Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.26 @ 21:04:08 Player: TheSkyeDoctor Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1135) 1135 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (118) 118 TOTAL SCORE: 4193 Bonus ------- Follower Combat Kills 118 Cogmind --------- Core Integrity 0/700 Matter 217/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scan Processor Matter Filter Improved Shield Generator Advanced Assault Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Guided Missile Launcher Maul > --- INVENTORY -------- Nuclear Core Wheel Large Matter Pod Improved Terrain Scan Processor Improved Datajack [Rating: 27] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Guided Missile Launcher Special Weapon Remote Datajack Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . 2 . . . . Weapon 2 | . . . . 2 . . Parts Attached 35 | 7 2 4 11 7 4 . Power 5 | 1 . 1 2 1 . . Engine 2 | 1 . . 1 . . . Core 3 | . . 1 1 1 . . Reactor . | . . . . . . . Propulsion 8 | 2 . . 4 1 1 . Treads 3 | 2 . . 1 . . . Leg . | . . . . . . . Wheel 3 | . . . 3 . . . Hover 1 | . . . . . 1 . Flight 1 | . . . . 1 . . Utility 11 | 2 1 2 1 3 2 . Device 3 | 1 . 1 . . 1 . Storage 3 | 1 1 . . 1 . . Processor 3 | . . 1 . 2 . . Hackware . | . . . . . . . Protection 2 | . . . 1 . 1 . Artifact . | . . . . . . . Weapon 11 | 2 1 1 4 2 1 . Energy Gun 3 | . . 1 1 1 . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 3 | 2 1 . . . . . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . 1 . . . Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 25 | . 1 . 9 12 . 3 Power 3 | . . . 1 2 . . Propulsion 7 | . . . 3 4 . . Utility 7 | . . . 3 2 . 2 Weapon 8 | . 1 . 2 4 . 1 Highest Loss Streak 6 | . 1 . 4 6 . 3 To Critical Strikes . | . . . . . . . Average Backups 8 | 2 4 8 13 5 5 6 Power 1 | . 1 1 1 . . . Propulsion 2 | 1 2 3 4 . . . Utility 2 | . . 1 3 2 3 3 Weapon 1 | . . . 2 . 1 1 Tool/Special . | . . . . . . . Unused Backups 11 | . . 2 3 . . 6 Power 1 | . . 1 . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 . . 3 Weapon 3 | . . . 1 . . 2 Tool/Special 2 | . . 1 . . . 1 Average Slot Usage (%) 79 | . 97 83 91 53 43 41 Engine 3 | . 14 3 . . . . Core 5 | . . 7 9 4 . . Treads 16 | . 28 22 19 . . . Wheel 1 | . . . 1 10 . . Device 13 | . 14 12 21 . 1 . Storage 10 | . 14 11 11 8 5 5 Processor 9 | . . 4 11 14 15 11 Protection 1 | . . . . . 6 5 Energy Gun 3 | . . 5 3 5 7 5 Energy Cannon 1 | . . . 2 . . . Ballistic Gun 7 | . 25 16 1 . . . Launcher 2 | . . . 4 . . . Impact Weapon 2 | . . . 4 7 . . Peak Build Rating 27 | 7 7 15 23 27 20 20 Average Rating 14 | 5 6 11 18 13 17 15 On Entrance 10 | . 7 7 15 14 8 20 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 18 | . . . . . . 18 Heaviest Build 39 | 14 28 33 39 33 37 37 Greatest Support 43 | 40 40 40 43 24 7 7 Greatest Overweight (x) 12 | 1 . . 8 2 12 5 Average Overweight (x) . | . . . . . 6 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 12 | 7 9 15 15 11 12 12 Most Carried 15 | 3 6 10 15 8 7 7 Average Carried 8 | 2 4 8 13 6 6 6 Final Capacity 15 | 8 15 15 15 5 15 5 Final Carried 10 | 3 5 10 9 3 7 5 Class Distribution -------------------- 81% | Mutant 18% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Matter Collected 870 | 327 66 57 328 68 24 . Remotely . | . . . . . . . Salvage Created 982 | 102 139 57 369 292 23 . Parts 56 | 6 15 4 18 12 1 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Combat Hostiles Destroyed 29 | . 