Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.06.20 @ 13:48:45 // Winter2019/RPGLIKE Player: Farfid Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (17) 85 Value Destroyed (318) 318 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 843 Bonus ------- None Cogmind --------- Core Integrity 0/800 Matter 237/300 Energy 123/125 System Corruption 4% Temperature Cool (0) Movement Rolling (90) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Targeting Computer > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Protomatter [Rating: 6] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Targeting Computer Processor Targeting Computer Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved 3 | 3 . . Power . | . . . Propulsion 1 | 1 . . Utility 1 | 1 . . Weapon 1 | 1 . . Parts Attached 7 | 5 1 1 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg . | . . . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 1 | . . 1 Device . | . . . Storage . | . . . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 1 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 75 | . 71 82 Engine 14 | . 14 14 Wheel 28 | . 28 28 Processor 4 | . . 11 Ballistic Gun 28 | . 28 28 Naked Turns . | . . . Heaviest Build 6 | 5 6 6 Greatest Support 31 | 31 31 31 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 1 | 1 1 1 Average Capacity 1 | 1 1 1 Most Carried 1 | . 1 1 Average Carried . | . . . Final Capacity 1 | 1 1 1 Final Carried 1 | . 1 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 532 | 250 192 90 Remotely . | . . . Salvage Created 357 | . 289 68 Parts 30 | . 27 3 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 15 | . 11 4 Guns 15 | . 11 4 Classes Destroyed 4 | . 3 1 Worker 2 | . 1 1 Swarmer 3 | . 3 . Grunt 8 | . 8 . Assembled 3 | . . 3 Best Kill Streak 3 | . 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed 1 | . . 1 YI-UF0 (-10/Mines) Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1391 | . 301 1090 Core 1164 | . 233 931 Absorbed by Shields . | . . . Redirected to Core 760 | . 223 537 Core Remaining (%) 100 | 100 . . Volleys Fired 88 | . 51 37 Largest 2 | . 2 2 Hottest 40 | . 40 40 Shots Fired 176 | . 102 74 Gun 176 | . 102 74 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 176 | . 102 74 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | . 12 6 Robot Miss Streak 4 | . 2 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 116 | . 77 39 Core Hits 40 | . 27 13 Critical Hits 2 | . 1 1 Critical Kills 1 | . 1 . Critical Parts Destroyed 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1087 | . 709 378 Guns 1087 | . 709 378 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1087 | . 709 378 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . . 4 Average Corruption 4 | . . 4 Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 15 | . 15 . Average Temperature 7 | . 7 . Received Heat Transfer 156 | . 156 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 313 | . 313 101 Initial 81 | . . 81 Average 138 | . 173 92 Maximum Alert Level 1 | . 1 . Low Security (%) 77 | 100 64 100 Level 1 22 | . 35 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 26 | . 20 6 Peak Tracking Total 6 | . 6 4 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 4 | . 4 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 15 . Successful 9 | . 9 . Failed 6 | . 6 . Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 14 | . 14 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . 8 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 2 | . 2 . Hauler Manifests 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 902 | 38 557 307 Spaces Moved 576 | 37 364 175 Core 2 | 2 . . Treads . | . . . Legs . | . . . Wheels 574 | 35 364 175 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 90 Average Speed 89 | 84 90 90 Slowest Speed 90 | 90 90 90 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 2 | . . 2 Exploration Rate (%) 31 | 4 57 34 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . 1 . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 804 | 41 505 258 Wait 106 | . 74 32 Move 573 | 36 363 174 Hop . | . . . Pick Up 3 | . 2 1 Fast Attach 6 | 5 . 1 Attach . | . . . Detach . | . . . Swap 1 | . 1 . Drop 4 | . 2 2 Fire 88 | . 51 37 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous 23 | . 12 11 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 11 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 3) 94 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 476 | -10/Materials | Reached level 2 596 | -10/Materials | Entered Mines 679 | -10/Mines | Assembled infested the area 819 | -10/Mines | Core integrity fell below 50% 839 | -10/Mines | Destroyed YI-UF0 886 | -10/Mines | Crushed by falling debris 886 | -10/Mines | Core integrity fell below 20% 903 | -10/Mines | Crushed by falling debris 903 | -10/Mines | Smashed by cave-in Last Messages --------------- 00788_ YI-UF0 mumbles something. 00788_ Q8-QVE(g): "Hehe, this'll put a wrench in their mining defense operations..." 00788_ Q8-QVE(g) slips into the shadows. 00790_ Upgraded: EX Resistance % (+20) 00800_ The unstable cave ceiling collapses. 00817_ YI-UF0 mumbles something. 00817_ The unstable cave ceiling collapses. 00836_ Upgraded: Core Integrity (+100) 00837_ The unstable cave ceiling collapses. 00839_ Destroyed Carbon-fiber Leg. 00839_ YI-UF0 destroyed. 00845_ The unstable cave ceiling collapses. 00846_ Acquired 28 matter. 00851_ The unstable cave ceiling collapses. 00886_ Crushed by falling debris. 00886_ Targeting Computer destroyed. 00886_ System corrupted by crushing effect (+4). 00903_ The unstable cave ceiling collapses. 00903_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????###??###???????????????????????? | | ???????????????## #### #???????????????????????? | | ??????????????## # ## ##??????????????????????? | | ??????????????# ###??????????????????????? | | ??????????###?# # #@#??????????????????????? | | ??????????# ## # #??????????????????????? | | ??????????# # #????###???????????????? | | ?????????## # #???## ####????????????? | | ?????##### # ##### #?????#??????? | | ??#### # ##### # # ####? #??????? | | ?## # ##### ## ### #? | | ?# ## # #? | | ?# # !*= ######" #? | | ?# # # ## [%!= # ##????????? | | ?## ??##### ####=*# ## #?????????? | | ????????# # # ### #?????????? | | ???????# ## #### ## ## ##?# #?????????? | | ???????## ###?###### #??# #?????????? | | ????????### ^#??????# " #??# #?????????? | | ????????? # #??????# #??# #?????????? | | ????????###^ # #??????# ###??# #?????????? | | ??????????# # ^? #??????#### ##????# #?????????? | | ??????????# #^ ? #?????????# #?????# #?????????? | | ?????????? ?????????# #?????# #?????????? | | ?????????? ### ?????????# #?????# #?????????? | | ????????? ??? ????????# #??#### #?????????? | | ?????????### ???? ????????? #??# #?????????? | | ????????????#?????? ????????????# ####?????????? | | ????????????????????????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 10 Resistance: TH 5 Resistance: EX 20 Evasion (%) 44 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 --------- Run | Scr Mat Min Levels Raised 1 | . 1 . XP Earned 5190 | 3000 1690 500 XP Spent 3960 | 2900 . 1060 Upgrades 17 | 9 . 8 Propulsion Slot 1 | 1 . . Utility Slot 1 | 1 . . Weapon Slot 1 | 1 . . Core Integrity 4 | . . 4 Mass Support 1 | 1 . . Inventory Capacity 1 | 1 . . Ranged Accuracy 1 | 1 . . KI Resistance % 2 | 2 . . TH Resistance % 1 | 1 . . EX Resistance % 4 | . . 4 Protomatter Created 179 | . 161 18 Integrity Restored 398 | . 205 193 Core 321 | . 203 118 Parts 77 | . 2 75 Protomatter Decayed 140 | . 44 96 Game ------ Seed LinkedGyrokineticComputer Manual? 0 Play Time 00:10:40 Cumulative 429.2 hours Start 2021.06.20 @ 13:41:03 End 2021.06.20 @ 13:48:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 31 Types 24/1/5/1/0/0/0/0/0 Lore% 84 Gallery% 91 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2393a922-1f45-4a9a-bfeb-299ab8ef0947