Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.25 @ 00:34:55 Player: Kaze Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1796) 1796 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3871 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 143/160 System Corruption 0% Temperature Warning (309) Movement Core (650) Ox12 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Core Shielding Utility Shielding Hacking Suite > --- WEAPON (2) ------- Advanced Beam Cannon Ion Cannon > --- INVENTORY (15) --- Advanced Heat Sink Experimental Sensor Array 0b10 Decoder Chip [Generic] Mobile Refinery Mk. CCLXVII Recalibrator Sensor Drone Bay Advanced Beam Cannon Heavy Assault Rifle Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Utility Shielding Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Particle Cannon > --- INVENTORY -------- Light Nuclear Core Armored Treads Experimental Sensor Array 0b10 Decoder Chip [Generic] Mobile Refinery Mk. CCLXVII Recalibrator Sensor Drone Bay Advanced Beam Cannon Advanced Beam Cannon Ion Cannon Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Self-destruct Interrupter Self-destruct Interrupter [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Launcher EMP Blaster Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 57 | 7 17 6 18 . 1 8 Power 11 | 1 6 . 3 . . 1 Engine 9 | 1 6 . 2 . . . Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 12 | 2 4 . 4 . . 2 Treads 8 | . 2 . 4 . . 2 Leg 2 | . 2 . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 3 2 5 . 1 1 Device 4 | . 2 1 1 . . . Storage 4 | 1 1 . 2 . . . Processor 2 | . . 1 . . 1 . Hackware 1 | . . . 1 . . . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 21 | 3 4 4 6 . . 4 Energy Gun 6 | 1 3 1 1 . . . Energy Cannon 4 | . . . 2 . . 2 Ballistic Gun 5 | 2 . 1 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 1 . . . 1 Special Weapon 2 | . . 1 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 17 | . 7 1 1 . . 8 Power 4 | . 3 . . . . 1 Propulsion 4 | . 2 . . . . 2 Utility 1 | . . . . . . 1 Weapon 8 | . 2 1 1 . . 4 Highest Loss Streak 7 | . 7 1 1 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 93 99 98 100 99 81 Engine 9 | . 12 14 9 11 11 2 Core 1 | . . . 1 . . 8 Treads 20 | . 21 28 21 22 22 13 Device 2 | . 12 3 . . . . Storage 11 | . 14 14 11 11 11 11 Processor 7 | . . 10 11 11 10 2 Hackware 8 | . . . 11 11 11 11 Protection 8 | . . . 10 11 11 11 Energy Gun 9 | . 22 11 1 11 11 2 Energy Cannon 7 | . . . 5 11 11 11 Ballistic Gun 5 | . 3 10 10 . . 8 Naked Turns . | . . . . . . . Heaviest Build 37 | 12 33 34 37 35 35 35 Greatest Support 40 | 32 40 40 40 40 40 40 Greatest Overweight (x) 10 | 3 . . 1 . . 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 Average Carried 13 | 5 10 13 13 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 13 15 15 15 15 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 990 | 250 192 72 349 . 15 112 Remotely . | . . . . . . . Salvage Created 2265 | 93 610 152 890 . . 520 Parts 125 | 1 38 5 60 . . 21 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 7 | . 2 . 5 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 44 | . 11 3 16 . . 14 Guns 21 | . 10 2 8 . . 1 Cannons 12 | . . . 6 . . 6 AOE 9 | . . . 2 . . 7 Classes Destroyed 11 | 1 5 . 4 . . 1 Worker 3 | . 1 1 1 . . . Builder 2 | . 2 . . . . . Hauler 3 | . . . 3 . . . Recycler 2 | 1 . . 1 . . . Mechanic 1 | . 1 . . . . . Drone 2 | . . . . . . 2 Watcher 4 | . 2 . 2 . . . Swarmer 5 | . . . 3 . . 2 Grunt 28 | . 11 3 7 . . 7 Duelist 3 | . . . 1 . . 2 Sentry 6 | . . . 5 . . 1 Best Kill Streak 8 | 1 3 3 8 . . 