Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.17 @ 22:07:42 Player: tourn Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (237) 1185 Value Destroyed (9415) 9415 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3901) 3901 TOTAL SCORE: 19661 Bonus ------- High Alert Combat Kills 1533 Follower Combat Kills 194 Entered Garrisons 400 Used RIF Installer 2000 Friendly Fire -226 Cogmind --------- Core Integrity 445/1000 Matter 300/300 Energy 310/310 System Corruption 8% Temperature Cool (0) Movement Core (600) Ox11 Location -5/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Machine Analyzer Improved Targeting Computer Relay Coupler [NC] (6) Relay Coupler [Grunt] (3) > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (15) --- Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Improved Terrain Scanner Transmission Jammer Improved Transmission Jammer Relay Coupler [Swarmer] (35) Relay Coupler [Swarmer] (33) Relay Coupler [Grunt] (31) Mini Grenade Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Light Treads Antigrav System Antigrav System > --- UTILITY ---------- Scrap Engine Large Storage Unit Improved Medium Armor Plating Relay Coupler [Grunt] > --- WEAPON ----------- Heavy Linear Accelerator Heavy Linear Accelerator > --- INVENTORY -------- Transmission Jammer Medium Reactive Plating Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Trap Extractor Pulse Rifle High-powered Field Laser Heavy Particle Cannon Mini Grenade Launcher Heavy Rocket Launcher Improved Datajack Powered Hammer [Rating: 79] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Linear Accelerator Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . . . 4 . . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . . 1 Utility 6 | . . . . . . 3 . . . . 2 1 Weapon 2 | . . 2 . . . . . . . . . . Parts Attached 207 | . 11 19 13 24 6 14 15 30 7 3 23 42 Power 18 | . . 3 3 2 . 2 1 1 . . 3 3 Engine 8 | . . 2 2 2 . 1 . 1 . . . . Core 9 | . . 1 1 . . 1 1 . . . 2 3 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 34 | . 3 4 . 2 . 2 3 7 1 2 2 8 Treads 7 | . . 3 . 2 . . 1 . . . . 1 Leg 7 | . 1 . . . . . . 2 . 1 . 3 Wheel 18 | . 2 1 . . . 2 . 5 1 1 2 4 Hover 2 | . . . . . . . 2 . . . . . Flight . | . . . . . . . . . . . . . Utility 59 | . 5 2 1 1 3 7 3 10 3 1 9 14 Device 38 | . 4 2 1 1 2 6 . 9 1 . 7 5 Storage 1 | . 1 . . . . . . . . . . . Processor 2 | . . . . . . . . . . . . 2 Hackware 5 | . . . . . . . 2 . 1 . . 2 Protection 13 | . . . . . 1 1 1 1 1 1 2 5 Artifact . | . . . . . . . . . . . . . Weapon 96 | . 3 10 9 19 3 3 8 12 3 . 9 17 Energy Gun 29 | . 2 6 3 7 . 2 . 4 1 . 2 2 Energy Cannon 9 | . . 1 . 2 1 . . 3 . . . 2 Ballistic Gun 26 | . 1 2 3 2 1 . 3 2 1 . 4 7 Ballistic Cannon 7 | . . . . . . 1 4 1 . . . 1 Launcher 7 | . . . 1 1 . . 1 . 1 . 2 1 Special Weapon 5 | . . 1 1 . . . . . . . . 3 Impact Weapon 10 | . . . 1 7 1 . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 2 . . 1 . Unidentified Prototypes 11 | . . 3 2 . . 1 . 1 . . 3 1 Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . . . 3 . Parts Lost 72 | . . 3 1 9 2 3 2 7 . 2 15 28 Power 6 | . . 1 . 1 . 1 1 . . . 1 1 Propulsion 15 | . . 1 . 2 . . . 2 . 