Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 18:33:19 Player: frazz Result: Destroyed by exploding Power Conduit Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (48) 240 Value Destroyed (2013) 2013 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1220) 1220 TOTAL SCORE: 9513 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 220 Cogmind --------- Core Integrity 0/1150 Matter 223/300 Energy 100/100 System Corruption 20% Temperature Cool (33) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Armored Medium Treads Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Terrain Scan Processor Advanced Terrain Scan Processor Advanced Recoil Stabilizer Remote Shield Improved Dynamic Insulation System > --- WEAPON ----------- Heavy Laser Mass Driver Heavy Pick > --- INVENTORY -------- Fission Core Medium Treads Heavy Treads [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Small Storage Unit Device Remote Shield Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Heavy Pick Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Tiamat Missile Launcher Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 . . . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . 1 . 1 1 . 1 . . . . 1 . . Utility 5 | . . . 1 . 1 1 1 . . . . . 1 . . Weapon 1 | . . . . . . . . 1 . . . . . . . Parts Attached 83 | 4 4 2 2 4 14 3 4 12 8 4 8 4 1 1 8 Power 12 | 1 . . . 1 2 . 2 1 1 . 1 1 . . 2 Engine 7 | 1 . . . 1 1 . 2 1 . . . 1 . . . Core 5 | . . . . . 1 . . . 1 . 1 . . . 2 Reactor . | . . . . . . . . . . . . . . . . Propulsion 28 | 2 1 1 2 1 6 1 . 2 2 1 5 . 1 1 2 Treads 3 | . . . . . . . . 1 1 1 . . . . . Leg 23 | 2 1 1 2 1 6 1 . . 1 . 5 . 1 1 1 Wheel 1 | . . . . . . . . 1 . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . Utility 24 | 1 1 . . 1 3 1 2 7 4 2 1 1 . . . Device 10 | . . . . 1 . . 1 3 3 1 1 . . . . Storage 1 | 1 . . . . . . . . . . . . . . . Processor 8 | . . . . . 2 1 1 2 1 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . 1 . . . 1 . . 2 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 19 | . 2 1 . 1 3 1 . 2 1 1 1 2 . . 4 Energy Gun 9 | . 1 1 . . 2 . . . . . 1 1 . . 3 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 4 | . 1 . . . . 1 . 1 . . . 1 . . . Ballistic Cannon 3 | . . . . 1 1 . . . . 1 . . . . . Launcher 1 | . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 . . . . 1 . Parts Lost 69 | . 1 2 1 3 12 7 1 11 1 3 14 8 . 1 4 Power 11 | . . . . 1 2 1 . 1 1 . 3 1 . . 1 Propulsion 24 | . 1 1 1 1 5 3 . 2 . 1 5 2 . 1 1 Utility 19 | . . 1 . . 2 2 1 5 . 2 4 2 . . . Weapon 15 | . . . . 1 3 1 . 3 . . 2 3 . . 2 Highest Loss Streak 14 | . 1 2 1 1 5 3 1 11 1 2 14 7 . 1 4 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . Average Backups 4 | 2 4 7 7 7 6 5 4 4 4 4 3 1 . 1 1 Power 1 | 1 1 2 2 2 1 1 . . . . 1 . . . . Propulsion . | . 1 2 1 . . . . . 1 1 1 . . . . Utility 1 | . . 1 1 1 1 2 3 2 2 1 . . . . . Weapon 1 | 1 1 2 3 3 1 . 1 1 . 1 . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 14 | . . 1 . 5 2 1 . . . 2 2 . . . 1 Power 3 | . . 1 . . 1 1 . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . 1 Utility 3 | . . . . 1 . . . . . 1 1 . . . . Weapon 7 | . . . . 4 1 . . . . 1 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 63 | . 96 91 67 93 90 80 69 43 44 59 65 30 9 10 1 Engine 6 | . 