Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 21:36:28

Player: luckinvolved

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (63)      315
Value Destroyed (1980)     1980
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (2512)               2512
              TOTAL SCORE: 10787

 Bonus
-------
High Alert Combat Kills    12
Scanned by Researcher      500
Acquired SGEMP             2000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     88/300
Energy                     0/100
System Corruption          9%
Temperature                Cool (-200)
Movement                   Flying (102) Ox1
Location                   -3/Testing

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
    Cooled Nuclear Pulse Thruster
>          --- UTILITY (11) -----
  Advanced Cryofiber Web
    Medium Storage Unit
           Structural Scanner
           Machine Analyzer
  Improved Signal Interpreter
  Advanced Salvage Targeting Computer
  Improved Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Power Sword
           SGEMP Prototype

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Field Propulsion Array
               Field Propulsion Array
               Field Propulsion Array
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Gravity Neutralizer
               Structural Scanner
               Machine Analyzer
      Advanced Sensor Array
      Improved Signal Interpreter
      Advanced Salvage Targeting Computer
      Advanced Melee Analysis Suite
      Advanced Reaction Control System
  Experimental EM Disruption Field
      Improved Hacking Suite
>              --- WEAPON -----------
               Omega Cannon
>              --- INVENTORY --------
               Nuclear Pulse Array
               Nuclear Pulse Array
               Nuclear Pulse Array
               Nuclear Pulse Array
      Improved Utility Shielding
      Advanced Remote Datajack
[Rating: 139]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Field Propulsion Array
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Field Propulsion Array
Utility                    Machine Analyzer
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
Weapon                     Power Sword
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Cannon         Omega Cannon
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   1   1   .   .   
  Utility                  9    | .   .   2   .   2   1   1   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             131  | 5   5   23  9   5   12  17  4   14  37  
  Power                    14   | 1   1   2   .   .   3   1   .   2   4   
    Engine                 8    | 1   1   2   .   .   1   1   .   1   1   
    Core                   4    | .   .   .   .   .   2   .   .   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   1   1   
  Propulsion               33   | 2   .   6   3   .   1   5   3   1   12  
    Treads                 6    | 2   .   4   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   1   .   .   .   
    Hover                  7    | .   .   2   3   .   1   1   .   .   .   
    Flight                 19   | .   .   .   .   .   .   3   3   1   12  
  Utility                  56   | 1   .   9   4   4   5   9   1   11  12  
    Device                 29   | .   .   5   2   2   4   2   .   6   8   
    Storage                6    | 1   .   .   .   .   1   1   1   2   .   
    Processor              9    | .   .   .   .   2   .   5   .   .   2   
    Hackware               2    | .   .   .   .   .   .   1   .   1   .   
    Protection             10   | .   .   4   2   .   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 1   4   6   2   1   3   2   .   .   9   
    Energy Gun             17   | 1   4   6   2   1   1   .   .   .   2   
    Energy Cannon          2    | .   .   .   .   .   2   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   2   .   .   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   3   1   .   1   .   .   2   12  
Parts Lost                 38   | .   .   4   3   .   13  .   .   1   17  
  Power                    6    | .   .   .   .   .   2   .   .   1   3   
  Propulsion               11   | .   .   1   .   .   4   .   .   .   6   
  Utility                  13   | .   .   1   3   .   3   .   .   .   6   
  Weapon                   8    | .   .   2   .   .   4   .   .   .   2   
  Highest Loss Streak      17   | .   .   2   3   .   9   .   .   1   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   81  91  92  83  83  59  75  81  81  
  Engine                   6    | .   14  11  9   7   5   1   5   4   2   
  Core                     1    | .   .   .   .   .   5   .   .   .   1   
  Treads                   4    | .   28  19  .   .   .   .   .   .   .   
  Hover                    8    | .   .   1   30  23  17  2   .   .   .   
  Flight                   5    | .   .   .   .   .   .   4   15  14  13  
  Device                   16   | .   .   12  26  16  23  6   10  11  18  
  Storage                  4    | .   14  10  .   .   4   .   2   4   4   
  Processor                12   | .   .   .   .   15  13  26  26  21  18  
  Hackware                 2    | .   .   .   .   .   .   3   5   7   5   
  Protection               4    | .   .   13  8   5   .   .   .   3   1   
  Energy Gun               9    | .   24  21  18  15  11  .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   9   10  9   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 11  18  24  34  36  39  21  41  45  58  
  Greatest Support         61   | 40  40  40  32  33  43  26  43  45  61  
  Greatest Overweight (x)  6    | 1   .   2   1   1   6   2   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   5   5   5   5   15  15  10  
  Average Capacity         7    | 6   8   7   5   5   5   5   9   12  10  
  Most Carried             14   | 3   4   8   5   4   5   5   9   14  10  
  Average Carried          6    | 1   3   6   4   2   3   3   5   10  9   
  Final Capacity           15   | 8   8   5   5   5   5   5   15  10  10  
  Final Carried            10   | 3   4   4   5   4   2   5   9   10  3   

