Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.19 @ 03:55:46 Player: Spark774th Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1645) 1645 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3865 Bonus ------- None Cogmind --------- Core Integrity 315/550 Matter 184/300 Energy 160/160 System Corruption 14% Temperature Warning (382) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator > --- WEAPON (3) ------- Grenade Launcher > --- INVENTORY (5) ---- Improved Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Treads Carbon-fiber Leg Carbon-fiber Leg Medium Matter Pod Hardened Medium Armor Plating Grenade Launcher [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Hardened Medium Armor Plating Device Disposable Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 78 | 9 11 26 20 12 Power 9 | 2 1 2 4 . Engine 6 | 2 1 2 1 . Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 25 | 4 4 7 4 6 Treads . | . . . . . Leg 17 | . . 7 4 6 Wheel 8 | 4 4 . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 3 3 7 3 Device 4 | 1 . . 2 1 Storage 3 | . 1 . 2 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 9 | . 1 3 3 2 Artifact . | . . . . . Weapon 27 | 2 3 14 5 3 Energy Gun 8 | 1 2 2 3 . Energy Cannon . | . . . . . Ballistic Gun 11 | 1 1 5 2 2 Ballistic Cannon 2 | . . 2 . . Launcher 2 | . . 1 . 1 Special Weapon 1 | . . 1 . . Impact Weapon 3 | . . 3 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 8 | . 2 . 1 5 Power 1 | . 1 . . . Propulsion 3 | . 1 . 1 1 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Highest Loss Streak 5 | . 2 . 1 5 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 97 | . 95 98 98 98 Engine 6 | . 11 10 4 . Core 3 | . . . 4 9 Leg 22 | . . 32 26 26 Wheel 5 | . 27 . . . Device 3 | . 4 . 1 8 Storage 10 | . 8 11 13 8 Processor 7 | . 13 11 6 . Protection 11 | . 1 10 14 17 Energy Gun 13 | . 27 3 15 9 Ballistic Gun 9 | . . 7 11 17 Impact Weapon 1 | . . 7 . . Naked Turns . | . . . . . Heaviest Build 45 | 7 11 25 45 41 Greatest Support 35 | 20 26 30 35 35 Greatest Overweight (x) 2 | . . 1 2 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 5 8 8 8 8 Average Capacity 7 | 5 6 8 8 7 Most Carried 8 | 5 8 8 8 8 Average Carried 7 | 2 5 7 7 7 Final Capacity 8 | 5 8 8 8 5 Final Carried 8 | 5 8 8 8 5 Class Distribution -------------------- 46% | Mutant 33% | Scavenger-Tank 9% | Gunner 7% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1610 | 277 115 295 598 325 Remotely . | . . . . . Salvage Created 2248 | 38 303 338 619 950 Parts 124 | 3 15 19 41 46 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 40 | 1 3 7 14 15 Melee 1 | . . 1 . . Guns 35 | 1 3 2 14 15 Cannons 3 | . . 3 . . Classes Destroyed 11 | 1 4 4 1 1 Worker 7 | . 2 1 2 2 Builder 3 | . . 1 . 2 Hauler 1 | . . 1 . . Recycler 4 | . 1 1 1 1 Operator 1 | . 1 . . . Watcher 4 | . 1 1 1 1 Swarmer 9 | . . 2 7 . Grunt 19 | 1 3 3 2 10 Brawler 1 | . . . . 1 Sentry 9 | . . 2 3 4 Hunter 2 | . . . 2 . Best Kill Streak 7 | 1 4 6 5 7 Combat Bots Only 5 | 1 2 4 4 5 Max Kills in Single Turn 3 | 1 1 1 2 3 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2491 | 11 261 292 848 1079 Core 298 | . 43 20 123 112 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 82 95 . . Volleys Fired 146 | 2 28 33 35 48 Largest 3 | 2 2 2 3 3 Hottest 140 | 60 80 95 140 107 Shots Fired 337 | 4 54 59 90 130 Gun 308 | 4 54 32 90 128 Cannon 23 | . . 23 . . Launcher 2 | . . . . 2 Special 4 | . . 4 . . Kinetic 161 | 2 . 50 27 82 Thermal 144 | . 26 9 63 46 Explosive 2 | . . . . 2 Electromagnetic 30 | 2 28 . . . Robot Hit Streak 15 | 3 9 9 13 15 Robot Miss Streak 4 | 1 2 4 2 3 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . 1 . . 3 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 232 | 3 38 47 56 88 Core Hits 96 | 2 14 15 27 38 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 3 | . . 1 . 2 Critical Strikes 17 | . 2 3 5 7 Burn 10 | . . 1 5 4 Destroy 4 | . . 