQUESTING BACKUP."
05722_ Aluminum Leg destroyed.
05725_ S-27 Virus destroyed.
05727_ Acquired 25 matter.
05728_ Flak Gun destroyed.
05729_ Slug penetrates Wall.
05733_ Carbon-fiber Leg destroyed.
05733_ Penetrated by Slug.
05733_ Critical hit.
05733_ Aluminum Leg destroyed.
A strange signal echoes through the caves.
05734_ Lgt. Angular Momentum Engine destroyed.
05736_ Aluminum Leg destroyed.
05736_ Penetrated by Slug.
05737_ Imp. Deuterium Engine destroyed.
05739_ Gauss Rifle destroyed.
05741_ Lgt. Nuclear Core fries itself beyond repair.
05741_ VTOL Module fries itself beyond repair.
05741_ Imp. Heat Sink destroyed.
05742_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          31
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                63
Targeting Accuracy         8

 Item Schematics 
-----------------
            Lrg. Storage Unit | -9/Materials | Scanalyzed
                       Airjet | -9/Materials | Scanalyzed
          Adv. Assault Cannon | -7/Factory   | Scanalyzed
                 Aerolev Unit | -7/Factory   | Scanalyzed
           Prc. Assault Rifle | -7/Factory   | Scanalyzed
 Lgt. Angular Momentum Engine | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Airjet | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
I Spy
Just What I Needed
Please Form A Line
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              AntimissileMatterFlakker
  Manual?         0
Play Time         02:33:46
  Cumulative      12.6 hours
  Start           2020.08.12 @ 23:42:06
  End             2020.08.13 @ 02:21:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d02b8b3-91c8-4412-9f60-fcb280fdcd2c