Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.16 @ 14:22:56 Player: Anthony Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2174) 2174 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5364 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Visual Processing Unit Improved Shield Generator Shock Rifle Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Transmission Jammer Core Shielding > --- WEAPON ----------- Precision Shock Rifle Precision Beam Rifle Scythe > --- INVENTORY -------- Improved Heat Shielding Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Improved Light Armor Plating Improved Shield Generator Shock Rifle Particle Gun Gatling Laser Particle Cannon Particle Cannon Gauss Rifle [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 59 | 6 5 8 7 17 10 6 Power 12 | 1 . 2 1 3 2 3 Engine 5 | 1 . 2 . 1 1 . Core 5 | . . . 1 2 1 1 Reactor 2 | . . . . . . 2 Propulsion 14 | 2 2 2 . 3 4 1 Treads 2 | 2 . . . . . . Leg 10 | . . 2 . 3 4 1 Wheel 2 | . 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 3 . 3 5 . . Device 6 | . 1 . 2 3 . . Storage 3 | 1 1 . 1 . . . Processor 2 | . 1 . . 1 . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 21 | 2 . 4 3 6 4 2 Energy Gun 6 | . . 1 1 1 3 . Energy Cannon 5 | . . . . 3 . 2 Ballistic Gun 6 | 2 . 2 . 2 . . Ballistic Cannon 2 | . . 1 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 15 | . . 2 . 4 2 7 Power 3 | . . 1 . 1 . 1 Propulsion 3 | . . . . . 1 2 Utility 3 | . . . . 1 . 2 Weapon 6 | . . 1 . 2 1 2 Highest Loss Streak 6 | . . 1 . 2 1 6 Average Slot Usage (%) 96 | . 93 99 99 94 99 79 Engine 7 | . 14 14 1 2 7 1 Core 5 | . . . 9 12 7 5 Treads 1 | . 17 . . . . . Leg 18 | . . 11 22 17 29 23 Wheel 4 | . 10 15 . . . . Device 9 | . 2 . 10 18 15 12 Storage 10 | . 14 14 11 9 7 5 Processor 6 | . 5 14 11 7 . . Protection 2 | . . . . 1 7 5 Energy Gun 1 | . . . . . 6 1 Energy Cannon 1 | . . . . 3 1 10 Ballistic Gun 12 | . 28 20 11 7 6 . Ballistic Cannon 4 | . . 6 11 5 . . Slashing Weapon 5 | . . . 11 9 7 5 Naked Turns 51 | . . . . . . 51 Heaviest Build 67 | 9 22 32 51 59 65 67 Greatest Support 70 | 40 40 35 35 37 70 70 Greatest Overweight (x) 10 | . . 10 1 3 1 . Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 12 | 6 10 10 12 12 12 12 Average Capacity 11 | 5 9 10 11 12 12 10 Most Carried 12 | 4 10 10 8 10 12 12 Average Carried 7 | 2 6 7 6 8 8 10 Final Capacity 12 | 6 10 10 12 12 12 4 Final Carried 12 | 4 10 6 7 7 12 4 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 1626 | 135 215 164 246 487 269 110 Remotely . | . . . . . . . Salvage Created 2880 | . 240 251 370 821 658 540 Parts 146 | . 13 3 26 60 28 16 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 55 | . 7 9 9 17 11 2 Guns 31 | . 7 8 2 4 10 . Cannons 24 | . . 1 7 13 1 2 Classes Destroyed 14 | . 3 3 2 4 1 1 Worker 2 | . . . . 2 . . Builder 3 | . . . . 3 . . Recycler 1 | . . 1 . . . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . . 1 . . Watcher 7 | . 1 . 3 3 . . Swarmer 8 | . 3 . . 5 . . Grunt 31 | . 4 2 8 9 8 . Brawler 1 | . . . . . 1 . Sentry 4 | . . . 1 2 1 . Demolisher 2 | . . 2 . . . . Hunter 2 | . . . . 1 1 . Compactor 2 | . . . . . . 2 Assembled 5 | . . 5 . . . . Best Kill Streak 10 | . 3 3 3 10 3 1 Combat Bots Only 7 | . 3 3 3 7 3 1 Max Kills in Single Turn 2 | . 2 1 2 2 2 1 Gunslinging 1 | . 1 . . . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 2509 | . 176 416 207 436 513 761 Core 959 | . 42 111 27 65 93 621 Absorbed by Shields 230 | . . . 79 151 . . Core Remaining (%) 79 | 100 . 38 93 88 . . Volleys Fired 196 | . 24 29 27 60 31 25 Largest 2 | . 2 2 2 2 2 2 Hottest 136 | . 40 77 77 136 91 136 Shots Fired 375 | . 48 55 54 108 61 49 Gun 235 | . 48 52 27 51 53 4 Cannon 140 | . . 3 27 57 8 45 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 275 | . 48 54 54 88 31 . Thermal 66 | . . 1 . 7 11 47 Explosive . | . . . . . . . Electromagnetic 34 | . . . . 13 19 2 Robot Hit Streak 30 | . 18 12 19 15 30 15 Robot Miss Streak 5 | . 2 3 3 5 2 3 Penetration Max 2 | . . . 1 2 1 . Secondary Targets 5 | . 1 1 . . 3 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 286 | . 40 39 43 73 52 39 Core Hits 134 | . 17 24 23 41 23 6 Critical Hits 38 | . . 1 17 20 . . Critical Kills 13 | . . . 7 6 . . Critical Parts Destroyed 23 | . . 1 9 13 . . Melee Attacks 2 | . . . . 1 . 1 Impact . | . . . . . . . Slashing 2 | . . . . 1 . 1 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5072 | . 323 369 692 1672 1060 956 Guns 2219 | . 323 325 163 485 888 35 Cannons 2725 | . . 