7 Combat Bots Only 7 | . 3 2 3 . . 7 Max Kills in Single Turn 3 | 1 1 1 1 . . 3 Gunslinging . | . . . . . . . Exploded 3 | . . . 1 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 3895 | . 838 202 850 . . 2005 Core 548 | . 115 22 113 . . 298 Absorbed by Shields . | . . . . . . . Redirected to Shielding 83 | . . . 16 . . 67 Regen/Repaired (Parts) 386 | . 31 . 42 . 313 . Core Remaining (%) 72 | 100 . 45 . . . . Volleys Fired 196 | 9 50 13 90 . . 34 Largest 2 | 1 2 2 1 . . 2 Hottest 128 | 50 90 100 100 . . 128 Shots Fired 251 | 9 76 19 90 . . 57 Gun 167 | 9 74 18 46 . . 20 Cannon 73 | . . . 39 . . 34 Launcher 9 | . 2 . 4 . . 3 Special 2 | . . 1 1 . . . Kinetic 84 | . 24 3 43 . . 14 Thermal 104 | 9 20 1 40 . . 34 Explosive 3 | . . . . . . 3 Electromagnetic 60 | . 32 15 7 . . 6 Robot Hit Streak 14 | 4 11 11 12 . . 14 Robot Miss Streak 5 | 2 3 2 5 . . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 180 | 6 53 17 62 . . 42 Core Hits 114 | 2 33 8 35 . . 36 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | 2 1 . . . . . Burn 2 | 2 . . . . . . Destroy 1 | . 1 . . . . . Melee Attacks 1 | . . . 1 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4165 | 74 725 384 1508 . . 1474 Guns 2002 | 74 628 285 797 . . 218 Cannons 1099 | . . . 571 . . 528 Explosions 1041 | . 97 99 117 . . 728 Melee . | . . . . . . . Ramming 23 | . . . 23 . . . Kinetic 1068 | . 129 69 741 . . 129 Thermal 1511 | 74 239 99 571 . . 528 Explosive 728 | . . . . . . 728 Electromagnetic 835 | . 357 216 173 . . 89 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 3 3 . Average Corruption 2 | . . . 2 3 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . 8 12 3 . Message Errors 9 | . . . 2 6 1 . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 4 | . . . 2 2 . . Energy Discharges 5 | . . . 2 1 2 . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 46 | . . . . . . 46 Projectiles . | . . . . . . . Explosions 46 | . . . . . . 46 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 30 | . . . . . . 30 Shots 1 | . . . . . . 1 Rammed 5 | . . . 5 . . . Targets Rammed 5 | . . . 5 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 300 | 50 30 20 277 273 . 300 Average Temperature 69 | 21 18 12 60 114 . 82 Received Heat Transfer 1548 | . 471 114 315 . . 648 Effects 2 | . . . 2 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 6 | . 3 . 3 . . . Heat Transferred 3025 | 370 705 100 925 . . 925 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 346 | 5 171 72 346 134 . . Initial 134 | . 3 3 20 134 . . Average 92 | 1 45 37 198 79 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 85 | 100 100 100 50 100 . . Level 1 14 | . . . 49 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 4 2 1 . . . Investigation 7 | . 4 2 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 17 4 32 . . 18 Peak Tracking Total 11 | . 4 2 5 . . 11 Tactical Retreats 3 | . . 1 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 4 | . 1 . 3 . . . Indirectly 1 | . . . 1 . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 5 | . 1 . 4 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 14 | . 5 2 5 1 . 1 Terminals 8 | . 3 1 3 . . 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 53 | . 21 7 21 1 . 3 Successful 34 | . 11 3 16 1 . 3 Failed 19 | . 10 4 5 . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 12 | . 1 . . . 7 4 Terminals 40 | . 15 6 16 . . 3 Fabricators . | . . . . . . . Repair Stations 5 | . 3 . 2 . . . Recycling Units 6 | . 3 . 3 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 26 | . 8 3 11 1 . 3 Record 15 | . 5 2 5 . . 3 Prototype ID Bank 1 | . . . 