14 14 11 10 2 6 12 9 10 5 4 4 . . . Core 2 | . . . . . 6 . . . . 5 5 . . . . Treads 3 | . . . . . . . . 1 5 9 10 . . . . Leg 12 | . 27 28 22 32 31 26 13 5 . . 1 4 4 6 . Device 8 | . . . . 10 7 . 4 1 12 18 17 . . . . Storage 4 | . 14 14 11 11 9 7 6 2 . . . . . . . Processor 7 | . . . . . 15 18 19 12 . 7 11 8 5 3 . Protection 3 | . 12 6 1 11 2 6 . 3 5 . . . . . . Energy Gun 4 | . 13 14 11 11 7 7 6 2 . . . 4 . . . Ballistic Gun 2 | . 13 14 11 1 . 3 5 . . . . . . . . Ballistic Cannon 2 | . . . . 5 9 2 . . . 2 4 . . . . Piercing Weapon 2 | . . . . . . . . . 5 5 5 4 . . . Peak Build Rating 76 | 4 7 8 9 15 24 29 30 37 69 69 76 36 10 18 35 Average Rating 31 | 3 6 7 7 12 20 22 28 25 46 58 62 24 8 12 3 On Entrance 19 | . 4 7 7 9 15 19 20 23 37 69 62 19 3 10 . Avg Prop Armor Cover (%) 13 | . . . . . . . . . 13 . . . . . . Naked Turns 535 | . . . . . . . . 61 . . . . . 31 443 Heaviest Build 54 | 8 13 13 12 24 24 22 32 38 54 47 50 25 . . 18 Greatest Support 98 | 20 20 20 30 30 50 52 32 70 98 98 98 70 25 55 20 Greatest Overweight (x) 10 | . . 1 . 1 . . . 10 2 . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 6 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 8 8 8 6 7 5 5 5 4 1 2 5 Average Carried 4 | 3 4 7 7 7 6 5 4 4 4 4 4 2 . 1 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 8 6 8 2 7 6 5 5 4 4 . 1 1 2 Class Distribution -------------------- 45% | Mutant 29% | Scavenger-Mutant 24% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac Matter Collected 1944 | 214 101 79 . 103 383 52 . . 269 414 155 68 . . 106 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1904 | . 234 126 . 211 628 52 . 51 115 157 37 30 . . 263 Parts 97 | . 6 8 . 18 39 3 . . 4 4 . 1 . . 14 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 2 2 . 5 . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac Combat Hostiles Destroyed 48 | . 5 5 . 7 17 1 . 1 3 3 1 1 . . 4 Melee 3 | . . . . . . . . . . 2 . . . . 1 Guns 20 | . 5 5 . 5 2 1 . 1 . . . 1 . . . Cannons 17 | . . . . 2 13 . . . . . 1 . . . 1 AOE 8 | . . . . . 2 . . . 3 1 . . . . 2 Classes Destroyed 9 | . 1 1 . 1 1 . . 1 1 1 1 . . . 1 Swarmer 11 | . . 3 . 4 3 . . . . . . 1 . . . Grunt 26 | . 5 2 . 2 11 . . . 2 2 . . . . 2 Brawler 1 | . . . . . . . . 1 . . . . . . . Duelist 2 | . . . . . . . . . 1 1 . . . . . Sentry 4 | . . . . 1 2 1 . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 4 | . 4 3 . 4 4 1 . 1 3 2 1 1 . . 2 Combat Bots Only 4 | . 4 3 . 4 4 1 . 1 3 2 1 1 . . 2 Max Kills in Single Turn 2 | . 1 2 . 1 2 1 . 1 1 1 1 1 . . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . 1 1 . . . . 1 Melee 1 | . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac Hostile Shots Fired 694 | . 33 31 13 34 150 99 5 56 4 31 78 89 . 1 70 Missed 237 | . 2 10 7 15 54 48 1 14 . 9 28 31 . . 18 Hits 457 | . 31 21 6 19 96 51 4 42 4 22 50 58 . 1 52 Melee 13 | . . . . . . . . 8 . 1 3 . . 1 . Projectile 444 | . 31 21 6 19 96 51 4 34 4 21 47 58 . . 52 Critical Strikes 27 | . 1 . . 1 1 . 1 5 . 3 8 3 . . 4 Damage Taken 8287 | . 418 195 50 254 1367 450 241 970 153 452 1201 962 . 48 1526 Core 2452 | . 97 42 . 58 197 56 114 189 . 39 195 293 . 48 1124 Absorbed by Shields 313 | . . . . . . . . . 47 136 65 . . . 65 Redirected to Shielding 51 | . 