Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 04:09:42 Player: mischief_2000 Result: Smashed by cave-in Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (199) 995 Value Destroyed (4614) 4614 Prototype IDs (21) 420 Alien Tech Used (13) 2600 Bonus (9730) 9730 TOTAL SCORE: 25159 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 234 Follower Combat Kills 137 Entered Garrisons 200 Used RIF Installer 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Friendly Fire -341 Cogmind --------- Core Integrity 0/1450 Matter 235/300 Energy 444/450 System Corruption 3% Temperature Cool (0) Movement Walking (30) Location -2/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (7) ---- High-capacity Matter Pod (200) Advanced Particle Charger Integrity Redistributor Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Cloaking Device > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- High-capacity Matter Pod Advanced Particle Charger Integrity Redistributor Terrabomb [Rating: 192] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Improved Utility Shielding Artifact Microwarp Drive Weapon Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Qua Sec Slots Evolved 16 | . . 2 . 2 . . . 4 2 2 2 2 . . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . 1 . . . 2 1 1 . 1 . . Utility 8 | . . 1 . 1 . . . 2 . 1 2 1 . . Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 153 | 8 14 27 4 1 25 6 1 14 3 11 7 7 9 16 Power 12 | 1 2 2 . . . 2 . 1 1 . 1 . . 2 Engine 5 | 1 2 1 . . . 1 . . . . . . . . Core 4 | . . 1 . . . 1 . 1 1 . . . . . Reactor 3 | . . . . . . . . . . . 1 . . 2 Propulsion 41 | 2 4 6 2 . 12 . 1 3 1 5 1 1 1 2 Treads 17 | . 2 6 2 . 7 . . . . . . . . . Leg 8 | 2 2 . . . 3 . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 16 | . . . . . 2 . . 3 1 5 1 1 1 2 Utility 59 | 3 2 3 2 1 4 4 . 6 1 5 5 5 6 12 Device 31 | 2 1 1 2 . 3 3 . 3 . 2 . 4 4 6 Storage 4 | 1 1 . . . . 1 . . . 1 . . . . Processor 9 | . . . . 1 1 . . 1 . 1 . 1 1 3 Hackware 5 | . . . . . . . . 1 1 1 . . . 2 Protection 9 | . . 2 . . . . . 1 . . 5 . 1 . Artifact 1 | . . . . . . . . . . . . . . 1 Weapon 41 | 2 6 16 . . 9 . . 4 . 1 . 1 2 . Energy Gun 13 | 1 4 5 . . 3 . . . . . . . . . Energy Cannon 2 | . . . . . 1 . . . . . . . 1 . Ballistic Gun 11 | 1 1 7 . . . . . 1 . 1 . . . . Ballistic Cannon 7 | . . 3 . . 4 . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . Special Weapon 2 | . 1 . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . 1 . . . . . 2 . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . Unidentified Prototypes 9 | . . . . . 2 . . . . 1 . 1 2 3 Parts Lost 40 | . 2 . . . 2 1 1 . . . 15 2 1 16 Power 3 | . . . . . . . . . . . 2 . . 1 Propulsion 15 | . . . . . 1 . . . . . 6 1 1 6 Utility 14 | . . . . . . 1 . . . . 5 1 . 7 Weapon 8 | . 2 . . . 1 . 1 . . . 2 . . 2 Highest Loss Streak 10 | . 1 . . . 2 1 1 . . . 9 2 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 12 | 4 11 14 14 12 13 13 13 7 4 7 8 2 1 3 Power . | . 1 1 1 1 . 1 1 1 . . . . . . Propulsion 4 | 2 3 5 4 3 5 7 6 2 . 1 2 . . . Utility 3 | . 2 3 5 4 3 2 2 1 2 5 4 2 1 2 Weapon 3 | 1 2 4 4 4 3 3 3 2 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 39 | . 2 13 5 . 6 1 . 3 2 4 2 . . 1 Power 3 | . . 1 . . . . . 1 1 . . . . . Propulsion 6 | . 1 2 . . 3 . . . . . . . . . Utility 14 | . . 3 3 . 2 . . 1 . 4 1 . . . Weapon 14 | . 1 6 2 . 1 1 . 1 1 . 1 . . . Tool/Special 2 | . . 1 . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 99 100 99 99 99 100 85 93 91 70 49 55 53 Engine 5 | . 14 7 . . 4 8 9 5 . . . . . . Core 3 | . . 3 11 9 4 . . . 10 10 5 . . . Treads 14 | . 16 22 22 27 25 . . . . . . . . . Leg 5 | . 11 . . . 1 27 27 5 . . . . . 1 Flight 4 | . . . . . . . . 23 35 33 29 19 19 15 Device 14 | . 14 16 20 18 11 8 9 14 17 16 12 15 19 12 Storage 9 | . 14 11 11 9 9 9 9 1 . 2 3 . . . Processor 5 | . . . . 