Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.13 @ 02:21:19 Player: naoky Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (139) 695 Value Destroyed (4755) 4755 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1275) 1275 TOTAL SCORE: 9405 Bonus ------- High Alert Combat Kills 1170 Follower Combat Kills 105 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Xenon Bombardment Thruster Improved Heat Sink Improved Heat Sink Hacking Suite Particle Gun Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Targeting Computer Maneuvering Thrusters > --- WEAPON ----------- Gatling Laser Gatling Laser Enhanced Autogun > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Gatling Laser Precision Assault Rifle Precision Assault Rifle Missile Launcher [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 2 | . . . 2 . . Weapon 1 | . . 1 . . . Parts Attached 145 | 6 14 16 27 82 . Power 23 | 2 3 . 1 17 . Engine 17 | 2 2 . . 13 . Core 6 | . 1 . 1 4 . Reactor . | . . . . . . Propulsion 35 | 2 3 7 2 21 . Treads . | . . . . . . Leg 14 | 2 1 . . 11 . Wheel . | . . . . . . Hover 19 | . 2 7 2 8 . Flight 2 | . . . . 2 . Utility 27 | . 4 1 6 16 . Device 16 | . 2 1 3 10 . Storage 2 | . 2 . . . . Processor 3 | . . . 2 1 . Hackware . | . . . . . . Protection 6 | . . . 1 5 . Artifact . | . . . . . . Weapon 60 | 2 4 8 18 28 . Energy Gun 17 | 1 . 4 3 9 . Energy Cannon 11 | . 1 . 5 5 . Ballistic Gun 19 | 1 2 2 6 8 . Ballistic Cannon 2 | . . . . 2 . Launcher 11 | . 1 2 4 4 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 1 4 . Parts Lost 45 | . . . 5 30 10 Power 6 | . . . . 4 2 Propulsion 17 | . . . 2 11 4 Utility 8 | . . . 1 6 1 Weapon 14 | . . . 2 9 3 Highest Loss Streak 10 | . . . 2 5 10 Average Slot Usage (%) 90 | . 98 97 94 83 88 Engine 6 | . 10 . . 8 14 Core 5 | . 3 11 9 3 . Leg 10 | . 23 . . 10 28 Hover 13 | . 3 31 23 10 . Device 13 | . 13 11 12 14 15 Storage 9 | . 13 11 9 7 7 Processor 3 | . . . 8 4 . Protection 1 | . . . 4 1 . Energy Gun 4 | . 1 10 2 3 . Energy Cannon 7 | . 12 . 13 6 . Ballistic Gun 12 | . 13 22 10 7 21 Ballistic Cannon 1 | . . . . 2 . Naked Turns . | . . . . . . Heaviest Build 57 | 7 20 24 38 57 40 Greatest Support 50 | 20 20 27 27 50 45 Greatest Overweight (x) 9 | . 2 2 2 9 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 4 8 8 8 8 8 Average Capacity 7 | 4 6 8 8 8 8 Most Carried 8 | 4 8 8 8 8 6 Average Carried 5 | . 5 7 5 5 6 Final Capacity 8 | 4 8 8 8 8 8 Final Carried 8 | 4 8 7 5 6 6 Class Distribution -------------------- 45% | Gunner 26% | Mutant 23% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 3433 | 253 209 636 544 1766 25 Remotely 39 | . 39 . . . . Salvage Created 5559 | 50 356 849 1128 3176 . Parts 290 | 6 26 53 58 147 . Haulers Intercepted 4 | . 1 1 1 1 . Recyclers Shooed 6 | . 1 . 1 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 100 | 1 8 18 21 52 . Guns 59 | 1 1 16 6 35 . Cannons 29 | . 5 . 9 15 . AOE 12 | . 2 2 6 2 . Classes Destroyed 14 | 2 4 5 2 1 . Worker 5 | 1 1 2 . 1 . Builder 4 | . 1 1 2 . . Hauler 4 | . 1 1 1 1 . Recycler 12 | . . 1 3 8 . Mechanic 1 | . . 1 . . . Operator 4 | . . 1 2 1 . Watcher 9 | . 1 4 2 2 . Swarmer 10 | . 3 3 4 . . Grunt 64 | 1 5 11 11 36 . Brawler 2 | . . 1 1 . . Duelist 6 | . . . 1 5 . Sentry 10 | . . 3 3 4 . Hunter 3 | . . . 1 2 . Programmer 5 | . . . . 5 . Best Kill Streak 9 | 2 5 9 6 9 . Combat Bots Only 7 | 1 3 7 4 5 . Max Kills in Single Turn 4 | 1 2 4 3 2 . Gunslinging 1 | . . . . 1 . Exploded 3 | . 2 2 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 5734 | 20 219 456 681 3398 960 Core 947 | . 