35 16 . . . . . . . . . . . . . Regen/Repaired (Parts) 52 | . . . . . . . . . . . 52 . . . . Core Remaining (%) 71 | 100 . 44 . 85 64 92 86 . . . . 28 . . . Volleys Fired 147 | . 21 13 . 21 55 6 . 8 3 4 5 3 . . 8 Largest 3 | . 2 2 . 2 2 2 . 3 1 1 2 1 . . 3 Hottest 210 | . 70 60 . 88 88 93 . 116 46 46 116 35 . . 210 Shots Fired 271 | . 42 26 . 31 106 12 . 18 4 6 10 4 . . 12 Gun 187 | . 42 26 . 24 51 12 . 18 . . 5 4 . . 5 Cannon 76 | . . . . 7 55 . . . . 2 5 . . . 7 Launcher 8 | . . . . . . . . . 4 4 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 131 | . 21 13 . 10 55 6 . 15 . 2 5 4 . . . Thermal 121 | . 21 13 . 21 45 6 . 3 . . 5 . . . 7 Explosive 8 | . . . . . . . . . 4 4 . . . . . Electromagnetic 11 | . . . . . 6 . . . . . . . . . 5 Robot Hit Streak 14 | . 11 13 . 7 10 14 . 7 7 5 7 1 . . 5 Robot Miss Streak 4 | . 3 3 . 1 4 3 . 3 1 . 1 2 . . 2 Penetration Max 1 | . . . . . 1 . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 191 | . 33 18 . 22 71 10 . 14 2 6 8 1 . . 6 Core Hits 96 | . 12 8 . 10 28 8 . 11 6 5 2 1 . . 5 Critical Kills 9 | . . . . 2 7 . . . . . . . . . . Critical Parts Destroyed 6 | . . . . 1 4 . . . . . . 1 . . . Critical Strikes 18 | . 2 . . 3 12 . . . . . . 1 . . . Burn 2 | . 2 . . . . . . . . . . . . . . Destroy 15 | . . . . 3 11 . . . . . . 1 . . . Blast 1 | . . . . . 1 . . . . . . . . . . Melee Attacks 6 | . . . . . . . . . . 6 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 6 | . . . . . . . . . . 6 . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4124 | . 428 215 . 281 1285 227 . 256 362 408 237 49 . . 376 Guns 1864 | . 428 215 . 220 386 227 . 256 . . 60 49 . . 23 Cannons 1207 | . . . . 61 785 . . . . . 177 . . . 184 Explosions 989 | . . . . . 114 . . . 362 352 . . . . 161 Melee 56 | . . . . . . . . . . 56 . . . . . Ramming 8 | . . . . . . . . . . . . . . . 8 Kinetic 1841 | . 228 116 . 97 785 150 . 239 . . 177 49 . . . Thermal 1417 | . 200 99 . 184 435 77 . 17 . . 60 . . . 345 Explosive 714 | . . . . . . . . . 362 352 . . . . . Electromagnetic 88 | . . . . . 65 . . . . . . . . . 23 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 56 | . . . . . . . . . . 56 . . . . . Highest Corruption 20 | . . . . . . . . 14 14 14 14 2 . 18 20 Average Corruption 12 | . . . . . . . . 13 14 14 13 2 . 8 18 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 102 | . . . . . . . . 13 23 31 5 8 . 3 19 Message Errors 19 | . . . . . . . . 4 6 4 . . . . 5 Matter Fused 32 | . . . . . . . . 2 7 12 2 3 . 2 4 Heat Flow Errors 12 | . . . . . . . . 2 3 2 1 2 . 1 1 Energy Discharges 14 | . . . . . . . . 3 1 5 . 1 . . 4 Parts Rejected 3 | . . . . . . . . 1 . . . . . . 2 Parts Fused 2 | . . . . . . . . . 1 . 1 . . . . Data Loss (minor) 7 | . . . . . . . . . 1 5 . . . . 1 Data Loss (major) 3 | . . . . . . . . . 1 1 . . . . 1 Misfires 4 | . . . . . . . . . 1 2 . 1 . . . Alerts 4 | . . . . . . . . . 2 . 1 1 . . . Misdirections 2 | . . . . . . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 74 | . . . . . 42 . . . 8 24 . . . . . Projectiles 3 | . . . . . 3 . . . . . . . . . . Explosions 71 | . . . . . 39 . . . 8 24 . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 18 | . . . . . 16 . . . . . 2 . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . 13 . . . . . 2 . . . . Secondary 3 | . . . . . 