Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.06 @ 16:06:56

Player: Beepinex

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (68)      340
Value Destroyed (1419)     1419
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (76)                 76
              TOTAL SCORE: 3015

 Bonus
-------
High Alert Combat Kills    111
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             94/400
Matter                     266/300
Energy                     124/125
System Corruption          2%
Temperature                Cool (54)
Movement                   Flying (34)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (3) ------
    Medium Storage Unit
           Weight Redist. System
     Light Armor Plating
>          --- WEAPON (2) -------
  Improved Medium Laser
>          --- INVENTORY (10) ---
     Light Ion Engine
           Cooling System
    Medium Matter Pod (100)
           Sensor Array
           Utility Shielding
     Light Armor Plating
  Improved EM Shotgun
  Improved Medium Laser
           Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
           Beam Rifle
  Improved Medium Laser
>          --- INVENTORY --------
  Improved Flight Unit
     Large Battery
    Medium Matter Pod
           Weight Redist. System
     Light Armor Plating
           Assault Rifle
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             62   | 7   17  3   35  
  Power                    6    | 1   2   .   3   
    Engine                 6    | 1   2   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   2   .   10  
    Treads                 1    | .   .   .   1   
    Leg                    4    | 2   2   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 9    | .   .   .   9   
  Utility                  19   | 2   3   1   13  
    Device                 8    | 1   1   .   6   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             8    | .   1   1   6   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 2   10  2   9   
    Energy Gun             14   | 1   7   .   6   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   2   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 15   | .   4   .   11  
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   .   4   
  Utility                  3    | .   .   .   3   
  Weapon                   7    | .   4   .   3   
  Highest Loss Streak      8    | .   2   .   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 85  
  Engine                   12   | .   14  14  10  
  Leg                      18   | .   28  28  .   
  Flight                   10   | .   .   .   30  
  Device                   11   | .   13  11  8   
  Storage                  13   | .   14  14  11  
  Processor                2    | .   .   .   8   
  Protection               1    | .   .   2   2   
  Energy Gun               16   | .   20  14  8   
  Ballistic Gun            6    | .   6   13  2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 13  22  20  23  
  Greatest Support         21   | 20  20  20  21  
  Greatest Overweight (x)  6    | .   1   .   6   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   9   10  10  
  Most Carried             10   | 4   10  10  10  
  Average Carried          7    | 2   7   9   8   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 3   10  9   9   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           1112 | 356 238 78  440 
  Remotely                 .    | .   .   .   .   
Salvage Created            2097 | 162 793 223 919 
  Parts                    143  | 12  56  10  65  
Haulers Intercepted        5    | .   2   .   3   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  44   | .   13  7   24  
  Guns                     27   | .   8   2   17  
  AOE                      17   | .   5   5   7   
Classes Destroyed          11   | 3   6   .   2   
  Worker                   4    | 2   1   .   1   
  Builder                  1    | .   1   .   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   5    | .   2   .   3   
  Recycler                 4    | 1   1   1   1   
  Operator                 3    | .   1   .   2   
  Watcher                  5    | .   3   .   2   
  Swarmer                  16   | .   3   3   10  
  Grunt                    23   | .   10  4   9   
  Brawler                  1    | .   .   .   1   
  Sentry                   4    | .   .   .   4   
Best Kill Streak           12   | 2   5   5   12  
  Combat Bots Only         8    | .   4   5   8   
Max Kills in Single Turn   3    | 1   3   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1868 | .    423  83   1362 
  Core                     381  | .    75   .    306  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   62   | .    .    .    62   
Core Remaining (%)         85   | 100  .    70   .    
Volleys Fired              177  | 15   50   9    103  
  Largest                  2    | 2    2    2    2    
  Hottest                  90   | 60   90   60   60   
Shots Fired                245  | 28   98   15   104  
  Gun                      232  | 28   96   12   96   
  Cannon                   .    | .    .    .    .    
  Launcher                 13   | .    2    3    8    
  Special                  .    | .    .    .    .    
  Kinetic                  69   | 15   16   6    32   
  Thermal                  76   | 13   .    .    63   
  Explosive                13   | .    2    3    8    
  Electromagnetic          87   | .    80   6    1    
  Robot Hit Streak         13   | 4    8    10   13   
  Robot Miss Streak        5    | 3    2    2    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           148  | 16   52   10   70   
  Core Hits                96   | 10   27   12   47   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    3    .    2    
    Burn                   2    | .    .    .    2    
    Corrupt                3    | .    3    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3215 | 141  1034 383  1657 
  Guns                     2163 | 141  848  130  1044 
  Cannons                  .    | .    .    .    .    