1 1 8 Utility 19 | . . . . . 2 2 . 1 . 1 6 7 Weapon 32 | . . 1 1 6 . . 1 4 . . 7 12 Highest Loss Streak 9 | . . 1 1 3 1 1 2 2 . 1 6 9 To Critical Strikes 1 | . . . . 1 . . . . . . . . Average Slot Usage (%) 90 | . 97 99 100 99 95 90 76 79 92 90 87 77 Engine 5 | . 14 2 5 10 11 2 . 3 7 7 1 . Core 3 | . . 8 5 . . 4 6 3 . . 3 4 Treads 10 | . . 14 22 21 22 12 7 3 . . . 1 Leg 1 | . 14 . . . . . . 1 . . . 2 Wheel 6 | . 13 6 . . . 6 3 12 23 21 19 10 Hover 1 | . . . . . . . 7 3 . . . . Device 12 | . 11 11 11 10 8 16 7 13 22 21 22 11 Storage 8 | . 14 11 11 11 11 7 7 7 7 7 6 5 Hackware 3 | . . . . . . . 5 7 7 7 6 10 Protection 2 | . . . . . 2 7 8 2 . 1 6 3 Energy Gun 14 | . 22 27 13 33 4 11 4 2 5 . 3 2 Energy Cannon 2 | . . . . . 18 11 . 1 . . . 2 Ballistic Gun 8 | . 5 15 28 6 11 1 3 4 8 15 10 4 Ballistic Cannon 3 | . . . . . . 3 12 9 7 7 2 2 Impact Weapon 1 | . . . . 2 6 1 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 92 | 13 32 41 42 45 46 74 92 87 70 69 89 68 Greatest Support 54 | 20 20 40 40 40 40 40 28 46 46 44 48 54 Greatest Overweight (x) 5 | . 1 2 1 1 1 4 3 5 1 2 2 2 Average Overweight (x) 1 | . . 1 . . . 2 2 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 12 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 6 8 14 14 13 14 14 14 14 14 13 11 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 12 15 14 13 13 15 15 15 15 13 7 13 Scrap Engine Consumption 15 | . . . . . . 4 2 9 . . . . Constructs Created 2 | . . . . . . 1 . 1 . . . . Class Distribution -------------------- 35% | Gunner 23% | Bothacker-Tank 19% | Bothacker-Mutant 11% | Mutant 7% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Mutant | -9/Recycling Bothacker-Tank | -7/Factory Bothacker-Tank | -7/Garrison Bothacker-Tank | -7/Factory Bothacker-Tank | -7/Lower Caves Bothacker-Tank | -7/Lower Caves Bothacker-Mutant | -6/Factory Bothacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Matter Collected 6034 | 200 131 399 496 414 186 250 303 1424 207 253 612 1159 Remotely 2156 | . . . . . . . . 494 207 253 598 604 Salvage Created 8735 | . 532 1216 1078 1255 162 692 347 938 181 185 672 1477 Parts 463 | . 46 86 66 63 9 25 24 44 8 6 31 55 Haulers Intercepted 9 | . . 4 . . . 1 . 1 . . 1 2 Recyclers Shooed 7 | . . . 1 . . 1 . 1 . . 3 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 11 6 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Combat Hostiles Destroyed 182 | . 11 27 22 32 3 9 11 24 6 6 10 21 Melee 1 | . . . . . . . . . . . 1 . Guns 100 | . 11 27 16 27 . 2 3 6 1 1 3 3 Cannons 51 | . . . . 1 3 7 5 17 2 5 . 11 AOE 27 | . . . 6 3 . . 3 . 3 . 6 6 Classes Destroyed 17 | . 4 5 3 . . 1 2 . . . . 2 Worker 13 | . 2 2 3 . . . . 2 . . 4 . Builder 10 | . 1 3 1 . . . . 1 . . 2 2 Tunneler 1 | . . . . . . . . . . . . 1 Hauler 9 | . . 4 . . . 1 . 1 . . 1 2 Recycler 12 | . 1 . 3 . . 2 . 2 . . 2 2 Mechanic 4 | . . . 2 . . . . . . . 1 1 Operator 1 | . . . . . . 1 . . . . . . Watcher 4 | . . 3 . . . . . . . . 1 . Swarmer 28 | . . 7 . 6 . . 3 3 3 1 . 5 Grunt 87 | . 11 15 12 18 . 6 . 10 . 4 4 7 Brawler 14 | . . 1 2 4 . 1 . 1 2 . 1 2 Duelist 5 | . . . 2 . . 1 . 2 . . . . Protector 2 | . . . 1 . . . . 1 . . . . Sentry 31 | . . 