Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.25 @ 17:34:51 Player: DoubleWeapon CPC Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (264) 1320 Value Destroyed (10462) 10462 Prototype IDs (317) 6340 Alien Tech Used (14) 2800 Bonus (39257) 39257 TOTAL SCORE: 71279 Bonus ------- High Alert Combat Kills 148 Follower Combat Kills 3206 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -12097 Cogmind --------- Core Integrity 274/1850 Matter 290/300 Energy 1006/1025 System Corruption 90% Temperature Cool (4) Movement Walking (102) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Antimatter Reactor Antimatter Reactor Antimatter Reactor > --- PROPULSION (10) -- High-density Centrium Heavy Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (11) ----- Enhanced Optical Array Experimental Targeting Computer Experimental Target Analyzer Improved Armor Integrity Analyzer Advanced Particle Charger Experimental Weapon Cycler Experimental Core Shielding Layered Medium Armor Plating Centrium Linked Plating Medium Regenerative Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (9) ---- Antimatter Reactor Advanced Particle Charger Experimental Weapon Cycler Layered Medium Armor Plating Long-range Gatling Laser Neutron Cannon Neutron Cannon Neutron Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Vortex Chain Reactor > --- PROPULSION ------- Diametric Drive Diametric Drive Diametric Drive Diametric Drive Electron Diverter Improved Diametric Drive Impulse Thruster Array Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Experimental Cooling System Advanced Quantum Shading Machine Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Experimental Weapon Cycler Experimental Phase Shifter Zionite Shade Armor Experimental Powered Armor Experimental Powered Armor Experimental Shield Generator > --- WEAPON ----------- Compact HERF Cannon Hypervelocity Multirail > --- INVENTORY -------- Impulse Thruster Array Experimental Coolant Injector Improved Armor Integrity Analyzer Experimental Phase Shifter Zionite Weapon Casing Long-range Gatling Laser Zionite Alpha Cannon Mk. II [Rating: 245] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fusion Compressor Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Antigrav System Flight Unit Diametric Drive Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Artifact Core Physics Calibrator Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Gravity Flail Slashing Weapon Sigix Broadsword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . -1 . 2 . . Propulsion 8 | . . . . . 2 . . . . . 1 . . . . . . . . . 1 . . . . . . . 3 . 1 . . Utility 9 | . . . . . 2 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . 1 . . . . Weapon -1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . -1 . -1 . . Parts Attached 577 | 2 20 2 3 5 43 28 16 42 . 30 11 . . . 2 11 9 1 12 1 8 7 . 7 1 15 12 15 9 7 40 87 131 Power 40 | . 2 . . . 2 2 . 1 . 2 . . . . . 2 2 . . . . . . 1 . 1 1 . . . 5 7 12 Engine 10 | . 2 . . . 1 1 . 1 . 2 . . . . . 1 . . . . . . . . . . . . . . . 2 . Core 7 | . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . 2 . Reactor 23 | . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . . . . 5 3 12 Propulsion 109 | . 9 . . . 21 3 . 8 . 8 1 . . . . 1 1 . 2 . 4 . . 2 . 3 . 4 3 . 2 4 33 Treads 30 | . 2 . . . 17 . . 5 . 3 . . . . . . . . . . . . . . . . . . . . . . 3 Leg 27 | . 7 . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 16 Wheel 6 | . . . . . 1 3 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 9 Flight 36 | . . . . . 1 . . . . 4 1 . . . . 1 1 . 2 . 4 . . 1 . 3 . 4 3 . 2 4 5 Utility 254 | 2 5 . 2 3 9 10 8 14 . 11 7 . . . 1 7 3 1 6 . 3 4 . 4 1 7 5 10 6 5 21 58 41 Device 131 | 2 . . . 1 3 6 5 9 . 8 1 . . . 1 4 1 . 3 . 2 1 . 2 1 3 3 3 4 1 12 34 21 Storage 16 | . . . 1 . 1 . . 1 . . . . . . . 1 . . . . . . . 1 . . . 1 1 . 6 3 . Processor 34 | . . . . . 1 2 . 1 . 3 5 . . . . . 1 1 2 . 1 2 . . . 1 1 1 . 1 . 8 3 Hackware 10 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 3 1 Protection 60 | . 5 . 1 2 3 2 3 3 . . 1 . . . . 2 1 . 1 . . 1 . 1 . 3 1 2 . . 2 10 16 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Weapon 174 | . 4 2 1 2 11 13 8 19 . 9 3 . . . 1 1 3 . 4 1 1 3 . . . 4 6 1 . 2 12 18 45 Energy Gun 52 | . 2 . . . 5 7 6 10 . 5 . . . . . . 2 . 3 . . . . . . . . . . 1 . 1 10 Energy Cannon 28 | . . . . . 2 3 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . 2 18 Ballistic Gun 35 | . . . . . 2 1 . 3 . 1 2 . . . . . 1 . . . . . . . . . . . . . 1 7 17 Ballistic Cannon 11 | . 2 2 1 1 . 1 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . 1 2 1 . 4 . 1 . . . . . . . . . . 1 . . . . 2 1 . . . . . . Special Weapon 8 | . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . . 1 4 . Impact Weapon 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 10 4 . Slashing Weapon 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 2 . . . . . . Unidentified Prototypes 50 | . . . . 1 4 3 . . . . 1 . . . . 4 1 . 7 . . . . 5 . 2 3 2 1 2 4 6 4 Corrupted Parts 14 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 10 System Corruption 96 | . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . 2 82 Parts Lost 74 | . 4 . . . 6 . . 8 . 12 . . 2 . 3 . 1 1 . 1 . . . . . . . . 1 . . 3 32 Power 6 | . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 3 Propulsion 20 | . 1 . . . 1 . . 2 . 4 . . . . 1 . . . . . . . . . . . . . 1 . . . 10 Utility 37 | . 1 . . . 4 . . 5 . 3 . . 2 . 1 . 1 . . . . . . . . . . . . . . 3 17 Weapon 11 | . 1 . . . 1 . . 1 . 5 . . . . . . . 1 . . . . . . . . . . . . . . 2 Highest Loss Streak 11 | . 3 . . . 2 . . 7 . 6 . . 2 . 3 . 1 1 . 1 . . . . . . . . 1 . . 2 11 To Critical Strikes 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 99 93 96 92 89 82 83 76 88 80 86 81 66 65 74 95 99 96 98 91 89 94 92 94 89 83 79 84 90 86 87 84 Engine 6 | . 13 14 14 14 8 2 7 7 7 6 6 6 6 6 5 1 5 5 4 3 3 5 5 5 5 1 . . . . . 3 . Reactor 1 | . . . . . . . . . . . . . . . . 2 4 5 5 5 5 5 5 5 5 4 4 3 . . 7 4 7 Treads 8 | . 8 . . . 25 11 . 8 30 26 . . . . . . . . . . . . . . . . . . . . . . 1 Leg 6 | . 19 28 28 28 6 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 7 Wheel 2 | . . . . . 1 9 15 6 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . . 2 33 33 33 33 32 29 29 29 29 29 29 26 26 26 26 19 19 19 30 39 34 30 16 Device 12 | . . . . . 5 12 22 13 15 17 8 13 11 6 7 14 20 23 22 23 25 25 26 22 21 26 22 16 18 14 12 17 16 Storage 6 | . . . 10 14 9 7 7 14 15 14 6 6 6 6 6 10 8 5 5 5 5 5 5 5 5 4 4 4 4 4 4 3 . Processor 4 | . . . . . 3 9 3 . . 1 20 13 13 13 12 3 4 5 4 5 9 9 5 5 5 4 7 9 4 7 8 6 12 Protection 10 | . 26 28 16 13 10 7 3 7 7 2 3 6 4 . . 6 5 5 5 5 . . 5 7 10 9 9 4 8 8 8 10 11 Energy Gun 6 | . 22 . . . 5 14 21 13 . 8 . . . . . . 6 10 13 16 1 . . . . . . . . . . . 2 Ballistic Gun 1 | . . . . . 1 1 . 5 . 3 . 6 4 . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 3 | . 