Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.18 @ 23:46:16 Player: NoNeedToExplain Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (211) 1055 Value Destroyed (6987) 6987 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1766) 1766 TOTAL SCORE: 14128 Bonus ------- High Alert Combat Kills 994 Follower Combat Kills 195 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -123 Cogmind --------- Core Integrity 984/1000 Matter 169/300 Energy 120/160 System Corruption 5% Temperature Cool (0) Movement Hovering (46) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- Improved Gravmag System Linear Gravjet > --- UTILITY (8) ------ Enhanced Optical Array Experimental Sensor Array Experimental Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Maneuvering Thrusters Improved Hacking Suite > --- WEAPON (3) ------- KE Penetrator Improved Remote Datajack > --- INVENTORY (4) ---- Antigrav System Linear Gravjet Advanced ECM Suite System Shield Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Gravmag System Gravmag Array Linear Gravjet > --- UTILITY ---------- Enhanced Optical Array Experimental Sensor Array Experimental Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Maneuvering Thrusters Improved Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- KE Penetrator Improved Remote Datajack > --- INVENTORY -------- Antigrav System Linear Gravjet Advanced ECM Suite System Shield [Rating: 77] Favorites ----------- Power Enhanced Nuclear Core Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Large Storage Unit Device Force Field Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Relay Coupler [Grunt] Protection Layered Light Armor Plating Weapon Greatsword Energy Gun Precision Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Slots Evolved 10 | . . 2 . . 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . . Utility 6 | . . 1 . . 2 1 . 2 Weapon 1 | . . . . . . . 1 . Parts Attached 233 | 7 24 19 1 33 50 38 50 11 Power 23 | 1 1 4 . 3 4 1 7 2 Engine 13 | 1 1 3 . 2 2 1 3 . Core 9 | . . 1 . 1 2 . 3 2 Reactor 1 | . . . . . . . 1 . Propulsion 53 | 2 6 3 . 6 8 12 14 2 Treads 26 | . 4 3 . 6 8 5 . . Leg 18 | . . . . . . 7 11 . Wheel 4 | 2 2 . . . . . . . Hover 5 | . . . . . . . 3 2 Flight . | . . . . . . . . . Utility 54 | 2 3 3 1 6 11 11 13 4 Device 13 | . . . . 1 2 4 5 1 Storage 10 | 2 3 1 . 1 2 1 . . Processor 7 | . . . . . . 1 4 2 Hackware 7 | . . . 1 . 3 1 2 . Protection 17 | . . 2 . 4 4 4 2 1 Artifact . | . . . . . . . . . Weapon 103 | 2 14 9 . 18 27 14 16 3 Energy Gun 28 | 1 6 3 . 4 7 6 1 . Energy Cannon 8 | . 1 . . . 4 . 2 1 Ballistic Gun 21 | 1 1 5 . 4 1 4 3 2 Ballistic Cannon 4 | . . . . . 2 1 1 . Launcher 17 | . 4 . . 4 5 . 4 . Special Weapon 2 | . . . . . . . 2 . Impact Weapon . | . . . . . . . . . Slashing Weapon 16 | . 2 1 . 3 5 2 3 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 7 | . . . . 3 3 1 . . Unidentified Prototypes 11 | . . 3 . . 2 2 4 . Parts Lost 77 | . 8 3 . 11 17 6 30 2 Power 15 | . 1 1 . 3 4 . 6 . Propulsion 21 | . 4 . . 4 5 1 6 1 Utility 13 | . . 1 . . 3 2 6 1 Weapon 28 | . 3 1 . 4 5 3 12 . Highest Loss Streak 10 | . 4 2 . 3 5 2 10 1 Average Slot Usage (%) 94 | . 95 98 100 98 95 96 89 76 Engine 5 | . 13 8 11 5 5 7 2 . Core 4 | . . 1 . 5 3 . 8 3 Treads 16 | . 15 33 33 31 25 10 . . Leg 8 | . . . . . . 17 23 . Hover 1 | . . . . . . . . 16 Device 4 | . . . . . 1 9 8 10 Storage 18 | . 28 22 22 21 21 18 12 . Processor 5 | . . . . . . 5 13 22 Hackware 2 | . . . . . 14 . . 5 Protection 6 | . . 11 10 10 5 11 2 4 Energy Gun 5 | . 