Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.02 @ 06:40:51 Player: Haraguro Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (188) 940 Value Destroyed (6691) 6691 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1943) 1943 TOTAL SCORE: 14034 Bonus ------- High Alert Combat Kills 1943 Cogmind --------- Core Integrity 0/1000 Matter 72/300 Energy 95/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (5) ------- Scythe > --- INVENTORY (4) ---- Micro Fission Core Energy Well (500) Recoil Nullifier Precision Energy Filter Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer Improved Target Analyzer Improved Shield Generator > --- WEAPON ----------- Disruptor Cannon Disruptor Cannon Gauss Rifle Precision Assault Rifle Mass Driver > --- INVENTORY -------- Micro Fission Core Micro Fission Core Antimatter Reactor Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Large Battery Energy Well Compact Matter Pod Precision Energy Filter Improved Shield Generator Heavy Laser Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Scythe [Rating: 84] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . . . 2 . 2 1 Weapon 3 | . . . . . 1 1 . 1 Parts Attached 162 | 11 . 14 2 3 15 39 16 62 Power 28 | 1 . 4 1 1 . 5 4 12 Engine 15 | 1 . 4 1 1 . 2 3 3 Core 4 | . . . . . . 3 . 1 Reactor 9 | . . . . . . . 1 8 Propulsion 35 | 6 . 3 . . 4 12 2 8 Treads 18 | 2 . . . . 4 5 2 5 Leg 14 | 2 . 2 . . . 7 . 3 Wheel 2 | 2 . . . . . . . . Hover 1 | . . 1 . . . . . . Flight . | . . . . . . . . . Utility 44 | 2 . 1 1 . 5 8 5 22 Device 24 | . . 1 . . 3 3 2 15 Storage 8 | 2 . . 1 . . 2 1 2 Processor 5 | . . . . . 1 1 1 2 Hackware . | . . . . . . . . . Protection 7 | . . . . . 1 2 1 3 Artifact . | . . . . . . . . . Weapon 55 | 2 . 6 . 2 6 14 5 20 Energy Gun 10 | 1 . . . . . 5 2 2 Energy Cannon 3 | . . 1 . . . . . 2 Ballistic Gun 29 | 1 . 3 . 2 5 7 3 8 Ballistic Cannon 9 | . . 1 . . 1 2 . 5 Launcher 2 | . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 2 1 3 Parts Lost 80 | . . 10 . 2 4 12 5 47 Power 15 | . . 2 . 1 . 2 1 9 Propulsion 18 | . . 3 . . 2 3 2 8 Utility 16 | . . . . . . 3 1 12 Weapon 31 | . . 5 . 1 2 4 1 18 Highest Loss Streak 16 | . . 10 . 2 3 8 1 16 Average Slot Usage (%) 93 | . 100 83 99 91 95 93 98 88 Engine 7 | . 14 10 13 5 9 6 7 2 Core 1 | . . . . . . 3 2 . Reactor 1 | . . . . . . . 1 6 Treads 11 | . 28 2 . . 11 14 19 7 Leg 6 | . . 12 14 14 7 7 . 4 Hover 2 | . . 11 14 14 3 . . . Device 12 | . . 8 14 14 18 10 13 15 Storage 9 | . 28 19 14 14 9 7 6 11 Processor 6 | . . . . . 2 7 13 8 Protection 2 | . . . . . 6 2 5 1 Energy Gun 2 | . 14 1 . . . 4 2 . Energy Cannon 2 | . . 1 14 1 . . . 2 Ballistic Gun 14 | . 14 3 . 12 17 15 20 16 Ballistic Cannon 7 | . . 10 14 14 9 9 2 4 Naked Turns . | . . . . . . . . . Heaviest Build 111 | 15 15 15 27 32 39 54 64 111 Greatest Support 86 | 20 40 40 22 22 60 72 78 86 Greatest Overweight (x) 32 | 3 . 1 1 1 1 15 1 32 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 16 | 8 8 8 10 10 10 10 10 16 Average Capacity 10 | 6 8 6 8 10 10 10 10 14 Most Carried 16 | 6 7 8 7 8 10 10 10 16 Average Carried 9 | 3 6 4 6 7 8 9 9 11 Final Capacity 10 | 8 8 6 10 10 10 10 10 4 Final Carried 10 | 6 7 6 7 8 10 10 10 4 Class Distribution -------------------- 46% | Scavenger-Gunner 19% | Gunner 14% | Mutant 11% | Scavenger-Mutant 4% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 5540 | 275 . 325 . 126 219 1075 1203 2317 Remotely 580 | . . . . . 203 . . 377 Salvage Created 7423 | 56 . 152 . 96 141 1145 2201 3632 Parts 371 | 3 . 5 . 13 21 61 98 170 Haulers Intercepted 4 | . . . . . . 1 2 1 Recyclers Shooed 7 | . . 1 . . . . 1 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 141 | . . 18 . 5 9 27 32 50 Melee 2 | . . . . . . 2 . . Guns 63 | . . 