Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 18:09:47 Player: Lunace Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1956) 1956 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (593) 593 TOTAL SCORE: 5569 Bonus ------- High Alert Combat Kills 222 Follower Combat Kills 371 Cogmind --------- Core Integrity 0/700 Matter 62/300 Energy 18/100 System Corruption 2% Temperature Critical (1357) Movement Core (900) Ox17 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (20) --- Micro Nuclear Core Medium Matter Pod (100) Medium Matter Pod (100) Medium Matter Pod (100) Medium Matter Pod (0) Large Matter Pod (150) High-capacity Matter Pod (0) Trap Scanner Trap Scanner Advanced Targeting Computer Light Armor Plating Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Gauss Rifle Flak Gun Flak Gun Improved Grenade Launcher > --- INVENTORY -------- Nuclear Core Nuclear Core Improved Titanium Leg Medium Matter Pod Medium Matter Pod Medium Matter Pod Medium Matter Pod Medium Matter Pod Large Matter Pod High-capacity Matter Pod Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Mining Laser [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Guided Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . . . 2 Weapon 2 | . . 2 . . . Parts Attached 65 | 7 6 11 7 6 28 Power 11 | 1 2 3 2 1 2 Engine 8 | 1 2 3 2 . . Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 16 | 2 . 3 1 4 6 Treads 8 | . . 3 1 4 . Leg 6 | . . . . . 6 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 3 1 1 . 10 Device 6 | 1 1 . 1 . 3 Storage 4 | 1 2 . . . 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 5 | . . 1 . . 4 Artifact . | . . . . . . Weapon 21 | 2 1 4 3 1 10 Energy Gun . | . . . . . . Energy Cannon 4 | . . . . . 4 Ballistic Gun 13 | 2 1 4 1 1 4 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . 1 . 1 Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 24 | . 2 2 . 1 19 Power 3 | . 1 1 . . 1 Propulsion 8 | . 1 1 . . 6 Utility 4 | . . . . . 4 Weapon 9 | . . . . 1 8 Highest Loss Streak 13 | . 1 2 . 1 13 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 93 | . 94 93 93 90 93 Engine 6 | . 11 10 11 . . Core 3 | . . . . 8 6 Treads 15 | . . 11 22 36 9 Leg 6 | . . . . . 19 Wheel 3 | . 26 4 . . . Device 8 | . 12 4 11 9 5 Storage 9 | . 14 11 11 9 7 Processor 4 | . . . . . 11 Protection 2 | . . 6 . . 4 Ballistic Gun 25 | . 28 44 31 18 16 Ballistic Cannon 1 | . . . . . 2 Launcher 4 | . . . 5 9 4 Naked Turns . | . . . . . . Heaviest Build 76 | 14 50 56 60 64 76 Greatest Support 80 | 32 32 40 40 80 80 Greatest Overweight (x) 3 | . 2 3 1 . 3 Average Overweight (x) . | . . 2 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 Most Carried 20 | 6 14 18 20 20 20 Average Carried 16 | 3 10 15 18 19 17 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 5 13 17 19 20 13 Class Distribution -------------------- 33% | Scavenger-Skirmisher 17% | Mutant 16% | Commander-Skirmisher 13% | Skirmisher 9% | Tank 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 2534 | 240 142 554 510 384 704 Remotely . | . . . . . . Salvage Created 1823 | 38 142 577 42 187 837 Parts 126 | 7 14 47 4 13 41 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 50 | . 5 14 1 6 24 Guns 34 | . 5 14 1 3 11 Cannons 7 | . . . . . 7 AOE 9 | . . . . 3 6 Classes Destroyed 12 | 1 3 1 1 1 5 Worker 4 | . . . . . 4 Tunneler 2 | 2 . . . . . Hauler 1 | . . . 1 . . Recycler 1 | . . . . 1 . Watcher 6 | . 1 3 . . 2 Swarmer 19 | . 3 5 1 2 8 Grunt 17 | . 2 5 . 2 8 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 10 | . . 4 . 2 4 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 8 | 1 4 5 1 4 8 Combat Bots Only 6 | . 2 5 1 4 6 Max Kills in Single Turn 3 | 1 1 2 1 2 3 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 461 | . 26 58 18 36 323 Missed 140 | . 11 14 5 13 97 Damage Taken 4591 | . 186 518 176 353 3358 Core 921 | . 57 118 . 43 703 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 28 | . . . 28 . . Core Remaining (%) 84 | 100 77 . 70 92 . Volleys Fired 138 | 6 21 28 4 13 66 Largest 4 | 2 2 4 4 2 4 Hottest 300 | 40 40 83 100 46 300 Shots Fired 392 | 12 42 112 9 22 195 Gun 323 | 12 42 112 7 19 131 Cannon 54 | . . . . . 54 Launcher 13 | . . . . 3 10 Special 2 | . . . 2 . . Kinetic 351 | 12 42 112 7 19 159 Thermal 28 | . . . 2 . 26 Explosive 13 | . . . . 3 10 Electromagnetic . | . . . . . . Robot Hit Streak 9 | 2 7 9 4 3 6 Robot Miss Streak 15 | 2 3 3 2 3 15 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . 1 5 . 1 . Max Gunslinging Chain 2 | . 1 2 . 1 . Shots Hit Robots 235 | 6 23 66 4 14 122 Core Hits 167 | 3 9 31 1 15 108 Critical Kills 1 | 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 4 | 1 1 . . . 2 Destroy 2 | 1 1 . . . . Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4568 | 69 301 683 60 481 2974 Guns 2700 | 69 301 683 55 182 1410 Cannons 799 | . . . . . 799 Explosions 1041 | . . . . 299 742 Melee . | . . . . . . Ramming 28 | . . . 5 . 23 Kinetic 3074 | 69 301 683 55 182 1784 Thermal 578 | . . . . . 578 Explosive 888 | . . . . 299 589 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 . . . 2 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . . . 15 Message Errors 4 | . . . . . 4 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Misfires 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 67 | . . . . . 67 Projectiles . | . . . . . . Explosions 67 | . . . . . 67 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 328 | . . . . 50 278 Shots 8 | . . . . 3 5 Rammed . | . . . . . . Targets Rammed 5 | . . . 1 . 4 Kicked 4 | . . . . . 4 Crushed 1 | . . . 1 . . Highest Temperature 1384 | . . 170 15 33 1384 Average Temperature 200 | . . 50 6 17 276 Received Heat Transfer 1560 | . 54 222 27 162 1095 Effects 33 | . . . . . 33 Shutdowns 5 | . . . . . 5 Energy Bleed 2 | . . . . . 2 Interference 3 | . . . . . 3 Matter Decay 5 | . . . . . 5 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 13 | . . . . . 13 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 729 | . . . . . 729 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 695 | 10 174 535 611 373 695 Initial 258 | . 6 73 162 258 169 Average 328 | 2 94 316 360 314 405 Maximum Alert Level 2 | . . 2 2 1 2 Low Security (%) 30 | 100 100 32 20 3 21 Level 1 34 | . . 30 37 96 29 Level 2 34 | . . 36 41 . 48 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 1 2 2 5 Investigation 3 | . 1 . 1 . 1 Extermination 2 | . . . . . 2 Reinforcement 6 | . 1 1 1 1 2 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 6 | . 1 3 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 9 27 19 9 34 Peak Tracking Total 11 | . 4 11 4 5 6 Tactical Retreats 11 | . 2 4 3 1 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 4 | . 3 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 7 | . . . . . 7 Max in Single Turn 4 | . . . . . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 19 | . 4 2 5 2 6 Terminals 15 | . 3 2 4 2 4 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 43 | . 8 6 12 6 11 Successful 24 | . 4 3 7 3 7 Failed 19 | . 4 3 5 3 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 33 | . 7 6 9 6 5 Fabricators . | . . . . . . Repair Stations 6 | . . . 3 . 3 Recycling Units 1 | . 1 . . . . Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 17 | . 3 3 5 3 3 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 3 | . 1 . . . 2 Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Locate Traps 2 | . . . 2 . . Dispatch Records 2 | . . 1 . 1 . Transport Status 1 | . . . 1 . . Recall Extermination 1 | . . . . . 1 Zone Layout 5 | . 2 . 2 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 2 . 1 Scan Component 2 | . . . 1 . 1 Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 3 | . . . . . 3 Insert Component 1 | . . . . . 1 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 2 3 1 5 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 11 | . . . 11 . . Largest Group 11 | . . . 11 9 . Highest-Rated Group 188 | . . . 188 172 . Highest-Rated Ally 100 | . . . 100 100 . Total Orders . | . . . . . . Ally Attacks 68 | . . . 52 16 . Total Damage 1395 | . . . 1251 144 . Kills 21 | . . . 19 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 3610 | 122 340 474 1087 350 1237 Spaces Moved 1745 | 92 216 188 387 189 673 Core 10 | 10 . . . . . Treads 870 | . . 85 387 189 209 Legs 464 | . . . . . 464 Wheels 401 | 82 216 103 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 145 240 160 130 Average Speed 163 | 94 111 187 240 160 139 Slowest Speed 340 | 100 130 240 240 160 340 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 41 19 64 20 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 126 | . . . 1 16 109 Melee . | . . . . . . Projectile 11 | . . . 1 . 10 AOE 115 | . . . . 16 99 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 2218 | 116 274 249 536 215 828 Wait 148 | . 8 5 116 . 