Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.09 @ 03:07:46 Player: tatata Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1715) 1715 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (558) 558 TOTAL SCORE: 5518 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 557 Friendly Fire -49 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Walking (210) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Makeshift Transmission Jammer Makeshift Transmission Jammer Utility Shielding > --- WEAPON (2) ------- Ion Cannon > --- INVENTORY (12) --- Deuterium Engine Improved Heat Sink High-capacity Storage Unit Layered Light Armor Plating Advanced Beam Cannon Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Makeshift Transmission Jammer Improved Power Shielding Improved Power Shielding Utility Shielding > --- WEAPON ----------- Heavy Particle Gun Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink High-capacity Storage Unit Makeshift Transmission Jammer Reflective Plating Heavy Laser Gatling Laser Advanced Beam Cannon Ion Cannon Autogun Mining Laser [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Protection Improved Power Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Slots Evolved 6 | . . 2 2 . 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 1 . 1 . . Weapon . | . . . . . . . . Parts Attached 90 | 6 16 12 12 10 6 15 13 Power 12 | 1 2 1 4 . 1 2 1 Engine 9 | 1 2 1 3 . 1 1 . Core 3 | . . . 1 . . 1 1 Reactor . | . . . . . . . . Propulsion 27 | 2 6 5 3 4 1 4 2 Treads 2 | . 2 . . . . . . Leg 24 | 2 4 4 3 4 1 4 2 Wheel 1 | . . 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 2 3 2 2 2 3 Device 5 | . . 1 . . 1 1 2 Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 10 | . 1 1 3 2 1 1 1 Artifact . | . . . . . . . . Weapon 34 | 2 6 4 2 4 2 7 7 Energy Gun 10 | 1 3 . 1 1 1 . 3 Energy Cannon 5 | . . 2 . . . . 3 Ballistic Gun 13 | 1 2 2 1 2 . 4 1 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . 1 1 2 . Special Weapon 2 | . 1 . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . Parts Lost 37 | . 4 3 6 2 1 6 15 Power 5 | . 1 1 1 . . . 2 Propulsion 10 | . . 1 1 . 1 3 4 Utility 7 | . . . 2 1 . 1 3 Weapon 15 | . 3 1 2 1 . 2 6 Highest Loss Streak 14 | . 2 2 6 1 1 5 14 Average Slot Usage (%) 92 | . 86 98 96 100 96 98 71 Engine 9 | . 12 10 7 9 15 9 2 Core 1 | . . . . . . 4 6 Treads 3 | . 9 14 . . . . . Leg 24 | . 16 17 36 36 28 28 14 Device 7 | . . 11 9 9 7 7 14 Storage 9 | . 14 11 9 9 7 7 7 Protection 15 | . 7 11 16 18 20 22 13 Energy Gun 6 | . 13 5 3 8 6 1 1 Energy Cannon 2 | . . 9 5 . . . 4 Ballistic Gun 8 | . 10 7 8 9 7 12 3 Naked Turns . | . . . . . . . . Heaviest Build 65 | 13 41 46 58 58 60 65 65 Greatest Support 68 | 20 40 40 49 68 68 66 66 Greatest Overweight (x) 3 | 1 3 3 1 1 1 2 3 Average Overweight (x) . | . . 1 . . . . 1 Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 Average Capacity 11 | 5 9 12 12 12 12 12 12 Most Carried 12 | 6 10 12 12 12 12 12 12 Average Carried 9 | 4 6 9 10 11 11 10 7 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 12 | 6 10 12 10 12 12 12 7 Class Distribution -------------------- 59% | Mutant 33% | Scavenger-Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Matter Collected 1573 | 186 336 122 155 253 82 300 139 Remotely . | . . . . . . . . Salvage Created 1872 | . 413 412 144 154 148 277 324 Parts 104 | . 21 24 6 10 12 21 10 Haulers Intercepted 2 | . . 1 . 1 . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 30 | . . . . . . 22 8 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Combat Hostiles Destroyed 49 | . 9 9 3 5 5 10 8 Guns 21 | . 7 3 1 1 2 5 2 Cannons 13 | . . 5 2 . . . 6 AOE 15 | . 2 1 . 4 3 5 . Classes Destroyed 10 | . 3 4 1 . 1 1 . Worker 3 | . . 2 . 