17 3 11 6 5 5 1 . Energy Cannon 1 | . . . . . 3 . 1 . Ballistic Gun 4 | . 4 16 11 3 2 6 1 1 Slashing Weapon 5 | . 2 . . 10 3 . 7 . Naked Turns . | . . . . . . . . . Heaviest Build 80 | 17 41 47 47 52 75 79 80 24 Greatest Support 112 | 20 40 60 60 60 64 112 80 28 Greatest Overweight (x) 4 | . 4 . . 1 1 2 2 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 26 | 8 16 16 16 16 26 26 16 4 Average Capacity 15 | 6 11 15 16 15 18 18 15 4 Most Carried 24 | 4 14 16 16 16 24 24 16 4 Average Carried 14 | 2 10 15 15 15 16 17 14 3 Final Capacity 26 | 8 14 16 16 16 26 16 4 4 Final Carried 23 | 4 14 16 16 16 23 16 3 4 Class Distribution -------------------- 36% | Mutant 19% | Scavenger-Mutant 15% | Bothacker-Mutant 12% | Gladiator 5% | Scout 3% | Hauler-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Bothacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gladiator | -6/Factory Scout | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Matter Collected 4491 | 282 362 543 . 488 854 870 928 164 Remotely . | . . . . . . . . . Salvage Created 8467 | 91 685 815 . 862 1563 944 3496 11 Parts 444 | 1 49 42 . 64 98 46 139 5 Haulers Intercepted 13 | . 2 3 . . 3 2 3 . Recyclers Shooed 11 | . 2 . . . . 1 7 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Combat Hostiles Destroyed 145 | . 19 14 . 35 33 8 36 . Melee 36 | . 1 2 . 4 10 . 19 . Guns 58 | . 4 12 . 26 5 6 5 . Cannons 13 | . 2 . . . 6 2 3 . AOE 38 | . 12 . . 5 12 . 9 . Classes Destroyed 16 | 1 7 3 . 1 3 1 . . Worker 11 | . 1 . . . 3 . 7 . Builder 9 | . 3 . . . 2 1 2 1 Hauler 13 | . 2 3 . . 3 2 3 . Recycler 20 | 1 1 1 . . 3 5 9 . Mechanic 2 | . . 1 . . 1 . . . Operator 3 | . 2 . . . . 1 . . Watcher 7 | . 2 1 . . 2 1 1 . Swarmer 43 | . 9 3 . 18 10 . 3 . Grunt 61 | . 10 7 . 9 15 2 18 . Brawler 5 | . . . . 3 1 . 1 . Duelist 5 | . . 1 . 1 2 . 1 . Protector 2 | . . . . . 2 . . . Sentry 18 | . . 3 . 4 2 4 5 . Specialist 1 | . . . . . 1 . . . Hunter 6 | . . . . . 1 . 5 . Programmer 5 | . . . . . . 2 3 . Best Kill Streak 13 | 1 7 5 . 7 13 4 9 1 Combat Bots Only 9 | . 7 5 . 7 9 2 7 . Max Kills in Single Turn 4 | 1 3 1 . 3 4 1 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . . 2 2 . 3 . Melee 1 | . 1 1 . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Damage Taken 13338 | . 953 839 42 1459 3186 1162 5301 396 Core 1987 | . 187 166 . 203 456 113 846 16 Absorbed by Shields 852 | . . . . . . . 852 . Core Remaining (%) 38 | 100 25 . . 7 17 83 . . Volleys Fired 382 | 4 56 59 1 65 74 46 57 20 Largest 3 | 2 2 2 2 2 2 2 3 1 Hottest 190 | 60 90 90 79 126 130 110 190 75 Shots Fired 737 | 8 106 118 2 123 143 89 128 20 Gun 550 | 8 85 118 2 112 72 82 52 19 Cannon 139 | . 10 . . . 54 7 67 1 Launcher 47 | . 11 . . 11 17 . 8 . Special 1 | . . . . . . . 1 . Kinetic 374 | 4 34 106 1 41 32 54 83 19 Thermal 247 | . 38 11 1 71 85 16 25 . Explosive 45 | . 11 . . 11 17 . 6 . Electromagnetic 70 | 4 23 1 . . 9 19 13 1 Robot Hit Streak 34 | 5 11 34 17 16 15 13 22 5 Robot Miss Streak 4 | 1 3 3 . 3 3 4 3 4 Penetration Max 2 | . . . . . . . 2 . Secondary Targets 7 | . . 2 . 5 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 661 | 6 58 96 2 108 148 67 165 11 Core Hits 337 | 2 43 31 . 56 76 35 91 3 Critical Hits 29 | . . . . 1 1 . 27 . Critical Kills 12 | . . . . . . . 12 . Critical Parts Destroyed 17 | . . . . 1 1 . 15 . Melee Attacks 222 | . 16 7 . 43 64 3 89 . Thermal 12 | . . . . 3 9 . . . Impact . | . . . . . . . . . Slashing 182 | . 16 7 . 21 47 2 89 . Piercing . | . . . . . . . . . Sneak Attacks 35 | . 1 . . 17 3 . 14 . Combat Hostiles 2 | . . . . . 