8 15 18 18 14 5 6 2 3 5 7 Protection 2 | . . 4 1 . . . . 4 5 5 7 3 1 . Energy Gun 8 | . 21 17 . . 3 . 8 2 . . . . . 2 Ballistic Gun 2 | . 3 8 . . . . . 1 . . . . . . Ballistic Cannon 13 | . . 6 33 27 22 27 18 3 . . . . . . Peak Build Rating 192 | 7 9 22 23 28 38 39 40 62 67 102 100 102 146 192 Average Rating 37 | 5 8 18 20 27 32 37 39 55 66 84 84 91 123 146 On Entrance 46 | . 7 8 21 23 28 36 39 40 60 67 98 47 84 139 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . 18 4 . 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 58 | 12 31 47 44 42 46 48 45 48 28 39 40 38 41 58 Greatest Support 69 | 20 40 40 40 60 69 45 45 45 30 45 43 47 61 63 Greatest Overweight (x) 2 | 1 1 1 1 . 2 1 . 1 . . 1 . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 10 10 5 5 7 Average Capacity 13 | 7 12 15 15 15 15 15 15 7 5 7 8 5 5 5 Most Carried 15 | 8 15 15 15 14 15 15 15 15 5 10 10 4 2 7 Average Carried 12 | 4 11 14 14 13 14 14 14 7 4 7 8 2 1 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 10 5 5 5 7 Final Carried 15 | 8 15 15 15 13 15 15 15 5 5 10 5 1 2 3 Class Distribution -------------------- 47% | Gunner 15% | Mutant 13% | Tank 7% | Scavenger-Gunner 6% | Scout 4% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Gunner | -8/Recycling Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Mutant | -3/Research Scout | -2/Research Sprinter | -2/Quarantine Alien-Sprinter | -2/Section 7 Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Qua Sec Matter Collected 5164 | 316 386 1016 421 . 1598 327 486 22 . 300 13 . 164 115 Remotely 674 | . . . . . 538 136 . . . . . . . . Salvage Created 7099 | 96 764 2148 261 . 1770 305 724 34 . 410 102 . 116 369 Parts 405 | 11 56 138 22 . 88 18 29 4 . 13 7 . 2 17 Haulers Intercepted 17 | . 1 5 . . 6 . . . . 3 . . 1 1 Recyclers Shooed 9 | . 2 . . . 1 . 5 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Qua Sec Combat Hostiles Destroyed 94 | . 13 29 4 . 28 13 3 . . . 1 . . 3 Melee 4 | . . . . . . . . . . . 1 . . 3 Guns 38 | . 11 27 . . . . . . . . . . . . Cannons 38 | . . 1 4 . 20 10 3 . . . . . . . AOE 12 | . 2 . . . 8 2 . . . . . . . . Classes Destroyed 17 | 2 7 3 . . 2 1 . . . . 1 . . 1 Worker 19 | . 2 11 2 . 4 . . . . . . . . . Builder 11 | . 1 4 . . 2 . 3 . . . . . . 1 Tunneler 10 | 2 2 1 5 . . . . . . . . . . . Hauler 17 | . 1 5 . . 6 . . . . 3 . . 1 1 Recycler 25 | 1 1 6 . . 6 . 9 . . 1 . . . 1 Mechanic 2 | . . 1 . . 1 . . . . . . . . . Operator 7 | . 1 3 . . 2 . . 1 . . . . . . Watcher 11 | . 3 4 . . 2 . . 1 . . 1 . . . Swarmer 19 | . 3 7 2 . . 4 . . . . . . . 3 Grunt 55 | . 10 15 1 . 22 7 . . . . . . . . Brawler 2 | . . 1 1 . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . 1 Sentry 13 | . . 6 . . 4 . 3 . . . . . . . Hunter 2 | . . . . . . 2 . . . . . . . . Programmer 1 | . . . . . . . . . . . 1 . . . Thug 2 | . . . 2 . . . . . . . . . . . Best Kill Streak 13 | 2 5 9 3 . 13 4 5 1 . 1 1 . 1 3 Combat Bots Only 9 | . 5 9 2 . 7 4 1 . . . 1 . . 2 Max Kills in Single Turn 5 | 1 2 2 5 . 3 2 2 1 . 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 3 | . 2 . . . 3 1 . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Qua Sec Hostile Shots Fired 729 | . 82 120 3 . 109 52 10 . 1 . 150 20 13 169 Missed 291 | . 29 40 2 . 33 17 2 . 1 . 67 8 3 89 Hits 438 | . 53 80 1 . 76 35 8 . . . 83 12 10 80 Melee 11 | . . . . . . . . . . . . 11 . . Projectile 427 | . 53 80 1 . 76 35 8 . . . 83 1 10 80 Critical Strikes 18 | . . 2 . . 3 . 1 . . . 3 6 . 3 Part Disruptions 2 | . . . . . . . . . . . 2 . . . Actively Blocked 1 | . . . . . . . . . . . 1 . . . Damage Taken 9409 | . 571 961 87 . 1162 501 118 72 . . 2272 431 243 2991 Core 2347 | . 92 91 8 . 105 60 . 43 . . 425 267 50 1206 Absorbed by Shields 9 | . . . . . . . . . . . . 9 . . Redirected to Shielding 152 | . . . . . . . . . . . 141 . 