Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.16 @ 20:06:40 Player: Artackni Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2035) 2035 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4220 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 259/300 Energy 77/170 System Corruption 7% Temperature Hot (207) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (2) ------- Heavy Beamcaster Heavy Beamcaster > --- INVENTORY (10) --- Makeshift ECM Suite Makeshift System Shield Heavy Riot Gun Gauss Rifle Gauss Cannon Datajack Phasing Sabre Dirty Bomb Trap Fire Trap Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Makeshift ECM Suite Hacking Suite > --- WEAPON ----------- Heavy Battle Rifle Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Titanium Leg Targeting Computer Reactive Plating Makeshift System Shield Heavy Beamcaster Improved Light Cannon Improved Light Cannon Datajack Phasing Sabre [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 71 | 10 9 7 30 . 6 9 Power 12 | 2 2 1 6 . . 1 Engine 11 | 2 2 1 5 . . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 18 | 2 3 1 10 . . 2 Treads . | . . . . . . . Leg 18 | 2 3 1 10 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 3 1 6 . 2 2 Device 8 | 1 2 1 1 . 2 1 Storage 3 | 1 1 . 1 . . . Processor 1 | . . . 1 . . . Hackware 1 | . . . 1 . . . Protection 3 | . . . 2 . . 1 Artifact . | . . . . . . . Weapon 25 | 4 1 4 8 . 4 4 Energy Gun 9 | 2 . 2 2 . . 3 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 7 | 2 . 2 2 . 1 . Ballistic Cannon 3 | . . . 2 . 1 . Launcher 2 | . 1 . 1 . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 19 | . 1 4 4 . . 10 Power 2 | . . . . . . 2 Propulsion 6 | . . 1 . . . 5 Utility 6 | . 1 1 2 . . 2 Weapon 5 | . . 2 2 . . 1 Highest Loss Streak 4 | . 1 4 1 . . 3 To Critical Strikes . | . . . . . . . Average Backups 9 | 2 8 9 9 10 9 8 Power . | . 1 1 1 1 1 . Propulsion 1 | 1 1 1 1 1 1 . Utility 4 | . 4 6 4 3 3 2 Weapon 2 | 1 1 1 2 4 3 3 Tool/Special . | . . . . . . . Unused Backups 19 | . 4 2 6 . 4 3 Power 3 | . 1 1 1 . . . Propulsion 2 | . 2 . . . . . Utility 9 | . 1 1 4 . 1 2 Weapon 5 | . . . 1 . 3 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 99 97 99 100 100 87 Engine 11 | . 14 14 11 11 11 6 Leg 31 | . 28 27 33 33 33 30 Device 9 | . 14 14 3 11 11 6 Storage 11 | . 12 14 11 11 11 11 Processor 2 | . . . 7 . . . Hackware 5 | . . . 5 11 11 7 Protection 1 | . . . 4 . . 1 Energy Gun 10 | . 27 17 6 . . 1 Ballistic Gun 4 | . . 3 8 . . 6 Ballistic Cannon 8 | . . . 6 22 21 10 Peak Build Rating 30 | 7 8 11 23 23 30 30 Average Rating 18 | 4 7 9 21 23 24 27 On Entrance 14 | . 7 8 11 23 23 30 Avg Prop Armor Cover (%) 13 | . . . . . . 13 Naked Turns . | . . . . . . . Heaviest Build 37 | 9 21 24 34 28 37 37 Greatest Support 51 | 20 20 20 51 51 51 51 Greatest Overweight (x) 1 | . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 Average Carried 9 | 3 8 9 9 10 9 9 Final Capacity 10 | 5 10 10 10 10 10 10 Final Carried 10 | 5 10 10 10 10 10 9 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 2008 | 308 171 198 954 54 75 248 Remotely . | . . . . . . . Salvage Created 2410 | 100 391 142 1501 63 . 213 Parts 171 | 10 31 21 95 3 . 11 Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented 2 | . . . . . . 2 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 62 | 1 11 10 34 2 . 4 Melee 3 | . . . . . . 3 Guns 39 | 1 8 3 27 . . . Cannons 8 | . . . 5 2 . 1 AOE 11 | . 3 7 1 . . . Classes Destroyed 12 | 3 3 1 3 . . 2 Worker 5 | 1 . 2 2 . . . Builder 2 | . . 1 1 . . . Tunneler 3 | 3 . . . . . . Hauler 5 | . 2 . 3 . . . Minesweeper 1 | . . . . . . 1 Operator 2 | . . . 2 . . . Watcher 5 | . 3 . 2 . . . Swarmer 21 | . 6 8 7 . . . Grunt 29 | 1 5 2 17 2 . 2 Brawler 2 | . . . 1 . . 1 Sentry 9 | . . . 9 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 6 | 2 3 5 6 2 . 2 Combat Bots Only 4 | 1 3 3 4 2 . 