Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 19:26:57 Player: Fazzonamite Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (42) 210 Value Destroyed (1280) 1280 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1217) 1217 TOTAL SCORE: 6027 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 495 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 117/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (5) ---- Reinforced Deuterium Engine Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Seismic Detector Light Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Cesium-ion Thruster Improved Heat Sink Advanced Weight Redist. System Core Shielding Light Armor Plating Drone Bay Drone Bay Katana [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Shotgun Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac Slots Evolved 6 | . . 2 . 2 . . 2 . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . . . . 1 . . Utility 3 | . . 1 . 1 . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 63 | 5 8 7 4 6 7 6 10 1 9 Power 10 | 1 1 1 . 1 1 2 1 . 2 Engine 7 | 1 1 1 . 1 . 1 . . 2 Core 3 | . . . . . 1 1 1 . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 3 3 2 . 3 3 2 . 1 Treads . | . . . . . . . . . . Leg 8 | . . . . . 3 3 1 . 1 Wheel 10 | 2 3 3 2 . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . 1 . . Utility 19 | 1 1 2 1 4 2 1 4 1 2 Device 8 | . . . . 2 1 . 2 1 2 Storage 2 | 1 1 . . . . . . . . Processor 2 | . . 1 . . 1 . . . . Hackware . | . . . . . . . . . . Protection 7 | . . 1 1 2 . 1 2 . . Artifact . | . . . . . . . . . . Weapon 15 | 1 3 1 1 1 1 . 3 . 4 Energy Gun 5 | . 1 . . . . . 1 . 3 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 7 | 1 1 1 1 1 . . 1 . 1 Ballistic Cannon 1 | . 1 . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 33 | . 5 1 . . 6 . 14 2 5 Power 7 | . 1 . . . 2 . 3 . 1 Propulsion 11 | . 2 1 . . 2 . 4 1 1 Utility 7 | . . . . . 2 . 3 1 1 Weapon 8 | . 2 . . . . . 4 . 2 Highest Loss Streak 10 | . 5 1 . . 3 . 10 2 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 74 | . 56 93 100 99 88 91 70 33 18 Engine 7 | . 6 11 11 17 9 1 3 . 3 Core 2 | . . . . . 1 9 5 . . Leg 9 | . . . . . 17 27 16 . 3 Wheel 10 | . 12 30 33 27 8 . . . . Device 5 | . . . . 9 8 2 9 12 5 Storage 7 | . 14 11 11 9 9 9 5 . . Processor 9 | . . 8 11 9 10 18 11 7 . Protection 5 | . . 10 11 9 6 6 3 . . Energy Gun 1 | . 3 . . . . . 1 . 5 Energy Cannon 2 | . . . . . 2 9 2 . . Ballistic Gun 9 | . 14 10 12 18 15 9 3 . . Ballistic Cannon 2 | . 5 11 9 . . . . . . Naked Turns 43 | . . . . . . . . . 43 Heaviest Build 33 | 9 19 24 24 32 32 32 33 4 16 Greatest Support 35 | 26 26 32 32 32 32 35 35 14 18 Greatest Overweight (x) 6 | 2 6 1 . . 3 . 1 . 1 Average Overweight (x) . | . 1 . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 Average Capacity 8 | 7 9 10 10 10 10 10 9 5 5 Most Carried 10 | 2 6 10 10 10 10 10 10 5 5 Average Carried 7 | 1 2 7 9 9 9 9 7 4 2 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 Final Carried 10 | 2 5 10 10 10 9 10 4 5 1 Class Distribution -------------------- 64% | Mutant 26% | Scavenger-Mutant 9% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac Matter Collected 1503 | 244 74 176 347 164 264 84 150 . . Remotely . | . . . . . . . . . . Salvage Created 1260 | . 103 154 147 180 275 78 231 . 92 Parts 74 | . 8 11 6 20 18 2 7 . 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac Combat Hostiles Destroyed 37 | . 6 4 7 5 7 2 4 . 2 Melee 1 | . . . . . . . 1 . . Guns 30 | . 6 2 6 5 7 . 3 . 1 Cannons 5 | . . 2 1 . . 2 . . . AOE 1 | . . . . . . . . . 1 Classes Destroyed 10 | . 2 2 2 1 3 . . . . Builder 1 | . . . . . 1 . . . . Operator 3 | . . 2 . . 1 . . . . Watcher 2 | . . . . 1 . . 1 . . Swarmer 13 | . 5 . 3 3 2 . . . . Grunt 13 | . 1 1 2 . 2 2 3 . 2 Brawler 2 | . . . . . 1 . 1 . . Duelist 2 | . . . 1 . 1 . . . . Sentry 5 | . . 3 . 2 . . . . . Hunter 1 | . . . . . 1 . . . . Assembled 1 | . . . 