Cogmind - Beta 11 *** ADVENTURER MODE // 2023.01.31 @ 18:08:18 Player: 3.14 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (1994) 1994 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 4952 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/700 Matter 120/300 Energy 38/125 System Corruption 13% Temperature Cool (18) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Weight Redist. System Component Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Titanium Leg Improved Hover Unit EM Shotgun Autogun Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Long-range Tractor Beam > --- WEAPON ----------- Shock Rifle Arc Projector Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Titanium Leg Improved Hover Unit Advanced Weight Redist. System Component Analysis Suite EM Shotgun Arc Projector Light EM Pulse Cannon Assault Rifle Autogun Assault Cannon Advanced EMP Blaster Advanced EMP Blaster [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . 1 . . 1 Propulsion 1 | . . . . 1 . Utility 1 | . . 1 . . . Weapon 2 | . . . . 1 1 Parts Attached 55 | 5 9 8 . 17 16 Power 11 | 2 1 2 . 3 3 Engine 11 | 2 1 2 . 3 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 3 . 2 . 5 3 Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 9 | 1 . 2 . 3 3 Hover 2 | . . . . 2 . Flight . | . . . . . . Utility 9 | . 4 1 . 2 2 Device 5 | . 2 . . 1 2 Storage 2 | . 1 1 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 22 | . 4 3 . 7 8 Energy Gun 4 | . . . . 2 2 Energy Cannon 3 | . . . . . 3 Ballistic Gun 9 | . 3 2 . 3 1 Ballistic Cannon 3 | . 1 . . 1 1 Launcher 3 | . . 1 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 26 | . . 6 . 6 14 Power 7 | . . 3 . 1 3 Propulsion 7 | . . 3 . 1 3 Utility 1 | . . . . 1 . Weapon 11 | . . . . 3 8 Highest Loss Streak 9 | . . 2 . 3 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 88 79 77 84 89 Engine 14 | . 14 14 11 15 17 Treads 8 | . 28 11 . . . Wheel 11 | . . 6 11 14 22 Hover 1 | . . . . 4 . Device 9 | . 14 11 11 6 6 Storage 9 | . 5 14 22 9 7 Processor 4 | . . . . 8 5 Energy Gun 4 | . . . . 7 8 Ballistic Gun 15 | . 22 11 11 15 12 Ballistic Cannon 2 | . 2 5 . 1 2 Launcher 2 | . . 5 11 1 . Naked Turns . | . . . . . . Heaviest Build 77 | 5 49 58 55 64 77 Greatest Support 57 | 40 40 40 10 44 57 Greatest Overweight (x) 19 | . 1 15 5 19 5 Average Overweight (x) 1 | . . 2 5 2 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 17 | 5 10 20 20 20 20 Most Carried 15 | 5 12 12 8 11 15 Average Carried 7 | 3 5 10 8 6 11 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 12 | 4 12 8 8 11 5 Class Distribution -------------------- 52% | Mutant 36% | Gunner 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1745 | 222 290 313 . 521 399 Remotely 1084 | . 290 313 . 257 224 Salvage Created 2195 | . 316 373 . 727 779 Parts 136 | . 29 32 . 39 36 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 5 | . . 2 . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 56 | . 12 16 . 19 9 Guns 27 | . 10 2 . 10 5 Cannons 14 | . 2 7 . 4 1 AOE 13 | . . 7 . 5 1 Classes Destroyed 12 | . 4 3 . 1 4 Worker 3 | . 1 . . . 2 Builder 1 | . . . . . 1 Tunneler 1 | . . 1 . . . Hauler 1 | . . . . . 1 Recycler 3 | . . . . 1 2 Operator 1 | . . 1 . . . Watcher 6 | . 1 1 . 2 2 Swarmer 21 | . 8 4 . 9 . Grunt 21 | . 4 9 . 5 3 Brawler 1 | . . . . . 1 Sentry 11 | . . 3 . 5 3 Programmer 2 | . . . . . 2 Best Kill Streak 7 | . 7 7 . 5 5 Combat Bots Only 6 | . 6 6 . 4 2 Max Kills in Single Turn 4 | . 2 3 . 4 4 Gunslinging 1 | . 1 . . . . Exploded 3 | . . 2 . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3643 | . 267 754 . 686 1936 Core 1015 | . 56 176 . 81 702 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 77 . 56 85 . Volleys Fired 146 | . 27 45 . 41 33 Largest 4 | . 2 2 . 3 4 Hottest 172 | . 55 58 . 