2 . . . Follow-up Attacks 10 | . . . . . 2 . 8 . Damage Inflicted 20657 | 106 1807 1682 33 2343 4895 1347 8071 373 Guns 6189 | 106 628 1346 33 1240 919 1204 382 331 Cannons 2060 | . 106 . . . 634 143 1146 31 Explosions 5611 | . 985 239 . 930 1909 . 1548 . Melee 6786 | . 88 97 . 173 1433 . 4995 . Ramming 11 | . . . . . . . . 11 Kinetic 4380 | 53 200 1205 16 343 426 778 1028 331 Thermal 3579 | . 329 126 17 897 1042 321 847 . Explosive 4987 | . 985 239 . 930 1909 . 924 . Electromagnetic 914 | 53 205 15 . . 85 248 277 31 Impact . | . . . . . . . . . Slashing 6786 | . 88 97 . 173 1433 . 4995 . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . . 5 15 5 Average Corruption 5 | . . . . . . 5 6 5 Corruption Purged . | . . . . . . . . . Effects 91 | . . . . . . 37 48 6 Message Errors 20 | . . . . . . 7 12 1 Matter Fused 22 | . . . . . . 10 11 1 Heat Flow Errors 8 | . . . . . . 1 5 2 Energy Discharges 9 | . . . . . . 5 4 . Data Loss (minor) 11 | . . . . . . 3 7 1 Data Loss (major) 3 | . . . . . . 2 . 1 Misfires 1 | . . . . . . 1 . . Misdirections 5 | . . . . . . . 5 . Targeting Errors 10 | . . . . . . 6 4 . Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 1541 | . 73 66 . 9 179 . 1214 . Projectiles 17 | . . . . . 10 . 7 . Explosions 427 | . 47 66 . 9 101 . 204 . Melee 1097 | . 26 . . . 68 . 1003 . Knockbacks 11 | . . . . . 3 . 8 . Impact . | . . . . . . . . . Kinetic 11 | . . . . . 3 . 8 . Secondary . | . . . . . . . . . Self-Inflicted Damage 957 | . 103 . . 153 168 . 528 5 Shots 21 | . 3 . . 5 5 . 8 . Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 338 | . 246 39 3 338 300 324 295 200 Average Temperature 72 | . 60 11 2 70 85 78 76 99 Received Heat Transfer 3187 | . 297 279 . 321 1206 165 910 9 Effects 5 | . . . . 1 3 1 . . Interference 4 | . . . . . 3 1 . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . 1 . . . . 4 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . 1 . 3 3 1 2 . Heat Transferred 6698 | . 888 296 37 1787 1840 700 1150 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Peak Influence 1313 | 5 347 334 63 1313 1164 622 569 291 Average Influence 500 | 1 217 171 61 833 931 463 342 195 Maximum Alert Level 4 | . 1 1 . 4 4 2 2 1 Low Security (%) 18 | 100 37 72 100 6 . . 12 25 Level 1 35 | . 62 27 . 11 . 32 62 74 Level 2 20 | . . . . 12 20 67 24 . Level 3 19 | . . . . 40 77 . . . Level 4 6 | . . . . 27 1 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 31 | . 4 1 . . 7 5 12 2 Investigation 3 | . 1 . . . 1 . 1 . Extermination 6 | . . . . . . 3 3 . Reinforcement 17 | . 3 1 . . 2 2 7 2 Assault 5 | . . . . . 4 . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 2 . Haulers Reinforced 3 | . . . . . . 1 1 1 Stealth | -11 -10 -9 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Distress Signals 12 | . 1 3 . . 3 1 2 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 276 | . 29 26 1 47 81 12 68 12 Peak Tracking Total 9 | . 7 5 . 6 9 2 9 7 Tactical Retreats 28 | . . 1 . 5 11 . 9 2 Traps | -11 -10 -9 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Traps Triggered 14 | . 1 1 2 3 . 2 3 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Machines Disabled 30 | . 5 3 . 6 9 . 4 3 Max in Single Turn 4 | . 2 1 . 1 2 . 4 1 Garrison Access 2 | . . . . . . . 2 . Garrison Relay 4 | . . . . 4 . . . . Phase Generator 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Machines Accessed 27 | . 4 3 4 . 5 1 10 . Terminals 23 | . 4 3 3 . 4 1 8 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . Garrison Access 2 | . . . 1 . . . 1 . Total Hacks 76 | . 