Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 18:33:46 Player: SoftwareLlama Result: Destroyed by G-50 Soldier with Backup Laser III Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2860) 2860 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1536) 1536 TOTAL SCORE: 7951 Bonus ------- High Alert Combat Kills 435 Follower Combat Kills 101 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 134/300 Energy 80/100 System Corruption 12% Temperature Cool (36) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Improved Light Armor Plating Shock Absorption System Improved Shield Generator Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Medium Armor Plating Improved Shield Generator Relay Coupler [NC] Relay Coupler [Hunter] > --- WEAPON ----------- Improved EM Pulse Cannon Remote Datajack > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Improved Heat Sink Core Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Shock Absorption System Improved Shield Generator Improved Shield Generator Heavy Assault Rifle Enhanced Autogun Gauss Rifle Rocket Launcher Remote Datajack [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Drone Bay Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Hunter] Protection Core Shielding Weapon Enhanced Autogun Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Slots Evolved 6 | . . . . . 4 . . 2 Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . . . 2 . . 2 Weapon . | . . . . . . . . . Parts Attached 133 | 10 14 1 . 1 4 30 40 33 Power 19 | 1 1 . . . . 7 6 4 Engine 14 | 1 1 . . . . 6 3 3 Core 5 | . . . . . . 1 3 1 Reactor . | . . . . . . . . . Propulsion 36 | 6 4 . . . 2 6 10 8 Treads 3 | . . . . . . . 2 1 Leg 10 | 3 . . . . . . 6 1 Wheel 20 | 3 4 . . . 2 3 2 6 Hover 1 | . . . . . . 1 . . Flight 2 | . . . . . . 2 . . Utility 41 | 1 7 . . . 2 7 13 11 Device 16 | 1 . . . . 1 3 8 3 Storage 7 | . 6 . . . . . 1 . Processor 5 | . 1 . . . . 3 . 1 Hackware 2 | . . . . . . . 2 . Protection 11 | . . . . . 1 1 2 7 Artifact . | . . . . . . . . . Weapon 37 | 2 2 1 . 1 . 10 11 10 Energy Gun 4 | . . 1 . . . 2 . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 15 | 2 2 . . . . 4 2 5 Ballistic Cannon . | . . . . . . . . . Launcher 11 | . . . . 1 . 4 4 2 Special Weapon 5 | . . . . . . . 4 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 3 . 1 Corrupted Parts 2 | . . . . . . 1 1 . System Corruption 15 | . . . . . . 5 10 . Parts Lost 41 | . 1 . . . . 5 11 24 Power 13 | . 1 . . . . 3 3 6 Propulsion 7 | . . . . . . . 2 5 Utility 12 | . . . . . . 2 2 8 Weapon 9 | . . . . . . . 4 5 Highest Loss Streak 20 | . 1 . . . . 2 4 20 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 96 97 100 100 90 95 94 90 Engine 12 | . 11 14 14 14 9 12 15 2 Core 2 | . . . . . . 2 2 11 Leg 4 | . 3 . . . . . 12 12 Wheel 20 | . 24 28 28 28 27 26 12 3 Device 5 | . 3 . . . 9 4 9 9 Storage 9 | . 13 14 14 14 9 9 9 7 Processor 13 | . 10 14 14 14 9 17 11 5 Hackware 1 | . . . . . . . . 14 Protection 3 | . . . . . 9 4 3 5 Energy Gun 1 | . . 6 14 12 . . . . Ballistic Gun 12 | . 28 19 14 14 9 14 8 5 Launcher 3 | . . . . 1 9 3 6 . Naked Turns . | . . . . . . . . . Heaviest Build 57 | 6 26 28 28 29 31 46 57 54 Greatest Support 48 | 20 24 24 24 24 36 42 42 48 Greatest Overweight (x) 16 | . 1 1 1 1 . 1 3 16 Average Overweight (x) . | . . 1 1 1 . . 1 2 Largest Inventory Capacity 25 | 5 25 15 15 15 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 14 15 15 15 Average Carried 13 | 2 10 14 14 14 11 13 13 13 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 Final Carried 15 | 4 15 14 15 15 11 13 14 6 Class Distribution -------------------- 80% | Mutant 15% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Matter Collected 2559 | 308 161 . . 41 . 763 983 303 Remotely . | . . . . . . . . . Salvage Created 2408 | 39 99 . . 