Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.21 @ 20:29:51

Player: GiggleBox

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (974)      974
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 5414

 Bonus
-------
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             759/1000
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Heat Sink
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
     Light Ion Engine
           Gauss Rifle
           Gauss Cannon
  Improved Datajack
           CPS Tube (2)
           CPS Tube (2)
           DRS Beacon (Ready)

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
                Neutrino Core
>               --- PROPULSION -------
          Light Treads
                Wheel
                Wheel
        Compact Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
       Improved Trap Scanner
       Improved Terrain Scanner
       Advanced Recoil Stabilizer
       Improved Medium Armor Plating
                EM Shield
       Advanced Shield Generator
>               --- WEAPON -----------
                Gauss Rifle
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
>               --- INVENTORY --------
          Light Ion Engine
                EM Pulse Gun
                Proton Cannon
                Gauss Cannon
                Gauss Cannon
       Improved Datajack
                CPS Tube
                CPS Tube
                DRS Beacon
[Rating: 66]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Slots Evolved              10   | .   .   .   .   10  
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  6    | .   .   .   .   6   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             34   | 7   1   1   5   20  
  Power                    4    | 1   .   .   .   3   
    Engine                 3    | 1   .   .   .   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   .   2   3   
    Treads                 3    | 2   .   .   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | .   .   .   2   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 2   1   .   .   9   
    Device                 8    | 1   .   .   .   7   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   1   3   5   
    Energy Gun             3    | 2   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          4    | .   .   .   1   3   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   2   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 26   | .   .   2   .   24  
  Power                    3    | .   .   .   .   3   
  Propulsion               7    | .   .   .   .   7   
  Utility                  8    | .   .   .   .   8   
  Weapon                   8    | .   .   2   .   6   
  Highest Loss Streak      19   | .   .   2   .   19  
  To Critical Strikes      1    | .   .   .   .   1   
Average Backups            7    | 1   4   5   9   8   
  Power                    1    | .   1   1   1   1   
  Propulsion               1    | .   1   2   2   .   
  Utility                  2    | .   1   2   4   1   
  Weapon                   1    | .   1   .   .   2   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             3    | .   .   .   .   3   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Tool/Special             2    | .   .   .   .   2   
Average Slot Usage (%)     94   | .   100 97  94  89  
  Engine                   11   | .   14  14  14  6   
  Treads                   13   | .   28  28  5   10  
  Wheel                    12   | .   .   .   22  10  
  Device                   18   | .   14  14  14  28  
  Storage                  11   | .   14  14  14  5   
  Energy Gun               11   | .   28  25  6   1   
  Ballistic Gun            6    | .   .   .   7   12  
  Special Melee Weapon     4    | .   .   .   9   1   
Peak Build Rating          66   | 7   7   7   16  66  
  Average Rating           20   | 5   7   6   12  49  
  On Entrance              7    | .   7   7   6   16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             74   | 15  30  30  33  74  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  7    | 3   .   .   1   7   
  Average Overweight (x)   .    | .   .   .   .   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  
  Most Carried             14   | 3   6   6   14  13  
  Average Carried          8    | 1   4   5   10  9   
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            14   | 3   6   5   14  7   

 Class Distribution 
--------------------
 82% | Mutant
 15% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Subcaves
         Mutant | -7/Scraptown
 Scavenger-Tank | -5/Factory

 Resources                      | -11 -10 -10 -7  -5  
-----------                Run  | Yrd Mat Sub Scr Fac 
Matter Collected           947  | 270 10  10  42  615 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1387 | 81  223 114 .   969 
  Parts                    97   | 6   9   14  .   68  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           6    | .   .   .   .   6   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      9    | .   .   9   .   .   
  Prevented                1    | .   .   1   .   .   

