Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 23:01:44 Player: Cracklepappy Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (454) 2270 Value Destroyed (20822) 20822 Prototype IDs (71) 1420 Alien Tech Used (7) 1400 Bonus (12986) 12986 TOTAL SCORE: 49398 Bonus ------- High Alert Combat Kills 6110 Follower Combat Kills 1188 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 234 Met Warlord at Research 2000 Win 3000 Friendly Fire -1146 Cogmind --------- Core Integrity 1060/1600 Matter 28/300 Energy 340/898 System Corruption 21% Temperature Hot (210) Movement Treading (84) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum-Particle Reactor > --- PROPULSION (6) --- Treaded Siege-HC Exoskeleton > --- UTILITY (12) ----- Armored Scrap Engine High-capacity Storage Unit Experimental Optical Array Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler > --- WEAPON (4) ------- Hpw. Kinetic Driver Construct/C > --- INVENTORY (20) --- Large Storage Unit Improved Energy Well (400) Advanced Energy Well (500) Advanced Energy Well (500) Experimental Energy Well (600) Advanced Matter Compressor (400) Machine Analyzer Experimental Core Analyzer Experimental Core Analyzer Advanced Phase Shifter Transdimensional Reconstructor Subatomic Replicator Spacefold Activator HERF Cannon Heavy Shock Bomb Launcher Gamma Bomb Array Micro-nuke Launcher Point Singularity Launcher Core Stripper Peak State ------------ > --- POWER ------------ Quantum-Particle Reactor > --- PROPULSION ------- Treaded Siege-HC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer SHELL Armor > --- WEAPON ----------- Point Singularity Launcher Hpw. Kinetic Driver Construct/C > --- INVENTORY -------- Large Storage Unit Improved Energy Well Advanced Energy Well Advanced Energy Well Experimental Energy Well Advanced Matter Compressor Advanced Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Experimental Force Field Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Spacefold Activator Enhanced Quantum Rifle HERF Cannon Compact Mass Driver Core Stripper [Rating: 211] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Nuclear Core Reactor Constructs Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Improved VTOL Module Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Light Regenerative Plating Artifact Spacefold Activator Weapon Constructs Energy Gun High-powered Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Mini Smartbomb Launcher Special Weapon Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Carbide Saw Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 2 . . 4 . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 Power 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Utility 10 | . . . . 1 . . 2 . . . . . 1 . . . . 1 . . . . . . 2 . 1 . . 2 Weapon 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 325 | 9 17 6 19 16 26 13 12 . 3 . . 14 13 . 2 10 1 11 3 8 . . 5 1 14 35 38 22 15 12 Power 17 | 1 3 1 2 1 2 . . . . . . . . . . . . . . . . . 1 . . 1 3 2 . . Engine 9 | 1 3 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 2 . . Propulsion 26 | 2 4 2 5 5 1 2 . . . . . . . . . . . 1 . . . . . . . . 4 . . . Treads 18 | 1 3 2 5 4 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Flight 5 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 3 . . . Utility 152 | 2 5 . 4 4 2 3 4 . 3 . . 11 12 . . 5 1 5 2 1 . . 3 . 9 24 20 14 11 7 Device 44 | 1 . . . . . 1 . . 2 . . 2 2 . . 4 . 3 1 . . . . . 3 4 9 5 2 5 Storage 17 | 1 2 . 1 . . . . . . . . . 1 . . 1 . . . . . . . . 1 5 3 1 1 . Processor 14 | . . . . 1 . . 1 . . . . 1 2 . . . . . . . . . . . 2 . 4 1 . 2 Hackware 5 | . . . . 1 . . 2 . 1 . . . . . . . . . . . . . . . 1 . . . . . Protection 68 | . 3 . 3 2 2 2 1 . . . . 8 7 . . . 1 2 1 1 . . 3 . 2 15 4 5 6 . Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Weapon 130 | 4 5 3 8 6 21 8 8 . . . . 3 1 . 2 5 . 5 1 7 . . 1 1 5 10 11 6 4 5 Energy Gun 13 | 4 . . 1 1 2 . . . . . . . . . . 1 . 2 . 1 . . . . . . . 1 . . Energy Cannon 21 | . . . 1 . 5 1 . . . . . . . . . . . 1 1 2 . . . . 2 6 2 . . . Ballistic Gun 33 | . 4 2 5 4 12 4 . . . . . . . . . 1 . . . . . . . . 1 . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . Launcher 29 | . . . 1 1 1 . 1 . . . . 1 1 . 2 1 . 2 . 3 . . . 1 1 3 2 2 1 5 Special Weapon 8 | . 1 . . . . 3 1 . . . . 1 . . . 1 . . . . . . . . . . . 1 . . Impact Weapon 4 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Slashing Weapon 6 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 13 | . . . . . . . 1 . . . . 1 . . . . . . . 1 . . 1 . . 1 7 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . 1 . 2 4 5 . 1 . . . . . . . . 2 . . 1 3 . . 3 . . 9 8 8 2 1 Parts Lost 44 | . . 1 . . . 1 2 . 2 1 . 4 1 . . . . . . 1 . . . . 2 12 7 1 1 8 Power 10 | . . . . . . . . . 1 . . 1 . . . . . . . 1 . . . . . 3 3 . . 1 Propulsion 6 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . 2 Utility 19 | . . . . . . . 1 . 1 1 . 1 . . . . . . . . . . . . 2 4 2 1 1 5 Weapon 9 | . . . . . . . 1 . . . . 2 1 . . . . . . . . . . . . 4 1 . . . Highest Loss Streak 11 | . . 1 . . . 1 2 . 2 1 . 2 1 . . . . . . 1 . . . . 1 11 3 1 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 99 99 100 98 99 84 44 53 47 44 40 46 49 47 46 47 47 52 51 54 50 47 48 47 53 48 48 51 46 47 Engine 4 | . 14 14 6 8 9 5 . 6 4 6 6 4 . . . 3 . . 2 2 . . . . . . . . . . Reactor 2 | . . . . . . 3 5 . . . . 1 . . . . 4 5 5 5 5 5 5 5 4 3 6 7 4 4 Treads 14 | . 24 27 33 35 36 27 . . 4 6 6 1 . . . . . . . . . . . . 2 2 . . 4 2 Flight 1 | . . . . . . 4 3 . . . . 3 . . . 1 . . 1 5 5 5 5 5 1 . 2 . . . Device 6 | . 2 . . . . 4 6 6 9 13 13 14 7 5 5 8 7 10 10 10 10 10 10 10 11 8 10 8 6 11 Storage 6 | . 14 14 11 9 9 8 . . . . . . 3 5 5 5 5 5 5 5 5 5 5 5 4 6 5 4 4 4 Processor 6 | . . . . 9 9 4 4 6 3 . . . 7 11 11 11 11 10 10 10 10 10 10 10 12 14 7 12 13 15 Hackware 1 | . . . . 3 . . 2 6 4 6 6 6 3 . . . . . . . . . . . 2 . . . . . Protection 5 | . 10 14 11 5 9 5 8 6 6 4 . 4 4 5 3 . 3 4 5 5 5 5 5 5 3 3 2 3 5 3 Energy Cannon 1 | . . . . . . 