Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.30 @ 12:52:34 Player: Chemicalhorse Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1104) 1104 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 2929 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/550 Matter 77/300 Energy 59/250 System Corruption 0% Temperature Cool (835) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Heat Sink High-capacity Storage Unit Signal Interpreter Hardened Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Ion Cannon Autogun > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Hardened Light Armor Plating EM Shotgun Particle Gun Ion Cannon Autogun [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Autogun Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 41 | 6 13 11 11 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 6 4 2 Treads 2 | . 2 . . Leg 12 | 2 4 4 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 4 2 3 Device 2 | . . 1 1 Storage 4 | 1 3 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 14 | 2 3 4 5 Energy Gun 9 | 1 3 2 3 Energy Cannon 2 | . . 1 1 Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . . 3 15 Power 1 | . . . 1 Propulsion 6 | . . 1 5 Utility 2 | . . . 2 Weapon 9 | . . 2 7 Highest Loss Streak 15 | . . 3 15 Average Slot Usage (%) 98 | . 98 99 96 Engine 11 | . 14 11 8 Leg 30 | . 27 32 25 Device 5 | . . 8 9 Storage 14 | . 20 11 9 Processor 9 | . 7 11 9 Protection 1 | . . 2 8 Energy Gun 16 | . 20 15 8 Ballistic Gun 6 | . 6 5 9 Naked Turns . | . . . . Heaviest Build 57 | 10 42 50 57 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 14 | . 4 2 14 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 14 | 6 14 12 12 Average Capacity 11 | 5 11 12 12 Most Carried 13 | 6 13 12 11 Average Carried 10 | 4 9 11 8 Final Capacity 12 | 6 12 12 12 Final Carried 12 | 6 12 12 1 Class Distribution -------------------- 50% | Mutant 41% | Scavenger-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 762 | 262 182 300 18 Remotely . | . . . . Salvage Created 1535 | 63 215 1070 187 Parts 86 | 1 13 63 9 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 30 | . 5 23 2 Guns 27 | . 4 21 2 AOE 3 | . 1 2 . Classes Destroyed 9 | 1 2 4 2 Worker 1 | . . 1 . Builder 2 | . . 2 . Hauler 1 | . . . 1 Recycler 2 | 1 1 . . Operator 1 | . . . 1 Watcher 2 | . . 2 . Swarmer 6 | . 2 4 . Grunt 20 | . 3 15 2 Sentry 4 | . . 4 . Best Kill Streak 5 | 1 2 5 1 Combat Bots Only 4 | . 2 4 1 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 2 | . 1 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2677 | . 250 713 1714 Core 720 | . 20 137 563 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 92 65 . Volleys Fired 122 | 6 19 72 25 Largest 3 | 2 2 2 3 Hottest 148 | 60 90 90 148 Shots Fired 245 | 12 38 144 51 Gun 235 | 12 38 144 41 Cannon 10 | . . . 10 Launcher . | . . . . Special . | . . . . Kinetic 90 | 6 18 44 22 Thermal 50 | 6 18 . 26 Explosive . | . . . . Electromagnetic 105 | . 2 100 3 Robot Hit Streak 15 | 4 11 15 9 Robot Miss Streak 5 | 1 3 4 5 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 164 | 8 25 104 27 Core Hits 78 | 2 10 56 10 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2575 | 112 295 1735 433 Guns 2164 | 112 264 1517 271 Cannons 162 | . . . 162 Explosions 248 | . 30 218 . Melee . | . . . . Ramming 1 | . 1 . . Kinetic 799 | 78 159 402 160 Thermal 653 | 34 128 218 273 Explosive . | . . . . Electromagnetic 1122 | . 7 1115 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 23 | . . 23 . Projectiles . | . . . . Explosions 23 | . . 23 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 142 | . 33 109 . Shots 4 | . 1 3 . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 855 | . 72 159 855 Average Temperature 140 | . 34 37 461 Received Heat Transfer 1125 | . 105 228 792 Effects 36 | . . . 36 Shutdowns 5 | . . . 5 Energy Bleed 3 | . . . 3 Interference 2 | . . . 2 Matter Decay 4 | . . . 4 Short Circuit 2 | . . . 2 Damage (minor) 3 | . . . 3 Damage (major) 12 | . . . 12 Damage (core) 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 5 | . . 5 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1118 | 75 275 250 518 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 1 3 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 492 | 5 172 492 264 Initial 207 | . 3 1 207 Average 157 | 2 33 245 210 Maximum Alert Level 2 | . . 2 1 Low Security (%) 58 | 100 100 35 9 Level 1 32 | . . 47 90 Level 2 8 | . . 16 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 3 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . 1 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 11 45 8 Peak Tracking Total 7 | . 3 6 7 Tactical Retreats 7 | . 2 4 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 7 | . 