Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 18:59:01 Player: Olafz Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3154) 3154 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 7508 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 40 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 196/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (125) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (8) ------ Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gravmag System Improved Airjet > --- UTILITY ---------- Machine Analyzer Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Improved Melee Analysis Suite Reaction Control System > --- WEAPON ----------- Gauss Rifle Remote Datajack Heavy Flail > --- INVENTORY -------- Airjet Improved Assault Rifle Datajack Scythe [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Machine Analyzer Device Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Slots Evolved 8 | . . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 6 | . . . 2 . 1 2 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 124 | 4 2 1 13 27 13 18 42 4 Power 22 | 1 . . 3 3 1 3 11 . Engine 18 | 1 . . 3 3 1 2 8 . Core 4 | . . . . . . 1 3 . Reactor . | . . . . . . . . . Propulsion 44 | 2 . . 4 13 4 3 14 4 Treads 14 | . . . 3 6 4 1 . . Leg 23 | . . . . 6 . . 13 4 Wheel 4 | 2 . . 1 1 . . . . Hover 3 | . . . . . . 2 1 . Flight . | . . . . . . . . . Utility 27 | . . 1 4 6 6 6 4 . Device 11 | . . . 2 2 4 2 1 . Storage 3 | . . 1 . 1 . 1 . . Processor 11 | . . . . 3 2 3 3 . Hackware . | . . . . . . . . . Protection 2 | . . . 2 . . . . . Artifact . | . . . . . . . . . Weapon 31 | 1 2 . 2 5 2 6 13 . Energy Gun 4 | . . . . 1 . 1 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 23 | 1 1 . 2 4 2 4 9 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . 1 . . . . . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . 1 . . Parts Lost 48 | . . . 4 7 2 11 24 . Power 9 | . . . . 1 . 3 5 . Propulsion 12 | . . . 2 2 1 2 5 . Utility 9 | . . . 1 2 . 2 4 . Weapon 18 | . . . 1 2 1 4 10 . Highest Loss Streak 6 | . . . 2 2 1 5 6 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 68 75 79 88 98 82 74 53 Engine 8 | . 14 14 11 7 18 7 3 6 Core 1 | . . . . . . 2 3 . Treads 8 | . . . 9 11 17 9 . . Leg 4 | . . . . 8 . . 8 13 Wheel 2 | . 28 28 10 . . . . . Hover 1 | . . . . . . 2 3 . Device 6 | . . . 8 7 8 6 2 . Storage 7 | . . 4 11 11 9 5 . . Processor 24 | . . . . 22 27 29 38 33 Ballistic Gun 15 | . 21 28 20 19 18 10 7 . Naked Turns . | . . . . . . . . . Heaviest Build 43 | 6 9 17 30 26 34 43 22 9 Greatest Support 46 | 20 20 20 40 40 46 44 40 40 Greatest Overweight (x) 4 | . . . 2 4 1 4 3 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 10 5 5 Average Capacity 8 | 5 5 6 10 10 10 9 5 5 Most Carried 10 | . 2 2 7 10 10 10 5 4 Average Carried 6 | . . 2 4 8 8 6 4 3 Final Capacity 10 | 5 5 10 10 10 10 5 5 5 Final Carried 10 | . 2 2 7 10 10 4 5 3 Class Distribution -------------------- 58% | Scavenger-Mutant 17% | Mutant 11% | Scavenger-Skirmisher 8% | Scavenger-Scout 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Matter Collected 3169 | . 20 21 386 996 355 279 1112 . Remotely 379 | . . . . 165 214 . . . Salvage Created 4388 | . 20 . 344 1727 464 395 1438 . Parts 268 | . 3 . 23 96 30 24 92 . Haulers Intercepted 5 | . . . . 5 . . . . Recyclers Shooed 7 | . . . . 2 . . 5 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Combat Hostiles Destroyed 67 | . . . 7 26 7 9 18 . Melee 4 | . . . . . . . 4 . Guns 63 | . . . 7 26 7 9 14 . Classes Destroyed 14 | . 1 . 4 4 1 2 2 . Worker 18 | . . . 1 2 2 . 13 . Builder 6 | . 1 . . 2 1 . 2 . Tunneler 1 | . . . . . . . 1 . Hauler 5 | . . . . 5 . . . . Recycler 5 | . . . . 3 1 1 . . Mechanic 1 | . . . . 1 . . . . Watcher 4 | . . . . 2 1 . 1 . Swarmer 4 | . . . . . . 4 . . Grunt 38 | . . . 