1 . . . Hauler 2 | . . 1 . 1 . . . Recycler 1 | . 1 . . . . . . Watcher 2 | . . 1 . 1 . . . Swarmer 22 | . 3 4 . 3 3 6 3 Grunt 17 | . 6 4 1 1 . 1 4 Duelist 3 | . . 1 1 . . 1 . Sentry 4 | . . . 1 1 1 1 . Programmer 1 | . . . . . 1 . . Thug 1 | . . . . . . . 1 Mutant 1 | . . . . . . 1 . Best Kill Streak 7 | . 3 7 2 6 3 5 5 Combat Bots Only 5 | . 2 3 2 4 3 5 5 Max Kills in Single Turn 4 | . 1 2 1 4 2 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 1 . 3 2 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Damage Taken 6006 | . 672 508 976 777 194 1220 1659 Core 1083 | . 90 72 79 131 5 180 526 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 64 82 . 61 . . . Volleys Fired 185 | . 50 32 26 16 8 19 34 Largest 2 | . 2 2 2 2 2 2 2 Hottest 149 | . 100 108 91 79 78 123 149 Shots Fired 338 | . 91 63 54 33 16 36 45 Gun 261 | . 89 31 39 29 13 32 28 Cannon 64 | . . 32 15 . . . 17 Launcher 10 | . . . . 4 3 3 . Special 3 | . 2 . . . . 1 . Kinetic 157 | . 46 17 27 18 8 27 14 Thermal 134 | . 22 32 27 11 5 6 31 Explosive 10 | . . . . 4 3 3 . Electromagnetic 37 | . 23 14 . . . . . Robot Hit Streak 18 | . 8 12 18 9 5 10 9 Robot Miss Streak 5 | . 3 4 2 2 4 3 5 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . . . . 1 1 Max Gunslinging Chain 1 | . 1 . . . . 1 1 Shots Hit Robots 218 | . 53 40 40 25 8 24 28 Core Hits 110 | . 18 17 10 17 10 22 16 Critical Hits 2 | . . . . . . . 2 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4726 | . 926 710 626 811 365 712 576 Guns 2355 | . 613 219 381 349 131 338 324 Cannons 908 | . . 411 245 . . . 252 Explosions 1463 | . 313 80 . 462 234 374 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1303 | . 238 96 233 195 78 303 160 Thermal 1805 | . 263 491 393 154 53 35 416 Explosive 1255 | . 185 . . 462 234 374 . Electromagnetic 363 | . 240 123 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . 16 16 . . . Average Corruption 15 | . . . 13 16 . . . Corruption Purged . | . . . . . . . . Effects 36 | . . . 11 25 . . . Message Errors 5 | . . . . 5 . . . Matter Fused 7 | . . . 3 4 . . . Energy Discharges 1 | . . . . 1 . . . Data Loss (minor) 3 | . . . 1 2 . . . Data Loss (major) 2 | . . . . 2 . . . Misfires 4 | . . . 2 2 . . . Alerts 2 | . . . 1 1 . . . Misdirections 4 | . . . . 4 . . . Targeting Errors 7 | . . . 4 3 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 123 | . 77 22 7 17 . . . Projectiles 7 | . . . 7 . . . . Explosions 116 | . 77 22 . 17 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 250 | . 81 38 . 76 . 55 . Shots 6 | . 1 1 . 2 . 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 513 | . 153 285 253 80 60 10 513 Average Temperature 112 | . 46 103 100 20 29 6 296 Received Heat Transfer 1245 | . 240 108 216 216 24 108 333 Effects 11 | . . . . . . . 11 Shutdowns 4 | . . . . . . . 4 Interference 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Damage (minor) 3 | . . . . . . . 3 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 2 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . 1 . . . 1 Heat Transferred 3485 | . 545 803 814 370 99 75 779 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Peak Influence 819 | . 236 298 277 819 451 . . Initial 298 | . . 44 61 117 298 . . Average 198 | . 90 127 191 342 335 . . Maximum Alert Level 3 | . 1 1 1 3 2 . . Low Security (%) 61 | 100 91 82 55 50 . . . Level 1 27 | . 8 17 44 8 76 . . Level 2 8 | . . . . 26 23 . . Level 3 2 | . . . . 14 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 1 . 7 1 . 1 Investigation 4 | . 1 . . 2 . . 1 Extermination 1 | . . . . . 1 . . Reinforcement 3 | . 1 1 . 1 . . . Assault 1 | . . . . 1 . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Distress Signals 3 | . 