 Kills                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Combat Hostiles Destroyed  22   | .   3   5   .   14  
  Guns                     19   | .   3   3   .   13  
  Cannons                  1    | .   .   .   .   1   
  AOE                      2    | .   .   2   .   .   
Classes Destroyed          12   | 2   3   2   .   5   
  Worker                   1    | .   .   .   .   1   
  Builder                  3    | .   .   .   .   3   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 2    | 1   .   .   .   1   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  9    | .   .   4   .   5   
  Grunt                    4    | .   3   .   .   1   
  Sentry                   1    | .   .   .   .   1   
  Hunter                   5    | .   .   .   .   5   
  Programmer               2    | .   .   .   .   2   
  Subdweller               1    | .   .   1   .   .   
Best Kill Streak           5    | 2   3   4   .   5   
  Combat Bots Only         4    | .   1   4   .   4   
Max Kills in Single Turn   3    | 1   1   3   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -5   
--------                   Run  | Yrd  Mat  Sub  Scr  Fac  
Hostile Shots Fired        246  | .    10   29   .    207  
  Missed                   66   | .    4    8    .    54   
  Hits                     180  | .    6    21   .    153  
    Projectile             180  | .    6    21   .    153  
  Critical Strikes         5    | .    .    .    .    5    
Damage Taken               2565 | .    64   231  .    2270 
  Core                     261  | .    11   9    .    241  
  Absorbed by Shields      190  | .    .    .    .    190  
  Ignored by Resistances   38   | .    .    .    .    38   
Core Remaining (%)         96   | 100  .    .    92   .    
Volleys Fired              75   | 4    14   10   .    47   
  Largest                  3    | 2    2    2    .    3    
  Hottest                  115  | 80   80   80   .    115  
Shots Fired                163  | 8    28   15   .    112  
  Gun                      148  | 8    28   15   .    97   
  Cannon                   15   | .    .    .    .    15   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  99   | .    .    .    .    99   
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          64   | 8    28   15   .    13   
  Robot Hit Streak         12   | 2    7    8    .    12   
  Robot Miss Streak        5    | 3    2    1    .    5    
  Penetration Max          3    | .    .    .    .    3    
  Secondary Targets        3    | .    .    1    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           110  | 4    18   11   5    72   
  Core Hits                64   | 3    9    7    .    45   
  Critical Kills           15   | .    .    .    .    15   
  Critical Parts Destroyed 10   | .    .    .    .    10   
  Critical Strikes         27   | .    .    .    .    27   
    Destroy                26   | .    .    .    .    26   
    Blast                  1    | .    .    .    .    1    
Melee Attacks              10   | .    .    .    5    5    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    2    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1677 | 87   289  181  .    1120 
  Guns                     1230 | 55   289  123  .    763  
  Cannons                  339  | .    .    .    .    339  
  Explosions               90   | 32   .    58   .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  18   | .    .    .    .    18   
  Kinetic                  830  | .    .    .    .    830  
  Thermal                  90   | 32   .    58   .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          739  | 55   289  123  .    272  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            3    | .    .    3    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               3    | .    .    3    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      35   | .    .    34   .    1    
  Shots                    1    | .    .    1    .    .    
  Rammed                   6    | .    .    .    .    6    
Targets Rammed             6    | .    .    .    .    6    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        114  | 36   114  .    .    45   
  Average Temperature      30   | 16   39   .    .    13   
  Received Heat Transfer   564  | .    36   60   .    468  
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         150  | 50   .    100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | 1    .    1    .    .    

 Alert                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         93   | 100 100 .   .   87  
  Level 1                  6    | .   .   .   .   12  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             219  | 5   27  .   .   219 
  Initial                  .    | .   .   .   .   .   
  Average                  61   | .   5   .   .   107 
Influence Increases        729  | 10  100 125 .   494 
  Destroy 0b10 Robot/C     420  | .   60  80  .   280 
  Destroy 0b10 Robot/NC    50   | 10  15  .   .   25  
  Destroy Leader           66   | .   6   .   .   60  
  Trap Triggered on 0b10   10   | .   .   .   .   10  
  Successful Hack          25   | .   4   .   .   21  
  Destroy Structure        8    | .   .   .   .   8   
  Lose Combat Pursuer      150  | .   15  45  .   90  
Influence Decreases        673  | 10  100 60  65  438 
  Entered New Map          65   | .   .   .   65  .   
  Time Decay               368  | 10  100 40  .   218 
  Lost Part                240  | .   .   20  .   220 
Squads Dispatched          4    | .   .   .   .   4   
  Investigation            1    | .   .   .   .   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            2    | .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Sub Scr Fac 
Distress Signals           3    | .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | .   9   5   .   29  
  Peak Tracking Total      8    | .   3   6   .   8   
  Tactical Retreats        4    | .   1   1   .   2   