19 Move 1740 | 91 215 187 386 188 673 Hop . | . . . . . . Pick Up 81 | 12 16 13 12 6 22 Fast Attach . | . . . . . . Attach 36 | 7 2 6 1 3 17 Detach 2 | . 1 1 . . . Swap 29 | . 4 5 6 3 11 Drop 39 | . 7 4 10 2 16 Fire 138 | 6 21 28 4 13 66 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . . . . 4 Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 15) 442 | -10/Materials | Discovered new exit (range 16) 463 | -10/Materials | Entered another Materials area 463 | -9/Materials | Evolved 2 slots: Weapon x2 516 | -9/Materials | Discovered new exit (range 15) 937 | -9/Materials | Entered Storage 1076 | -9/Storage | Met 01-MTF 1229 | -9/Storage | Build established: Scavenger-Skirmisher 1475 | -9/Storage | Found Prototype Launcher 1477 | -9/Storage | Identified Gui. Missile Launcher 1521 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1743 | -9/Storage | Repaired Mining Laser 1818 | -9/Storage | Build established: Commander-Skirmisher 1958 | -9/Storage | Discovered new exit (range 16) 2024 | -9/Storage | Entered Materials 2024 | -8/Materials | Accompanied by 9 allies (01-MTF) 2024 | -8/Materials | Evolved 2 slots: Propulsion x2 2029 | -8/Materials | 01-MTF left 2124 | -8/Materials | Garrison activated, responded to threat 2179 | -8/Materials | Lost 8 allies 2363 | -8/Materials | Discovered new exit (range 3) 2374 | -8/Materials | Entered Factory 2374 | -7/Factory | Evolved 2 slots: Utility x2 2434 | -7/Factory | Build established: Scavenger-Skirmisher 3072 | -7/Factory | Build established: Skirmisher 3379 | -7/Factory | Build established: Tank 3542 | -7/Factory | Core integrity fell below 50% 3575 | -7/Factory | Core integrity fell below 20% 3611 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. Nuclear Core destroyed. Overheating: Imp. Titanium Leg damaged (-47). Overheating: Imp. Light Armor Plating damaged (-24). Overheating: Broken Adv. Visual Processing Unit damaged (-9). Kicked G-47 Trooper. K-01 Serf collects debris. Hvy. Particle Cannon broken. Overheating: Short circuit. Imp. Titanium Leg destroyed. Overheating: Hcp. Storage Unit damaged (-101). Overheating: System interference. Hvy. Particle Cannon temporarily disabled. K-01 Serf collects debris. Imp. Light Armor Plating destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. Overheating: Hvy. Particle Cannon damaged (-2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ?????????#+?????? | | ??????????????????????????????? ###????? ??????? | | ??????????????????????????????? #???? ???????? | | ??????????????????????????????? +??? ???????? | | ??????????????????????????????? #??? ????????? | | ??????????????????????????????? #?? ?????????? | | ??????????????????????????????? #? ??????????? | | ???????????????????????????????# # ???????????? | | ???????????????????????????????# # ????????????? | | ??????????????????????########## +?????????????? | | ??????????????????????# ]! # #?????????????? | | ??????????????????????# ]! # #?????????????? | | ??????????????????????# @k% # #?????????????? | | ??????????????????????# gg # #?????########? | | ??????????????????????# +% #????# ? | | ??????????????????????# " # #????# | | ??????????????????????# T" r ; #????# """ " | | ??????????????????????# """ k # #????# """ " | | ??????????????????????# # #????# """ " | | ??????????????????????#######+## #????# | | ????????????????????????????? ## #????# """ " | | ??????????????????????????????## ######/ """ " | | ????????????????????????????? ?# # """ " | | ????????????????????????????? ?# # | | ???????????????????????????## ?# !! + ! | | ??????????????????????????? ?##!! # = | | ???????????????????????????# ??# ########## | | ???????????????????????????# ### """ ! #???????? | | ???????????????????????????# "Y #???????? | | ???????????????????????????# """ #???????? | | ???????????????????????????# #???????? | | ???????????###########?????# #???????? | | ?????????? #?????# ####### ###???????? | | ?????????? #?????# #######/#####?????? | | ????????# ? #?????# # #?????? | | ????????# #?????# # """ """ #?????? | | ????????# """"" #?????# # """ """ #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Lgt. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveGrapheneStabilizer Manual? 0 Play Time 00:38:34 Cumulative 29.4 hours Start 2024.04.06 @ 17:32:52 End 2024.04.06 @ 18:09:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 26 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7a1f9678-b16c-49d9-b16f-def1764d514a