13 14 9 . 14 2 24 . Successful 36 | . 7 6 6 . 6 2 9 . Failed 40 | . 6 8 3 . 8 . 15 . Catastrophic 8 | . 3 . . . 3 . 2 . Database Lockouts . | . . . . . . . . . Manual 30 | . 8 6 5 . 7 1 3 . Terminals 70 | . 13 14 7 . 13 2 21 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . 1 . 2 . Garrison Access 3 | . . . 2 . . . 1 . Terminal Hacks 26 | . 6 5 4 . 5 1 5 . Record 2 | . . . . . 1 . 1 . Robot Analysis 1 | . . . . . 1 . . . Open Door 2 | . . . 2 . . . . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 2 | . . 1 . . . . 1 . Terminal Index 2 | . 1 . 1 . . . . . Alert Level 5 | . 1 1 . . 2 1 . . Unreport Threat 2 | . . 1 . . . . 1 . Locate Traps 1 | . . . . . . . 1 . Transport Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Zone Layout 6 | . 2 2 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 2 | . . . 1 . . . 1 . Unlock Access 1 | . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 6 | . 1 1 1 . 1 1 1 . Terminals 6 | . 1 1 1 . 1 1 1 . Track 6 | . 1 1 1 . 1 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 4 3 2 . 5 1 9 . Full Trace Events 2 | . . . . . 1 . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 7 | . . . . . 5 1 1 . Non-combat . | . . . . . . . . . Combat 7 | . . . . . 5 1 1 . Robot Hacks Applied 8 | . . . . . 6 1 1 . parse_system 1 | . . . . . 1 . . . reboot_system 1 | . . . . . 1 . . . overwrite_iff 1 | . . . . . . . 1 . streamctrl_high 2 | . . . . . 2 . . . formatsys_high 3 | . . . . . 2 1 . . Relay Couplers Released 21 | . . . . 17 . . 4 . Machine Destruction 17 | . . . . 17 . . . . Programmers 4 | . . . . . . . 4 . Attached 5 | . . . . . 3 1 1 . Robots Rewired 11 | . . . . 9 . . . 2 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Total Allies 16 | . . . . 9 3 1 1 2 Largest Group 6 | . . . . 6 2 1 1 2 Highest-Rated Group 114 | . . . . 114 35 21 81 70 Highest-Rated Ally 81 | . . . . 38 35 21 81 41 Total Orders 2 | . . . . 2 . . . . STAY 1 | . . . . 1 . . . . FOLLOW 1 | . . . . 1 . . . . Ally Attacks 56 | . . . . 18 17 3 . 18 Total Damage 1118 | . . . . 431 211 44 . 432 Kills 10 | . . . . 5 2 . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Turns Passed 10132 | 62 979 865 193 2172 1360 1297 2678 526 Spaces Moved 5796 | 47 574 380 112 1085 527 725 1739 607 Core 8 | 5 3 . . . . . . . Treads 2623 | . 279 380 112 1085 527 240 . . Legs 2097 | . . . . . . 485 1612 . Wheels 334 | 42 292 . . . . . . . Hover 734 | . . . . . . . 127 607 Flight . | . . . . . . . . . Fastest Speed 40 | 50 80 160 160 160 145 130 52 40 Average Speed 130 | 76 122 160 160 161 161 145 118 56 Slowest Speed 250 | 80 250 160 160 180 185 190 180 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . 1 . . . . 1 . . Exploration Rate (%) 43 | 3 98 36 16 86 49 20 57 23 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 18 | . 14 . . . . 4 . . Terrain Destroyed 399 | . 92 . . 114 135 4 53 1 Melee 9 | . 7 . . . . 2 . . Projectile 22 | . . . . . 9 2 10 1 AOE 368 | . 85 . . 114 126 . 43 . Actions | -11 -10 -9 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Total 7288 | 61 706 508 124 1328 793 886 2112 770 Wait 368 | . 13 15 6 55 47 18 112 102 Move 5787 | 46 573 379 112 1083 526 724 1738 606 Hop . | . . . . . . . . . Pick Up 144 | 4 17 14 2 30 20 20 33 4 Fast Attach 73 | 7 3 5 . 3 11 21 17 6 Attach 72 | . 8 6 . 12 11 9 23 3 Detach 13 | . 2 . . . 3 3 4 1 Swap 89 | . 13 8 1 18 28 9 10 2 Drop 124 | . 5 15 2 19 12 33 35 3 Fire 382 | 4 56 59 1 65 74 46 57 20 Melee 206 | . 16 7 . 41 61 3 78 . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . . . 5 1 Rewire 22 | . . . . 