Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.02 @ 15:21:38 Player: Bobert Result: Destroyed by 7A-GEZ(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (114) 570 Value Destroyed (3222) 3222 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 7212 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/550 Matter 95/300 Energy 87/100 System Corruption 5% Temperature Hot (221) Movement Treading (155) Location -8/Scraptown Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Treads Overtuned Treads > --- UTILITY (4) ------ Makeshift Microdissipator Network Makeshift Microdissipator Network Medium Storage Unit Hacking Suite > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (10) --- Improved Sensor Array Field Recycling Unit (0) Pulse Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Overtuned Treads Overtuned Treads > --- UTILITY ---------- Medium Storage Unit Targeting Computer Light Regenerative Plating Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Armored Treads Armored Treads Improved Sensor Array Advanced Targeting Computer Shield Generator Field Recycling Unit Pulse Rifle Heavy Particle Cannon [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Enhanced Autogun Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Slots Evolved 4 | . . . 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 76 | 6 7 6 12 14 14 . 17 Power 17 | 1 1 1 1 5 3 . 5 Engine 12 | 1 1 1 1 3 . . 5 Core 5 | . . . . 2 3 . . Reactor . | . . . . . . . . Propulsion 20 | 2 . 2 4 4 3 . 5 Treads 9 | . . 1 . . 3 . 5 Leg 8 | . . . 4 4 . . . Wheel 3 | 2 . 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 2 1 3 1 3 . 4 Device 6 | . 1 . 1 1 . . 3 Storage 3 | 1 1 . . . 1 . . Processor 3 | . . . 2 . . . 1 Hackware 1 | . . . . . 1 . . Protection 2 | . . 1 . . 1 . . Artifact . | . . . . . . . . Weapon 24 | 2 4 2 4 4 5 . 3 Energy Gun 10 | 1 2 1 1 3 . . 2 Energy Cannon 3 | . 2 . . . . . 1 Ballistic Gun 4 | 1 . 1 . 1 1 . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . 1 . 4 . . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 5 | . . . 2 1 2 . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 1 | . . . . . 1 . . Parts Lost 23 | . . 3 1 5 . . 14 Power 7 | . . . . 2 . . 5 Propulsion 9 | . . 2 . 3 . . 4 Utility 2 | . . . . . . . 2 Weapon 5 | . . 1 1 . . . 3 Highest Loss Streak 13 | . . 2 1 3 . . 13 To Critical Strikes . | . . . . . . . . Average Backups 9 | . 7 9 9 9 9 10 9 Power . | . 1 1 1 . . . . Propulsion . | . . . 1 . . 1 1 Utility 4 | . 2 5 5 5 4 6 4 Weapon 3 | . 3 3 1 2 4 3 3 Tool/Special . | . . . . . . . . Unused Backups 17 | . 5 1 3 1 3 . 4 Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 6 | . . . 1 . 1 . 4 Weapon 9 | . 5 1 1 1 1 . . Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 91 | . 97 92 95 88 99 100 82 Engine 8 | . 14 14 11 9 12 . 4 Core 7 | . . . . 4 5 18 13 Treads 17 | . . 6 3 . 24 27 26 Leg 3 | . . . 15 19 2 . . Wheel 4 | . 28 14 . . . . . Device 4 | . 12 7 9 9 2 . . Storage 10 | . 14 14 11 9 9 9 9 Processor 8 | . . . 21 18 9 9 8 Hackware 5 | . . . . . 8 9 9 Protection 6 | . . 6 1 . 6 9 8 Energy Gun 5 | . 11 21 3 15 . . . Energy Cannon 1 | . 14 . . . . . . Ballistic Gun 5 | . 1 6 9 . 8 18 1 Launcher 2 | . . . 5 1 8 . . Peak Build Rating 37 | 6 10 11 16 22 36 36 37 Average Rating 23 | 4 8 9 13 19 31 36 28 On Entrance 16 | . 6 10 10 16 20 36 36 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 39 | 14 22 26 26 30 34 30 39 Greatest Support 60 | 20 20 20 26 36 60 60 60 Greatest Overweight (x) 2 | . 1 2 1 2 1 . . Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 Most Carried 10 | 1 10 10 10 10 10 10 10 Average Carried 9 | . 7 9 9 9 9 10 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 1 10 10 10 10 10 10 3 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Matter Collected 2125 | 192 131 46 141 434 782 66 333 Remotely . | . . . . . . . . Salvage Created 4244 | . 