91 76 80 412 288 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 63 81 85 . . Volleys Fired 289 | 3 25 58 47 156 . Largest 3 | 2 2 3 3 3 . Hottest 240 | 60 93 109 240 240 . Shots Fired 798 | 6 50 166 133 442 1 Gun 598 | 6 25 162 74 330 1 Cannon 182 | . 23 . 55 104 . Launcher 18 | . 2 4 4 8 . Special . | . . . . . . Kinetic 439 | 3 23 108 65 239 1 Thermal 341 | 3 25 54 64 195 . Explosive 18 | . 2 4 4 8 . Electromagnetic . | . . . . . . Robot Hit Streak 51 | 3 11 18 17 51 . Robot Miss Streak 5 | 2 3 3 4 5 . Penetration Max 1 | . . . . 1 . Secondary Targets 4 | . . 1 . 3 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 562 | 3 29 110 71 349 . Core Hits 298 | 3 17 40 51 187 . Critical Hits 3 | . . . . 3 . Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11437 | 41 579 1853 2236 6728 . Guns 6994 | 41 165 1613 614 4561 . Cannons 2790 | . 316 . 789 1685 . Explosions 1653 | . 98 240 833 482 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4438 | 9 153 859 496 2921 . Thermal 5346 | 32 328 754 907 3325 . Explosive 1653 | . 98 240 833 482 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 5 Average Corruption 2 | . . . . 2 5 Corruption Purged . | . . . . . . Effects 35 | . . . . 28 7 Message Errors 9 | . . . . 8 1 Matter Fused 5 | . . . . 3 2 Heat Flow Errors 5 | . . . . 3 2 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 9 | . . . . 8 1 Misfires 1 | . . . . . 1 Targeting Errors 5 | . . . . 5 . Overload Shots . | . . . . . . Overflow Damage 209 | . . . 90 119 . Projectiles 14 | . . . 6 8 . Explosions 195 | . . . 84 111 . Melee . | . . . . . . Knockbacks 3 | . . . . 3 . Impact . | . . . . . . Kinetic 2 | . . . . 2 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 270 | . . 22 35 213 . Shots 6 | . . 2 2 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 466 | 52 198 161 466 347 90 Average Temperature 80 | 31 57 49 146 73 51 Received Heat Transfer 1785 | 12 90 171 270 1149 93 Effects 7 | . . . 6 1 . Shutdowns 1 | . . . 1 . . Energy Bleed 3 | . . . 3 . . Interference 1 | . . . . 1 . Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 18 | . . 3 1 14 . Heat Transferred 10850 | 75 691 1665 1809 6610 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 1274 | 25 107 442 424 1274 . Average Influence 426 | 7 36 289 276 683 . Maximum Alert Level 4 | . . 2 2 4 . Low Security (%) 38 | 100 100 27 13 22 . Level 1 19 | . . 45 81 . . Level 2 15 | . . 27 4 22 . Level 3 18 | . . . . 37 . Level 4 8 | . . . . 17 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 28 | . 3 4 4 17 . Investigation 8 | . 1 2 1 4 . Extermination 5 | . . . . 5 . Reinforcement 11 | . 2 2 3 4 . Assault 3 | . . . . 3 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 6 | . . 1 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 163 | 1 14 28 31 77 12 Peak Tracking Total 11 | 1 4 5 7 7 11 Tactical Retreats 6 | . . . 3 2 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 5 | . 1 1 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 13 | . 1 1 5 6 . Max in Single Turn 2 | . 1 1 2 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 33 | . 8 9 7 9 . Terminals 18 | . 5 4 5 4 . Fabricators 1 | . . . . 1 . Repair Stations 5 | . 1 2 1 1 . Recycling Units 6 | . 2 2 1 1 . Scanalyzers 3 | . . 1 . 2 . Garrison Access . | . . . . . . Total Hacks 90 | . 23 25 16 26 . Successful 51 | . 13 16 8 14 . Failed 39 | . 10 9 8 12 . Catastrophic 9 | . . 2 4 3 . Database Lockouts . | . . . . . . Manual 24 | . 2 10 8 4 . Terminals 45 | . 14 10 11 10 . Fabricators 3 | . . . . 3 . Repair Stations 17 | . 2 9 3 3 . Recycling Units 12 | . 7 2 2 1 . Scanalyzers 13 | . . 4 . 9 . Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 2 4 1 . Prototype ID Bank 2 | . 1 . 1 . . Branch Access Points 1 | . 