 Class Distribution 
--------------------
 33% | Mutant
 30% | Scout
 12% | Hacker-Scout
 11% | Gladiator
  5% | Scavenger-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -9/Materials
       Mutant | -8/Materials
   Skirmisher | -7/Factory
        Scout | -6/Factory
    Gladiator | -5/Factory
    Gladiator | -4/Factory
 Hacker-Scout | -3/Research
        Scout | -3/Testing

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes 
Matter Collected           1326 | 250 20  200 125 10  199 109 40  135 238 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2839 | .   67  575 234 10  333 483 79  342 716 
  Parts                    167  | .   1   38  10  3   15  21  7   33  39  
Haulers Intercepted        4    | .   .   2   .   .   1   1   .   .   .   
Recyclers Shooed           6    | .   1   .   .   .   3   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes 
Combat Hostiles Destroyed  27   | .   2   12  2   .   5   .   1   2   3   
  Melee                    6    | .   .   .   .   .   .   .   1   2   3   
  Guns                     19   | .   2   12  2   .   3   .   .   .   .   
Classes Destroyed          14   | .   1   4   3   1   1   1   .   .   3   
  Worker                   8    | .   .   .   .   1   3   2   .   1   1   
  Builder                  5    | .   .   .   1   .   1   1   .   2   .   
  Hauler                   4    | .   .   2   .   .   1   1   .   .   .   
  Recycler                 5    | .   .   .   1   .   .   2   .   1   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   
  Operator                 5    | .   .   .   .   .   .   1   1   1   2   
  Watcher                  2    | .   .   .   1   .   .   .   .   .   1   
  Swarmer                  5    | .   .   3   .   .   2   .   .   .   .   
  Grunt                    8    | .   2   4   1   .   1   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   
  Researcher               6    | .   .   .   .   .   .   .   .   .   6   
  Sentry                   5    | .   .   4   1   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   
  Programmer               7    | .   .   .   .   .   2   .   1   2   2   
Best Kill Streak           7    | .   1   6   3   1   2   6   7   3   3   
  Combat Bots Only         5    | .   1   5   1   .   2   .   1   2   2   
Max Kills in Single Turn   1    | .   1   1   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Tes  
Hostile Shots Fired        590  | .    16   69   28   8    158  14   18   23   256  
  Missed                   225  | .    5    17   5    5    62   8    11   5    107  
Damage Taken               6761 | .    120  692  345  45   1576 141  102  420  3320 
  Core                     2168 | .    .    78   73   .    638  25   49   48   1257 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  156  | .    .    51   .    .    .    .    .    44   61   
  Ignored by Resistances   111  | .    .    .    .    .    .    .    .    .    111  
Core Remaining (%)         85   | 100  100  80   86   100  24   97   95   .    .    
Volleys Fired              114  | .    11   37   24   4    34   .    .    .    4    
  Largest                  2    | .    2    2    2    2    2    .    .    .    1    
  Hottest                  153  | .    130  121  124  141  153  .    .    .    100  
Shots Fired                212  | .    22   74   48   8    56   .    .    .    4    
  Gun                      203  | .    22   74   48   8    51   .    .    .    .    
  Cannon                   9    | .    .    .    .    .    5    .    .    .    4    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    .    4    
  Thermal                  182  | .    22   48   48   8    56   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          26   | .    .    26   .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    18   22   11   5    17   .    .    .    10   
  Robot Miss Streak        4    | .    1    4    4    4    2    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           213  | .    21   51   31   5    44   10   4    16   31   
  Core Hits                95   | .    7    28   10   3    21   5    3    8    10   
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15   | .    3    4    2    .    3    .    .    2    1    
    Burn                   10   | .    3    3    2    .    2    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    1    .    .    .    .    
    Corrupt                1    | .    .    1    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    2    1    
Melee Attacks              97   | .    .    .    .    .    .    15   4    22   56   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 97   | .    .    .    .    .    .    15   4    22   56   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            19   | .    .    .    .    .    .    8    .    6    5    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        4    | .    .    .    .    .    .    1    .    1    2    
Damage Inflicted           6967 | .    284  701  529  121  981  873  217  1089 2172 
  Guns                     2483 | .    284  701  529  121  848  .    .    .    .    
  Cannons                  582  | .    .    .    .    .    133  .    .    .    449  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    3902 | .    .    .    .    .    .    873  217  1089 1723 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  449  | .    .    .    .    .    .    .    .    .    449  
  Thermal                  2328 | .    284  413  529  121  981  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          288  | .    .    288  .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 3902 | .    .    .    .    .    .    873  217  1089 1723 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    1    .    .    .    4    .    .    6    9    
  Average Corruption       4    | .    1    .    .    .    2    .    .    5    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       30   | .    .    .    .    .    .    .    .    .    30   
  Effects                  41   | .    1    .    .    .    8    .    .    3    29   
    Message Errors         9    | .    1    .    .    .    2    .    .    1    5    
    Matter Fused           12   | .    .    .    .    .    .    .    .    .    12   
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    .    6    
    Energy Discharges      3    | .    .    .    .    .    1    .    .    .    2    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    1    .    .    2    2    
    Data Loss (major)      2    | .    .    .    .    .    1    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            858  | .    .    .    .    .    10   221  .    129  498  
  Projectiles              158  | .    .    .    .    .    10   .    .    .    148  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    700  | .    .    .    .    .    .    221  .    129  350  