1 . . 2 6 6 2 . 4 5 4 2 5 6 7 . . . . 1 2 1 3 4 3 Ballistic Gun 10 | . 26 27 32 26 26 16 . 6 . . . . . . . . . . . . . . . . 1 . 1 . . . Ballistic Cannon 1 | . . . . . . . . . 3 . . 3 5 . . 1 2 . . 1 4 5 5 5 3 1 . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 187 | 15 36 38 59 60 67 61 33 25 40 40 36 43 58 58 64 74 61 79 86 75 56 53 56 64 151 140 106 117 173 187 Greatest Support 264 | 10 40 40 66 88 89 89 29 29 52 52 52 95 95 95 95 51 81 81 81 81 81 55 55 55 147 147 118 190 264 264 Greatest Overweight (x) 3 | 1 2 . . . . 3 1 . . . . . . . 1 1 . . 1 . 1 . 1 1 1 1 2 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 15 20 20 Average Capacity 15 | 7 11 15 15 20 20 18 5 5 5 5 5 5 11 15 15 15 15 15 15 15 15 15 15 15 19 25 17 15 19 20 Most Carried 25 | 8 15 15 20 20 20 20 5 5 5 5 5 5 15 14 15 15 15 15 15 15 15 14 15 15 25 25 25 15 20 20 Average Carried 14 | 5 11 14 15 19 19 16 4 5 4 5 5 4 10 13 13 14 14 14 14 14 13 14 14 14 18 23 16 14 18 18 Final Capacity 25 | 8 15 15 20 20 20 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 25 25 15 15 20 20 Final Carried 25 | 8 15 15 20 20 20 5 5 5 5 5 5 5 15 13 15 15 15 15 15 15 14 14 15 15 25 22 15 15 19 20 Scrap Engine Consumption 358 | . . . . . . 39 12 3 14 . . 36 4 2 1 30 1 4 11 18 3 . 2 2 20 10 56 48 9 33 Constructs Created 10 | . . . . . . 3 1 . 1 . . . . . . . . . . . . . . . . 1 3 1 . . Constructs Modified 154 | . . . . . . 10 4 1 11 . . 16 2 1 1 6 11 1 5 1 7 . 1 . 6 9 21 23 6 11 Class Distribution -------------------- 41% | Construct 23% | Mutant 20% | Gunner 5% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Commander-Construct | -5/Warlord Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Construct | -3/Research Construct | -3/Testing Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Construct | -2/Section 7 Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 11606 | 280 414 355 677 802 1065 549 102 . 689 . . 1595 197 21 24 376 56 377 441 235 117 . 105 83 164 306 800 430 690 656 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20712 | 155 729 580 923 1133 1538 1930 251 . 904 9 . 2231 138 . 91 109 172 624 358 400 54 . 481 240 597 1036 1255 1937 1085 1752 Parts 1008 | 13 54 36 69 73 78 90 12 . 37 . . 90 14 . 9 6 3 19 7 22 3 . 4 14 27 35 62 90 63 78 Haulers Intercepted 18 | . 2 . 2 3 3 . 1 . 1 . . . . . . . . 1 . 2 . . . . 1 . 1 . . 1 Recyclers Shooed 11 | 1 . . 3 1 . 3 . . 1 . . . . . . . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 98 | . . . . . . . . . . 4 . 75 . . 2 . 2 . . . 2 . 3 10 . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 364 | . 14 19 19 24 25 16 5 . 16 1 . 32 6 . 9 2 3 16 1 11 1 . . 8 7 22 21 27 25 34 Melee 38 | . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . 3 21 5 1 . Guns 101 | . 14 19 14 20 25 9 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 112 | . . . . . . 5 . . 16 1 . 19 1 . . 2 3 3 1 3 1 . . 5 4 4 . 12 19 13 AOE 98 | . . . 5 4 . 2 . . . . . 7 5 . 9 . . 13 . 8 . . . 3 3 14 . 5 5 15 Classes Destroyed 26 | 2 5 1 3 . 1 1 1 . 1 . . 1 . . . . . . 2 . . . . . . 1 2 3 . 2 Worker 12 | . . . 1 3 . . . . . . . . . . . . . 1 . 1 . . . . 1 2 . . 1 2 Builder 10 | . 3 . . . . . . . 1 . . . . . . . . 1 . . . . . . . 3 . . 1 1 Tunneler 7 | 5 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 18 | . 2 . 2 3 3 . 1 . 1 . . . . . . . . 1 . 2 . . . . 1 . 1 . . 1 Recycler 21 | 1 1 . . 1 2 13 . . . . . 2 . . . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 4 | . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 17 | . 3 . 4 2 1 . . . . . . 2 . . . . . . . . . . . . 2 1 . 1 . 1 Swarmer 104 | . 5 9 4 11 4 1 4 . . 1 . 1 5 . 9 . . 9 . 9 . . . 7 3 1 11 4 3 3 Grunt 124 | . 9 8 9 9 11 5 . . 10 . . 9 . . . . 1 7 . . . . . . . 13 4 3 9 17 Brawler 7 | . . . . . . . . . 1 . . 4 . . . . 1 . . . . . . . . 1 . . . . Duelist 9 | . . . 2 . 1 2 . . . . . 3 . . . . . . . . . . . . . . . . 1 . Protector 3 | . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . Sentry 41 | . . 2 4 4 8 4 . . 2 . . 5 1 . . . 1 . . . . . . 1 2 3 2 . . 2 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Hunter 25 | . . . . . 1 3 . . 2 . . 7 . . . . . . . . 1 . . . 2 . . 4 2 3 Programmer 35 | . . . . . . . 1 . 1 . . . . . . 1 . . . 1 . . . . . . 1 12 10 8 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Compactor 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Best Kill Streak 17 | 2 7 3 6 8 9 6 4 . 4 1 . 7 5 . 5 1 2 16 1 7 1 . . 4 3 17 6 7 6 12 Combat Bots Only 15 | . 3 3 6 6 9 6 4 . 3 1 . 6 5 . 5 1 2 13 1 5 1 . . 4 3 15 6 5 6 11 Max Kills in Single Turn 8 | 1 2 1 3 5 1 2 1 . 1 1 . 3 3 . 2 1 1 4 1 4 1 . . 1 2 8 1 3 5 3 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . 3 4 . 2 . . . . . 3 3 . 2 . . 3 . 3 . . . 1 2 6 . 3 5 3 Melee 1 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 33758 | . 293 840 594 521 782 342 932 . 1502 244 . 2053 206 . 102 153 521 625 . 396 37 148 . 257 1340 4175 4346 2423 4569 6357 Core 3461 | . 29 144 62 56 82 37 164 . 168 14 . 195 12 . . 21 24 17 . 38 16 . . 45 190 559 420 139 619 410 Absorbed by Shields 541 | . . . . . . . . . . . . . . . . . . . . . . . . . 39 . 79 50 244 129 Regen/Repaired (Parts) 16255 | . 93 . . 270 110 37 113 88 656 . . 1438 103 128 242 12 135 354 570 135 212 . 27 28 455 1030 2595 2161 1927 3336 Core Remaining (%) 62 | 100 . 30 84 . . 68 . . . . . 36 . . . . 94 . . . . . . 89 . 42 . . 14 66 Volleys Fired 1028 | 23 41 50 54 49 85 93 1 . 69 3 . 150 14 . 8 12 13 19 14 20 6 3 . 22 32 33 1 66 87 60 Largest 3 | 1 2 2 3 3 3 3 1 . 1 1 . 1 1 . 1 1 1 1 1 1 1 1 . 1 1 1 2 1 1 1 Hottest 378 | 50 100 46 69 71 75 75 31 . 87 87 . 87 76 . 36 76 76 76 76 76 76 76 . 76 79 200 291 210 378 378 Shots Fired 1515 | 23 80 100 158 145 229 163 1 . 67 3 . 147 14 . 8 12 13 19 14 20 6 3 . 22 32 33 2 64 80 57 Gun 831 | 23 78 100 156 144 223 106 1 . . . . . . . . . . . . . . . . . . . . . . . Cannon 515 | . . . . . 6 18 . . 67 3 . 85 11 . . 12 13 10 14 16 6 3 . 19 29 30 2 61 74 36 Launcher 75 | . . . 2 1 . . . . . . . 9 3 . 8 . . 9 . 4 . . . 3 3 3 . 3 6 21 Special 94 | . 