4 5 5 3 1 3 4 1 1 3 1 Hunter 6 | . . . . . . . 1 1 . . 2 2 Programmer 9 | . . . . . . . 4 2 . . . 3 Heavy 1 | . . . . . . . . . . . . 1 Best Kill Streak 19 | . 4 6 19 4 1 5 3 5 3 4 5 6 Combat Bots Only 9 | . 3 4 9 4 1 4 3 4 3 4 2 6 Max Kills in Single Turn 5 | . 1 2 5 2 1 1 3 2 3 1 2 4 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 4 | . . . 3 1 . . 3 . 3 . 1 4 Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Damage Taken 12348 | . 489 511 782 1137 190 721 796 1821 84 283 1939 3595 Core 1788 | . 119 56 114 172 30 62 39 266 . 29 346 555 Absorbed by Shields 373 | . . . . . . 52 . 110 35 57 44 75 Ignored by Resistances 132 | . . . . . . 30 40 . . . 62 . Core Remaining (%) 52 | 100 52 . . . 7 . . . . 43 59 . Volleys Fired 490 | . 39 56 41 57 9 27 24 74 8 12 55 88 Largest 4 | . 2 4 4 4 4 4 4 3 3 3 4 4 Hottest 298 | . 130 214 172 236 236 283 256 216 166 135 171 298 Shots Fired 1307 | . 77 211 133 200 26 83 51 143 22 36 123 202 Gun 964 | . 77 209 126 191 12 39 25 52 14 24 100 95 Cannon 307 | . . . . 7 14 44 25 91 7 12 7 100 Launcher 27 | . . . 5 2 . . 1 . 1 . 16 2 Special 9 | . . 2 2 . . . . . . . . 5 Kinetic 618 | . 19 66 89 33 10 24 32 94 14 36 80 121 Thermal 577 | . 58 136 34 133 16 59 18 49 7 . 7 60 Explosive 27 | . . . 5 2 . . 1 . 1 . 16 2 Electromagnetic 80 | . . 9 5 32 . . . . . . 20 14 Robot Hit Streak 21 | . 12 10 12 21 16 8 8 9 6 4 11 19 Robot Miss Streak 12 | . 2 4 2 2 1 3 4 7 3 12 8 3 Penetration Max 1 | . . . . . . . . 1 . . . 1 Secondary Targets 17 | . . 5 4 7 . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . 1 . Shots Hit Robots 822 | . 55 111 93 114 19 43 29 88 16 25 90 139 Core Hits 477 | . 25 61 65 51 6 24 19 66 14 15 77 54 Critical Kills 2 | . 1 . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . 2 . . . . . . . . 1 . Critical Strikes 34 | . 6 4 1 5 1 1 4 3 3 1 1 4 Burn 22 | . 5 2 1 5 1 1 3 1 1 . . 2 Meltdown 1 | . . . . . . . . . . . . 1 Destroy 4 | . 1 2 . . . . . . . . 1 . Blast 7 | . . . . . . . 1 2 2 1 . 1 Melee Attacks 35 | . . . 1 10 2 . . 6 . . 2 14 Impact 23 | . . . 1 10 2 . . . . . . 10 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 1 . . 3 . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 23055 | . 720 1920 2561 2241 475 1085 1137 3718 694 782 3364 4358 Guns 10694 | . 720 1920 1483 1897 115 399 322 676 220 258 1563 1121 Cannons 8103 | . . . . 125 300 686 651 2925 325 524 233 2334 Explosions 4028 | . . . 1078 204 . . 164 117 149 . 1564 752 Melee 211 | . . . . . 60 . . . . . . 151 Ramming 19 | . . . . 15 . . . . . . 4 . Kinetic 10936 | . 116 741 1004 266 98 392 803 2959 447 782 1363 1965 Thermal 7534 | . 604 1068 541 1581 317 693 170 642 98 . 108 1712 Explosive 3116 | . . . 957 . . . 164 . 149 . 1507 339 Electromagnetic 1239 | . . 111 59 379 . . . 117 . . 382 191 Impact 211 | . . . . . 60 . . . . . . 151 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . 2 3 9 9 . 7 10 3 3 3 8 Average Corruption 4 | . . 2 2 3 9 . 6 5 3 3 3 4 Corruption Purged 10 | . . . . . . . . 10 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 166 | . . 2 7 49 22 . 19 39 6 3 12 7 Message Errors 35 | . . 1 2 11 6 . 2 10 . . 2 1 Matter Fused 40 | . . . 1 13 5 . 