5 . 1 1 7 26 23 Cannons 50 | . . 9 . 4 6 12 3 16 AOE 26 | . . 4 . . 2 6 3 11 Classes Destroyed 16 | 1 . 2 . 2 2 4 3 2 Worker 10 | . . . . . . . . 10 Builder 9 | . . . . . . 2 . 7 Tunneler 1 | . . . . . . . 1 . Hauler 4 | . . . . . . 1 2 1 Recycler 12 | 1 . . . . . 4 1 6 Operator 3 | . . . . . . . 3 . Watcher 8 | . . . . . . 3 1 4 Swarmer 34 | . . 2 . 3 6 9 . 14 Grunt 44 | . . . . 1 . 10 15 18 Brawler 5 | . . . . 1 . . 2 2 Duelist 2 | . . . . . . . 1 1 Protector 2 | . . . . . . . . 2 Sentry 13 | . . . . . 2 2 6 3 Hunter 17 | . . . . . 1 4 6 6 Programmer 8 | . . . . . . 2 2 4 Assembled 16 | . . 16 . . . . . . Best Kill Streak 15 | 1 . 9 . 3 4 11 8 15 Combat Bots Only 11 | . . 9 . 3 4 10 6 11 Max Kills in Single Turn 4 | 1 . 3 . 1 2 4 2 4 Gunslinging 1 | . . . . . . . 1 1 Exploded 3 | . . 2 . . 2 3 2 2 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 11105 | . . 1268 . 84 591 1803 1460 5899 Core 1619 | . . 226 . 19 39 225 98 1012 Absorbed by Shields 330 | . . . . . . . . 330 Core Remaining (%) 69 | 100 . . . 2 92 67 88 . Volleys Fired 352 | 3 . 41 . 8 18 67 62 153 Largest 5 | 2 . 2 . 2 3 4 4 5 Hottest 293 | 70 . 70 . 99 87 188 155 293 Shots Fired 1186 | 6 . 55 . 13 53 221 241 597 Gun 859 | 6 . 38 . 4 35 147 217 412 Cannon 315 | . . 14 . 9 18 74 24 176 Launcher 12 | . . 3 . . . . . 9 Special . | . . . . . . . . . Kinetic 1012 | 3 . 45 . 12 53 182 209 508 Thermal 40 | 3 . 7 . 1 . 12 8 9 Explosive 3 | . . 3 . . . . . . Electromagnetic 131 | . . . . . . 27 24 80 Robot Hit Streak 54 | 5 . 7 . 13 20 27 54 53 Robot Miss Streak 5 | . . 2 . . 5 3 2 4 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 10 | . . . . . . . 6 4 Max Gunslinging Chain 2 | . . . . . . . 2 1 Shots Hit Robots 876 | 5 . 38 . 12 37 146 188 450 Core Hits 475 | 2 . 32 . 7 15 70 141 208 Critical Hits 20 | . . . . . 1 3 1 15 Critical Kills 6 | . . . . . . 2 . 4 Critical Parts Destroyed 14 | . . . . . 1 1 1 11 Melee Attacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Slashing 6 | . . . . . . . . 6 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 20201 | 58 . 927 . 206 491 3462 4586 10471 Guns 10472 | 58 . 286 . 25 107 1128 3549 5319 Cannons 5178 | . . 238 . 181 244 1352 465 2698 Explosions 4268 | . . 403 . . 140 947 572 2206 Melee 248 | . . . . . . . . 248 Ramming 35 | . . . . . . 35 . . Kinetic 13604 | 32 . 461 . 188 351 2012 3418 7142 Thermal 3025 | 26 . 63 . 18 140 1007 685 1086 Explosive 691 | . . 403 . . . . . 288 Electromagnetic 2598 | . . . . . . 408 483 1707 Impact . | . . . . . . . . . Slashing 248 | . . . . . . . . 248 Piercing . | . . . . . . . . . Highest Corruption 7 | . . 1 1 1 . 3 1 7 Average Corruption 2 | . . 1 1 1 . 2 1 5 Corruption Purged . | . . . . . . . . . Effects 70 | . . 2 2 2 . 17 . 47 Message Errors 14 | . . . 2 . . 4 . 8 Matter Fused 9 | . . . . . . 2 . 7 Heat Flow Errors 8 | . . . . . . 3 . 5 Energy Discharges 3 | . . 1 . 1 . . . 1 Data Loss (minor) 7 | . . 1 . 1 . 3 . 2 Misfires 1 | . . . . . . . . 1 Targeting Errors 23 | . . . . . . 5 . 18 Weapon Failures 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 386 | . . 30 . . 39 60 2 255 Projectiles 33 | . . . . . . 5 2 26 Explosions 293 | . . 30 . . 39 55 . 169 Melee 60 | . . . . . . . . 60 Knockbacks 47 | . . 1 . . 2 20 3 21 Impact 1 | . . . . . . 1 . . Kinetic 44 | . . 1 . . 2 19 3 19 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 531 | . . 51 . . 141 139 131 69 Shots 12 | . . 2 . . 2 3 4 1 Rammed 3 | . . . . . . 3 . . Targets Rammed 5 | . . . . . . 5 . . Kicked . | . . . . . . . . . Crushed 2 | . . . . . . 2 . . Highest Temperature 643 | 27 . 27 . 39 76 367 84 643 Average Temperature 135 | 14 . 12 . 11 34 139 28 197 Received Heat Transfer 1766 | . . 80 . 6 63 429 279 909 Effects 44 | . . . . . . 