Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.23 @ 20:40:58 Player: Floating Point Exception Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (33) 165 Value Destroyed (808) 808 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-101) -101 TOTAL SCORE: 1812 Bonus ------- Friendly Fire -101 Cogmind --------- Core Integrity 330/400 Matter 215/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (22) --- Improved Ion Engine Reinforced Ion Engine Reinforced Ion Engine Light Nuclear Core Light Treads Light Treads Wheel Compact Wheel Improved Heat Sink Medium Storage Unit Large Storage Unit High-capacity Battery (400) Hacking Suite Hacking Suite System Shield System Shield System Shield System Shield EM Pulse Gun EM Shotgun EM Shotgun Great Maul Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Improved Assault Rifle Great Maul > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Reinforced Ion Engine Light Nuclear Core Wheel Improved Heat Sink Medium Storage Unit Large Storage Unit High-capacity Battery Hacking Suite Hacking Suite System Shield System Shield System Shield System Shield EM Pulse Gun EM Shotgun EM Shotgun Small Laser Light Assault Rifle [Rating: 19] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Impact Weapon Great Maul Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 26 | 1 13 12 Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 10 | . 4 6 Treads 8 | . 2 6 Leg . | . . . Wheel 2 | . 2 . Hover . | . . . Flight . | . . . Utility 5 | 1 3 1 Device 2 | 1 1 . Storage 3 | . 2 1 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | . 5 5 Energy Gun 3 | . 2 1 Energy Cannon . | . . . Ballistic Gun 6 | . 3 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 6 2 Power 1 | . . 1 Propulsion 2 | . 2 . Utility 1 | . 1 . Weapon 4 | . 3 1 Highest Loss Streak 2 | . 2 1 Average Slot Usage (%) 97 | . 96 99 Engine 12 | . 14 10 Treads 24 | . 19 32 Wheel 4 | . 6 . Device 1 | . 2 . Storage 28 | . 24 33 Energy Gun 6 | . 7 4 Ballistic Gun 18 | . 19 17 Naked Turns . | . . . Heaviest Build 64 | 11 45 64 Greatest Support 63 | 20 40 63 Greatest Overweight (x) 4 | . 4 1 Average Overweight (x) . | . . . Largest Inventory Capacity 22 | 6 16 22 Average Capacity 16 | 6 13 22 Most Carried 22 | 6 15 22 Average Carried 14 | 6 11 19 Final Capacity 22 | 6 16 22 Final Carried 22 | 6 15 22 Class Distribution -------------------- 60% | Mutant 39% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 926 | 214 424 288 Remotely . | . . . Salvage Created 1129 | 15 586 528 Parts 64 | 1 28 35 Haulers Intercepted . | . . . Recyclers Shooed 3 | . 1 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 24 | . 12 12 Guns 24 | . 12 12 Classes Destroyed 9 | 1 6 2 Builder 1 | . 1 . Tunneler 1 | 1 . . Recycler 2 | . 1 1 Operator 2 | . 2 . Watcher 3 | . 2 1 Swarmer 7 | . 3 4 Grunt 12 | . 9 3 Brawler 1 | . . 1 Sentry 4 | . . 4 Best Kill Streak 4 | 1 3 4 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1756 | . 992 764 Core 265 | . 195 70 Absorbed by Shields . | . . . Core Remaining (%) 61 | 100 22 . Volleys Fired 166 | 4 107 55 Largest 2 | 2 2 2 Hottest 70 | 70 70 63 Shots Fired 292 | 8 179 105 Gun 292 | 8 179 105 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 235 | 4 135 96 Thermal 57 | 4 44 9 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 11 | 4 11 9 Robot Miss Streak 6 | 1 6 3 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 198 | 5 112 81 Core Hits 61 | 2 32 27 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2317 | 52 1176 1089 Guns 2317 | 52 1176 1089 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1866 | 13 853 1000 Thermal 451 | 39 323 89 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 315 | 60 315 17 Average Temperature 46 | 30 59 5 Received Heat Transfer 744 | . 531 213 Effects 5 | . 5 . Energy Bleed 2 | . 2 . Interference 3 | . 3 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1190 | 111 879 200 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 288 | 5 224 288 Initial 26 | . 3 26 Average 106 | 3 83 142 Maximum Alert Level 1 | . 1 1 Low Security (%) 85 | 100 92 74 Level 1 14 | . 7 25 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 1 4 Investigation . | . . . Extermination . | . . . Reinforcement 5 | . 1 4 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 55 | . 34 21 Peak Tracking Total 5 | . 5 4 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 10 | . 8 2 Terminals 8 | . 7 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 29 | . 25 4 Successful 21 | . 17 4 Failed 8 | . 8 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 13 | . 11 2 Terminals 23 | . 21 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . 4 . Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 9 | . 9 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Terminal Index 1 | . 1 . Alert Level 1 | . 1 . Unreport Threat 2 | . 2 . Locate Traps 2 | . 2 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks 9 | . 7 2 Terminals 9 | . 7 2 Track 1 | . 1 . Assimilate 2 | . 2 . Botnet 3 | . 2 1 Disrupt 1 | . 1 . Operators 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 7 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 1 | . 1 . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies 1 | . 1 . Largest Group 1 | . 1 . Highest-Rated Group 10 | . 10 . Highest-Rated Ally 10 | . 10 . Total Orders 1 | . 1 . STAY 1 | . 1 . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1811 | 24 1065 722 Spaces Moved 815 | 10 503 302 Core . | . . . Treads 611 | . 309 302 Legs 10 | 10 . . Wheels 194 | . 194 . Hover . | . . . Flight . | . . . Fastest Speed 80 | 120 80 160 Average Speed 150 | 120 143 162 Slowest Speed 180 | 120 180 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 40 | 2 84 35 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1118 | 14 673 431 Wait 78 | . 30 48 Move 813 | 9 502 302 Hop . | . . . Pick Up 23 | . 15 8 Fast Attach 5 | 1 3 1 Attach 6 | . 4 2 Detach 1 | . 1 . Swap 15 | . 6 9 Drop 11 | . 5 6 Fire 166 | 4 107 55 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 2) 25 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Identified exit to Mines 94 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 7) 589 | -10/Materials | Discovered new exit (range 10) 642 | -10/Materials | Core integrity fell below 50% 1090 | -10/Materials | Entered another Materials area 1090 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1254 | -9/Materials | Discovered new exit (range 16) 1394 | -9/Materials | Build established: Hauler-Mutant 1549 | -9/Materials | Discovered new exit (range 10) 1586 | -9/Materials | Discovered new exit (range 16) 1812 | -9/Materials | Self-destructed Last Messages --------------- 01703_ Y-45 Defender destroyed. 01703_ Switching to secondary target: B-36 Bruiser. 01709_ G-34 Mercenary destroyed. 01715_ B-36 Bruiser destroyed. 01720_ Acquired 49 matter. 01730_ Dropped Lgt. Treads. 01736_ Acquired 37 matter. 01757_ R-06 Scavenger collects Lgt. Armor Plating. 01760_ T-07 Excavator is excavating. 01760_ R-06 Scavenger collects Lgt. Armor Plating. 01766_ U-05 Engineer lays Concrete. 01773_ G-34 Mercenary destroyed. 01782_ W-16 Scout sends out distress signal. 01786_ R-06 Scavenger collects Heat Sink. 01790_ W-16 Scout destroyed. 01792_ R-06 Scavenger collects Hover Unit. 01795_ R-06 Scavenger collects Visual Processing Unit. 01806_ Rnf. Ion Engine destroyed. 01808_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 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