5 10 1 2 2 1 Heat Flow Errors 23 | . . 1 . 7 3 . 1 6 2 . 1 2 Energy Discharges 24 | . . . 1 6 1 . 6 4 2 1 3 . Parts Rejected 3 | . . . . . 1 . 1 . . . 1 . Parts Fused 2 | . . . . . . . . 1 . . 1 . Data Loss (minor) 19 | . . . 1 5 2 . 3 4 . . 1 3 Data Loss (major) 6 | . . . . 2 2 . . 1 1 . . . Misfires 6 | . . . . 3 1 . 1 . . . 1 . Alerts 3 | . . . 1 . 1 . . 1 . . . . Weapon Failures 5 | . . . 1 2 . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 745 | . . . 2 . 20 . 63 381 46 80 25 128 Projectiles 662 | . . . . . 20 . 63 381 46 80 . 72 Explosions 83 | . . . 2 . . . . . . . 25 56 Melee . | . . . . . . . . . . . . . Knockbacks 22 | . . . . . . 2 2 4 . 2 2 10 Impact . | . . . . . . . . . . . . . Kinetic 22 | . . . . . . 2 2 4 . 2 2 10 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 540 | . . . 132 68 . . 40 29 . . 203 68 Shots 16 | . . . 3 3 . . 1 1 . . 6 2 Rammed 2 | . . . . 1 . . . . . . 1 . Targets Rammed 2 | . . . . 1 . . . . . . 1 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 498 | . 360 312 214 315 402 335 353 498 175 56 253 353 Average Temperature 114 | . 99 98 45 93 167 149 120 168 54 17 48 132 Received Heat Transfer 3146 | . 267 237 246 396 72 339 . 565 4 146 321 553 Effects 16 | . 3 . . . 1 . 1 9 . . 1 1 Shutdowns 2 | . . . . . . . . 1 . . . 1 Energy Bleed 3 | . . . . . . . . 3 . . . . Interference 5 | . 3 . . . . . . 1 . . 1 . Matter Decay 4 | . . . . . 1 . . 3 . . . . Short Circuit 2 | . . . . . . . 1 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . . 1 . . . . . . 2 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . 1 . . . 1 . . . 1 Combat Hostiles 3 | . . . . 1 . . . 1 . . . 1 Parts Melted 31 | . 10 5 . 3 3 1 2 3 . . . 4 Heat Transferred 15211 | . 1961 2516 1149 3388 555 1221 481 1110 259 . 198 2373 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 4 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Peak Influence 2397 | . 304 503 624 2397 1089 473 682 648 . . 595 647 Initial 1078 | . . 85 148 365 1078 263 266 357 . . 312 291 Average 586 | . 159 250 275 1191 838 341 482 458 . . 410 405 Maximum Alert Level 5 | . 1 2 2 5 3 2 2 2 . . 2 2 Low Security (%) 9 | 100 58 46 32 . . . . . . . . . Level 1 30 | . 41 32 50 2 . 82 29 24 . . 37 56 Level 2 40 | . . 20 17 28 32 17 70 75 . . 62 42 Level 3 7 | . . . . 18 67 . . . . . . . Level 4 5 | . . . . 21 . . . . . . . . Level 5 6 | . . . . 28 . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . 3 5 4 . . 2 . 5 . . 2 6 Investigation 5 | . 2 2 . . . 1 . . . . . . Extermination 6 | . . . . . . . . 3 . . . 3 Reinforcement 10 | . 1 3 1 . . . . 1 . . 2 2 Assault 4 | . . . 2 . . . . 1 . . . 1 Garrison 2 | . . . 1 . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Distress Signals 10 | . 3 3 2 . . . . 1 . . . 1 Communications Jammed 17 | . . . . . . . . . . . 4 13 Distress Signals 17 | . . . . . . . . . . . 4 13 Times Spotted 278 | . 20 36 34 51 3 12 11 31 6 14 18 42 Peak Tracking Total 10 | . 5 4 10 4 1 3 3 5 3 9 4 7 Tactical Retreats 26 | . . 1 . 18 . 1 1 1 . 1 3 . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Traps Triggered 32 | . 1 1 2 11 . 1 7 4 . . 1 4 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 6 | . . . . 