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        351  | .    258  150  351  192  336  .    .    .    263  
  Average Temperature      91   | .    110  42   95   78   110  .    .    .    114  
  Received Heat Transfer   1242 | .    66   222  198  27   495  36   27   12   159  
  Effects                  7    | .    2    .    1    .    4    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           4    | .    2    .    .    .    2    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    3    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    .    .    .    
  Parts Melted             16   | .    2    1    5    .    7    .    .    .    1    
  Heat Transferred         5785 | .    985  1122 1295 261  2122 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes 
Peak Influence             415  | .   40  204 247 111 415 384 164 212 265 
  Initial                  181  | .   .   16  85  30  53  181 99  85  119 
  Average                  131  | .   22  95  132 52  197 222 129 149 115 
Maximum Alert Level        2    | .   .   1   1   .   2   1   .   1   1   
  Low Security (%)         80   | 100 100 98  80  100 51  50  100 68  92  
  Level 1                  18   | .   .   1   19  .   41  49  .   31  7   
  Level 2                  1    | .   .   .   .   .   7   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   3   1   1   3   .   1   .   7   
  Investigation            2    | .   .   .   .   .   1   .   1   .   .   
  Extermination            4    | .   .   .   .   .   1   .   .   .   3   
  Reinforcement            10   | .   .   3   1   1   1   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes 
Distress Signals           6    | .   .   1   1   .   3   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              152  | .   4   17  12  6   46  10  6   4   47  
  Peak Tracking Total      23   | .   3   5   5   3   17  6   4   2   23  
  Tactical Retreats        22   | .   .   1   2   1   9   3   .   1   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes 
Traps Triggered            5    | .   1   1   .   .   1   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes 
Machines Disabled          5    | .   .   .   .   .   .   .   .   .   5   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes 
Machines Accessed          19   | .   .   3   2   1   4   2   .   3   4   
  Terminals                16   | .   .   2   2   .   4   2   .   3   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                36   | .   .   7   3   3   8   3   .   6   6   
  Successful               8    | .   .   .   1   1   3   1   .   1   1   
  Failed                   28   | .   .   7   2   2   5   2   .   5   5   
    Catastrophic           7    | .   .   1   .   1   1   1   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   .   3   3   .   4   2   .   5   4   
  Terminals                27   | .   .   3   3   .   8   3   .   6   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   4   .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   1   .   3   1   .   1   .   
  Record                   2    | .   .   .   .   .   .   1   .   1   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   
  Level Access Points      2    | .   .   .   1   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   .   .   .   1   1   1   2   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   3   1   .   3   2   .   3   3   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   204  | .   .   .   .   .   .   .   .   .   204 
  Total Robot Build Rating 24   | .   .   .   .   .   .   .   .   .   24  
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   16  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes 
Total Allies               3    | .   .   .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   3   
  Highest-Rated Group      126  | .   .   .   .   .   .   .   .   .   126 
  Highest-Rated Ally       42   | .   .   .   .   .   .   .   .   .   42  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   .   .   .   .   7   
  Total Damage             214  | .   .   .   .   .   .   .   .   .   214 
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           3    | .   .   .   .   .   .   .   .   .   3   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Tes  
Turns Passed               4104 | 75   214  693  492  160  669  408  62   303  1028 
Spaces Moved               4436 | 44   103  307  405  176  894  577  124  636  1170 
  Core                     76   | 7    .    .    .    .    57   12   .    .    .    
  Treads                   405  | 37   103  265  .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   3    | .    .    .    .    .    .    3    .    .    .    
  Hover                    1666 | .    .    42   405  176  837  206  .    .    .    
  Flight                   2286 | .    .    .    .    .    .    356  124  636  1170 
  Fastest Speed            30   | 50   160  106  40   45   43   37   34   34   30   
  Average Speed            54   | 148  160  154  42   79   49   49   34   34   35   
  Slowest Speed            350  | 160  160  240  105  105  350  150  37   34   170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    .    .    .    .    6    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 5    23   34   42   6    20   14   4    19   82   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 16   | .    .    .    .    .    1    3    .    1    11   
Terrain Destroyed          16   | .    .    .    .    .    1    3    .    1    11   
  Melee                    15   | .    .    .    .    .    .    3    .    1    11   
  Projectile               1    | .    .    .    .    .    1    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Tes  
Total                      5771 | 51   131  454  678  186  1063 675  137  692  1704 
  Wait                     857  | .    4    58   228  .    107  51   .    10   399  
  Move                     4417 | 43   102  306  404  175  893  576  123  635  1160 
  Hop                      4    | .    .    .    .    .    .    .    .    .    4    
  Pick Up                  47   | 3    3    10   5    .    6    4    3    5    8    
  Fast Attach              92   | 5    5    16   6    2    6    14   3    8    27   
  Attach                   32   | .    .    6    1    3    6    1    1    4    10   
  Detach                   15   | .    .    3    .    1    2    1    1    4    3    
  Swap                     8    | .    .    1    2    .    1    2    .    2    .    
  Drop                     85   | .    6    17   8    1    8    6    2    5    32   
  Fire                     114  | .    11   37   24   4    34   .    .    .    4    
  Melee                    84   | .    .    .    .    .    .    12   4    19   49   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    8    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2)
-5/Factory
-4/Factory (discovered 2 exits: *Res x2)
-3/Research
-3/Testing