4 27 22 10 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 13 3 . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 130 | 13 19 19 28 29 63 123 128 130 70 81 82 27 27 20 20 32 39 37 39 44 45 45 35 47 47 61 54 55 56 56 73 101 106 Greatest Support 226 | 20 40 20 20 20 82 80 56 80 80 80 27 27 27 21 21 32 38 38 39 39 48 48 48 48 48 55 55 55 77 77 73 99 226 Greatest Overweight (x) 4 | . . . 1 1 2 2 2 4 . 2 3 . . . . . 2 . . 1 . . . . . 1 . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 29 | 8 5 5 10 10 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 19 19 29 19 9 Average Capacity 13 | 7 5 5 8 10 14 20 20 20 20 19 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 13 14 19 19 16 9 Most Carried 20 | 6 5 5 10 10 20 20 20 20 20 20 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 14 19 19 19 9 Average Carried 12 | 5 4 4 7 9 12 19 19 15 19 17 9 9 9 10 9 8 9 10 9 9 9 9 10 9 10 9 9 10 13 16 16 14 7 Final Capacity 20 | 5 5 5 10 10 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 19 19 19 9 9 Final Carried 20 | 5 5 5 10 10 20 20 20 16 20 10 9 9 10 10 7 10 10 10 10 10 10 10 10 10 10 10 10 14 14 14 18 9 9 Class Distribution -------------------- 29% | Mutant 17% | Scavenger-Mutant 12% | Scavenger-Sprinter 6% | Gunner 6% | Tank 6% | Alien-Sprinter 5% | Scavenger-Gunner 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Infiltrator-Ninja | -3/Research Alien-Ninja | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Sprinter | -2/Research Alien-Assassin | -2/Testing Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 10370 | 220 232 281 . 140 883 337 164 606 25 385 70 40 . . . 75 194 13 62 58 160 46 . . 53 382 272 387 370 130 576 1399 2810 Remotely 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . Salvage Created 14487 | 147 661 75 . 151 1576 1414 159 484 . 474 98 . . . . 120 68 . . 28 65 53 . . . . 319 449 292 130 541 2621 4562 Parts 702 | 19 28 6 . 9 77 62 9 23 . 10 7 . . . . 13 . . . 3 9 7 . . . . 24 26 17 8 2 57 286 Haulers Intercepted 9 | . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Recyclers Shooed 7 | . 2 1 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . . . 19 . 24 . . . . 2 . 12 1 . 3 . 5 . . . . . . . . . . . Prevented 9 | . . . . . . . . 3 . 5 . . . . 1 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 159 | . 13 . . 5 22 28 1 15 . 12 2 . . . . 1 . . . 2 6 5 . . . . . . . . . . 47 Melee 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 98 | . 11 . . . 5 21 1 9 . 7 1 . . . . . . . . 2 . . . . . . . . . . . . 41 Cannons 23 | . . . . 1 8 7 . . . 3 1 . . . . 1 . . . . . . . . . . . . . . . . 2 AOE 29 | . . . . 4 8 . . 5 . 1 . . . . . . . . . . 6 5 . . . . . . . . . . . Classes Destroyed 28 | 2 4 1 . . 8 1 2 3 . . 1 . . . . . . . . 1 . . . . . . 1 . . . . 4 . Worker 17 | . . . . . 2 4 . . . . . . . . . . . . . . 1 . . . . . . 5 2 1 . 2 . Builder 19 | . . 1 . . 5 2 . . . . . . . . . 1 . . . . 1 . . . . . 1 2 3 1 2 . . Tunneler 5 | 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Recycler 19 | 1 1 1 . . 5 3 . . . . . . . . . . . . . . . . . . . . 1 2 . . 2 3 . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Watcher 5 | . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Swarmer 18 | . 3 . . . . 4 . . . . . . . . . . . . . . 6 5 . . . . . . . . . . . Cutter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Grunt 54 | . 10 . . 5 12 16 . 5 . 5 1 . . . . . . . . . . . . . . . . . . . . . . Brawler 4 | . . . . . 1 . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Duelist 7 | . . . . . . . . 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . . . Sentry 12 | . . . . . 5 3 . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 4 | . . . . . 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Programmer 6 | . . . . . . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Grunt 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Z-Courier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fireman 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . Mutant 7 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 6 . Best Kill Streak 13 | 3 3 1 . 2 5 9 1 9 . 3 2 . . . . 1 . . . 2 4 5 . . . . 3 3 3 3 2 2 13 Combat Bots Only 13 | . 3 . . 2 3 9 1 9 . 3 1 . . . . 1 . . . 2 3 5 . . . . . . . . . . 13 Max Kills in Single Turn 4 | 2 1 1 . 2 2 2 1 2 . 1 1 . . . . 1 . . . 1 4 3 . . . . 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 2 . . 2 . 1 . . . . . . . . . . 3 3 . . . . . . . . . . . Melee 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A8 (-1/Access_0) A3 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) A2 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 19318 | . 783 . . 34 1811 833 402 1136 . 2228 32 . 96 . 375 . 125 78 12 76 82 117 51 . 16 216 62 481 374 29 34 497 9338 Core 2749 | . 70 . . . 128 63 41 90 . 223 6 . . . 214 . . . . 25 22 32 21 . 16 24 . 248 272 . . 45 1209 Absorbed by Shields 991 | . . . . . . . 80 . . . . . . . . . . . . . . . . . . . . . . . 13 175 723 Reduced by Siege Mode 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Redirected to Shielding 457 | . 15 . . . . . . . . . . . . . . . . . . . . . . . . 47 62 18 . . 30 117 168 Regen/Repaired (Parts) 1603 | . 106 . . . 193 . . . . . . . . . . . . . 23 . . . . . . . . 152 48 15 . . 1066 Core Remaining (%) 70 | 100 . . . 72 76 . . . . 40 . . . . 74 . . . . 97 . . . . 92 . . 63 . 75 . . 14 Volleys Fired 719 | 6 69 3 . 12 159 55 13 36 . 48 . . . . . 5 2 . . 2 10 3 . . . 2 1 . . . . 50 243 Largest 3 | 2 2 2 . 1 2 3 3 3 . 3 . . . . . 1 2 . . 3 1 1 . . . 1 1 . . . . 1 2 Hottest 260 | 90 100 70 . 35 131 235 225 225 . 230 . . . . . 20 120 . . 120 46 46 . . . 260 260 . . . . 90 230 Shots Fired 1126 | 12 136 6 . 12 215 156 41 61 . 86 3 . . . . 5 13 . . 6 10 3 . . . 2 1 . . . . 50 308 Gun 803 | 12 118 . . . 109 118 39 50 . 57 1 . . . . . 13 . . 6 . . . . . . . . . . . 22 258 Cannon 235 | . 18 6 . 6 83 37 2 1 . 25 2 . . . . . . . . . . . . . . . . . . . . 5 50 Launcher 57 | . . . . 6 23 1 . 10 . 4 . . . . . . . . . . 8 2 . . . 2 1 . . . . . . Special 31 | . . . . . . . . . . . . . . . . 5 . . . . 2 1 . . . . . . . . . 23 . Kinetic 288 | . 18 6 . 6 52 18 2 20 . 14 3 . . . . . 9 . . . . . . . . . . . . . . 19 121 Thermal 746 | 12 118 . . . 138 137 39 31 . 68 . . . . . 5 4 . . 6 . . . . . 2 1 . . . . 23 162 Explosive 57 | . . . . 6 23 1 . 10 . 4 . . . . . . . . . . 10 3 . . . . . . . . . . . Electromagnetic 25 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 20 Phasic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 Robot Hit Streak 45 | 7 14 4 . 4 20 23 12 10 . 12 4 . . . . 1 10 . . 2 6 . . . . . . . . . . 17 45 Robot Miss Streak 8 | 2 5 1 . 1 3 6 4 8 . 7 . . . . . 3 2 . . 1 . . . . . . . . . . . 2 5 Penetration Max 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Secondary Targets 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Autonomous 16 | . . . . . . 