Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 11:08:51 Player: KIWA Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (2194) 2194 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-152) -152 TOTAL SCORE: 4342 Bonus ------- High Alert Combat Kills 8 Friendly Fire -160 Cogmind --------- Core Integrity 0/550 Matter 215/300 Energy 11/100 System Corruption 3% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Signal Interpreter Hardened Light Armor Plating Improved Field Recycling Unit (0) Pulse Rifle Assault Rifle Light Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Assault Cannon Assault Cannon Flak Cannon Rocket Launcher Heavy Mace Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating Improved Field Recycling Unit Drone Bay > --- WEAPON ----------- Grenade Launcher Heavy Mace > --- INVENTORY -------- Improved Deuterium Engine Improved Treads Improved Treads Improved Signal Interpreter Hardened Light Armor Plating Shield Generator Shield Generator Pulse Rifle Assault Rifle Light Assault Rifle Light Cannon Grenade Launcher Rocket Launcher Heavy Mace [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Pulse Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 75 | 3 12 19 13 28 Power 4 | . 1 . 1 2 Engine 4 | . 1 . 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 4 3 4 4 Treads 12 | 2 . 2 4 4 Leg 2 | . 2 . . . Wheel 3 | . 2 1 . . Hover . | . . . . . Flight . | . . . . . Utility 17 | . 3 3 4 7 Device 7 | . . 1 1 5 Storage 1 | . 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 8 | . 2 2 2 2 Artifact . | . . . . . Weapon 37 | 1 4 13 4 15 Energy Gun 2 | . . . . 2 Energy Cannon . | . . . . . Ballistic Gun 10 | 1 . 3 2 4 Ballistic Cannon 4 | . 2 . . 2 Launcher 11 | . 2 6 1 2 Special Weapon . | . . . . . Impact Weapon 8 | . . 4 1 3 Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 15 | . . 1 . 14 Power . | . . . . . Propulsion 7 | . . 1 . 6 Utility 6 | . . . . 6 Weapon 2 | . . . . 2 Highest Loss Streak 6 | . . 1 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 90 97 99 96 Engine 10 | . 13 11 9 8 Treads 25 | . 18 1 36 33 Wheel 4 | . 6 20 . . Device 7 | . . 7 9 11 Storage 10 | . 14 11 9 9 Processor 1 | . . . 4 . Protection 14 | . 8 23 13 13 Energy Gun 1 | . . . . 4 Ballistic Gun 8 | . 14 10 9 3 Launcher 6 | . 10 9 4 2 Impact Weapon 3 | . . 1 3 6 Naked Turns . | . . . . . Heaviest Build 55 | 13 37 48 54 55 Greatest Support 92 | 40 40 46 92 92 Greatest Overweight (x) 2 | . 2 2 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 8 11 15 15 15 Most Carried 15 | 6 9 15 15 15 Average Carried 11 | 6 6 12 14 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 5 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1305 | 200 47 328 235 495 Remotely . | . . . . . Salvage Created 2212 | . 174 575 399 1064 Parts 133 | . 25 44 19 45 Haulers Intercepted 3 | . . 1 . 2 Recyclers Shooed 2 | . . 2 . . Parts Field Recycled 14 | . . . 14 . Retrieved Matter 147 | . . . 147 . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 55 | . 10 13 8 24 Melee 9 | . . . 5 4 Guns 10 | . 1 1 1 7 Cannons 1 | . 1 . . . AOE 32 | . 8 12 . 12 Classes Destroyed 13 | . 4 5 2 2 Worker 6 | . . 2 1 3 Builder 5 | . 1 2 . 2 Tunneler 1 | . . . 1 . Hauler 3 | . . 1 . 2 Recycler 3 | . . 2 . 1 Operator 2 | . . 1 . 1 Watcher 4 | . 2 1 . 1 Swarmer 13 | . 6 3 . 4 Grunt 32 | . 4 8 5 15 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 6 | . . 2 2 2 Hunter 1 | . . . 1 . Thug 1 | . . . . 1 Best Kill Streak 10 | . 5 10 3 8 Combat Bots Only 6 | . 3 5 2 6 Max Kills in Single Turn 5 | . 4 5 1 3 Gunslinging . | . . . . . Exploded 3 | . 3 3 . 