1 . . . . . . Best Kill Streak 3 | . 3 3 3 3 3 2 2 . 2 Combat Bots Only 3 | . 3 2 3 3 2 2 2 . 2 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac Hostile Shots Fired 463 | . 97 37 37 19 39 17 134 2 81 Missed 166 | . 30 13 11 7 9 7 44 . 45 Damage Taken 4353 | . 572 340 348 155 602 156 1435 114 631 Core 1187 | . 194 42 49 30 118 22 351 114 267 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 67 | 100 22 . 77 . . 69 . . . Volleys Fired 152 | . 33 19 16 13 28 6 27 . 10 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 134 | . 60 58 58 48 48 86 97 . 134 Shots Fired 275 | . 45 38 32 26 56 13 51 . 14 Gun 219 | . 39 19 17 26 56 6 42 . 14 Cannon 56 | . 6 19 15 . . 7 9 . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 226 | . 40 38 32 26 56 6 24 . 4 Thermal 28 | . . . . . . . 18 . 10 Explosive . | . . . . . . . . . . Electromagnetic 21 | . 5 . . . . 7 9 . . Robot Hit Streak 11 | . 5 9 5 4 6 5 11 . 3 Robot Miss Streak 8 | . 5 2 7 8 8 2 4 . 3 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 6 | . 1 . . 1 2 . 2 . . Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 . . Shots Hit Robots 161 | . 20 29 16 13 31 8 36 . 8 Core Hits 81 | . 9 9 12 10 18 4 11 . 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 4 | . . 1 1 . . . 1 . 1 Burn 1 | . . . . . . . . . 1 Destroy 1 | . . . . . . . 1 . . Blast 2 | . . 1 1 . . . . . . Melee Attacks 4 | . . . . . . . 4 . . Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . 4 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3008 | . 257 462 233 244 561 176 914 . 161 Guns 2109 | . 184 227 134 244 561 71 527 . 161 Cannons 702 | . 73 235 91 . . 105 198 . . Explosions 57 | . . . . . . . 57 . . Melee 132 | . . . . . . . 132 . . Ramming 8 | . . . 8 . . . . . . Kinetic 2204 | . 236 462 225 244 561 71 322 . 83 Thermal 340 | . . . . . . . 262 . 78 Explosive . | . . . . . . . . . . Electromagnetic 324 | . 21 . . . . 105 198 . . Impact . | . . . . . . . . . . Slashing 132 | . . . . . . . 132 . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . 4 5 . 1 1 4 20 20 Average Corruption 7 | . . 3 4 . 1 1 2 12 20 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . 1 4 . 1 6 3 6 15 Message Errors 8 | . . . 2 . . 3 . 1 2 Matter Fused 7 | . . . . . . . 2 2 3 Heat Flow Errors 2 | . . . . . . 1 . . 1 Energy Discharges 4 | . . . . . 1 1 1 . 1 Parts Rejected 1 | . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . . 1 . . . . 1 3 Data Loss (major) 1 | . . 1 . . . . . . . Misfires 1 | . . . . . . 1 . . . Alerts 2 | . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . 1 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 36 | . . . 6 . . . 30 . . Projectiles 21 | . . . 6 . . . 15 . . Explosions . | . . . . . . . . . . Melee 15 | . . . . . . . 15 . . Knockbacks 2 | . 1 1 . . . . . . . Impact . | . . . . . . . . . . Kinetic 2 | . 1 1 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 35 | . . . 4 . . . 31 . . Shots 1 | . . . . . . . 1 . . Rammed 2 | . . . 2 . . . . . . Targets Rammed 2 | . . . 2 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 496 | . 40 30 44 28 52 171 496 . 155 Average Temperature 101 | . 17 17 21 11 14 76 247 . 30 Received Heat Transfer 1248 | . 12 144 129 9 45 54 747 . 108 Effects 10 | . . . . . . . 10 . . Shutdowns 2 | . . . . . . . 2 . . Interference 2 | . . . . . . . 2 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . Damage (major) 4 | . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 679 | . . . . . . . 457 . 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac Peak Influence 642 | . 130 265 358 262 388 642 412 140 186 Initial 308 | . . 54 103 139 110 252 308 135 91 Average 245 | . 65 170 207 211 198 529 366 134 128 Maximum Alert Level 2 | . . 1 1 1 1 2 2 . . Low Security (%) 50 | 100 100 61 70 24 54 . . 100 100 Level 1 34 | . . 38 29 75 45 16 88 . . Level 2 15 | . . . . . . 83 11 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . 1 1 1 3 . 