6 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 6 | . . . . 6 . . . . . . . . Triggered 6 | . . . . 6 . . . . . . . . Most Traps Carried 3 | . . . . 3 . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Machines Disabled 38 | . . 1 3 9 . 5 1 11 . . 3 5 Max in Single Turn 6 | . . 1 1 1 . 1 1 6 . . 2 3 Garrison Relay 6 | . . . . 5 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Machines Accessed 33 | . 4 6 5 2 4 3 . 2 1 . 2 4 Terminals 30 | . 4 6 4 2 4 2 . 2 . . 2 4 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . . Total Hacks 73 | . 10 15 8 3 6 10 . 5 1 . 4 11 Successful 32 | . 3 6 4 1 4 5 . 2 1 . 1 5 Failed 41 | . 7 9 4 2 2 5 . 3 . . 3 6 Catastrophic 15 | . 2 3 1 2 2 2 . 1 . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 49 | . 7 14 4 2 2 6 . 3 . . 3 8 Terminals 70 | . 10 15 7 3 6 9 . 5 . . 4 11 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . . Terminal Hacks 20 | . 2 4 2 1 4 2 . 1 1 . . 3 Open Door 2 | . . . 1 . . . . . 1 . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 5 | . . 2 . . 2 . . . . . . 1 Locate Traps 1 | . . . . . . 1 . . . . . . Zone Layout 7 | . 1 . . . 2 1 . 1 . . . 2 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . . Unlock Access 2 | . . . 1 . . 1 . . . . . . Unauthorized Hacks 10 | . 1 2 1 . . 2 . 1 . . 1 2 Terminals 10 | . 1 2 1 . . 2 . 1 . . 1 2 Track 1 | . . . . . . . . . . . . 1 Botnet 7 | . 1 2 . . . 2 . 1 . . 1 . Disrupt 2 | . . . 1 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 28 | . 4 6 4 2 3 2 . 2 . . 2 3 Full Trace Events 3 | . 1 1 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Used RIF Installer 4 | . . . . 2 . . 2 . . . . . Code Merge 1 | . . . . . . . 1 . . . . . Command Fork 1 | . . . . 1 . . . . . . . . Autooverride 1 | . . . . . . . 1 . . . . . Robots Hacked 10 | . . . . . . . . 4 . 1 1 4 Non-combat 3 | . . . . . . . . 1 . . . 2 Combat 7 | . . . . . . . . 3 . 1 1 2 Autooverrided 2 | . . . . . . . . 1 . 1 . . Robot Hacks Applied 9 | . . . . . . . . 3 . . 1 5 no_distress 1 | . . . . . . . . 1 . . . . map_route 2 | . . . . . . . . . . . . 2 find_garrison 1 | . . . . . . . . . . . . 1 overwrite_iff 1 | . . . . . . . . . . . . 1 streamctrl_high 3 | . . . . . . . . 1 . . 1 1 formatsys_high 1 | . . . . . . . . 1 . . . . Relay Couplers Released 30 | . . . . 21 . . 5 . . . . 4 Machine Destruction 26 | . . . . 21 . . 5 . . . . . Programmers 4 | . . . . . . . . . . . . 4 Attached 5 | . . . . . . . 2 . 1 . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 5 | . . . . 5 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Total Allies 15 | . . . 2 5 . . . 3 . 1 2 2 Largest Group 5 | . . . 2 5 . . . 1 . . 2 1 Highest-Rated Group 62 | . . . 62 40 . . . 29 . . 58 36 Highest-Rated Ally 36 | . . . 31 8 . . . 29 . . 29 36 Total Orders . | . . . . . . . . . . . . . Ally Attacks 80 | . . . 9 34 . . . 14 . 1 4 18 Total Damage 1374 | . . . 126 286 . . . 152 . 17 76 717 Kills 11 | . . . . 7 . . . . . . . 4 Allies Corrupted 1 | . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Turns Passed 11477 | 8 508 1056 875 2532 596 578 1220 1563 386 124 697 1334 Spaces Moved 5627 | 7 293 529 357 1074 261 281 561 709 276 68 370 841 Core . | . . . . . . . . . . . . . Treads 1916 | . . 