2 . . . . 39 . . . . . 53 . . . . . . . . . . . . . . . . . . Kinetic 1023 | . 78 100 156 144 223 106 . . 61 . . 68 11 . . 11 . . . . . . . . . 5 . . 50 10 Thermal 347 | 23 2 . . . 6 39 1 . 6 3 . 70 . . . . . . 8 14 6 3 . 19 29 19 2 47 24 26 Explosive 56 | . . . 2 1 . . . . . . . 9 3 . 8 . . 9 . 4 . . . 3 . 2 . 3 6 6 Electromagnetic 59 | . . . . . . 18 . . . . . . . . . . . . . 2 . . . . 3 7 . 14 . 15 Entropic 30 | . . . . . . . . . . . . . . . . 1 13 10 6 . . . . . . . . . . . Robot Hit Streak 23 | 6 12 13 17 12 21 23 . . 9 2 . 16 1 . . 2 5 11 6 8 4 . . 6 10 8 . 14 9 14 Robot Miss Streak 7 | 1 4 7 3 4 3 3 . . 4 1 . 6 2 . . 1 2 1 1 2 1 . . 2 3 3 . 3 1 1 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . 1 . Secondary Targets 16 | . 1 2 2 3 6 2 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1127 | 18 52 65 107 100 160 117 11 . 44 2 . 130 2 . . 1 10 14 11 11 3 . 9 8 14 24 57 58 56 43 Core Hits 672 | 7 30 27 42 57 62 54 6 . 19 1 . 66 10 . 13 2 4 28 2 15 1 . 3 11 15 38 31 28 38 62 Critical Kills 5 | . . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . 3 1 . . . . . . . . . . . 1 2 1 . . . . . . . . . . . Critical Strikes 38 | 2 . 1 1 5 2 2 1 . 3 . . 1 . . . . 1 2 1 . . . 1 . . 1 6 1 6 1 Burn 3 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 9 | . . 1 1 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . Blast 7 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 3 1 Sever 6 | . . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . 2 . Impale 9 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 6 1 . . Detonate 4 | . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . . . . . . Melee Attacks 193 | . . 3 . . 1 . 20 . 2 . . 29 . . . . . . . 1 . . 9 . . 5 88 29 6 . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact 4 | . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . 6 . Piercing 163 | . . . . . . . 1 . 2 . . 29 . . . . . . . 1 . . 9 . . 5 88 28 . . Sneak Attacks 14 | . . . . . . . 1 . 1 . . 9 . . . . . . . . . . . . . . 1 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 62559 | 238 837 1049 1947 1798 2589 2006 392 . 2871 225 . 7705 635 . 633 170 1136 3014 1167 1687 258 . 870 884 1817 6117 2586 4621 5494 9813 Guns 9194 | 238 837 1034 1682 1564 2589 1250 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 28071 | . . . . . . 71 . . 2805 225 . 4845 136 . . 170 876 789 1034 953 258 . . 688 1156 1824 . 2921 4361 4959 Explosions 17615 | . . . 265 225 . 369 . . . . . 952 411 . 633 . 260 2169 133 734 . . . 196 314 4017 . 1011 1072 4854 Melee 6313 | . . . . . . . 392 . 66 . . 1479 . . . . . . . . . . 870 . . 170 2586 689 61 . Ramming 621 | . . 15 . 9 . . . . . . . . 88 . . . . 56 . . . . . . 347 106 . . . . Kinetic 18330 | . 837 1034 1682 1564 2589 1250 . . 2542 . . 3637 136 . . 93 . . . . . . . . . . . . 2359 607 Thermal 19698 | 238 . . . . . 685 . . 263 225 . 1846 . . . . 260 240 714 953 258 . . 688 1288 3004 . 2273 2002 4761 Explosive 12554 | . . . 265 225 . . . . . . . 743 411 . 633 . . 1929 . 734 . . . 196 . 2281 . 1011 1072 3054 Electromagnetic 2848 | . . . . . . 71 . . . . . . . . . . . . . . . . . . 182 556 . 648 . 1391 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 386 | . . . . . . . 325 . . . . . . . . . . . . . . . . . . . . . 61 . Piercing 5927 | . . . . . . . 67 . 66 . . 1479 . . . . . . . . . . 870 . . 170 2586 689 . . Entropic 2195 | . . . . . . . . . . . . . . . . 77 876 789 453 . . . . . . . . . . . Highest Corruption 27 | . . . . . . . 5 12 14 14 14 14 . . . . . . . . . . . . . . 1 11 27 19 Average Corruption 10 | . . . . . . . 4 9 12 14 14 14 . . . . . . . . . . . . . . 1 6 16 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 109 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 102 . . . Effects 256 | . . . . . . . 2 2 41 2 4 102 . . . . . . . . . . . . . . 6 34 39 24 Message Errors 54 | . . . . . . . . . 9 1 . 21 . . . . . . . . . . . . . . 4 10 4 5 Matter Fused 61 | . . . . . . . 1 . 8 . 2 24 . . . . . . . . . . . . . . 1 11 8 6 Heat Flow Errors 30 | . . . . . . . 1 . 4 . . 17 . . . . . . . . . . . . . . . 2 5 1 Energy Discharges 22 | . . . . . . . . 1 3 . . 10 . . . . . . . . . . . . . . . 1 6 1 Parts Rejected 6 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 2 . Parts Fused 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 30 | . . . . . . . . . 7 1 . 12 . . . . . . . . . . . . . . 1 4 2 3 Data Loss (major) 14 | . . . . . . . . . 4 . 1 5 . . . . . . . . . . . . . . . 1 2 1 Alerts 10 | . . . . . . . . 1 . . 1 5 . . . . . . . . . . . . . . . 1 . 2 Misdirections 9 | . . . . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . 3 2 Weapon Failures 17 | . . . . . . . . . 2 . . 3 . . . . . . . . . . . . . . . 2 7 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4950 | . . . . . . 19 5 . 338 . . 446 64 . 53 . 109 339 30 183 41 . 353 . 129 660 63 471 730 917 Projectiles 3369 | . . . . . . 1 . . 338 . . 388 . . . . 78 148 30 125 41 . . . 105 321 . 316 711 767 Explosions 843 | . . . . . . 18 . . . . . 9 46 . 53 . 31 150 . 58 . . . . . 309 . . 19 150 Melee 738 | . . . . . . . 5 . . . . 49 18 . . . . 41 . . . . 353 . 24 30 63 155 . . Knockbacks 49 | . . . . . . . . . 25 . . 8 . . . . . 1 . . . . . . 1 . . . 13 1 Impact 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Kinetic 42 | . . . . . . . . . 22 . . 7 . . . . . . . . . . . . . . . . 12 1 Secondary 5 | . . . . . . . . . 3 . . 1 . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 640 | . . . 33 . . . . . . . . 67 . . . . 39 98 . . . . . 50 . 210 . 88 . 55 Shots 15 | . . . 1 . . . . . . . . 1 . . . . 1 1 . . . . . 1 . 2 . 1 . 7 Rammed 11 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 6 2 . . . . Targets Rammed 16 | . . 1 . 2 . . . . . . . . 2 . . . . 1 . . . . . . 6 4 . . . . Kicked 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Highest Temperature 792 | 70 64 81 159 178 266 216 259 . 491 38 . 248 76 . . 102 181 41 25 30 25 20 . 13 19 278 162 198 441 792 Average Temperature 76 | 30 16 25 49 57 69 67 190 . 76 38 . 59 34 . . 