Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.06 @ 16:06:56 Player: Beepinex Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (68) 340 Value Destroyed (1419) 1419 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 3015 Bonus ------- High Alert Combat Kills 111 Friendly Fire -35 Cogmind --------- Core Integrity 94/400 Matter 266/300 Energy 124/125 System Corruption 2% Temperature Cool (54) Movement Flying (34) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Medium Storage Unit Weight Redist. System Light Armor Plating > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (10) --- Light Ion Engine Cooling System Medium Matter Pod (100) Sensor Array Utility Shielding Light Armor Plating Improved EM Shotgun Improved Medium Laser Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Beam Rifle Improved Medium Laser > --- INVENTORY -------- Improved Flight Unit Large Battery Medium Matter Pod Weight Redist. System Light Armor Plating Assault Rifle [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 62 | 7 17 3 35 Power 6 | 1 2 . 3 Engine 6 | 1 2 . 3 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 2 . 10 Treads 1 | . . . 1 Leg 4 | 2 2 . . Wheel . | . . . . Hover . | . . . . Flight 9 | . . . 9 Utility 19 | 2 3 1 13 Device 8 | 1 1 . 6 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 8 | . 1 1 6 Artifact . | . . . . Weapon 23 | 2 10 2 9 Energy Gun 14 | 1 7 . 6 Energy Cannon . | . . . . Ballistic Gun 4 | 1 1 1 1 Ballistic Cannon . | . . . . Launcher 5 | . 2 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 15 | . 4 . 11 Power 1 | . . . 1 Propulsion 4 | . . . 4 Utility 3 | . . . 3 Weapon 7 | . 4 . 3 Highest Loss Streak 8 | . 2 . 8 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 99 100 85 Engine 12 | . 14 14 10 Leg 18 | . 28 28 . Flight 10 | . . . 30 Device 11 | . 13 11 8 Storage 13 | . 14 14 11 Processor 2 | . . . 8 Protection 1 | . . 2 2 Energy Gun 16 | . 20 14 8 Ballistic Gun 6 | . 6 13 2 Naked Turns . | . . . . Heaviest Build 23 | 13 22 20 23 Greatest Support 21 | 20 20 20 21 Greatest Overweight (x) 6 | . 1 . 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 4 10 10 10 Average Carried 7 | 2 7 9 8 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 3 10 9 9 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1112 | 356 238 78 440 Remotely . | . . . . Salvage Created 2097 | 162 793 223 919 Parts 143 | 12 56 10 65 Haulers Intercepted 5 | . 2 . 3 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 44 | . 13 7 24 Guns 27 | . 8 2 17 AOE 17 | . 5 5 7 Classes Destroyed 11 | 3 6 . 2 Worker 4 | 2 1 . 1 Builder 1 | . 1 . . Tunneler 2 | 2 . . . Hauler 5 | . 2 . 3 Recycler 4 | 1 1 1 1 Operator 3 | . 1 . 2 Watcher 5 | . 3 . 2 Swarmer 16 | . 3 3 10 Grunt 23 | . 10 4 9 Brawler 1 | . . . 1 Sentry 4 | . . . 4 Best Kill Streak 12 | 2 5 5 12 Combat Bots Only 8 | . 4 5 8 Max Kills in Single Turn 3 | 1 3 3 2 Gunslinging . | . . . . Exploded 3 | . 3 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1868 | . 423 83 1362 Core 381 | . 75 . 306 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 62 | . . . 62 Core Remaining (%) 85 | 100 . 70 . Volleys Fired 177 | 15 50 9 103 Largest 2 | 2 2 2 2 Hottest 90 | 60 90 60 60 Shots Fired 245 | 28 98 15 104 Gun 232 | 28 96 12 96 Cannon . | . . . . Launcher 13 | . 2 3 8 Special . | . . . . Kinetic 69 | 15 16 6 32 Thermal 76 | 13 . . 63 Explosive 13 | . 2 3 8 Electromagnetic 87 | . 80 6 1 Robot Hit Streak 13 | 4 8 10 13 Robot Miss Streak 5 | 3 2 2 5 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 148 | 16 52 10 70 Core Hits 96 | 10 27 12 47 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 3 . 2 Burn 2 | . . . 2 Corrupt 3 | . 3 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3215 | 141 1034 383 1657 Guns 2163 | 141 848 130 1044 Cannons . | . . . . Explosions 1046 | . 186 253 607 Melee . | . . . . Ramming 6 | . . . 6 Kinetic 541 | 79 111 61 290 Thermal 946 | 62 60 70 754 Explosive 916 | . 126 183 607 Electromagnetic 806 | . 737 69 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . . 3 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 62 | . 56 . 6 Projectiles . | . . . . Explosions 62 | . 56 . 6 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 142 | . 139 . 3 Shots 2 | . 2 . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 309 | 40 309 63 283 Average Temperature 91 | 18 103 26 100 Received Heat Transfer 573 | . 123 60 390 Effects 2 | . . . 2 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 7 | . 7 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 2058 | 150 50 100 1758 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 643 | 25 236 350 643 Initial 136 | . 