95 172 Shots Fired 345 | . 50 90 . 95 110 Gun 242 | . 44 45 . 83 70 Cannon 79 | . 6 27 . 8 38 Launcher 24 | . . 18 . 4 2 Special . | . . . . . . Kinetic 253 | . 50 72 . 66 65 Thermal 39 | . . . . 25 14 Explosive 22 | . . 18 . 4 . Electromagnetic 31 | . . . . . 31 Robot Hit Streak 24 | . 14 24 . 13 10 Robot Miss Streak 4 | . 4 3 . 3 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 243 | . 34 70 . 69 70 Core Hits 120 | . 16 27 . 44 33 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 . 1 . Blast 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5402 | . 453 1795 . 1314 1840 Guns 2431 | . 351 520 . 814 746 Cannons 1182 | . 102 386 . 127 567 Explosions 1777 | . . 889 . 373 515 Melee . | . . . . . . Ramming 12 | . . . . . 12 Kinetic 2880 | . 453 906 . 730 791 Thermal 786 | . . 146 . 211 429 Explosive 1116 | . . 743 . 373 . Electromagnetic 608 | . . . . . 608 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 1 . . 1 9 Average Corruption 1 | . 1 . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 2 . . 1 3 Message Errors 3 | . 1 . . 1 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . 1 . . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 216 | . . 116 . . 100 Projectiles 22 | . . . . . 22 Explosions 194 | . . 116 . . 78 Melee . | . . . . . . Knockbacks 6 | . 1 4 . . 1 Impact . | . . . . . . Kinetic 6 | . 1 4 . . 1 Secondary . | . . . . . . Self-Inflicted Damage 214 | . . 123 . . 91 Shots 9 | . . 7 . . 2 Rammed 3 | . . 1 . . 2 Targets Rammed 3 | . . 1 . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 934 | . 226 96 . 159 934 Average Temperature 152 | . 56 25 . 56 281 Received Heat Transfer 1383 | . 84 378 . 279 642 Effects 41 | . . . . . 41 Shutdowns 13 | . . . . . 13 Energy Bleed 3 | . . . . . 3 Interference 6 | . . . . . 6 Matter Decay 6 | . . . . . 6 Short Circuit 6 | . . . . . 6 Damage (minor) 2 | . . . . . 2 Damage (major) 1 | . . . . . 1 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1110 | . . 100 . 475 535 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 624 | . 293 624 198 401 347 Initial 198 | . . 54 198 64 78 Average 215 | . 105 315 198 253 183 Maximum Alert Level 2 | . 1 2 . 2 1 Low Security (%) 47 | 100 87 46 100 12 58 Level 1 40 | . 12 10 . 78 41 Level 2 11 | . . 43 . 9 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 4 . 2 2 Investigation 6 | . 3 1 . 1 1 Extermination 1 | . . . . . 1 Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 6 | . . 2 . 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 19 30 . 24 21 Peak Tracking Total 6 | . 5 5 . 5 6 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 8 | . . 5 . . 3 Max in Single Turn 3 | . . 3 . . 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 11 | . 3 3 . 4 1 Terminals 7 | . 3 1 . 3 . Fabricators 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 40 | . 6 14 . 16 4 Successful 34 | . 3 14 . 14 3 Failed 6 | . 3 . . 2 1 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 6 1 . 8 . Fabricators 4 | . . . . . 4 Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 19 | . . 11 . 8 . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 1 . 6 . Record 5 | . 2 . . 3 . Prototype ID Bank 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . . 1 . . . Dispatch Records 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks 3 | . . . . . 3 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 19 | . . 11 . 8 . Insert Component 8 | . . 5 . 3 . Analyze 11 | . . 6 . 5 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 1 . 2 1 Full Trace Events 4 | . 1 . . 2 1 Feedback Events 2 | . 1 . . 1 . Corruption 2 | . 1 . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 5 . 1 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 31 | . . . . . 31 Total Part Build Rating 4 | . . . . . 