Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.28 @ 18:09:48 Player: Peace Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (962) 962 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3467 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 128/300 Energy 150/150 System Corruption 8% Temperature Cool (18) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Medium Treads > --- UTILITY (5) ------ Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (3) ------- Gauss Rifle Flak Gun > --- INVENTORY (4) ---- Improved Shield Generator Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Kinecellerator Kinecellerator Weapon Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Autogun > --- INVENTORY -------- Heavy Ion Engine Improved Aluminum Leg Improved Heat Sink Disposable Heat Sink High-capacity Matter Pod Shotgun Grenade Launcher [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Kinecellerator Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 41 | . 8 6 6 21 Power 5 | . 2 1 . 2 Engine 4 | . 2 1 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | . 1 2 4 5 Treads 1 | . . . . 1 Leg 11 | . 1 2 4 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | . 2 1 2 9 Device 3 | . . . 2 1 Storage 2 | . 1 . . 1 Processor 3 | . . . . 3 Hackware . | . . . . . Protection 6 | . 1 1 . 4 Artifact . | . . . . . Weapon 10 | . 3 2 . 5 Energy Gun . | . . . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 7 | . 2 1 . 4 Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 13 | . . . . 13 Power 1 | . . . . 1 Propulsion 6 | . . . . 6 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Highest Loss Streak 10 | . . . . 10 Average Slot Usage (%) 91 | . 98 100 99 73 Engine 9 | . 14 11 9 5 Leg 29 | . 28 44 36 17 Device 5 | . . . 17 5 Storage 10 | . 14 11 9 6 Protection 12 | . 12 11 9 15 Energy Cannon 2 | . . 4 9 1 Ballistic Gun 14 | . 22 11 9 12 Ballistic Cannon 2 | . 3 6 . . Naked Turns 44 | . . . . 44 Heaviest Build 50 | 10 20 24 32 50 Greatest Support 56 | 20 20 46 56 56 Greatest Overweight (x) 14 | . . . . 14 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 Average Capacity 7 | . 7 8 8 7 Most Carried 8 | . 8 8 8 8 Average Carried 6 | . 7 7 7 4 Final Capacity 8 | 6 8 8 8 4 Final Carried 8 | 6 8 8 8 2 Class Distribution -------------------- 81% | Mutant 18% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 999 | 200 304 109 212 174 Remotely . | . . . . . Salvage Created 1152 | . 338 263 267 284 Parts 57 | . 24 15 11 7 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 29 | . 11 3 4 11 Guns 19 | . 10 2 3 4 Cannons 3 | . 1 1 1 . AOE 7 | . . . . 7 Classes Destroyed 12 | . 2 5 . 5 Worker 1 | . . 1 . . Hauler 2 | . . 1 1 . Recycler 1 | . . . . 1 Watcher 2 | . . 2 . . Swarmer 3 | . 3 . . . Grunt 11 | . 8 1 2 . Duelist 2 | . . 1 . 1 Sentry 3 | . . 1 2 . Demolisher 2 | . . . . 2 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Assembled 6 | . . . . 6 Best Kill Streak 6 | . 4 6 2 6 Combat Bots Only 6 | . 4 2 2 6 Max Kills in Single Turn 4 | . 1 2 1 4 Gunslinging . | . . . . . Exploded 4 | . . . . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3752 | . 318 77 187 3170 Core 796 | . 68 10 12 706 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 72 97 97 . Volleys Fired 87 | . 28 15 16 28 Largest 3 | . 2 2 2 3 Hottest 114 | . 58 91 91 114 Shots Fired 191 | . 56 30 32 73 Gun 137 | . 51 15 16 55 Cannon 43 | . 5 15 16 7 Launcher 11 | . . . . 11 Special . | . . . . . Kinetic 144 | . 56 17 16 55 Thermal 36 | . . 13 16 7 Explosive 11 | . . . . 11 Electromagnetic . | . . . . . Robot Hit Streak 12 | . 7 12 7 7 Robot Miss Streak 5 | . 5 3 2 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 121 | . 44 15 22 40 Core Hits 86 | . 21 9 8 48 Critical Hits 6 | . . 2 4 . Critical Kills . | . . . . . Critical Parts Destroyed 6 | . . 2 4 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2747 | . 591 307 422 1427 Guns 1423 | . 517 103 180 623 Cannons 663 | . 74 204 242 143 Explosions 637 | . . . . 637 Melee . | . . . . . Ramming 24 | . . . . 24 Kinetic 1517 | . 591 123 180 623 Thermal 569 | . . 184 242 143 Explosive 637 | . . . . 