2 2 . . . 3 . . . . . 9 . . . . . . . . . . . . . . . . Shots Hit Robots 935 | 7 93 4 . 5 152 115 36 53 . 69 3 . . . . 1 10 . . 2 4 . . . 1 . 8 12 13 5 7 70 265 Core Hits 774 | 6 36 1 . 7 76 144 41 74 . 78 3 . . . . 2 3 . . 2 19 6 . . 1 . 5 9 5 1 . 28 227 Critical Kills 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 38 Critical Parts Destroyed 63 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 24 37 Critical Strikes 162 | . 4 . . . 5 1 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 40 108 Burn 8 | . 4 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 132 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 26 105 Blast 3 | . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Smash 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Melee Attacks 171 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 23 23 14 10 16 83 . Impact 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 83 . Slashing 71 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 23 23 14 10 . . . Piercing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Sneak Attacks 81 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 10 12 3 7 41 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38497 | 94 1274 73 . 269 4189 3010 1019 2259 . 2068 176 . 96 . . 35 293 . . 28 1521 495 . . 1 . 1676 2055 2118 714 889 6088 8057 Guns 15509 | 94 985 . . . 1393 2279 869 878 . 1109 27 . . . . . 293 . . 28 . . . . . . . . . . . 303 7251 Cannons 4085 | . 244 73 . 76 1226 724 150 . . 572 149 . . . . . . . . . . . . . . . . . . . . 65 806 Explosions 5492 | . . . . 162 1562 . . 1381 . 371 . . . . . . . . . . 1521 495 . . . . . . . . . . . Melee 12932 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1676 2055 2118 714 889 5479 . Ramming 203 | . 45 . . 31 8 7 . . . 16 . . 96 . . . . . . . . . . . . . . . . . . . . Kinetic 4212 | . 244 73 . 76 664 487 150 359 . 186 176 . . . . . 207 . . . . . . . . . . . . . . 303 1287 Thermal 15361 | 94 985 . . . 2011 2516 869 519 . 1495 . . . . . 35 86 . . 28 . . . . . . . . . . . 241 6482 Explosive 5419 | . . . . 162 1489 . . 1381 . 371 . . . . . . . . . . 1521 495 . . . . . . . . . . . Electromagnetic 305 | . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . 288 Impact 6368 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 889 5479 . Slashing 6563 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1676 2055 2118 714 . . . Piercing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Phasic 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . Highest Corruption 90 | . . . . . 5 . . 1 1 22 . . 5 5 5 . . . . . . . . . . 1 1 . . . . 2 90 Average Corruption 24 | . . . . . 5 . . 1 1 12 . . 5 5 5 . . . . . . . . . . 1 1 . . . . 1 55 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Corruption Blocked 71 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . 61 . Effects 161 | . . . . . 26 . . 7 . 9 . . . . 1 . . . . . . . . . . . . . . . . . 118 Message Errors 38 | . . . . . 9 . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . 23 Matter Fused 22 | . . . . . 4 . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 15 Heat Flow Errors 19 | . . . . . 4 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 13 Energy Discharges 20 | . . . . . 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 14 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 8 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 6 Data Loss (major) 9 | . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 5 Misfires 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Alerts 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 Misdirections 9 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 8 Weapon Failures 20 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6027 | . 27 15 . . 73 117 . 17 . . . . . . . . . . . . 74 38 . . . . 530 250 356 394 577 3559 . Projectiles 320 | . 27 15 . . 9 117 . . . . . . . . . . . . . . . . . . . . . . . . . 152 . Explosions 193 | . . . . . 64 . . 17 . . . . . . . . . . . . 74 38 . . . . . . . . . . . Melee 5514 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 530 250 356 394 577 3407 . Knockbacks 46 | . 7 1 . 2 5 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 27 . Impact 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 25 . Kinetic 17 | . 7 1 . 2 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 577 | . . . . . 98 . . 244 . 139 . . 96 . . . . . . . . . . . . . . . . . . . . Shots 11 | . . . . . 3 . . 5 . 3 . . . . . . . . . . . . . . . . . . . . . . . Rammed 13 | . 9 . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 29 | . 16 . . 6 4 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Kicked 15 | . 7 . . 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 323 | 90 311 36 . . 249 308 262 272 . 323 . . . . 184 . . . . 21 . 2 . . 11 200 160 52 86 138 184 197 212 Average Temperature 69 | 47 110 16 . . 53 82 78 76 . 99 . . . . 184 . . . . 12 . 2 . . 5 84 87 16 30 40 50 45 74 Received Heat Transfer 2907 | . 432 . . 18 576 255 39 223 . 667 9 . . . 30 . 27 45 . . . 21 . . 9 . 9 30 9 . . 18 490 Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Longest Duration 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Fried 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 36 8 Impact Corruptions 77 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 67 . Robots Melted 4 | . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 4 | . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 35 | 1 12 . . . 13 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Heat Transferred 18145 | 236 3005 . . . 4157 2688 730 425 . 1412 . . . . . 74 111 . . 74 . . . . . . . . . . . 628 4605 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1207 | 25 177 29 . 96 421 567 . . . . 233 . . . . 127 . . . . 1178 . . . . 418 376 371 391 358 308 1207 . Initial 219 | . 16 29 . . 37 138 . . . . 12 . . . . 2 . . . . 168 . . . . . 120 211 182 219 214 184 . Average 187 | 14 74 10 . 33 207 260 . . . . 122 . . . . 30 . . . . 684 . . . . 170 230 291 286 277 255 667 . Maximum Alert Level 4 | . . . . . 2 2 . . . . 1 . . . . . . . . . 4 . . . . 2 1 1 1 1 1 4 . Low Security (%) 55 | 100 100 100 . 100 40 42 . . . . 70 . . . . 100 . . . . 11 . . . . 48 41 10 9 . . 4 . Level 1 27 | . . . . . 56 33 . . . . 29 . . . . . . . . . 19 . . . . 48 58 89 90 100 100 4 . Level 2 5 | . . . . . 2 24 . . . . . . . . . . . . . . 23 . . . . 3 . . . . . 14 . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . 9 . Level 4 9 | . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . 66 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 4 . . . 9 8 . 1 . 1 3 . . . . 2 . . . . 3 . 1 . . 2 1 4 1 . 2 3 . Investigation 9 | . 3 . . . 2 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Extermination 8 | . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 1 . Reinforcement 21 | . 