Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.12 @ 22:54:31 Player: RX86 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (155) 155 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2350 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 260/300 Energy 61/125 System Corruption 0% Temperature Cool (16) Movement Flying (42) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Improved VTOL Module Makeshift Flight Unit > --- UTILITY (4) ------ Small Storage Unit Weight Redist. System Propulsion Shielding > --- WEAPON (2) ------- Makeshift Sword Phasing Sabre > --- INVENTORY (8) ---- Improved VTOL Module Makeshift Terrain Scan Processor Makeshift Hacking Suite Makeshift System Shield Improved Datajack Makeshift Spear Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved VTOL Module Makeshift Flight Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Propulsion Shielding > --- WEAPON ----------- Makeshift Sword Phasing Sabre > --- INVENTORY -------- Improved VTOL Module Makeshift Terrain Scan Processor Makeshift Hacking Suite Makeshift System Shield Improved Datajack Makeshift Spear [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Protection Propulsion Shielding Weapon Mining Claw Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 56 | 9 11 20 10 3 3 Power 8 | 2 1 2 3 . . Engine 8 | 2 1 2 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 4 2 5 1 1 . Treads 1 | 1 . . . . . Leg 5 | 2 2 1 . . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight 6 | . . 4 1 1 . Utility 17 | 1 5 8 3 . . Device 9 | . 4 3 2 . . Storage 4 | 1 1 1 1 . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 18 | 2 3 5 3 2 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 1 1 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 8 | . 2 3 1 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 1 . 1 . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 10 | . 1 3 3 . 3 Power 3 | . . 2 1 . . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 . . 1 Weapon 4 | . 1 . 1 . 2 Highest Loss Streak 3 | . 1 2 3 . 3 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 94 92 96 100 96 Engine 11 | . 14 9 8 11 11 Leg 10 | . 28 8 . . . Flight 13 | . . 13 22 22 22 Device 18 | . 8 21 24 22 18 Storage 9 | . 14 4 . 11 11 Processor 2 | . . 11 7 . . Protection 6 | . . 1 11 11 11 Ballistic Gun 7 | . 20 5 . . . Launcher 2 | . . . 6 3 1 Slashing Weapon 9 | . 7 9 9 11 12 Special Melee Weapon 4 | . . 6 5 7 6 Naked Turns . | . . . . . . Heaviest Build 21 | 13 20 21 16 16 15 Greatest Support 23 | 20 20 23 16 19 19 Greatest Overweight (x) 4 | 4 . 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 8 8 8 Average Capacity 7 | 7 8 7 5 8 8 Most Carried 9 | 5 9 9 7 8 8 Average Carried 6 | 2 7 6 5 7 7 Final Capacity 10 | 8 10 5 8 8 8 Final Carried 9 | 5 9 5 6 8 6 Class Distribution -------------------- 59% | Mutant 40% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 758 | 229 125 88 289 15 12 Remotely . | . . . . . . Salvage Created 232 | . 83 113 36 . . Parts 21 | . 4 7 10 . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 7 | . 2 3 2 . . Melee 5 | . 2 3 . . . AOE 2 | . . . 2 . . Classes Destroyed 6 | . 1 3 2 . . Worker 1 | . . . 1 . . Builder 1 | . . . 1 . . Hauler 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 5 | . . 3 2 . . Grunt 2 | . 2 . . . . Best Kill Streak 3 | . 1 3 2 . . Combat Bots Only 3 | . 1 3 2 . . Max Kills in Single Turn 2 | . 1 1 2 . . Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee 1 | . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1647 | . 692 479 141 . 335 Core 607 | . 192 233 52 . 130 Absorbed by Shields . | . . . . . . Redirected to Shielding 29 | . . 7 12 . 10 Core Remaining (%) 61 | 100 23 . . . . Volleys Fired 24 | . 13 1 4 . 6 Largest 1 | . 1 1 1 . 1 Hottest 80 | . 20 20 33 . 80 Shots Fired 24 | . 13 1 4 . 6 Gun 14 | . 13 1 . . . Cannon . | . . . . . . Launcher 6 | . . . 4 . 2 Special 4 | . . . . . 4 Kinetic 14 | . 13 1 . . . Thermal 4 | . . . . . 4 Explosive 6 | . . . 4 . 2 Electromagnetic . | . . . . . . Robot Hit Streak 5 | . 5 . 1 . 1 Robot Miss Streak 3 | . 