4 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . 5 . 2 . Part Schematics Acquired 6 | . . 5 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2988 | 64 644 575 118 1124 463 Spaces Moved 1550 | 46 298 242 77 640 247 Core 33 | 19 . 1 . 13 . Treads 409 | 27 298 84 . . . Legs . | . . . . . . Wheels 1057 | . . 157 77 576 247 Hover 51 | . . . . 51 . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 155 111 100 Average Speed 155 | 114 184 177 155 152 112 Slowest Speed 1000 | 160 240 800 155 1000 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 63 31 28 52 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 178 | . . 124 . 29 25 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 175 | . . 124 . 29 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1868 | 57 348 302 76 724 361 Wait 50 | . . 6 . 1 43 Move 1545 | 45 297 241 76 639 247 Hop . | . . . . . . Pick Up 47 | 6 10 1 . 19 11 Fast Attach 5 | 1 4 . . . . Attach 44 | 3 3 5 . 17 16 Detach 3 | 1 1 . . 1 . Swap 6 | 1 2 3 . . . Drop 19 | . 4 . . 6 9 Fire 146 | . 27 45 . 41 33 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 9) 421 | -10/Materials | Discovered new exit (range 12) 598 | -10/Materials | Discovered new exit (range 16) 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1264 | -9/Materials | Discovered new exit (range 14) 1284 | -9/Materials | Entered Mines 1316 | -9/Mines | Met a Derelict bent on vengeance 1366 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1388 | -9/Mines | Discovered new exit (range 8) 1402 | -9/Mines | Entered Materials 1402 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1530 | -8/Materials | Lost 3 parts (1n1u1w) 1960 | -8/Materials | Garrison activated, responded to threat 2473 | -8/Materials | Build established: Gunner 2492 | -8/Materials | Discovered new exit (range 13) 2525 | -8/Materials | Identified exit to Factory 2526 | -8/Materials | Entered Factory 2526 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2674 | -7/Factory | Fabricated Imp. Ion Engine (x2) 2873 | -7/Factory | Core integrity fell below 50% 2896 | -7/Factory | Lost 4 parts (1p1n2w) 2929 | -7/Factory | Core integrity fell below 20% 2989 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02968_ B-48 Gladiator system terminally corrupted. 02969_ R-06 Scavenger inserts Lgt. Treads into recycling unit. 02972_ R-06 Scavenger inserts Arm. Wheel into recycling unit. 02974_ U-05 Engineer lays Concrete. 02975_ R-06 Scavenger inserts Broken Com. Wheel into recycling unit. 02976_ Recycling unit begins recycling process. 02976_ U-05 Engineer lays Concrete. 02978_ R-06 Scavenger inserts Broken Assault Cannon into recycling unit. 02979_ System corrupted: FCS attempts to trigger Adv. EMP Blaster. 02979_ U-05 Engineer lays Concrete. 02982_ Adv. EMP Blaster destroyed. 02982_ U-05 Engineer lays Concrete. 02983_ Com. Wheel destroyed. 02983_ System corrupted by crushing effect (+4). 02985_ Assault Rifle destroyed. 02987_ Arc Projector destroyed. 02987_ R-06 Scavenger collects Corrupted Lgt. Treads. 02988_ R-06 Scavenger inserts Imp. Hover Unit into recycling unit. 02989_ Com. Wheel destroyed. 02989_ System corrupted by crushing effect (+4). 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Assault Rifle | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Sml. Matter Pod | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Ion Engine | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Just What I Needed Power Corrupts Safety First Challenges ------------ None Game ------ Seed ThunderRecoilMicroactuators Manual? 0 Play Time 00:30:40 Cumulative 4.7 hours Start 2023.01.31 @ 17:37:11 End 2023.01.31 @ 18:08:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 9 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1c1b80e5-d649-4f79-9f0c-ca060d1e75c2