3 . . . . . . . . . . Self-Inflicted Damage 417 | . . . . . 50 . . . 123 157 . . . . 87 Shots 8 | . . . . . 1 . . . 3 3 . . . . 1 Rammed 2 | . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 611 | . 270 51 . 34 289 168 . 224 216 162 162 234 . 237 611 Average Temperature 99 | . 110 29 . 17 93 79 . 81 85 46 62 104 . 136 359 Received Heat Transfer 2413 | . 249 51 9 126 513 177 . 315 25 170 414 96 . . 268 Effects 13 | . . . . . 2 . . . . . . . . . 11 Shutdowns 2 | . . . . . . . . . . . . . . . 2 Energy Bleed 3 | . . . . . 2 . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . 1 Heat Transferred 2808 | . 740 225 . 425 850 185 . 37 . . 111 . . . 235 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac Maximum Alert Level 1 | . . . . . 1 . . . . . . . . . . Low Security (%) 99 | 100 100 100 100 100 95 100 100 100 . . . . 100 100 100 Level 1 . | . . . . . 4 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 220 | . 92 70 8 80 220 103 . 57 . . . . 60 3 92 Initial 103 | . . 28 . . . 103 . . . . . . 60 3 . Average 35 | . 29 15 . 10 126 33 . 11 . . . . 34 . 11 Influence Increases 1877 | . 181 120 8 163 705 46 . 136 70 100 35 155 . . 158 Destroy 0b10 Robot/C 960 | . 100 100 . 140 340 20 . 20 60 60 20 20 . . 80 Destroy Leader 190 | . 30 20 . 20 60 10 . 10 10 10 . . . . 20 Successful Hack 59 | . 5 . 8 . . 16 . 16 . . . . . . 14 Disable Machine 30 | . . . . . . . . . . . . . . . 30 Destroy Structure 38 | . 1 . . 3 20 . . . . . . . . . 14 Lose Combat Pursuer 600 | . 45 . . . 285 . . 90 . 30 15 135 . . . Influence Decreases 1837 | . 108 193 8 163 476 275 . 136 50 120 35 58 87 10 118 Entered New Map 219 | . . 45 . . . 126 . . . 4 . . 37 7 . Time Decay 1303 | . 98 148 8 133 356 130 . 116 40 91 21 31 50 3 78 Lost Part 305 | . 10 . . 30 120 19 . 10 10 25 14 27 . . 40 Lost Ally 10 | . . . . . . . . 10 . . . . . . . Squads Dispatched 17 | . 1 . . . 10 2 . 1 . . . . . . 3 Investigation 4 | . . . . . 2 1 . . . . . . . . 1 Extermination 3 | . . . . . . 1 . 1 . . . . . . 1 Reinforcement 5 | . 1 . . . 3 . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 5 | . . . . . 5 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac Distress Signals 5 | . 1 . . . 2 . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 167 | . 11 8 6 8 43 9 1 7 3 5 34 11 2 6 13 Peak Tracking Total 16 | . 4 3 4 4 11 5 1 4 3 3 16 9 1 6 9 Tactical Retreats 23 | . 2 . . . 11 . . 3 . 2 1 4 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac Traps Triggered 8 | . . . . . 2 . . 2 . . 1 . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac Machines Disabled 2 | . . . . . . . . . . . . . . . 2 Max in Single Turn 2 | . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac Machines Accessed 25 | . 2 2 5 . 3 3 2 3 . . . 1 2 . 2 Terminals 17 | . 2 1 4 . 3 1 1 1 . . . 1 1 . 2 Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . . . . . Recycling Units 4 | . . . . . . 2 . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 52 | . 5 3 9 . 8 7 3 8 . . . 1 3 . 5 Successful 17 | . 1 3 5 . 2 2 . 1 . . . 1 . . 2 Failed 35 | . 4 . 4 . 6 5 3 7 . . . . 3 . 3 Catastrophic 11 | . . . 1 . 1 3 . 2 . . . . 2 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 6 | . 1 . 1 . . 4 . . . . . . . . . Terminals 36 | . 5 2 8 . 8 2 2 2 . . . 1 1 . 5 Fabricators 2 | . . . . . . . . 