292 254 449 733 1243 54 1219 Parts 259 | . 29 17 44 44 53 3 69 Haulers Intercepted 9 | . 1 . 2 3 3 . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Combat Hostiles Destroyed 78 | . 11 6 10 16 14 1 20 Guns 58 | . 7 6 4 12 10 1 18 Cannons 6 | . 4 . . . . . 2 AOE 12 | . . . 6 4 2 . . Classes Destroyed 16 | . 5 2 2 1 1 . 5 Worker 6 | . . . . 1 5 . . Builder 3 | . . . 1 1 1 . . Tunneler 2 | . . . 2 . . . . Hauler 9 | . 1 . 2 3 3 . . Recycler 5 | . . 2 1 1 1 . . Operator 2 | . 1 . 1 . . . . Watcher 9 | . 2 . 3 2 2 . . Swarmer 17 | . 6 3 . 8 . . . Grunt 30 | . 5 1 10 5 9 . . Brawler 1 | . . . . . 1 . . Sentry 10 | . . 2 . 3 4 1 . Federalist 1 | . . . . . . . 1 Explorer 1 | . . . . . . . 1 Ranger 2 | . . . . . . . 2 Guru 3 | . . . . . . . 3 Scrapper 12 | . . . . . . . 12 Thug 1 | . . . . . . . 1 Best Kill Streak 14 | . 5 3 14 11 6 1 9 Combat Bots Only 9 | . 5 3 3 5 3 1 9 Max Kills in Single Turn 4 | . 1 1 3 4 1 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . . 2 3 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Hostile Shots Fired 458 | . 42 30 20 93 59 8 206 Missed 121 | . 9 5 6 31 16 4 50 Hits 337 | . 33 25 14 62 43 4 156 Projectile 337 | . 33 25 14 62 43 4 156 Critical Strikes 10 | . 1 . . . 2 1 6 Part Disruptions 1 | . . . . . . . 1 Damage Taken 4848 | . 336 281 244 801 691 59 2436 Core 718 | . 76 56 34 73 89 . 390 Absorbed by Shields 57 | . . . . . . . 57 Regen/Repaired (Parts) 182 | . . . . . 94 21 67 Core Remaining (%) 79 | 100 . 47 91 . . . . Volleys Fired 260 | . 36 14 31 51 62 7 59 Largest 2 | . 2 2 2 2 2 2 2 Hottest 155 | . 130 130 123 126 72 50 155 Shots Fired 465 | . 72 28 40 92 115 15 103 Gun 379 | . 44 28 22 88 89 15 93 Cannon 38 | . 28 . . . . . 10 Launcher 46 | . . . 16 4 26 . . Special 2 | . . . 2 . . . . Kinetic 208 | . 1 5 15 7 89 15 76 Thermal 210 | . 70 23 9 81 . . 27 Explosive 20 | . . . 16 4 . . . Electromagnetic 27 | . 1 . . . 26 . . Robot Hit Streak 13 | . 7 7 8 13 13 7 8 Robot Miss Streak 13 | . 10 13 2 3 6 2 3 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 . . 1 1 . 6 Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 Shots Hit Robots 298 | . 49 23 25 62 67 8 64 Core Hits 216 | . 42 27 35 33 39 2 38 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 10 | . . . 1 6 . . 3 Burn 8 | . . . . 6 . . 2 Destroy 2 | . . . 1 . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6878 | . 649 281 1203 1366 2109 132 1138 Guns 4308 | . 456 281 266 1105 1030 132 1038 Cannons 293 | . 193 . . . . . 100 Explosions 2244 | . . . 904 261 1079 . . Melee . | . . . . . . . . Ramming 9 | . . . 9 . . . . Kinetic 2277 | . 13 40 209 59 1030 132 794 Thermal 2356 | . 618 241 81 1046 26 . 344 Explosive 1165 | . . . 904 261 . . . Electromagnetic 1071 | . 18 . . . 1053 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 2 2 5 Average Corruption 1 | . . . . . 1 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 44 | . . . . . 11 4 29 Message Errors 8 | . . . . . 2 . 6 Matter Fused 8 | . . . . . 3 1 4 Heat Flow Errors 9 | . . . . . 2 1 6 Energy Discharges 4 | . . . . . 1 . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . . 1 4 Data Loss (major) 3 | . . . . . 2 . 1 Misfires 2 | . . . . . 1 1 . Alerts 3 | . . . . . . . 3 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 66 | . . . . 40 26 . . Projectiles . | . . . . . . . . Explosions 66 | . . . . 40 26 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 119 | . . . 59 33 27 . . Shots 5 | . . . 2 1 2 . . Rammed 3 | . . . 3 . . . . Targets Rammed 3 | . . . 3 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 709 | . 393 195 69 332 354 203 709 Average Temperature 121 | . 105 77 20 83 114 92 181 Received Heat Transfer 1950 | . 126 36 102 234 369 45 1038 Effects 32 | . 1 . . 4 1 . 26 Shutdowns 6 | . . . . . 1 . 5 Energy Bleed 5 | . 1 . . . . . 4 Interference 9 | . . . . 4 . . 5 Matter Decay 4 | . . . . . . . 