Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.19 @ 16:34:52 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (171) 171 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1156 Bonus ------- None Cogmind --------- Core Integrity 335/400 Matter 275/300 Energy 123/125 System Corruption 0% Temperature Cool (15) Movement Flying (34) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (3) ------ Heat Sink Sensor Array Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (5) ---- Small Storage Unit Signal Interpreter Seismic Detector Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Heat Sink Small Storage Unit Seismic Detector > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Sensor Array Light Assault Rifle [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 21 | 7 9 5 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 3 1 Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight 4 | . 3 1 Utility 8 | 2 3 3 Device 4 | 1 2 1 Storage 3 | 1 1 1 Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 3 . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 4 | 1 3 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . 1 1 Power 1 | . . 1 Propulsion 1 | . 1 . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Slot Usage (%) 98 | . 96 99 Engine 12 | . 14 11 Treads 7 | . 14 . Flight 22 | . 13 33 Device 19 | . 17 22 Storage 4 | . 7 1 Processor 4 | . . 9 Energy Gun 4 | . 7 . Ballistic Gun 21 | . 20 22 Naked Turns . | . . . Heaviest Build 17 | 12 17 12 Greatest Support 40 | 40 40 12 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 8 Average Capacity 6 | 7 7 5 Most Carried 6 | . 5 6 Average Carried 2 | . 2 4 Final Capacity 8 | 8 5 5 Final Carried 5 | . 5 4 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 440 | 272 55 113 Remotely . | . . . Salvage Created 202 | 13 39 150 Parts 22 | 3 5 14 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 6 | . 3 3 Guns 6 | . 3 3 Classes Destroyed 4 | 1 1 2 Tunneler 1 | 1 . . Watcher 2 | . . 2 Swarmer 3 | . 3 . Grunt 3 | . . 3 Best Kill Streak 3 | 1 3 3 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 445 | . 295 150 Core 136 | . 71 65 Absorbed by Shields . | . . . Core Remaining (%) 85 | 100 71 . Volleys Fired 36 | 2 5 29 Largest 2 | 2 2 2 Hottest 70 | 70 70 40 Shots Fired 71 | 4 9 58 Gun 71 | 4 9 58 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 65 | 2 5 58 Thermal 6 | 2 4 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 6 | 2 3 6 Robot Miss Streak 3 | 1 1 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 43 | 2 5 36 Core Hits 18 | 1 4 13 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 354 | 21 51 282 Guns 354 | 21 51 282 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 315 | 8 25 282 Thermal 39 | 13 26 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 80 | 60 80 2 Average Temperature 35 | 30 40 2 Received Heat Transfer 117 | . 63 54 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 111 | 37 74 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 214 | 5 185 214 Initial 78 | . 3 78 Average 86 | 2 72 148 Maximum Alert Level 1 | . . 1 Low Security (%) 87 | 100 100 67 Level 1 12 | . . 32 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation . | . . . Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 17 10 Peak Tracking Total 11 | . 11 5 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 5 | . 2 3 Terminals 5 | . 2 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 18 | . 12 6 Successful 5 | . 4 1 Failed 13 | . 8 5 Catastrophic 4 | . 1 3 Database Lockouts . | . . . Manual 7 | . 4 3 Terminals 18 | . 12 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 4 1 Prototype ID Bank 1 | . 1 . Locate Traps 1 | . 1 . Registered Components 2 | . 1 1 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 2 3 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 445 | 93 185 167 Spaces Moved 490 | 51 233 206 Core 5 | 5 . . Treads 92 | 46 46 . Legs . | . . . Wheels . | . . . Hover . | . . . Flight 393 | . 187 206 Fastest Speed 34 | 50 37 34 Average Speed 59 | 152 61 34 Slowest Speed 160 | 160 160 34 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 1 | . . 1 Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 4 43 23 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 583 | 59 269 255 Wait 13 | . 2 11 Move 486 | 50 232 204 Hop 1 | . . 1 Pick Up 15 | . 11 4 Fast Attach 7 | 7 . . Attach 6 | . 3 3 Detach 2 | . 2 . Swap 8 | . 6 2 Drop 9 | . 8 1 Fire 36 | 2 5 29 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials -9/Materials History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 94 | -11/Junkyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 7) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 446 | -9/Materials | Self-destructed Last Messages --------------- 00343_ Acquired 36 matter. 00353_ Connecting with Terminal... 00353_ Current location identified: Materials 00378_ G-34 Mercenary destroyed. 00380_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 00382_ R-06 Scavenger collects Aluminum Leg. 00386_ G-34 Mercenary destroyed. 00390_ Acquired 42 matter. 00397_ W-16 Scout destroyed. 00397_ R-06 Scavenger collects Signal Interpreter. 00403_ Acquired 20 matter. 00404_ Connecting with Terminal... >>Inventory(Components) Retrieving component inventory records... Found 1 registered component stockpile: ANQD56T1YA: Tractor Beam Downloaded coordinate data. 00431_ Lgt. Ion Engine destroyed. 00436_ Terminal disabled. 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