16 58 136 Average 229 | 13 119 205 474 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 59 | 100 83 41 16 Level 1 17 | . 16 58 7 Level 2 23 | . . . 76 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 . 3 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 21 6 34 Peak Tracking Total 5 | . 4 2 5 Tactical Retreats 4 | . 1 . 3 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . . 6 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 4 | . 1 2 1 Max in Single Turn 2 | . 1 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 16 | . 7 . 9 Terminals 11 | . 6 . 5 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 3 | . 1 . 2 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 58 | . 23 . 35 Successful 31 | . 11 . 20 Failed 27 | . 12 . 15 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 47 | . 22 . 25 Terminals 39 | . 20 . 19 Fabricators . | . . . . Repair Stations 8 | . . . 8 Recycling Units 10 | . 3 . 7 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Terminal Hacks 9 | . 5 . 4 Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Terminal Index 2 | . 1 . 1 Recycling Unit Index 2 | . 1 . 1 Disarm Traps 1 | . . . 1 Registered Components 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . . 7 Scan Component 4 | . . . 4 Repair 3 | . . . 3 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 15 | . 6 . 9 Terminals 8 | . 5 . 3 Track 2 | . 2 . . Assimilate 1 | . 1 . . Botnet 5 | . 2 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 1 . 6 Monitor 1 | . . . 1 Reject 3 | . 1 . 2 Recyclers 1 | . . . 1 Mask 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 5 . 9 Full Trace Events 4 | . 3 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . . 3 Time 121 | . . . 121 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 10 | . 10 10 10 Highest-Rated Ally 10 | . 10 10 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3237 | 246 1625 384 982 Spaces Moved 1606 | 116 698 286 506 Core 14 | 13 . . 1 Treads 13 | . . . 13 Legs 1087 | 103 698 286 . Wheels . | . . . . Hover . | . . . . Flight 492 | . . . 492 Fastest Speed 34 | 50 120 120 34 Average Speed 119 | 112 138 120 94 Slowest Speed 440 | 120 190 120 440 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 1 | . . . 1 Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 8 96 55 38 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug 8 | . . 8 . Terrain Destroyed 112 | . 42 30 40 Melee . | . . . . Projectile . | . . . . AOE 112 | . 42 30 40 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2679 | 207 1256 311 905 Wait 757 | 60 457 13 227 Move 1601 | 115 697 285 504 Hop 1 | . . . 1 Pick Up 55 | 10 23 . 22 Fast Attach 1 | . . . 1 Attach 33 | 7 6 . 20 Detach 4 | . . . 4 Swap 28 | . 11 3 14 Drop 21 | . 12 1 8 Fire 177 | 15 50 9 103 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 247 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 844 | -10/Materials | Discovered new exit (range 9) 1154 | -10/Materials | Discovered new exit (range 7) 1497 | -10/Materials | Discovered new exit (range 16) 1794 | -10/Materials | Discovered new exit (range 8) 1802 | -10/Materials | Identified exit to Mines 1872 | -10/Materials | Entered Mines 1872 | -10/Mines | Accompanied by 1 ally 2236 | -10/Mines | Discovered new exit (range 13) 2256 | -10/Mines | Entered Materials 2256 | -9/Materials | Accompanied by 1 ally 2256 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2472 | -9/Materials | Destroyed 8 combat bots 2545 | -9/Materials | Lost 8 parts (1p4n1u2w) 2773 | -9/Materials | Core integrity fell below 50% 2937 | -9/Materials | Discovered new exit (range 12) 3056 | -9/Materials | First assault squad dispatched 3067 | -9/Materials | Repaired Corrupted Weight Redist. System 3094 | -9/Materials | Repaired Lgt. Armor Plating 3146 | -9/Materials | Repaired Imp. Flight Unit? 3238 | -9/Materials | Self-destructed Last Messages --------------- 03144_ HQSF&LZT,E&SL#C5&I:URM3I,Y=7:,NX2P> REPAIR: Completed Imp. Flight Unit? 03161_ Ion Engine melted. 03161_ G-34 Mercenary destroyed. 03166_ R-06 Scavenger collects Lrg. Battery. 03170_ Signal Interpreter destroyed. 03174_ Overheating: System interference. 03174_ Imp. Medium Laser temporarily disabled. 03176_ System corrupted: Matter fused (-7). 03177_ Overheating: System interference. 03177_ Imp. Medium Laser temporarily disabled. 03189_ Connecting with Recycling Unit... 03215_ S-10 Pest destroyed. 03216_ System corrupted: Heat flow error (+140). 03217_ Acquired 14 matter. 03224_ Acquired Lgt. Ion Engine. 03232_ Acquired Utility Shielding. 03235_ Acquired 50 matter. 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