Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.17 @ 22:20:18 Player: RezTeKK Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (86) 430 Value Destroyed (4874) 4874 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2477) 2477 TOTAL SCORE: 14761 Bonus ------- High Alert Combat Kills 198 Follower Combat Kills 1007 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (100) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- Micro Neutrino Core > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Antigrav System Gamma Rifle Peak State ------------ > --- POWER ------------ Neutrino Core Zionite Heavy DM Reactor > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg Myomer Leg Advanced VSS Leg Experimental Flexi-carbon Leg Zionite Composite Leg II Biometal Leg > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Targeting Computer Targeting Computer Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Utility Shielding Phasing AFG > --- WEAPON ----------- Zionite Laser-M Falx Vibroblade > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine VSS Leg VSS Leg Improved Propulsion Shielding Dispersion Rifle [Rating: 120] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Targeting Computer Device Phasing AFG Storage Medium Storage Unit Processor Targeting Computer Protection Medium Reactive Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Disruptor Cannon Ballistic Gun Heavy Assault Rifle Slashing Weapon Vibroblade Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Res Res Slots Evolved 17 | . 1 . 2 . . . 6 . 2 . 2 2 2 Power 1 | . . . 1 . . . . . . . . . . Propulsion 5 | . . . . . . . 2 . 1 . 1 1 . Utility 9 | . 1 . 1 . . . 2 . 1 . 1 1 2 Weapon 2 | . . . . . . . 2 . . . . . . Parts Attached 100 | 7 1 1 8 2 . 3 3 5 3 5 21 17 24 Power 14 | 1 . 1 1 1 . 1 . . . 2 2 2 3 Engine 6 | 1 . 1 1 1 . 1 . . . . . 1 . Core 4 | . . . . . . . . . . 1 1 . 2 Reactor 4 | . . . . . . . . . . 1 1 1 1 Propulsion 35 | 2 . . 4 . . 2 . 2 1 2 6 5 11 Treads . | . . . . . . . . . . . . . . Leg 31 | 2 . . 4 . . 2 . 2 1 2 6 5 7 Wheel . | . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . Utility 25 | 2 1 . 1 1 . . . 3 1 . 7 5 4 Device 7 | . . . . 1 . . . . 1 . 1 2 2 Storage 3 | . 1 . . . . . . . . . 1 . 1 Processor 7 | 2 . . . . . . . 2 . . . 3 . Hackware . | . . . . . . . . . . . . . . Protection 8 | . . . 1 . . . . 1 . . 5 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 26 | 2 . . 2 . . . 3 . 1 1 6 5 6 Energy Gun 13 | 2 . . . . . . 1 . . . 5 2 3 Energy Cannon 3 | . . . . . . . . . . 1 . . 2 Ballistic Gun 7 | . . . 2 . . . 2 . 1 . . 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 2 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 1 . . . . 2 1 11 1 1 Corrupted Parts 1 | . . . . . . 1 . . . . . . . System Corruption 1 | . . . . . . 1 . . . . . . . Parts Lost 68 | . 1 . 5 . . . . . 1 5 5 15 36 Power 7 | . 1 . 1 . . . . . . . . 2 3 Propulsion 28 | . . . 2 . . . . . . 2 2 6 16 Utility 16 | . . . . . . . . . . 1 1 4 10 Weapon 17 | . . . 2 . . . . . 1 2 2 3 7 Highest Loss Streak 16 | . 1 . 3 . . . . . 1 2 2 9 16 To Critical Strikes 4 | . . . . . . . . . . . . . 4 Average Slot Usage (%) 87 | . 93 99 85 94 100 92 61 83 88 97 90 78 61 Engine 8 | . 5 11 14 14 20 17 6 6 5 5 2 . . Core 1 | . . . . . . . . . . 