  Explosions               1046 | .    186  253  607  
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    .    .    6    
  Kinetic                  541  | 79   111  61   290  
  Thermal                  946  | 62   60   70   754  
  Explosive                916  | .    126  183  607  
  Electromagnetic          806  | .    737  69   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Message Errors         1    | .    .    .    1    
    Matter Fused           1    | .    .    .    1    
    Heat Flow Errors       1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            62   | .    56   .    6    
  Projectiles              .    | .    .    .    .    
  Explosions               62   | .    56   .    6    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      142  | .    139  .    3    
  Shots                    2    | .    2    .    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        309  | 40   309  63   283  
  Average Temperature      91   | 18   103  26   100  
  Received Heat Transfer   573  | .    123  60   390  
  Effects                  2    | .    .    .    2    
    Interference           2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              7    | .    7    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         2058 | 150  50   100  1758 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             643  | 25  236 350 643 
  Initial                  136  | .   16  58  136 
  Average                  229  | 13  119 205 474 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         59   | 100 83  41  16  
  Level 1                  17   | .   16  58  7   
  Level 2                  23   | .   .   .   76  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   .   3   
  Investigation            3    | .   2   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  1    | .   .   .   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              61   | .   21  6   34  
  Peak Tracking Total      5    | .   4   2   5   
  Tactical Retreats        4    | .   1   .   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   .   .   6   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          4    | .   1   2   1   
  Max in Single Turn       2    | .   1   2   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          16   | .   7   .   9   
  Terminals                11   | .   6   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          3    | .   1   .   2   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                58   | .   23  .   35  
  Successful               31   | .   11  .   20  
  Failed                   27   | .   12  .   15  
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   47   | .   22  .   25  
  Terminals                39   | .   20  .   19  
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   .   .   8   
  Recycling Units          10   | .   3   .   7   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   5   .   4   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           2    | .   1   .   1   
  Recycling Unit Index     2    | .   1   .   1   
  Disarm Traps             1    | .   .   .   1   
  Registered Components    1    | .   .   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       7    | .   .   .   7   
  Scan Component           4    | .   .   .   4   
  Repair                   3    | .   .   .   3   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         15   | .   6   .   9   
  Terminals                8    | .   5   .   3   
    Track                  2    | .   2   .   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 5    | .   2   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          7    | .   1   .   6   
    Monitor                1    | .   .   .   1   
    Reject                 3    | .   1   .   2   
    Recyclers              1    | .   .   .   1   
    Mask                   2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         14   | .   5   .   9   
  Full Trace Events        4    | .   3   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   .   .   3   
  Time                     121  | .   .   .   121 
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   1   1   
  Highest-Rated Group      10   | .   10  10  10  
  Highest-Rated Ally       10   | .   10  10  10  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               3237 | 246  1625 384  982  
Spaces Moved               1606 | 116  698  286  506  
  Core                     14   | 13   .    .    1    
  Treads                   13   | .    .    .    13   
  Legs                     1087 | 103  698  286  .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   492  | .    .    .    492  
  Fastest Speed            34   | 50   120  120  34   
  Average Speed            119  | 112  138  120  94   
  Slowest Speed            440  | 120  190  120  440  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            1    | .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       49   | 8    96   55   38   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 8    | .    .    8    .    
Terrain Destroyed          112  | .    42   30   40   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      112  | .    42   30   40   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      2679 | 207  1256 311  905  
  Wait                     757  | 60   457  13   227  
  Move                     1601 | 115  697  285  504  
  Hop                      1    | .    .    .    1    
  Pick Up                  55   | 10   23   .    22   
  Fast Attach              1    | .    .    .    1    
  Attach                   33   | 7    6    .    20   
  Detach                   4    | .    .    .    4    
  Swap                     28   | .    11   3    14   
  Drop                     21   | .    12   1    8    
  Fire                     177  | 15   50   9    103  
  Melee                    .    | .    .    .    .    