82 . 899 890 399 Parts 129 | 3 10 . . 3 . 43 50 20 Haulers Intercepted 2 | . . . . . . 2 . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Combat Hostiles Destroyed 58 | 1 6 . . 2 . 16 27 6 Melee 2 | . . . . . . . 2 . Guns 24 | 1 6 . . 1 . 8 4 4 Cannons 2 | . . . . . . . . 2 AOE 29 | . . . . 1 . 7 21 . Classes Destroyed 12 | 1 1 . . 1 . 6 . 3 Worker 3 | . . . . . . 3 . . Builder 1 | . . . . . . 1 . . Hauler 2 | . . . . . . 2 . . Recycler 1 | . . . . . . . . 1 Watcher 2 | . . . . . . 2 . . Swarmer 18 | . 6 . . . . . 12 . Grunt 28 | 1 . . . 1 . 13 10 3 Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . . . . . 1 Sentry 3 | . . . . . . 2 1 . Hunter 5 | . . . . . . 1 4 . Programmer 2 | . . . . . . . . 2 Best Kill Streak 7 | 1 3 . . 2 . 4 7 3 Combat Bots Only 7 | 1 3 . . 2 . 4 7 2 Max Kills in Single Turn 3 | 1 1 . . 1 . 3 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 1 . 2 3 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Hostile Shots Fired 454 | 6 31 . . 2 . 73 84 258 Missed 96 | 1 6 . . 1 . 13 24 51 Damage Taken 5640 | 55 240 . . 23 . 1075 1179 3068 Core 1128 | . 96 . . 4 . 226 102 700 Absorbed by Shields 459 | . . . . . . . 57 402 Redirected to Shielding 31 | . . . . . . 31 . . Core Remaining (%) 66 | 100 . . . 60 . . 40 . Volleys Fired 204 | 4 13 . . 3 . 59 58 67 Largest 2 | 2 2 . . 2 . 2 2 2 Hottest 92 | 40 40 . . 53 . 65 61 92 Shots Fired 286 | 8 26 . . 6 . 87 77 82 Gun 186 | 8 26 . . 3 . 70 38 41 Cannon 30 | . . . . . . . . 30 Launcher 50 | . . . . 3 . 17 30 . Special 20 | . . . . . . . 9 11 Kinetic 166 | 8 26 . . 3 . 63 38 28 Thermal 13 | . . . . . . . . 13 Explosive 23 | . . . . 3 . 10 10 . Electromagnetic 64 | . . . . . . 14 20 30 Robot Hit Streak 29 | 4 4 . . 1 . 19 11 29 Robot Miss Streak 4 | 1 3 . . . . 3 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 . . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 193 | 5 14 . . 1 . 68 35 70 Core Hits 123 | 3 7 . . 3 . 48 43 19 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 Corrupt 1 | . . . . . . . . 1 Melee Attacks 6 | . . . . . . . 6 . Impact . | . . . . . . . . . Slashing 6 | . . . . . . . 6 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5237 | 37 135 . . 90 . 2365 1546 1064 Guns 1870 | 37 133 . . 14 . 814 240 632 Cannons 340 | . . . . . . . . 340 Explosions 2758 | . . . . 61 . 1483 1122 92 Melee 184 | . . . . . . . 184 . Ramming 85 | . 2 . . 15 . 68 . . Kinetic 1532 | 37 133 . . 14 . 724 240 384 Thermal 506 | . . . . . . 94 72 340 Explosive 1363 | . . . . 61 . 974 328 . Electromagnetic 1567 | . . . . . . 505 722 340 Impact . | . . . . . . . . . Slashing 184 | . . . . . . . 184 . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . . . . 9 22 12 Average Corruption 9 | . . . . . . 3 19 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 219 | . . . . . . 82 124 13 Message Errors 44 | . . . . . . 20 22 2 Matter Fused 50 | . . . . . . 19 30 1 Heat Flow Errors 27 | . . . . . . 8 18 1 Energy Discharges 39 | . . . . . . 10 23 6 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 3 | . . . . . . . 3 . Data Loss (minor) 24 | . . . . . . 12 12 . Data Loss (major) 11 | . . . . . . 4 6 1 Misfires 8 | . . . . . . 6 2 . Alerts 3 | . . . . . . 2 1 . Misdirections 4 | . . . . . . . 4 . Weapon Failures 5 | . . . . . . 1 3 1 Overload Shots . | . . . . . . . . . Overflow Damage 142 | . . . . . . 50 54 38 Projectiles . | . . . . . . . . . Explosions 97 | . . . . . . 43 16 38 Melee 45 | . . . . . . 7 38 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 440 | . 1 . . 14 . 156 269 . Shots 17 | . . . . 1 . 5 11 . Rammed 13 | . 1 . . 1 . 11 . . Targets Rammed 13 | . 1 . . 1 . 11 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 278 | 12 . . . 3 . 