8 1 10 10 . . Melee 4 | . . . 1 3 . . Guns 11 | . 6 1 4 . . . Cannons 2 | . . . 2 . . . AOE 8 | . 2 . 1 5 . . Classes Destroyed 9 | 2 2 1 2 1 1 . Worker 1 | . . . 1 . . . Tunneler 1 | 1 . . . . . . Recycler 1 | 1 . . . . . . Operator 2 | . . . 1 1 . . Watcher 1 | . . . . . 1 . Swarmer 13 | . 6 . 4 3 . . Grunt 9 | . 2 . 3 4 . . Sentry 5 | . . 1 4 . . . Hunter 3 | . . . . 3 . . Best Kill Streak 6 | 2 3 1 4 6 1 . Combat Bots Only 5 | . 3 1 4 5 . . Max Kills in Single Turn 3 | 1 2 1 1 3 1 . Gunslinging . | . . . . . . . Exploded 2 | . 2 . 1 2 . . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Hostile Shots Fired 312 | . 49 4 118 125 . 16 Missed 88 | . 18 2 26 41 . 1 Hits 224 | . 31 2 92 84 . 15 Melee 15 | . . . . . . 15 Projectile 209 | . 31 2 92 84 . . Critical Strikes 17 | . . . 2 5 . 10 Damage Taken 3342 | . 348 27 1097 1147 . 723 Core 1495 | . 52 . 230 491 . 722 Absorbed by Shields . | . . . . . . . Core Remaining (%) 57 | 100 79 . 42 10 . . Volleys Fired 113 | 17 30 4 35 18 1 8 Largest 2 | 2 2 2 1 1 2 2 Hottest 103 | 40 40 76 68 63 103 103 Shots Fired 159 | 34 48 8 35 18 2 14 Gun 118 | 34 48 8 6 15 1 6 Cannon 35 | . . . 26 . 1 8 Launcher 6 | . . . 3 3 . . Special . | . . . . . . . Kinetic 95 | 34 48 4 . . 1 8 Thermal 58 | . . 4 32 15 1 6 Explosive 6 | . . . 3 3 . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 5 4 5 12 15 1 9 Robot Miss Streak 4 | 4 3 1 1 1 1 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 121 | 20 25 6 32 24 1 13 Core Hits 59 | 6 14 3 14 21 1 . Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 4 | . . . 1 3 . . Critical Strikes 8 | . . 1 2 4 . 1 Burn 2 | . . 1 . . . 1 Meltdown 1 | . . . 1 . . . Smash 5 | . . . 1 4 . . Melee Attacks 21 | . . . 11 10 . . Impact 21 | . . . 11 10 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3047 | 239 414 72 860 1061 26 375 Guns 911 | 239 217 72 86 193 . 104 Cannons 704 | . . . 455 . 26 223 Explosions 969 | . 197 . 154 618 . . Melee 415 | . . . 165 250 . . Ramming 48 | . . . . . . 48 Kinetic 721 | 239 217 16 . . 26 223 Thermal 1091 | . 197 56 541 193 . 104 Explosive 772 | . . . 154 618 . . Electromagnetic . | . . . . . . . Impact 415 | . . . 165 250 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 237 | . 30 . 91 116 . . Projectiles 9 | . . . 9 . . . Explosions 52 | . 30 . . 22 . . Melee 176 | . . . 82 94 . . Knockbacks 3 | . . . 2 1 . . Impact 3 | . . . 2 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 102 | . 81 . . . . 21 Shots 1 | . 1 . . . . . Rammed 20 | . . . . . . 20 Targets Rammed 20 | . . . . . . 20 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 102 | . 6 60 87 48 15 102 Average Temperature 29 | . 6 28 27 18 10 56 Received Heat Transfer 873 | . 42 . 426 405 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Fried 3 | . . . 2 1 . . Impact Corruptions 7 | . . . 3 4 . . Robots Melted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Melted 10 | . . . 6 4 . . Heat Transferred 2185 | . 150 222 1036 481 . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 96 | 100 86 100 97 99 100 100 Level 1 3 | . 13 . 2 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 272 | 5 218 68 272 209 90 . Initial 96 | . . 68 3 96 90 . Average 42 | . 