4 5 2 3 Reactor 1 | . . . . . . . . . . . 2 3 3 Leg 21 | . 25 25 15 20 20 20 12 20 22 25 27 26 14 Device 4 | . . . . 4 10 7 . . 5 5 2 5 3 Storage 7 | . 12 12 10 10 10 10 6 6 5 5 5 4 3 Processor 20 | . 25 25 20 20 20 20 12 20 22 22 20 17 15 Protection 3 | . . . 7 5 . . . 5 5 4 8 2 . Energy Gun 6 | . 25 25 7 . . . 5 6 5 5 7 5 3 Ballistic Gun 10 | . . . 10 20 20 17 18 18 15 15 4 . 1 Slashing Weapon 1 | . . . . . . . . . . . . 4 7 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 119 | 6 16 18 26 29 29 37 37 57 79 89 85 89 119 Greatest Support 122 | 3 20 20 30 30 30 40 40 64 84 84 122 78 116 Greatest Overweight (x) 23 | 1 . . 8 . . 1 . 1 1 2 1 23 11 Average Overweight (x) . | . . . 1 . . . . . . . . 1 . Largest Inventory Capacity 25 | 5 10 10 10 10 10 10 10 10 10 10 10 10 25 Average Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 14 Most Carried 10 | 5 4 10 10 10 10 10 9 10 10 10 10 10 10 Average Carried 8 | 3 3 8 9 9 9 9 8 9 9 8 7 6 5 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 4 10 10 9 10 10 9 10 9 8 10 6 3 Class Distribution -------------------- 49% | Hacker-Mutant 27% | Scavenger-Gunner 22% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Res Res Matter Collected 2622 | 207 68 10 184 182 6 22 . 145 198 320 270 385 625 Remotely . | . . . . . . . . . . . . . . Salvage Created 4441 | . 208 100 294 74 . . . 85 400 656 345 392 1887 Parts 232 | . 10 5 19 7 . . . 5 25 25 17 18 101 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Res Res Combat Hostiles Destroyed 76 | . 6 2 7 1 . . . 1 8 16 3 7 25 Melee 22 | . . . . . . . . . . . . 1 21 Guns 52 | . 6 2 6 1 . . . 1 8 15 3 6 4 Cannons 1 | . . . . . . . . . . 1 . . . Classes Destroyed 11 | . 2 . 2 1 . . . 1 1 1 . . 3 Builder 1 | . . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . 1 Recycler 2 | . . . . 1 . . . . . . . . 1 Watcher 6 | . . . 1 . . . . . 1 . 4 . . Swarmer 26 | . 2 . 2 1 . . . . 3 9 1 3 5 Grunt 14 | . 4 2 1 . . . . . . 2 . . 5 Sentry 16 | . . . 4 . . . . . 3 2 1 1 5 Specialist 1 | . . . . . . . . . . 1 . . . Hunter 6 | . . . . . . . . 1 . 2 . 1 2 Programmer 12 | . . . . . . . . . 2 . 1 2 7 Heavy 1 | . . . . . . . . . . . . . 1 Best Kill Streak 6 | . 6 2 2 1 . . . 1 4 4 2 2 4 Combat Bots Only 6 | . 6 2 2 1 . . . 1 4 4 2 2 4 Max Kills in Single Turn 2 | . 2 1 2 1 . . . 1 1 2 2 1 1 Gunslinging 1 | . 1 . 1 . . . . . . 1 1 . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Res Res Damage Taken 10990 | . 303 71 372 13 . 148 . 169 528 883 1023 2098 5382 Core 2630 | . 42 18 26 . . . . 15 94 101 363 512 1459 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 186 | . . . 14 . . . . . . . 27 42 103 Core Remaining (%) 82 | 100 . 76 . . . 93 . 98 . 80 68 60 . Volleys Fired 171 | . 14 7 29 7 . 2 . 5 20 40 10 17 20 Largest 4 | . 2 2 2 2 . 2 . 4 4 4 4 3 3 Hottest 259 | . 90 90 90 46 . 46 . 152 159 207 259 184 258 Shots Fired 423 | . 26 14 57 14 . 4 . 20 69 132 33 28 26 Gun 405 | . 26 14 57 14 . 4 . 20 69 130 24 25 22 Cannon 18 | . . . . . . . . . . 2 9 3 4 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 236 | . . . 38 14 . 4 . 15 50 97 10 8 . Thermal 170 | . 26 14 19 . . . . 5 19 33 12 17 25 Explosive . | . . . . . . . . . . . . . . Electromagnetic 15 | . . . . . . . . . . 2 9 3 1 Phasic 2 | . . . . . . . . . . . 