2 . . . 20 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 15) 237 | -10/Materials | Crushed by falling debris 249 | -10/Materials | Destroyed 7 combat bots 284 | -10/Materials | Discovered new exit (range 16) 359 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 11) 378 | -10/Materials | Core integrity fell below 50% 595 | -10/Materials | Discovered new exit (range 15) 668 | -10/Materials | Lost 4 parts (2n2w) 1042 | -10/Materials | Entered another Materials area 1042 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1655 | -9/Materials | Identified exit to Mines 1655 | -9/Materials | Identified exit to Storage 1907 | -9/Materials | Entered Storage 2100 | -9/Storage | Identified exit to Garrison 2100 | -9/Storage | Entered Garrison 2154 | -9/Garrison | Triggered checkpoint 2212 | -9/Garrison | Garrison Relay disabled 2303 | -9/Garrison | Triggered checkpoint 2320 | -9/Garrison | Triggered checkpoint 2324 | -9/Garrison | Core integrity fell below 50% 2388 | -9/Garrison | Triggered checkpoint 2461 | -9/Garrison | Discovered new exit (range 10) 2538 | -9/Garrison | Triggered checkpoint 2584 | -9/Garrison | Core integrity fell below 20% 2607 | -9/Garrison | Destroyed 7 combat bots 2608 | -9/Garrison | Triggered checkpoint 2772 | -9/Garrison | Triggered checkpoint 2820 | -9/Garrison | Destroyed 7 combat bots 2865 | -9/Garrison | Discovered new exit (range 14) 3032 | -9/Garrison | Triggered checkpoint 3056 | -9/Garrison | Triggered checkpoint 3125 | -9/Garrison | Lost 3 parts (1p2w) 3212 | -9/Garrison | Triggered checkpoint 3273 | -9/Garrison | Garrison Relay disabled 3361 | -9/Garrison | Build established: Scavenger-Mutant 3628 | -9/Garrison | Triggered checkpoint 3658 | -9/Garrison | Triggered checkpoint 3680 | -9/Garrison | Discovered new exit (range 15) 3755 | -9/Garrison | Garrison Relay disabled 3910 | -9/Garrison | Installed Relay Interface Framework 4025 | -9/Garrison | Garrison Relay disabled 4142 | -9/Garrison | Phase Generator disabled 4222 | -9/Garrison | Build established: Bothacker-Mutant 4272 | -9/Garrison | Entered Materials 4272 | -8/Materials | Accompanied by 1 ally 4272 | -8/Materials | Evolved 2 slots: Utility x2 4611 | -8/Materials | Destroyed 9 combat bots 4672 | -8/Materials | First assault squad dispatched 4959 | -8/Materials | Lost 5 parts (2p1n1u1w) 5144 | -8/Materials | Core integrity fell below 50% 5250 | -8/Materials | Lost 5 parts (2n2u1w) 5586 | -8/Materials | Discovered new exit (range 15) 5610 | -8/Materials | Core integrity fell below 20% 5632 | -8/Materials | Entered Factory 5632 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5659 | -7/Factory | Lost 4 parts (1p2n1w) 5761 | -7/Factory | Build established: Hauler-Mutant 5785 | -7/Factory | Discovered new exit (range 10) 5935 | -7/Factory | Crushed by falling debris 6155 | -7/Factory | Build established: Scavenger-Mutant 6785 | -7/Factory | Build established: Mutant 6893 | -7/Factory | Discovered new exit (range 15) 6927 | -7/Factory | Identified exit to Factory 6929 | -7/Factory | Entered another Factory area 6929 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7239 | -6/Factory | Build established: Tank 7400 | -6/Factory | Destroyed 7 combat bots 7412 | -6/Factory | Lost 8 parts (2p2n2u2w) 7441 | -6/Factory | Identified exit to Factory 7628 | -6/Factory | Found Prototype Processor 7628 | -6/Factory | Identified Exp. Signal Interpreter 7631 | -6/Factory | Found Prototype Device 7631 | -6/Factory | Identified Exp. Sensor Array 7636 | -6/Factory | Found