Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 15:29:36 Player: WazdakkaGutsmek Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (173) 865 Value Destroyed (6643) 6643 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (604) 604 TOTAL SCORE: 14612 Bonus ------- High Alert Combat Kills 378 Aligned with FarCom 300 Friendly Fire -74 Cogmind --------- Core Integrity 0/1150 Matter 262/300 Energy 99/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Signal Interpreter High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Antimatter-Fission Reactor > --- PROPULSION ------- Treaded Myomer Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Improved Heavy Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Ballistic Hardcell Construct/C Shotgun Kinetic Construct/G Energy Phase Construct/G > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Makeshift Microdissipator Network Superbattery Transmission Jammer Improved Medium Armor Plating Improved Shield Generator System Shield High-powered Tractor Beam Heavy Rocket Launcher Smartbomb Launcher [Rating: 118] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Constructs Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Guided Plasma Cannon Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Slots Evolved 12 | . . . 2 . . . 2 2 . . 4 2 . Power 2 | . . . . . . . . . . . 2 . . Propulsion 3 | . . . . . . . 2 . . . . 1 . Utility 6 | . . . 2 . . . . 1 . . 2 1 . Weapon 1 | . . . . . . . . 1 . . . . . Parts Attached 104 | . 2 3 18 3 1 . 12 25 13 6 5 12 4 Power 8 | . . . 2 . . . . 4 1 . . 1 . Engine 6 | . . . 2 . . . . 3 1 . . . . Core 1 | . . . . . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 30 | . 2 . 9 2 . . 4 9 3 1 . . . Treads 23 | . . . 7 2 . . 4 8 1 1 . . . Leg 3 | . 2 . 1 . . . . . . . . . . Wheel 3 | . . . . . . . . 1 2 . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . Utility 40 | . . 1 3 . . . 6 8 3 3 5 8 3 Device 17 | . . 1 . . . . 3 2 1 2 2 4 2 Storage 3 | . . . 1 . . . . 2 . . . . . Processor 2 | . . . 1 . . . . 1 . . . . . Hackware 2 | . . . 1 . . . . 1 . . . . . Protection 16 | . . . . . . . 3 2 2 1 3 4 1 Artifact . | . . . . . . . . . . . . . . Weapon 26 | . . 2 4 1 1 . 2 4 6 2 . 3 1 Energy Gun 3 | . . . . . 1 . . . 2 . . . . Energy Cannon 6 | . . . 2 . . . 1 2 . 1 . . . Ballistic Gun 6 | . . 1 1 1 . . 1 . 2 . . . . Ballistic Cannon 3 | . . . 1 . . . . 1 1 . . . . Launcher 8 | . . 1 . . . . . 1 1 1 . 3 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 . . . . 2 6 1 . . . Parts Lost 53 | . . . 3 . . . 4 9 6 5 5 5 16 Power 5 | . . . 1 . . . . 1 1 1 . . 1 Propulsion 16 | . . . . . . . 2 4 3 2 1 . 4 Utility 20 | . . . 1 . . . 2 1 2 1 2 3 8 Weapon 12 | . . . 1 . . . . 3 . 1 2 2 3 Highest Loss Streak 12 | . . . 2 . . . 2 5 3 3 2 3 12 To Critical Strikes 2 | . . . . . . . . . . . . . 2 Average Slot Usage (%) 77 | . 85 90 87 100 93 88 83 79 72 72 55 56 24 Engine 7 | . 14 14 11 11 11 11 9 6 5 5 1 . . Treads 15 | . . . 16 22 22 22 28 20 12 8 . 2 3 Leg 1 | . 28 28 5 . . . . . . 1 . 1 . Wheel 1 | . . . . . . . . 2 1 4 . . . Device 8 | . . 5 8 . . . 10 8 6 14 10 17 9 Storage 10 | . 14 14 16 22 22 22 9 7 7 7 5 5 2 Processor 5 | . . . 7 11 11 11 9 7 7 1 . . . Hackware 3 | . . . . 11 11 11 3 5 7 . . . . Protection 3 | . . . . . . . 1 6 3 7 8 7 1 Energy Gun 2 | . . . . . 5 11 5 . 4 2 . 2 1 Energy Cannon 4 | . . . 10 11 5 . 3 6 1 2 7 . . Ballistic Gun 5 | . 28 26 8 7 5 . 3 1 4 9 6 2 1 Ballistic Cannon 2 | . . . 2 3 . . . 