1 1 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 17 16 17 24 5 10 9 Peak Tracking Total 8 | . 3 4 3 8 4 5 5 Tactical Retreats 15 | . 2 3 7 3 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Traps Triggered 6 | . 3 . 2 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . 3 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Machines Disabled 6 | . 3 . . . . 1 2 Max in Single Turn 1 | . 1 . . . . 1 1 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Machines Accessed 13 | . 3 2 . 3 2 2 1 Terminals 10 | . 3 2 . 3 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 41 | . 10 7 . 9 4 7 4 Successful 22 | . 3 5 . 2 1 7 4 Failed 18 | . 7 1 . 7 3 . . Catastrophic 4 | . 1 . . 3 . . . Database Lockouts 1 | . . 1 . . . . . Manual 23 | . 11 7 . 2 3 . . Terminals 33 | . 10 7 . 9 3 . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 20 | . 2 5 . 2 . 7 4 Record 10 | . . . . . . 6 4 Robot Analysis 5 | . 2 3 . . . . . Open Door 2 | . . . . 1 . 1 . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Track 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 2 . 3 1 . 1 Full Trace Events 5 | . 1 1 . 2 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 . . . Highest-Rated Group 173 | . . . . 173 . . . Highest-Rated Ally 29 | . . . . 29 . . . Total Orders . | . . . . . . . . Ally Attacks 107 | . . . . 107 . . . Total Damage 1461 | . . . . 1461 . . . Kills 18 | . . . . 18 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Robot Analysis Total 5 | . 2 3 . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Turns Passed 4024 | 61 714 579 326 455 495 883 511 Spaces Moved 2134 | 40 353 238 83 214 347 619 240 Core 4 | 4 . . . . . . . Treads 241 | . 125 116 . . . . . Legs 1889 | 36 228 122 83 214 347 619 240 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 120 127 127 127 127 Average Speed 142 | 114 152 165 137 131 132 129 170 Slowest Speed 210 | 150 210 210 150 155 160 190 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 36 | 3 74 32 8 53 10 72 41 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 2 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 2 2 Spaces Dug 2 | . 2 . . . . . . Terrain Destroyed 128 | . 37 2 . 41 16 32 . Melee . | . . . . . . . . Projectile 2 | . 2 . . . . . . AOE 126 | . 35 2 . 41 16 32 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Total 2769 | 52 431 367 241 353 365 665 295 Wait 292 | . . 65 115 106 . 2 4 Move 2127 | 39 352 237 82 213 346 618 240 Hop . | . . . . . . . . Pick Up 47 | 7 8 11 4 3 3 7 4 Fast Attach 35 | 5 9 5 5 6 2 3 . Attach 37 | 1 4 7 6 1 2 6 10 Detach 2 | . 1 1 . . . . . Swap 18 | . 3 . 1 3 2 6 3 Drop 26 | . 4 9 2 5 2 4 . Fire 185 | . 50 32 26 16 8 19 34 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 4) 551 | -10/Materials | Discovered new exit (range 16) 626 | -10/Materials | Discovered new exit (range 16) 690 | -10/Materials | Discovered new exit (range 15) 776 | -10/Materials | Entered another Materials area 776 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1266 | -9/Materials | Discovered new exit (range 8) 1332 | -9/Materials | Central database locked down 1355 | -9/Materials | Entered another Materials area 1355 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1377 | -8/Materials | Build established: Scavenger-Mutant 1530 | -8/Materials | Crushed by falling debris 1530 | -8/Materials | System corruption reached 10% 1553 | -8/Materials | Discovered new exit (range 16) 1614 | -8/Materials | Lost 6 parts (1p1n2u2w) 1681 | -8/Materials | Entered Storage 1818 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1929 | -8/Storage | Garrison activated, responded to threat 2081 | -8/Storage | First assault squad dispatched 2127 | -8/Storage | Discovered new exit (range 7) 2136 | -8/Storage | Entered Factory 2136 