4 Damage (minor) 1 | . . . . . . . 1 Damage (major) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried 9 | . . . . . 9 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . . 3 . . 3 Heat Transferred 4950 | . 942 300 142 2738 50 . 778 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Maximum Alert Level 2 | . 1 . 1 2 1 . . Low Security (%) 92 | 100 95 100 86 56 96 100 . Level 1 7 | . 4 . 13 42 3 . . Level 2 . | . . . . 1 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 414 | . 204 75 321 414 233 41 . Initial 174 | . . 75 . 131 174 37 . Average 60 | . 66 17 72 204 66 6 . Influence Increases 2124 | . 353 150 520 503 568 30 . Destroy 0b10 Robot/C 1160 | . 220 120 200 320 280 20 . Destroy 0b10 Robot/NC 180 | . 20 10 50 40 60 . . Destroy Leader 266 | . 56 20 40 60 90 . . Successful Hack 89 | . 26 . 2 . 51 10 . Disable Machine 165 | . . . 60 30 75 . . Destroy Structure 174 | . 1 . 108 53 12 . . Lose Combat Pursuer 90 | . 30 . 60 . . . . Influence Decreases 2124 | . 159 344 207 402 884 128 . Entered New Map 602 | . . 119 . 182 240 61 . Time Decay 1170 | . 144 215 197 170 377 67 . Lost Part 70 | . . 10 10 50 . . . Purge Threat 282 | . 15 . . . 267 . . Squads Dispatched 10 | . 3 . 1 2 4 . . Investigation 3 | . 1 . . . 2 . . Extermination . | . . . . . . . . Reinforcement 4 | . 2 . 1 . 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . 2 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Distress Signals 11 | . 5 . 3 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 17 5 13 21 17 1 30 Peak Tracking Total 8 | . 5 3 4 6 2 1 8 Tactical Retreats 4 | . 1 . 3 . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Traps Triggered 3 | . . . . . 3 . . Indirectly 3 | . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Machines Disabled 12 | . . . 4 2 5 . 1 Max in Single Turn 2 | . . . 2 2 2 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Machines Accessed 29 | . 4 . 2 . 10 6 7 Terminals 17 | . 4 . . . 10 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 1 . . 2 . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 127 | . 13 . 9 . 35 18 52 Successful 96 | . 4 . 7 . 23 10 52 Failed 30 | . 9 . 1 . 12 8 . Catastrophic 5 | . 3 . . . . 2 . Database Lockouts 1 | . . . 1 . . . . Manual 40 | . 8 . 1 . 20 11 . Terminals 59 | . 13 . . . 35 11 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . . 4 . . 2 . Scanalyzers 5 | . . . 5 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 80 | . 4 . . . 18 6 52 Record 52 | . . . . . 1 5 46 Part Schematic 4 | . . . . . 4 . . Robot Analysis 6 | . . . . . . . 6 Prototype ID Bank 3 | . 1 . . . 2 . . Open Door 4 | . . . . . 4 . . Branch Access Points 3 | . 1 . . . 1 1 . Alert Level 1 | . . . . . 1 . . Unreport Threat 4 | . 1 . . . 3 . . Locate Traps 1 | . 1 . . . . . . Zone Layout 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . . 2 . . 2 . Report Inventory 3 | . . . 1 . . 2 . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Retrieve Study 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . . . 1 . 5 2 . Terminals 7 | . . . . . 5 2 . Botnet 7 | . . . . . 5 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Reject 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 17 | . 4 . 2 . 8 3 . Full Trace Events 7 | . 3 . . . 2 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 1 . 3 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . 3 . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 9 | . . . . . . . 9 Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 6 | . . . . . . . 6 Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Turns Passed 5636 | 35 356 885 481 355 947 499 2078 Spaces Moved 2765 | 32 246 380 181 123 423 260 1120 Core 1 | 1 . . . . . . . Treads 1972 | . . 164 54 . 374 260 1120 Legs 299 | . . . 