2 Max Kills in Single Turn 3 | 1 2 3 2 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 2 3 1 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 369 | 7 33 45 164 5 . 115 Missed 93 | 2 9 12 46 1 . 23 Hits 276 | 5 24 33 118 4 . 92 Melee 10 | . . . . . . 10 Projectile 266 | 5 24 33 118 4 . 82 Critical Strikes 2 | . . . 1 . . 1 Damage Taken 3781 | 53 300 458 1244 58 . 1668 Core 564 | . 23 134 144 . . 263 Absorbed by Shields . | . . . . . . . Ignored by Resistances 175 | . . . 84 . . 91 Core Remaining (%) 68 | 100 . 37 . . . . Volleys Fired 244 | 17 43 21 127 3 1 32 Largest 2 | 2 2 2 2 2 1 2 Hottest 162 | 90 90 90 112 66 100 162 Shots Fired 463 | 34 83 35 246 6 1 58 Gun 388 | 34 80 26 215 . . 33 Cannon 58 | . . . 27 6 . 25 Launcher 16 | . 3 9 4 . . . Special 1 | . . . . . 1 . Kinetic 238 | 18 . 1 174 6 . 39 Thermal 194 | 16 80 25 62 . 1 10 Explosive 16 | . 3 9 4 . . . Electromagnetic 15 | . . . 6 . . 9 Robot Hit Streak 19 | 5 17 5 19 6 . 6 Robot Miss Streak 7 | 2 3 2 6 1 . 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . 1 1 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 296 | 20 56 19 158 4 . 39 Core Hits 123 | 9 22 17 63 3 . 9 Critical Kills 3 | . . . 2 . . 1 Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 19 | . 3 . 11 . . 5 Burn 11 | . 3 . 7 . . 1 Destroy 4 | . . . 3 . . 1 Blast 1 | . . . 1 . . . Sever 3 | . . . . . . 3 Melee Attacks 15 | . . . 1 . . 14 Impact . | . . . . . . . Slashing 14 | . . . . . . 14 Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5396 | 196 842 613 2582 89 . 1074 Guns 3520 | 196 643 188 2080 . . 413 Cannons 794 | . . . 430 89 . 275 Explosions 696 | . 199 425 72 . . . Melee 386 | . . . . . . 386 Ramming . | . . . . . . . Kinetic 2463 | 87 . . 1890 89 . 397 Thermal 1664 | 109 643 188 564 . . 160 Explosive 696 | . 199 425 72 . . . Electromagnetic 187 | . . . 56 . . 131 Impact . | . . . . . . . Slashing 386 | . . . . . . 386 Piercing . | . . . . . . . Highest Corruption 7 | . 4 4 2 2 2 7 Average Corruption 2 | . 2 4 2 2 2 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 43 | . 13 13 7 . . 10 Message Errors 9 | . 4 2 2 . . 1 Matter Fused 15 | . 6 5 1 . . 3 Heat Flow Errors 3 | . . 2 . . . 1 Energy Discharges 2 | . 1 . 1 . . . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 7 | . 2 1 1 . . 3 Data Loss (major) 2 | . . 1 1 . . . Misfires 1 | . . . . . . 1 Alerts 1 | . . 1 . . . . Weapon Failures 2 | . . . 1 . . 1 Overload Shots . | . . . . . . . Overflow Damage 63 | . 25 29 . . . 9 Projectiles 9 | . . . . . . 9 Explosions 54 | . 25 29 . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 144 | . 44 100 . . . . Shots 6 | . 2 4 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 362 | 90 362 341 360 18 . 262 Average Temperature 86 | 30 78 143 84 12 . 86 Received Heat Transfer 1209 | 30 90 126 471 30 . 462 Effects 6 | . 1 2 3 . . . Shutdowns 2 | . 1 1 . . . . Energy Bleed 2 | . . . 2 . . . Short Circuit 2 | . . 1 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 10 | . 2 . 8 . . . Heat Transferred 5056 | 297 1957 508 1961 . . 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 79 | 100 100 100 58 100 . . Level 1 20 | . . . 41 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 303 | 20 82 193 303 117 . . Initial 67 | . 3 16 17 67 . . Average 98 | 1 19 92 159 94 . . Influence Increases 1886 | 40 326 307 998 50 . 165 Destroy 0b10 Robot/C 1240 | 20 220 200 680 40 . 80 Destroy 0b10 Robot/NC 115 | 20 25 15 50 . . 5 Destroy Leader 290 | . 40 30 190 10 . 20 Successful Hack 30 | . 5 . 25 . . . Disable Machine 30 | . . 15 15 . . . Destroy Structure 91 | . 21 47 23 . . . Lose Combat Pursuer 90 | . 15 . 15 . . 60 Influence Decreases 1886 | 35 287 306 869 157 67 165 Entered New Map 232 | . 2 28 28 107 67 . Time Decay 1279 | 35 275 238 584 50 . 97 Lost Part 158 | . 10 40 40 . . 68 Purge Threat 217 | . . . 217 . . . Squads Dispatched 5 | . 1 . 4 . . . Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 9 | . 3 . 4 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | 1 23 13 51 2 . 