Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.14 @ 04:33:40 Player: 530Phil Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (1884) 1884 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 3815 Bonus ------- Follower Combat Kills 60 Aligned with FarCom 300 Friendly Fire -149 Cogmind --------- Core Integrity 318/400 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Shield Generator Field Recycling Unit > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Heat Sink Heat Sink Small Battery (100) ECM Suite Light Armor Plating Heavy EM Pulse Gun EM Shotgun Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Datajack Flail Makeshift Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Shield Generator Hacking Suite > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heat Sink Heat Sink Small Battery ECM Suite Light Armor Plating Field Recycling Unit Heavy EM Pulse Gun EM Shotgun Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Datajack Flail [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 65 | 6 23 35 . 1 Power 8 | 1 4 2 . 1 Engine 8 | 1 4 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 19 | 2 6 11 . . Treads 6 | . . 6 . . Leg 12 | 2 5 5 . . Wheel . | . . . . . Hover 1 | . 1 . . . Flight . | . . . . . Utility 16 | 1 4 11 . . Device 7 | 1 . 6 . . Storage 2 | . 2 . . . Processor 3 | . 2 1 . . Hackware 1 | . . 1 . . Protection 3 | . . 3 . . Artifact . | . . . . . Weapon 22 | 2 9 11 . . Energy Gun 8 | 2 4 2 . . Energy Cannon 1 | . 1 . . . Ballistic Gun 6 | . 1 5 . . Ballistic Cannon 4 | . 1 3 . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . 1 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 97 100 100 Engine 11 | . 13 11 11 11 Treads 17 | . . 21 33 33 Leg 13 | . 27 10 . . Device 12 | . 1 15 22 22 Storage 11 | . 12 11 11 11 Processor 4 | . 13 . . . Protection 1 | . . 4 . . Energy Gun 2 | . 8 . . . Energy Cannon 1 | . 3 . . . Ballistic Gun 7 | . 3 16 . . Ballistic Cannon 9 | . 6 3 22 22 Impact Weapon 1 | . 4 . . . Naked Turns . | . . . . . Heaviest Build 49 | 7 49 49 49 49 Greatest Support 66 | 20 20 66 60 60 Greatest Overweight (x) 2 | . 2 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 5 20 15 15 15 Average Capacity 14 | 5 14 15 15 15 Most Carried 15 | 3 14 15 15 15 Average Carried 12 | . 10 13 14 14 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 2 14 14 15 15 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Min Exi Matter Collected 1481 | 260 364 753 104 . Remotely . | . . . . . Salvage Created 2085 | 35 355 1491 204 . Parts 157 | 3 23 116 15 . Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 2 . . Parts Field Recycled 14 | . . 14 . . Retrieved Matter 70 | . . 70 . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Combat Hostiles Destroyed 56 | 1 10 37 8 . Melee 2 | . 2 . . . Guns 29 | 1 . 28 . . Cannons 22 | . 5 9 8 . AOE 3 | . 3 . . . Classes Destroyed 7 | 1 3 2 1 . Worker 2 | . 1 1 . . Operator 1 | . . 1 . . Watcher 8 | . 3 5 . . Swarmer 15 | . 2 8 5 . Grunt 31 | 1 8 19 3 . Brawler 1 | . . . 1 . Sentry 10 | . . 10 . . Best Kill Streak 5 | 1 4 5 3 . Combat Bots Only 5 | 1 3 5 3 . Max Kills in Single Turn 2 | 1 2 2 2 . Gunslinging 1 | . . 1 . . Exploded 1 | . 1 . . . Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Min Exi Hostile Shots Fired 230 | 4 81 130 15 . Missed 68 | 1 25 37 5 . Damage Taken 1291 | 25 511 704 51 . Core 247 | . 165 82 . . Absorbed by Shields 143 | . . 121 22 . Ignored by Resistances 436 | 7 158 249 22 . Regen/Repaired (Parts) 306 | . 109 197 . . Core Remaining (%) 67 | 100 34 . . . Volleys Fired 125 | 3 22 91 9 . Largest 2 | 2 2 2 2 . Hottest 100 | 90 100 91 88 . Shots Fired 229 | 6 38 167 18 . Gun 155 | 6 19 130 . . Cannon 68 | . 13 37 18 . Launcher 6 | . 6 . . . Special . | . . . . . Kinetic 179 | . 11 150 18 . Thermal 44 | 6 21 17 . . Explosive 6 | . 6 . . . Electromagnetic . | . . . . . Robot Hit Streak 27 | 5 11 27 9 . Robot Miss Streak 20 | 1 2 4 20 . Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 191 | 5 41 135 10 . Core Hits 114 | 2 16 71 25 . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 3 | . 2 1 . . Destroy 1 | . . 1 . . Blast 1 | . 1 . . . Smash 1 | . 1 . . . Melee Attacks 15 | . 13 2 . . Impact 13 | . 13 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3541 | 56 945 2274 266 . Guns 1894 | 56 164 1674 . . Cannons 1019 | . 