Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 21:49:48 Player: MJWkr Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2441) 2441 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (326) 326 TOTAL SCORE: 5707 Bonus ------- High Alert Combat Kills 216 Follower Combat Kills 110 Cogmind --------- Core Integrity 0/700 Matter 290/400 Energy 280/280 System Corruption 1% Temperature Cool (180) Movement Walking (150) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Matter Pod Advanced Terrain Scanner Improved Terrain Scan Processor Improved Light Armor Plating > --- WEAPON (4) ------- Gatling Laser Enhanced Autogun Gauss Rifle Advanced Assault Cannon > --- INVENTORY (4) ---- Heavy EM Pulse Gun Particle Gun Improved Datajack Chainsword Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Cesium-ion Thruster > --- UTILITY ---------- Heat Sink Compact Matter Pod Advanced Terrain Scanner Improved Terrain Scan Processor Transmission Jammer > --- WEAPON ----------- Gatling Laser Enhanced Autogun Enhanced Autogun Flak Gun > --- INVENTORY -------- Improved Terrain Scanner Improved Light Armor Plating Gatling Laser Advanced Assault Cannon [Rating: 42] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . . 2 1 . Weapon 2 | . . 2 . . . Parts Attached 75 | 6 1 7 3 58 . Power 13 | . 1 3 . 9 . Engine 8 | . 1 3 . 4 . Core 5 | . . . . 5 . Reactor . | . . . . . . Propulsion 17 | 2 . 1 1 13 . Treads 14 | 2 . 1 1 10 . Leg 2 | . . . . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 21 | 2 . . 2 17 . Device 11 | . . . 1 10 . Storage 7 | 2 . . 1 4 . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 24 | 2 . 3 . 19 . Energy Gun 4 | 1 . . . 3 . Energy Cannon 4 | . . . . 4 . Ballistic Gun 10 | 1 . . . 9 . Ballistic Cannon 6 | . . 3 . 3 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 4 . Parts Lost 33 | . . 2 . 30 1 Power 7 | . . 1 . 5 1 Propulsion 5 | . . . . 5 . Utility 6 | . . . . 6 . Weapon 15 | . . 1 . 14 . Highest Loss Streak 9 | . . 2 . 9 1 Average Slot Usage (%) 88 | . 93 98 92 83 98 Engine 6 | . 7 10 9 4 7 Core 4 | . . . . 6 5 Treads 12 | . 28 21 17 9 . Leg 2 | . . . . 2 15 Device 9 | . . . 2 13 15 Storage 17 | . 28 22 27 14 7 Processor 2 | . . . . 3 7 Energy Gun 3 | . 14 1 . 2 7 Energy Cannon 2 | . . . . 3 . Ballistic Gun 11 | . 14 11 9 11 15 Ballistic Cannon 12 | . . 31 27 7 7 Naked Turns 12 | . . . . 12 . Heaviest Build 62 | 12 15 24 27 62 38 Greatest Support 44 | 40 40 40 40 44 20 Greatest Overweight (x) 3 | . . . . 3 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 16 | 8 8 8 8 16 4 Average Capacity 7 | 5 8 8 8 8 4 Most Carried 12 | 1 5 8 8 12 4 Average Carried 5 | . 4 5 7 6 4 Final Capacity 8 | 8 8 8 8 4 4 Final Carried 8 | 1 5 8 8 4 4 Class Distribution -------------------- 32% | Gunner 22% | Skirmisher 16% | Scavenger-Skirmisher 16% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 2362 | 252 93 405 90 1329 193 Remotely . | . . . . . . Salvage Created 2377 | 68 212 185 90 1581 241 Parts 132 | 1 13 18 10 81 9 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 3 | . . 1 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 63 | . 7 10 4 36 6 Guns 28 | . 7 3 1 13 4 Cannons 33 | . . 7 3 21 2 AOE 2 | . . . . 2 . Classes Destroyed 12 | 1 2 1 1 7 . Worker 2 | . . . . 2 . Builder 2 | . . . . 2 . Hauler 1 | . . . . 1 . Recycler 2 | 1 . . . 1 . Watcher 2 | . . 2 . . . Swarmer 23 | . 3 7 3 9 1 Grunt 24 | . 4 3 . 16 1 Brawler 2 | . . . . 1 1 Duelist 2 | . . . . 1 1 Sentry 5 | . . . 1 4 . Hunter 2 | . . . . 1 1 Programmer 5 | . . . . 4 1 Best Kill Streak 6 | 1 3 6 3 6 4 Combat Bots Only 6 | . 3 6 3 4 4 Max Kills in Single Turn 3 | 1 1 2 1 3 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 5089 | . 207 436 89 3979 378 Core 831 | . 