16 Peak Tracking Total 6 | 1 4 3 6 2 . 4 Tactical Retreats 5 | . 1 . 1 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 6 | . 4 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 19 | . 5 . 13 . 1 . Terminals 13 | . 3 . 10 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 52 | . 11 . 37 . 4 . Successful 32 | . 6 . 22 . 4 . Failed 20 | . 5 . 15 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 8 | . . . 6 . 2 . Terminals 39 | . 8 . 31 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 3 . 1 . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 26 | . 4 . 18 . 4 . Record 10 | . 2 . 8 . . . Part Schematic 4 | . . . . . 4 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Alert Level 2 | . . . 2 . . . Unreport Threat 2 | . . . 2 . . . Locate Traps 2 | . . . 2 . . . Transport Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 15 | . 4 . 11 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 21 | . . . 2 . 19 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 2092 | 73 1291 513 210 . 5 . Sensors 551 | . 452 99 . . . . Structural 128 | . . . 128 . . . Seismic 1529 | 73 839 414 203 . . . ECM 91 | . 79 . 7 . 5 . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 4 | . . 2 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6208 | 269 1312 518 2148 100 1257 604 Spaces Moved 3795 | 176 683 297 1311 71 932 325 Core 19 | 19 . . . . . . Treads . | . . . . . . . Legs 3776 | 157 683 297 1311 71 932 325 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 90 130 130 125 Average Speed 121 | 112 120 147 108 130 130 129 Slowest Speed 200 | 120 190 190 130 130 130 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 8 85 75 93 13 81 27 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 9 | . . 2 . 1 4 2 Spaces Dug 10 | . . 10 . . . . Terrain Destroyed 112 | . 20 58 20 . . 14 Melee . | . . . . . . . Projectile 14 | . . . . . . 14 AOE 98 | . 20 58 20 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4928 | 214 1097 345 1797 73 974 428 Wait 670 | 1 334 9 268 . 16 42 Move 3789 | 175 682 296 1310 70 931 325 Hop . | . . . . . . . Pick Up 66 | 10 14 6 25 . 7 4 Fast Attach 7 | 3 . 2 . . . 2 Attach 19 | 4 1 4 6 . . 4 Detach . | . . . . . . . Swap 63 | 3 11 2 33 . 10 4 Drop 55 | 1 12 5 27 . 9 1 Fire 244 | 17 43 21 127 3 1 32 Melee 15 | . . . 1 . . 14 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 270 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Scavenger-Mutant 880 | -10/Materials | Discovered new exit (range 14) 982 | -10/Materials | Discovered new exit (range 13) 1216 | -10/Materials | Discovered new exit (range 10) 1466 | -10/Materials | Discovered new exit (range 16) 1582 | -10/Materials | Entered Mines 1678 | -10/Mines | Core integrity fell below 50% 1702 | -10/Mines | Discovered new exit (range 14) 1712 | -10/Mines | Lost 4 parts (1n1u2w) 1748 | -10/Mines | Learned 4 Materials zone layouts 1822 | -10/Mines | Found a hidden stash of uninstalled traps 1862 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1994 | -10/Mines | Discovered new exit (range 7) 2100 | -10/Mines | Entered Materials 2100 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2101 | -9/Materials | Identified exit to Materials 2721 | -9/Materials | Discovered exit to Materials (range 10) 2774 | -9/Materials | Build established: Mutant 2841 | -9/Materials | Discovered new exit (range 7) 3110 | -9/Materials | Build established: Scavenger-Mutant 3661 | -9/Materials | Build established: Mutant 4248 | -9/Materials | Entered Mines 4295 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4329 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4338 | -9/Mines | Learned location of Zion (-7) 4348 | -9/Mines | Entered Zion 4389 | -7/Zion | System corruption cleaned by Quarantine Array 4440 | -7/Zion | Learned 4 Factory zone layouts 4697 | -7/Zion | Received a visual enhancement algorithm 4698 | -7/Zion | Ran a visual enhancement algorithm 4717 | -7/Zion | Ran a