2 . . Robot Hit Streak 32 | . 14 28 20 12 . 10 . 16 29 32 17 13 14 Robot Miss Streak 2 | . 1 . 1 2 . . . 1 2 2 2 2 1 Penetration Max 1 | . . . . . . . . . . 1 1 . . Secondary Targets 16 | . 2 . 1 1 . . . . 3 8 1 . . Max Gunslinging Chain 2 | . 1 . 1 1 . . . . 1 2 1 . . Shots Hit Robots 433 | . 24 14 48 12 . 4 . 15 53 105 23 34 101 Core Hits 160 | . 11 5 11 3 . . . 3 18 34 16 15 44 Critical Kills 5 | . . . . . . . . . 2 1 . 1 1 Critical Parts Destroyed 7 | . . . . . . . . . 1 4 . . 2 Critical Strikes 33 | . 1 2 . . . . . . 5 7 . 2 16 Burn 7 | . 1 2 . . . . . . 2 2 . . . Destroy 12 | . . . . . . . . . 3 5 . 1 3 Sever 14 | . . . . . . . . . . . . 1 13 Melee Attacks 91 | . . . . . . . . . . . . 11 80 Impact . | . . . . . . . . . . . . . . Slashing 91 | . . . . . . . . . . . . 11 80 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . 4 Damage Inflicted 11481 | . 283 163 662 176 . 60 . 221 1184 2298 609 1113 4712 Guns 6692 | . 283 163 662 176 . 60 . 221 1184 2261 476 567 639 Cannons 281 | . . . . . . . . . . 37 133 43 68 Explosions . | . . . . . . . . . . . . . . Melee 4508 | . . . . . . . . . . . . 503 4005 Ramming . | . . . . . . . . . . . . . . Kinetic 3999 | . . . 464 176 . 60 . 171 904 1870 230 124 . Thermal 2682 | . 283 163 198 . . . . 50 280 391 167 443 707 Explosive . | . . . . . . . . . . . . . . Electromagnetic 213 | . . . . . . . . . . 37 133 43 . Impact . | . . . . . . . . . . . . . . Slashing 4508 | . . . . . . . . . . . . 503 4005 Piercing . | . . . . . . . . . . . . . . Phasic 79 | . . . . . . . . . . . 79 . . Highest Corruption 12 | . . . . . . 1 . . 5 5 2 12 11 Average Corruption 5 | . . . . . . 1 . . 4 5 1 9 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 45 | . . . . . . . . . . . . . 45 Effects 101 | . . . . . . 1 . . 14 31 5 7 43 Message Errors 24 | . . . . . . . . . 3 10 2 1 8 Matter Fused 22 | . . . . . . . . . 2 9 . 1 10 Heat Flow Errors 14 | . . . . . . . . . 3 3 . . 8 Energy Discharges 14 | . . . . . . 1 . . 4 . . 1 8 Data Loss (minor) 11 | . . . . . . . . . 1 4 2 . 4 Data Loss (major) 3 | . . . . . . . . . . . . . 3 Misfires 6 | . . . . . . . . . 1 2 . 1 2 Alerts 1 | . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . 1 . Weapon Failures 5 | . . . . . . . . . . 3 1 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 302 | . . . . . . . . . . . . . 302 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 302 | . . . . . . . . . . . . . 302 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 599 | . 355 126 129 . . 5 . 36 345 453 547 599 321 Average Temperature 213 | . 181 53 40 . . 5 . 19 126 166 309 301 116 Received Heat Transfer 1785 | . 198 66 186 6 . 78 . 27 144 333 207 90 450 Effects 91 | . 2 . . . . . . . 2 11 55 19 2 Shutdowns 25 | . 1 . . . . . . . 1 2 15 6 . Energy Bleed 8 | . . . . . . . . . 1 2 5 . . Interference 20 | . 1 . . . . . . . . 7 6 4 2 Matter Decay 10 | . . . . . . . . . . . 8 2 . Short Circuit 6 | . . . . . . . . . . . 3 3 . Damage (minor) 5 | . . . . . . . . . . . 4 1 . Damage (major) 14 | . . . . . . . . . . . 12 2 . Damage (core) 3 | . . . . . . . . . . . 2 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Melted 12 | . 1 1 3 . . . . . 1 3 . . 3 Heat Transferred 5513 | . 830 582 521 . . . . 