1 . . . . Repair Station Index 1 | . . 1 . . . Scanalyzer Index 1 | . . 1 . . . Unreport Threat 5 | . 1 . 3 1 . Registered Components 1 | . 1 . . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 14 | . 2 8 2 2 . Scan Component 7 | . 1 4 1 1 . Repair 7 | . 1 4 1 1 . Recycling Unit Hacks 12 | . 7 2 2 1 . Recycle Component 1 | . 1 . . . . Process 3 | . 2 . 1 . . Report Inventory 7 | . 3 2 1 1 . Retrieve Matter 1 | . 1 . . . . Scanalyzer 12 | . . 4 . 8 . Insert Component 6 | . . 2 . 4 . Analyze 6 | . . 2 . 4 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . . . 2 1 . Used 1 | . . . 1 . . Hacking Detections 28 | . 6 7 7 8 . Full Trace Events 6 | . . 1 1 4 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 2 . 4 . Parts Built 2 | . . . . 2 . Matter 146 | . . . . 146 . Time 36 | . . . . 36 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired 7 | . 1 4 1 1 . Time 209 | . 26 152 19 12 . Parts Recycled 1 | . 1 . . . . Recycled Matter 71 | . 24 . 47 . . Retrieved Matter 22 | . 22 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 2 . 4 . Part Schematics Acquired 6 | . . 2 . 4 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies 4 | . . . . 3 1 Largest Group 3 | . . . . 3 1 Highest-Rated Group 113 | . . . . 93 113 Highest-Rated Ally 113 | . . . . 31 113 Total Orders . | . . . . . . Ally Attacks 18 | . . . . 18 . Total Damage 252 | . . . . 252 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 5745 | 113 1022 865 808 2655 282 Spaces Moved 4178 | 82 716 856 579 1715 230 Core 30 | 14 . . . 11 5 Treads . | . . . . . . Legs 1527 | 68 607 . . 627 225 Wheels . | . . . . . . Hover 2588 | . 109 856 579 1044 . Flight 33 | . . . . 33 . Fastest Speed 38 | 50 116 52 52 38 120 Average Speed 95 | 108 119 52 91 103 122 Slowest Speed 500 | 120 180 180 176 500 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 8 94 53 56 35 35 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 191 | . 12 28 75 76 . Melee . | . . . . . . Projectile 22 | . . . 19 3 . AOE 169 | . 12 28 56 73 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 5377 | 98 838 1168 765 2278 230 Wait 591 | 3 54 222 93 219 . Move 4173 | 81 715 855 578 1714 230 Hop . | . . . . . . Pick Up 57 | 4 14 6 7 26 . Fast Attach 76 | 6 12 10 10 38 . Attach 49 | . . 2 7 40 . Detach 27 | . . . 2 25 . Swap 21 | . 2 4 10 5 . Drop 68 | 1 16 11 11 29 . Fire 289 | 3 25 58 47 156 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 26 | . . . . 26 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Identified exit to Mines 255 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 803 | -10/Materials | Repaired Aluminum Leg 897 | -10/Materials | Discovered new exit (range 12) 1136 | -10/Materials | Entered another Materials area 1136 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1450 | -9/Materials | Build established: Gunner 1625 | -9/Materials | Discovered new exit (range 9) 1628 | -9/Materials | Destroyed 7 combat bots 1745 | -9/Materials | Discovered new exit (range 13) 1792 | -9/Materials | Repaired Airjet 1832 | -9/Materials | Repaired Airjet 1871 | -9/Materials | Repaired Airjet 1928 | -9/Materials | Repaired Pulse Rifle 2001 | -9/Materials | Entered another Materials area 2001 | -8/Materials | Evolved 2 slots: Utility x2 2126 | -8/Materials | Discovered new exit (range 4) 2414 | -8/Materials | Repaired Airjet 2620 | -8/Materials | Discovered new exit (range 9) 2809 | -8/Materials | Entered Factory 2809 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3419 | -7/Factory | Local fabrication network quarantined 3424 | -7/Factory | Fabricated Airjet? 