43 83 28 16 18 17 16 . 5 12 96 30 97 142 191 Received Heat Transfer 4517 | . 99 246 222 180 306 81 129 . 366 . . 483 18 . . 9 135 105 . 66 . 37 . 9 114 662 288 114 458 390 Effects 26 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . . 6 15 Shutdowns 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 2 Energy Bleed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 4 Interference 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 6 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . 6 Combat Hostiles 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . 6 Parts Fried 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 6 . 9 Impact Corruptions 9 | . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . 3 1 . . 1 . Robots Melted 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | 1 . . . . . . . . . 1 . 9 . . . . . . . . . . . . . . . 2 . . Heat Transferred 10763 | 851 . . . . . 1373 . . 100 100 . 2153 . . . . 150 200 359 407 . . . . 50 1881 . 1221 518 1400 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 2054 | 30 301 315 387 515 568 260 1057 384 485 . . . 443 . . . . 691 318 1104 . . . . 693 1192 1013 1165 1373 2054 Initial 823 | . 19 40 62 121 75 221 559 369 254 . . . 134 . . . . 44 241 166 . . . . . 389 566 522 654 823 Average 383 | 12 156 181 254 275 305 70 768 380 319 . . . 238 . . . . 172 253 698 . . . . 350 694 761 788 952 1362 Maximum Alert Level 5 | . 1 1 1 2 2 1 3 1 2 . . . 2 . . . . 2 1 4 . . . . 2 4 3 4 4 5 Low Security (%) 38 | 100 67 54 23 25 23 91 . . 8 . . . 61 . . . . 65 . 4 . . . . 5 . . . . . Level 1 28 | . 32 45 76 56 45 8 . 100 79 . . . 32 . . . . 22 100 24 . . . . 76 5 . . . . Level 2 15 | . . . . 18 30 . 39 . 12 . . . 6 . . . . 12 . 17 . . . . 17 58 47 45 20 . Level 3 12 | . . . . . . . 60 . . . . . . . . . . . . 50 . . . . . 26 52 41 50 27 Level 4 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . 9 . 12 28 44 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 5 . 4 2 4 . 2 . 5 . . 3 3 . . . . 2 . 3 . 1 . . 3 1 1 9 5 9 Investigation 18 | . 2 . 1 1 1 . 1 . 3 . . 3 1 . . . . 1 . . . 1 . . 2 . . 1 . . Extermination 12 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 6 2 2 Reinforcement 21 | . 3 . 3 1 2 . 1 . 1 . . . 1 . . . . . . 2 . . . . . . 1 . 2 4 Assault 11 | . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . 1 1 . 2 1 3 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 1 . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 34 | . 1 . 2 4 2 . 1 . . . . 2 . . . . . . . 3 . . . . 2 . 6 1 5 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 676 | . 22 20 27 30 37 9 27 5 23 4 . 35 16 . 14 43 5 17 6 29 2 8 . 10 38 47 57 35 40 70 Peak Tracking Total 19 | . 3 3 6 5 5 3 8 5 5 4 . 9 8 . 7 17 4 10 4 10 1 8 . 4 12 19 13 8 10 12 Tactical Retreats 63 | . . 1 . . 1 . 7 . 3 . . 5 2 . 2 1 . . . 2 . 2 . 1 9 3 10 3 6 5 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 27 | . 1 . 2 . 1 . 2 . 3 . . 1 . . . . . 2 . 2 . . . . 2 7 . 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . 2 . . . 1 . 13 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 56 | . . 1 2 . 4 . 1 . 2 . . 2 1 . . 1 . 6 . 3 . . . . 1 9 2 11 7 3 Max in Single Turn 3 | . . 1 1 . 1 . 1 . 1 . . 1 1 . . 1 . 2 . 1 . . . . 1 2 2 3 1 1 Garrison Access 5 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 2 . 1 . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 110 | . 7 . 4 8 14 10 2 . 4 . 4 3 2 . . 2 . 6 . 2 . 1 7 . 14 3 1 10 3 3 Terminals 66 | . 4 . 2 5 11 6 2 . 4 . . 1 2 . . . . 1 . 2 . 1 . . 8 3 1 9 3 1 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 6 | . 1 . 1 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . Recycling Units 15 | . 2 . . 1 2 4 . . . . . 1 . . . . . 2 . . . . . . 2 . . . . 1 Scanalyzers 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Total Hacks 291 | . 25 . 9 20 26 33 3 . 7 . 29 6 11 . . 5 . 12 . 4 . 3 46 . 24 5 2 13 5 3 Successful 150 | . 12 . 3 10 10 14 1 . 1 . 29 3 1 . . 5 . 4 . 1 . 3 46 . 3 . . 3 1 . Failed 140 | . 13 . 6 10 16 18 2 . 6 . . 3 10 . . . . 8 . 3 . . . . 21 5 2 10 4 3 Catastrophic 42 | . 5 . 1 1 1 3 2 . 2 . . 1 3 . . . . 3 . 1 . . . . 8 1 1 5 1 3 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 76 | . 9 . 3 8 7 24 . . 4 . . . 10 . . 1 . 3 . . . . . . 6 . . 1 . . Terminals 140 | . 11 . 5 12 18 23 3 . 7 . . 1 11 . . . . 3 . 4 . 3 . . 14 5 2 12 5 1 Fabricators 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Repair Stations 22 | . 8 . 3 6 . . . . . . . . . . . . . 5 . . . . . . . . . . . . Recycling Units 35 | . 6 . . 2 6 10 . . . . . 2 . . . . . 3 . . . . . . 5 . . . . 1 Scanalyzers 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . 1 Garrison Access 5 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Terminal Hacks 111 | . 3 . 1 3 8 5 1 . 1 . 29 1 1 . . 5 . . . 1 . 3 46 . . . . 2 1 . Record 53 | . . . . . . . . . . . 11 . . . . 4 . . . . . 3 34 . . . . 1 . . Part Schematic 17 | . . . . . . 2 . . . . 10 . . . . . . . . . . . 4 . . . . 1 . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 10 | . . . . . . 3 . . . . 3 . . . . . . . . . . . 4 . . . . . . . Open Door 9 | . . . . . 7 . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Branch Access Points 5 | . . . 1 1 . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . Unreport Threat 4 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 15 | . 5 . 1 6 . . . . . . . . . . . . . 3 . . . . . . . . . . . . Scan Component 9 | . 3 . 1 3 . . . . . . . . . . . . . 2 . . . . . . . . . . . . Repair 6 | . 2 . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 10 | . 2 . . 1 1 5 . . . . . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 10 | . 2 . . 1 1 5 . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzer 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Insert Component 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Seal Access 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Unauthorized Hacks 6 | . 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 82 | . 7 . 3 6 9 7 2 . 4 . . 2 2 . . . . 5 . 2 . 1 . . 