visual enhancement algorithm 5169 | -7/Zion | Learned Factory emergency access door positions 5557 | -7/Zion | Discovered new exit (range 12) 5605 | -7/Zion | Entered Proximity Caves 5608 | -6/Proximity Caves | Spotter reported a threat 5610 | -6/Proximity Caves | Spotter reported a threat 5777 | -6/Proximity Caves | Spotter reported a threat 5926 | -6/Proximity Caves | Core integrity fell below 50% 5998 | -6/Proximity Caves | Core integrity fell below 20% 6035 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 6103 | -6/Proximity Caves | Spotter reported a threat 6107 | -6/Proximity Caves | Lost 3 parts (2n1u) 6178 | -6/Proximity Caves | Spotter reported a threat 6190 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6209 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06182_ Found Adv. Weight Redist. System. 06182_ Found Mak. Power Source. 06182_ Found 34 Matter. 06183_ System corrupted: Component data lost. 06183_ Acquired 34 matter. 06184_ Acquired Mak. Power Source. 06187_ N-01 Spotter sends out distress signal. 06190_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 06197_ Flexi-carbon Leg destroyed. 06202_ System corrupted: Component data lost. 06203_ G-50 Soldier suffers critical hit (Burn). 06203_ Destroyed Carbon-fiber Leg. 06204_ G-50 Soldier heat spikes uncontrollably. 06205_ G-50 Soldier overheating. 06207_ G-50 Soldier heat damages core (-9). 06207_ G-50 Soldier overheating. 06209_ Destroyed Lgt. Angular Momentum Engine. 06209_ Titanium Leg destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????####??????????#######??????????????????????? | | ?????# ?????? ? #??????????????????????? | | ?????# ??? #??????????????????????? | | ?????# ?""" #??????????????????????? | | ?????# """" " #??????????????????????? | | ?????# " """" #???????? ????????????? | | ?????# " """" ###????? #????????????? | | ?????# """""" ???? #????????????? | | ?????# """"" " #???? #????????????? | | ?????# " #??? #????????????? | | ?????# """""" #?? # ????????? | | ?????# """""" " ! ## ????????? | | ?##### """ """" Y #????????? | | ## # " "" g #???????????? | | # # ##???????????? | | @# #????????????? | | "## ########## ######?### #????????????? | | && "## #????????# #?????????? #???????????? | | & "# #????????# #??????????? #???????????? | | &&& ## ????????# #????????????? #???????????? | | ## ###???????? #??????????????##???????????? | | ### # #?????????###???????????????????????????? | | #?# # #??????????????????????????????????????? | | ### # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | ######### #?????????????????????????????????????? | | # ###### #?????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ######### ##????????????????????????????????????? | | ## ##### ##????????????????????????????????????? | | ??????????????????????????????????? | | ##?????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ##????????????????????????????????????????? | | #????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ?### ###???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Evasion (%) 57 Targeting Accuracy 5 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Lgt. Fission Core | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Remote Shield | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Crack Shot Deductive Reasoning Everything Is Under Control First Step to Greatness I Have A Map? It's Just You Junior Dev Let's See Who's Tougher Librarian Look Less Dangerous Next Time Loot Pinata Not Today, Chutes Novice Programmer One Hack Too Far Organ Harvest Please Form A Line Risk Taker Robot Respite Sprinter Storm Trooper There's More Where That Came From Tourist Uninvited Guest Challenges ------------ None Game ------ Seed LightningNetworkRecalibrator Manual? 0 Play Time 01:38:20 Cumulative 1.6 hours Start 2025.12.16 @ 18:09:09 End 2025.12.16 @ 20:06:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 742ff59a-9873-47d4-a408-e398f45b4abc