111 740 999 361 518 851 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Res Res Peak Influence 883 | . 151 50 207 132 . . 36 163 233 883 718 306 307 Initial 336 | . . 41 . 28 . . 36 18 63 40 336 218 20 Average 197 | . 79 41 97 45 . . 36 104 72 565 459 205 94 Maximum Alert Level 3 | . . . 1 . . . . . 1 3 3 1 1 Low Security (%) 67 | 100 100 100 92 100 . . 100 100 96 13 . 29 82 Level 1 16 | . . . 7 . . . . . 3 18 36 70 17 Level 2 9 | . . . . . . . . . . 25 62 . . Level 3 6 | . . . . . . . . . . 42 1 . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . . . . . . . 1 1 2 . 2 5 4 Investigation 4 | . . . . . . . 1 . 1 . 1 1 . Extermination 5 | . . . . . . . . . 1 . 1 1 2 Reinforcement 3 | . . . . . . . . 1 . . . . 2 Assault 1 | . . . . . . . . . . . . 1 . Garrison 2 | . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Res Res Distress Signals 9 | . 1 . 3 . . . . . 1 . 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 176 | . 7 2 16 4 . 3 . 7 14 28 32 18 45 Peak Tracking Total 8 | . 6 2 3 2 . 3 . 3 5 8 5 6 8 Tactical Retreats 13 | . . . . . . . . 3 1 1 5 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Res Res Traps Triggered 12 | . . . . . . . 1 2 . 6 2 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 3 | . . 3 3 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Res Res Machines Disabled 6 | . . . . . . . . 1 . 3 2 . . Max in Single Turn 1 | . . . . . . . . 1 . 1 . . . Garrison Access 2 | . . . . . . . . . . . . 1 1 Garrison Relay 3 | . . . . . . . . . . 3 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Res Res Machines Accessed 19 | . 4 . 3 . . . 1 . 4 . 2 1 4 Terminals 9 | . 4 . 2 . . . 1 . . . 2 . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 3 | . . . . . . . . . 1 . . . 2 Recycling Units 2 | . . . . . . . . . 1 . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . 1 1 Total Hacks 43 | . 8 . 12 . . . 1 . 8 . 3 3 8 Successful 24 | . 4 . 10 . . . 1 . 4 . 2 . 3 Failed 19 | . 4 . 2 . . . . . 4 . 1 3 5 Catastrophic 1 | . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 42 | . 2 . 3 . . . . . 11 . 11 7 8 Terminals 22 | . 8 . 10 . . . 1 . . . 3 . . Fabricators 3 | . . . . . . . . . 3 . . . . Repair Stations 6 | . . . . . . . . . 2 . . . 4 Recycling Units 3 | . . . . . . . . . 1 . . . 2 Scanalyzers 2 | . . . 2 . . . . . . . . . . Garrison Access 7 | . . . . . . . . . 2 . . 3 2 Terminal Hacks 15 | . 4 . 8 . . . 1 . . . 2 . . Record 3 | . 1 . 2 . . . . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Open DSF 3 | . . . . . . . 1 . . . 2 . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 1 . . . 1 Scan Component 2 | . . . . . . . . . 1 . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . 1 Unlock Access 1 | . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 3 | . . . . . . . . . 2 . . . 1 Terminals . | . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Report 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 1 . . . 1 Mask 1 | . . . . . . . . . . . . . 1 Tunnel 1 | . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 4 . 2 . . . . . 3 . 1 1 4 Full Trace Events 1 | . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . 10 . 1 . Machine Destruction 11 | . . . . . . . . . . 10 . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Res Res Total Allies 25 | . . 