11 . Ignored by Resistances 121 | . . . . . . . . . . . . . . 121 Regen/Repaired (Parts) 603 | . 20 . . . . . . . . . . . 76 507 Core Remaining (%) 83 | 100 63 . 75 . . . 70 94 100 100 67 . . . Volleys Fired 406 | 12 87 135 13 . 94 32 24 3 . . 1 1 1 3 Largest 3 | 2 2 3 3 . 3 3 3 1 . . 1 1 1 2 Hottest 200 | 60 115 177 111 . 172 111 149 30 . . 33 7 120 200 Shots Fired 1031 | 24 167 381 42 . 255 82 71 3 . . . 1 1 4 Gun 547 | 24 164 326 . . 9 . 19 3 . . . . . 2 Cannon 467 | . . 52 42 . 239 79 52 . . . . . 1 2 Launcher 10 | . . . . . 7 3 . . . . . . . . Special 7 | . 3 3 . . . . . . . . . 1 . . Kinetic 630 | 12 47 162 42 . 233 79 52 3 . . . . . . Thermal 350 | 12 82 219 . . 15 . 19 . . . . . 1 2 Explosive 10 | . . . . . 7 3 . . . . . . . . Electromagnetic 38 | . 38 . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . 2 Robot Hit Streak 15 | 3 12 11 3 . 15 8 6 2 . . . . . . Robot Miss Streak 8 | 4 8 7 3 . 8 2 3 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 12 | . 1 11 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 556 | 12 91 206 18 . 131 31 34 2 2 7 8 . 3 11 Core Hits 263 | 4 36 79 11 . 84 23 15 . . 3 3 . 1 4 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 33 | . . 19 1 . 6 2 . . . 1 3 . 1 . Burn 17 | . . 17 . . . . . . . . . . . . Blast 11 | . . 2 1 . 6 2 . . . . . . . . Sever 5 | . . . . . . . . . . 1 3 . 1 . Melee Attacks 98 | . . 1 . . . . . 8 4 12 33 . 6 34 Impact . | . . . . . . . . . . . . . . . Slashing 98 | . . 1 . . . . . 8 4 12 33 . 6 34 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . 1 2 4 . . 2 4 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15232 | 131 1331 3623 751 . 4332 1025 844 200 258 573 447 . 397 1320 Guns 4599 | 131 1209 3006 . . 87 . 166 . . . . . . . Cannons 5812 | . . 617 485 . 3245 787 678 . . . . . . . Explosions 1710 | . 122 . 266 . 1000 238 . 84 . . . . . . Melee 3111 | . . . . . . . . 116 258 573 447 . 397 1320 Ramming . | . . . . . . . . . . . . . . . Kinetic 7198 | 75 303 1672 485 . 3198 787 678 . . . . . . . Thermal 3351 | 56 694 1951 266 . 134 . 166 84 . . . . . . Explosive 1238 | . . . . . 1000 238 . . . . . . . . Electromagnetic 334 | . 334 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 3111 | . . . . . . . . 116 258 573 447 . 397 1320 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 34 | . . 3 3 . . . . . . . 34 . . 1 Average Corruption 4 | . . 2 3 . . . . . . . 24 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 61 | . . 17 28 . . . . . . . 13 . . 3 Message Errors 17 | . . 7 7 . . . . . . . 3 . . . Matter Fused 14 | . . 6 8 . . . . . . . . . . . Heat Flow Errors 8 | . . 1 4 . . . . . . . 3 . . . Energy Discharges 6 | . . . 4 . . . . . . . . . . 2 Data Loss (minor) 2 | . . . 1 . . . . . . . . . . 1 Data Loss (major) 1 | . . . 1 . . . . . . . . . . . Misfires 4 | . . 1 3 . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . 2 . . . Misdirections 4 | . . . . . . . . . . . 4 . . . Weapon Failures 3 | . . 2 . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 932 | . 10 8 45 . 34 4 11 155 178 42 21 . . 424 Projectiles 83 | . . 8 28 . 32 4 11 . . . . . . . Explosions 78 | . 10 . 17 . 2 . . 49 . . . . . . Melee 771 | . . . . . . . . 106 178 42 21 . . 424 Knockbacks 51 | . . 6 6 . 30 6 3 . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 47 | . . 6 6 . 27 5 3 . . . . . . . Secondary 4 | . . . . . 3 1 . . . . . . . . Self-Inflicted Damage 176 | . . . 71 . . 33 . 72 . . . . . . Shots 5 | . . . 2 . . 1 . 2 . . . . . . Rammed 1 | . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 356 | . 356 309 252 . 151 123 66 9 129 219 290 . . 24 Average Temperature 63 | . 83 51 45 . 31 40 25 6 52 65 104 . . 17 Received Heat Transfer 1731 | . 288 426 . . 657 171 54 . . . 9 . 18 108 Effects 3 | . 1 . . . . . . . . . 2 . . . Energy Bleed 3 | . 1 . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . Impact Corruptions 2 | . . . . . 1 1 . . . . . . . . Robots Melted 2 | . . 2 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Melted 21 | . 2 19 . . . . . . . . . . . . Heat Transferred 8202 | 125 1474 5735 300 . 222 . 296 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Qua Sec Maximum Alert Level 5 | . 1 2 1 . 2 3 1 2 1 . . . . 5 Low Security (%) 55 | 100 90 48 89 100 17 . . . 54 100 100 100 100 45 Level 1 26 | . 9 22 10 . 58 8 100 46 45 . . . . 34 Level 2 16 | . . 29 . . 23 68 . 53 . . . . . 14 Level 3 1 | . . . . . . 22 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . 5 Peak Influence 1600 | 10 228 465 259 8 628 763 376 449 219 92 43 5 109 1600 Initial 395 | . . 24 180 . . 395 343 384 205 92 12 . . 60 Average 209 | . 117 216 78 . 322 600 329 403 201 54 7 . 45 303 Influence Increases 5146 | 15 476 1015 259 13 1092 398 266 355 34 32 191 5 199 796 Destroy 0b10 Robot/C 1980 | . 260 580 120 . 600 260 60 . . . 20 . . 80 Destroy 0b10 Robot/NC 520 | 15 55 175 35 . 125 . 60 10 . 20 5 . 5 15 Destroy Leader 416 | . 58 168 10 . 136 10 . 2 . 6 12 . 2 12 Allied During Kill 49 | . . . 10 . 35 4 . . . . . . . . Successful Hack 116 | . 5 25 . 13 4 14 15 . . . . 5 24 11 Select Force Hacks 90 | . . . . . . . 90 . . . . . . . Disable Machine 375 | . 15 30 60 . 75 . 30 60 . . . . 15 90 Destroy Structure 330 | . 8 22 24 . 102 50 11 33 4 6 34 . 3 33 Advance Influence 250 | . . . . . . . . 250 . . . . . . Partial Spotted 90 | . . . . . . . . . . . 15 . 45 30 Lose Combat Pursuer 930 | . 75 15 . . 15 60 . . 30 . 105 . 105 525 Influence Decreases 4772 | 15 419 609 722 13 484 243 708 257 264 197 215 5 90 531 Entered New Map 1508 | . . 33 283 . . 213 420 187 214 97 12 . . 49 Time Decay 2762 | 15 399 536 439 13 444 . 278 70 50 100 111 5 80 222 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 Lost Part 322 | . 20 . . . 20 10 10 . . . 92 . 10 160 Lost Ally 40 | . . . . . 20 20 . . . . . . . . Purge Threat 40 | . . 40 . . . . . . . . . . . . Squads Dispatched 36 | . 2 6 1 . 6 . . . 1 2 3 1 3 11 Investigation 8 | . 1 3 . . 1 . . . 1 . 1 . . 1 Extermination 4 | . . . . . . . . . . . 1 . 1 2 Reinforcement 13 | . 1 3 . . 2 . . . . 1 1 1 2 2 Assault 9 | . . . 1 . 2 . . . . . . . . 6 Garrison 2 | . . . . . 1 . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Qua Sec Distress Signals 17 | . 1 3 . . 3 . 1 . . . 4 . . 5 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 248 | . 31 42 5 . 44 16 3 1 4 2 24 5 11 60 Peak Tracking Total 20 | . 10 7 3 . 7 4 1 1 4 3 11 5 5 20 Tactical Retreats 27 | . 3 1 . . 1 4 . . 1 . 6 . 3 8 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Qua Sec Traps Triggered 6 | . . 4 . . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Qua Sec Machines Disabled 29 | . 1 3 5 . 5 1 2 4 . . . . 1 7 Max in Single Turn 4 | . 1 1 2 . 1 1 1 4 . . . . 1 1 Garrison Access 2 | . . . . . . . . . . . 1 . 1 . Garrison Relay 1 | . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Qua Sec Machines Accessed 63 | . 7 6 1 2 4 1 9 4 5 2 8 2 5 7 Terminals 38 | . 4 5 . 2 3 1 6 3 1 1 4 2 2 4 Fabricators 5 | . . . . . . . . . 3 1 1 . . . Repair Stations 3 | . 1 . . . . . . 1 . . . . 1 . Recycling Units 7 | . 2 . . . . . 3 . 1 . 1 . . . Scanalyzers 5 | . . 1 . . . . . . . . 1 . 1 2 Garrison Access 4 | . . . . . 1 . . . . . 1 . 1 1 Total Hacks 127 | . 22 16 1 4 7 1 19 4 10 3 13 3 9 15 Successful 48 | . 6 10 1 3 3 1 6 . 5 1 4 1 3 4 Failed 78 | . 16 6 . 1 4 . 13 4 5 2 9 2 5 11 Catastrophic 16 | . . . . . . . 6 2 1 . 4 1 . 2 Database Lockouts 1 | . . . . . . . . . . . . . 1 . Manual 38 | . 4 5 . 1 . . 18 . 4 2 2 2 . . Terminals 76 | . 12 12 . 4 5 1 15 3 1 2 5 3 3 10 Fabricators 11 | . . . . . . . . . 8 1 2 . . . Repair Stations 7 | . 4 . . . . . . 1 . . . . 2 . Recycling Units 13 | . 6 . . . . . 4 . 1 . 2 . . . Scanalyzers 14 | . . 