2 7 . 1 7 1 Peak Build Rating 118 | 6 8 9 23 26 37 37 42 46 42 62 84 118 102 Average Rating 42 | 6 7 8 15 24 31 37 37 37 32 44 73 97 45 On Entrance 35 | 6 6 8 9 23 26 37 37 33 37 39 62 71 102 Naked Turns 85 | . . . . . . . . . . . . . 85 Heaviest Build 125 | 13 13 14 31 31 31 31 37 66 72 73 109 125 93 Greatest Support 141 | 20 26 26 40 40 40 40 83 98 70 66 66 141 141 Greatest Overweight (x) 6 | . . . . . . . . 3 6 4 2 2 . Average Overweight (x) . | . . . . . . . . . 1 1 1 . . Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 10 20 20 20 20 20 20 Average Capacity 13 | 8 8 8 9 10 10 10 10 13 20 20 20 20 11 Most Carried 17 | 5 6 4 10 10 10 10 10 12 11 13 17 16 8 Average Carried 9 | 4 3 3 8 10 9 10 8 9 10 12 15 10 5 Final Capacity 20 | 8 8 8 10 10 10 10 10 20 20 20 20 20 5 Final Carried 16 | 3 4 3 10 10 10 10 8 11 11 13 16 8 3 Scrap Engine Consumption 103 | . . . . . . . . . . 31 18 51 3 Constructs Created 10 | . . . . . . . . . . 5 1 2 2 Constructs Modified 26 | . . . . . . . . . . 4 7 14 1 Class Distribution -------------------- 61% | Mutant 20% | Construct 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -7/Storage Construct | -7/Recycling Construct | -5/Factory Construct | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Matter Collected 3185 | 192 74 30 618 65 . 67 170 564 219 391 144 420 231 Remotely 116 | . . . . . . . 116 . . . . . . Salvage Created 7558 | . 119 58 1345 . . 87 1760 1040 349 445 766 1263 326 Parts 414 | . 10 6 103 . . 11 89 41 23 22 46 51 12 Haulers Intercepted 9 | . 1 . 5 . . . 1 1 1 . . . . Recyclers Shooed 4 | . . . 1 . . . . . . . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Combat Hostiles Destroyed 126 | . 3 5 20 . . 4 33 17 6 6 9 18 5 Melee 1 | . . . . . . . . 1 . . . . . Guns 42 | . 3 1 6 . . 4 19 1 . 3 2 1 2 Cannons 51 | . . . 13 . . . 13 6 6 2 3 7 1 AOE 24 | . . 4 . . . . . 4 . 1 3 10 2 Classes Destroyed 18 | . 4 2 6 . . 1 1 1 . 1 1 . 1 Worker 7 | . . . 2 . . . . 2 1 . . 2 . Builder 7 | . . 1 . . . . . 3 1 . 2 . . Tunneler 1 | . 1 . . . . . . . . . . . . Hauler 9 | . 1 . 5 . . . 1 1 1 . . . . Recycler 8 | . . . 1 . . . . 2 1 1 1 2 . Mechanic 1 | . . . 1 . . . . . . . . . . Operator 3 | . 1 . 1 . . . . 1 . . . . . Watcher 11 | . . . 2 . . . 4 2 1 . . 2 . Swarmer 17 | . 3 3 3 . . 3 3 . . . 2 . . Grunt 58 | . . 2 10 . . . 21 10 4 . 3 4 4 Brawler 1 | . . . 1 . . . . . . . . . . Sentry 27 | . . . 6 . . . 7 3 2 3 1 5 . Demolisher 1 | . . . . . . . . . . . . . 1 Hunter 10 | . . . . . . 1 1 2 . . . 6 . Programmer 7 | . . . . . . . . 2 . . 2 3 . Heavy 1 | . . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . Scrapper 3 | . . . . . . . . . . 3 . . . Best Kill Streak 9 | . 5 4 4 . . 3 5 9 4 2 5 8 2 Combat Bots Only 7 | . 3 4 3 . . 3 5 5 4 2 5 7 2 Max Kills in Single Turn 2 | . 1 1 1 . . 1 1 2 1 1 2 2 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . 1 . . . . . 2 . 1 2 2 2 Melee 1 | . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Hostile Shots Fired 1247 | . 12 34 61 . . 3 87 210 84 85 188 316 167 Missed 404 | . 5 10 21 . . 1 18 66 25 27 56 118 57 Damage Taken 14506 | . 54 280 515 . . 13 1324 2020 780 783 2417 3210 3110 Core 2200 | . 7 35 85 . . . 115 397 159 48 197 163 994 Absorbed by Shields 710 | . . . . . . . . . . . . 524 186 Ignored by Resistances 166 | . . . . . . . . . . . . 166 . Regen/Repaired (Parts) 1135 | . . . . . . . . . . 15 326 768 26 Core Remaining (%) 72 | 100 . 83 . . . 78 79 . . 13 80 . . Volleys Fired 468 | . 