Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.25 @ 18:15:37 Player: xgamer Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1774) 1774 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 3819 Bonus ------- High Alert Combat Kills 120 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 259/265 System Corruption 0% Temperature Cool (12) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Melee Analysis Suite Actuator Array > --- WEAPON (2) ------- Shock Bomb Launcher Mace > --- INVENTORY (12) --- Improved Ion Engine Armored Wheel Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Light Armor Plating Heavy Particle Gun Heavy Assault Rifle Heavy Assault Rifle Minigun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Wheel Wheel Improved Heat Sink Medium Storage Unit Large Matter Pod Advanced Weight Redist. System Hacking Suite Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Mace [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Shock Bomb Launcher Impact Weapon Mace Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 47 | 3 6 10 28 Power 5 | . 1 . 4 Engine 4 | . 1 . 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 15 | 2 . 5 8 Treads 4 | . . . 4 Leg . | . . . . Wheel 11 | 2 . 5 4 Hover . | . . . . Flight . | . . . . Utility 12 | 1 1 3 7 Device 3 | . . . 3 Storage 3 | 1 1 1 . Processor 3 | . . 1 2 Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 15 | . 4 2 9 Energy Gun 4 | . 1 . 3 Energy Cannon 4 | . 3 1 . Ballistic Gun 3 | . . 1 2 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 3 | . . . 3 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 18 | . . 2 16 Power 2 | . . . 2 Propulsion 8 | . . 1 7 Utility 3 | . . . 3 Weapon 5 | . . 1 4 Highest Loss Streak 6 | . . 2 6 Average Slot Usage (%) 91 | . 99 99 83 Engine 8 | . 14 11 4 Treads 6 | . . . 12 Wheel 23 | . 28 32 16 Device 3 | . . . 7 Storage 14 | . 28 14 9 Processor 7 | . . 11 9 Protection 4 | . . 7 4 Energy Gun 3 | . 14 . 2 Energy Cannon 9 | . 9 20 3 Ballistic Gun 3 | . 3 1 4 Impact Weapon 2 | . . . 5 Naked Turns . | . . . . Heaviest Build 56 | 15 27 50 56 Greatest Support 80 | 20 20 40 80 Greatest Overweight (x) 11 | . 1 1 11 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 8 10 16 12 Average Capacity 10 | 6 8 11 12 Most Carried 12 | 6 9 12 12 Average Carried 9 | 3 7 9 10 Final Capacity 12 | 8 10 12 12 Final Carried 12 | 4 9 12 11 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 957 | 232 213 93 419 Remotely . | . . . . Salvage Created 2245 | 53 301 548 1343 Parts 118 | 3 22 31 62 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 40 | . 4 12 24 Melee 7 | . . . 7 Guns 13 | . 2 . 11 Cannons 11 | . 2 8 1 AOE 6 | . . 3 3 Classes Destroyed 11 | 1 3 5 2 Worker 1 | . . 1 . Builder 3 | . . 1 2 Hauler 1 | . 1 . . Recycler 1 | 1 . . . Watcher 7 | . 3 2 2 Swarmer 4 | . . 4 . Grunt 22 | . 4 5 13 Brawler 2 | . . 1 1 Duelist 1 | . . . 1 Sentry 10 | . . 2 8 Hunter 1 | . . . 1 Best Kill Streak 5 | 1 2 5 5 Combat Bots Only 5 | . 2 5 5 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2724 | . 255 405 2064 Core 701 | . 96 55 550 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 61 86 . Volleys Fired 110 | 2 19 33 56 Largest 2 | 2 2 2 2 Hottest 112 | 60 112 112 81 Shots Fired 186 | 4 38 54 90 Gun 92 | 4 28 2 58 Cannon 90 | . 10 52 28 Launcher 4 | . . . 4 Special . | . . . . Kinetic 61 | 2 10 2 47 Thermal 31 | 2 18 . 11 Explosive . | . . . . Electromagnetic 94 | . 10 52 32 Robot Hit Streak 17 | 3 10 17 13 Robot Miss Streak 6 | . 3 1 6 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 187 | 3 27 45 112 Core Hits 85 | 2 13 23 47 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 54 | . . . 54 Impact 54 | . . . 54 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks 4 | . . . 4 Damage Inflicted 4419 | 27 340 1209 2843 Guns 1033 | 27 182 24 800 Cannons 1637 | . 158 896 583 Explosions 712 | . . 273 439 Melee 1014 | . . . 1014 Ramming 23 | . . 16 7 Kinetic 772 | 7 58 24 683 Thermal 723 | 20 124 273 306 Explosive . | . . . . Electromagnetic 1887 | . 158 896 833 Impact 1014 | . . . 1014 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 116 | . . 51 65 Projectiles 26 | . . 25 1 Explosions 32 | . . 26 6 Melee 58 | . . . 58 Knockbacks 2 | . . . 2 Impact 2 | . . . 2 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 148 | . . 95 53 Shots 3 | . . 2 1 Rammed 3 | . . 2 1 Targets Rammed 3 | . . 2 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 237 | 20 150 237 63 Average Temperature 64 | 15 59 80 21 Received Heat Transfer 1116 | . 