44 522 1082 172 905 Explosions 7 | . . . 7 . . . Melee 121 | . . . . 105 . 16 Ramming . | . . . . . . . Kinetic 3083 | . 323 358 685 1153 564 . Thermal 1234 | . . 11 . 128 157 938 Explosive . | . . . . . . . Electromagnetic 634 | . . . 7 286 339 2 Impact . | . . . . . . . Slashing 121 | . . . . 105 . 16 Piercing . | . . . . . . . Highest Corruption 18 | . . . . . . 18 Average Corruption 9 | . . . . . . 9 Corruption Purged . | . . . . . . . Effects 14 | . . . . . . 14 Message Errors 4 | . . . . . . 4 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 3 | . . . . . . 3 Misdirections 1 | . . . . . . 1 Targeting Errors 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 9 | . . . . 9 . . Projectiles 9 | . . . . 9 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 10 | . . . 4 6 . . Impact . | . . . . . . . Kinetic 10 | . . . 4 6 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 419 | . 9 45 148 419 . 188 Average Temperature 90 | . 7 23 63 116 . 69 Received Heat Transfer 655 | . 99 . 130 138 288 . Effects 3 | . . . . 3 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2319 | . . 25 . 259 333 1702 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 350 | . 215 115 259 350 296 7 Average Influence 117 | . 123 35 128 175 188 2 Maximum Alert Level 1 | . 1 . 1 1 1 . Low Security (%) 80 | 100 80 100 89 61 60 100 Level 1 19 | . 19 . 10 38 39 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . 1 4 3 . Investigation 2 | . 1 . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 5 | . . . 1 3 1 . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 3 | . . . . 3 . . Communications Jammed 1 | . . . . 1 . . Distress Signals 1 | . . . . 1 . . Times Spotted 81 | . 8 15 14 28 12 4 Peak Tracking Total 5 | . 3 5 3 5 3 2 Tactical Retreats 9 | . . 3 1 5 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 4 | . . . 2 2 . . Max in Single Turn 2 | . . . 2 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 10 | . 6 . 3 . 1 . Terminals 8 | . 6 . 2 . . . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 11 . 10 . 2 . Successful 15 | . 9 . 6 . . . Failed 8 | . 2 . 4 . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 11 . 8 . . . Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 9 . 4 . . . Record 7 | . 4 . 3 . . . Prototype ID Bank 3 | . 2 . 1 . . . Locate Traps 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 . 2 . 1 . Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies 3 | . . 2 . . . 1 Largest Group 2 | . . 2 . . . 1 Highest-Rated Group 41 | . . 41 . . . 31 Highest-Rated Ally 31 | . . 31 . . . 31 Total Orders . | . . . . . . . Ally Attacks 15 | . . 1 . . . 14 Total Damage 249 | . . 22 . . . 227 Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 3446 | 62 362 752 594 549 845 282 Spaces Moved 1910 | 33 208 608 302 196 472 91 Core 6 | 5 . 1 . . . . Treads 110 | 28 82 . . . . . Legs 1325 | . . 264 302 196 472 91 Wheels 469 | . 126 343 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 120 150 125 125 Average Speed 125 | 143 117 104 148 154 128 125 Slowest Speed 550 | 160 160 550 150 220 156 126 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 47 98 24 23 10 45 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 2 | 1 . . . 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 29 | . . 2 11 16 . . Melee . | . . . . . . . Projectile 26 | . . 2 8 16 . . AOE 3 | . . . 3 . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 2609 | 47 286 683 398 337 652 206 Wait 365 | . 37 23 54 47 122 82 Move 1905 | 32 207 607 301 195 472 91 Hop . | . . . . . . . Pick Up 57 | 9 10 7 6 12 13 . Fast Attach 5 | 1 . . . . . 4 Attach 29 | 5 1 4 4 9 6 . Detach 1 | . . . 1 . . . Swap 25 | . 4 4 3 8 4 2 Drop 24 | . 3 9 2 5 4 1 Fire 196 | . 24 29 27 60 31 25 Melee 2 | . . . . 1 . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 9) 424 | -10/Materials | Identified exit to Mines 425 | -10/Materials | Entered Mines 435 | -10/Mines | Learned Materials terminal intel 484 | -10/Mines | Learned location of 1 exit from Materials 517 | -10/Mines | Assembled infested the area 522 | -10/Mines | Assisted by a Guerilla fighting off Assembled 820 | -10/Mines | Core integrity fell below 50% 961 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1134 | -10/Mines | Discovered new exit (range 15) 1151 | -10/Mines | Identified exit to Materials 1160 | -10/Mines | Discovered exit to Materials (range 9) 1177 | -10/Mines | Entered Materials 1177 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1178 | -9/Materials | Identified exit to Mines 1179 | -9/Materials | Loaded intel: 12 terminal locations 1216 | -9/Materials | Build established: Scavenger-Mutant 1629 | -9/Materials | Repaired Shield Generator 1699 | -9/Materials | Discovered new exit (range 10) 1716 | -9/Materials | Identified exit to Materials 1771 | -9/Materials | Entered another Materials area 1771 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2022 | -8/Materials | Garrison activated, responded to threat 2098 | -8/Materials | Discovered new exit (range 15) 2288 | -8/Materials | Destroyed 7 combat bots 2320 | -8/Materials | Entered Factory 2320 | -7/Factory | Evolved 2 slots: Propulsion x2 3165 | -7/Factory | Sucked down chute 3165 | -7/Factory | Entered Waste 3166 | -7/Waste | Met a frightened Derelict 3180 | -7/Waste | EMP discharged 3180 | -7/Waste | Spotted C-40 Crusher 3212 | -7/Waste | Destroyed C-40 Crusher 3237 | -7/Waste | Spotted C-40 Crusher 3238 | -7/Waste | Spotted C-40 Crusher 3280 | -7/Waste | EMP discharged 3280 | -7/Waste | System corruption reached 10% 3289 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3289 | -7/Waste | Destroyed C-40 Crusher 3350 | -7/Waste | Spotted C-40 Crusher 3370 | -7/Waste | Build established: Mutant 3380 | -7/Waste | EMP discharged 3384 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3387 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3390 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3393 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3396 | -7/Waste | Crushed by Compactor (1 part destroyed) 3418 | -7/Waste | Core integrity fell below 50% 3427 | -7/Waste | Lost 6 parts (2n2u2w) 3436 | -7/Waste | Core integrity fell below 20% 3447 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03386_ System corrupted: Particle Cannon targeting data glitched. 03387_ Titanium Leg crushed. 03387_ Particle Cannon crushed. 03387_ Lgt. Nuclear Core crushed. 03388_ System corrupted: Scythe targeting data glitched. 03390_ Particle Cannon crushed. 03390_ Scythe crushed. 03390_ Antimatter Reactor crushed. 03390_ Hcp. Storage Unit crushed. 03393_ Adv. Weight Redist. System crushed. 03393_ Gauss Rifle crushed. 03393_ Hcp. Storage Unit crushed. 03393_ Imp. Heat Shielding crushed. 03393_ Imp. Cooling System crushed. 03393_ Imp. Carbon-fiber Leg crushed. 03393_ Transmission Jammer crushed. 03396_ Imp. Carbon-fiber Leg crushed. 03396_ Core Shielding crushed. 03415_ System corrupted: Heat flow error (+197). 03443_ System corrupted: Heat flow error (+127). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? #?????????????????????????? | | ??????????????????# #???????? ??????????????? | | ??????????????????# #???????? #?????????????? | | ????????????????### ####????? ####??????????? | | ????????????????# ????? ???????????? | | ????????????????# ????? ???????????? | | ????????????????? ?????? ????????????? | | ?????????????????? ??????? ?????????????? | | ??????????????????# #??????? #?????????????? | | ????############??# #??????? #?????????????? | | ????# #??# #??????? #?????????????? | | ????# #??# #??????? #?????????????? | | ????# #### CC######## ######## ????? | | ????# CC ???? | | ????# ![ ???? | | ????# ![*CC ???? | | ????# [*@CC ???? | | ????# ! #### ######## ########??????? | | ????# #??# #??????? #?????????????? | | ????# #??# #??????? #?????????????? | | ????############??# #??????? #?????????????? | | ????????????????### #???????? #?????????????? | | ????????????????# #???????? ?????????????? | | ????????????????# #???????? ????????????? | | ????????????????# #???????? ???????????? | | ????????????????# #????????? ??????????? | | ????????????????### #????????? #####?????????? | | ??????????????????# #????????? #?????????????? | | ??????????????????# #????????? #?????????????? | | ??????????????????# #?????????? ??????????????? | | ????????????????### ###???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# !*= #???????????????????????? | | ????????????????# !%! #???????????????????????? | | ????????????????# != #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????##########???????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 30 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodAnalysisMallet Manual? 0 Play Time 00:39:58 Cumulative 12.3 hours Start 2020.05.16 @ 13:35:00 End 2020.05.16 @ 14:22:56 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 18 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a639bd2f-8182-46c4-89ee-27caba4e75fa