Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 00:26:05 Player: Rotpup_ Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (354) 354 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2449 Bonus ------- None Cogmind --------- Core Integrity 486/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Treads Light Treads Improved Treads Improved Treads Disposable Heat Sink Light Armor Plating Pulse Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit > --- WEAPON ----------- Pulse Rifle Assault Rifle Light Assault Rifle Axe > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Treads Improved Treads Improved Treads Disposable Heat Sink Sensor Array Signal Interpreter Light Armor Plating Pulse Rifle Light Assault Rifle Grenade Launcher [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 2 | . . . 2 . . Parts Attached 28 | 9 3 . 10 2 4 Power 3 | 1 . . 1 1 . Engine 1 | 1 . . . . . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 7 | 4 . . 2 1 . Treads 5 | 2 . . 2 1 . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 . . 3 . 3 Device 4 | . . . 2 . 2 Storage 3 | 2 . . 1 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 3 . 4 . 1 Energy Gun 3 | 1 . . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 2 . 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . 1 . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . . 3 2 7 Power 2 | . . . 1 1 . Propulsion 2 | . . . . 1 1 Utility 2 | . . . . . 2 Weapon 6 | . . . 2 . 4 Highest Loss Streak 5 | . . . 3 2 5 To Critical Strikes . | . . . . . . Average Backups 8 | 3 6 8 9 10 7 Power . | . 1 1 1 . . Propulsion 3 | 2 2 2 2 4 4 Utility 2 | . . 3 3 4 2 Weapon 2 | . 2 2 2 2 1 Tool/Special . | . . . . . . Unused Backups 7 | . 2 . 1 . 4 Power 1 | . . . 1 . . Propulsion 3 | . . . . . 3 Utility 1 | . . . . . 1 Weapon 2 | . 2 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 100 100 96 86 69 Engine 3 | . 14 14 . . . Core 5 | . . . 9 9 . Treads 10 | . . . 4 21 15 Leg 11 | . 28 28 17 . . Device 8 | . . . 9 11 15 Storage 14 | . 28 28 12 11 9 Processor 1 | . . . . . 8 Energy Gun 10 | . 7 . 14 11 6 Ballistic Gun 15 | . 18 28 24 11 6 Slashing Weapon 5 | . 1 . 3 11 6 Peak Build Rating 20 | 7 7 7 20 18 19 Average Rating 13 | 4 7 7 16 17 15 On Entrance 8 | . 7 7 7 15 15 Naked Turns . | . . . . . . Heaviest Build 56 | 17 17 16 56 54 50 Greatest Support 46 | 20 20 20 46 46 46 Greatest Overweight (x) 2 | . . . 2 2 2 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 Average Capacity 16 | 6 8 8 18 20 20 Most Carried 13 | 5 8 8 13 12 9 Average Carried 8 | 3 6 8 9 10 7 Final Capacity 20 | 8 8 8 20 20 20 Final Carried 13 | 4 8 8 13 10 7 Class Distribution -------------------- 75% | Mutant 24% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 598 | 200 159 . 157 46 36 Remotely . | . . . . . . Salvage Created 570 | 60 159 . 312 . 39 Parts 32 | 1 11 . 16 . 4 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 12 | . 5 . 4 2 1 Guns 10 | . 4 . 4 2 . AOE 1 | . . . . . 1 Classes Destroyed 8 | 1 3 . 1 1 2 Worker 1 | . 1 . . . . Builder 1 | . . . . . 1 Hauler 1 | . . . 1 . . Recycler 4 | 1 . . 3 . . Swarmer 7 | . 3 . 4 . . Grunt 2 | . 2 . . . . Demolisher 2 | . . . . 2 . Hunter 1 | . . . . . 1 Best Kill Streak 6 | 1 6 . 5 2 2 Combat Bots Only 5 | . 5 . 4 2 1 Max Kills in Single Turn 2 | 1 2 . 2 1 2 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 154 | . 23 5 93 8 25 Missed 46 | . 5 3 35 . 3 Hits 108 | . 18 2 58 8 22 Projectile 108 | . 18 2 58 8 22 AOE 10 | . . . . 10 . Critical Strikes 2 | . . . 1 . 1 Damage Taken 1619 | . 204 26 653 349 387 Core 301 | . 49 . 110 78 64 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . 80 . 53 . Volleys Fired 43 | 6 13 . 15 6 3 Largest 2 | 2 2 . 2 2 1 Hottest 83 | 70 70 . 40 83 30 Shots Fired 83 | 12 26 . 30 12 3 Gun 81 | 12 26 . 30 12 1 Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 56 | 6 13 . 30 6 1 Thermal 25 | 6 13 . . 6 . Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 12 | 3 9 . 3 12 2 Robot Miss Streak 5 | 2 5 . 4 . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 55 | 6 18 . 18 11 2 Core Hits 25 | 2 8 . 7 5 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | 1 2 . . 1 . Burn 4 | 1 2 . . 1 . Melee Attacks 7 | . 1 . 6 . . Impact . | . . . . . . Slashing 7 | . 1 . 6 . . Piercing . | . . . . . . Sneak Attacks 3 | . . . 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 953 | 76 232 . 402 140 103 Guns 604 | 76 232 . 