188 357 1074 261 9 6 17 . . . 4 Legs 26 | 7 5 . . . . . . 13 . . . 1 Wheels 3329 | . 288 341 . . . 272 330 548 276 68 370 836 Hover 356 | . . . . . . . 225 131 . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 93 | 120 115 115 170 165 165 130 130 108 105 105 93 101 Average Speed 155 | 120 115 145 188 196 209 147 184 155 123 111 113 108 Slowest Speed 480 | 120 120 250 250 250 245 245 410 480 131 125 126 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 68 61 67 87 78 10 50 20 42 9 13 23 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . . Known Exits Taken 3 | . . 1 1 . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . . . 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . 4 . . . Spaces Dug 23 | . . 2 . 18 1 . . . . . . 2 Terrain Destroyed 313 | . . 2 39 32 3 2 12 27 7 7 148 34 Melee 1 | . . . . . 1 . . . . . . . Projectile 72 | . . 2 . . 2 2 3 27 3 7 4 22 AOE 240 | . . . 39 32 . . 9 . 4 . 144 12 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Total 7270 | 6 387 680 463 1345 287 389 696 1002 299 82 550 1084 Wait 609 | . 39 47 38 70 8 47 39 162 2 . 85 72 Move 5617 | 6 292 528 357 1073 260 281 560 708 275 67 369 841 Hop . | . . . . . . . . . . . . . Pick Up 82 | . 2 13 4 17 1 9 3 5 3 . 5 20 Fast Attach 80 | . 5 8 4 1 1 6 8 16 2 . 8 21 Attach 63 | . . 4 1 9 3 5 2 7 . 2 13 17 Detach 19 | . 1 1 . 1 1 1 . 6 1 . 3 4 Swap 64 | . 6 7 8 14 2 3 5 7 5 1 2 4 Drop 77 | . 3 16 7 11 . 10 7 10 3 . 7 3 Fire 490 | . 39 56 41 57 9 27 24 74 8 12 55 88 Melee 35 | . . . 1 10 2 . . 6 . . 2 14 Ram 1 | . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . Escape Stasis 58 | . . . 2 8 . . 48 . . . . . Rewire 68 | . . . . 67 . . . 1 . . . . Trap 6 | . . . . 6 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Rec / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 9 | -11/Junkyard | Entered Materials 188 | -10/Materials | Identified exit to Mines 252 | -10/Materials | Discovered new exit (range 9) 513 | -10/Materials | Discovered new exit (range 4) 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Weapon x2 541 | -9/Materials | Discovered new exit (range 13) 810 | -9/Materials | Build established: Gunner 904 | -9/Materials | Discovered new exit (range 12) 907 | -9/Materials | Identified exit to Mines 907 | -9/Materials | Identified exit to Storage 1573 | -9/Materials | Entered Storage 1748 | -9/Storage | Learned location of Armory (-3) 2261 | -9/Storage | Used back door to open Recycling access 2261 | -9/Storage | Discovered new exit (range 5) 2318 | -9/Storage | Met a pair of Derelict thieves 2349 | -9/Storage | Garrison activated, responded to threat 2399 | -9/Storage | Destroyed 9 combat bots 2448 | -9/Storage | Identified exit to Garrison 2448 | -9/Storage | Entered Garrison 2578 | -9/Garrison | Triggered checkpoint 2645 | -9/Garrison | Garrison Relay disabled 2707 | -9/Garrison | Garrison Relay disabled 2974 | -9/Garrison | Triggered checkpoint 3232 | -9/Garrison | Core integrity fell below 50% 3510 | -9/Garrison | Triggered checkpoint 3580 | -9/Garrison | Discovered new exit (range 11) 3638 | -9/Garrison | Triggered checkpoint 