127 123 49 . . Wheels 493 | 31 246 216 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 105 105 105 170 150 Average Speed 155 | 79 84 158 139 147 165 170 169 Slowest Speed 250 | 80 95 240 240 245 250 170 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 3 48 70 26 13 51 40 76 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . Scrap Searched 7 | . . . . . . . 7 Spaces Dug . | . . . . . . . . Terrain Destroyed 207 | . . . 145 52 6 . 4 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 203 | . . . 145 52 6 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Total 3694 | 38 324 637 364 206 588 309 1228 Wait 474 | . 11 230 120 3 51 43 16 Move 2758 | 31 245 379 180 122 422 259 1120 Hop . | . . . . . . . . Pick Up 42 | 1 14 3 8 6 8 . 2 Fast Attach 36 | 6 5 3 4 4 7 . 7 Attach 18 | . . 1 4 3 2 . 8 Detach 3 | . . . . . 1 . 2 Swap 42 | . 2 2 4 10 19 . 5 Drop 57 | . 11 5 10 7 16 . 8 Fire 260 | . 36 14 31 51 62 7 59 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . . 3 . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -8/Storage -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 11) 193 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 392 | -10/Materials | Entered Mines 418 | -10/Mines | Learned Materials emergency access door positions 427 | -10/Mines | Learned Materials emergency access door positions 525 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 926 | -10/Mines | Core integrity fell below 50% 1139 | -10/Mines | Build established: Scavenger-Mutant 1214 | -10/Mines | Found a hidden stash of uninstalled traps 1258 | -10/Mines | Discovered new exit (range 9) 1277 | -10/Mines | Entered Materials 1277 | -9/Materials | Evolved 2 slots: Utility x2 1729 | -9/Materials | Discovered new exit (range 13) 1753 | -9/Materials | Central database locked down 1758 | -9/Materials | Entered another Materials area 1758 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1818 | -8/Materials | Build established: Mutant 1852 | -8/Materials | Discovered new exit (range 15) 1922 | -8/Materials | Lost 3 parts (3n) 2007 | -8/Materials | Garrison activated, responded to threat 2113 | -8/Materials | Entered Storage 2332 | -8/Storage | Build established: Scavenger-Mutant 2385 | -8/Storage | Found Prototype Protection 2385 | -8/Storage | Identified Lgt. Regenerative Plating 2878 | -8/Storage | Discovered new exit (range 12) 2878 | -8/Storage | Identified exit to Recycling 3027 | -8/Storage | Garrison activated, responded to threat 3055 | -8/Storage | Used back door to open Recycling access 3060 | -8/Storage | Entered Recycling 3061 | -8/Recycling | Met a Zionite searching for Scraptown 3242 | -8/Recycling | Discovered new exit (range 13) 3505 | -8/Recycling | Scanned before Scraplab entrance 3530 | -8/Recycling | Entered Scraplab 3551 | -8/Recycling | Discovered new exit (range 3) 3559 | -8/Recycling | Entered Scraptown 4054 | -8/Scraptown | Discovered new exit (range 11) 4219 | -8/Scraptown | Visited Cave Peace 4282 | -8/Scraptown | Visited Spacefarers 4391 | -8/Scraptown | Visited Red Mages 4447 | -8/Scraptown | Visited IN-MT5's Study 4517 | -8/Scraptown | Visited Symbiants 4853 | -8/Scraptown | Visited UFD Registry 4855 | -8/Scraptown | Registered with UFD as "Smoothunit" 4892 | -8/Scraptown | Visited Junk Cannon Lab 4979 | -8/Scraptown | Visited Scrapoid Research Area 5021 | -8/Scraptown | Visited Junk Repository 5080 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5091 | -8/Scraptown | Found DCF Scrap (29 items) 5217 | -8/Scraptown | Met Optimus 5217 | -8/Scraptown | Accepted into 0bPrime 5294 | -8/Scraptown | Visited Analyses Database 5336 | -8/Scraptown | Civil war broke out across Scraptown 5403 | -8/Scraptown | Build established: Mutant 5411 | -8/Scraptown | Lost 5 allies 5464 | -8/Scraptown | Optimus destroyed in the chaos of civil war 5474 | -8/Scraptown | Lost 4 allies 5486 | -8/Scraptown | Visited Derelict Rescue Squad 5519 | -8/Scraptown | Core integrity fell below 50% 5558 | -8/Scraptown | Destroyed 9 combat bots 5580 | -8/Scraptown | Core integrity fell below 20% 5637 | -8/Scraptown | Destroyed by 7A-GEZ(j) with Overtuned Pulse Rifle Last Messages --------------- 05612_ Arm. Treads destroyed. 