1 . . . Open Door 2 | . . 1 . 1 . . Alert Level 2 | . 1 . 1 . . . Locate Traps 1 | . . . 1 . . . Surveillance Status 1 | . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks 4 | . 1 . 3 . . . Recycle Component 1 | . . . 1 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 4 1 2 . . 1 Full Trace Events 5 | . 4 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 70 | . 32 . 38 . . . Parts Recycled 1 | . . . 1 . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat . | . . . . . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 6039 | 212 819 698 1003 672 1609 1026 Spaces Moved 2998 | 154 397 403 446 394 940 264 Core 28 | 26 . . . . . 2 Treads 2770 | . 325 403 446 394 940 262 Legs 11 | . 11 . . . . . Wheels 189 | 128 61 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 160 160 170 170 170 Average Speed 166 | 113 149 160 168 170 170 217 Slowest Speed 550 | 200 160 160 250 170 170 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 8 54 66 42 77 83 34 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 2 3 . Spaces Dug 2 | . . 1 1 . . . Terrain Destroyed 44 | . 7 10 7 . . 20 Melee . | . . . . . . . Projectile 8 | . . 1 7 . . . AOE 36 | . 7 9 . . . 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 3793 | 182 554 438 607 397 955 660 Wait 428 | . 60 6 8 2 1 351 Move 2992 | 153 396 402 445 393 939 264 Hop . | . . . . . . . Pick Up 70 | 12 21 5 21 1 7 3 Fast Attach . | . . . . . . . Attach 43 | 7 14 6 7 . 1 8 Detach 12 | 1 5 4 2 . . . Swap 14 | . 3 . 11 . . . Drop 32 | . 5 2 17 1 7 . Fire 196 | 9 50 13 90 . . 34 Melee 1 | . . . 1 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . . . 5 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 213 | -11/Junkyard | Entered Materials 355 | -10/Materials | Build established: Mutant 379 | -10/Materials | Lost 7 parts (3p2n2w) 795 | -10/Materials | Repaired Cooling System? 852 | -10/Materials | Discovered new exit (range 7) 892 | -10/Materials | Discovered new exit (range 9) 1032 | -10/Materials | Entered Mines 1123 | -10/Mines | Core integrity fell below 50% 1183 | -10/Mines | Met a Derelict shopkeep closing up shop 1417 | -10/Mines | Received a Mining Laser from a helpful Derelict 1500 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1503 | -10/Mines | Found Prototype Device 1674 | -10/Mines | Discovered new exit (range 8) 1730 | -10/Mines | Entered Materials 1730 | -9/Materials | Evolved 2 slots: Utility x2 1732 | -9/Materials | Discovered new exit (range 6) 1962 | -9/Materials | Discovered new exit (range 9) 2199 | -9/Materials | Repaired Lgt. Nuclear Core? 2684 | -9/Materials | Discovered new exit (range 8) 2733 | -9/Materials | Entered Mines 2742 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2748 | -9/Mines | Met a Derelict bent on vengeance 2809 | -9/Mines | Discovered new exit (range 8) 2838 | -9/Mines | Found the Drone Emporium 2847 | -9/Mines | Found Prototype Device 3371 | -9/Mines | Learned location of Zion (-7) 3383 | -9/Mines | Learned Materials terminal intel 3384 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3405 | -9/Mines | Entered Zion 3486 | -7/Zion | Discovered new exit (range 15) 3551 | -7/Zion | System corruption cleaned by Quarantine Array 4331 | -7/Zion | Visited the Megawrench Repair Shop 4331 | -7/Zion | Megawrench repaired 5 parts 4503 | -7/Zion | Received a visual enhancement algorithm 4967 | -7/Zion | Found Prototype Device 5014 | -7/Zion | Entered Proximity Caves 5039 | -6/Proximity Caves | Spotter reported a threat 5147 | -6/Proximity Caves | Spotter reported a threat 5171 | -6/Proximity Caves | Learned Factory interactive machine intel 5183 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5215 | -6/Proximity Caves | Spotter reported a threat 5232 | -6/Proximity Caves | Core integrity fell below 50% 5252 | -6/Proximity Caves | Destroyed 7 combat bots 5297 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 5506 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6016 | -6/Proximity Caves | Core integrity fell below 20% 6040 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05889_ N-01 Spotter destroyed. 