13 3 1 9 3 3 Full Trace Events 14 | . . . . 1 . 5 1 . 1 . . 2 1 . . . . 1 . . . 1 . . 1 . . . . . Feedback Events 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . 2 . . . . 10 . . . . . . . . . . . 4 . . . . 1 . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . 84 . . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 2 . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 220 | . 62 . . 108 . . . . . . . . . . . . . 50 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 38 | . 11 . . 3 . 22 . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . 5 . . . 5 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 33 | . . . . . 2 . . 1 . . . 6 . . . 5 . . 19 . . . . . . . . . . . Largest Group 18 | . . . . . 2 . . 1 . . . 5 . . . 5 . . 18 11 . . . . . . . . . . Highest-Rated Group 638 | . . . . . 111 . . 31 . . . 96 . . . 264 . . 638 407 . . . . . . . . . . Highest-Rated Ally 100 | . . . . . 100 . . 31 . . . 96 . . . 68 . . 50 46 . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 306 | . . . . . 18 . . 20 . . . 20 . . . 43 . . 159 46 . . . . . . . . . . Total Damage 7893 | . . . . . 499 . . 280 . . . 485 . . . 1484 . . 4041 1104 . . . . . . . . . . Kills 36 | . . . . . 6 . . . . . . 2 . . . 11 . . 7 10 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . . . . 2 . 3 . . 2 . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 24923 | 159 1522 1073 1296 872 1459 4887 290 52 985 52 83 2493 326 178 132 771 360 263 357 272 545 111 119 414 721 505 1606 1524 662 834 Spaces Moved 20265 | 99 833 554 657 385 641 2440 576 132 751 43 77 1594 526 347 264 743 326 350 466 567 640 309 211 497 1235 693 1738 1225 620 726 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8107 | . 606 554 657 385 641 1381 . . 501 43 77 413 . . . . . . . . . . . . 921 593 210 157 607 361 Legs 3440 | . . . . . . . . . . . . 192 526 347 264 440 326 232 . . . . . . 34 15 1064 . . . Wheels 586 | 98 227 . . . . . . . . . . . . . . . . . . . . . . . . . . 261 . . Hover 2225 | . . . . . . . 226 132 244 . . . . . . 87 . 118 334 . . . . . . . . 719 . 365 Flight 5893 | . . . . . . 1059 350 . 6 . . 989 . . . 216 . . 132 567 640 309 211 497 280 85 464 88 . . Fastest Speed 30 | 50 95 160 145 145 145 30 30 36 36 108 108 41 41 41 41 32 41 34 34 34 34 34 34 34 34 34 32 47 47 84 Average Speed 73 | 92 146 160 154 145 147 99 33 36 84 108 108 65 41 41 41 60 41 38 38 34 34 34 38 34 48 42 55 51 53 92 Slowest Speed 251 | 95 240 160 160 145 148 247 96 36 108 108 108 108 41 41 97 97 41 41 114 34 114 34 114 114 114 172 251 68 130 130 Overloaded Moves 300 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 300 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . 6 5 . . . . 2 . . . . . . . 11 . . . 2 . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Spacefolds 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Exploration Rate (%) 55 | 6 96 93 53 44 91 99 24 70 14 11 68 66 14 62 53 84 53 13 97 23 82 55 63 71 34 83 45 91 30 22 Regions Visited 30 Branch Regions 17 Pre-discovered Areas 13 | . 2 . . . . 4 . . . . 1 . . 2 . . . . . . 1 . 3 . . . . . . . Known Exits Taken 8 | . . . . 1 . . . . 1 . . . 1 . . . . . . 1 . . . . 1 1 1 . 1 . Unknown Exits Taken 18 | 1 1 1 1 . 1 1 . . . 1 1 1 . 1 1 1 1 . . . 1 1 1 1 . . . 1 . . Scrap Searched 6 | . . 1 . . . . . . . . . 1 . 1 1 . . . . . 1 1 . . . . . . . . Spaces Dug 239 | . 2 . 19 11 3 . 2 . 4 . . 3 11 . 25 8 . 3 . 3 2 3 . 29 14 40 20 28 9 . Terrain Destroyed 899 | . 2 . 19 11 3 3 2 . 21 1 . 48 16 . 68 11 40 88 15 52 3 3 . 72 18 138 20 75 60 110 Melee 15 | . . . . . . . 2 . 1 . . . . . . . . . . 1 . . . . . . 10 1 . . Projectile 229 | . 2 . . . 3 . . . 20 1 . 48 11 . . 11 22 20 6 4 3 3 . 11 14 7 2 8 27 6 AOE 655 | . . . 19 11 . 3 . . . . . . 5 . 68 . 18 68 9 47 . . . 61 4 131 8 66 33 104 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 28774 | 140 1058 636 840 621 1028 4789 637 135 1036 45 76 2779 621 383 278 1061 541 460 632 616 959 311 233 717 1331 863 2246 2017 842 843 Wait 6275 | . 131 16 75 136 226 2188 16 4 206 . . 881 45 35 1 223 195 60 144 16 311 . 2 199 15 52 335 630 107 26 Move 20180 | 98 832 553 656 384 640 2427 567 131 750 42 76 1589 525 346 263 742 325 350 465 547 639 308 210 492 1235 693 1735 1224 611 725 Hop 23 | . . . . . . 6 4 . . . . 2 . . . . . . . 8 . . . 2 . . 1 . . . Pick Up 209 | 10 17 3 16 17 20 13 5 . 1 . . 5 13 . 1 8 3 5 . 4 . . 1 . 18 8 10 14 7 10 Fast Attach 149 | 5 9 . 4 5 9 6 5 . 2 . . 7 4 . . 6 . 6 3 6 . . 5 . 3 21 18 14 9 2 Attach 90 | 2 . 1 4 2 . 6 7 . 1 . . 4 1 . 2 3 . 2 . 2 . . 1 1 7 12 15 5 3 9 Detach 68 | . . . . . 1 6 6 . 2 . . 2 1 . 3 4 . 1 1 3 1 . 1 1 2 10 14 3 1 5 Swap 90 | 2 8 5 11 9 17 1 . . . . . 3 8 . . 1 1 3 . . . . . . 4 2 6 3 4 2 Drop 304 | . 20 4 20 17 29 42 6 . 3 . . 8 8 2 . 16 4 8 5 9 2 . 4 . 10 24 23 29 7 4 Fire 1028 | 23 41 50 54 49 85 93 1 . 69 3 . 150 14 . 8 12 13 19 14 20 6 3 . 22 32 33 1 66 87 60 Melee 193 | . . 3 . . 1 . 20 . 2 . . 29 . . . . . . . 1 . . 9 . . 5 88 29 6 . Ram 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Crush 11 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 5 3 . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Rewire 145 | . . . . . . 1 . . . . . 98 . . . 