1 . 1 Investigation . | . . . . . . . . . . Extermination 2 | . . . . . . . 1 . 1 Reinforcement 1 | . . 1 . . . . . . . Assault 2 | . . . 1 1 . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac Distress Signals 4 | . . . . 2 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | . 9 9 12 6 11 11 15 4 9 Peak Tracking Total 6 | . 6 3 5 3 3 5 6 5 5 Tactical Retreats 5 | . 1 . . . 1 . 1 . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac Traps Triggered 9 | . 1 2 . 2 1 2 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac Machines Disabled 3 | . . 1 1 . . . 1 . . Max in Single Turn 1 | . . 1 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac Machines Accessed 3 | . . . . . 2 . 1 . . Terminals 2 | . . . . . 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 3 | . . . . . 2 . 1 . . Successful 3 | . . . . . 2 . 1 . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . 4 . . . . . . . Terminals 2 | . . . . . 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 2 | . . . . . 1 . 1 . . Record 1 | . . . . . . . 1 . . Open Door 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . 1 . . 1 . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac Total Allies 11 | . . . 1 . 10 . . . . Largest Group 10 | . . . 1 1 10 9 . . . Highest-Rated Group 173 | . . . 31 31 173 157 . . . Highest-Rated Ally 31 | . . . 31 31 29 29 . . . Total Orders 15 | . . . . . . 14 . . 1 ROAM 9 | . . . . . . 9 . . . FOLLOW 5 | . . . . . . 5 . . . EXPLORE 1 | . . . . . . . . . 1 Ally Attacks 132 | . . . 17 2 26 87 . . . Total Damage 1634 | . . . 191 40 379 1024 . . . Kills 22 | . . . 4 . 3 15 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac Turns Passed 2590 | 48 288 256 186 291 305 428 352 173 263 Spaces Moved 1823 | 37 126 207 150 243 169 309 205 186 191 Core 242 | 10 51 . . . . . . 80 101 Treads . | . . . . . . . . . . Legs 665 | . . . . . 93 309 173 . 90 Wheels 778 | 27 75 207 150 243 76 . . . . Hover . | . . . . . . . . . . Flight 138 | . . . . . . . 32 106 . Fastest Speed 35 | 50 80 80 83 83 83 120 35 35 50 Average Speed 96 | 98 144 84 83 83 112 120 108 41 90 Slowest Speed 350 | 150 350 100 83 83 330 120 190 50 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 2 30 27 36 28 29 42 10 95 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 24 | . . . . . . . 24 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 24 | . . . . . . . 24 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac Total 2401 | 48 194 250 181 313 234 354 277 282 268 Wait 250 | . 13 3 . 31 19 15 26 92 51 Move 1816 | 36 125 206 149 242 169 308 205 185 191 Hop . | . . . . . . . . . . Pick Up 68 | 7 12 12 5 11 6 5 4 2 4 Fast Attach 6 | . . . 1 1 3 . 1 . . Attach 48 | 5 7 6 3 5 3 2 8 1 8 Detach 1 | . . . . . . . . . 1 Swap 9 | . 1 1 . . 1 4 1 . 1 Drop 35 | . 3 3 5 10 5 4 1 2 2 Fire 152 | . 33 19 16 13 28 6 27 . 10 Melee 4 | . . . . . . . 4 . . Ram 2 | . . . 2 . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Core integrity fell below 50% 167 | -10/Materials | Lost 5 parts (1p2n2w) 314 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 8) 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 577 | -9/Materials | Discovered new exit (range 14) 593 | -9/Materials | Entered Mines 665 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 669 | -9/Mines | Found Prototype Device 684 | -9/Mines | Met a Derelict testing a Signal Generator 687 | -9/Mines | Found Signal Generator 763 | -9/Mines | Assembled infested the area 768 | -9/Mines | Assisted by a Guerilla fighting off Assembled 769 | -9/Mines | Discovered new exit (range 10) 779 | -9/Mines | Entered Materials 779 | -8/Materials | Accompanied by 1 ally 779 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 779 | -8/Materials | Identified Exp. Sensor Array 991 | -8/Materials | Discovered new exit (range 5) 1070 | -8/Materials | Entered Storage 1152 | -8/Storage | Garrison activated, responded to threat 1277 | -8/Storage | Lost 3 parts (2p1u) 1337 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1375 | -8/Storage | Identified exit to Garrison 1375 | -8/Storage | Entered Garrison 1375 | -8/Garrison | Accompanied by 9 allies 1423 | -8/Garrison | Triggered checkpoint 1427 | -8/Garrison | Triggered checkpoint 1443 | -8/Garrison | Triggered checkpoint 1463 | -8/Garrison | Triggered checkpoint 1502 | -8/Garrison | Lost 3 allies 1509 | -8/Garrison | Triggered checkpoint 1557 | -8/Garrison | Discovered new exit (range 11) 1568 | -8/Garrison | Installed Relay Interface Framework 1643 | -8/Garrison | Triggered checkpoint 1655 | -8/Garrison | Triggered checkpoint 1801 | -8/Garrison | Identified exit to Factory 1803 | -8/Garrison | Entered Factory 1803 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1868 | -7/Factory | Build established: Scavenger-Mutant 2029 | -7/Factory | Lost 10 parts (2p2n2u4w) 2145 | -7/Factory | Core integrity fell below 50% 2155 | -7/Factory | Manually triggered Chute Trap 2155 | -7/Factory | Sucked down chute 2155 | -7/Factory | Entered Waste 2170 | -7/Waste | EMP discharged 2170 | -7/Waste | System corruption reached 10% 2173 | -7/Waste | Lost 4 parts (1p2n1u) 2253 | -7/Waste | Spotted C-40 Crusher 2270 | -7/Waste | EMP discharged 2281 | -7/Waste | Spotted C-40 Crusher 2282 | -7/Waste | Spotted C-40 Crusher 2283 | -7/Waste | Spotted C-40 Crusher 2288 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2290 | -7/Waste | Spotted C-40 Crusher 2311 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2316 | -7/Waste | Spotted C-40 Crusher 2323 | -7/Waste | Discovered new exit (range 10) 2328 | -7/Waste | Entered Factory 2407 | -7/Factory | Build established: Mutant 2580 | -7/Factory | Core integrity fell below 20% 2591 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 02567_ G-47 Trooper destroyed. 02570_ System corrupted: Particle Gun failed to cycle. 02578_ ALERT: Rogue bot located, Programmers report to Factory Zone 5Y. 02578_ Lgt. Deuterium Engine destroyed. 02578_ System corrupted: Hvy. Laser failed to cycle. 02579_ Power Conduit explodes. 02579_ Y-54 Guardian destroyed. 02579_ Power Conduit explodes. 02579_ G-47 Trooper destroyed. 02579_ Hvy. Laser destroyed. 02579_ Imp. Heat Sink destroyed. 02579_ Power Conduit explodes. 02579_ Particle Gun destroyed. 02579_ Imp. Carbon-fiber Leg destroyed. 02579_ G-47 Trooper destroyed. 02581_ System corrupted: Matter fused (-9). 02583_ Acquired Flak Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?? | | ????????????????????????????????????? #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# ## | | ??????????????????????????????###### | | ???????????????????????????### # | | ?????????????????????????## # | | ??????????????????????###; ;; | | ??????????????????????# ; | | ??????????????????????# ; ######### | | ????????????????????### ; # #? | | ????????????????????# ; # #? | | ????????????????????# ; + """" #? | | ????????????????????# ; # """" #? | | ????????????????????# b [%# # """" #? | | ????????????????????# @ # # """" #? | | ????????????????????# = ## # #? | | ????????????????????# ## # """" #? | | ????????????????????# ## + """" #? | | ????????????????????# ## # """" #? | | ????????????????????### ;;;;##### # """" #? | | ??????????????????????# ; ?# # ?? | | ??????????????????????##### # # # #? | | ???????????????????????????###! """ # # ! #? | | ?????????????????????????????# """ + ########? | | ?????????????????????????????# """ ######???????? | | ?????????????????????????????#! ?????????????? | | ?????????????????????????????######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Wheee! Challenges ------------ None Game ------ Seed GraphenePlatingInterpreter Manual? 0 Play Time 01:44:22 Cumulative 20.5 hours Start 2024.04.19 @ 07:47:50 End 2024.04.19 @ 19:26:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbd6b894-adeb-4d86-94da-a0175f142d2f