05961_ Subsystem restored. 05967_ Connecting with Outpost Terminal... >>Query(Status Report 517B) UNEVENTFUL CYCLE. >>Query(Status Report 694G) NEUTRALIZED MALFUNCTIONING DERELICT. >>Query(Status Report 192H) RETRIEVED SUPPLY CACHE. 05995_ Particle Cannon destroyed. 05999_ Identified Adv. Beam Cannon. 06006_ L-41 Fighter destroyed. 06007_ Acquired 22 matter. 06009_ Imp. Assault Rifle destroyed. 06012_ Acquired Core Shielding. 06015_ Imp. Deuterium Engine fries itself beyond repair. 06016_ Microactuators fries itself beyond repair. 06022_ Arm. Treads destroyed. 06030_ Critical hit (Burn: +37). 06036_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ???????????# " #???????????????????????????????? | | ??????????## "" #???????????????????????????????? | | ?????????## ##??####????####????????????????? | | ?????????# %#### ###### #####????????????? | | ?????????## #????????????? | | ??????????# ## #### #### #????????????? | | ??????????# ### #??## #??# #????????????? | | ??????????# #?# #???###### #?## ##???????????? | | ? ###??# #?# ########### #### ###?????????? | | ??# =#?# % ### #?????????? | | ?# ############## #?????????? | | ## #??????????## #?????????? | | # # % #??? #?????????? | | % #??# ### ##?????????? | | ?# ??# #### #### ##??????????? | | ??# % ##??? ##?# #??# ##???????????? | | ??## %% #?# ### #???# #????????????? | | ???# ### ##????# ##????????????? | | ##### ## #?????# ####?????????????? | | ### % ## #?????# #????????????????? | | * #???????# #????????????????? | | # #???????# ##???????????????? | | # # ####+###### ##?????## ##??????????????? | | #"" """""# ####### #??????????????? | | #"" # g #??????????????? | | ## #"T *# =%=@ #??????????????? | | # #"" +% ##### #??????????????? | | # ## # # ##???# #??????????????? | | # ### # # #????### #?????????????? | | # ##?# #" """# #??????## #????????????? | | ## #??# #" "??# #???????#### #????????????? | | ?###??# #" "??# #???????????###????????????? | | ??????# ##+###+#??# #??????????????????????????? | | ??????# ? % ?? #??????????????????????????? | | ??????# ? ?? #??????????????????????????? | | ???????######## ? ##??????????????????????????? | | ??????????????## ????????????????????????????? | | ???????????????? ????????????????????????????? | | ???????????????? ????????????????????????????? | | ???????????????? ????????????????????????????? | | ???????????????? ????????????????????????????? | | ???????????????? ????????????????????????????? | | ???????????????? ????????????????????????????? | | ?????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Enh. Optical Array | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Power Maul | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Matter Filter | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed SingularityHardlightBlaster Manual? 0 Play Time 01:34:38 Cumulative 10.4 hours Start 2023.04.30 @ 17:24:21 End 2023.08.25 @ 00:34:55 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 5 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 011ba503-b905-4101-886e-90f2eb171db8