3 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 287 | . 27 26 61 173 Missed 70 | . 5 9 16 40 Damage Taken 3234 | . 237 200 592 2205 Core 615 | . 29 22 50 514 Absorbed by Shields 491 | . . 62 127 302 Regen/Repaired (Parts) 91 | . . . 91 . Core Remaining (%) 94 | 100 88 94 . . Volleys Fired 108 | . 27 19 7 55 Largest 2 | . 2 2 2 2 Hottest 83 | . 55 53 56 83 Shots Fired 161 | . 32 34 9 86 Gun 115 | . 24 18 8 65 Cannon 7 | . 2 . . 5 Launcher 39 | . 6 16 1 16 Special . | . . . . . Kinetic 89 | . 26 18 8 37 Thermal 33 | . . . . 33 Explosive 39 | . 6 16 1 16 Electromagnetic . | . . . . . Robot Hit Streak 22 | . 8 7 5 22 Robot Miss Streak 3 | . 2 3 1 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 162 | . 20 20 30 92 Core Hits 132 | . 18 39 11 64 Critical Kills 3 | . . . 2 1 Critical Parts Destroyed 6 | . . . 3 3 Critical Strikes 11 | . . . 5 6 Burn 1 | . . . . 1 Destroy 1 | . . . 1 . Smash 8 | . . . 4 4 Sever 1 | . . . . 1 Melee Attacks 65 | . . 2 31 32 Impact 55 | . . 2 31 22 Slashing 10 | . . . . 10 Piercing . | . . . . . Sneak Attacks 3 | . . 1 . 2 Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 5909 | . 804 1158 896 3051 Guns 1312 | . 221 106 85 900 Cannons 89 | . 38 . . 51 Explosions 2775 | . 545 979 82 1169 Melee 1654 | . . 46 707 901 Ramming 79 | . . 27 22 30 Kinetic 882 | . 259 106 85 432 Thermal 519 | . . . . 519 Explosive 2775 | . 545 979 82 1169 Electromagnetic . | . . . . . Impact 1501 | . . 46 707 748 Slashing 153 | . . . . 153 Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . . . . 20 Message Errors 4 | . . . . 4 Matter Fused 9 | . . . . 9 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 299 | . 35 12 98 154 Projectiles . | . . . . . Explosions 50 | . 35 10 . 5 Melee 249 | . . 2 98 149 Knockbacks 4 | . 1 . 2 1 Impact 3 | . . . 2 1 Kinetic 1 | . 1 . . . Secondary . | . . . . . Self-Inflicted Damage 265 | . . 43 18 204 Shots 9 | . . 1 1 7 Rammed 8 | . . 1 2 5 Targets Rammed 10 | . . 1 3 6 Kicked . | . . . . . Crushed 2 | . . . 1 1 Highest Temperature 267 | . 18 36 . 267 Average Temperature 77 | . 10 12 . 91 Received Heat Transfer 1077 | . 99 51 210 717 Effects 4 | . . . . 4 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 8 | . . . 6 2 Impact Corruptions 13 | . . 1 5 7 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 1221 | . . . . 1221 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 433 | . 280 433 185 367 Initial 179 | . . 102 179 20 Average 190 | . 167 275 129 216 Maximum Alert Level 2 | . 1 2 . 1 Low Security (%) 65 | 100 69 38 100 47 Level 1 29 | . 30 32 . 52 Level 2 5 | . . 28 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 1 3 3 8 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 6 | . . 3 1 2 Assault 2 | . . . . 2 Garrison 4 | . . . 1 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 5 | . 2 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 19 20 12 41 Peak Tracking Total 9 | . 5 4 3 9 Tactical Retreats 7 | . 4 . 1 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 4 | . 3 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 7 | . 2 3 . 2 Max in Single Turn 2 | . 2 2 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 13 | . 4 1 4 4 Terminals 11 | . 3 1 3 4 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 14 1 14 7 Successful 23 | . 9 . 12 2 Failed 13 | . 5 1 2 5 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 29 | . 9 1 12 7 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 6 . 10 2 Record 5 | . 1 . 4 . Prototype ID Bank 1 | . 1 . . . Open Door 2 | . . . . 2 Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . 1 . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Transport Status 2 | . 1 . 1 . Investigation Status 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 1 2 3 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter 83 | . 83 . . . Retrieved Matter 83 | . 83 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 10 | . . . . 10 Total Damage 185 | . . . . 185 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . . 2 Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3118 | 47 607 565 843 1056 Spaces Moved 1268 | 25 340 325 247 331 Core . | . . . . . Treads 834 | 25 219 12 247 331 Legs 8 | . 8 . . . Wheels 426 | . 113 313 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 105 | 160 105 105 160 160 Average Speed 142 | 160 143 107 160 160 Slowest Speed 260 | 160 260 240 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 3 65 43 15 49 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 182 | . 45 64 5 68 Melee . | . . . . . Projectile . | . . . . . AOE 182 | . 45 64 5 68 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2305 | 31 424 496 638 716 Wait 712 | 4 36 111 316 245 Move 1264 | 24 339 324 246 331 Hop . | . . . . . Pick Up 48 | . 8 15 12 13 Fast Attach 4 | . . 3 1 . Attach 21 | . 7 3 4 7 Detach . | . . . . . Swap 50 | 3 5 13 8 21 Drop 24 | . 2 5 10 7 Fire 108 | . 27 19 7 55 Melee 64 | . . 2 31 31 Ram 1 | . . 1 . . Kick . | . . . . . Crush 9 | . . . 3 6 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 48 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 637 | -10/Materials | Discovered new exit (range 15) 655 | -10/Materials | Entered another Materials area 655 | -9/Materials | Evolved 2 slots: Utility x2 836 | -9/Materials | Discovered new exit (range 11) 924 | -9/Materials | Discovered new exit (range 11) 1188 | -9/Materials | Discovered new exit (range 14) 1220 | -9/Materials | Entered another Materials area 1220 | -8/Materials | Evolved 2 slots: Propulsion x2 1297 | -8/Materials | Repaired Med. Armor Plating 2013 | -8/Materials | Discovered new exit (range 4) 2049 | -8/Materials | Garrison activated, responded to threat 2063 | -8/Materials | Entered Storage 2165 | -8/Storage | Lost 3 parts (2u1w) 2651 | -8/Storage | Garrison activated, responded to threat 3037 | -8/Storage | Met a pair of Derelict thieves 3108 | -8/Storage | Core integrity fell below 50% 3117 | -8/Storage | Core integrity fell below 20% 3119 | -8/Storage | Destroyed by L-31 Rogue with Katana Last Messages --------------- 03102_ Carbon-fiber Leg melted. 03102_ G-50 Soldier destroyed. 03102_ Hrd. Light Armor Plating destroyed. 03103_ Acquired 3 matter. 03104_ FZ-7Y9(g) destroyed. 03104_ K-01 Serf destroyed. 03106_ Grenade Launcher destroyed. 03107_ G-50 Soldier destroyed. 03107_ Hvy. Ion Engine severed. 03108_ Shield Generator destroyed. 03108_ U-05 Engineer lays Concrete. 03109_ U-05 Engineer builds a Wall. 03109_ Enh. Autogun severed. 03111_ M-28 Smith repairs G-47 Trooper. 03114_ G-47 Trooper destroyed. 03116_ M-28 Smith repairs L-31 Rogue. 03117_ ECM Suite destroyed. 03119_ 1AIMYQ 9XNWMV0#XNQOXW >Z# 03119_ The unstable cave ceiling collapses. 03119_ U-05 Engineer builds a Wall. 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T # #####+##+#####+##*#???? | | ?????????????????????? # #?# #?#[%=T#=#???? | | ????????????????????# ?# ??# #?# ##=#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 525 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed BlastCannonChip Manual? 0 Play Time 00:48:47 Cumulative 11.0 hours Start 2024.04.18 @ 10:21:42 End 2024.04.18 @ 11:08:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3818adaa-3d79-4039-be6d-32b9068fc614