156 140 . Cannons . | . . . . . . Explosions 93 | . . . . . 93 Melee 246 | . . . 246 . . Ramming 10 | . . . . . 10 Kinetic 324 | 26 107 . 156 35 . Thermal 280 | 50 125 . . 105 . Explosive 93 | . . . . . 93 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 246 | . . . 246 . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 59 | . . . 59 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 59 | . . . 59 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 57 | . . . . . 57 Shots 2 | . . . . . 2 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 180 | 36 180 . . . . Average Temperature 79 | 16 104 . . . . Received Heat Transfer 357 | . 69 15 192 . 81 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 3 | 2 1 . . . . Heat Transferred 1036 | 222 518 . . 296 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 115 | 5 115 15 100 32 44 Initial 15 | . . 15 5 . 5 Average 18 | . 38 15 32 2 5 Influence Increases 397 | 5 140 . 158 50 44 Destroy 0b10 Robot/C 240 | . 100 . 80 40 20 Destroy 0b10 Robot/NC 35 | 5 5 . 20 . 5 Destroy Leader 52 | . 20 . 12 10 10 Disable Machine 15 | . 15 . . . . Destroy Structure 10 | . . . 1 . 9 Lose Combat Pursuer 45 | . . . 45 . . Influence Decreases 397 | 5 100 25 173 34 60 Entered New Map 46 | . . 25 10 . 11 Time Decay 327 | 5 100 . 153 24 45 Lost Part 24 | . . . 10 10 4 Squads Dispatched 1 | . . . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 31 | . 7 2 16 2 4 Peak Tracking Total 7 | . 5 2 7 2 4 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 3 | . 2 . . . 1 Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 4 . . . 1 Successful 2 | . 1 . . . 1 Failed 3 | . 3 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . 4 . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . . 2 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 48 | . . . . 48 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 1 | . . . . 1 . Total Damage 22 | . . . . 22 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 90 | . . . . . 90 Sensors 90 | . . . . . 90 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1748 | 113 355 19 466 468 327 Spaces Moved 780 | 74 247 15 141 186 117 Core 35 | 35 . . . . . Treads 337 | . . . 34 186 117 Legs 408 | 39 247 15 107 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 240 240 Average Speed 185 | 86 120 120 238 240 240 Slowest Speed 320 | 120 120 120 320 320 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 6 39 6 21 55 13 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 11 | . . . 1 . 10 Melee 1 | . . . 1 . . Projectile . | . . . . . . AOE 10 | . . . . . 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 992 | 109 278 15 235 197 158 Wait 92 | 10 4 . 44 3 31 Move 775 | 73 246 14 140 185 117 Hop . | . . . . . . Pick Up 30 | 11 7 . 11 . 1 Fast Attach 2 | . . . 2 . . Attach 14 | 7 . . 1 3 3 Detach . | . . . . . . Swap 15 | 2 3 1 8 . 1 Drop 13 | . 4 . 8 . 1 Fire 43 | 6 13 . 15 6 3 Melee 7 | . 1 . 6 . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Entered Mines 477 | -10/Mines | Discovered new exit (range 10) 488 | -10/Mines | Entered Materials 488 | -9/Materials | Evolved 2 slots: Weapon x2 806 | -9/Materials | Build established: Gunner 939 | -9/Materials | Discovered new exit (range 6) 954 | -9/Materials | Entered Mines 971 | -9/Mines | Lost 3 parts (1p2w) 1072 | -9/Mines | Learned Materials emergency access door positions 1223 | -9/Mines | Build established: Mutant 1344 | -9/Mines | Assembled infested the area 1398 | -9/Mines | Discovered new exit (range 10) 1422 | -9/Mines | Entered Materials 1422 | -8/Materials | Evolved 2 slots: Utility x2 1680 | -8/Materials | Lost 5 parts (1n1u3w) 1749 | -8/Materials | Self-destructed Last Messages --------------- Retrieving 2 components... Field Laser Sensor Array 01696_ R-06 Scavenger inserts Terrain Scan Processor into recycling unit. 01698_ K-01 Serf collects debris. 01699_ R-06 Scavenger inserts Welding Torch into recycling unit. 01702_ R-06 Scavenger inserts Wheel into recycling unit. 01702_ U-05 Engineer lays Concrete. 01711_ U-05 Engineer builds a Wall. 01715_ U-05 Engineer lays Concrete. 01734_ K-01 Serf collects debris. 01734_ Critical hit (Burn: +37). 01735_ Slammed into K-01 Serf. 01736_ Grenade Launcher destroyed. 01744_ K-01 Serf cleans the Nuclear Reactor. 01744_ Imp. Sensor Array destroyed. 01749_ K-01 Serf collects debris. 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