1 . . . 7 2 . . . . 2 . . . . 1 . . . . . . . . . 1 1 4 . . 1 1 . Assault 6 | . . . . . . 1 . 1 . 1 . . . . . . . . . . 1 . 1 . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded 4 | . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 33 | . . . . . 6 2 . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . . 1 20 . Communications Jammed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 2 1 . . . . Distress Signals 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 1 . . . . Times Spotted 372 | . 37 . . 5 35 34 1 22 . 26 13 . 4 . 9 3 14 7 2 7 18 6 9 . 4 14 8 12 4 4 4 23 47 Peak Tracking Total 15 | . 4 . . 2 6 9 1 5 . 9 6 . 4 . 7 3 7 5 2 6 7 5 15 . 4 4 5 5 4 3 7 6 11 Tactical Retreats 38 | . 4 . . 1 . 1 1 1 . 3 1 . . . 1 1 . 3 . 1 2 . 1 . . . 3 3 2 . 2 1 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 11 | . . . . . 1 . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . 2 . 2 . . . . 1 . . . 8 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 56 | . . . . 3 7 . . 2 . . 1 . . . 1 . 1 . . . 10 . . . . 2 3 5 . 2 . 9 10 Max in Single Turn 5 | . . . . 3 5 . . 1 . . . . . . 1 . . . . . 2 . . . . 1 1 1 . 1 . 2 1 Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 41 | . 8 . 2 1 4 3 . . . . 1 . 1 2 . . . 1 5 . 2 1 . . . . . 3 . 1 1 5 . Terminals 15 | . 5 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . 3 . . . 3 . Fabricators 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 5 | . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Recycling Units 4 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 95 | . 20 . 2 1 13 9 . . . . 1 . 1 9 . . . 3 14 . 3 1 . . . . . 4 . 1 2 11 . Successful 69 | . 13 . 2 1 10 3 . . . . 1 . 1 9 . . . 3 14 . 2 1 . . . . . 3 . 1 . 5 . Failed 26 | . 7 . . . 3 6 . . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 6 . Catastrophic 4 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 103 | . 12 . 1 . 2 9 . . . . 3 . . . . 8 . . 1 . 14 . . . . 11 8 8 8 3 5 10 . Terminals 40 | . 16 . . . 8 5 . . . . . . . . . . . . . . . . . . . . . 4 . . . 7 . Fabricators 7 | . . . . . . 4 . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Repair Stations 11 | . 2 . . . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 2 . Recycling Units 5 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 51 | . 6 . 2 1 7 1 . . . . . . 1 9 . . . 3 14 . . 1 . . . . . 3 . . . 3 . Record 18 | . . . 1 . . . . . . . . . . 2 . . . 3 12 . . . . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Open Door 9 | . . . . 1 . . . . . . . . 1 . . . . . 2 . . 1 . . . . . 3 . . . 1 . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Scan Component 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 5 . . . 1 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . Terminals 4 | . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Haulers 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 4 . . . 2 3 . . . . . . . . . . . . . . 2 . . . . . . 2 . 1 1 2 . Full Trace Events 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 1 . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 24 . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 70 | . 32 . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . 1 . 4 . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 106 | . 1 3 . . . 1 . 4 11 2 3 . . . 1 6 1 . . . 9 . . . 1 3 . . 2 . 3 55 . Largest Group 24 | . 1 3 3 3 . 1 . 3 11 10 3 . . . 1 4 5 . . . 7 1 1 . 1 3 . . 2 . 2 24 . Highest-Rated Group 2621 | . 10 40 40 40 . 30 . 75 355 315 210 . . . 96 272 321 . . . 374 71 71 . 58 325 . . 301 . 244 2621 . Highest-Rated Ally 269 | . 10 16 16 16 . 30 . 25 40 40 70 . . . 96 70 70 . . . 81 71 71 . 58 269 . . 269 . 122 269 . Zionite Dispatches 13 | . . . . . . . . . . . 1 . . . . 2 . . . . 3 . . . . 3 . . 2 . 2 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Light 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 26 | . . . . . . . 1 2 . 2 . . . . . . . . . . . . . . . 1 . . . . . 20 . STAY 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . ROAM 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . RETURN 4 | . . . . . . . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 506 | . . 2 . 16 . 1 . 17 . 73 48 . . . 6 10 55 . . . 26 5 . . 2 28 . . 5 . 3 209 . Total Damage 24079 | . . 23 . 139 . 35 . 423 . 1246 831 . . . 181 176 1228 . . . 899 101 . . 89 2856 . . 672 . 256 14924 . Kills 90 | . . . . 2 . . . 3 . 11 5 . . . 1 . 7 . . . 9 1 . . . 12 . . 2 . 1 36 . Allies Corrupted 29 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . 1 . 1 23 . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 2 . . 1 . 1 2 . 1 1 . . . 1 1 . 1 . . . . . . . . . . . . . Drone Launches 6 | . . . . . . 1 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 6 | . . . . . . . 1 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Items 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 2 2 1 . . 2 . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 22223 | 93 1673 1485 478 1280 2006 1329 1228 1320 1555 1573 274 122 133 22 89 243 421 247 290 108 331 152 73 51 106 482 288 621 280 110 278 1618 1864 Spaces Moved 24840 | 22 930 520 313 701 850 707 926 686 902 977 400 486 498 80 302 432 574 580 831 352 736 487 290 133 414 699 631 885 407 264 572 2951 4302 Core 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Treads 2489 | . 218 . . . 447 166 . 35 902 710 . . . . . . . . . . . . . . . . . . . . . . 11 Legs 2899 | 22 712 520 313 701 151 . . . . . . . . . . . . . . . . . . . . . . . . . . . 480 Wheels 2437 | . . . . . 252 541 926 651 . 67 . . . . . . . . . . . . . . . . . . . . . . . Hover 310 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310 Flight 16672 | . . . . . . . . . . 200 400 486 498 80 302 432 573 580 831 352 736 487 290 133 414 699 631 869 391 264 572 2951 3501 Fastest Speed 10 | 120 120 120 120 120 105 115 115 115 167 27 25 25 25 27 27 29 27 27 25 25 21 25 25 25 25 25 29 18 11 11 11 11 10 Average Speed 58 | 120 129 120 144 166 141 130 116 138 167 136 25 25 25 27 27 29 29 27 26 25 23 25 25 25 25 29 29 27 14 11 11 15 25 Slowest Speed 252 | 120 160 120 190 190 190 250 130 252 167 250 25 25 27 27 30 34 150 27 27 99 25 25 25 28 25 106 29 98 15 11 13 88 190 Overloaded Moves 267 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 93 | . . . . . . . . . . . 10 . . . 2 4 1 2 1 . 8 . 1 . 1 14 4 1 3 . 11 20 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . 1 1 Spacefolds 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 6 . . . . Exploration Rate (%) 57 | 3 94 88 68 95 44 15 96 85 89 90 13 65 44 69 47 11 69 75 94 61 20 69 57 57 65 27 67 64 20 35 13 51 91 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 12 | . 2 1 1 . 1 . 1 . 2 . . . . 1 . . . 1 1 1 . . . . . . . . . . . . . Known Exits Taken 17 | . . . . . 1 1 . . . 1 1 1 . . . 1 . 1 1 1 1 . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 16 | 1 1 1 1 1 . . 