3 1 2 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 38 | . 14 8 12 1 3 Core Hits 21 | . 9 5 4 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Burn 1 | . . . . . 1 Melee Attacks 55 | . 18 17 15 3 2 Impact . | . . . . . . Slashing 44 | . 18 15 7 2 2 Piercing . | . . . . . . Sneak Attacks 11 | . . 1 10 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 942 | . 220 199 312 . 211 Guns 67 | . 67 . . . . Cannons . | . . . . . . Explosions 342 | . . . 189 . 153 Melee 507 | . 149 199 123 . 36 Ramming 4 | . 4 . . . . Kinetic 67 | . 67 . . . . Thermal 22 | . . . . . 22 Explosive 342 | . . . 189 . 153 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 507 | . 149 199 123 . 36 Piercing . | . . . . . . Highest Corruption 3 | . . . 3 3 . Average Corruption 3 | . . . 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . 7 1 . Message Errors 1 | . . . 1 . . Matter Fused 2 | . . . 2 . . Data Loss (minor) 4 | . . . 3 1 . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 46 | . . 5 41 . . Projectiles . | . . . . . . Explosions 23 | . . . 23 . . Melee 23 | . . 5 18 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 118 | . . . 82 . 36 Shots 3 | . . . 2 . 1 Rammed . | . . . . . . Targets Rammed 2 | . 2 . . . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 122 | . 35 . . . 122 Average Temperature 41 | . 18 . . . 59 Received Heat Transfer 489 | . 444 27 18 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 320 | . . . . . 320 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 388 | . 87 234 388 . . Initial 91 | . . . 91 . . Average 85 | . 32 55 197 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 85 | 100 100 98 54 . . Level 1 14 | . . 1 45 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 11 15 13 . 4 Peak Tracking Total 7 | . 4 7 6 . 4 Tactical Retreats 9 | . 1 3 5 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . 5 1 1 . . Terminals 7 | . 5 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 10 3 3 . . Successful 9 | . 5 2 2 . . Failed 7 | . 5 1 1 . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 8 | . 4 1 1 2 . Terminals 16 | . 10 3 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 5 2 2 . . Record 3 | . 1 1 1 . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 5 1 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 8 | . . 1 7 . . Non-combat 8 | . . 1 7 . . Combat . | . . . . . . Robot Hacks Applied 9 | . . 1 8 . . parse_system 2 | . . 1 1 . . no_distress 7 | . . . 7 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 . Highest-Rated Group 346 | . . . . 346 . Highest-Rated Ally 96 | . . . . 96 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2050 | 68 653 244 425 593 67 Spaces Moved 3431 | 41 447 233 1112 1491 107 Core 13 | 13 . . . . . Treads 1 | 1 . . . . . Legs 523 | 21 447 55 . . . Wheels 6 | 6 . . . . . Hover . | . . . . . . Flight 2888 | . . 178 1112 1491 107 Fastest Speed 32 | 50 120 32 32 32 42 Average Speed 49 | 126 120 61 32 37 42 Slowest Speed 250 | 250 120 190 32 42 42 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . . 6 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 3 55 33 97 94 17 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug 7 | . 2 . 4 1 . Terrain Destroyed 72 | . 2 . 51 1 18 Melee 7 | . 2 . 4 1 . Projectile . | . . . . . . AOE 65 | . . . 47 . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3676 | 54 518 305 1154 1527 118 Wait 15 | . 2 4 7 2 . Move 3414 | 40 446 232 1099 1490 107 Hop 6 | . . . 6 . . Pick Up 51 | 3 15 11 7 15 . Fast Attach 18 | 8 . 6 3 1 . Attach 8 | . 2 3 1 . 2 Detach 4 | 1 . 3 . . . Swap 30 | 1 9 11 6 2 1 Drop 49 | 1 11 17 6 14 . Fire 24 | . 13 1 4 . 6 Melee 55 | . 18 17 15 3 2 Ram . | . . . . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 6) 328 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 9) 696 | -10/Materials | Core integrity fell below 50% 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Utility x2 850 | -9/Materials | Discovered new exit (range 14) 947 | -9/Materials | Core integrity fell below 50% 966 | -9/Materials | Entered Mines 995 | -9/Mines | Learned Materials stockpile data 1056 | -9/Mines | Learned Materials garrison access intel 1067 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1110 | -9/Mines | Build established: Sprinter 1126 | -9/Mines | Assembled infested the area 1202 | -9/Mines | Lost 3 parts (1p1n1w) 1225 | -9/Mines | Discovered new exit (range 5) 1376 | -9/Mines | Discovered new exit (range 6) 1389 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1391 | -9/Mines | Entered Zion 1424 | -7/Zion | System corruption cleaned by Quarantine Array 1429 | -7/Zion | Learned location of Data Miner (-6) 1506 | -7/Zion | Found CR-A16's Pointy Stick 1526 | -7/Zion | Learned location of Quarantine (-3) 1531 | -7/Zion | Found Prototype Energy Gun 1565 | -7/Zion | Given A8's code to call for help 1671 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1674 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1727 | -7/Zion | Imprinted 1729 | -7/Zion | Declared Zion's savior 1916 | -7/Zion | Discovered new exit (range 13) 1930 | -7/Zion | Build established: Mutant 1984 | -7/Zion | Entered Proximity Caves 2031 | -6/Proximity Caves | Core integrity fell below 20% 2051 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02009_ Searching scrap... 02009_ Found Target Analyzer. 02009_ Found 12 Matter. 02010_ Acquired 12 matter. 02028_ Destroyed VTOL Module. 02030_ The unstable cave ceiling collapses. 02030_ S-27 Virus destroyed. 02031_ Critical hit (Destroy). 02031_ Rocket Launcher destroyed. 02032_ Sensor Array destroyed. 02035_ S-27 Virus suffers critical hit (Burn). 02036_ S-27 Virus overheating. 02040_ S-27 Virus heat damages VTOL Module. 02043_ VTOL Module fries itself beyond repair. 02045_ S-27 Virus overheating. 02045_ Enh. Flamer destroyed. 02046_ S-27 Virus heat damages core (-3). 02046_ S-27 Virus overheating. 02048_ S-27 Virus suffers critical hit (Destroy). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###??????????????????????????????? | | ?????????????### ##?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ????????????## #?????????????????????????????? | | ????###?##### #??????????????????????????????? | | ?#### ## ####??????????????????????????????? | | ?# #?????????????????????????????????? | | ?# """ ##?#########??????????????????????? | | ?# """""" # ### ##?????????????????????? | | ?# """ """ # #??###????????????????? | | ## """ ## #??# ##???????????????? | | """ """ ## ##? ###?????????????? | | """""" ## # #?????????????? | | """ # s ##?????????????? | | s% #?????????????? | | ## @s #??????????????? | | ### # #??????????????? | | # ### #### #????????????? | | ## #?### ##?? #??????????? | | ?## #### ##???# ###?? #?????????? | | #?## ##??####????# #?? ### #?????????? | | ### #??????##???# #?? ##??# #?????????? | | #????### ###### #?? ?????# #?????????? | | ### #??## ##! #?? ?????? #?????????? | | #?#####??# # #?? ??????? ?????????? | | ##????????# #?? ???????? ????????? | | #???####??# #?? ?????????????????? | | #??# ##?# ####?? ?????????????????? | | ### #?? ## #????? ?????????????????? | | #??# ### ##??## ##??##???????????????????? | | ???# ## ###???## ## ### ##??????????????????? | | ???# #??? ## #??????????????????? | | ???# ## ## #??????????????????? | | ???# ## ### #??????????????????? | | ???# ##?#####??????????????????? | | ???# ###########??????????????????????????? | | ???## #####????????????????????????????????????? | | ????#####????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Imp. Titanium Leg | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Drone Bay | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Microactuators | -7/Zion | Archive Lance | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Help From High Places I Survived The Infestation Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed MetafiberPortableNeutralizer Manual? 0 Play Time 02:15:32 Cumulative 12.2 hours Start 2022.05.12 @ 16:26:10 End 2022.05.12 @ 22:54:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 4 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bde5888-26e7-4ec0-ba2a-1355eb5c05cf