1 . 3 Corrupt 2 | . 2 . . . Smash 1 | . . 1 . . Melee Attacks 9 | . . 9 . . Impact 9 | . . 9 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4042 | 31 531 898 973 1609 Guns 3473 | 31 464 414 973 1591 Cannons 363 | . . 363 . . Explosions 82 | . 67 . . 15 Melee 121 | . . 121 . . Ramming 3 | . . . . 3 Kinetic 1983 | 6 . 692 312 973 Thermal 1606 | . 242 85 661 618 Explosive 15 | . . . . 15 Electromagnetic 314 | 25 289 . . . Impact 121 | . . 121 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . . 6 14 Average Corruption 5 | . . . 5 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 48 | . . . 31 17 Message Errors 7 | . . . 4 3 Matter Fused 10 | . . . 7 3 Heat Flow Errors 5 | . . . 4 1 Energy Discharges 9 | . . . 4 5 Data Loss (minor) 8 | . . . 5 3 Data Loss (major) 3 | . . . 2 1 Misfires 3 | . . . 2 1 Alerts 1 | . . . 1 . Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 59 | . 6 53 . . Projectiles . | . . . . . Explosions 6 | . 6 . . . Melee 53 | . . 53 . . Knockbacks 3 | . . 3 . . Impact 1 | . . 1 . . Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage 18 | . 18 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 622 | 20 273 150 622 457 Average Temperature 144 | 11 101 51 187 146 Received Heat Transfer 834 | 6 156 132 144 396 Effects 23 | . . . 18 5 Shutdowns 8 | . . . 6 2 Energy Bleed 1 | . . . 1 . Interference 4 | . . . 3 1 Matter Decay 2 | . . . 2 . Short Circuit 4 | . . . 3 1 Damage (minor) 2 | . . . 1 1 Damage (major) 1 | . . . 1 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 1 . . Impact Corruptions 1 | . . 1 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 4200 | . 500 259 1813 1628 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 389 | 20 139 264 281 389 Initial 111 | . 13 17 111 89 Average 134 | 5 44 113 145 241 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 77 | 100 100 69 88 40 Level 1 22 | . . 30 11 59 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . 1 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 4 | . 1 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | 1 8 14 21 24 Peak Tracking Total 7 | 1 3 5 5 7 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 7 | . . 2 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 3 | . 1 . . 2 Max in Single Turn 1 | . 1 . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 10 | . 3 3 1 3 Terminals 8 | . 1 3 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 7 7 1 8 Successful 15 | . 6 4 1 4 Failed 8 | . 1 3 . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 17 | . 1 7 1 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 6 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 1 4 1 4 Record 7 | . . 4 . 3 Prototype ID Bank 2 | . 1 . 1 . Open Door 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . 5 . . . Report Inventory 3 | . 3 . . . Retrieve Matter 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 2 . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3320 | 85 636 740 1182 677 Spaces Moved 1791 | 79 610 426 493 183 Core 20 | 20 . . . . Treads . | . . . . . Legs 1102 | . . 426 493 183 Wheels 669 | 59 610 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 120 120 Average Speed 121 | 72 81 120 156 190 Slowest Speed 260 | 80 90 190 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 6 75 27 26 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . . 4 . . Terrain Destroyed 17 | . 2 4 . 11 Melee 4 | . . 4 . . Projectile . | . . . . . AOE 13 | . 2 . . 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2615 | 100 693 577 834 411 Wait 490 | . 29 54 259 148 Move 1787 | 78 609 425 492 183 Hop . | . . . . . Pick Up 35 | 7 7 11 9 1 Fast Attach 47 | 8 8 12 12 7 Attach 18 | 1 2 7 6 2 Detach 2 | . . 1 1 . Swap 13 | . 1 7 2 3 Drop 57 | 4 9 18 18 8 Fire 146 | 2 28 33 35 48 Melee 9 | . . 9 . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 86 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 15) 701 | -10/Materials | Discovered new exit (range 4) 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1432 | -9/Materials | Discovered new exit (range 16) 1462 | -9/Materials | Entered another Materials area 1462 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1860 | -8/Materials | Build established: Gunner 2615 | -8/Materials | Discovered new exit (range 7) 2644 | -8/Materials | Entered Storage 2693 | -8/Storage | Build established: Scavenger-Tank 2741 | -8/Storage | Garrison activated, responded to threat 2880 | -8/Storage | Garrison activated, responded to threat 2949 | -8/Storage | Learned location of Armory (-3) 3306 | -8/Storage | System corruption reached 10% 3321 | -8/Storage | Self-destructed Last Messages --------------- [Achievement: System Compromised] 03307_ System corrupted: Energy discharge (-57). 03308_ Gauss Rifle broken. 03308_ Overheating: Short circuit. 03308_ Knocked back. 03309_ Power failure, Lgt. Nuclear Core shutdown. 03310_ K-01 Serf collects debris. When the line of fire is red, you are attempting to shoot through an object at another target, which incurs significant penalties. 03313_ Kicked Y-45 Defender out of the way. 03315_ Overheating: Sml. Storage Unit damaged (-1). 03315_ Aluminum Leg destroyed. 03315_ Acquired 44 matter. 03315_ Sml. Storage Unit destroyed. [Achievement: Let's See Who's Tougher] 03318_ Broken Gauss Rifle destroyed. 03320_ Overheating: System interference. 03320_ Grenade Launcher temporarily disabled. 03320_ Imp. Medium Laser destroyed. 03320_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???#####???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #??######???????????????????????????????? | | ???# #### !!!#???????????????????????????????? | | ???# ##T# !!!#???????????????????????????????? | | ???# # #???????????????????????????????? | | ???# + !!#???????????????????????????????? | | ???# # !!#???????????????????????????????? | | ???# # # !!#???????????????????????????????? | | ???# #########???????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #????????????????#+##+##????????????????? | | ???# #????????????????# +?????????????????? | | ???# #??????????###???# #?????????????????? | | ???# ##????????##"""??# #?????????????????? | | ???# ##"""????## T"### #?????????????????? | | ???# ##"R"###?# =#^^^ #?????????????????? | | ???# ##" "# ### b*#*= ##+###????????????? | | ???# # # %[@Y%![ ! #?????? | | ???# # """ # ** =g k##+## #???????????? | | ??## # """ # ** =%#[#????????????????????? | | ??#T # """ ## * #????????????????????? | | ??## # ##### # #????????????????????? | | ???# # """ T# # #????????????????????? | | ???# # """ ## # #????????????????????? | | ???# # """ ## # #????????????????????? | | ???# # ## # #????????????????????? | | ???# #####+##### %+!#????????????????????? | | ???# # #!#????????????????????? | | ???#%|!! ######## #????????????????????? | | ???# = = % #????????????????????? | | ???#=##########+###########????????????????????? | | ####/###?????#*! #?????????????????????????????? | | # #?????#[ #?????????????????????????????? | | # "" =!####??# #?????????????????????????????? | | #""" * "" #??#####?????????????????????????????? | | #""" [%=G"#????????????????????????????????????? | | #""" [%"" #????????????????????????????????????? | | #""" %####??#########T##??????????????????????? | | # %!###### ?????????????????????? | | #" =%!+%=^ ?????????????????????? | | #"""%!=#%* ????????????????????? | | #"""%*|#* ^ ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 374 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Please Form A Line System Compromised Challenges ------------ None Game ------ Seed ReactionParticleBrace Manual? 0 Play Time 00:58:29 Cumulative 7.2 hours Start 2022.06.19 @ 02:55:26 End 2022.06.19 @ 03:55:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: e99b18f5-eb1d-4868-93ea-850f79ef586b