144 117 855 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 15 | . . 7 8 Impact Corruptions 3 | . . . 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1245 | 50 299 400 496 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 3 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 525 | 5 151 442 525 Initial 122 | . 3 63 122 Average 273 | 3 83 272 360 Maximum Alert Level 2 | . . 2 2 Low Security (%) 36 | 100 100 26 15 Level 1 34 | . . 55 37 Level 2 28 | . . 18 47 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . . 6 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 6 21 37 Peak Tracking Total 6 | . 2 6 5 Tactical Retreats 5 | . . 1 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused 1 | . 1 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 5 7 3 Terminals 11 | . 4 5 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 3 | . 1 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 38 | . 12 16 10 Successful 16 | . 5 7 4 Failed 22 | . 7 9 6 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . 1 . 4 Terminals 21 | . 9 8 4 Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units 12 | . 3 3 6 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 3 3 1 Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . 1 . Unreport Threat 1 | . . . 1 Locate Traps 2 | . 1 1 . Reprogram Traps 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Recycling Unit Hacks 6 | . 2 1 3 Process 1 | . . . 1 Report Inventory 1 | . . . 1 Retrieve Matter 2 | . 1 . 1 Retrieve Components 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 3 7 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 13 | . . 13 . Parts Recycled . | . . . . Recycled Matter 8 | . . . 8 Retrieved Matter 8 | . . . 8 Retrieved Components 10 | . 3 7 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1578 | 20 313 481 764 Spaces Moved 957 | 11 259 354 333 Core 3 | . . . 3 Treads 103 | . . . 103 Legs . | . . . . Wheels 851 | 11 259 354 227 Hover . | . . . . Flight . | . . . . Fastest Speed 80 | 80 80 86 82 Average Speed 98 | 80 83 93 116 Slowest Speed 600 | 80 90 103 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 2 51 43 37 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 18 | . . 12 6 Melee . | . . . . Projectile . | . . . . AOE 18 | . . 12 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1319 | 19 323 450 527 Wait 95 | . 19 36 40 Move 954 | 10 258 353 333 Hop . | . . . . Pick Up 33 | 1 10 10 12 Fast Attach 19 | 1 3 2 13 Attach 18 | 2 . 5 11 Detach 3 | . 1 1 1 Swap 10 | . 3 3 4 Drop 26 | 3 10 5 8 Fire 110 | 2 19 33 56 Melee 48 | . . . 48 Ram 3 | . . 2 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 21 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 16) 203 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered another Materials area 334 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 410 | -9/Materials | Repaired Wheel 804 | -9/Materials | Discovered new exit (range 6) 815 | -9/Materials | Entered another Materials area 815 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 980 | -8/Materials | Garrison activated, responded to threat 1135 | -8/Materials | Lost 3 parts (2n1w) 1222 | -8/Materials | Lost 6 parts (1p3n1u1w) 1233 | -8/Materials | Core integrity fell below 50% 1284 | -8/Materials | Core integrity fell below 20% 1579 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01506_ G-47 Trooper destroyed. 01506_ W-25 Informer destroyed. 01506_ K-01 Serf collects debris. 01506_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01509_ K-01 Serf collects debris. 01524_ L-31 Rogue knocked back. 01529_ Lgt. Armor Plating severed. 01532_ L-31 Rogue destroyed. 01535_ R-06 Scavenger collects Core Shielding. 01539_ G-47 Trooper destroyed. 01542_ Acquired 50 matter. 01543_ K-01 Serf collects debris. 01545_ Acquired Melee Analysis Suite. 01546_ Sneak attack on K-01 Serf. 01546_ Destroyed Med. Matter Pod. 01546_ K-01 Serf system corrupted by crushing effect. 01553_ Acquired 10 matter. 01557_ K-01 Serf cleans the Matter Pump. 01577_ Lgt. Treads destroyed. 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Y ???????????????????????? | | ?????????????????????? ???????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronHeartBarrier Manual? 0 Play Time 00:38:38 Cumulative 15.1 hours Start 2021.10.25 @ 17:37:17 End 2021.10.25 @ 18:15:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91d04a79-777f-4e7c-90e0-1795ceae7c79