2 . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . . . . . Recycling Units 11 | . . . . . . 5 . 4 . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 14 | . 1 3 4 . 2 1 . . . . . 1 . . 2 Record 3 | . . . 2 . . . . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . 1 . . . . . . . . . 1 Alert Level 3 | . . . . . 1 1 . . . . . . . . 1 Locate Traps 1 | . . . 1 . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 . 4 . 3 3 2 3 . . . . 2 . 2 Full Trace Events 2 | . . . . . . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . 76 . . . . . . . Total Robot Build Rating 5 | . . . . . . . . 5 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac Total Allies 2 | . . . . . . . . 1 . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . . . . . 1 . Highest-Rated Group 46 | . . . . . . . . 23 . . . . . 46 . Highest-Rated Ally 46 | . . . . . . . . 23 . . . . . 46 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . . . . 2 . Total Damage 47 | . . . . . . . . . . . . . . 47 . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac Active Infowar (turns) 310 | . . . . . . . . 310 . . . . . . . Machine Analysis 298 | . . . . . . . . 298 . . . . . . . Jamming 12 | . . . . . . . . 12 . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac Turns Passed 8658 | 75 509 567 102 810 876 415 138 613 641 702 1921 549 119 121 500 Spaces Moved 5133 | 63 160 373 77 591 411 300 99 397 384 409 904 486 102 134 243 Core 518 | 18 . . . . . . . 101 . . . 73 37 62 227 Treads 1734 | . . . . . . . . 91 381 409 846 7 . . . Legs 2824 | 45 160 373 77 591 411 300 99 163 3 . 58 406 65 72 1 Wheels 42 | . . . . . . . . 42 . . . . . . . Hover 15 | . . . . . . . . . . . . . . . 15 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 125 50 160 160 120 50 50 50 50 Average Speed 126 | 100 120 120 120 120 120 120 125 112 160 160 157 110 94 87 53 Slowest Speed 550 | 120 120 190 120 190 120 125 125 550 260 160 160 160 120 120 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 32 85 21 86 36 9 4 13 61 56 84 70 5 80 5 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . . . . Scrap Searched 6 | . . 1 . 1 . . . . 1 2 . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 135 | . . . . 4 22 . . . 57 42 1 3 . . 6 Melee . | . . . . . . . . . . . . . . . . Projectile 30 | . . . . 4 18 . . . . 2 1 3 . . 2 AOE 105 | . . . . . 4 . . . 57 40 . . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac Total 7024 | 75 435 466 86 663 689 341 113 552 405 443 1395 495 125 137 604 Wait 1493 | 1 243 74 8 30 198 23 8 106 1 8 462 . 20 2 309 Move 5119 | 62 159 372 76 590 410 299 98 396 383 408 903 485 102 133 243 Hop . | . . . . . . . . . . . . . . . . Pick Up 101 | 8 8 3 . 12 10 9 3 11 7 6 10 2 2 1 9 Fast Attach . | . . . . . . . . . . . . . . . . Attach 91 | 4 4 1 2 4 14 3 4 16 9 5 9 5 1 1 9 Detach 14 | . . . . . . . . 7 2 2 2 . . . 1 Swap 1 | . . 1 . . . . . . . . . . . . . Drop 21 | . . 2 . 6 2 1 . . . 4 4 . . . 2 Fire 147 | . 21 13 . 21 55 6 . 8 3 4 5 3 . . 8 Melee 6 | . . . . . . . . . . 6 . . . . . Ram 2 | . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . 8 . . . . . . 