Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.06 @ 16:37:23 // Winter2019/RPGLIKE

Player: IAMCRAIG

Result: Destroyed self via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (113)     565
Value Destroyed (3063)     3063
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (115)                115
              TOTAL SCORE: 6723

 Bonus
-------
High Alert Combat Kills    164
Follower Combat Kills      192
Friendly Fire              -241

 Cogmind 
---------
Core Integrity             0/600
Matter                     142/300
Energy                     98/200
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (110) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION (4) ---
       Advanced Treads
                Wheel
        Armored Huge Wheel
>               --- UTILITY (8) ------
       Advanced Heat Sink
                Cooling System
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scanner
       Improved Particle Charger
       Improved Shield Generator
                System Shield
>               --- WEAPON (3) -------
                Gatling Laser
                Gatling Laser
                Phase Cannon
>               --- INVENTORY (3) ----
  High-capacity Matter Pod (200)
                Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
       Advanced Treads
                Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
                Cooling System
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scanner
       Improved Medium Armor Plating
       Improved Shield Generator
                System Shield
>               --- WEAPON -----------
                Gatling Laser
                Phase Cannon
                Gauss Cannon
>               --- INVENTORY --------
  High-capacity Matter Pod
       Improved Particle Charger
                Gatling Laser
[Rating: 62]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Aerolev Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Battery
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              13   | 3   1   2   .   1   5   1   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               3    | 1   .   .   .   .   2   .   
  Utility                  7    | 1   1   2   .   1   1   1   
  Weapon                   2    | 1   .   .   .   .   1   .   
Parts Attached             87   | 7   9   8   1   7   37  18  
  Power                    9    | 1   .   4   .   .   2   2   
    Engine                 4    | 1   .   1   .   .   .   2   
    Core                   5    | .   .   3   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   .   1   6   2   
    Treads                 6    | 2   .   .   .   .   2   2   
    Leg                    1    | .   .   .   .   .   1   .   
    Wheel                  3    | .   .   .   .   1   2   .   
    Hover                  1    | .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  38   | 2   5   3   1   4   15  8   
    Device                 26   | 1   1   3   .   3   11  7   
    Storage                1    | .   .   .   1   .   .   .   
    Processor              3    | 1   1   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             7    | .   3   .   .   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | 2   4   1   .   2   14  6   
    Energy Gun             12   | 1   .   .   .   1   7   3   
    Energy Cannon          3    | .   1   .   .   .   1   1   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   2   .   .   .   .   2   
    Launcher               5    | .   1   1   .   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   4   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   2   
Parts Lost                 3    | .   .   1   .   .   1   1   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   1   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   
  Highest Loss Streak      1    | .   .   1   .   .   1   1   
Average Slot Usage (%)     93   | .   99  93  98  92  91  93  
  Engine                   6    | .   12  2   10  9   6   5   
  Core                     3    | .   .   8   .   .   5   5   
  Treads                   12   | .   25  21  20  7   3   5   
  Wheel                    5    | .   .   .   .   5   12  11  
  Device                   26   | .   16  26  30  31  26  27  
  Storage                  2    | .   .   .   8   9   1   .   
  Processor                7    | .   8   10  10  6   4   5   
  Hackware                 1    | .   .   .   .   .   2   5   
  Protection               5    | .   11  4   .   5   5   4   
  Energy Gun               5    | .   2   .   .   2   11  12  
  Energy Cannon            5    | .   5   10  10  6   .   2   
  Ballistic Gun            1    | .   11  .   .   .   .   .   
  Launcher                 5    | .   .   10  10  9   1   .   
  Impact Weapon            1    | .   .   .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             54   | 8   15  17  21  38  49  54  
  Greatest Support         53   | 45  45  45  45  45  53  43  
  Greatest Overweight (x)  1    | .   1   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | 1   1   1   1   1   3   3   
  Average Capacity         1    | .   1   1   1   1   1   3   
  Most Carried             3    | 1   1   1   1   1   3   3   
  Average Carried          1    | .   .   .   1   .   1   2   
  Final Capacity           3    | 1   1   1   1   1   3   3   
  Final Carried            3    | 1   1   1   1   1   3   2   