234 267 278 Average Temperature 80 | 7 . . . 3 . 60 85 97 Received Heat Transfer 1885 | 30 . . . 6 . 450 190 1209 Effects 6 | . . . . . . 1 3 2 Energy Bleed 1 | . . . . . . 1 . . Interference 5 | . . . . . . . 3 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 5 | . . . . . . 2 2 1 Impact Corruptions 1 | . . . . . . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 724 | . . . . . . 100 100 524 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . . . . . 1 6 1 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Peak Influence 1618 | 20 158 . . 82 31 452 1618 903 Initial 849 | . 13 . . . 31 13 293 849 Average 379 | 2 68 . . 8 31 107 888 739 Maximum Alert Level 5 | . . . . . . 2 5 3 Low Security (%) 49 | 100 100 100 . 100 100 73 . . Level 1 15 | . . . . . . 24 13 . Level 2 10 | . . . . . . 1 26 19 Level 3 16 | . . . . . . . 28 80 Level 4 7 | . . . . . . . 27 . Level 5 1 | . . . . . . . 4 . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . . . . 4 . 5 Investigation 1 | . . . . . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 3 | . . . . . . 3 . . Assault 2 | . . . . . . . . 2 Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Distress Signals 2 | . . . . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | 1 9 . . 3 . 24 28 17 Peak Tracking Total 7 | 1 3 . . 3 . 5 5 7 Tactical Retreats 3 | . . . . . . 2 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Traps Triggered 13 | . 1 . . . . 2 10 . Indirectly 1 | . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . 1 . Traps Extracted . | . . . . . . . . . Installed 2 | . . . . . . . 2 . Triggered 1 | . . . . . . . 1 . Most Traps Carried 2 | . . . . . . . 2 . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Machines Disabled 13 | . . . . 1 . 4 8 . Max in Single Turn 3 | . . . . 1 . 1 3 . Garrison Relay 3 | . . . . . . . 3 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Machines Accessed 17 | . 3 . 4 . . 6 2 2 Terminals 10 | . 2 . . . . 5 2 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 73 | . 7 . 49 . . 8 5 4 Successful 63 | . 4 . 49 . . 7 2 1 Failed 10 | . 3 . . . . 1 3 3 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 3 | . . . 3 . . . . . Terminals 19 | . 6 . . . . 7 5 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 60 | . 3 . 49 . . 6 2 . Record 52 | . 3 . 49 . . . . . Part Schematic 1 | . . . . . . 1 . . Open Door 5 | . . . . . . 4 1 . Locate Traps 1 | . . . . . . 1 . . Patrol Navigation 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 Scan Component 1 | . . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 . . . . 1 2 2 Full Trace Events 2 | . . . . . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked 8 | . . . . . . . 1 7 Non-combat 3 | . . . . . . . . 3 Combat 5 | . . . . . . . 1 4 Robot Hacks Applied 10 | . . . . . . . 1 9 parse_system 5 | . . . . . . . 1 4 generate_anomaly 1 | . . . . . . . . 1 deconstruct_machine 1 | . . . . . . . . 1 map_walls 1 | . . . . . . . . 1 deconstruct_bot 2 | . . . . . . . . 2 Relay Couplers Released 13 | . . . . . . . 13 . Machine Destruction 13 | . . . . . . . 13 . Attached 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Total Allies 5 | . . . . . . . 5 . Largest Group 4 | . . . . . . . 4 . Highest-Rated Group 66 | . . . . . . . 66 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders 3 | . . . . . . 1 2 . EXPLORE 3 | . . . . . . 1 2 . Ally Attacks 33 | . . . . . . . 33 . Total Damage 348 | . . . . . . . 348 . Kills 3 | . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches 11 | . . . . . . 9 2 . Drone Recoveries 5 | . . . . . . 4 1 . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Turns Passed 9513 | 111 434 292 405 519 15 4237 2523 977 Spaces Moved 3880 | 78 318 267 380 340 12 1040 1221 224 Core 37 | 21 . . . . . . . 16 Treads 15 | . . . . . . . 