1 1 1 . . . 1 1 1 . 1 . . . . 1 1 1 . . . . . . . 1 . Scrap Searched 35 | . . 1 . 1 . . 4 3 2 4 . 5 3 . . . 3 3 . 1 . 3 . . 2 . . . . . . . . Spaces Dug 149 | . . . . 33 46 . . . . . . . . . . . . . . . 13 14 . . . 1 7 5 1 2 9 12 6 Terrain Destroyed 606 | . . . . 54 135 13 . 58 . 22 . . 1 . . . 2 . . . 151 45 . . . 3 8 5 1 2 9 69 28 Melee 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 5 1 2 9 11 . Projectile 41 | . . . . . 12 1 . . . 2 . . . . . . 2 . . . 2 1 . . . . . . . . . 3 18 AOE 519 | . . . . 54 123 12 . 58 . 20 . . . . . . . . . . 149 44 . . . 3 1 . . . . 55 . Terrain Rammed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Walls Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 31189 | 78 1260 1375 342 796 1438 998 1055 996 953 1152 565 485 506 79 305 530 822 667 905 367 876 514 288 150 414 959 685 1201 580 328 755 3920 4845 Wait 4079 | 43 201 848 13 62 332 138 80 145 46 32 97 . 4 . . 78 216 88 44 10 105 9 . . . 245 2 250 155 30 96 637 73 Move 24614 | 21 929 519 312 700 849 706 925 685 901 976 380 485 497 79 297 423 571 575 828 351 720 486 287 132 411 672 623 873 392 263 552 2913 4281 Hop 80 | . . . . . . . . . . . 9 . . . 2 4 1 2 1 . 7 . 1 . 1 12 3 1 1 . 8 17 10 Pick Up 162 | 2 7 . 5 3 19 10 4 2 2 6 4 . 2 . . 3 5 . 4 1 . 3 . 2 . 1 6 13 3 6 4 15 30 Fast Attach 304 | 1 10 2 3 3 24 17 3 13 . 8 5 . . . . 11 8 1 9 1 5 4 . 7 . 10 9 15 7 3 19 47 59 Attach 152 | 1 5 . . 2 7 3 8 13 . 15 5 . . . 2 . 1 . 3 . 1 3 . 1 . . 1 6 2 4 18 18 33 Detach 133 | 1 2 1 2 . . 5 7 7 3 5 7 . . . 1 2 1 1 3 . 1 3 . . . 2 . 6 . 4 21 31 17 Swap 140 | . 5 . . . 12 8 5 16 . 7 1 . . . . . . . . . 2 . . . 1 5 3 3 2 . 3 23 44 Drop 353 | 3 16 2 7 5 32 28 8 8 1 12 3 . 2 . 2 4 8 . 13 2 7 3 . 8 . 10 14 11 4 8 18 59 55 Fire 719 | 6 69 3 . 12 159 55 13 36 . 48 . . . . . 5 2 . . 2 10 3 . . . 2 1 . . . . 50 243 Melee 171 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 23 23 14 10 16 83 . Ram 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Kick 15 | . 7 . . 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . 9 . . . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 99 | . . . . . . . . . . . 54 . . . . . . . . . 18 . . . . . . . . . . 27 . Rewire 153 | . . . . 3 . 27 2 71 . 41 . . . . . . 9 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res x2 / *Upp / Ext / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / [*Zhi]) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 1) 94 | -11/Junkyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 5) 313 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 13) 720 | -10/Materials | Lost 3 parts (1n1u1w) 1100 | -10/Materials | Discovered new exit (range 16) 1377 | -10/Materials | Repaired Med. Armor Plating 1419 | -10/Materials | Discovered new exit (range 3) 1767 | -10/Materials | Entered Mines 1768 | -10/Mines | Assembled infested the area 2847 | -10/Mines | Learned location of 1 exit from Materials 2861 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2889 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3060 | -10/Mines | Learned location of Storage (-9) 3110 | -10/Mines | Discovered new exit (range 3) 3221 | -10/Mines | Discovered new exit (range 5) 3252 | -10/Mines | Entered Exiles 3252 | -10/Exiles | Accompanied by 3 allies 3281 | -10/Exiles | Met 8R-AWN 3300 | -10/Exiles | Met EX-HEX 3421 | -10/Exiles | Met EX-DEC 3452 | -10/Exiles | Learned location of Zion (-7) 3484 | -10/Exiles | Met EX-BIN 3511 | -10/Exiles | Aligned with FarCom system 3513 | -10/Exiles | Given EX-Vault access code 3562 | -10/Exiles | Opened EX-Vault 3576 | -10/Exiles | Found AWS/Autocannon 3579 | -10/Exiles | Found Modified TNC 3588 | -10/Exiles | Found AWS/Gauss 3625 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3708 | -10/Exiles | Discovered new exit (range 10) 3730 | -10/Exiles | Stole three prototypes: Modified TNC, AWS/Gauss, AWS/Autocannon 3730 | -10/Exiles | Entered Mines 3730 | -9/Mines | Accompanied by 3 allies 3740 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4008 | -9/Mines | Found the Drone Emporium 4019 | -9/Mines | Found Prototype Device 4019 | -9/Mines | Identified Thief Drone Bay 4330 | -9/Mines | Learned 2 Materials zone layouts 5002 | -9/Mines | Discovered new exit (range 3) 5010 | -9/Mines | Entered Materials 5010 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5011 | -8/Materials | Identified exit to Factory 6141 | -8/Materials | Build established: Scavenger-Mutant 6687 | -8/Materials | Build established: Mutant 6691 | -8/Materials | Repaired Arm. Treads 7016 | -8/Materials | Entered Factory 7016 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7018 | -7/Factory | FarCom data flow suspended 7410 | -7/Factory | Build established: Scavenger-Gunner 7616 | -7/Factory | Destroyed 9 combat bots 7897 | -7/Factory | Build established: Gunner 8216 | -7/Factory | First assault squad dispatched 8250 | -7/Factory | Discovered new exit (range 14) 8271 | -7/Factory | Identified exit to Lower Caves 8345 | -7/Factory | Entered Lower Caves 8345 | -7/Lower Caves | Accompanied by 1 ally 8431 | -7/Lower Caves | Encountered a Warlord checkpoint 9259 | -7/Lower Caves | Build established: Tank 9389 | -7/Lower Caves | Spotted B-75 Beast 9523 | -7/Lower Caves | Destroyed B-75 Beast 9557 | -7/Lower Caves | Discovered new exit (range 8) 9573 | -7/Lower Caves | Entered another Lower Caves area 9573 | -7/Lower Caves | Accompanied by 3 allies 9617 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9684 | -7/Lower Caves | Destroyed 9 combat bots 9692 | -7/Lower Caves | Lost 7 parts (2n4u1w) 9711 | -7/Lower Caves | Discovered new exit (range 11) 9847 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9939 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 10791 | -7/Lower Caves | Discovered new exit (range 8) 10893 | -7/Lower Caves | Entered Zion 10960 | -7/Zion | System corruption cleaned by Quarantine Array 10995 | -7/Zion | Discovered new exit (range 10) 11079 | -7/Zion | Found GAL Module 11197 | -7/Zion | Build established: Scavenger-Mutant 11232 | -7/Zion | Learned Factory terminal intel 11321 | -7/Zion | Learned location of Armory (-4) 11438 | -7/Zion | Gained Derelict followers 11553 | -7/Zion | Gained Derelict followers 11742 | -7/Zion | Learned location of Quarantine (-3) 12112 | -7/Zion | Imprinted 12114 | -7/Zion | Declared Zion's savior 12448 | -7/Zion | Entered Proximity Caves 12448 | -6/Proximity Caves | Accompanied by 11 allies 12758 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13229 | -6/Proximity Caves | Build established: Scavenger-Gunner 13693 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13777 | -6/Proximity Caves | Lost 3 parts (2n1w) 13811 | -6/Proximity Caves | Core integrity fell below 50% 13844 | -6/Proximity Caves | System corruption reached 10% 13889 | -6/Proximity Caves | Lost 6 parts (1n3u2w) 14004 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 14017 | -6/Proximity Caves | Discovered new exit (range 11) 14020 | -6/Proximity Caves | Identified exit to Factory 14021 | -6/Proximity Caves | Entered Factory 14021 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14022 | -6/Factory | Identified exit to Lower Caves 14023 | -6/Factory | Loaded intel: 25 terminal locations 14040 | -6/Factory | Zion Light squad teleported in 14295 | -6/Factory | Entered Lower Caves 14296 | -6/Lower Caves | Identified exit to Lower Caves 14310 | -6/Lower Caves | Encountered a Warlord checkpoint 14417 | -6/Lower Caves | Entered another Lower Caves area 14432 | -6/Lower Caves | Learned Factory terminal intel 14463 | -6/Lower Caves | Build established: Scavenger-Sprinter 14493 | -6/Lower Caves | Discovered new exit (range 12) 14494 | -6/Lower Caves | Spotted 68-RUR(f) 14494 | -6/Lower Caves | Spotted XU-L41(f) 14494 | -6/Lower Caves | Spotted TT-VQC(f) 14495 | -6/Lower Caves | Spotted OS-THW(f) 14496 | -6/Lower Caves | Encountered a Master Thief 14496 | -6/Lower Caves | Encountered a Master Thief 14496 | -6/Lower Caves | Encountered a Master Thief 14498 | -6/Lower Caves | Encountered a Master Thief 14550 | -6/Lower Caves | Entered Data Miner 14550 | -6/Data Miner | Discovered new exit (range 6) 14556 | -6/Data Miner | Met Data Miner 14561 | -6/Data Miner | Learned location of Section 7 (-3) 14561 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14565 | -6/Data Miner | Received God Mode back door access code from Data Miner 14572 | -6/Data Miner | Entered Proximity Caves 14603 | -5/Proximity Caves | Escorted by Enhanced Grunt 14610 | -5/Proximity Caves | Spotted B-75 Beast 14657 | -5/Proximity Caves | Discovered new exit (range 14) 14661 | -5/Proximity Caves | Entered Factory 14661 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14662 | -5/Factory | Loaded intel: 26 terminal locations 14676 | -5/Factory | Zion Light squad teleported in 14688 | -5/Factory | Lost 3 parts (1p1n1u) 14764 | -5/Factory | Found Prototype Protection 14764 | -5/Factory | Identified Zio. Weapon Casing 14800 | -5/Factory | Discovered new exit (range 4) 14823 | -5/Factory | Retrieved Zion intel report: Branch Access 14823 | -5/Factory | Identified exit to Upper Caves 14824 | -5/Factory | Zion Light squad teleported in 14904 | -5/Factory | Entered Upper Caves 14904 | -5/Upper Caves | Accompanied by 4 allies 14904 | -5/Upper Caves | Spotted OQ-TWX(f) 14904 | -5/Upper Caves | Spotted D8-R9C(f) 14905 | -5/Upper Caves | Encountered a Master Thief 14905 | -5/Upper Caves | Encountered a Master Thief 14905 | -5/Upper Caves | AWS/Autocannon stolen by Master Thief 14911 | -5/Upper Caves | Modified TNC stolen by Master Thief 14914 | -5/Upper Caves | Allies destroyed OQ-TWX(f) 15053 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15140 | -5/Upper Caves | Spotted B-75 Beast 15200 | -5/Upper Caves | Learned 12 Factory zone layouts 15322 | -5/Upper Caves | Discovered new exit (range 12) 15325 | -5/Upper Caves | Entered another Upper Caves area 15387 | -5/Upper Caves | Identified exit to Warlord 15572 | -5/Upper Caves | Entered Warlord 15631 | -5/Warlord | Found Prototype Special Weapon 15631 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 15668 | -5/Warlord | Learned Research stockpile data 15668 | -5/Warlord | Learned Quarantine stockpile data 15669 | -5/Warlord | Learned 4 Access zone layouts 15669 | -5/Warlord | Learned 4 Access zone layouts 15669 | -5/Warlord | Learned 4 Quarantine zone layouts 15669 | -5/Warlord | Learned Research security intel 15669 | -5/Warlord | Learned Factory terminal intel 15669 | -5/Warlord | Learned Armory recycling unit intel 15669 | -5/Warlord | Learned Armory garrison access intel 15669 | -5/Warlord | Learned Research repair station intel 15682 | -5/Warlord | Visited the Vortex Lab 15696 | -5/Warlord | Warlord's base attacked by MAIN.C 15717 | -5/Warlord | Rebuked by Warlord 15720 | -5/Warlord | Opened Warlord's prototype stash 15721 | -5/Warlord | Found Prototype Processor 15721 | -5/Warlord | Identified Exp. Core Analyzer 15724 | -5/Warlord | Found Prototype Device 15724 | -5/Warlord | Identified Thermal Barrier 15729 | -5/Warlord | Found Prototype Device 15729 | -5/Warlord | Identified Exp. Cloaking Device 15790 | -5/Warlord | Found RU-N14's Throwing Claymores v3 15850 | -5/Warlord | Opened side exit 15859 | -5/Warlord | Discovered new exit (range 14) 15862 | -5/Warlord | Identified exit to Proximity Caves 15862 | -5/Warlord | Entered Proximity Caves 15865 | -4/Proximity Caves | Spotter reported a threat 15959 | -4/Proximity Caves | Discovered new exit (range 15) 15964 | -4/Proximity Caves | Identified exit to Factory 15970 | -4/Proximity Caves | Entered Factory 15970 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15971 | -4/Factory | Identified exit to Armory 15972 | -4/Factory | Identified exit to Extension 15972 | -4/Factory | Identified exit to Research 15973 | -4/Factory | Loaded intel: 27 terminal locations 16006 | -4/Factory | Zion Hacker squad teleported in 16022 | -4/Factory | Zion Fire squad teleported in 16099 | -4/Factory | Garrison activated, responded to threat 16245 | -4/Factory | Retrieved Zion intel report: Trap Installations 16260 | -4/Factory | First assault squad dispatched 16277 | -4/Factory | Incoming assault squad redirected 16277 | -4/Factory | Discovered new exit (range 13) 16282 | -4/Factory | Retrieved Zion intel report: Emergency Access 16283 | -4/Factory | Zion Heavy Resupply teleported in 16287 | -4/Factory | Identified exit to Upper Caves 16301 | -4/Factory | Entered Upper Caves 16301 | -4/Upper Caves | Accompanied by 1 ally 16302 | -4/Upper Caves | Encountered a Warlord checkpoint 16330 | -4/Upper Caves | Build established: Sprinter 16408 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16426 | -4/Upper Caves | Discovered new exit (range 16) 16453 | -4/Upper Caves | Entered another Upper Caves area 16453 | -4/Upper Caves | Accompanied by 1 ally 16453 | -4/Upper Caves | Discovered exit to Research (range 9) 16454 | -4/Upper Caves | Encountered a Warlord checkpoint 16496 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16512 | -4/Upper Caves | Discovered new exit (range 14) 16526 | -4/Upper Caves | Entered Zhirov 16526 | -4/Zhirov | Discovered new exit (range 3) 16531 | -4/Zhirov | Met Zhirov 16537 | -4/Zhirov | Found Alien Artifact 16537 | -4/Zhirov | Identified Integrated Reactor 16537 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16565 | -4/Zhirov | Found Alien Artifact 16577 | -4/Zhirov | Entered Proximity Caves 16681 | -3/Proximity Caves | Discovered exit to Research (range 5) 16683 | -3/Proximity Caves | Entered Research 16683 | -3/Research | Evolved 2 slots: Utility x2 16686 | -3/Research | Loaded intel: 4 repair station locations 