14 19 94 . . . 49 87 39 19 45 74 28 Largest 3 | . 2 2 2 . . . 1 2 3 3 3 3 3 Hottest 195 | . 40 50 103 . . . 120 120 178 180 150 195 176 Shots Fired 918 | . 28 38 186 . . 5 102 111 66 50 133 143 56 Gun 400 | . 28 31 76 . . 5 64 8 18 35 57 44 34 Cannon 483 | . . . 110 . . . 38 98 48 12 76 82 19 Launcher 35 | . . 7 . . . . . 5 . 3 . 17 3 Special . | . . . . . . . . . . . . . . Kinetic 450 | . 28 31 94 . . . 11 52 50 22 51 74 37 Thermal 331 | . . . 92 . . 5 91 35 8 23 21 40 16 Explosive 35 | . . 7 . . . . . 5 . 3 . 17 3 Electromagnetic 102 | . . . . . . . . 19 8 2 61 12 . Robot Hit Streak 46 | . 3 4 11 . . 5 37 46 10 12 11 13 7 Robot Miss Streak 8 | . 3 3 6 . . . 2 5 4 5 8 4 5 Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . Autonomous 59 | . . . . . . 5 54 . . . . . . Shots Hit Robots 582 | . 12 19 102 . . 5 90 65 41 34 79 91 44 Core Hits 339 | . 9 7 39 . . 4 45 40 21 27 52 79 16 Critical Kills 3 | . . . 2 . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . . . . . Critical Strikes 16 | . . . 3 . . . 1 1 4 . 1 6 . Burn 1 | . . . . . . . . . 1 . . . . Meltdown 1 | . . . 1 . . . . . . . . . . Destroy 4 | . . . 2 . . . 1 . 1 . . . . Blast 10 | . . . . . . . . 1 2 . 1 6 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18210 | . 137 553 1935 . . 170 2775 2840 1029 923 1845 4723 1280 Guns 5283 | . 137 146 667 . . 150 1492 110 223 461 575 699 623 Cannons 8562 | . . . 1268 . . . 1282 2032 806 201 985 1572 416 Explosions 4309 | . . 403 . . . . . 667 . 261 285 2452 241 Melee . | . . . . . . . . . . . . . . Ramming 56 | . . 4 . . . 20 1 31 . . . . . Kinetic 5954 | . 137 146 828 . . . 214 622 840 277 740 1450 700 Thermal 7153 | . . . 1107 . . 150 2560 1194 104 354 561 711 412 Explosive 3777 | . . 403 . . . . . 577 . 261 . 2368 168 Electromagnetic 1270 | . . . . . . . . 416 85 31 544 194 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 28 | . . . 4 4 4 4 1 4 4 4 6 1 28 Average Corruption 3 | . . . 4 4 4 4 1 2 4 4 1 1 18 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 170 | . . . 30 8 7 19 11 30 12 29 6 . 18 Message Errors 34 | . . . 8 1 1 5 4 7 1 6 . . 1 Matter Fused 37 | . . . 6 1 3 8 2 7 4 5 . . 1 Heat Flow Errors 19 | . . . 6 2 1 3 1 1 1 4 . . . Energy Discharges 23 | . . . 3 2 1 1 2 6 1 4 1 . 2 Parts Rejected 3 | . . . . . . . . 1 1 . 1 . . Parts Fused 2 | . . . 1 . . . . . . 1 . . . Data Loss (minor) 24 | . . . 4 2 1 1 2 4 2 4 2 . 2 Data Loss (major) 7 | . . . . . . . . 3 . 2 . . 2 Misfires 5 | . . . 1 . . . . 1 1 2 . . . Alerts 4 | . . . . . . 1 . . 1 . . . 2 Misdirections 7 | . . . . . . . . . . . . . 7 Weapon Failures 5 | . . . 1 . . . . . . 1 2 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 396 | . . 24 11 . . . 29 78 19 43 61 131 . Projectiles 100 | . . . 11 . . . 29 30 19 . 3 8 . Explosions 296 | . . 24 . . . . . 48 . 43 58 123 . Melee . | . . . . . . . . . . . . . . Knockbacks 49 | . . . 2 . . . . 6 7 . 8 19 7 Impact 1 | . . . . . . . . 1 . . . . . Kinetic 48 | . . . 2 . . . . 5 7 . 8 19 7 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 926 | . . 40 . . . . . 359 . 84 131 233 79 Shots 18 | . . 1 . . . . . 5 . 2 3 6 1 Rammed 10 | . . . . . . 2 1 7 . . . . . Targets Rammed 12 | . . 1 . . . 2 1 8 . . . . . Kicked 1 | . . 1 . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . Highest Temperature 665 | . . 18 348 159 195 237 195 382 665 380 353 191 287 Average Temperature 102 | . . 8 78 82 153 97 71 94 181 102 139 52 141 Received Heat Transfer 2932 | . . 