176 594 249 . Explosions 265 | . 265 . . . Melee 338 | . 338 . . . Ramming 25 | . 2 6 17 . Kinetic 2406 | . 176 1981 249 . Thermal 507 | 56 164 287 . . Explosive 265 | . 265 . . . Electromagnetic . | . . . . . Impact 338 | . 338 . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . 22 . . . Message Errors 8 | . 8 . . . Matter Fused 4 | . 4 . . . Heat Flow Errors 2 | . 2 . . . Energy Discharges 2 | . 2 . . . Parts Fused 1 | . 1 . . . Data Loss (major) 2 | . 2 . . . Misfires 3 | . 3 . . . Overload Shots . | . . . . . Overflow Damage 74 | . 67 7 . . Projectiles 7 | . . 7 . . Explosions 19 | . 19 . . . Melee 48 | . 48 . . . Knockbacks 12 | . 5 . 7 . Impact . | . . . . . Kinetic 9 | . 4 . 5 . Secondary 3 | . 1 . 2 . Self-Inflicted Damage 31 | . 31 . . . Shots 2 | . 2 . . . Rammed 1 | . . . 1 . Targets Rammed 3 | . 1 1 1 . Kicked 2 | . 1 1 . . Crushed . | . . . . . Highest Temperature 226 | 122 226 216 121 . Average Temperature 61 | 60 48 70 53 . Received Heat Transfer 678 | 18 306 340 14 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions 2 | . 2 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1148 | 149 481 518 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Peak Influence 344 | 20 206 344 176 . Initial 36 | . 11 3 36 . Average 102 | 7 44 161 96 . Maximum Alert Level 1 | . 1 1 . . Low Security (%) 81 | 100 90 64 100 . Level 1 18 | . 9 35 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 6 . . Investigation 6 | . 1 5 . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | 1 13 52 11 . Peak Tracking Total 6 | 1 4 6 3 . Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Min Exi Machines Disabled 4 | . 3 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Machines Accessed 28 | . 8 15 1 4 Terminals 17 | . 6 10 1 . Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 2 | . 1 1 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 147 | . 33 68 2 44 Successful 120 | . 23 52 1 44 Failed 27 | . 10 16 1 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 57 | . 20 35 2 . Fabricators . | . . . . . Repair Stations 25 | . 11 14 . . Recycling Units 7 | . 2 5 . . Scanalyzers 14 | . . 14 . . Garrison Access . | . . . . . Terminal Hacks 78 | . 10 23 1 44 Record 60 | . 5 11 . 44 Prototype ID Bank 2 | . 1 1 . . Emergency Access Points 3 | . . 3 . . Terminal Index 1 | . . 1 . . Repair Station Index 1 | . 1 . . . Unreport Threat 1 | . . 1 . . Locate Traps 2 | . 1 1 . . Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . 1 . . . Investigation Status 1 | . 1 . . . Reinforcement Status 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Zone Layout 3 | . . 3 . . Fabricator Hacks . | . . . . . Repair Station Hacks 22 | . 11 11 . . Scan Component 12 | . 6 6 . . Repair 10 | . 5 5 . . Recycling Unit Hacks 6 | . 2 4 . . Recycle Component 1 | . . 1 . . Process 2 | . 1 1 . . Report Inventory 2 | . 1 1 . . Retrieve Matter 1 | . . 1 . . Scanalyzer 14 | . . 14 . . Insert Component 6 | . . 6 . . Analyze 8 | . . 8 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 21 | . 7 13 1 . Full Trace Events 10 | . 3 7 . . Feedback Events 2 | . 2 . . . Corruption 2 | . 2 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 5 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 10 | . 5 5 . . Time 310 | . 130 180 . . Parts Recycled 1 | . . 1 . . Recycled Matter 168 | . 124 44 . . Retrieved Matter 44 | . . 44 . . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . 6 . . Part Schematics Acquired 5 | . . 5 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Min Exi Used RIF Installer . | . . . . . Robots Hacked 2 | . . 2 . . Non-combat 2 | . . 2 . . Combat . | . . . . . Robot Hacks Applied 2 | . . 2 . . parse_system 1 | . . 1 . . no_distress 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Min Exi Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 1 Highest-Rated Group 40 | . . . 40 16 Highest-Rated Ally 16 | . . . 16 16 Total Orders 6 | . . . 6 . GUARD 5 | . . . 5 . AID 1 | . . . 1 . Ally Attacks 10 | . . . 10 . Total Damage 128 | . . . 128 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Min Exi Turns Passed 5891 | 158 1949 2187 776 821 Spaces Moved 3016 | 106 963 986 451 510 Core 31 | 31 . . . . Treads 1673 | . . 