3697 | -9/Garrison | Garrison Relay disabled 3950 | -9/Garrison | Triggered checkpoint 3958 | -9/Garrison | Garrison Relay disabled 4096 | -9/Garrison | Triggered checkpoint 4117 | -9/Garrison | Discovered new exit (range 10) 4210 | -9/Garrison | Triggered checkpoint 4336 | -9/Garrison | Garrison Relay disabled 4372 | -9/Garrison | Triggered checkpoint 4492 | -9/Garrison | Triggered checkpoint 4600 | -9/Garrison | Triggered checkpoint 4771 | -9/Garrison | Installed Relay Interface Framework 4802 | -9/Garrison | Core integrity fell below 20% 4821 | -9/Garrison | Discovered new exit (range 15) 4832 | -9/Garrison | Lost 3 parts (1n2w) 4891 | -9/Garrison | Expanded RIF knowledge: Command Fork 4980 | -9/Garrison | Entered Recycling 4985 | -9/Recycling | Found Scrap Engine 5517 | -9/Recycling | Build established: Mutant 5534 | -9/Recycling | Discovered new exit (range 15) 5576 | -9/Recycling | Entered Factory 5576 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5945 | -7/Factory | Build established: Bothacker-Tank 6075 | -7/Factory | Garrison activated, responded to threat 6154 | -7/Factory | Identified exit to Garrison 6154 | -7/Factory | Entered Garrison 6212 | -7/Garrison | Triggered checkpoint 6324 | -7/Garrison | Triggered checkpoint 6478 | -7/Garrison | Discovered new exit (range 12) 6491 | -7/Garrison | Expanded RIF knowledge: Autooverride 6516 | -7/Garrison | Triggered checkpoint 6545 | -7/Garrison | Garrison Relay disabled 6635 | -7/Garrison | Triggered checkpoint 6734 | -7/Garrison | Triggered checkpoint 6816 | -7/Garrison | Expanded RIF knowledge: Code Merge 7040 | -7/Garrison | Build established: Bothacker-Mutant 7370 | -7/Garrison | Build established: Bothacker-Tank 7374 | -7/Garrison | Entered Factory 7374 | -7/Factory | Discovered new exit (range 16) 7906 | -7/Factory | System corruption reached 10% 8174 | -7/Factory | First assault squad dispatched 8367 | -7/Factory | Discovered new exit (range 8) 8800 | -7/Factory | Core integrity fell below 50% 8937 | -7/Factory | Entered Lower Caves 8975 | -7/Lower Caves | Learned location of Extension (-6) 9008 | -7/Lower Caves | Encountered a Warlord checkpoint 9196 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9312 | -7/Lower Caves | Discovered new exit (range 10) 9323 | -7/Lower Caves | Entered another Lower Caves area 9360 | -7/Lower Caves | Discovered new exit (range 7) 9447 | -7/Lower Caves | Entered Factory 9447 | -6/Factory | Evolved 2 slots: Utility x2 9965 | -6/Factory | Lost 6 parts (1p2u3w) 10102 | -6/Factory | Discovered new exit (range 16) 10144 | -6/Factory | Entered another Factory area 10144 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10222 | -5/Factory | Build established: Bothacker-Mutant 10585 | -5/Factory | Lost 3 parts (1n2w) 10888 | -5/Factory | Lost 9 parts (2n3u4w) 11044 | -5/Factory | First assault squad dispatched 11083 | -5/Factory | Discovered new exit (range 15) 11095 | -5/Factory | P-70 Sage assimilated allied Slayer 6a 11145 | -5/Factory | Lost 5 parts (2n1u2w) 11284 | -5/Factory | Lost 4 parts (1p1u2w) 11476 | -5/Factory | Core integrity fell below 50% 11478 | -5/Factory | Self-destructed Last Messages --------------- 11432_ Slug penetrates Wall. 11435_ System corrupted: Component data lost. 11435_ Hpw. Shock Rifle destroyed. 