46 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Epsilon Eridani History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 15) 160 | -11/Junkyard | Entered Materials 327 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 4) 507 | -10/Materials | Discovered new exit (range 12) 560 | -10/Materials | Discovered new exit (range 15) 705 | -10/Materials | Repaired Broken Lgt. Treads 732 | -10/Materials | Repaired Lgt. Armor Plating 791 | -10/Materials | Discovered new exit (range 14) 1682 | -10/Materials | Entered Mines 1977 | -10/Mines | Excavation squad dispatched 1977 | -10/Mines | A large section of the Mines collapsed 2117 | -10/Mines | Core integrity fell below 50% 2164 | -10/Mines | Learned Materials security intel 2177 | -10/Mines | Found a hidden stash of uninstalled traps 2183 | -10/Mines | Discovered new exit (range 8) 2343 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2343 | -10/Mines | Discovered new exit (range 5) 2394 | -10/Mines | Discovered new exit (range 6) 2585 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2755 | -10/Mines | Entered Materials 2755 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3055 | -9/Materials | Build established: Tank 3242 | -9/Materials | Discovered new exit (range 10) 3838 | -9/Materials | Discovered new exit (range 13) 3860 | -9/Materials | Identified exit to Mines 4051 | -9/Materials | Entered another Materials area 4051 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4360 | -8/Materials | Build established: Gunner 4507 | -8/Materials | Identified exit to Storage 4638 | -8/Materials | Discovered new exit (range 5) 4681 | -8/Materials | Repaired Autogun 4757 | -8/Materials | Repaired Adv. Treads 4797 | -8/Materials | Repaired Adv. Treads 4923 | -8/Materials | Entered Storage 5007 | -8/Storage | Found Prototype Protection 5007 | -8/Storage | Identified Lgt. Regenerative Plating 5395 | -8/Storage | Destroyed 9 combat bots 5503 | -8/Storage | Discovered new exit (range 16) 6021 | -8/Storage | Met 01-MTF 6123 | -8/Storage | First assault squad dispatched 6183 | -8/Storage | Discovered new exit (range 8) 6382 | -8/Storage | Entered Recycling 8343 | -8/Recycling | Discovered new exit (range 16) 8689 | -8/Recycling | Found Scrap Engine 9242 | -8/Recycling | Build established: Mutant 10876 | -8/Recycling | Build established: Construct 11269 | -8/Recycling | Entered Factory 11269 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 11559 | -6/Factory | Manually triggered Chute Trap 11559 | -6/Factory | Sucked down chute 11559 | -6/Factory | Entered Waste 11560 | -6/Waste | Met a frightened Derelict 11563 | -6/Waste | Spotted C-40 Crusher 11570 | -6/Waste | Spotted C-40 Crusher 11574 | -6/Waste | EMP discharged 11574 | -6/Waste | System corruption reached 10% 11588 | -6/Waste | Spotted C-40 Crusher 11590 | -6/Waste | Spotted C-40 Crusher 11591 | -6/Waste | Spotted C-40 Crusher 11607 | -6/Waste | Discovered new exit (range 10) 11611 | -6/Waste | Entered Factory 11825 | -6/Factory | Discovered new exit (range 4) 12078 | -6/Factory | Identified exit to Lower Caves 12596 | -6/Factory | Entered Lower Caves 12617 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 12648 | -6/Lower Caves | Entered Data Miner 12648 | -6/Data Miner | Discovered new exit (range 6) 12669 | -6/Data Miner | Met Data Miner 12687 | -6/Data Miner | Learned location of Section 7 (-2) 12687 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12707 | -6/Data Miner | Received God Mode back door access code from Data Miner 12731 | -6/Data Miner | Entered Proximity Caves 12733 | -5/Proximity Caves | Learned Factory garrison access intel 12810 | -5/Proximity Caves | Learned Factory interactive machine intel 12818 | -5/Proximity Caves | Spotted B-75 Beast 12820 | -5/Proximity Caves | Escorted by Enhanced Grunt 12948 | -5/Proximity Caves | Destroyed B-75 Beast 13400 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13522 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 13564 | -5/Proximity Caves | Core integrity fell below 50% 13763 | -5/Proximity Caves | Discovered new exit (range 8) 14728 | -5/Proximity Caves | Spotted B-75 Beast 14748 | -5/Proximity Caves | Destroyed B-75 Beast 14877 | -5/Proximity Caves | Fabricated Enh. Armored Leg (x1) 15224 | -5/Proximity Caves | Entered Factory 15224 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15225 | -5/Factory | Loaded intel: 52 interactive machine locations 15226 | -5/Factory | Loaded intel: 4 garrison access locations 15258 | -5/Factory | Spotted B-75 Beast 15269 | -5/Factory | Discovered new exit (range 9) 15355 | -5/Factory | Identified exit to Upper Caves 15550 | -5/Factory | Entered Upper Caves 15595 | -5/Upper Caves | Learned Factory emergency access door positions 15700 | -5/Upper Caves | Discovered new exit (range 11) 15728 | -5/Upper Caves | Entered another Upper Caves area 15754 | -5/Upper Caves | Encountered a Warlord checkpoint 15854 | -5/Upper Caves | Discovered new exit (range 18) 15860 | -5/Upper Caves | Entered Warlord 16141 | -5/Warlord | Met Warlord 16152 | -5/Warlord | Opened Warlord's prototype stash 16159 | -5/Warlord | Found Prototype Processor 16166 | -5/Warlord | Warlord's base attacked by MAIN.C 16263 | -5/Warlord | Build established: Commander-Construct 16516 | -5/Warlord | Warlord forces counterattacked 16517 | -5/Warlord | Spotted Executioner 16616 | -5/Warlord | Spotted Executioner 16622 | -5/Warlord | Discovered new exit (range 12) 16631 | -5/Warlord | Entered Proximity Caves 16709 | -4/Proximity Caves | Build established: Construct 16857 | -4/Proximity Caves | Learned 4 Research zone layouts 16875 | -4/Proximity Caves | Learned Research non-interactive machine intel 16884 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16920 | -4/Proximity Caves | Discovered new exit (range 14) 16991 | -4/Proximity Caves | Entered Factory 16991 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 17101 | -4/Factory | Repaired Lyr. Medium Armor Plating 17241 | -4/Factory | First assault squad dispatched 17254 | -4/Factory | Manually triggered Chute Trap 17254 | -4/Factory | Sucked down chute 17254 | -4/Factory | Entered Waste 17255 | -4/Waste | Met a frightened Derelict 17261 | -4/Waste | Destroyed 13 combat bots 17284 | -4/Waste | Spotted C-40 Crusher 17284 | -4/Waste | Spotted C-40 Crusher 17293 | -4/Waste | Destroyed C-40 Crusher 17297 | -4/Waste | Spotted C-40 Crusher 17307 | -4/Waste | Spotted C-40 Crusher 17356 | -4/Waste | Spotted C-40 Crusher 17360 | -4/Waste | Spotted C-40 Crusher 17367 | -4/Waste | Discovered new exit (range 10) 17374 | -4/Waste | Warlord forces began an assault 17382 | -4/Waste | Allies destroyed C-40 Crusher 17397 | -4/Waste | Allies destroyed C-40 Crusher 17407 | -4/Waste | Allies destroyed C-40 Crusher 17417 | -4/Waste | Allies destroyed C-40 Crusher 17451 | -4/Waste | Allies destroyed C-40 Crusher 17611 | -4/Waste | Entered Factory 17611 | -4/Factory | Accompanied by 11 allies 17624 | -4/Factory | P-70 Sage assimilated allied PC-890(g) 17715 | -4/Factory | Identified exit to Upper Caves 17715 | -4/Factory | Identified exit to Extension 17791 | -4/Factory | Found Prototype Launcher 17791 | -4/Factory | Identified Com. Tesla Bomb Launcher 17854 | -4/Factory | Discovered new exit (range 21) 17861 | -4/Factory | First assault squad dispatched 17883 | -4/Factory | Entered Upper Caves 18419 | -4/Upper Caves | Learned location of Testing (-3) 18422 | -4/Upper Caves | Discovered new exit (range 7) 18428 | -4/Upper Caves | Entered another Upper Caves area 18468 | -4/Upper Caves | Spotted B-86 Titan 18500 | -4/Upper Caves | Discovered new exit (range 8) 18535 | -4/Upper Caves | Learned Factory trap positions 18535 | -4/Upper Caves | Learned Extension trap positions 18539 | -4/Upper Caves | Entered Zhirov 18539 | -4/Zhirov | Discovered new exit (range 3) 18546 | -4/Zhirov | Met Zhirov 18557 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18563 | -4/Zhirov | Found Alien Artifact 18563 | -4/Zhirov | Identified Integrated Dissipator 18563 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18571 | -4/Zhirov | Found Alien Artifact 18641 | -4/Zhirov | Learned location of Quarantine (-2) 18641 | -4/Zhirov | Learned location of Command (-1) 18658 | -4/Zhirov | Entered Proximity Caves 18658 | -3/Proximity Caves | Spotted B-86 Titan 18761 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19071 | -3/Proximity Caves | Discovered new exit (range 6) 19072 | -3/Proximity Caves | Entered Research 19072 | -3/Research | Evolved 2 slots: Utility x2 19074 | -3/Research | Loaded intel: 58 non-interactive machine locations 19104 | -3/Research | Incoming assault squad redirected 19398 | -3/Research | Discovered new exit (range 16) 19461 | -3/Research | Identified exit to Research 19477 | -3/Research | Found Antimissile System 19495 | -3/Research | Found Gamma Bomb Array 19510 | -3/Research | Spotted B-86 Titan 19521 | -3/Research | Adv. Hacking Suite fried by hacking feedback 19539 | -3/Research | Incoming investigation squad redirected 19541 | -3/Research | Identified Exp. Targeting Computer 19721 | -3/Research | Found Quantum Capacitor 19722 | -3/Research | Incoming investigation squad redirected 19792 | -3/Research | Discovered new exit (range 5) 19793 | -3/Research | Identified exit to Testing 19793 | -3/Research | Entered Testing 19850 | -3/Testing | Found Prototype Energy Cannon 19850 | -3/Testing | Identified Imp. Potential Cannon 19934 | -3/Testing | Spotted Striker 19965 | -3/Testing | Spotted PX-PO8BXZ48SB 19979 | -3/Testing | Found Prototype Energy Cannon 19979 | -3/Testing | Identified Cld. Nova Cannon 20006 | -3/Testing | Found Prototype Energy Cannon 20006 | -3/Testing | Identified Hpw. Disruptor Cannon 20042 | -3/Testing | Found Prototype Protection 20042 | -3/Testing | Identified Med. Regenerative Plating 20043 | -3/Testing | Search patrols dispatched 20045 | -3/Testing | Found Prototype Protection 20047 | -3/Testing | Found Med. Regenerative Plating 20095 | -3/Testing | Spotted PX-UIQ9NXF7PM 20171 | -3/Testing | Destroyed 15 combat bots 20190 | -3/Testing | Core integrity fell below 50% 20211 | -3/Testing | Identified SHELL Armor 20215 | -3/Testing | Destroyed PX-UIQ9NXF7PM 20233 | -3/Testing | Lost 11 parts (3p1n3u4w) 20290 | -3/Testing | Discovered exit to Research (range 8) 20293 | -3/Testing | First assault squad dispatched 20298 | -3/Testing | Entered Research 20298 | -2/Research | Warlord forces began assault on 0b10 20298 | -2/Research | Evolved 2 slots: Power x1, Utility x1 20408 | -2/Research | Research machine network offline 20441 | -2/Research | Build established: Mutant 20510 | -2/Research | Spotted B-90 Cyclops 20583 | -2/Research | Met up with Warlord 20928 | -2/Research | Discovered new exit (range 10) 20934 | -2/Research | Identified exit to Access 20991 | -2/Research | Borebot progress halted 21051 | -2/Research | Borebot progress halted 21129 | -2/Research | Spotted B-90 Cyclops 21148 | -2/Research | Identified Transdimensional Reconstructor 21148 | -2/Research | Warped through subspace 21148 | -2/Research | Spotted Striker 21216 | -2/Research | Spotted Executioner 21218 | -2/Research | Spotted Executioner 21333 | -2/Research | Found Prototype Launcher 21333 | -2/Research | Identified Point Singularity Launcher 21338 | -2/Research | Warlord destroyed during the assault 21352 | -2/Research | Lost 3 parts (1p1u1w) 21380 | -2/Research | Destroyed Striker 21405 | -2/Research | Borebot progress halted 21429 | -2/Research | Destroyed Executioner 21459 | -2/Research | Destroyed Executioner 21521 | -2/Research | Found Prototype Processor 21521 | -2/Research | Identified Exp. Core Analyzer 21535 | -2/Research | Found Exp. Core Analyzer 21558 | -2/Research | Found Prototype Launcher 21558 | -2/Research | Identified Mni. Smartbomb Launcher 21565 | -2/Research | Discovered exit to Access (range 19) 21760 | -2/Research | Build established: Scavenger-Mutant 21772 | -2/Research | Spotted Executioner 21796 | -2/Research | Found Prototype Device 21796 | -2/Research | Identified Adv. Kinecellerator 21899 | -2/Research | Discovered new exit (range 8) 21903 | -2/Research | Identified exit to Quarantine 21904 | -2/Research | Entered Quarantine 21909 | -2/Quarantine | Cryocooling Duct disabled 21924 | -2/Quarantine | Ambient heat levels rising (+20) 21924 | -2/Quarantine | Non-combat units ordered to evacuate 21927 | -2/Quarantine | Found Alien Artifact 21940 | -2/Quarantine | Discovered exit to Access (range 23) 21952 | -2/Quarantine | Found Alien Energy Cannon 21981 | -2/Quarantine | Found Transdimensional Reconstructor 21987 | -2/Quarantine | Found Alien Artifact 22213 | -2/Quarantine | Found Alien Impact Weapon 22601 | -2/Quarantine | Spotted Alpha 7 22620 | -2/Quarantine | Found Alien Artifact 22620 | -2/Quarantine | Identified Phase Armor 22639 | -2/Quarantine | Found Alien Artifact 22646 | -2/Quarantine | Identified Core Reset Matrix 22732 | -2/Quarantine | System corruption reached 10% 22961 | -2/Quarantine | Found Prototype Launcher 22961 | -2/Quarantine | Identified Tesla Bomb Launcher 23186 | -2/Quarantine | First assault squad dispatched 23189 | -2/Quarantine | Identified Core Stripper 23209 | -2/Quarantine | Incoming assault squad redirected 23209 | -2/Quarantine | Found Alien Artifact 23209 | -2/Quarantine | Identified Phase Redirector 23232 | -2/Quarantine | Spotted Fortress 23235 | -2/Quarantine | Destroyed Fortress 23247 | -2/Quarantine | Found Prototype Device 23247 | -2/Quarantine | Identified Exp. EM Disruption Field 23250 | -2/Quarantine | Found Prototype Device 23250 | -2/Quarantine | Identified Exp. Force Field 23290 | -2/Quarantine | Incoming assault squad redirected 23294 | -2/Quarantine | Discovered new exit (range 5) 23420 | -2/Quarantine | Build established: Construct 23428 | -2/Quarantine | Entered Section 7 23482 | -2/Section 7 | Found Alien Artifact 23482 | -2/Section 7 | Identified Spacefold Activator 23496 | -2/Section 7 | Spotted B-90 Cyclops 23591 | -2/Section 7 | Found Integrated Dissipator 23591 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23625 | -2/Section 7 | Found Adv. Powered Armor 23726 | -2/Section 7 | Core integrity fell below 50% 23975 | -2/Section 7 | First assault squad dispatched 24012 | -2/Section 7 | Core integrity fell below 20% 24025 | -2/Section 7 | Incoming assault squad redirected 24069 | -2/Section 7 | Discovered exit to Access (range 13) 24090 | -2/Section 7 | Entered Access 24090 | -1/Access | Evolved 2 slots: Utility x2 24396 | -1/Access | Identified Hpw. Transdimensional Reconstructor 24396 | -1/Access | Warped through subspace 24437 | -1/Access | Lost 4 parts (1n3u) 24500 | -1/Access | Destroyed 11 combat bots 24628 | -1/Access | First assault squad dispatched 24651 | -1/Access | Found Exp. Core Analyzer 24685 | -1/Access | Found Gamma Bomb Array 24699 | -1/Access | System corruption reached 10% 24817 | -1/Access | Destroyed 8 combat bots 24847 | -1/Access | Energy Cycler disabled 24888 | -1/Access | Spotted B-99 Colossus 24889 | -1/Access | Spotted B-99 Colossus 24920 | -1/Access | Discovered new exit (range 5) 24924 | *** | Escaped! Last Messages --------------- 24903_ Quantum-Particle Reactor destroyed. 24903_ Quantum-Particle Reactor core remains intact and functional. 24903_ Penetrated by Slug. 24905_ =S |XCBD7KUA=BO:SEFF V3R6 EPRT>F 24905_ Penetrated by Slug. 24905_ Slug penetrates Wall. 24906_ Treaded Siege-HC Exoskeleton destroyed. 24906_ Treaded Siege-HC Exoskeleton core remains intact and functional. 24906_ Penetrated by Slug. 24908_ Acquired 7 matter. 24910_ Penetrated by Slug. 24910_ Slug penetrates Sealed Heavy Doors. 24911_ Acquired 10 matter. 24912_ Slug penetrates Sealed Heavy Doors. 24913_ Penetrated by Slug. 24917_ System corrupted: Hpw. Kinetic Driver Construct/C jammed. 24920_ Slug penetrates Main Access Shell. 24920_ Main Access Shell breached. 24920_ EXIT=FOUND 24921_ System corrupted: Heat flow error (+123). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ????????????????????????????????????????? | | ?? #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# +???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ## #???????????????????????????????????????? | | ## #???????????????????????????????????????? | | ## !!! #???????????????????????????????????????? | | ## !! #???????????????????????????????????????? | | ## !! #########??########## ####??????????????? | | #? # % "??" ???????????? | | #??? % #% "??" p ???????????? | | ######+"##% """" " """" ???????????? | | % " "?????????????????????? | | % % """" " "@ "?????????????????????? | | % "??" " "" "?????????????????????? | | "??" " ????????????????????? | | ###"/##### "??" """""" ???????????????????? | | # ## "??" ????? ??????????????????? | | + ## "??" ?????? ""????????????????? | | + ##########??###??????? ###???????????????? | | # #??????????????????????#?????????????????? | | # #????????????????????????????????????????? | | " " #????????????????????????????????????????? | | " "%" ##???????????????????????????????????????? | | " " "#???????????????????????????????????????? | | " "#???????????????????????????????????????? | | " "#???????????????????????????????????????? | | " "#???????????????????????????????????????? | | " "#???????????????????????????????????????? | | " ##???????????????????????????????????????? | | " [!= #????????????????????????????????????????? | | ####""###????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #?????######???????????????????????????????? | | ####### #???????????????????????????????? | | + #???????????????????????????????? | | ####### #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 120 Energy Generation 86 Energy Capacity 1655 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Corruption Block 20 Armor Coverage 1300 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 71 Targeting Accuracy 20 Target Analysis 8 Core Analysis 8 Recoil Reduction 5 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -8/Recycling | Hacked Hcp. Storage Unit | -8/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Enh. Nova Cannon | -2/Quarantine | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Enh. Armored Leg | x1 | -5/Proximity Caves Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Phase Armor Core Stripper Phase Redirector Spacefold Activator High-powered Transdimensional Reconstructor Achievements -------------- Max Potential Challenges ------------ None Game ------ Seed BiomechanicalGravityFlail Manual? 0 Play Time 05:20:20 Cumulative 434.5 hours Start 2023.03.11 @ 17:32:09 End 2023.03.11 @ 23:01:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 345 Rogue 345 Adventurer 0 Explorer 0 Win Type 0 Total 9 Types 6/2/0/0/0/0/1/0/0 Lore% 76 Gallery% 88 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb4efce3-084e-45ce-97d7-20c154e12c30