Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 16:50:13 Player: Barbarossa Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1432) 1432 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 5201 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (36) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Advanced ECM Suite Improved Propulsion Shielding Hacking Suite Makeshift System Shield Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Improved Assault Rifle Spear > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Advanced ECM Suite Hacking Suite Plasma Cutter Spear [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Device Microactuators Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Special Weapon Plasma Cutter Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 2 | . . 1 . 1 . . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 68 | 2 2 10 29 10 8 3 1 3 . Power 11 | . . 1 8 . 1 1 . . . Engine 9 | . . 1 8 . . . . . . Core 2 | . . . . . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 2 3 4 1 1 1 1 . . Treads 2 | . 2 . . . . . . . . Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight 11 | . . 3 4 1 1 1 1 . . Utility 16 | . . 2 4 4 4 . . 2 . Device 13 | . . 1 3 4 3 . . 2 . Storage 1 | . . 1 . . . . . . . Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 26 | . . 4 13 5 2 1 . 1 . Energy Gun 14 | . . 2 7 4 1 . . . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 5 | . . 2 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 3 | . . . 3 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . 1 . . 1 . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 9 | . . 1 5 2 . . . 1 . Parts Lost 18 | . . . 8 . 1 2 3 . 4 Power 5 | . . . 3 . . 1 1 . . Propulsion 6 | . . . . . . 1 2 . 3 Utility 4 | . . . 2 . 1 . . . 1 Weapon 3 | . . . 3 . . . . . . Highest Loss Streak 5 | . . . 5 . 1 2 3 . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 85 74 94 97 84 82 75 61 41 Engine 6 | . 14 11 9 9 7 5 . . . Treads 2 | . 22 8 . . . . . . . Flight 26 | . . 20 32 36 30 30 30 23 17 Device 10 | . . 1 8 16 8 15 15 15 7 Storage 8 | . 14 11 11 9 7 7 7 7 5 Processor 3 | . . . 10 9 5 . . . . Protection 3 | . . . . . 6 7 7 7 3 Energy Gun 5 | . . 3 17 9 5 . . . . Ballistic Gun 5 | . 28 18 1 8 7 5 . . . Piercing Weapon 3 | . . . . . 2 7 7 7 7 Naked Turns . | . . . . . . . . . . Heaviest Build 21 | 10 10 15 18 21 20 21 19 15 15 Greatest Support 40 | 26 40 40 15 20 20 20 20 15 15 Greatest Overweight (x) 2 | . . 2 1 1 . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 Average Carried 7 | 5 5 7 7 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 8 8 7 7 8 5 Class Distribution -------------------- 67% | Sprinter 26% | Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Zion Sprinter | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Matter Collected 1084 | 200 102 138 313 145 111 35 10 30 . Remotely . | . . . . . . . . . . Salvage Created 2126 | . 102 156 1160 295 198 215 . . . Parts 92 | . 4 6 52 19 4 7 . . . Haulers Intercepted 7 | . . . 5 1 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 33 | . 2 3 17 3 3 5 . . . Melee 4 | . . . . . . 4 . . . Guns 28 | . 2 3 16 3 3 1 . . . Classes Destroyed 8 | . 1 3 3 . . 1 . . . Worker 1 | . . . 1 . . . . . . Hauler 7 | . . . 5 1 1 . . . . Recycler 3 | . . 1 1 1 . . . . . Operator 4 | . . . 2 2 . . . . . Swarmer 3 | . . 2 . . . 1 . . . Grunt 21 | . 2 . 12 2 2 3 . . . Sentry 8 | . . 1 5 1 1 . . . . Hunter 1 | . . . . . . 1 . . . Best Kill Streak 7 | . 2 4 7 2 1 2 . . . Combat Bots Only 6 | . 2 3 6 2 1 2 . . . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Hostile Shots Fired 305 | . 16 32 86 4 47 57 28 . 35 Missed 128 | . 1 13 27 2 28 32 11 . 14 Damage Taken 2817 | . 210 198 849 29 375 303 266 . 587 Core 1112 | . 57 45 266 13 151 61 92 . 427 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 74 | 100 77 . 22 97 . . . . . Volleys Fired 123 | . 11 17 63 15 14 3 . . . Largest 2 | . 2 2 2 2 2 1 . . . Hottest 121 | . 40 40 121 79 103 23 . . . Shots Fired 237 | . 22 34 120 30 28 3 . . . Gun 234 | . 22 34 117 30 28 3 . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 3 | . . . 3 . . . . . . Kinetic 99 | . 