4 11 Legs 648 | 54 37 . . . . . 405 152 Wheels 3180 | 3 281 267 380 340 12 1040 812 45 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 105 105 105 90 90 105 108 Average Speed 120 | 99 100 105 105 105 90 99 135 234 Slowest Speed 850 | 120 120 105 105 105 90 105 320 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Time Travels 1 | . . . . . 1 . . . Exploration Rate (%) 44 | 7 36 65 72 74 2 61 78 5 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 4 | . . 3 . 1 . . . . Spaces Dug 10 | . . . . 10 . . . . Terrain Destroyed 155 | . . . . 24 . 65 63 3 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 155 | . . . . 24 . 65 63 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Total 8514 | 103 414 284 387 498 15 4187 2025 601 Wait 3976 | . 19 . 3 148 . 2980 574 252 Move 3872 | 77 317 266 379 339 11 1039 1220 224 Hop . | . . . . . . . . . Pick Up 156 | 11 31 8 3 3 . 37 47 16 Fast Attach . | . . . . . . . . . Attach 66 | 6 3 1 . . 3 11 25 17 Detach 4 | . 1 . . . . 1 1 1 Swap 71 | 4 11 . . 1 1 19 19 16 Drop 99 | 1 18 9 2 3 . 28 30 8 Fire 204 | 4 13 . . 3 . 59 58 67 Melee 6 | . . . . . . . 6 . Ram 13 | . 1 . . 1 . 11 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 32 | . . . . . . . 32 . Rewire 11 | . . . . . . . 11 . Trap 2 | . . . . . . . 2 . Miscellaneous 2 | . . . . . . 2 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 112 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 15) 546 | -10/Materials | Entered Mines 580 | -10/Mines | Learned Materials machine intel 689 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 692 | -10/Mines | Found Prototype Device 832 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 833 | -10/Mines | Discovered new exit (range 5) 838 | -10/Mines | Entered Exiles 857 | -10/Exiles | Discovered new exit (range 15) 870 | -10/Exiles | Met 8R-AWN 889 | -10/Exiles | Met EX-HEX 931 | -10/Exiles | Met EX-DEC 974 | -10/Exiles | Met EX-BIN 990 | -10/Exiles | Aligned with FarCom system 991 | -10/Exiles | Given EX-Vault access code 1055 | -10/Exiles | Opened EX-Vault 1061 | -10/Exiles | Found Prototype Device 1084 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1148 | -10/Exiles | Learned location of Zion (-7) 1233 | -10/Exiles | Discovered new exit (range 11) 1243 | -10/Exiles | Left Exiles lab with Chronowheel 1243 | -10/Exiles | Entered Mines 1670 | -9/Mines | Learned 4 Materials zone layouts 1713 | -9/Mines | Found the Drone Emporium 1752 | -9/Mines | Discovered new exit (range 8) 1762 | -9/Mines | Entered Materials 1762 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1762 | -8/Materials | Identified Exp. Sensor Array 1763 | -8/Materials | Identified exit to Factory 1763 | -8/Materials | Identified exit to Storage 1763 | -8/Materials | Identified Chronowheel 1763 | -8/Materials | Activated Chronowheel 1763 | -8/Materials | Spacetime reconverged on an earlier point 1764 | -8/Materials | Loaded intel: 46 machine locations 1777 | -8/Materials | Entered Storage 2072 | -8/Storage | Build established: Skirmisher 2463 | -8/Storage | Build established: Mutant 3562 | -8/Storage | Lost 4 allies 5101 | -8/Storage | Garrison activated, responded to threat 5114 | -8/Storage | Discovered exit to Factory (range 5) 6013 | -8/Storage | Identified exit to Garrison 6014 | -8/Storage | Entered Garrison 6248 | -8/Garrison | Triggered checkpoint 6295 | -8/Garrison | System corruption reached 10% 6345 | -8/Garrison | Garrison Relay disabled 6502 | -8/Garrison | Triggered checkpoint 6543 | -8/Garrison | Triggered checkpoint 6544 | -8/Garrison | Core integrity fell below 50% 6579 | -8/Garrison | Destroyed 7 combat bots 6708 | -8/Garrison | Discovered exit to Factory (range 13) 6759 | -8/Garrison | Lost 4 parts (1p1n1u1w) 6951 | -8/Garrison | Discovered