4 18 3 1 12 . Brawler 2 | . . . 1 1 . . . . Sentry 14 | . . . 2 7 3 1 1 . Hunter 6 | . . . . . 1 2 3 . Programmer 2 | . . . . . . 1 1 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 8 | . 1 . 2 8 3 5 7 . Combat Bots Only 6 | . . . 2 6 3 4 3 . Max Kills in Single Turn 2 | . 1 . 1 2 1 1 2 . Gunslinging 1 | . . . . 1 . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Hostile Shots Fired 723 | . . . 75 140 84 144 278 2 Missed 218 | . . . 23 44 22 45 83 1 Damage Taken 7722 | . . . 674 1283 948 1400 3390 27 Core 1626 | . . . 122 247 114 276 840 27 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 69 | 100 . 100 . 7 79 60 . . Volleys Fired 412 | 20 5 . 49 125 45 45 123 . Largest 3 | 1 2 . 2 2 2 2 3 . Hottest 108 | 20 40 . 40 63 46 108 84 . Shots Fired 688 | 20 10 . 86 210 90 73 199 . Gun 672 | 20 10 . 86 210 90 70 186 . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 16 | . . . . . . 3 13 . Kinetic 645 | 20 10 . 86 202 90 60 177 . Thermal 23 | . . . . 8 . 10 5 . Explosive . | . . . . . . . . . Electromagnetic 4 | . . . . . . . 4 . Robot Hit Streak 19 | 6 2 . 7 19 15 16 19 . Robot Miss Streak 4 | 2 2 . 2 4 2 4 2 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 6 | . . . 1 2 1 2 . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . Shots Hit Robots 525 | 15 4 . 60 150 67 58 171 . Core Hits 207 | 2 3 . 23 61 22 23 73 . Critical Kills 4 | . . . . 1 . . 3 . Critical Parts Destroyed 7 | . 1 . 1 3 1 1 . . Critical Strikes 12 | . 1 . 1 4 1 1 4 . Destroy 11 | . 1 . 1 4 1 1 3 . Sever 1 | . . . . . . . 1 . Melee Attacks 21 | . . . . . . . 21 . Impact 5 | . . . . . . . 5 . Slashing 16 | . . . . . . . 16 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . Damage Inflicted 9048 | 114 30 . 469 2404 1127 926 3978 . Guns 8409 | 114 30 . 469 2386 1125 925 3360 . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 613 | . . . . . . . 613 . Ramming 26 | . . . . 18 2 1 5 . Kinetic 8012 | 114 30 . 469 2308 1125 762 3204 . Thermal 339 | . . . . 78 . 163 98 . Explosive . | . . . . . . . . . Electromagnetic 58 | . . . . . . . 58 . Impact 133 | . . . . . . . 133 . Slashing 480 | . . . . . . . 480 . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . 2 13 . 1 . . Average Corruption 7 | . . . 2 10 . 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 70 | . . . 2 61 . 7 . . Message Errors 13 | . . . . 12 . 1 . . Matter Fused 12 | . . . . 11 . 1 . . Heat Flow Errors 8 | . . . . 8 . . . . Energy Discharges 8 | . . . 1 6 . 1 . . Parts Rejected 2 | . . . . 1 . 1 . . Data Loss (minor) 11 | . . . 1 9 . 1 . . Data Loss (major) 6 | . . . . 5 . 1 . . Misfires 4 | . . . . 3 . 1 . . Alerts 1 | . . . . 1 . . . . Weapon Failures 5 | . . . . 5 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 24 | . . . . . . . 24 . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 24 | . . . . . . . 24 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 5 | . . . . 3 1 1 . . Targets Rammed 8 | . . . . 3 1 1 3 . Kicked 3 | . . . . . . . 3 . Crushed . | . . . . . . . . . Highest Temperature 260 | . . . 18 260 72 72 95 . Average Temperature 38 | . . . 5 76 40 26 20 . Received Heat Transfer 2436 | . . . 348 555 369 111 1053 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . Heat Transferred 710 | . . . . 175 . 350 185 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Peak Influence 459 | . 5 1 150 459 280 261 320 . Initial 193 | . . 1 . 42 193 102 81 . Average 160 | . 2 1 84 193 228 119 180 . Maximum Alert Level 2 | . . . . 2 1 1 1 . Low Security (%) 66 | 100 100 100 100 60 24 89 59 . Level 1 32 | . . . . 35 75 10 40 . Level 2 1 | . . . . 4 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . . 5 2 3 5 . Investigation 6 | . . . . 3 1 2 . . Extermination 2 | . . . . . . 1 1 . Reinforcement 6 | . . . . 1 1 . 4 . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 3 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Distress Signals 1 | . . . . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 1 . 15 32 9 14 31 1 Peak Tracking Total 7 | . 1 . 4 6 3 4 5 7 Tactical Retreats 5 | . . . 1 1 . 2 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Traps Triggered 10 | . . . 2 2 2 . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Machines Disabled 3 | . . . . 2 . . 1 . Max in Single Turn 1 | . . . . 1 . . 1 . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Machines Accessed 18 | . 1 . 3 7 . 5 2 . Terminals 12 | . 1 . 3 6 . 2 . . Fabricators 3 | . . . . . . 2 1 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 43 | . 3 . 8 21 . 8 3 . Successful 15 | . 1 . 4 6 . 3 1 . Failed 28 | . 2 . 4 15 . 5 2 . Catastrophic 8 | . . . 1 4 . 2 1 . Database Lockouts . | . . . . . . . . . Manual 16 | . 3 . 3 7 . 3 . . Terminals 33 | . 3 . 8 18 . 4 . . Fabricators 5 | . . . . . . 3 2 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 3 . 1 . . Terminal Hacks 9 | . . . 4 4 . 1 . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 2 | . . . 1 . . 1 . . Open Door 2 | . . . . 2 . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Unreport Threat 2 | . . . 1 1 . . . . Fabricator Hacks 2 | . . . . . . 1 1 . Network Status 2 | . . . . . . 1 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Coupler Status 2 | . . . . 1 . 1 . . Unauthorized Hacks 2 | . 1 . . 1 . . . . Terminals 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Jam 1 | . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 1 . 1 8 . 5 1 . Full Trace Events 6 | . . . . 4 . 2 . . Feedback Events 2 | . . . . 1 . 1 . . Corruption 2 | . . . . 1 . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 8 | . . . . . . 2 6 . Non-combat 5 | . . . . . . 1 4 . Combat 3 | . . . . . . 1 2 . Robot Hacks Applied 8 | . . . . . . 2 6 . parse_system 6 | . . . . . . 2 4 . no_distress 1 | . . . . . . . 1 . find_chute 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 41 | . . . . . . . 41 . Highest-Rated Ally 41 | . . . . . . . 41 . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . . 11 . Total Damage 480 | . . . . . . . 480 . Kills 2 | . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Turns Passed 4652 | 73 130 96 504 1535 627 678 960 49 Spaces Moved 2664 | 41 141 118 307 724 287 409 602 35 Core 22 | 5 . . . 1 . 3 13 . Treads 1036 | . . . 121 370 287 258 . . Legs 663 | . . . . 353 . . 275 35 Wheels 481 | 36 141 118 186 . . . . . Hover 462 | . . . . . . 148 314 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 120 145 51 50 125 Average Speed 123 | 76 80 80 119 157 162 123 85 125 Slowest Speed 260 | 80 80 80 240 260 240 250 200 125 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 3 26 45 27 73 26 13 11 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 7 | . . . . 3 3 . 1 . Melee . | . . . . . . . . . Projectile 7 | . . . . 3 3 . 1 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Total 3361 | 64 149 118 370 923 365 505 828 39 Wait 58 | . . . . 10 . 24 24 . Move 2656 | 40 140 117 306 723 286 408 601 35 Hop . | . . . . . . . . . Pick Up 21 | . 1 . 1 7 6 3 3 . Fast Attach 79 | 4 2 1 10 18 6 11 27 . Attach 22 | . . . . 3 4 6 7 2 Detach 19 | . 1 . 1 9 4 2 2 . Swap 23 | . . . 3 6 3 1 8 2 Drop 44 | . . . . 19 10 4 11 . Fire 412 | 20 5 . 49 125 45 45 123 . Melee 19 | . . . . . . . 19 . Ram 1 | . . . . . . 1 . . Kick 3 | . . . . . . . 3 . Crush 4 | . . . . 