 Traps                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         36   | .   .   .   .   36  
  Triggered                1    | .   .   .   .   1   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   4   
  Reused                   1    | .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -10 -7  -5  
----------                 Run  | Yrd Mat Sub Scr Fac 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Sub Scr Fac 
Machines Accessed          14   | .   5   1   5   3   
  Terminals                6    | .   5   .   .   1   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                35   | .   13  4   13  5   
  Successful               23   | .   3   4   13  3   
  Failed                   12   | .   10  .   .   2   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   3   .   .   4   
  Terminals                15   | .   13  .   .   2   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             18   | .   1   4   13  .   
  Record                   16   | .   .   4   12  .   
  Hauler Manifests         1    | .   1   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   2   
  Terminals                3    | .   2   .   .   1   
    Botnet                 3    | .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
    Fedlink                1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   5   .   .   3   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             3    | .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   
    Time                   76   | .   .   .   .   76  
  Total Robot Build Rating 15   | .   .   .   .   15  
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  
------------               Run  | Yrd Mat Sub Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              4    | .   .   .   2   2   
  Non-combat               2    | .   .   .   .   2   
  Combat                   2    | .   .   .   2   .   
Robot Hacks Applied        4    | .   .   .   2   2   
  parse_system             3    | .   .   .   2   1   
  no_distress              1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -5  
--------                   Run  | Yrd Mat Sub Scr Fac 
Total Allies               3    | .   .   .   .   3   
  Largest Group            3    | .   .   .   .   3   
  Highest-Rated Group      87   | .   .   .   .   87  
  Highest-Rated Ally       29   | .   .   .   .   29  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   8   
  Total Damage             114  | .   .   .   .   114 
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Active Infowar (turns)     2329 | 30  426 257 970 646 
  Terrain                  620  | .   .   .   .   620 
  Traps                    643  | .   .   .   .   643 
  Seismic                  1924 | 30  426 257 970 241 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -7  -5  
-------------              Run  | Yrd Mat Sub Scr Fac 
Turns Passed               2428 | 113 426 257 970 662 
Spaces Moved               1583 | 51  207 139 920 266 
  Core                     7    | 7   .   .   .   .   
  Treads                   533  | 44  207 139 110 33  
  Legs                     .    | .   .   .   .   .   
  Wheels                   1043 | .   .   .   810 233 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 95  110 
  Average Speed            122  | 155 160 160 102 132 
  Slowest Speed            240  | 200 160 160 160 240 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 6   45  12  49  8   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          6    | .   .   1   .   5   
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   .   .   2   
  AOE                      1    | .   .   1   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Sub Scr Fac 
Total                      1922 | 73  273 159 941 476 
  Wait                     148  | 9   50  10  .   79  
  Move                     1579 | 50  206 138 919 266 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 3   2   .   11  11  
  Fast Attach              9    | 7   .   .   .   2   
  Attach                   19   | .   .   1   1   17  
  Detach                   .    | .   .   .   .   .   
  Swap                     10   | .   1   .   4   5   
  Drop                     3    | .   .   .   1   2   
  Fire                     75   | 4   14  10  .   47  
  Melee                    10   | .   .   .   5   5   
  Ram                      2    | .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    4    | .   .   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     36   | .   .   .   .   36  
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves
-7/Scraptown
-5/Factory (discovered 3 exits: Fac x2 / Upp)