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   12 | -11/Scrapyard | Discovered new exit (range 14)
   76 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Discovered new exit (range 14)
  279 | -10/Materials | Discovered new exit (range 14)
  290 | -10/Materials | Entered another Materials area
  290 | -9/Materials  | Evolved 2 slots: Utility x2
  357 | -9/Materials  | Build established: Mutant
  977 | -9/Materials  | Discovered new exit (range 7)
  983 | -9/Materials  | Entered another Materials area
  983 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1343 | -8/Materials  | Identified exit to Factory
 1475 | -8/Materials  | Entered Factory
 1475 | -7/Factory    | Evolved 2 slots: Utility x2
 1489 | -7/Factory    | Lost 3 parts (3u)
 1627 | -7/Factory    | Discovered new exit (range 11)
 1635 | -7/Factory    | Identified exit to Factory
 1635 | -7/Factory    | Entered another Factory area
 1635 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 1856 | -6/Factory    | Identified exit to Lower Caves
 1856 | -6/Factory    | Identified exit to Extension
 1894 | -6/Factory    | Build established: Scout
 2064 | -6/Factory    | Identified exit to Factory
 2193 | -6/Factory    | Lost 3 parts (2n1w)
 2289 | -6/Factory    | Core integrity fell below 50%
 2304 | -6/Factory    | Entered another Factory area
 2304 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2325 | -5/Factory    | Lost 9 parts (2p1n3u3w)
 2657 | -5/Factory    | Build established: Gladiator
 2690 | -5/Factory    | Discovered new exit (range 15)
 2711 | -5/Factory    | Identified exit to Factory
 2712 | -5/Factory    | Entered another Factory area
 2712 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2769 | -4/Factory    | Discovered new exit (range 7)
 2769 | -4/Factory    | Discovered new exit (range 5)
 2773 | -4/Factory    | Identified exit to Research
 2774 | -4/Factory    | Entered Research
 2774 | -3/Research   | Evolved 2 slots: Utility x2
 3072 | -3/Research   | Discovered new exit (range 12)
 3076 | -3/Research   | Identified exit to Testing
 3077 | -3/Research   | Entered Testing
 3209 | -3/Testing    | Build established: Hacker-Scout
 3292 | -3/Testing    | Fabricated B-74 Champion (x3)
 3440 | -3/Testing    | Found Prototype Device
 3440 | -3/Testing    | Identified Exp. EM Disruption Field
 3443 | -3/Testing    | Found Prototype Processor
 3443 | -3/Testing    | Identified Exp. Target Analyzer
 3501 | -3/Testing    | Scanned by Researcher
 3590 | -3/Testing    | Found Prototype Processor
 3590 | -3/Testing    | Identified Spectral Analyzer
 3676 | -3/Testing    | Found Prototype Ballistic Cannon
 3676 | -3/Testing    | Identified Omega Cannon
 3703 | -3/Testing    | Build established: Scout
 3738 | -3/Testing    | Found Prototype Energy Gun
 3738 | -3/Testing    | Identified Hyp. EM Gauss Rifle
 3894 | -3/Testing    | Spotted PG-6KRIUK82TN
 3922 | -3/Testing    | Spotted Striker
 3934 | -3/Testing    | Spotted Striker
 3963 | -3/Testing    | Spotted Alpha 7
 3967 | -3/Testing    | Stole the SGEMP Prototype
 4070 | -3/Testing    | Core integrity fell below 50%
 4096 | -3/Testing    | Core integrity fell below 20%
 4105 | -3/Testing    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
04041_ K-01 Serf collects debris.
04041_ Nuclear Pulse Array destroyed.
04042_ Omega Cannon destroyed.
04044_ Slug penetrates Wall.
04046_ DQAQ#KTFL 0GEGX:MJU>5 
04051_ Acquired Prototype Flight Unit.
04062_ Slug penetrates Wall. <x2>
04062_ Penetrated by Slug.
04066_ Field Propulsion Array destroyed.
04067_ Acquired Unknown Device.
04067_ Identified Adv. Cryofiber Web.
04069_ Critical hit (Impale).
04071_ Faulty Prc. Energy Filter destroyed.
04076_ System corrupted: Heat flow error (+156).
04077_ ALERT: Rogue bot located, Programmers report to Testing Zone 9D.
04079_ Imp. Diametric Drive destroyed.
04098_ Power Sword destroyed.
04098_ Adv. Gravity Neutralizer destroyed.
04099_ System corrupted: Heat flow error (+246).
04104_ Identified Cld. Nuclear Pulse Thruster.