6 1 . Reused 2 | . 2 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 2 | . 2 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 2 6 . Terminals 6 | . 1 5 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 32 | . 12 20 . Successful 23 | . 11 12 . Failed 9 | . 1 8 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 20 | . 3 17 . Fabricators . | . . . . Repair Stations 12 | . 9 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 3 10 . Record 1 | . . 1 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . 1 . Alert Level 1 | . . 1 . Locate Traps 2 | . 1 1 . Reprogram Traps 2 | . 1 1 . Security Status 1 | . . 1 . Surveillance Status 1 | . . 1 . Patrol Status 2 | . . 2 . Reinforcement Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 10 | . 8 2 . Scan Component 5 | . 4 1 . Repair 5 | . 4 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 8 | . 2 6 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . 4 1 . Time 136 | . 110 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2978 | 164 1010 1560 244 Spaces Moved 1401 | 110 501 692 98 Core 2 | 1 . . 1 Treads . | . . . . Legs 1399 | 109 501 692 97 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 150 | 119 157 150 156 Slowest Speed 750 | 120 240 180 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 6 57 55 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 11 | . 3 8 . Melee . | . . . . Projectile . | . . . . AOE 11 | . 3 8 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2055 | 127 690 1082 156 Wait 433 | . 122 289 22 Move 1398 | 109 500 691 98 Hop . | . . . . Pick Up 35 | 6 20 9 . Fast Attach 15 | 6 5 4 . Attach 15 | . . 4 11 Detach . | . . . . Swap 11 | . 8 3 . Drop 25 | . 15 10 . Fire 122 | 6 19 72 25 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 165 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Identified exit to Mines 322 | -10/Materials | Discovered new exit (range 16) 341 | -10/Materials | Build established: Mutant 976 | -10/Materials | Discovered new exit (range 11) 1037 | -10/Materials | Repaired EM Shotgun 1064 | -10/Materials | Repaired Ion Engine 1091 | -10/Materials | Repaired Aluminum Leg 1123 | -10/Materials | Repaired Aluminum Leg 1142 | -10/Materials | Identified exit to Materials 1175 | -10/Materials | Entered another Materials area 1175 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1607 | -9/Materials | Discovered new exit (range 6) 1686 | -9/Materials | Identified exit to Mines 1775 | -9/Materials | Build established: Scavenger-Mutant 1934 | -9/Materials | Lost 3 parts (1n2w) 2329 | -9/Materials | Repaired EM Pulse Gun 2690 | -9/Materials | Discovered new exit (range 16) 2734 | -9/Materials | Identified exit to Materials 2735 | -9/Materials | Entered another Materials area 2735 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2942 | -8/Materials | Core integrity fell below 50% 2960 | -8/Materials | Core integrity fell below 20% 2979 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Matter decay (-23). Aluminum Leg permanently disabled. Overheating: Short circuit. Aluminum Leg destroyed. Overheating: System interference. Heat Sink temporarily disabled. Imp. Ion Engine destroyed. Overheating: Autogun damaged (-15). G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. Broken Aluminum Leg destroyed. Autogun destroyed. Overheating: Energy bleed (-10). Overheating: Broken Signal Interpreter damaged (-3). Overheating: Matter decay (-11). Particle Gun destroyed. Power failure, Ion Engine shutdown. Overheating: Energy bleed (-14). Overheating: Hrd. Light Armor Plating damaged (-9). Overheating: Ion Engine damaged (-11). 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T#??????????? | | # """ #* % [%[! #???????????? | | # ### #########g##[[ #???????????? | | # """???# #?# !@=#????#### ????????? | | # """???# #?# #?????????????????????? | | # ""????# #?# gg%#?????????????????????? | | # ????# #?# *+?????????????????????? | | #??#?????# #?# [! #?????????????????????? | | ?????????# #?# !! #?????????????????????? | | ?????????# #?# #?????????????????????? | | ?????????? ??# #?????????????????????? | | ?????????? ??# #?????????????????????? | | ?????????? ??##########?????????????????????? | | ?????????? ?????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ?????????? ???????^^????????????????????????? | | ??????????????????^^????????????????????????? | | ??????????????????^^????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkSignalNetwork Manual? 0 Play Time 00:31:07 Cumulative 18.4 hours Start 2021.06.30 @ 12:23:22 End 2021.06.30 @ 12:52:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 36 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 64197d55-e007-4162-8b5f-8721b62a9be3