81 25 39 78 28 . Influence Increases 1408 | 10 328 30 710 323 7 . Destroy 0b10 Robot/C 660 | . 160 20 280 200 . . Destroy 0b10 Robot/NC 35 | 10 . . 15 5 5 . Destroy Leader 184 | . 30 10 82 60 2 . Allied During Kill 38 | . . . 38 . . . Disable Machine 180 | . 75 . 90 15 . . Anti-Garrison Action 150 | . . . 150 . . . Destroy Structure 101 | . 48 . 40 13 . . Lose Combat Pursuer 60 | . 15 . 15 30 . . Influence Decreases 1408 | 10 166 182 490 354 206 . Entered New Map 344 | . . 94 7 134 109 . Time Decay 741 | 10 156 88 290 100 97 . Lost Part 220 | . 10 . 90 120 . . Lost Ally 103 | . . . 103 . . . Squads Dispatched 10 | . 1 . 5 4 . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 2 2 . . Assault 2 | . . . 2 . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Distress Signals 6 | . 2 1 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 12 2 32 25 1 4 Peak Tracking Total 14 | . 4 2 14 13 1 4 Tactical Retreats 3 | . 1 . 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Traps Triggered 4 | . . . 3 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Machines Disabled 13 | . 5 . 7 1 . . Max in Single Turn 5 | . 5 . 3 1 . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Machines Accessed 5 | . 1 . 4 . . . Terminals 4 | . . . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 3 . 8 . . . Successful 3 | . 1 . 2 . . . Failed 8 | . 2 . 6 . . . Catastrophic 3 | . . . 3 . . . Database Lockouts . | . . . . . . . Manual 6 | . . . 6 . . . Terminals 8 | . . . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Open Door 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . 2 . . . Machine Destruction 2 | . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 . . . Highest-Rated Group 88 | . . . 88 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders . | . . . . . . . Ally Attacks 44 | . . . 44 . . . Total Damage 343 | . . . 343 . . . Kills 5 | . . . 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Active Infowar (turns) 1699 | 54 433 232 980 . . . Seismic 1699 | 54 433 232 980 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Turns Passed 2473 | 214 433 232 984 217 308 85 Spaces Moved 1175 | 98 199 128 520 138 79 13 Core 126 | 4 . . 6 48 67 1 Treads 902 | 94 199 128 481 . . . Legs . | . . . . . . . Wheels 113 | . . . 33 80 . . Hover 24 | . . . . . 12 12 Flight 10 | . . . . 10 . . Fastest Speed 50 | 50 160 160 105 50 50 50 Average Speed 168 | 157 160 160 160 97 374 336 Slowest Speed 650 | 160 160 160 450 200 650 360 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 5 32 9 57 17 1 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . 2 1 . . Terrain Destroyed 118 | . 57 . 50 11 . . Melee 3 | . . . 2 1 . . Projectile . | . . . . . . . AOE 115 | . 57 . 48 10 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Total 1472 | 124 271 149 616 180 91 41 Wait 54 | . 38 . 15 1 . . Move 1170 | 97 198 127 519 137 79 13 Hop . | . . . . . . . Pick Up 29 | 3 2 8 10 1 5 . Fast Attach 22 | 7 1 3 4 3 4 . Attach 17 | . . . 8 8 1 . Detach 6 | . . 1 3 2 . . Swap 5 | . 1 1 3 . . . Drop 15 | . 1 5 8 . 1 . Fire 113 | 17 30 4 35 18 1 8 Melee 21 | . . . 11 10 . . Ram 20 | . . . . . . 