3475 | -7/Factory | Allied Derelicts emerged from ambush trap array 3532 | -7/Factory | Discovered new exit (range 8) 3609 | -7/Factory | First assault squad dispatched 3833 | -7/Factory | Lost 5 parts (2p2n1w) 4135 | -7/Factory | Repaired Carbon-fiber Leg 4232 | -7/Factory | Build established: Scavenger-Gunner 4603 | -7/Factory | Lost 3 parts (1p2w) 4654 | -7/Factory | Build established: Gunner 4726 | -7/Factory | Lost 5 parts (1p2n1u1w) 4742 | -7/Factory | Core integrity fell below 50% 4925 | -7/Factory | Garrison activated, responded to threat 4994 | -7/Factory | Build established: Scavenger-Gunner 5192 | -7/Factory | Lost 3 parts (2n1u) 5464 | -7/Factory | Entered Lower Caves 5469 | -7/Lower Caves | Learned Factory garrison access intel 5695 | -7/Lower Caves | Spotted B-75 Beast 5718 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5737 | -7/Lower Caves | Core integrity fell below 20% 5746 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05722_ Y-64 Sentinel: "REQUESTING BACKUP." 05722_ Aluminum Leg destroyed. 05725_ S-27 Virus destroyed. 05727_ Acquired 25 matter. 05728_ Flak Gun destroyed. 05729_ Slug penetrates Wall. 05733_ Carbon-fiber Leg destroyed. 05733_ Penetrated by Slug. 05733_ Critical hit. 05733_ Aluminum Leg destroyed. A strange signal echoes through the caves. 05734_ Lgt. Angular Momentum Engine destroyed. 05736_ Aluminum Leg destroyed. 05736_ Penetrated by Slug. 05737_ Imp. Deuterium Engine destroyed. 05739_ Gauss Rifle destroyed. 05741_ Lgt. Nuclear Core fries itself beyond repair. 05741_ VTOL Module fries itself beyond repair. 05741_ Imp. Heat Sink destroyed. 05742_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????####? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##????????#??###?? | | ????????????????????????????????# ???????? ?## ?? | | ????????????????????????????????# ??###??# ?# #?? | | ????????????????????????????????# ??"""??# ## #?# | | ????????????????????????????????# ?? ???# # ### | | ????????????????????????????????# ?? ???# | | ????????????????????????????????# ##+#???# | | ????????????????????????####????# #???# # | | ???????????????????????## ????# ????# ## ## | | ??????????????????????## ?????# ###### ## ### | | ????????????????????### ?????# ## #?# | | ??????????????####### #?????## ### #?? | | ?????????????## @#??????# #?####### #?? | | ???????????# s######## #???????# #?? | | ?????????? s## * = #???????# #?? | | ?????????? ## ## #???????# #?? | | ????????????????#???# ##s #???????# #?? | | ????????????????????## ?# #???????# #?? | | ?????????????????????## #???????# ### | | ??????????????????????# "####???????# | | ?????????????????????# ##??????????# | | ????????????????????%! ???????????##"" | | ???????????????????# ???????????? " | | ???????????????????## ???????????#" | | ????????????????????## ??????????? | | ?????????????????????# #?????????? | | ?????????????????????# ###?????????? | | ?????????????????????# ##??????????? | | ?????????????????????## #???????????? | | ???????????????????????? #???????????? | | ?????????????????????????## ????????????? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????#### | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Airjet | -9/Materials | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Aerolev Unit | -7/Factory | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Airjet | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Spy Just What I Needed Please Form A Line Significant Disruption Challenges ------------ None Game ------ Seed AntimissileMatterFlakker Manual? 0 Play Time 02:33:46 Cumulative 12.6 hours Start 2020.08.12 @ 23:42:06 End 2020.08.13 @ 02:21:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d02b8b3-91c8-4412-9f60-fcb280fdcd2c