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
  114 | -11/Scrapyard | Entered Materials
  214 | -10/Materials | Discovered new exit (range 5)
  289 | -10/Materials | Discovered new exit (range 15)
  304 | -10/Materials | Build established: Mutant
  530 | -10/Materials | Discovered new exit (range 7)
  540 | -10/Materials | Entered Subcaves
  541 | -10/Subcaves  | Approached by a straggling Scientist
  579 | -10/Subcaves  | Visited Clippyterm
  584 | -10/Subcaves  | Learned Factory fabricator intel
  584 | -10/Subcaves  | Learned 40 Factory zone layouts
  797 | -10/Subcaves  | Entered Scraptown
  852 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  905 | -7/Scraptown  | Visited UFD Registry
  905 | -7/Scraptown  | Registered with UFD as "Gammachaser"
  956 | -7/Scraptown  | Visited Junk Repository
 1022 | -7/Scraptown  | Visited Science Guys
 1055 | -7/Scraptown  | Visited Abandonware Association
 1062 | -7/Scraptown  | Learned abandonware demo "OVRCLOCK.EXE"
 1066 | -7/Scraptown  | Learned abandonware demo "KABOOM.EXE"
 1066 | -7/Scraptown  | Learned abandonware demo "MELTYB.EXE"
 1088 | -7/Scraptown  | Visited Curators Association
 1121 | -7/Scraptown  | Visited Scrapoid Research Area
 1171 | -7/Scraptown  | Visited Derelict Rescue Squad
 1177 | -7/Scraptown  | Found DRS Beacon
 1206 | -7/Scraptown  | Visited Supply Room
 1237 | -7/Scraptown  | Visited Chapter 10
 1281 | -7/Scraptown  | Visited LU-1G1's Boring Crew
 1321 | -7/Scraptown  | Visited Cyclists
 1331 | -7/Scraptown  | Entered Cyclist Reading Room
 1354 | -7/Scraptown  | Visited SPCMW
 1383 | -7/Scraptown  | Visited Shadow of the Wyrm
 1702 | -7/Scraptown  | Met Optimus
 1702 | -7/Scraptown  | Accepted into 0bPrime
 1762 | -7/Scraptown  | Discovered new exit (range 5)
 1767 | -7/Scraptown  | Entered Factory
 1767 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1
 1768 | -5/Factory    | Identified exit to Factory
 1768 | -5/Factory    | Identified exit to Upper Caves
 1769 | -5/Factory    | Loaded intel: 6 fabricator locations
 1944 | -5/Factory    | Fabricated G-50 Soldier?
 2039 | -5/Factory    | Lost 3 parts (1n2u)
 2290 | -5/Factory    | Build established: Scavenger-Tank
 2332 | -5/Factory    | Loaded intel: 8 recycling unit locations
 2429 | -5/Factory    | Self-destructed

 Last Messages 
---------------
02417_ Critical hit (Burn: +37).
02419_ Slug penetrates H-66 Slayer.
02421_ R-10 Processor collects Corrupted Gauss Rifle.
02421_ H-66 Slayer Lgt. Fission Core blasted off.
02421_ H-66 Slayer destroyed.
02422_ Acquired 26 matter.
02422_ R-10 Processor inserts Lgt. Nuclear Core into recycling unit.
02422_ K-01 Serf collects debris. <x3>
02424_ Acquired 6 matter.
02424_ U-05 Engineer builds a Wall.
02424_ R-10 Processor collects Corrupted Hvy. Laser.
02425_ R-10 Processor inserts Autogun into recycling unit.
02426_ Recycling unit begins recycling process.
02426_ Acquired 6 matter.
02426_ K-01 Serf collects debris. <x2>
02427_ G-50 Soldier knocked back.
02427_ U-05 Engineer builds a Wall.
02427_ Gauss Cannon destroyed.
02428_ Acquired 1 matter.
02428_ R-10 Processor inserts VTOL Module into recycling unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          30
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: EM             25
Evasion (%)                41
Target Analysis            5
Recoil Reduction           8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 G-50 Soldier | x3 | -5/Factory | Preloaded

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompositeCatalystPod
  Manual?         0
Play Time         00:27:03
  Cumulative      109.6 hours
  Start           2025.05.21 @ 20:03:58
  End             2025.05.21 @ 20:29:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          56
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40af68b6-7cf6-401b-9821-7ebed43f8b9b