637 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Effects 6 | . . . . 6 Message Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 29 | . . . 10 19 Projectiles 21 | . . . 10 11 Explosions 8 | . . . . 8 Melee . | . . . . . Knockbacks 2 | . 2 . . . Impact . | . . . . . Kinetic 2 | . 2 . . . Secondary . | . . . . . Self-Inflicted Damage 119 | . . . . 119 Shots 4 | . . . . 4 Rammed 1 | . . . . 1 Targets Rammed 4 | . . . . 4 Kicked 3 | . . . . 3 Crushed . | . . . . . Highest Temperature 344 | . 19 144 216 344 Average Temperature 104 | . 8 60 88 147 Received Heat Transfer 571 | . 114 33 72 352 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1036 | . . 333 444 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 280 | . 280 220 270 218 Initial 122 | . . 54 92 122 Average 142 | . 122 120 178 155 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 73 | . 69 85 80 68 Level 1 26 | . 30 14 19 31 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . 2 1 Investigation 2 | . 1 . 1 . Extermination 1 | . . . . 1 Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 15 6 8 22 Peak Tracking Total 7 | . 5 3 4 7 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 1 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . 1 . . . Successful 1 | . 1 . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1609 | . 542 277 302 488 Spaces Moved 935 | 1 329 151 155 299 Core 116 | . . . . 116 Treads . | . . . . . Legs 819 | 1 329 151 155 183 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 120 120 120 50 Average Speed 120 | 120 120 120 120 120 Slowest Speed 750 | 120 120 120 120 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 1 56 23 21 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 34 | . . . . 34 Melee . | . . . . . Projectile . | . . . . . AOE 34 | . . . . 34 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1252 | . 423 219 239 371 Wait 138 | . 38 38 58 4 Move 931 | . 328 150 154 299 Hop . | . . . . . Pick Up 19 | . 8 4 2 5 Fast Attach 20 | . 5 4 2 9 Attach 14 | . . 2 2 10 Detach 1 | . . . . 1 Swap 7 | . 3 . 2 2 Drop 31 | . 13 6 3 9 Fire 87 | . 28 15 16 28 Melee . | . . . . . Ram . | . . . . . Kick 4 | . . . . 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 11) 543 | -10/Materials | Entered another Materials area 543 | -9/Materials | Evolved 2 slots: Propulsion x2 799 | -9/Materials | Discovered new exit (range 14) 820 | -9/Materials | Entered another Materials area 820 | -8/Materials | Evolved 2 slots: Utility x2 1085 | -8/Materials | Discovered new exit (range 16) 1122 | -8/Materials | Entered Factory 1122 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1228 | -7/Factory | Assembled infested ambush trap array 1319 | -7/Factory | Lost 3 parts (1n2u) 1537 | -7/Factory | Core integrity fell below 50% 1542 | -7/Factory | Lost 10 parts (1p5n2u2w) 1568 | -7/Factory | Core integrity fell below 20% 1610 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 01527_ L-41 Fighter emerges from a hatch in the floor. 01527_ G-47 Trooper emerges from a hatch in the floor. 01527_ S-27 Virus emerges from a hatch in the floor. 01555_ :QF7QB#R2TLXSQY>ZFQQAQZI/Q2ZW1 6D0L 01555_ Acquired Imp. Shield Generator. 01559_ Acquired Mic. Nuclear Core. 01562_ Acquired Adv. Terrain Scan Processor. 01585_ Acquired Flak Gun. 01587_ System corrupted: Energy discharge (-40). 01589_ Acquired Med. Treads. 01593_ Slug penetrates P-60 Hacker. 01596_ System corrupted: Flak Gun jammed. 01599_ P-60 Hacker destroyed. 01599_ Switching to secondary target: Y-54 Guardian. 01602_ Slug penetrates L-41 Fighter. 01605_ System corrupted: Flak Gun targeting data glitched. 01605_ System corrupted: Gauss Rifle targeting data glitched. 01608_ L-41 Fighter destroyed. 01608_ Switching to secondary target: Y-54 Guardian. 01608_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????###???#??? ?????????????? | | ???????????????????????# ??? ??? ?????????????? | | ???????????????????????# ?? ?? ?????????????? | | ???????????????????????# "?" "?" #????????????? | | ???????????????????????# "?" 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