  Ram                      1    | .    .    .    1    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
  247 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  844 | -10/Materials | Discovered new exit (range 9)
 1154 | -10/Materials | Discovered new exit (range 7)
 1497 | -10/Materials | Discovered new exit (range 16)
 1794 | -10/Materials | Discovered new exit (range 8)
 1802 | -10/Materials | Identified exit to Mines
 1872 | -10/Materials | Entered Mines
 1872 | -10/Mines     | Accompanied by 1 ally
 2236 | -10/Mines     | Discovered new exit (range 13)
 2256 | -10/Mines     | Entered Materials
 2256 | -9/Materials  | Accompanied by 1 ally
 2256 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2472 | -9/Materials  | Destroyed 8 combat bots
 2545 | -9/Materials  | Lost 8 parts (1p4n1u2w)
 2773 | -9/Materials  | Core integrity fell below 50%
 2937 | -9/Materials  | Discovered new exit (range 12)
 3056 | -9/Materials  | First assault squad dispatched
 3067 | -9/Materials  | Repaired Corrupted Weight Redist. System
 3094 | -9/Materials  | Repaired Lgt. Armor Plating
 3146 | -9/Materials  | Repaired Imp. Flight Unit?
 3238 | -9/Materials  | Self-destructed

 Last Messages 
---------------
03144_ HQSF&LZT,E&SL#C5&I:URM3I,Y=7:,NX2P<IQ
03144_ Dropped Lrg. Battery.
03145_ Extracted 12 energy.
03146_ >> REPAIR: Completed Imp. Flight Unit?
03161_ Ion Engine melted.
03161_ G-34 Mercenary destroyed.
03166_ R-06 Scavenger collects Lrg. Battery.
03170_ Signal Interpreter destroyed.
03174_ Overheating: System interference.
03174_ Imp. Medium Laser temporarily disabled.
03176_ System corrupted: Matter fused (-7).
03177_ Overheating: System interference.
03177_ Imp. Medium Laser temporarily disabled.
03189_ Connecting with Recycling Unit...
03215_ S-10 Pest destroyed.
03216_ System corrupted: Heat flow error (+140).
03217_ Acquired 14 matter.
03224_ Acquired Lgt. Ion Engine.
03232_ Acquired Utility Shielding.
03235_ Acquired 50 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ??????????????????????##?????????????????????????? |
| ???????????????????#### ######???????????????????? |
| ?????????########### !       #???????????????????? |
| ?????????#         #     """ #???????????????????? |
| ##########         #    ="Y" #???????????????????? |
|          #         # """! =  #???????????????????? |
|          # """ !!! # """ [[[ #???????????????????? |
|          # """ !!! # """ [[  #???????????????????? |
| ######   # """ !!! # """ [[  #???????????????????? |
| ?????#   #         #         #???????????????????? |
| ?????#   #   [*!   ######+####???????????????????? |
| ######   #####+#########   ##############????????? |
|                !%        [*#%!          #????????? |
|             **=*[        ![#="""    """ #????????? |
|            [ = T         [%+!"T"    """ #????????? |
|   ###########             !#**      """ #????????? |
|   ##        #   k          #==          #????????? |
|   ##!   !!  #%   ""  """   ##############????????? |
|   ##  ! !! %+    ""  """    #????????????????????? |
|   ##        #   """  """  ] #????????????????????? |
|    +        #               #????????????????????? |
|   ## """  ""#               #????????????????????? |
| #### """  T"#               #????????????????????? |
| ???# """  ""###"T"#######@#####??????????????????? |
| ???#        #?#"""#??#        #??????????????????? |
| ???##########?#####??#      T #??????????????????? |
| ?????????????????????#        #??????????????????? |
| ?????????????????????#        #??????????????????? |
| ?????????????????????#        #??????????????????? |
| ?????????????????????#   """  #??????????????????? |
| ?????????????????????#   """  #??????????????????? |
| ?????????????????????#   """  #??????????????????? |
| ?????????????????????#        #??????????????????? |
| ########?????????????##########??????????????????? |
| """    #?????????????????????????????????????????? |
| "R"    #?????????????????????????????????????????? |
| " "    #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|  """   #?????????????????????????????????????????? |
|  """   #?????????????????????????????????????????? |
|  """   #?????????????????????????????????????????? |
|    %"  #?????????????????????????????????????????? |
| ###/####?????????????????????????????????????????? |
| ???  ???r???!????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                59
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionRefineryMachine
  Manual?         0
Play Time         00:31:50
  Cumulative      39.3 hours
  Start           2022.11.06 @ 10:54:57
  End             2022.11.06 @ 16:06:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          24
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 430d1340-c34c-4708-9c77-45f213e104dc