Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 21:02:08 Player: thrax Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (13) 65 Value Destroyed (337) 337 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1542 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 193/300 Energy 125/125 System Corruption 0% Temperature Cool (6) Movement Core (200) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit ECM Suite Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Flight Unit High-capacity Matter Pod (155) EM Pulse Gun EM Pulse Gun Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit ECM Suite Power Shielding > --- WEAPON ----------- Light Assault Rifle Grenade Launcher > --- INVENTORY -------- High-capacity Matter Pod EM Pulse Gun EM Pulse Gun Mining Laser [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Protection Power Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 20 | 6 5 1 8 Power 5 | 1 1 . 3 Engine 4 | 1 1 . 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | 2 2 . 4 Treads . | . . . . Leg 6 | 2 2 . 2 Wheel 1 | . . . 1 Hover . | . . . . Flight 1 | . . . 1 Utility 3 | 1 1 . 1 Device 1 | . 1 . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 4 | 2 1 1 . Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . . 7 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 3 | . . . 3 To Critical Strikes 1 | . . . 1 Average Backups 5 | 1 5 7 5 Power . | . . . . Propulsion . | . 1 1 . Utility 1 | . 1 2 1 Weapon 3 | . 2 4 2 Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 84 | . 97 100 64 Engine 9 | . 14 14 3 Core 2 | . . . 5 Leg 22 | . 28 28 15 Device 11 | . 11 14 8 Storage 12 | . 14 14 9 Protection 3 | . . . 7 Energy Gun 9 | . 14 14 2 Ballistic Gun 5 | . 14 . 6 Launcher 6 | . . 13 3 Peak Build Rating 11 | 6 7 7 11 Average Rating 6 | 4 6 7 6 On Entrance 5 | . 6 7 7 Avg Prop Armor Cover (%) 5 | . . . 5 Naked Turns 6 | . . . 6 Heaviest Build 17 | 13 15 14 17 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 4 | 1 . . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 7 | 3 7 7 7 Average Carried 5 | 1 5 7 5 Final Capacity 8 | 8 8 8 8 Final Carried 7 | 3 7 7 6 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 562 | 194 50 192 126 Remotely . | . . . . Salvage Created 250 | . 50 19 181 Parts 27 | . 4 5 18 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 12 | . 2 3 7 Guns 8 | . 2 1 5 AOE 4 | . . 2 2 Classes Destroyed 4 | . 1 1 2 Operator 1 | . . . 1 Swarmer 6 | . . 3 3 Grunt 5 | . 2 . 3 Sentry 1 | . . . 1 Best Kill Streak 4 | . 2 3 4 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 152 | . 17 8 127 Missed 52 | . 3 3 46 Hits 100 | . 14 5 81 Projectile 100 | . 14 5 81 Critical Strikes 3 | . 1 . 2 Damage Taken 1213 | . 208 39 966 Core 446 | . 44 . 402 Absorbed by Shields . | . . . . Redirected to Shielding 12 | . . . 12 Core Remaining (%) 91 | 100 . 82 . Volleys Fired 54 | . 2 2 50 Largest 2 | . 2 2 2 Hottest 70 | . 60 70 70 Shots Fired 64 | . 4 4 56 Gun 56 | . 4 2 50 Cannon . | . . . . Launcher 8 | . . 2 6 Special . | . . . . Kinetic 40 | . 2 . 38 Thermal 14 | . . 2 12 Explosive 8 | . . 2 6 Electromagnetic 2 | . 2 . . Robot Hit Streak 7 | . 4 5 7 Robot Miss Streak 2 | . . . 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 38 | . 4 1 33 Core Hits 26 | . 6 4 16 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 728 | . 83 149 496 Guns 286 | . 42 10 234 Cannons . | . . . . Explosions 385 | . . 123 262 Melee . | . . . . Ramming 57 | . 41 16 . Kinetic 227 | . 15 . 212 Thermal 32 | . . 10 22 Explosive 385 | . . 123 262 Electromagnetic 27 | . 27 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 10 | . . . 10 Projectiles . | . . . . Explosions 10 | . . . 10 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 75 | . . . 75 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed 20 | 1 16 3 . Kicked 20 | 1 16 3 . Crushed . | . . . . Highest Temperature 38 | . 