21 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 15) 585 | -10/Materials | Entered Mines 617 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 747 | -10/Mines | Learned Materials stockpile data 776 | -10/Mines | Learned Materials machine intel 825 | -10/Mines | Core integrity fell below 50% 929 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1147 | -10/Mines | Discovered new exit (range 3) 1152 | -10/Mines | Entered Materials 1152 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1154 | -9/Materials | Loaded intel: 59 machine locations 1230 | -9/Materials | Discovered new exit (range 16) 1254 | -9/Materials | Entered Mines 1385 | -9/Mines | Learned location of 1 exit from Lower Caves 1581 | -9/Mines | Found a hidden stash of uninstalled traps 1617 | -9/Mines | Build established: Scavenger-Mutant 2055 | -9/Mines | Discovered new exit (range 8) 2064 | -9/Mines | Entered Materials 2064 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2231 | -8/Materials | Garrison activated, responded to threat 2270 | -8/Materials | Lost 3 parts (1p2n) 2797 | -8/Materials | Garrison activated, responded to threat 2851 | -8/Materials | Lost 5 parts (1n1u3w) 2922 | -8/Materials | Discovered new exit (range 16) 2940 | -8/Materials | Entered Factory 2940 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3300 | -7/Factory | Discovered new exit (range 12) 3345 | -7/Factory | Discovered new exit (range 9) 3354 | -7/Factory | Identified exit to Factory 3355 | -7/Factory | Entered another Factory area 3355 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3380 | -6/Factory | Lost 3 parts (1p2u) 3469 | -6/Factory | Discovered new exit (range 16) 3492 | -6/Factory | Identified exit to Factory 3493 | -6/Factory | Entered another Factory area 3493 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3606 | -5/Factory | Fabricated M-22 Extractor (x1) 3731 | -5/Factory | Spotted B-75 Beast 3813 | -5/Factory | System corruption reached 10% 3856 | -5/Factory | Lost 11 parts (1p2n5u3w) 4039 | -5/Factory | Discovered new exit (range 15) 4091 | -5/Factory | Build established: Mutant 4106 | -5/Factory | Entered Upper Caves 4711 | -5/Upper Caves | Discovered new exit (range 12) 4747 | -5/Upper Caves | Entered another Upper Caves area 5052 | -5/Upper Caves | Found DCF Scrap (13 items) 5405 | -5/Upper Caves | Build established: Derelict-Mutant 5427 | -5/Upper Caves | Discovered new exit (range 15) 5449 | -5/Upper Caves | Entered Warlord 5569 | -5/Warlord | System corruption cleaned by Quarantine Array 6749 | -5/Warlord | Warlord's base attacked by MAIN.C 7080 | -5/Warlord | Met Warlord 7099 | -5/Warlord | Warlord forces counterattacked 7216 | -5/Warlord | Spotted Striker 7251 | -5/Warlord | Spotted Striker 7302 | -5/Warlord | Spotted Striker 7328 | -5/Warlord | Destroyed Striker 7345 | -5/Warlord | Lost 11 allies 7360 | -5/Warlord | Discovered new exit (range 8) 7360 | -5/Warlord | Spotted Striker 7370 | -5/Warlord | Entered Proximity Caves 7401 | -4/Proximity Caves | Lost 14 parts (3p5n4u2w) 7514 | -4/Proximity Caves | Learned Research stockpile data 7516 | -4/Proximity Caves | Identified exit to Factory 7537 | -4/Proximity Caves | Spotted B-86 Titan 7658 | -4/Proximity Caves | Build established: Mutant 7870 | -4/Proximity Caves | Core integrity fell below 50% 7915 | -4/Proximity Caves | Lost 7 parts (1p2n1u3w) 7919 | -4/Proximity Caves | Entered Factory 7919 