3 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 5) 204 | -10/Materials | Entered Mines 295 | -10/Mines | Discovered new exit (range 5) 300 | -10/Mines | Entered Materials 300 | -9/Materials | Evolved 2 slots: Utility x2 315 | -9/Materials | Build established: Mutant 702 | -9/Materials | Identified exit to Mines 702 | -9/Materials | Identified exit to Storage 733 | -9/Materials | Discovered new exit (range 13) 804 | -9/Materials | Entered Storage 860 | -9/Storage | Build established: Scavenger-Mutant 866 | -9/Storage | Core integrity fell below 50% 966 | -9/Storage | System corruption reached 10% 1693 | -9/Storage | Core integrity fell below 20% 2169 | -9/Storage | Discovered new exit (range 8) 2233 | -9/Storage | Garrison activated, responded to threat 2337 | -9/Storage | Identified exit to Materials 2339 | -9/Storage | Entered Materials 2339 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2802 | -8/Materials | Discovered new exit (range 10) 2896 | -8/Materials | Identified exit to Factory 2966 | -8/Materials | Entered Factory 2966 | -7/Factory | Evolved 2 slots: Utility x2 3121 | -7/Factory | Lost 4 parts (2p2w) 3212 | -7/Factory | Build established: Scavenger-Skirmisher 3381 | -7/Factory | Lost 5 parts (2n1u2w) 3616 | -7/Factory | Discovered new exit (range 5) 3644 | -7/Factory | Identified exit to Factory 3644 | -7/Factory | Entered another Factory area 3644 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3803 | -6/Factory | Build established: Scavenger-Scout 4001 | -6/Factory | Lost 4 parts (1p1n1u1w) 4039 | -6/Factory | Core integrity fell below 50% 4087 | -6/Factory | Lost 6 parts (1p2n1u2w) 4373 | -6/Factory | Lost 4 parts (4w) 4534 | -6/Factory | Core integrity fell below 20% 4543 | -6/Factory | Build established: Scavenger-Mutant 4553 | -6/Factory | Lost 4 parts (1p1n1u1w) 4597 | -6/Factory | Discovered new exit (range 6) 4602 | -6/Factory | Identified exit to Lower Caves 4604 | -6/Factory | Entered Lower Caves 4653 | -6/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04564_ Triggered Blade Trap. 04564_ Massive razor-sharp blades shoot up from within the floor. 04564_ Flexi-carbon Leg severed. 04564_ Targeting Computer severed. 04566_ Acquired Lgt. Angular Momentum Engine. 04569_ Triggered Blade Trap. 04569_ Massive razor-sharp blades shoot up from within the floor. 04569_ Lgt. Angular Momentum Engine severed. 04571_ Acquired Flexi-carbon Leg. 04574_ Acquired Lgt. Angular Momentum Engine. 04575_ U-05 Engineer lays Concrete. 04597_ EXIT=FOUND 04600_ Flexi-carbon Leg destroyed. 04602_ Critical hit (Burn: +37). 04602_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#???######?????????????? | | ??????????????????????????# ## ##???????????? | | ???????????????????????????# ##??????????? | | ???????????????????????????# #??????????? | | ???????????????????????????## #### #??????????? | | ??????????????????????????????????# ##?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????## #?????????? | | ????????????????????????????##?????# ##?????????? | | ????????????????????????????# ?????# #??????????? | | ???????????????????????????? ?????# #??????????? | | ???????????????????????????? ?????# ##?????????? | | ????????????????????????????? ?????# ##????????? | | ????????????????????????????? ##???# #????????? | | ???????????# ???????????????? ##### #????????? | | ??????????## ##?????????????# # ## ##????????? | | ??????????# ???????????# # ##?????????? | | ??????????? ??????????# # ##??????????? | | ????????????? ?????????# #???????????? | | ???????????????? ?##?????# ##??????????? | | ?????????????????? #Y?????# #??????????? | | ????????????????????# ????# ### ## #??????????? | | ????????????????????# ##### #?######??????????? | | ????????????????????# $ @ #?????????????????? | | ????????????????????############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 20 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Just Browsing Challenges ------------ None Game ------ Seed UtilityQuantumTrap Manual? 0 Play Time 01:17:44 Cumulative 23.4 hours Start 2024.04.05 @ 17:27:38 End 2024.04.05 @ 18:59:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 62 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fd1b487-fa85-4a9e-97d1-ff6b5afdc19d