11435_ Penetrated by Slug. 11435_ Arm. Huge Wheel destroyed. 11437_ Penetrated by Slug. 11451_ Imp. Treads destroyed. 11454_ Slug penetrates Wall. 11457_ U-05 Engineer builds a Wall. 11459_ Penetrated by Slug. 11459_ Remote Shield destroyed. 11461_ Penetrated by Slug. 11464_ System corrupted: Component data lost. 11464_ Penetrated by Slug. 11467_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 11469_ Imp. Medium Armor Plating destroyed. 11470_ Penetrated by Slug. 11473_ Slug penetrates Wall. 11474_ Flexi-carbon Leg destroyed. 11475_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########??????????"""""""?? ????????????????? | | # #??????????"""""""?? #??????????????? | | #"""" #######????"""""""?? #??????????????? | | #"""" # #????"""""""?# T#?????????????? | | #"""" # #????????????# ??????????????? | | #"""" + #????????????# #??""""????????? | | #"""" # #????????????# #??""""????????? | | #"""" # #????????????# #??""""????????? | | # ### ###????????????# #??""""????????? | | # = #?# ################ #??""""????????? | | ############ ## ## t #??""""????????? | | # + ## ##?????????????? | | # ## # #?????????""""" | | # """ """ ## # R##+###+#??""""" | | # """ "Y" ## # #?""?F" | | + """ ## + T #?????? | | # ## # u #?????? | | # """ """ ## p # ##### #?????? | | # """ """ ## p# #?????????????? | | # """ """ ## ### ###?????????????? | | # ## ! #?# #???????????????? | | # """ """ ## @ #?# #???????????????? | | # """ """ ###########Y###?# #???????????????? | | # """ """ #?????????# ??? #???????????????? | | # ??????????# ##??##+##???????????????? | | # """ """ ??????????# #???????????????????????? | | # """ """ ????????# #???????????????????????? | | # """ """ ???????? ??????""""?????????????? | | ??????? ??????""""?????????????? | | ??????? ??????""""?????????????? | | ???????????????""""?????????????? | | ???????????????""""?????????????? | | ???????????????""""?????????????? | | ############+??????T????????????????????????????? | | #????????????????????"""????????????????????????? | | #????????????????????"""????????????????????????? | | #????????????????????"""????????????????????????? | | #???????????????????????????????????????????????? | | #????????????????????"""????????????????????????? | | #????????????????????"""??????????????"""???????? | | #????????????????????"""??????????????"Y????????? | | #?????????????????????????????????????"""???????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????"""?????? | | #???????????????????????????????????????"""?????? | | #????#######????????????????????????????"""?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Kinecelleration 40 Relay Coupler Types 3 Relay Coupler Value 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingPhysicsCompressor Manual? 0 Play Time 02:10:24 Cumulative 212.3 hours Start 2023.07.11 @ 20:41:00 End 2023.07.17 @ 22:07:42 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 58 Gallery% 71 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45e75862-957e-49fc-a619-c9e385b684fb