2 . 42 Shutdowns 13 | . . . . . . 1 . 12 Energy Bleed 6 | . . . . . . . . 6 Interference 3 | . . . . . . . . 3 Matter Decay 4 | . . . . . . . . 4 Short Circuit 8 | . . . . . . . . 8 Damage (minor) 6 | . . . . . . 1 . 5 Damage (major) 3 | . . . . . . . . 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 12 | . . . . . . . 1 11 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . 2 1 1 Heat Transferred 3123 | 74 . 185 . 37 100 972 659 1096 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . . . . . . 1 2 7 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 1326 | 5 21 56 . 125 319 810 842 1326 Average Influence 430 | 1 12 6 . 73 134 172 537 886 Maximum Alert Level 4 | . . . . . 1 3 3 4 Low Security (%) 34 | 100 100 100 . 100 74 56 . . Level 1 18 | . . . . . 25 34 21 7 Level 2 25 | . . . . . . 9 66 25 Level 3 11 | . . . . . . . 12 30 Level 4 9 | . . . . . . . . 35 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 31 | . . . . . . 6 13 12 Investigation 2 | . . . . . . 1 1 . Extermination 5 | . . . . . . 2 2 1 Reinforcement 12 | . . . . . . 3 5 4 Assault 4 | . . . . . . . . 4 Garrison 8 | . . . . . . . 5 3 Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . 3 Haulers Reinforced 3 | . . . . . . . 2 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 6 | . . . . . . 3 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 221 | . . 24 . 5 11 46 38 97 Peak Tracking Total 11 | . . 9 . 3 9 9 5 11 Tactical Retreats 27 | . . 1 . . 1 7 1 17 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 3 | . . . . . . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 45 | . . . . . 2 15 9 19 Max in Single Turn 6 | . . . . . 2 6 5 4 Garrison Access 4 | . . . . . . 1 2 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 30 | . 1 . 4 . 1 11 9 4 Terminals 9 | . 1 . . . 1 3 3 1 Fabricators 4 | . . . . . . 4 . . Repair Stations 4 | . . . . . . 2 1 1 Recycling Units 2 | . . . . . . . 1 1 Scanalyzers 4 | . . . . . . 1 2 1 Garrison Access 3 | . . . . . . 1 2 . Total Hacks 105 | . 2 . 42 . 3 26 20 12 Successful 78 | . 2 . 42 . 2 16 9 7 Failed 27 | . . . . . 1 10 11 5 Catastrophic 2 | . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 30 | . 2 . . . 3 10 9 6 Fabricators 8 | . . . . . . 8 . . Repair Stations 8 | . . . . . . 5 1 2 Recycling Units 4 | . . . . . . . 2 2 Scanalyzers 8 | . . . . . . 2 4 2 Garrison Access 5 | . . . . . . 1 4 . Terminal Hacks 58 | . 2 . 42 . 2 4 4 4 Record 45 | . . . 42 . . . 1 2 Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 6 | . 1 . . . 1 3 1 . Branch Access Points 2 | . . . . . . . 1 1 Alert Level 1 | . . . . . . . . 1 Patrol Status 1 | . 1 . . . . . . . Transport Status 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks 5 | . . . . . . 5 . . Network Status 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Build 3 | . . . . . . 3 . . Repair Station Hacks 5 | . . . . . . 4 . 1 Scan Component 3 | . . . . . . 2 . 1 Repair 2 | . . . . . . 2 . . Recycling Unit Hacks 2 | . . . . . . . 1 1 Process 1 | . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 . Scanalyzer 5 | . . . . . . 2 2 1 Insert Component 3 | . . . . . . 1 1 1 Analyze 2 | . . . . . . 1 1 . Garrison Access Hacks 3 | . . . . . . 1 2 . Seal Access 3 | . . . . . . 1 2 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 19 | . . . . . 1 6 8 4 Full Trace Events 2 | . . . . . . 1 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . Parts Built 6 | . . . . . . 6 . . Matter 570 | . . . . . . 570 . . Time 285 | . . . . . . 285 . . Total Part Build Rating 30 | . . . . . . 30 . . Parts Repaired 2 | . . . . . . 2 . . Time 29 | . . . . . . 29 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 1 1 Part Schematics Acquired 2 | . . . . . . 