3 . 3 4 . . . 3 . 3 5 4 Largest Group 4 | . . 3 3 3 4 4 2 2 3 3 2 3 3 Highest-Rated Group 288 | . . 40 40 82 156 156 78 78 210 210 206 288 243 Highest-Rated Ally 180 | . . 16 16 31 40 40 39 39 70 70 103 180 81 Zionite Dispatches 8 | . . . . . . . . . 1 . 2 3 2 Heavy 1 | . . . . . . . . . . . 1 . . Light 2 | . . . . . . . . . 1 . . 1 . Hacker 1 | . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 172 | . . . 32 9 . 9 . 13 2 39 21 21 26 Total Damage 5577 | . . . 371 259 . 799 . 505 . 709 1264 1126 544 Kills 40 | . . . 6 3 . 5 . 3 . 8 8 4 3 Allies Corrupted 2 | . . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Res Res Robot Analysis Total 2 | . . . 2 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . 1 . 2 . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Res Res Turns Passed 9163 | 58 184 806 713 532 1268 356 58 195 953 1164 721 564 1591 Spaces Moved 5952 | 51 119 648 312 422 1050 283 45 132 535 599 615 251 890 Core 109 | 51 . . 32 . . . . . . . . 6 20 Treads . | . . . . . . . . . . . . . . Legs 5782 | . 119 648 280 422 1050 283 45 132 535 599 615 245 809 Wheels . | . . . . . . . . . . . . . . Hover 61 | . . . . . . . . . . . . . 61 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 105 108 108 97 100 72 Average Speed 137 | 82 120 120 194 120 120 120 120 123 164 166 103 185 146 Slowest Speed 1200 | 100 120 120 450 120 120 190 120 190 185 266 185 1200 600 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 2 32 99 28 92 90 45 3 92 13 78 22 8 24 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 2 . . . 1 . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 2 | . . . . . 2 . . . . . . . . Spaces Dug 1 | . . . . . . . . . . . . . 1 Terrain Destroyed 17 | . . . . . . . . . 1 5 7 2 2 Melee 1 | . . . . . . . . . . . . . 1 Projectile 16 | . . . . . . . . . 1 5 7 2 1 AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Res Res Total 6474 | 65 134 662 365 434 1060 294 49 151 560 674 679 307 1040 Wait . | . . . . . . . . . . . . . . Move 5937 | 50 118 647 311 421 1049 282 44 131 534 596 614 250 890 Hop . | . . . . . . . . . . . . . . Pick Up 100 | 8 1 7 10 2 6 2 2 5 2 2 18 12 23 Fast Attach 15 | 3 . . 1 . . 1 . 1 1 2 3 1 2 Attach 76 | 4 1 1 5 2 . . 3 4 2 3 13 16 22 Detach 3 | . . . . . . . . . . . 2 . 1 Swap 9 | . . . 2 . . 2 . . . . 5 . . Drop 40 | . . . 7 2 5 5 . . 1 1 14 1 4 Fire 171 | . 14 7 29 7 . 2 . 5 20 40 10 17 20 Melee 84 | . . . . . . . . . . . . 10 74 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . . 5 . 30 . . 4 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -3/Research -2/Research (discovered 1 exit: *Acc) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 59 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Evolved 1 slot: Utility x1 96 | -10/Materials | Identified exit to Mines 243 | -10/Materials | Entered Mines 289 | -10/Mines | Found a hidden stash of uninstalled traps 318 | -10/Mines | Build established: Hacker-Mutant 612 | -10/Mines | Identified exit to Materials 612 | -10/Mines | Discovered exit to Materials (range 5) 619 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 804 | -10/Mines | Discovered exit to Materials (range 7) 874 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1049 | -10/Mines | Entered Materials 1049 | -9/Materials | Accompanied by 3 allies 1049 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1129 | -9/Materials | Identified exit to Storage 1129 | -9/Materials | Discovered exit to Storage (range 16) 1276 | -9/Materials | Lost 3 parts (2n1w) 1416 | -9/Materials | Identified exit to Mines 1762 | -9/Materials | Entered Mines 1765 | -9/Mines | Received a Mining Laser from a helpful Derelict 1831 | -9/Mines | Identified exit to Materials 1831 | -9/Mines | Discovered exit to Materials (range 6) 2019 | -9/Mines | Learned 8 Materials zone layouts 2028 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2058 | -9/Mines | Found Prototype Device 2060 | -9/Mines | Identified Exp. Sensor Array 2136 | -9/Mines | Discovered exit to Materials (range 10) 2266 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2283 | -9/Mines | Identified exit to Zion 2294 | -9/Mines | Entered Zion 2294 | -7/Zion | Accompanied by 2 allies 2341 | -7/Zion | Found CR-A16's Pointy Stick 2344 | -7/Zion | Led the pair of lost Derelicts to a safe place 2379 | -7/Zion | Learned Factory terminal intel 2409 | -7/Zion | Found Relay Coupler [Programmer] 2423 | -7/Zion | Identified exit to Proximity Caves 2423 | -7/Zion | Discovered exit to Proximity Caves (range 15) 2638 | -7/Zion | Learned location of Armory (-4) 2683 | -7/Zion | Found Prototype Device 2817 | -7/Zion | Learned location of Warlord (-5) 2851 | -7/Zion | Learned Factory emergency access door positions 2994 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3245 | -7/Zion | Imprinted 3247 | -7/Zion | Declared Zion's savior 3562 | -7/Zion | Entered Proximity Caves 3562 | -6/Proximity Caves | Accompanied by 4 allies 3882 | -6/Proximity Caves | Identified exit to Factory 3882 | -6/Proximity Caves | Discovered exit to Factory (range 5) 3902 | -6/Proximity Caves | Learned location of 1 exit from Factory 3918 | -6/Proximity Caves | Entered Factory 3918 | -6/Factory | Accompanied by 2 allies 3918 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 3919 | -6/Factory | Identified exit to Factory 3921 | -6/Factory | Loaded intel: 26 terminal locations 3969 | -6/Factory | Identified exit to DSF 3976 | -6/Factory | Entered DSF 3976 | -6/DSF | Accompanied by 2 allies 3993 | -6/DSF | Discovered exit to Factory (range 15) 4007 | -6/DSF | Additional patrols routed to DSF 4171 | -6/DSF | Entered Factory 4171 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4171 | -5/Factory | Identified Phasing AFG 4306 | -5/Factory | Build established: Scavenger-Gunner 4983 | -5/Factory | Retrieved Zion intel report: Active Garrisons 4984 | -5/Factory | Zion Light squad teleported in 5123 | -5/Factory | Identified exit to Garrison 5124 | -5/Factory | Entered Garrison 5124 | -5/Garrison | Accompanied by 3 allies 5160 | -5/Garrison | Triggered checkpoint 5178 | -5/Garrison | Garrison Relay disabled 5267 | -5/Garrison | Triggered checkpoint 5398 | -5/Garrison | Triggered checkpoint 5500 | -5/Garrison | Garrison Relay disabled 5550 | -5/Garrison | Identified exit to Factory 5550 | -5/Garrison | Discovered exit to Factory (range 12) 5723 | -5/Garrison | Discovered exit to Factory (range 14) 5774 | -5/Garrison | Triggered checkpoint 5799 | -5/Garrison | Garrison Relay disabled 5935 | -5/Garrison | Attempted to install RIF, but system incompatible 5944 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6130 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6220 | -5/Garrison | Triggered checkpoint 6240 | -5/Garrison | Triggered checkpoint 6280 | -5/Garrison | Discovered exit to Factory (range 8) 6288 | -5/Garrison | Entered Factory 6288 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6355 | -4/Factory | Zion Heavy squad teleported in 6406 | -4/Factory | Spotted B-86 Titan 6545 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 6592 | -4/Factory | Found Prototype Slashing Weapon 6641 | -4/Factory | Identified Vibroblade 6652 | -4/Factory | Found Prototype Protection 6653 | -4/Factory | Identified Zio. Weapon Casing 6655 | -4/Factory | Found Prototype Protection 6657 | -4/Factory | Identified Zio. Heavy Carapace 6764 | -4/Factory | Spotted B-86 Titan 6815 | -4/Factory | Zion Defense Resupply teleported in 6873 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 7005 | -4/Factory | Identified exit to Research 7005 | -4/Factory | Discovered exit to Research (range 3) 7009 | -4/Factory | Entered Research 7009 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7037 | -3/Research | Build established: Scavenger-Mutant 7193 | -3/Research | Zion Light squad teleported in 7198 | -3/Research | Lost 4 parts (1n1u2w) 7344 | -3/Research | Spotted B-86 Titan 7357 | -3/Research | Allies destroyed B-86 Titan 7375 | -3/Research | Zion hero teleported in (7V-RTL) 7423 | -3/Research | System corruption reached 10% 7450 | -3/Research | Lost 9 parts (2p4n2u1w) 7560 | -3/Research | Zion Melee Resupply teleported in 7565 | -3/Research | Identified exit to Research 7565 | -3/Research | Discovered exit to Research (range 6) 7573 | -3/Research | Entered another Research area 7573 | -2/Research | Evolved 2 slots: Utility x2 7670 | -2/Research | Build established: Hacker-Mutant 7705 | -2/Research | Zion Zionite Resupply teleported in 7786 | -2/Research | Lost 3 parts (2n1w) 8099 | -2/Research | Build established: Scavenger-Mutant 8377 | -2/Research | Core integrity fell below 50% 8397 | -2/Research | Lost 14 parts (2p5n6u1w) 8542 | -2/Research | System corruption reached 10% 8743 | -2/Research | Zion Hacker squad teleported in 9129 | -2/Research | Core integrity fell below 20% 9140 | -2/Research | Spotted B-90 Cyclops 9144 | -2/Research | Identified exit to Access 9144 | -2/Research | Discovered exit to Access (range 16) 9164 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09136_ Acquired Gyrokinetic Inverter. 09137_ Antigrav System destroyed. 09140_ System corrupted: Substantial component data lost. 09144_ EXIT=FOUND: ACCESS 09144_ Penetrated by Slug. 09145_ Antigrav System destroyed. 09148_ Slug penetrates Wall. 09149_ B-90 Cyclops activates siege mode. 09149_ Imp. Antigrav System destroyed. 09152_ Gyrokinetic Inverter destroyed. 09153_ Slug penetrates Wall. 09155_ Penetrated by Slug. 09155_ Centrium Leg destroyed. 09155_ Knocked back. 09156_ U-05 Engineer builds a Wall. 09157_ Adv. Target Analyzer destroyed. 09157_ Targeting Computer destroyed. 09158_ Knocked back. 09159_ 1J>> CMJB<#RUUFAOSW7C,6, 09159_ Centrium Leg destroyed. 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