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2405 | -7/Factory | Build established: Mutant 2552 | -7/Factory | Discovered new exit (range 14) 2631 | -7/Factory | Entered Lower Caves 2714 | -7/Lower Caves | Build established: Scavenger-Mutant 2771 | -7/Lower Caves | Encountered a Warlord checkpoint 2881 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2927 | -7/Lower Caves | Lost 5 parts (3n2w) 3113 | -7/Lower Caves | Learned location of Armory (-3) 3113 | -7/Lower Caves | Learned location of 1 exit from Factory 3194 | -7/Lower Caves | Learned location of Extension (-5) 3265 | -7/Lower Caves | Discovered new exit (range 11) 3323 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3441 | -7/Lower Caves | Build established: Mutant 3514 | -7/Lower Caves | Entered another Lower Caves area 3594 | -7/Lower Caves | Ambushed by wild Derelicts 3651 | -7/Lower Caves | Encountered a Warlord checkpoint 3674 | -7/Lower Caves | Attracted the attention of an 0b10 base 3707 | -7/Lower Caves | Core integrity fell below 50% 3725 | -7/Lower Caves | Core integrity fell below 20% 3766 | -7/Lower Caves | Learned location of Zion (-6) 3780 | -7/Lower Caves | Lost 14 parts (2p4n3u5w) 4025 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03749_ Reflective Plating destroyed. 03752_ S-27 Virus destroyed. 03759_ Lgt. Nuclear Core fries itself beyond repair. 03762_ Acquired 29 matter. 03764_ Acquired 19 matter. 03766_ Acquired derelict log, extracted data. World map updated: -6/Zion. 03773_ Acquired 28 matter. 03781_ Acquired 4 matter. 03790_ Acquired 10 matter. 03978_ Searching scrap... 03978_ Found Lyr. Light Armor Plating. 03978_ Found Imp. Heat Sink. 03978_ Found Deuterium Engine. 03978_ Found Missile Launcher. 03978_ Found 39 Matter. 03982_ Acquired Deuterium Engine. 03986_ Acquired Missile Launcher. 03989_ Acquired Imp. Heat Sink. 03992_ Acquired Lyr. Light Armor Plating. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????##### | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# ?# | | ????????????????????????????????????????????# ?## | | ????????????????????????????????????????????# ### | | ????????????????????????????????????????????# # | | ????????????????????????????????????######### | | ???????????????????????????????????## | | ??????????????????????????????????## | | ??????????????????????????????????# | | ???????????????????????????????????????# | | ?????????????????????####??????????????## | | ????????????????????## #??????????????### | | ????????????????????# ##????? #####??## | | ????????????????????# #??? ## | | ???????????????????## p???? | | ??????????????????## ???? | | ????????????????### ???? | | ?????????????????% ????? | | ??????????????????? ????? ###### | | ????????????????????# ?????????????# | | ?????????????????????# #?????????????## | | ?????????????????????# ###????????????# | | ?????????????????# ### ####?????????## | | ?????????????????# @ #?########### | | ????????????????# ### #?# | | ???????????????# ????#### ### % | | ???????????? ????????# # ######### | | ??????????? ??????????# # ##?######## | | ????????????####????????????## # ##??# ## | | ?????????????????????????????# #???# | | ????????????????????????????# # #???## | | ????????????????????????????## ##????###### # | | ?????????????????????????????#####??????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 375 Core Shielding 20 Power Shielding 66 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthWeightSource Manual? 0 Play Time 00:47:18 Cumulative 61.2 hours Start 2021.12.09 @ 02:15:35 End 2021.12.09 @ 03:07:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 71 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6beabf3e-c822-4ad9-b3fb-f1dd9a56f751