16690 | -3/Research | Zion Infowar Resupply teleported in 16694 | -3/Research | Found Prototype Device 16694 | -3/Research | Identified Exp. Sensor Array 16741 | -3/Research | Retrieved Zion intel report: Trap Installations 16742 | -3/Research | Zion Experimental squad teleported in 16787 | -3/Research | Zion Explosive Resupply teleported in 17068 | -3/Research | Build established: Infiltrator-Ninja 17122 | -3/Research | Found Prototype Protection 17122 | -3/Research | Identified Zio. Shade Armor 17124 | -3/Research | Found Zio. Shade Armor 17126 | -3/Research | Found Zio. Weapon Casing 17163 | -3/Research | Discovered new exit (range 8) 17165 | -3/Research | Identified exit to Quarantine 17165 | -3/Research | Entered Quarantine 17166 | -3/Quarantine | Identified exit to Section 7 17184 | -3/Quarantine | Found Alien Slashing Weapon 17184 | -3/Quarantine | Identified Sigix Broadsword 17214 | -3/Quarantine | Found Alien Artifact 17214 | -3/Quarantine | Identified Core Reset Matrix 17214 | -3/Quarantine | Identified Transdimensional Reconstructor 17214 | -3/Quarantine | Used Core Reset Matrix 17218 | -3/Quarantine | Detected hypermatrix surge 17218 | -3/Quarantine | Sensed 14 artifacts in vicinity 17227 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 17228 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 17242 | -3/Quarantine | Discovered new exit (range 7) 17344 | -3/Quarantine | Found Subatomic Replicator 17364 | -3/Quarantine | Found Transdimensional Reconstructor 17369 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 17371 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 17372 | -3/Quarantine | Found Transdimensional Reconstructor 17426 | -3/Quarantine | Spotted Fortress 17447 | -3/Quarantine | Discovered exit to Section 7 (range 5) 17453 | -3/Quarantine | Entered Section 7 17454 | -3/Section 7 | Sensed 19 artifacts in vicinity 17459 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 17466 | -3/Section 7 | Spotted S7 Guard 17471 | -3/Section 7 | Found Core Physics Calibrator 17474 | -3/Section 7 | Warped through subspace 17515 | -3/Section 7 | Build established: Alien-Ninja 17519 | -3/Section 7 | Spotted B-99 Colossus 17539 | -3/Section 7 | Found LRC Energy Well 17539 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 17542 | -3/Section 7 | Found LRC Armor 17542 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 17545 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Storage 17546 | -3/Section 7 | Found LRC Storage 17546 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 17547 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 17836 | -3/Section 7 | Build established: Alien-Scout 17871 | -3/Section 7 | Found Transdimensional Reconstructor 17872 | -3/Section 7 | Found Transdimensional Reconstructor 17897 | -3/Section 7 | Spotted Alpha 7 17898 | -3/Section 7 | Spotted Alpha 7 17922 | -3/Section 7 | Found Integrated Dissipator 17922 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17985 | -3/Section 7 | Warped through subspace 18013 | -3/Section 7 | Found Spacefold Activator 18049 | -3/Section 7 | Found Integrity Redistributor 18057 | -3/Section 7 | Warped through subspace 18060 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 18073 | -3/Section 7 | Discovered new exit (range 4) 18074 | -3/Section 7 | Identified exit to Research 18074 | -3/Section 7 | Entered Research 18074 | -2/Research | Evolved 2 slots (calibrated): -Power x1, Propulsion x3, Utility x1, -Weapon x1 18081 | -2/Research | Zion Experimental squad teleported in 18192 | -2/Research | Retrieved Zion intel report: Branch Access 18192 | -2/Research | Identified exit to Testing 18193 | -2/Research | Zion Thermal Resupply teleported in 18268 | -2/Research | Warped through subspace 18310 | -2/Research | Build established: Alien-Sprinter 18354 | -2/Research | Entered Testing 18375 | -2/Testing | Found Prototype Processor 18375 | -2/Testing | Identified Exp. Terrain Scan Processor 18401 | -2/Testing | Found Prototype Energy Gun 18401 | -2/Testing | Identified Hyp. EM Gauss Rifle 18414 | -2/Testing | Found Prototype Device 18441 | -2/Testing | Identified Exp. Shield Generator 18447 | -2/Testing | Found Prototype Ballistic Gun 18461 | -2/Testing | Discovered new exit (range 3) 18461 | -2/Testing | Identified exit to Access 18464 | -2/Testing | Entered Access 18464 | -1/Access | Evolved 2 slots (calibrated): Power x2, Propulsion x1, -Weapon x1 18465 | -1/Access | Sensed 1 artifact in vicinity 18568 | -1/Access | Zion Resource Resupply teleported in 18629 | -1/Access | Identified Hyp. Multirail 18639 | -1/Access | Zion Heavy squad teleported in 18700 | -1/Access | Discovered new exit (range 8) 18742 | -1/Access | Identified exit to Command 18742 | -1/Access | Entered Command 18780 | -1/Command | Disengaged cave seal 18780 | -1/Command | Zionites emerged from the dark tunnel 18821 | -1/Command | Phase Generator disabled 18839 | -1/Command | Found Unknown Device 18839 | -1/Command | Identified Quantum Capacitor 18873 | -1/Command | Retrieved Zion intel report: Trap Installations 18914 | -1/Command | Disengaged cave seal 18914 | -1/Command | Zionites emerged from the dark tunnel 18989 | -1/Command | Zionites emerged from the dark tunnel 19189 | -1/Command | Retrieved Zion intel report: Unaware Schematics 19204 | -1/Command | Spotted M Guard 19211 | -1/Command | Spotted Combat Programmer 19211 | -1/Command | Spotted Combat Programmer 19219 | -1/Command | Allies destroyed Combat Programmer 19221 | -1/Command | Allies destroyed Combat Programmer 19222 | -1/Command | Found Zio. Weapon Casing 19226 | -1/Command | Spotted M Guard 19242 | -1/Command | First assault squad dispatched 19255 | -1/Command | Allies destroyed M Guard 19256 | -1/Command | Found Prototype Device 19256 | -1/Command | Identified Thermal Barrier 19258 | -1/Command | Allies destroyed M Guard 19258 | -1/Command | All MAIN.C guards destroyed 19264 | -1/Command | Found Zio. Weapon Casing 19338 | -1/Command | Met MAIN.C 19339 | -1/Command | 0b10 Conduit disabled 19369 | -1/Command | Allies destroyed MAIN.C Shell 19370 | -1/Command | MAIN.C activated Command garrisons 19377 | -1/Command | Allies destroyed MAIN.C 19378 | -1/Command | Discovered new exit (range 32) 19378 | -1/Command | Discovered new exit (range 109) 19378 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 19378 | -1/Command | Found Exp. Powered Armor 19381 | -1/Command | Found Zio. Shade Armor 19435 | -1/Command | Spotted B-99 Colossus 19451 | -1/Command | Allies destroyed B-99 Colossus 19534 | -1/Command | Found Exp. Weapon Cycler 19584 | -1/Command | Found Gamma Refractor 19586 | -1/Command | Found Corrupted Exp. Targeting Computer 19593 | -1/Command | Found Prototype Energy Cannon 19593 | -1/Command | Identified Zio. Alpha Cannon Mk. II 19599 | -1/Command | Found Exp. Target