22 34 11 15 14 3 . . . Thermal 138 | . . . 109 15 14 . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | . 7 11 17 8 9 10 . . . Robot Miss Streak 4 | . 4 3 2 4 4 1 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . . 7 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 182 | . 14 25 86 20 25 8 3 . 1 Core Hits 81 | . 6 10 36 11 12 5 1 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 13 | . . . 12 . . 1 . . . Burn 12 | . . . 12 . . . . . . Impale 1 | . . . . . . 1 . . . Melee Attacks 25 | . . . . . 9 9 6 . 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 25 | . . . . . 9 9 6 . 1 Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3027 | . 108 194 1398 347 579 280 80 . 41 Guns 2498 | . 108 194 1368 347 447 34 . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 499 | . . . . . 132 246 80 . 41 Ramming . | . . . . . . . . . . Kinetic 765 | . 108 194 114 157 158 34 . . . Thermal 1763 | . . . 1284 190 289 . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 499 | . . . . . 132 246 80 . 41 Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 2 | . . . . . 2 . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 2 | . . . . . 2 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 407 | . 36 27 407 6 23 2 4 . 11 Average Temperature 101 | . 16 9 125 4 12 2 4 . 11 Received Heat Transfer 1056 | . 141 51 372 9 117 42 153 . 171 Effects 2 | . . . 2 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 19 | . . . 17 . 2 . . . . Heat Transferred 4916 | . . . 3923 370 623 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Peak Influence 477 | . 80 148 477 320 298 . . . . Initial 169 | . . 33 62 169 145 . . . . Average 207 | . 31 76 295 206 229 . . . . Maximum Alert Level 2 | . . . 2 1 1 . . . . Low Security (%) 48 | 100 100 100 20 45 37 . . . . Level 1 40 | . . . 51 54 62 . . . . Level 2 10 | . . . 27 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . . . 4 2 1 . . . . Investigation 1 | . . . . . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 1 2 . . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Distress Signals 4 | . . . 2 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 77 | . 3 9 21 7 8 9 7 . 13 Peak Tracking Total 11 | . 3 5 7 2 7 4 7 . 11 Tactical Retreats 2 | . . 1 . . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Machines Disabled 2 | . . . . 2 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 2 | . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Machines Accessed 19 | . 1 1 9 3 3 . 2 . . Terminals 13 | . 1 . 9 2 1 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . 1 . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 36 | . 2 3 16 5 6 . 4 . . Successful 19 | . . 1 9 3 2 . 4 . . Failed 17 | . 2 2 7 2 4 . . . . Catastrophic 2 | . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 21 | . 2 . 10 3 2 . . 4 . Terminals 23 | . 2 . 16 3 2 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 6 | . . 3 . . 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 9 | . . . 5 . . . 4 . . Record 3 | . . . . . . . 3 . . Open Door 5 | . . . 4 . . . 1 . . Recall Investigation 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . 1 . . 1 . . . . Scan Component 2 | . . 1 . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 6 | . . . 4 2 . . . . . Terminals 6 | . . . 4 2 . . . . . Botnet 6 | . . . 4 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 1 7 2 2 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 84 | . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 2 | . . . . 2 . . . . . EXPLORE 2 | . . . . 2 . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 . Drone Launches 2 | . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Turns Passed 2294 | 6 150 178 524 250 217 266 96 563 44 Spaces Moved 3131 | 3 78 178 698 356 305 544 296 561 112 Core 6 | . . . . . . . . . 6 Treads 92 | . 55 37 . . . . . . . Legs . | . . . . . . . . . . Wheels 26 | 3 23 . . . . . . . . Hover . | . . . . . . . . . . Flight 3007 | . . 141 698 356 305 544 296 561 106 Fastest Speed 26 | 90 90 29 29 26 26 27 28 32 32 Average Speed 40 | 90 139 57 30 26 26 27 28 68 34 Slowest Speed 215 | 90 160 215 102 96 27 100 32 104 105 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 10 | . . 