63 276 . . . 468 465 414 337 231 316 362 Effects 19 | . . . 1 . . 2 . 2 9 . 1 . 4 Energy Bleed 6 | . . . . . . . . 2 1 . . . 3 Interference 8 | . . . . . . 2 . . 4 . 1 . 1 Short Circuit 1 | . . . 1 . . . . . . . . . . Damage (minor) 3 | . . . . . . . . . 3 . . . . Damage (major) 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 2 . . 1 . . Combat Hostiles 3 | . . . . . . . . 2 . . 1 . . Parts Fried 6 | . . . . . . . . 2 . . 3 . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 5 | . . . 1 . . . 1 3 . . . . . Combat Hostiles 5 | . . . 1 . . . 1 3 . . . . . Parts Melted 29 | . . . . . . . 13 13 . 2 . 1 . Heat Transferred 9936 | . . . 1998 . . 185 4508 2500 186 174 100 235 50 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . 2 . . 2 1 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Peak Influence 835 | . 121 212 511 148 . 70 527 553 339 90 373 625 835 Initial 305 | . . 46 82 148 . . . 229 92 58 58 144 305 Average 206 | . 71 162 347 148 . 8 228 257 226 29 160 287 572 Maximum Alert Level 3 | . . 1 2 . . . 2 2 1 . 1 2 3 Low Security (%) 52 | 100 100 49 19 100 . 100 40 28 42 100 82 26 . Level 1 35 | . . 50 41 . . . 42 62 57 . 17 64 7 Level 2 12 | . . . 38 . . . 17 8 . . . 9 70 Level 3 . | . . . . . . . . . . . . . 22 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 . 2 . . . 6 5 . . 4 4 3 Investigation 5 | . . . . . . . . 1 . . 1 . 3 Extermination 7 | . . . . . . . . 3 . . 1 3 . Reinforcement 12 | . 1 . 2 . . . 6 1 . . 1 1 . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Distress Signals 11 | . . . 3 . . . 1 2 2 . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 223 | . 9 5 39 . . 3 45 24 14 6 20 31 27 Peak Tracking Total 12 | . 4 5 5 . . . 6 7 5 4 6 8 12 Tactical Retreats 22 | . 1 . 4 . . . 2 2 1 . 2 3 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Traps Triggered 9 | . . . . . . . 1 6 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Machines Disabled 21 | . . . 1 . . . . 9 2 . 2 5 2 Max in Single Turn 3 | . . . 1 . . . . 3 1 . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . . . . 3 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Machines Accessed 49 | . 1 . 5 . 1 2 8 7 5 13 3 1 3 Terminals 34 | . 1 . 5 . . 2 7 6 5 6 1 1 . Fabricators 5 | . . . . . . . . 1 . . 1 . 3 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . . 1 . . 6 1 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 111 | . 6 . 13 . 1 4 24 22 9 18 7 1 6 Successful 64 | . 2 . 9 . 1 2 19 11 6 10 2 . 2 Failed 47 | . 4 . 4 . . 2 5 11 3 8 5 1 4 Catastrophic 10 | . . . . . . . 2 2 1 2 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 51 | . 1 . 6 . 1 1 11 10 7 2 5 1 6 Terminals 85 | . 6 . 13 . . 4 21 21 9 7 3 1 . Fabricators 9 | . . . . . . . . 1 . . 2 . 6 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 14 | . . . . . . . 3 . . 9 2 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 32 | . 1 . 4 . 1 2 8 8 4 4 . . . Record 3 | . . . 1 . . 2 . . . . . . . Prototype ID Bank 2 | . . . 1 . . . . 1 . . . . . Open Door 2 | . . . . . . . . . 2 . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . Terminal Index 4 | . . . 1 . . . 1 1 1 . . . . Alert Level 3 | . . . . . . . . . 1 2 . . . Unreport Threat 3 | . . . . . . . 1 2 . . . . . Locate Traps 4 | . 1 . . . . . 2 1 . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . Zone Layout 4 | . . . 1 . . . 1 2 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . Release Object 2 | . . . . . . . . . . 2 . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . . . . . . . 3 . . 6 . . . Retrieve Components 9 | . . . . . . . 3 . . 6 . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 1 . 5 . . . 8 2 2 . 2 . 2 Terminals 20 | . 1 . 5 . . . 8 2 2 . 2 . . Assimilate 1 | . . . . . . . . . 1 . . . . Botnet 4 | . . . . . . . 1 1 1 . 1 . . Operators 1 | . . . . . . . . 1 . . . . . Skim 14 | . 1 . 5 . . . 7 . . . 1 . . Fabricators 2 | . . . . . . . . . . . . . 2 Overload 2 | . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 34 | . 1 . 4 . . 2 5 7 3 7 3 . 2 Full Trace Events 5 | . . . . . . . 1 1 . 1 1 . 1 Feedback Events 1 | . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 27 | . . . . . . . 10 . . 17 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Total Allies 1 | . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . 1 1 1 . . Highest-Rated Group 10 | . . . . . . . . . 10 10 9 . . Highest-Rated Ally 10 | . . . . . . . . . 10 10 9 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Turns Passed 11166 | 2 156 235 1254 352 395 919 2080 1921 486 1357 711 1036 262 Spaces Moved 5508 | 1 93 145 580 205 223 490 966 931 153 704 284 465 268 Core 246 | . . . . . . . . . . . . . 246 Treads 3650 | . . . 412 205 223 490 966 705 111 307 . 209 22 Legs 697 | 1 93 145 168 . . . . . . 100 . 190 . Wheels 588 | . . . . . . . . 226 42 297 23 . . Hover 327 | . . . . . . . . . . . 261 66 . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 170 170 170 167 120 120 120 193 105 50 Average Speed 161 | 120 120 120 148 170 170 170 168 160 219 178 195 160 57 Slowest Speed 400 | 120 120 120 170 170 170 170 170 240 400 339 266 266 138 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 29 36 49 29 60 90 79 32 21 78 8 13 18 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 8 | . . . 5 1 . . 2 . . . . . . Known Exits Taken 6 | . . . 1 . . 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . . . . 1 1 . Scrap Searched 2 | . . . . 1 . 1 . . . . . . . Spaces Dug 8 | . . . . . . . 2 6 . . . . . Terrain Destroyed 493 | . . 50 . . . . 9 139 9 69 56 106 55 Melee . | . . . . . . . . . . . . . . Projectile 73 | . . . . . . . 9 14 9 4 8 13 16 AOE 420 | . . 50 . . . . . 125 . 65 48 93 39 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Total 7030 | 3 112 169 786 208 241 575 1368 1243 243 772 350 631 329 Wait 826 | . 1 1 72 . 10 84 322 166 37 32 14 62 25 Move 5495 | . 92 144 579 204 222 489 965 930 152 703 283 464 268 Hop . | . . . . . . . . . . . . . . Pick Up 46 | . 1 . 10 . 3 . 9 10 . 4 3 6 . Fast Attach 43 | . . 1 8 1 1 . 3 10 9 3 4 3 . Attach 29 | . . 1 . . . . 5 7 1 2 1 8 4 Detach 13 | . . . 2 . . . . 5 . 1 . 3 2 Swap 32 | . 2 1 10 2 . . 4 8 3 1 . 1 . Drop 62 | 3 2 1 11 1 5 . 10 8 2 7 . 10 2 Fire 468 | . 14 19 94 . . . 49 87 39 19 45 74 28 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . Crush 11 | . . . . . . 2 1 8 . . . . . Escape Stasis 4 | . . . . . . . . 4 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -7/Recycling -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -4/Armory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 16) 159 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 319 | -10/Mines | Learned Materials emergency access door positions 325 | -10/Mines | Discovered new exit (range 11) 394 | -10/Mines | Entered Materials 394 | -9/Materials | Evolved 2 slots: Utility x2 633 | -9/Materials | Discovered new exit (range 6) 919 | -9/Materials | Discovered new exit (range 5) 1142 | -9/Materials | Build established: Scavenger-Mutant 1326 | -9/Materials | Learned Materials emergency access door positions 1377 | -9/Materials | Identified exit to Mines 1377 | -9/Materials | Identified exit to Materials 1445 | -9/Materials | Learned location of 2 exits from Materials 1473 | -9/Materials | Learned location of Mines (-9) 1474 | -9/Materials | Learned location of 1 exit from Recycling 1527 | -9/Materials | Learned Storage emergency access door positions 1648 | -9/Materials | Entered Mines 1650 | -9/Mines | Met a Derelict bent on vengeance 1651 | -9/Mines | Build established: Mutant 1677 | -9/Mines | Discovered exit to Materials (range 14) 1776 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1992 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1993 | -9/Mines | Discovered new exit (range 5) 2000 | -9/Mines | Entered Exiles 2041 | -9/Exiles | Met 8R-AWN 2070 | -9/Exiles | Met EX-HEX 2121 | -9/Exiles | Met EX-BIN 2140 | -9/Exiles | Aligned with FarCom system 2142 | -9/Exiles | Given EX-Vault access code 2182 | -9/Exiles | Opened EX-Vault 2190 | -9/Exiles | Found Gui. Plasma Cannon 2195 | -9/Exiles | Found AWS/Thermal 2209 | -9/Exiles | Found Superbattery 2257 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2303 | -9/Exiles | Met EX-DEC 2374 | -9/Exiles | Discovered new exit (range 14) 2395 | -9/Exiles | Stole three prototypes: AWS/Thermal, Superbattery, Gui. Plasma Cannon 2395 | -9/Exiles | Entered Mines 3302 | -8/Mines | Discovered exit to Materials (range 7) 3314 | -8/Mines | Entered Materials 3314 | -8/Materials | Evolved 2 slots: Propulsion x2 3315 | -8/Materials | Identified exit to Factory 3520 | -8/Materials | Discovered exit to Factory (range 14) 4516 | -8/Materials | AWS/Thermal suddenly broke down 5130 | -8/Materials | Learned location of 1 exit from Recycling 5189 | -8/Materials | Learned 4 Lower Caves zone layouts 5203 | -8/Materials | Learned location of 1 exit from Lower Caves 5205 | -8/Materials | Learned 4 Recycling zone layouts 5219 | -8/Materials | Learned Storage trap positions 5243 | -8/Materials | Learned location of Extension (-5) 5394 | -8/Materials | Entered Factory 5394 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5395 | -7/Factory | Identified exit to Storage 5396 | -7/Factory | FarCom data flow suspended 5721 | -7/Factory | Lost 5 parts (1p2n1u1w) 6728 | -7/Factory | Core integrity fell below 50% 7240 | -7/Factory | Build established: Scavenger-Mutant 7315 | -7/Factory | Entered Storage 7316 | -7/Storage | Identified exit to Recycling 7317 | -7/Storage | Loaded intel: 14 trap records 7485 | -7/Storage | Lost 3 parts (1p1n1u) 7792 | -7/Storage | Used back door to open Recycling access 7801 | -7/Storage | Entered Recycling 7801 | -7/Recycling | Accompanied by 1 ally 7802 | -7/Recycling | Identified exit to Scraptown 7802 | -7/Recycling | Identified exit to Factory 7842 | -7/Recycling | Core integrity fell below 20% 8171 | -7/Recycling | Scanned before Scraplab entrance 8182 | -7/Recycling | Angered Scraplab inhabitants 8258 | -7/Recycling | Lost 3 parts (2n1u) 8267 | -7/Recycling | Found Prototype Device 8267 | -7/Recycling | Identified Scrap Engine 8934 | -7/Recycling | Build established: Construct 9158 | -7/Recycling | Entered Factory 9158 | -5/Factory | Accompanied by 1 ally 9158 | -5/Factory | Evolved 4 slots: Power x2, Utility x2 9159 | -5/Factory | Identified exit to Extension 9234 | -5/Factory | Spotted B-75 Beast 9731 | -5/Factory | Destroyed B-75 Beast 9799 | -5/Factory | Discovered new exit (range 16) 9832 | -5/Factory | Garrison activated, responded to threat 9869 | -5/Factory | Entered another Factory area 9869 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10611 | -4/Factory | Found Hvy. Reflective Plating 10613 | -4/Factory | Found Hvy. Reflective Plating 10616 | -4/Factory | Found Hvy. Reflective Plating 10767 | -4/Factory | Discovered new exit (range 12) 10867 | -4/Factory | Lost 3 parts (2u1w) 10870 | -4/Factory | Destroyed 7 combat bots 10905 | -4/Factory | Entered Armory 10999 | -4/Armory | System corruption reached 10% 11066 | -4/Armory | Lost 12 parts (1p2n6u3w) 11083 | -4/Armory | Core integrity fell below 50% 11126 | -4/Armory | Core integrity fell below 20% 11167 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11076_ Treaded Myomer Exoskeleton destroyed. 11076_ Scrap Engine damaged due to network destabilization (-10). 11082_ Scrap Engine destroyed. 11083_ System corrupted: Component data lost. 11085_ G-67 Veteran misfires. 11100_ Acquired 89 matter. 11104_ Compression Vault explodes. 11104_ System corrupted: IFF burst signal emitted. 11110_ The unstable cave ceiling collapses. 11119_ Penetrated by Slug. 11119_ Knocked back. 11123_ T1IV%JPBYS3VIF1CYQYUVE/QZ 11123_ Penetrated by Slug. 11123_ Knocked back. 11135_ Slug penetrates Wall. 11135_ Reinforced Shell breached. 11150_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ????????????????????????# #?# #? | | ????????????????????????# #?#"" [ # ##? | | ????????????????????????# %#??"Y # #? | | ????????????????????????# #?#"" #? | | ????????????????????????# #?# ##? | | ????????????????????????# #?###### #?? | | ????????????????????????# #?????? # #?? | | ????????????????????????# #????? ! = # #?? | | ????????????????????????# #???? # #?? | | ????????????????????????# %#???? """ #? #?? | | ????????????????????????# #?????? """ #? #?? | | ????????????????????????# ##?????? "?? #????? | | ????????????????????????# %"#?????? ???? ?????? | | ????????????????????????# ##????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# %#?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????????????### ###???????????????????? | | ??????????######+###### #???????????????????? | | ??????????# h #???????????????????? | | ??????????+ H #???????????????????? | | ??????????# +???????????????????? | | ??????????# #???????????????????? | | ??????????#### ######"#% #???????????????????? | | ???????????????????######/;;##???????????????????? | | ???????????????????# @ #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# """"" #???????????????????? | | ???????????????????# "????" #???????????????????? | | ???????????????????# "????" #???????????????????? | | ???????????????????# "????" #???????????????????? | | ???????????????????# """""" #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????###########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 51 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 825 Resistance: TH 25 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussLayeredNukerbomber Manual? 0 Play Time 01:58:20 Cumulative 73.1 hours Start 2024.11.06 @ 04:39:25 End 2024.11.06 @ 15:29:36 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 41 Adventurer 16 Explorer 2 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 48 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5a0fd79-b0b4-4ad0-b08f-816f9d1bb31d