4 . . . . . . . . 3 . 3 4 Garrison Access 5 | . . . . . 2 . . . . . 1 . 1 1 Terminal Hacks 22 | . 2 5 1 3 2 1 3 . . . . . 1 4 Part Schematic 2 | . . . . . . . 2 . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . Prototype ID Bank 4 | . 1 1 . 1 . . . . . . . . 1 . Open Door 7 | . . . 1 . 2 . . . . . . . . 4 Level Access Points 1 | . . . . . . . 1 . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 3 1 . . . . Network Status 1 | . . . . . . . . . . 1 . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . . Build 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . 1 . . . . . Retrieve Components 3 | . 2 . . . . . . . 1 . . . . . Scanalyzer 8 | . . 4 . . . . . . . . 3 . 1 . Insert Component 2 | . . 2 . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . Retrieve Study 5 | . . 1 . . . . . . . . 3 . 1 . Garrison Access Hacks 3 | . . . . . 1 . . . . . 1 . 1 . Unlock Access 1 | . . . . . 1 . . . . . . . . . Seal Access 2 | . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 6 | . . 1 . . . . 3 . 1 . . 1 . . Terminals 2 | . . 1 . . . . . . . . . 1 . . Botnet 2 | . . 1 . . . . . . . . . 1 . . Fabricators 1 | . . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . . . Tunnel 3 | . . . . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 51 | . 7 6 . 1 1 . 6 4 4 2 7 2 4 7 Full Trace Events 6 | . 1 1 . . . . 2 . . . 1 . . 1 Feedback Events 1 | . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . . . . 2 . . . . . . 2 Parts Built 1 | . . . . . . . . . 1 . . . . . Authchips 1 | . . . . . . . . . 1 . . . . . Time 25 | . . . . . . . . . 25 . . . . . Total Part Build Rating 1 | . . . . . . . . . 1 . . . . . Part Studies Acquired 5 | . . 1 . . . . . . . . 3 . 1 . Parts Repaired 1 | . 1 . . . . . . . . . . . . . Time 32 | . 32 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 14 | . 11 . . . . . . . 3 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Qua Sec Used RIF Installer 1 | . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Qua Sec Total Allies 5 | . . . 3 . 2 . . . . . . . . . Largest Group 3 | . . . 3 . 2 1 . . . . . . . . Highest-Rated Group 85 | . . . 85 . 62 31 . . . . . . . . Highest-Rated Ally 31 | . . . 31 . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 41 | . . . 9 . 26 6 . . . . . . . . Total Damage 503 | . . . 106 . 315 82 . . . . . . . . Kills 6 | . . . 2 . 4 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Qua Sec Active Infowar (turns) 5423 | 32 884 1742 1464 102 175 . . 138 103 214 307 50 . 212 Sensors 777 | . . . . . . . . 105 103 214 307 48 . . Traps 810 | . . . . . . . . 138 102 214 306 50 . . Seismic 4399 | 32 884 1742 1464 102 175 . . . . . . . . . Cloaking 212 | . . . . . . . . . . . . . . 212 Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Qua Sec Turns Passed 8970 | 134 1078 2328 1464 102 1100 536 612 153 103 214 407 73 169 497 Spaces Moved 7273 | 69 490 848 585 63 452 338 442 259 272 642 957 131 445 1280 Core 50 | 10 . . . . . . . . . . . . . 40 Treads 2207 | . 293 848 585 63 418 . . . . . . . . . Legs 1221 | 59 197 . . . 34 338 442 18 . . . . . 133 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3380 | . . . . . . . . 241 272 642 957 131 445 692 Fastest Speed 17 | 50 120 160 240 160 120 120 120 26 23 17 17 27 28 29 Average Speed 96 | 114 144 207 240 160 157 123 120 34 23 20 21 28 29 32 Slowest Speed 260 | 120 190 240 240 160 260 190 120 190 23 23 93 39 32 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . 1 7 4 . . Potential Cave-ins 21 | . . . . . . . . . . . 6 . . 15 Cave-ins Triggered 4 | . . . . . . . . . . . 3 . . 1 Teleports 1 | . . . . . . . . . . . . . . 1 Microwarps 28 | . . . . . . . . . . . . . . 28 Exploration Rate (%) 41 | 4 78 74 97 4 72 42 69 6 7 21 29 4 43 75 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 3 . . . . . . . Known Exits Taken 8 | . . 1 . 