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8038 | -4/Factory | Sucked down chute 8038 | -4/Factory | Entered Waste 8039 | -4/Waste | Met a frightened Derelict 8053 | -4/Waste | EMP discharged 8064 | -4/Waste | Spotted C-40 Crusher 8096 | -4/Waste | Spotted C-40 Crusher 8111 | -4/Waste | Spotted C-40 Crusher 8128 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8134 | -4/Waste | Spotted C-40 Crusher 8151 | -4/Waste | Spotted C-40 Crusher 8152 | -4/Waste | Discovered new exit (range 16) 8152 | -4/Waste | Spotted C-40 Crusher 8153 | -4/Waste | EMP discharged 8153 | -4/Waste | System corruption reached 10% 8159 | -4/Waste | Entered Factory 8558 | -4/Factory | Core integrity fell below 50% 8580 | -4/Factory | Lost 4 parts (1p1n2w) 8659 | -4/Factory | Destroyed by exploding Power Conduit Last Messages --------------- Stasis field depleted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 76. Field strength at 70. Field strength at 64. Field strength at 58. Field strength at 41. TA:IOWIDN#GY|46LWVW3CL J<47VFNQJF/W Field strength at 35. Field strength at 29. Power Conduit explodes. G-67 Veteran destroyed. Stasis field depleted. Power Conduit explodes. G-67 Veteran destroyed. Y-64 Sentinel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ???????????????????######## #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# +??????????????????? | | ???????????????????# #??? " ????????????? | | ???????????????????# # " " ????????????? | | ???????????????????# ; " " ????????????? | | ???????????????????# @ " " ????????????? | | ????????????######## g ????????? | | ??????????? =%* #######???????????? | | ??????????? ! #?????????????????? | | ??????????? g= g ; ????????????????? | | ????????????######## ;?"""??????????????? | | ???????????????????# ;?? ?????????????? | | ???????????????????# #???? ?????????????? | | ???????????????????+ + ????????????????? | | ???????????????????# g # ???????????????? | | ???????????????????# g w #? ???????????????? | | ???????????????????# #??????????????????? | | ???????????????????# ;####+##??????????????????? | | ???????????????????# ##????????????????????????? | | ???????????????????# u#?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ??????????????????## ##????????????????????????? | | ?#####????????????# #????????????????????????? | | ?# ?########### T" #????????????????????????? | | ?#""" ?# " #????????????????????????? | | ?#""" # ######### #????????????????????????? | | ?#""" # #???????# #????????????????????????? | | ?# + #??????####+#####??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 310 Jamming Range 14 EM Shielding 3 Armor Coverage 225 Weapon Shielding 33 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 9 Energy Filtering 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-22 Extractor | x1 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Leap Before You Look Maybe Next Time I'll Detach My Launcher Myspace Plot Armor True Hacker Challenges ------------ None Game ------ Seed MetafiberCooledBeam Manual? 0 Play Time 01:23:07 Cumulative 12.7 hours Start 2026.08.31 @ 15:53:24 End 2026.08.31 @ 18:33:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 13 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1deea93e-7043-427d-95e5-31580f7c1c66