38 18 22 Average Temperature 9 | . 23 10 5 Received Heat Transfer 525 | . 135 . 390 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 75 | . . 25 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 83 | . 50 83 67 Initial . | . . . . Average 21 | . 13 19 31 Influence Increases 399 | . 55 91 253 Destroy 0b10 Robot/C 240 | . 40 60 140 Destroy 0b10 Robot/NC 5 | . . . 5 Destroy Leader 60 | . 10 10 40 Successful Hack 13 | . 5 8 . Disable Machine 30 | . . . 30 Destroy Structure 51 | . . 13 38 Influence Decreases 399 | . 55 91 253 Time Decay 332 | . 55 91 186 Lost Part 67 | . . . 67 Squads Dispatched 2 | . . . 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 6 3 13 Peak Tracking Total 3 | . 3 3 3 Tactical Retreats 2 | . . . 2 ECM-based Alert Blocks 2 | . . . 2 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 1 1 2 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 14 | . 1 5 8 Successful 7 | . 1 1 5 Failed 6 | . . 4 2 Catastrophic 3 | . . 2 1 Database Lockouts 1 | . . . 1 Manual 7 | . . 5 2 Terminals 8 | . 1 5 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 6 | . . . 6 Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 5 | . . . 5 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Retrieve Study 3 | . . . 3 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 1 2 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . . 2 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 866 | . 167 386 313 ECM 866 | . 167 386 313 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1062 | 55 197 386 424 Spaces Moved 695 | 38 132 311 214 Core 86 | 9 . . 77 Treads . | . . . . Legs 582 | 29 132 311 110 Wheels 24 | . . . 24 Hover . | . . . . Flight 3 | . . . 3 Fastest Speed 50 | 50 120 120 50 Average Speed 124 | 112 120 120 135 Slowest Speed 250 | 120 120 120 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 3 31 67 12 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 50 | . . 15 35 Melee . | . . . . Projectile . | . . . . AOE 50 | . . 15 35 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 828 | 47 163 319 299 Wait 8 | . 1 . 7 Move 692 | 37 131 310 214 Hop . | . . . . Pick Up 10 | 3 4 . 3 Fast Attach 17 | 6 2 . 9 Attach 7 | . . 1 6 Detach 7 | . 1 1 5 Swap 5 | . 3 . 2 Drop 6 | . 3 . 3 Fire 54 | . 2 2 50 Melee . | . . . . Ram . | . . . . Kick 20 | 1 16 3 . Crush . | . . . . Escape Stasis . | . . . . Rewire 2 | . . 2 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 5) 220 | -10/Materials | Discovered new exit (range 16) 253 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 346 | -10/Mines | Learned Materials stockpile data 629 | -10/Mines | Discovered new exit (range 6) 639 | -10/Mines | Entered Materials 639 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 679 | -9/Materials | Released all parts (6) 723 | -9/Materials | Core integrity fell below 50% 800 | -9/Materials | Central database locked down 943 | -9/Materials | Lost 3 parts (3n) 1015 | -9/Materials | Core integrity fell below 20% 1063 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 00913_ R-06 Scavenger collects Flight Unit. 00914_ U-05 Engineer lays Concrete. 00919_ S-10 Pest destroyed. 00919_ U-05 Engineer lays Concrete. 00926_ Acquired Lgt. Ion Engine. 00927_ U-05 Engineer lays Concrete. 00927_ Acquired 17 matter. 00928_ U-05 Engineer lays Concrete. 00933_ Acquired 39 matter. 00936_ U-05 Engineer lays Concrete. 00937_ Acquired 14 matter. 00938_ U-05 Engineer lays Concrete. 00941_ Acquired Flight Unit. 00942_ U-05 Engineer lays Concrete. 00947_ U-05 Engineer builds a Wall. 00953_ Acquired 24 matter. 00955_ U-05 Engineer builds a Wall. 00978_ K-01 Serf collects debris. 01010_ Lgt. Assault Rifle destroyed. 01010_ K-01 Serf collects debris. 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