1 1 . 1 1 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 . 1 . . . . . . . 1 1 . . Scrap Searched 1 | . . . 1 . . . . . . . . . . . Spaces Dug 57 | . 1 4 . . 6 . . 5 2 3 24 . 1 11 Terrain Destroyed 257 | . 7 19 30 . 100 16 11 33 2 3 24 . 1 11 Melee 47 | . . 1 . . . . . 5 2 3 24 . 1 11 Projectile 90 | . 2 18 8 . 51 . 11 . . . . . . . AOE 120 | . 5 . 22 . 49 16 . 28 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Qua Sec Total 8147 | 96 697 1127 623 64 647 393 470 309 305 707 1084 155 466 1004 Wait 301 | . 77 44 3 . 24 8 . 4 17 20 80 17 3 4 Move 6848 | 68 489 847 584 62 452 336 441 258 271 639 942 123 444 892 Hop 9 | . . . . . . . . . . 1 5 3 . . Pick Up 108 | 8 16 26 7 . 17 1 2 3 6 13 2 . . 7 Fast Attach 88 | 6 3 9 2 . 8 2 . 8 . 6 4 6 10 24 Attach 53 | 1 3 6 2 2 7 . 2 8 3 3 5 4 . 7 Detach 5 | . 1 . . . . . . 1 . . 2 . 1 . Swap 62 | 1 8 19 1 . 18 9 . . 1 3 1 . . 1 Drop 153 | . 13 40 11 . 27 5 1 16 3 12 7 . 1 17 Fire 406 | 12 87 135 13 . 94 32 24 3 . . 1 1 1 3 Melee 96 | . . 1 . . . . . 8 4 10 33 . 6 34 Ram 1 | . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . 2 . . 15 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 135 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 4) 548 | -10/Materials | Discovered new exit (range 10) 780 | -10/Materials | Discovered new exit (range 15) 833 | -10/Materials | Discovered new exit (range 8) 1041 | -10/Materials | Discovered new exit (range 15) 1188 | -10/Materials | Repaired Particle Gun 1213 | -10/Materials | Entered another Materials area 1213 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1538 | -9/Materials | Identified exit to Mines 2013 | -9/Materials | Discovered new exit (range 16) 2033 | -9/Materials | Build established: Gunner 2376 | -9/Materials | Destroyed 9 combat bots 2667 | -9/Materials | Build established: Tank 3541 | -9/Materials | Entered Mines 3547 | -9/Mines | Met a Derelict testing a Signal Generator 3895 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3960 | -9/Mines | Discovered new exit (range 7) 4037 | -9/Mines | Build established: Gunner 4058 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4124 | -9/Mines | Discovered new exit (range 7) 4184 | -9/Mines | Learned Materials terminal intel 4673 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5005 | -9/Mines | Entered Materials 5005 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5006 | -8/Materials | Loaded intel: 12 terminal locations 5007 | -8/Materials | Discovered new exit (range 8) 5017 | -8/Materials | Identified exit to Storage 5107 | -8/Materials | Entered Storage 5912 | -8/Storage | Met a pair of Derelict thieves 5946 | -8/Storage | Garrison activated, responded to threat 5970 | -8/Storage | Destroyed 7 combat bots 6207 | -8/Storage | Identified exit to Garrison 6207 | -8/Storage | Entered Garrison 6207 | -8/Garrison | Accompanied by 1 ally 6344 | -8/Garrison | Discovered new exit (range 57) 6344 | -8/Garrison | Discovered new exit (range 78) 6344 | -8/Garrison | Discovered new exit (range 79) 6463 | -8/Garrison | Triggered checkpoint 6493 | -8/Garrison | Triggered checkpoint 6564 | -8/Garrison | Installed Relay Interface Framework 6743 | -8/Garrison | Entered Recycling 6839 | -8/Recycling | Identified exit to Factory 7355 | -8/Recycling | Entered Factory 7355 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 7498 | -6/Factory | Discovered new exit (range 10) 7505 | -6/Factory | Identified exit to Factory 7508 | -6/Factory | Entered another Factory area 7508 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7597 | -5/Factory | Fabricated Med. Storage Unit (x1) 7607 | -5/Factory | Discovered new exit (range 5) 7608 | -5/Factory | Identified exit to Factory 7611 | -5/Factory | Entered another Factory area 7611 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7666 | -4/Factory | Build established: Scout 7743 | -4/Factory | Garrison activated, responded to threat 7817 | -4/Factory | Discovered new exit (range 15) 7825 | -4/Factory | Identified exit to Research 7825 | -4/Factory | Entered Research 7825 | -3/Research | Evolved 2 slots: Utility x2 8049 | -3/Research | Crushed by falling debris 8052 | -3/Research | Crushed by falling debris 8052 | -3/Research | System corruption reached 10% 8083 | -3/Research | Lost 3 parts (1p1n1u) 8100 | -3/Research | Crushed by falling debris 8179 | -3/Research | Lost 9 parts (1p2n4u2w) 8186 | -3/Research | System corruption reached 30% 8226 | -3/Research | Discovered new exit (range 16) 8232 | -3/Research | Entered another Research area 8232 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8237 | -2/Research | Found Prototype Processor 8237 | -2/Research | Identified Exp. Signal Interpreter 8241 | -2/Research | Lost 3 parts (3n) 8247 | -2/Research | Found Quantum Capacitor 8303 | -2/Research | Discovered new exit (range 7) 8305 | -2/Research | Entered Quarantine 8339 | -2/Quarantine | Found Alien Artifact 8339 | -2/Quarantine | Identified Core Reset Matrix 8339 | -2/Quarantine | Used Core Reset Matrix 8343 | -2/Quarantine | Detected hypermatrix surge 8343 | -2/Quarantine | Sensed 7 artifacts in vicinity 8350 | -2/Quarantine | Found Sigix Broadsword 8380 | -2/Quarantine | Central database locked down 8450 | -2/Quarantine | Spotted Fortress 8472 | -2/Quarantine | Discovered new exit (range 6) 8472 | -2/Quarantine | Discovered new exit (range 6) 8474 | -2/Quarantine | Identified exit to Section 7 8474 | -2/Quarantine | Entered Section 7 8475 | -2/Section 7 | Detected hypermatrix surge 8475 | -2/Section 7 | Sensed 20 artifacts in vicinity 8493 | -2/Section 7 | Found Integrated Mediator 8493 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 8580 | -2/Section 7 | Found Microwarp Drive 8591 | -2/Section 7 | Spotted S7 Guard 8620 | -2/Section 7 | Found Integrated Dissipator 8620 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8637 | -2/Section 7 | Found Integrity Redistributor 8637 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-50) 8675 | -2/Section 7 | Discovered new exit (range 8) 8724 | -2/Section 7 | Search patrols dispatched 8765 | -2/Section 7 | Spotted B-90 Cyclops 8776 | -2/Section 7 | Found Prototype Processor 8776 | -2/Section 7 | Identified Exp. Targeting Computer 8788 | -2/Section 7 | Lost 3 parts (1n1u1w) 8797 | -2/Section 7 | Found Prototype Processor 8797 | -2/Section 7 | Identified Exp. Core Analyzer 8806 | -2/Section 7 | Spotted B-99 Colossus 8810 | -2/Section 7 | Core integrity fell below 50% 8818 | -2/Section 7 | Build established: Alien-Sprinter 8818 | -2/Section 7 | Found Integrity Redistributor 8818 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+79) 8820 | -2/Section 7 | Found Integrity Redistributor 8820 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+5) 8821 | -2/Section 7 | Found Integrity Redistributor 8833 | -2/Section 7 | Found LRC Storage 8833 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 8836 | -2/Section 7 | Found LRC Energy Well 8836 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 8853 | -2/Section 7 | Found Core Expander 8853 | -2/Section 7 | Installed Core Expander, added new Weapon slot 8866 | -2/Section 7 | Spotted Executioner 8867 | -2/Section 7 | Spotted Executioner 8871 | -2/Section 7 | Spotted Striker 8871 | -2/Section 7 | Spotted Striker 8893 | -2/Section 7 | Found Transdimensional Reconstructor 8897 | -2/Section 7 | Found Terrabomb 8898 | -2/Section 7 | Found Terrabomb 8902 | -2/Section 7 | Core integrity fell below 20% 8903 | -2/Section 7 | Warped through subspace 8923 | -2/Section 7 | Used Terrabomb 8927 | -2/Section 7 | Integrated with Sigix Exoskeleton 8937 | -2/Section 7 | Lost 10 parts (1p5n3u1w) 8967 | -2/Section 7 | Used Terrabomb 8971 | -2/Section 7 | Crushed by falling debris 8971 | -2/Section 7 | Smashed by cave-in Last Messages --------------- 08944_ Slug penetrates Machine. 