26 36 47 637 85 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 89 91 91 . . Volleys Fired 172 | 5 20 24 7 103 13 Largest 4 | 2 2 4 4 4 4 Hottest 218 | 60 60 130 125 218 181 Shots Fired 544 | 10 40 90 28 324 52 Gun 291 | 10 40 26 7 169 39 Cannon 253 | . . 64 21 155 13 Launcher . | . . . . . . Special . | . . . . . . Kinetic 428 | 5 20 88 28 248 39 Thermal 81 | . . . . 68 13 Explosive . | . . . . . . Electromagnetic 35 | 5 20 2 . 8 . Robot Hit Streak 12 | 5 6 7 4 12 11 Robot Miss Streak 5 | 1 3 5 5 5 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 298 | 7 25 32 10 194 30 Core Hits 147 | 2 10 13 6 102 14 Critical Hits 2 | . . 1 . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5754 | 96 336 515 156 3991 660 Guns 2862 | 96 336 133 43 1830 424 Cannons 2622 | . . 382 113 1891 236 Explosions 267 | . . . . 267 . Melee . | . . . . . . Ramming 3 | . . . . 3 . Kinetic 4091 | 59 165 515 156 2756 440 Thermal 1389 | . . . . 1169 220 Explosive . | . . . . . . Electromagnetic 271 | 37 171 . . 63 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 5 | . . . . 3 2 Message Errors 4 | . . . . 2 2 Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 120 | . . . . 120 . Projectiles 38 | . . . . 38 . Explosions 82 | . . . . 82 . Melee . | . . . . . . Knockbacks 23 | . . 6 . 16 1 Impact . | . . . . . . Kinetic 20 | . . 5 . 14 1 Secondary 3 | . . 1 . 2 . Self-Inflicted Damage 99 | . . . . 99 . Shots 1 | . . . . 1 . Rammed 3 | . . . . 3 . Targets Rammed 3 | . . . . 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 561 | . 42 308 64 561 209 Average Temperature 120 | . 24 106 27 148 76 Received Heat Transfer 1263 | . 60 75 9 1047 72 Effects 22 | . . . . 22 . Shutdowns 2 | . . . . 2 . Energy Bleed 4 | . . . . 4 . Interference 6 | . . . . 6 . Matter Decay 2 | . . . . 2 . Damage (minor) 1 | . . . . 1 . Damage (major) 7 | . . . . 7 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred 2037 | . . . . 1537 500 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 703 | 5 203 343 214 703 . Initial 97 | . 3 85 66 97 . Average 285 | . 76 241 149 353 . Maximum Alert Level 3 | . 1 1 1 3 . Low Security (%) 41 | 100 91 42 64 29 . Level 1 34 | . 8 57 35 33 . Level 2 23 | . . . . 36 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 2 1 . 16 . Investigation 1 | . . . . 1 . Extermination 4 | . . . . 4 . Reinforcement 6 | . 2 1 . 3 . Assault . | . . . . . . Garrison 8 | . . . . 8 . Intercept . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 3 | . 1 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 13 17 7 47 9 Peak Tracking Total 8 | . 5 6 3 7 8 Tactical Retreats 6 | . 1 1 . 3 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 6 | . . 1 . 5 . Max in Single Turn 3 | . . 1 . 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 14 | . 1 3 2 8 . Terminals 8 | . . 2 1 5 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units 3 | . 1 . . 2 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 26 | . 1 6 5 14 . Successful 12 | . 1 4 4 3 . Failed 14 | . . 2 1 11 . Catastrophic 4 | . . . . 4 . Database Lockouts . | . . . . . . Manual 15 | . . 4 3 8 . Terminals 15 | . . 4 3 8 . Fabricators . | . . . . . . Repair Stations 4 | . . 2 2 . . Recycling Units 5 | . 1 . . 4 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 4 | . . 2 2 . . Level Access Points 2 | . . 1 1 . . Branch Access Points 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 2 2 . . Scan Component 2 | . . 1 1 . . Repair 2 | . . 1 1 . . Recycling Unit Hacks 2 | . 1 . . 1 . Report Inventory 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . 2 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Reprogram 2 | . . . . 2 . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . . 1 2 8 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 1 . . Time 52 | . . 26 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . 7 . Programmers 7 | . . . . 7 . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . 1 . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies 6 | . . . . 6 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 54 | . . . . 54 . Total Orders . | . . . . . . Ally Attacks 43 | . . . . 43 . Total Damage 1031 | . . . . 1031 . Kills 9 | . . . . 9 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3502 | 84 255 522 302 2087 252 Spaces Moved 1636 | 41 113 227 145 971 139 Core 82 | 5 . . . 77 . Treads 1228 | 36 113 227 145 707 . Legs 307 | . . . . 168 139 Wheels . | . . . . . . Hover . | . . . . . . Flight 19 | . . . . 19 . Fastest Speed 35 | 50 160 160 160 35 150 Average Speed 155 | 146 160 160 160 154 150 Slowest Speed 230 | 160 160 160 160 230 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 25 31 17 25 25 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 64 | . . . . 63 1 Melee . | . . . . . . Projectile 10 | . . . . 9 1 AOE 54 | . . . . 54 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2214 | 52 147 326 198 1338 153 Wait 277 | . 10 62 37 167 1 Move 1631 | 40 112 226 144 970 139 Hop . | . . . . . . Pick Up 29 | 1 4 6 4 14 . Fast Attach 42 | 6 1 1 2 32 . Attach 26 | . . 4 1 21 . Detach 7 | . . . . 7 . Swap 7 | . . 2 . 5 . Drop 15 | . . 1 3 11 . Fire 172 | 5 20 24 7 103 13 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush 2 | . . . . 2 . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 10) 340 | -10/Materials | Entered another Materials area 340 | -9/Materials | Evolved 2 slots: Weapon x2 653 | -9/Materials | Build established: Gunner 657 | -9/Materials | Identified exit to Materials 676 | -9/Materials | Discovered new exit (range 8) 801 | -9/Materials | Repaired Lgt. Treads 862 | -9/Materials | Entered another Materials area 862 | -8/Materials | Evolved 2 slots: Utility x2 909 | -8/Materials | Repaired Lgt. Treads 1018 | -8/Materials | Identified exit to Factory 1018 | -8/Materials | Identified exit to Storage 1164 | -8/Materials | Entered Factory 1164 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1461 | -7/Factory | Build established: Skirmisher 1664 | -7/Factory | Garrison activated, responded to threat 1867 | -7/Factory | Lost 5 parts (1p2u2w) 1994 | -7/Factory | Garrison activated, responded to threat 2041 | -7/Factory | Lost 3 parts (1p1n1w) 2267 | -7/Factory | Lost 9 parts (2p1n2u4w) 2294 | -7/Factory | Core integrity fell below 50% 2366 | -7/Factory | Released all parts (6) 2877 | -7/Factory | Core integrity fell below 20% 3147 | -7/Factory | Garrison activated, responded to threat 3216 | -7/Factory | Discovered new exit (range 18) 3251 | -7/Factory | Entered Lower Caves 3264 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3428 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3503 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03452_ CPOHHH8TKKXUHD#KXM,VDIITG0RVXWCSF 03452_ Lgt. Nuclear Core fries itself beyond repair. 03457_ Lgt. Nuclear Core destroyed. 03461_ Slug penetrates Wall. 03463_ VTOL Module fries itself beyond repair. 03464_ G-47 Trooper knocked back. 03464_ G-47 Trooper destroyed. 03464_ Slug penetrates Wall. 03467_ Axe fries itself beyond repair. 03474_ Acquired 51 matter. 03475_ /EU27& 12EI/WBUE1WAW=|/SW&UCX3 03475_ Aluminum Leg fries itself beyond repair. 03477_ Acquired 38 matter. 03479_ Acquired 24 matter. 03480_ Penetrated by Slug. 03489_ Slug penetrates Wall. 03492_ Slug penetrates B-48 Gladiator. 03492_ B-48 Gladiator destroyed. 03496_ Slug penetrates Wall. 03503_ Lgt. Treads fries itself beyond repair. 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