Analyzer 19888 | -1/Command | Found Vortex Chain Reactor 19936 | -1/Command | Found Exp. System Purifier 20101 | -1/Command | Found Exp. Core Analyzer 20178 | -1/Command | Found Zio. Weapon Casing 20356 | -1/Command | Warped through subspace to slip node 20356 | -1/Command | Discovered new exit (range 5) 20360 | -1/Command | Entered Access_0 20361 | -1/Access_0 | Sensed 4 artifacts in vicinity 20361 | -1/Access_0 | Met Architect 20379 | -1/Access_0 | Build established: Scavenger-Sprinter 20398 | -1/Access_0 | A6 warped into view 20407 | -1/Access_0 | Destroyed A6 20412 | -1/Access_0 | Found Exp. Phase Shifter 20435 | -1/Access_0 | Found Integrated Reactor 20435 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 20444 | -1/Access_0 | Destroyed 13 combat bots 20480 | -1/Access_0 | Subspace Access Node disabled 20501 | -1/Access_0 | A5 warped into view 20555 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-152) 20566 | -1/Access_0 | Found Exp. Phase Shifter 20610 | -1/Access_0 | Found Corrupted Exp. Powered Armor 20612 | -1/Access_0 | System corruption reached 10% 20697 | -1/Access_0 | Found Corrupted Exp. Powered Armor 20707 | -1/Access_0 | A4 warped into view 20757 | -1/Access_0 | Destroyed A8 20782 | -1/Access_0 | Subspace Access Node disabled 20783 | -1/Access_0 | Destroyed 9 combat bots 20785 | -1/Access_0 | Found Exp. Phase Shifter 20786 | -1/Access_0 | Found Exp. Phase Shifter 20806 | -1/Access_0 | Subspace Access Node disabled 20866 | -1/Access_0 | Found Core Expander 20866 | -1/Access_0 | Installed Core Expander, added new Weapon slot 20887 | -1/Access_0 | A3 warped into view 20906 | -1/Access_0 | Singularity Gate disabled 20948 | -1/Access_0 | Found Exp. Targeting Computer 20958 | -1/Access_0 | Found Integrated Dissipator 20958 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20988 | -1/Access_0 | Subspace Access Node disabled 20999 | -1/Access_0 | System corruption reached 30% 21056 | -1/Access_0 | Destroyed A3 21065 | -1/Access_0 | Destroyed A5 21079 | -1/Access_0 | Destroyed A4 21154 | -1/Access_0 | Found Corrupted Exp. Powered Armor 21161 | -1/Access_0 | Lost 11 parts (2p4n5u) 21162 | -1/Access_0 | Found Exp. Weapon Cycler 21358 | -1/Access_0 | Core integrity fell below 50% 21410 | -1/Access_0 | Found Corrupted Med. Regenerative Plating 21449 | -1/Access_0 | Lost 10 parts (1p3n5u1w) 21461 | -1/Access_0 | Found Exp. Weapon Cycler 21538 | -1/Access_0 | Core integrity fell below 20% 21544 | -1/Access_0 | Lost 5 parts (2n2u1w) 21555 | -1/Access_0 | Destroyed Architect 21656 | -1/Access_0 | Destroyed A2 21704 | -1/Access_0 | Build established: Scavenger-Mutant 21708 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 21716 | -1/Access_0 | Found Prototype Hackware 21716 | -1/Access_0 | Identified Architect God Chip D 21721 | -1/Access_0 | Found Zero-point Reactor 21727 | -1/Access_0 | Found Prototype Protection 21727 | -1/Access_0 | Identified Centrium Linked Plating 22216 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 22216 | -1/Access_0 | Warped through subspace to slip node 22216 | -1/Access_0 | Discovered new exit (range 8) 22224 | *** | Heading to fleet! Last Messages --------------- 22029_ System corrupted: Energy discharge (-225). 22044_ System corrupted: Component data lost. 22059_ System corrupted: Energy discharge (-205). 22069_ Dropped Enh. Flexi-carbon Leg. 22074_ System corrupted: IFF burst signal emitted. 22075_ Dropped Enh. Flexi-carbon Leg. 22089_ LTPPAH&LCZVMHBBTJE ZG BLSL 22104_ 0GXPG/WFIJRLOXNWA|HHYQFZN2AABAICK 22119_ HOVCL8ZUP EF3U5CRYT9 22131_ Extracted 19 energy. 22134_ System corrupted: Matter fused (-9). 22151_ System corrupted: Energy discharge (-317). 22166_ System corrupted: Heat flow error (+292). 22181_ System corrupted: Matter fused (-10). 22198_ System corrupted: Heat flow error (+179). 22214_ System corrupted: Matter fused (-6). 22214_ Acquired 80 matter. 22216_ Acquired Hpw. Transdimensional Reconstructor. 22216_ Warped through subspace, drawn to slip node. 22216_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 120 Energy Generation 105 Energy Capacity 1110 Matter Stores 590 Matter Capacity 600 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 14 Cloak Strength 4 Additional Mass Support 25 Armor Coverage 2050 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 100 Targeting Accuracy 32 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 25 Salvage Targeting 4 Offensive Hacking 46 Defensive Hacking 26 Item Schematics ----------------- Imp. Sensor Array | -3/Quarantine | Z-intel Adv. VSS Leg | -3/Quarantine | Z-intel Gravmag Array | -3/Quarantine | Z-intel Com. Matter Pod | -3/Quarantine | Z-intel Armor Integrity Analyzer | -3/Quarantine | Z-intel Imp. Gyrokinetic Inverter | -3/Quarantine | Z-intel Adv. Transmission Jammer | -3/Quarantine | Z-intel Lrg. Storage Unit | -3/Quarantine | Z-intel Power Amplifier | -3/Quarantine | Z-intel Imp. Light Armor Plating | -3/Quarantine | Z-intel Lyr. Heavy Armor Plating | -3/Quarantine | Z-intel Adv. Melee Analysis Suite | -3/Quarantine | Z-intel Imp. Antigrav System | -3/Quarantine | Z-intel Prc. Phase Gun | -3/Quarantine | Archive Cld. Field Propulsion Drive | -3/Quarantine | Archive Exp. ECM Suite | -3/Quarantine | Archive Exp. Focal Shield | -3/Quarantine | Archive Adv. Myomer Leg | -3/Quarantine | Archive Imp. Energy Mantle | -3/Quarantine | Archive Electron Diverter | -3/Quarantine | Archive Imp. Matter Neutralizer | -3/Quarantine | Archive Exp. Coolant Injector | -3/Quarantine | Archive Adv. KE Penetrator | -3/Quarantine | Archive Exp. Hacking Suite | -3/Quarantine | Archive Cld. Antigrav System | -2/Testing | Archive Exp. Core Analyzer | -2/Testing | Archive Robot Schematics ------------------ A-27 Freighter | -3/Quarantine | Z-intel R-06 Scavenger | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel G-67 Veteran | -3/Quarantine | Archive I-47 Archangel | -3/Quarantine | Archive W-44 Eye | -3/Quarantine | Archive K-01 Serf | -3/Quarantine | Archive H-77 Assassin | -2/Testing | Archive A-02 Transporter | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel B-74 Champion | -1/Command | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Reset Matrix Core Physics Calibrator High-powered Transdimensional Reconstructor LRC Energy Well LRC Armor Subatomic Replicator LRC Storage Integrated Dissipator Transdimensional Reconstructor Spacefold Activator Integrity Redistributor Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed SlugLightpackKatana Manual? 0 Play Time 03:27:33 Cumulative 2485.3 hours Start 2023.04.25 @ 11:34:29 End 2023.04.25 @ 17:34:51 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2852 Rogue 2844 Adventurer 0 Explorer 8 Win Type 2 Total 308 Types 49/32/104/3/3/5/109/2/1 Lore% 98 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1cf8d07-f72f-4fc9-b14f-d0ef363da2b5