08945_ ALERT: Performing unscheduled system reset. 08946_ ALERT: Lockdown in effect, collecting threat data. 08946_ Slug penetrates Construction Supplies. 08946_ Construction Supplies damaged. 08946_ Penetrated by Slug. 08948_ ALERT: Assault forces dispatched. 08950_ Penetrated by Slug. 08956_ Slug penetrates Machine. 08956_ B-99 Colossus springs to life. 08957_ Slug penetrates Reinforced Barrier. 08957_ Penetrated by Slug. 08967_ Terrabomb activated. 08970_ Sigix Exoskeleton reveals location of hidden door. 08971_ The unstable cave ceiling collapses. 08971_ Crushed by falling debris. 08971_ Cloaking Device destroyed. 08971_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? """"" | | ????????????????????????????? """"" | | ???????????????????????????# """ | | #??????????????????????????#""" """"" | | #??????????????????????????#""" | | #??????????????????????????#""" | | #??????????????????????#####"" | | +???????????????????! #####" | | #?????????????????? ##### """""""""""" | | #???????????????? ### ; """""""""""" | | ???????????????? ! # ;;;;;;""""""""""""""" | | "????#####?????########; " | | ?????# ######## #### """ | | ?????# /%=[ ### ### | | ?????# ####=### ## | | ?????# #??#%### ## | | ?????# #??#=### # | | ?????# #??# ### # | | ?????# ####+###+;;;;; """"""""" | | ########+# ; " | | + % ; " | | = # p ; " """""" | | === # ; ;;;;" " | | === # p "" ; X ;;;; " """"" | | === # !! """ ; ;" """ " """"" | | " !/ """ ; ;" """" | | # !/ """ ;; ;" """" | | ########## """ Y; ;""""" """" | | ?????????# """ ;; ;""""" """" | | ?????????# """ ; ;""""" """" | | ?????????# ; ;""""" """" | | ?????????##"" ";;;;; ;"@ """"" | | ??????????#""T"""; ;""""" """" | | ??????????# """""# ;""""" """"" | | ??????????######## ;;"""""" """"" | | ???????????????#### " " | | ###?????????????### " " | | #??????????????### " " | | #????????????????# " """""" | | #?????????????????# " | | #???????????????????? " | | < #???????????????????????? """""#### | | #????????????????????????? ###?? | | #???????????????????????????? ###????? | | ###????????????????????????????????? ??#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 100 Energy Generation 54 Energy Capacity 600 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Cloak Strength 4 Power Amplification 30 Additional Mass Support 12 Corruption Containment 12 Corruption Block 20 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 66 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 3 Offensive Hacking 12 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Adv. Plasma Rifle | -2/Section 7 | Archive Prc. Energy Filter | -2/Section 7 | Archive Robot Schematics ------------------ A-02 Transporter | -2/Section 7 | Archive Fabricated ------------ Med. Storage Unit | x1 | -5/Factory | Authchip Repaired ---------- Particle Gun | 73% | -10/Materials Studied --------- Impulse Thruster Array | -2/Quarantine | Hacked Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Integrated Mediator Microwarp Drive Integrated Dissipator Integrity Redistributor LRC Storage LRC Energy Well Core Expander Transdimensional Reconstructor Terrabomb Sigix Exoskeleton Sigix Sheargun Achievements -------------- Vwoop! Challenges ------------ None Game ------ Seed PartitionIonicTrident Manual? 0 Play Time 01:55:22 Cumulative 477.0 hours Start 2026.09.18 @ 06:33:36 End 2026.09.20 @ 04:09:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 229 Rogue 229 Adventurer 0 Explorer 0 Win Type - Total 17 Types 9/1/1/1/1/0/1/1/1/1 Lore% 72 Gallery% 76 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 185f6a3b-942c-4ee4-9d2f-614d3979f928