20 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 215 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 614 | -10/Materials | Discovered new exit (range 8) 648 | -10/Materials | Entered another Materials area 648 | -9/Materials | Evolved 2 slots: Utility x2 648 | -9/Materials | Discovered new exit (range 6) 880 | -9/Materials | Entered Storage 892 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1030 | -9/Storage | Found Prototype Launcher 1033 | -9/Storage | Identified Gui. Missile Launcher 1181 | -9/Storage | Build established: Commander-Mutant 1368 | -9/Storage | Lost 7 allies 1647 | -9/Storage | Build established: Mutant 1810 | -9/Storage | Lost 4 parts (2n1u1w) 1849 | -9/Storage | Discovered new exit (range 11) 1861 | -9/Storage | Core integrity fell below 50% 1864 | -9/Storage | Entered Materials 1864 | -8/Materials | Evolved 2 slots: Weapon x2 1895 | -8/Materials | Lost 3 parts (2u1w) 1950 | -8/Materials | Garrison activated, responded to threat 2035 | -8/Materials | Lost 6 parts (1p3n1u1w) 2048 | -8/Materials | Core integrity fell below 50% 2078 | -8/Materials | Core integrity fell below 20% 2079 | -8/Materials | Discovered new exit (range 5) 2081 | -8/Materials | Entered Factory 2081 | -7/Factory | Evolved 2 slots: Propulsion x2 2104 | -7/Factory | Lost 5 parts (1n1u3w) 2389 | -7/Factory | Sucked down chute 2389 | -7/Factory | Entered Waste 2429 | -7/Waste | Spotted C-40 Crusher 2431 | -7/Waste | Spotted C-40 Crusher 2440 | -7/Waste | Spotted C-40 Crusher 2450 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2453 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2456 | -7/Waste | Spotted C-40 Crusher 2456 | -7/Waste | Crushed by Compactor (1 part destroyed) 2465 | -7/Waste | Core integrity fell below 50% 2471 | -7/Waste | Core integrity fell below 20% 2474 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02448_ C-40 Crusher suffers critical hit (Burn). 02450_ Hrd. Medium Armor Plating crushed. 02450_ Pulse Rifle crushed. 02450_ Imp. Hover Unit crushed. 02452_ 1 Matter crushed. 02452_ 4 Matter crushed. 02453_ Imp. Hover Unit crushed. 02453_ Adv. Assault Cannon crushed. 02453_ Lrg. Storage Unit crushed. 02453_ Imp. Targeting Computer crushed. 02455_ Slammed into C-40 Crusher. 02456_ Adv. Assault Cannon crushed. 02456_ Adv. Targeting Computer crushed. 02457_ Slammed into C-40 Crusher. 02458_ Hyp. Coil Gun crushed. 02458_ Slammed into C-40 Crusher. 02466_ Destabilizing: System corrupted (+2). 02467_ Slammed into C-40 Crusher. 02471_ Destabilizing: System corrupted (+1). 02472_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????% #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# % #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????## #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? % #????????????????????? | | ??????????????????????? CC#????????????????????? | | ??????????????????????? % CC#????????????????????? | | ???????????????????????#%CC #????????????????????? | | ?????????############??# CC #????????????????????? | | ?????????# #??#CCCC#????????????????????? | | ?????????# #??#CCCC#????????????????????? | | ?????????# ####[@ #????????????????????? | | ?????????# = ! #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 49 Targeting Accuracy 14 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed PhaseOvertunedInterrupter Manual? 0 Play Time 00:24:06 Cumulative 42.5 hours Start 2026.02.26 @ 00:35:39 End 2026.02.26 @ 21:04:08 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0eb25a7-55df-44cf-ac77-3c51594ed805