1 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 7480 | 120 69 470 767 221 432 1994 1578 1829 Spaces Moved 3761 | 80 42 356 603 178 214 966 763 559 Core 40 | 13 . . . . . 6 . 21 Treads 1947 | 20 42 15 . . 143 655 763 309 Legs 556 | 8 . 14 . . . 305 . 229 Wheels 39 | 39 . . . . . . . . Hover 1179 | . . 327 603 178 71 . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 90 90 90 160 150 150 150 Average Speed 150 | 111 160 95 125 110 162 161 151 206 Slowest Speed 1650 | 200 160 160 160 160 180 800 180 1650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 5 11 73 92 51 21 26 22 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 291 | . . 8 . . 40 64 70 109 Melee . | . . . . . . . . . Projectile 43 | . . 1 . . . 4 2 36 AOE 248 | . . 7 . . 40 60 68 73 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 4875 | 102 44 435 615 190 261 1261 1074 893 Wait 435 | . . 14 . 2 1 145 208 65 Move 3753 | 79 41 355 602 177 213 965 762 559 Hop . | . . . . . . . . . Pick Up 87 | 5 2 8 5 . 7 19 11 30 Fast Attach 56 | 10 . 2 1 2 5 10 4 22 Attach 57 | 1 . 8 . . 4 10 4 30 Detach 5 | 2 . . . . . 1 . 2 Swap 49 | . . 4 1 1 6 19 8 10 Drop 70 | 2 1 3 6 . 7 20 15 16 Fire 352 | 3 . 41 . 8 18 67 62 153 Melee 6 | . . . . . . . . 6 Ram . | . . . . . . . . . Kick 1 | . . . . . . 1 . . Crush 4 | . . . . . . 4 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 13) 190 | -10/Materials | Entered Mines 191 | -10/Mines | Assembled infested the area 232 | -10/Mines | Learned location of Storage (-9) 275 | -10/Mines | Core integrity fell below 50% 291 | -10/Mines | Core integrity fell below 20% 299 | -10/Mines | Destroyed 7 combat bots 329 | -10/Mines | Build established: Mutant 338 | -10/Mines | Lost 10 parts (2p3n5w) 368 | -10/Mines | Destroyed 9 combat bots 655 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 655 | -10/Mines | Discovered new exit (range 5) 659 | -10/Mines | Build established: Scavenger-Mutant 660 | -10/Mines | Entered Exiles 702 | -10/Exiles | Discovered new exit (range 14) 715 | -10/Exiles | Met 8R-AWN 728 | -10/Exiles | Met EX-HEX 774 | -10/Exiles | Met EX-BIN 861 | -10/Exiles | Met EX-DEC 866 | -10/Exiles | Learned location of Zion (-6) 905 | -10/Exiles | Discovered new exit (range 11) 1048 | -10/Exiles | Visited The Gauntlet 1239 | -10/Exiles | Build established: Mutant 1427 | -10/Exiles | Entered Mines 1462 | -9/Mines | Learned 4 Materials zone layouts 1636 | -9/Mines | Discovered new exit (range 8) 1648 | -9/Mines | Entered Materials 1648 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1649 | -8/Materials | Identified exit to Factory 1954 | -8/Materials | Build established: Scavenger-Skirmisher 2043 | -8/Materials | Discovered exit to Factory (range 11) 2074 | -8/Materials | Lost 3 parts (1n2w) 2080 | -8/Materials | Entered Factory 2080 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2346 | -7/Factory | Build established: Scavenger-Gunner 2377 | -7/Factory | Repaired Rnf. Ion Engine 2463 | -7/Factory | Discovered new exit (range 15) 2518 | -7/Factory | Fabricated Xenon Bombardment Thruster? 2893 | -7/Factory | Fabricated Phase Gun? 3122 | -7/Factory | Repaired Lgt. Treads 3247 | -7/Factory | Destroyed 10 combat bots 3292 | -7/Factory | Lost 8 parts (1p3n2u2w) 3738 | -7/Factory | Fabricated Weapon Cycler (x2) 4030 | -7/Factory | Discovered new exit (range 16) 4065 | -7/Factory | Local fabrication network quarantined 4074 | -7/Factory | Entered another Factory area 4074 | -6/Factory | Evolved 2 slots: Utility x2 4203 | -6/Factory | Identified exit to Lower Caves 4245 | -6/Factory | Garrison activated, responded to threat 4300 | -6/Factory | Build established: Gunner 5219 | -6/Factory | Garrison activated, responded to threat 5554 | -6/Factory | Discovered