712 451 510 Legs 1312 | 75 963 274 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 160 Average Speed 166 | 99 183 163 160 160 Slowest Speed 260 | 120 260 190 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 67 | 6 91 86 66 90 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . . . 2 1 Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 18 | . 18 . . . Melee . | . . . . . Projectile . | . . . . . AOE 18 | . 18 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Total 3631 | 150 1080 1398 487 516 Wait 293 | 33 22 212 26 . Move 3012 | 105 962 985 450 510 Hop . | . . . . . Pick Up 73 | 3 28 39 1 2 Fast Attach 11 | 5 2 3 . 1 Attach 13 | 1 6 6 . . Detach 4 | . 3 1 . . Swap 41 | . 15 26 . . Drop 41 | . 6 32 . 3 Fire 125 | 3 22 91 9 . Melee 15 | . 13 2 . . Ram . | . . . . . Kick 2 | . 1 1 . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 83 | -11/Scrapyard | Discovered new exit (range 8) 159 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 15) 248 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 839 | -10/Materials | Repaired Lgt. Ion Engine 839 | -10/Materials | Repaired Aluminum Leg 865 | -10/Materials | Repaired Grenade Launcher 920 | -10/Materials | Repaired Lgt. Ion Engine 1058 | -10/Materials | Identified exit to Mines 1211 | -10/Materials | Core integrity fell below 50% 1407 | -10/Materials | Repaired Aluminum Leg 1697 | -10/Materials | Discovered new exit (range 4) 1700 | -10/Materials | Identified exit to Materials 1846 | -10/Materials | Discovered exit to Materials (range 16) 2108 | -10/Materials | Entered another Materials area 2108 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2351 | -9/Materials | Discovered new exit (range 16) 2570 | -9/Materials | Build established: Scavenger-Mutant 2790 | -9/Materials | Repaired Imp. Assault Rifle 2843 | -9/Materials | Repaired Aluminum Leg 2873 | -9/Materials | Repaired Aluminum Leg 2900 | -9/Materials | Repaired Aluminum Leg? 3094 | -9/Materials | Discovered new exit (range 16) 3565 | -9/Materials | Discovered new exit (range 10) 4044 | -9/Materials | Discovered new exit (range 6) 4216 | -9/Materials | Repaired Imp. Assault Rifle 4295 | -9/Materials | Entered Mines 4356 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4400 | -9/Mines | Discovered new exit (range 15) 4617 | -9/Mines | Learned location of Storage (-8) 4712 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4713 | -9/Mines | Discovered new exit (range 5) 4756 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4856 | -9/Mines | Learned location of Zion (-7) 5071 | -9/Mines | Entered Exiles 5071 | -9/Exiles | Accompanied by 1 ally 5112 | -9/Exiles | Discovered new exit (range 14) 5153 | -9/Exiles | Met 8R-AWN 5184 | -9/Exiles | Met EX-HEX 5260 | -9/Exiles | Met EX-DEC 5316 | -9/Exiles | Visited The Gauntlet 5574 | -9/Exiles | Discovered new exit (range 14) 5713 | -9/Exiles | Met EX-BIN 5739 | -9/Exiles | Aligned with FarCom system 5740 | -9/Exiles | Given EX-Vault access code 5892 | -9/Exiles | Self-destructed Last Messages --------------- [REDACTED] ** HEX: No. Connecting with HEX's Terminal... >>Record! "HEX-040/Superbattery" HEX: I have no idea what we're going to do with all this energy. ** DEC: I'm sure I can come up with a weapon that'll use every last bit of it in one go! >>Record! "HEX-075/0b10 Alert Chip" HEX: With dedicated hardware that can tap into 0b10's relay network to extract threat data we'll be able to tell if an area is too dangerous to travel through or remain in. Of course if this tech is discovered they'll just switch to a new protocol and we'll have to start from scratch again, so widespread use is pointless. ** BIN: I also got the chip to modify a portion of network signals on the fly to somewhat reduce the general severity of reported threats. Connecting with EX-Vault Access... 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Assault Rifle | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Librarian More Dakka Please One Hack Too Far Part-time Mechanic Shopping List Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed CoordinationStorageSpecial Manual? 0 Play Time 01:27:18 Cumulative 1.8 hours Start 2024.06.14 @ 01:18:24 End 2024.06.14 @ 04:33:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5927b7a4-dbdf-494c-9229-813fc500ff99