 Map 
-----
+----------------------------------------------------+
| #"""   [ =##       #!  """"" ##??##       #   """  |
| #"R    [  ##       #   """"" ##??##    * !+   """  |
| #"""     =##   ""  #         ##??##       #   """  |
| #""       ##   """ #   =     ##??#####+####        |
| #     [   ##    T" #         ##??##      ##        |
| ############   """ #         ##??##"    "##        |
| ############   ""  ##########????##""%  "##        |
| ??????????##       ##########????##"! | "######### |
| ??????????###########????????????###" ""########## |
| ??????????###########????????????##"#[ #"##??????? |
| ???????????????????????????????????######????????? |
| ##?????????????????????????????????######????????? |
| ##???????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
| ##??????????????????????????????????#############? |
| ##??????????????????????????????????#           #? |
| ##??????????????????????????????????#           ## |
| ##??????????????????????????????????#           #  |
| ##??????????????????????????????????#           #  |
| ##?????????????##########???????????#    ###    #  |
| ##?????????????##########???????????#    #?#    #  |
| ##???#######???##      ##############    #?#    #  |
| ##???#######???##      ## sKghpgh   #    #?#    /  |
| ##???## T ##???##      ##K"""p"""   #    #?#    #  |
| ##???##   #######  """ ##@""Fg"""   #    #?#    /  |
| ##???##  [#######  """ ##s""  """   "    #?#    #  |
| ##???##   ###   #  """ ##s""" gp    #    ######/#  |
| ##???##   +     +   "  ##s"""x      #    #      #  |
| #######   ###   #      ## sg g     ]#    # """" #  |
| #######   ###   #  ""  ##############    # """" #  |
| #     ##+####   #  "[" # ???????????#    # """" #  |
| # "             #  """ # ?????????? #    # """" ## |
|   "T  %         +      # ??""""???? #    +      #? |
| #               #      #  """" ?"?" #    #""" ] #? |
| #     ######## #########  ""        #    #"""   #? |
| ##"########### #########       " "  #    #"""   #? |
|      ###?#####+#########      """"  #    #"S    #? |
|     "##??##  %$!       #            #    #""    #? |
|    ""##??## $%!%=!     #           ?#    #""    #? |
|    ""##??## =$ =  $=   # ??        ?#    #      #? |
|    ""##??##    =$!     # ???      ??#    ########? |
| [  ""##??##  % $%$%%   # ???        #    ##??????? |
|  % T"##??## """|""$""" #########"####    ##??????? |
|    ""##??## ??" ""$"?" #######           ##??????? |
|    ""##??## """ "" """ ####              ##??????? |
|    ""##??##     ""     ####              ##??????? |
|    ""##??##  """"""""  ####   !    """   ##??????? |
|     "##??##            ####   !!   """       ????? |
|   =  ##??##            ####  !!    """         T?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          42
Energy Capacity            830
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Power Amplification        40
Additional Mass Support    16
Base Temperature (-)       200
Armor Coverage             600
Resistance: EM             75
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                75
Melee Accuracy             8
Recoil Reduction           2
Salvage Targeting          7
Offensive Hacking          22