exit to Factory (range 12) 7106 | -8/Garrison | Triggered checkpoint 7253 | -8/Garrison | Garrison Relay disabled 7308 | -8/Garrison | Triggered checkpoint 7479 | -8/Garrison | Rescued a captive Derelict 7480 | -8/Garrison | Rescued a captive Derelict 7559 | -8/Garrison | Lost 4 allies 8022 | -8/Garrison | Build established: Scavenger-Mutant 8076 | -8/Garrison | Discovered exit to Factory (range 15) 8278 | -8/Garrison | Triggered checkpoint 8338 | -8/Garrison | Garrison Relay disabled 8422 | -8/Garrison | Installed Relay Interface Framework 8537 | -8/Garrison | Entered Factory 8537 | -7/Factory | Evolved 2 slots: Utility x2 9337 | -7/Factory | First assault squad dispatched 9498 | -7/Factory | System corruption reached 10% 9501 | -7/Factory | Core integrity fell below 50% 9509 | -7/Factory | Core integrity fell below 20% 9514 | -7/Factory | Destroyed by G-50 Soldier with Backup Laser III Last Messages --------------- 09494_ Cld. Pulse Rifle destroyed. 09496_ Imp. Medium Armor Plating destroyed. 09497_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 09497_ M-28 Smith repairs G-47 Trooper. 09497_ Cld. Ion Engine destroyed. 09497_ Critical hit (Smash). 09497_ Imp. Medium Armor Plating destroyed. 09497_ System corrupted by crushing effect (+3). 09498_ Enh. Autogun destroyed. 09500_ M-28 Smith repairs G-50 Soldier. 09501_ Imp. Shield Generator destroyed. 09503_ Relay Coupler [Hunter] destroyed. 09503_ System corrupted by crushing effect (+2). 09504_ M-28 Smith repairs G-50 Soldier. 09506_ Cld. Ion Engine destroyed. 09510_ Critical hit (Burn: +37). 09513_ Acquired Rocket Launcher. 09513_ M-28 Smith repairs B-48 Gladiator. 09514_ Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ???????????????????# *+% |=# #????? | | ???????????????????############+#+###########????? | | ?????????????????????????# #??????????? | | ?????????????????????????# % """" #??????????? | | ?????????????????????????# %%%% """" #??????????? | | ?????????????????????????# %%%%%"""" #??????????? | | ?????????????????????????# %%%% """" #??????????? | | ?????????????????????????# %%%% """" #??????????? | | ?????????????????????????# %%%% """" #??????????? | | ?????????????????????????# %%%% """" #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????##+###########??????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ????????????????########### #####????????????????? | | ????????????????# # #????????????????? | | ????????????????# # #????????????????? | | ????????????????# # ##???????????????? | | ????????????????# %+% #???????????????? | | ????????????????# g %# #???????????????? | | ????????????????# iggg# #???????????????? | | ????????????????# g m% # #???????????????? | | ????????????????# b@# #???????????????? | | ????????????????########### #???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????#### #??g????????????? | | ?????????????????????????????? #???b???????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? ??g????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? ? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 460 Matter Stores 380 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Resistance: EX 25 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 1 Matter Filtering 30 Relay Coupler Types 2 Relay Coupler Value 42 Item Schematics ----------------- Flexi-carbon Leg | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Let's See Who's Tougher Librarian Loot Pinata Oops Power Corrupts Release The Drones! Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed SpikedAntimissileCanceller Manual? 0 Play Time 02:10:08 Cumulative 4.4 hours Start 2024.04.01 @ 15:29:56 End 2024.04.01 @ 18:33:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7747321-9cab-491b-935f-5c21f45dc6d7