1 8 . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 1 29 21 78 36 10 81 58 64 37 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 4 1 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Total 3880 | 6 102 225 851 480 402 652 305 738 119 Wait 433 | . 4 5 24 87 54 89 . 170 . Move 3102 | 2 77 175 681 355 302 543 295 560 112 Hop 10 | . . 1 8 . 1 . . . . Pick Up 40 | . 6 6 11 5 5 2 2 3 . Fast Attach 27 | . . 4 14 5 3 1 . . . Attach 13 | . . 1 4 2 2 2 1 1 . Detach 5 | . . 2 1 . 2 . . . . Swap 28 | 2 2 5 11 3 3 . . 2 . Drop 60 | 2 2 9 20 8 7 3 1 2 6 Fire 123 | . 11 17 63 15 14 3 . . . Melee 25 | . . . . . 9 9 6 . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 14 | . . . 14 . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 15) 157 | -10/Materials | Entered another Materials area 157 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 330 | -9/Materials | Discovered new exit (range 4) 331 | -9/Materials | Discovered new exit (range 11) 335 | -9/Materials | Entered Storage 548 | -9/Storage | Garrison activated, responded to threat 564 | -9/Storage | Build established: Sprinter 613 | -9/Storage | Core integrity fell below 50% 679 | -9/Storage | Garrison activated, responded to threat 686 | -9/Storage | Lost 5 parts (2p1u2w) 847 | -9/Storage | Discovered new exit (range 16) 859 | -9/Storage | Entered Materials 859 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1082 | -8/Materials | Discovered new exit (range 4) 1109 | -8/Materials | Entered Factory 1109 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1244 | -7/Factory | Fabricated Spear (x2) 1324 | -7/Factory | Discovered new exit (range 5) 1326 | -7/Factory | Entered Lower Caves 1424 | -7/Lower Caves | Encountered a Warlord checkpoint 1514 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1516 | -7/Lower Caves | Spotted B-75 Beast 1590 | -7/Lower Caves | Discovered new exit (range 5) 1592 | -7/Lower Caves | Entered another Lower Caves area 1612 | -7/Lower Caves | Learned location of 1 exit from Factory 1686 | -7/Lower Caves | Discovered new exit (range 5) 1688 | -7/Lower Caves | Entered Zion 1696 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1714 | -7/Zion | Lost 3 parts (1p2n) 1721 | -7/Zion | Found CR-A16's Pointy Stick 1955 | -7/Zion | Learned location of Warlord (-4) 2079 | -7/Zion | Learned location of 1 exit from Lower Caves 2151 | -7/Zion | Build established: Mutant 2203 | -7/Zion | Found Prototype Device 2205 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2225 | -7/Zion | Opened final containment barrier to the Deep Caves 2230 | -7/Zion | Discovered new exit (range 3) 2230 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2251 | -7/Zion | Entered Deep Caves 2276 | -7/Deep Caves | Z-Facility disabled 2281 | -7/Deep Caves | Core integrity fell below 50% 2284 | -7/Deep Caves | Attacked by Z-Imprinter 2293 | -7/Deep Caves | Core integrity fell below 20% 2295 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 02230_ EXIT=FOUND 02230_ The room is plastered with warning signs of various forms. LOCATION=UNKNOWN GOAL=ESCAPE 02268_ NEW_ZION: Z-Facility proximity alert. 02275_ Imp. Flight Unit destroyed. 02276_ Z-Facility disabled. 02276_ Microactuators destroyed. 02276_ Dropped Microactuators. 02277_ Dropped Imp. Light Armor Plating. 02280_ Imp. Flight Unit destroyed. 02281_ Dropped Spear. 02281_ Dropped Enh. Flamer. 02282_ Dropped Mobile Refinery Mk. CCLXVII. 02282_ Dropped Sml. Storage Unit. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 02291_ Imp. VTOL Module destroyed. 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"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 40 Evasion (%) 72 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Reaction Control System | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Spear | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreNodeReactor Manual? 0 Play Time 00:37:03 Cumulative 136.7 hours Start 2024.04.29 @ 16:13:05 End 2024.04.29 @ 16:50:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 263 Rogue 263 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9c55227-d7b1-4708-a223-f7a8004b3f3d