Exp. Sensor Array 7684 | -6/Factory | Build established: Scavenger-Mutant 8172 | -6/Factory | Discovered new exit (range 5) 8176 | -6/Factory | Build established: Gladiator 8177 | -6/Factory | Identified exit to Lower Caves 9119 | -6/Factory | System corruption reached 10% 9126 | -6/Factory | Core integrity fell below 50% 9338 | -6/Factory | Spotted B-75 Beast 9387 | -6/Factory | Lost 3 parts (1n1u1w) 9400 | -6/Factory | Build established: Mutant 9418 | -6/Factory | Core integrity fell below 20% 9447 | -6/Factory | Lost 10 parts (1p2n2u5w) 9607 | -6/Factory | Entered another Factory area 9607 | -5/Factory | Evolved 2 slots: Utility x2 9927 | -5/Factory | Build established: Scout 10133 | -5/Factory | Self-destructed Last Messages --------------- 10077_ Dropped Imp. Gravmag System. 10080_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 10081_ U-05 Engineer builds a Door. 10097_ Gravmag Array destroyed. 10100_ Evaded trap by timely firing Imp. Maneuvering Thrusters. 10100_ Arcs of energy rise from the floor. 10124_ Triggered Segregator Trap. 10124_ Arcs of energy rise from the floor. 10124_ Imp. Gravmag System blown off. 10124_ Imp. Light Armor Plating blown off. 10124_ Lgt. Fission Core blown off. 10124_ KE Penetrator blown off. 10125_ Acquired Lgt. Fission Core. 10125_ U-05 Engineer lays Concrete. 10127_ Acquired Imp. Gravmag System. 10128_ U-05 Engineer lays Concrete. 10128_ Slug penetrates Wall. 10129_ Acquired KE Penetrator. 10131_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????# # g g # """"""" | | ???????# # # """"""" | | ???????# # ###+########### """"""" | | ???????# !!!# # ?????????# """"""" | | ???????# !!!# # ?? !????????########## | | ???????# | !!!# #??? !=????????????????? | | ???????# # #????!=!???????????????? | | ???????# # #???? ??????????????? | | ???????# # #????? ??????????????? | | ???????############## #????? ?????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# s #??????????????????????? | | ???????????########## #??????????????????????? | | ???????????# ! [ # #??????????????????????? | | ???????????# # s #??????????????????????? | | ???????????# # s #??????????????????????? | | ???????????# # #??????????????????????? | | ???????????# # #??????????????????????? | | ???????????# ! + +??????????????????????? | | ???????????# # h#??????????????????????? | | ???????????# # #??????????????????????? | | ???????????# + #??????????????????????? | | ???????????############+#######??????????????????? | | ?????????????????# !! #??????????????????? | | ?????????????????# @ #??????????????????? | | ?????????????????# """" #??????????????????? | | ?????????????????# """" #??????????????????? | | ?????????????????# """" !#??????????????????? | | ?????????????????# """"^ #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# """"""" #??????????????????? | | ?????????????????# """"""" #??????????????????? | | ?????????????????# """"""" #??????????????????? | | ?????????????????# """"""" #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????##############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 14 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- Exp. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Close Call Challenges ------------ None Game ------ Seed TiamatImprovedLoader Manual? 0 Play Time 02:37:33 Cumulative 32.1 hours Start 2020.04.18 @ 16:53:02 End 2020.04.18 @ 23:46:16 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 18 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 929ecdbb-f8e9-4c67-807f-45d364e7fd2b