new exit (range 16) 5652 | -6/Factory | Entered another Factory area 5652 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5663 | -5/Factory | Build established: Scavenger-Gunner 5852 | -5/Factory | Identified exit to Upper Caves 6252 | -5/Factory | First assault squad dispatched 6291 | -5/Factory | Build established: Scavenger-Tank 6348 | -5/Factory | Destroyed 11 combat bots 6528 | -5/Factory | Lost 16 parts (3p3n4u6w) 6819 | -5/Factory | Build established: Scavenger-Gunner 7135 | -5/Factory | Core integrity fell below 50% 7195 | -5/Factory | Lost 9 parts (2p2n1u4w) 7280 | -5/Factory | Lost 3 parts (1u2w) 7454 | -5/Factory | Core integrity fell below 20% 7481 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07459_ Acquired 38 matter. 07460_ System corrupted: Matter fused (-5). 07460_ Penetrated by Slug. 07460_ Imp. Kinecellerator destroyed. 07460_ Penetrated by Slug. 07466_ Sneak attack on R-10 Processor. 07466_ Destroyed Com. Wheel. 07468_ Penetrated by Slug. 07468_ Antimatter Reactor destroyed. 07472_ Penetrated by Slug. 07474_ System corrupted: Scythe targeting data glitched. 07475_ Slug penetrates Wall. 07476_ R-10 Processor collects Broken Enh. Gauss Cannon. 07477_ R-10 Processor collects Lrg. Battery. 07478_ Slug penetrates Wall. 07479_ H-66 Slayer suffers critical hit. 07479_ Destroyed Gauss Rifle. 07480_ System corrupted: Matter fused (-5). 07480_ R-10 Processor collects Lrg. Storage Unit. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #??????????????? %??????????????????????????? | | """ #????????????? ?????????????????????????? | | """ #????????????+ ?????????????????????????? | | """ #????????????# ?????????????????????????? | | #????????????# ?????????????????????????? | | ] #????????????# ?????????????????????????? | | =#????????????# %%#?????????????????????????? | | #####????????????# #?????????????????????????? | | #??????????????# #?????????????????????????? | | #??????????????# #?????????????????????????? | | #??????????????# ##????????????????????????? | | #??????????????# "#????????????????????????? | | ##???????????### ############+###?+????????? | | ############ # # ! % #? ????????? | | ################ %# % RR! #? ????????? | | ! #h@ #? ????????? | | | %%%%+ ## #####???? | | % %# ## +???? | | #% = ## #???? | | %################# #???? | | % #%= ## +???? | | !! ## #???? | | " %|## #???? | | % " % ## +???? | | % " % / #???? | | [ %% % % " % ## | | %=%*[! % % ###""############ | | #######""###########"#+###### # | | # == ## ## ?# ##### | | #| * ## """"""" ## # #???? | | #==! ## """"""" ##! # #???? | | ??" "?#= ! ## """"""" ## # #???? | | ??????#= * ## """"""" ## % # #???? | | ??????# ## ????# "" ? #???? | | ??????# ! ## """""?????#""" ? #???? | | ??????# ## """"???????"?? ??? #???? | | ??????# ## """??????????? ????? #???? | | ??????# ## ""???????????????????? #???? | | ??????# ## ????????????????????? ????? | | ??????# ## ????????????????????? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 43 Energy Capacity 675 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 3 Matter Filtering 50 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Weapon Cycler | -7/Factory | Scanalyzed Focal Shield | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory | Preloaded Phase Gun | x2 | -7/Factory | Preloaded Weapon Cycler | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed MissileImpulseCarapace Manual? 0 Play Time 01:33:34 Cumulative 137.0 hours Start 2020.06.01 @ 14:51:41 End 2020.06.02 @ 06:40:51 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 25 Adventurer 33 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 26 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 365fae74-952f-428f-8690-212979887922