05613_ R6-33Y(j) heat damages Lgt. Deuterium Engine. 05615_ WW-SD2(g) destroyed. 05619_ Adv. Targeting Computer destroyed. 05621_ Acquired Ovr. Treads. 05623_ 0E-693(j) suffers critical hit (Burn). 05623_ SP-J02(x) destroyed. 05625_ Ovr. Pulse Rifle suddenly begins malfunctioning. 05625_ Mak. Microdissipator Network melted. 05625_ 0E-693(j) destroyed. 05628_ System corrupted: IFF burst signal emitted. 05629_ Acquired Mak. Microdissipator Network. Note that some effects don't stack, e.g. attaching both Mak. Microdissipator Network and Mak. Microdissipator Network does not combine the two effects (all such effects are marked ). 05632_ Arm. Treads destroyed. 05634_ Lgt. Deuterium Engine destroyed. 05636_ AR-4TN(j) cannibalizes Unknown Leg to repair Unknown Leg. 05636_ Ovr. Pulse Rifle destroyed. 05636_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????%=???????????????????? | | ????????????????????????????=%???????????????????? | | ????????????????????????????=!???????????????????? | | ???????????????????????????#!%???????????????????? | | ???????????????????????????#%!???####?##?????????? | | ???????????????????????????%[*#?"""""""??????????? | | ???????????????????????????#!!#" &&" "#?????????? | | ???????????????????????????#!=#" "#?????????? | | ???????????????????????????#[=#"" "#?????????? | | ???????????????????????????#==#" "#?????????? | | ???????????????????????????#!=#"" ""#?????????? | | ???????????????????????????#=!#" "#?????????? | | ?????????????????? ""??????#%[#* ""#?????????? | | ??????????????????? ??????#[!#![ #?????????? | | ???????????????????? ?????#=%[=!= #?????????? | | ????????????????????? ?????#!!==*! #?????????? | | ?????????????????????# ????!!j%%*#######?????????? | | ???????????????####### ####;jj#[=##??????????????? | | ???????""" """ """""" %" "!%!=[="#??????????????? | | ????? %= !%! * !* ![==% #??????????????? | | ???? !%= =%= !!*%[*"#???####???????? | | ??? =!% =! ! !! [[!!="#??!% |#???????? | | ??? !=/ !%*[![@%[!!!=%[##%!!!!#???????? | | ???? ! [ !=%*!=![%=! = [#???????? | | ????"""""""""""""""" " ""=%==%!! ##% ####???????? | | ??????"""""?????"""""""""" =!*!*%=#?? /!????????? | | ??###### ######?###;#####"=![==! #??? [#???????? | | "?# ##??## #??#" %[[%!"#########??????? | | ""# X"#????# #?#" =!%! ## """"#??????? | | ""# "" "" ##?????# ##" %! "## """"#??????? | | ""# "" "" X"#??????#"#""p=! = ## " "#??????? | | ""# " " ######### !""[!!%= ## ""#??????? | | "" "" =%=%[ ![=%!! "#??????? | | "" "" [=!! ! ##! X"#??????? | | ""# " " ######### #""= %*["## " "#??????? | | ""# "" "" ""#??????###""!!!%=*## """"#??????? | | ""# "" "" ##????????#""*%!%%!#########??????? | | ""# X"#????????#""!! !!"#??????????????? | | ""# ##????????#""![/== #########??????? | | ""###### ################"" ==%"## =] #??????? | | """""""""""""""""""""""""""" [%*"##! =%=!#??????? | | """"""""" """"""""""""""""" !*=!!=%=#??????? | | !%! "##*%[!###??????? | | =! [* "##!=*/###??????? | | [=%! ##*![/=*#??????? | | =% [ ##!![%*!#??????? | | #=]!*]=#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Hvy. Laser | -8/Storage | Hacked Hyp. Gauss Rifle | -8/Storage | Hacked Blade Saw | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Datajack | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Civilization 2243 Link The Feds Resistances Are Futile You May Approach The Wall Challenges ------------ None Game ------ Seed ModifiedKineticWheel Manual? 0 Play Time 01:13:35 Cumulative 26.2 hours Start 2026.10.02 @ 13:58:29 End 2026.10.02 @ 15:21:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3e330c7-f686-46f2-9029-286bb92d9491