 Item Schematics 
-----------------
            Helical Railgun | -3/Testing | Archive
 Exp. Thermal Defense Suite | -3/Testing | Archive
     Lgt. Antimatter Cannon | -3/Testing | Archive
       Exp. Terrain Scanner | -3/Testing | Archive
     Exp. Matter Compressor | -3/Testing | Archive
    Exp. Signal Interpreter | -3/Testing | Archive
           Com. Mass Driver | -3/Testing | Archive
           Adv. Energy Well | -3/Testing | Archive
           Hvy. Tesla Rifle | -3/Testing | Archive
                 Vibroblade | -3/Testing | Archive
      Cld. Impulse Thruster | -3/Testing | Archive
              Enh. Coil Gun | -3/Testing | Archive
           Imp. Energy Well | -3/Testing | Archive
     Imp. Matter Compressor | -3/Testing | Archive
         Hvy. Proton Cannon | -3/Testing | Archive
 Imp. Thermal Defense Suite | -3/Testing | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -3/Testing | Archive
      X-77 Beamer | -3/Testing | Archive
   L-61 Swordsman | -3/Testing | Archive
     G-67 Veteran | -3/Testing | Archive

 Fabricated
------------
 B-74 Champion | x3 | -3/Testing | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!

 Challenges 
------------
None

 Game 
------
Seed              LegTractorWeb
  Manual?         0
Play Time         01:13:59
  Cumulative      28.5 hours
  Start           2024.04.14 @ 20:22:24
  End             2024.04.14 @ 21:36:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           54
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          40
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          13%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08d5e56b-7d0d-44f7-97ec-b6796d9e8332