 Class Distribution 
--------------------
 43% | Scavenger-Mutant
 24% | Mutant
 15% | Skirmisher
  6% | Scavenger-Tank
  4% | Assassin
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
   Scavenger-Tank | -8/Materials
       Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1966 | 297  308  273  154  70   453  411  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3456 | 110  279  572  .    118  1742 635  
  Parts                    191  | 5    22   29   .    3    96   36   
Haulers Intercepted        9    | .    2    .    .    .    6    1    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  75   | .   8   16  .   2   36  13  
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     39   | .   6   .   .   1   28  4   
  Cannons                  17   | .   2   6   .   1   .   8   
  AOE                      12   | .   .   10  .   .   2   .   
Classes Destroyed          11   | 2   4   1   .   .   4   .   
  Worker                   5    | .   .   .   .   .   2   3   
  Builder                  5    | .   .   1   .   .   1   3   
  Tunneler                 6    | 2   .   2   .   .   2   .   
  Hauler                   9    | .   2   .   .   .   6   1   
  Recycler                 3    | 1   .   .   .   .   1   1   
  Operator                 2    | .   .   .   .   .   2   .   
  Watcher                  6    | .   1   .   .   .   3   2   
  Swarmer                  26   | .   6   6   .   .   10  4   
  Grunt                    39   | .   2   10  .   2   17  8   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   10   | .   .   .   .   .   9   1   
  Thug                     1    | .   .   .   .   .   1   .   
Best Kill Streak           8    | 3   6   5   .   1   8   6   
  Combat Bots Only         7    | .   6   4   .   1   7   4   
Max Kills in Single Turn   3    | 1   1   2   .   1   3   2   
  Gunslinging              2    | .   .   .   .   .   2   .   
  Exploded                 2    | .   .   2   .   .   1   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               4835 | .    773  835  .    56   1841 1330 
  Core                     3530 | .    538  626  .    49   1333 984  
  Absorbed by Shields      1068 | .    .    .    .    6    714  348  
  Redirected to Core       2831 | .    431  452  .    21   1122 805  
Core Remaining (%)         80   | 100  .    .    .    42   100  .    
Volleys Fired              307  | 9    46   106  .    12   80   54   
  Largest                  3    | 2    2    2    .    1    3    3    
  Hottest                  250  | 70   80   90   .    75   240  250  
Shots Fired                498  | 18   83   108  .    12   183  94   
  Gun                      297  | 18   60   .    .    8    172  39   
  Cannon                   172  | .    23   82   .    4    8    55   
  Launcher                 29   | .    .    26   .    .    3    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  113  | 9    66   .    .    .    .    38   
  Thermal                  307  | 9    17   82   .    12   131  56   
  Explosive                29   | .    .    26   .    .    3    .    
  Electromagnetic          49   | .    .    .    .    .    49   .    
  Robot Hit Streak         29   | 4    6    10   .    5    17   29   
  Robot Miss Streak        5    | 2    3    3    .    2    4    5    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        4    | .    .    .    .    .    4    .    
    Max Gunslinging Chain  2    | .    .    .    .    .    2    .    
Shots Hit Robots           374  | 9    47   65   .    6    175  72   
  Core Hits                198  | 4    17   52   .    2    80   43   
  Critical Hits            7    | .    .    1    .    .    2    4    
  Critical Kills           4    | .    .    1    .    .    2    1    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    3    
Melee Attacks              70   | .    .    .    .    .    70   .    
  Impact                   70   | .    .    .    .    .    70   .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        18   | .    .    .    .    .    18   .    
Damage Inflicted           9438 | 139  599  2213 .    154  4178 2155 
  Guns                     3819 | 139  431  .    .    84   2337 828  
  Cannons                  2502 | .    168  1059 .    70   104  1101 
  Explosions               1791 | .    .    1152 .    .    413  226  
  Melee                    1324 | .    .    .    .    .    1324 .    
  Ramming                  2    | .    .    2    .    .    .    .    
  Kinetic                  1288 | 51   477  .    .    .    .    760  
  Thermal                  4680 | 88   122  1059 .    154  2088 1169 
  Explosive                1399 | .    .    1152 .    .    21   226  
  Electromagnetic          745  | .    .    .    .    .    745  .    
  Impact                   1324 | .    .    .    .    .    1324 .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            253  | .    .    62   .    .    163  28   
  Projectiles              57   | .    .    45   .    .    1    11   
  Explosions               34   | .    .    17   .    .    .    17   
  Melee                    162  | .    .    .    .    .    162  .    
Knockbacks                 15   | .    2    .    .    .    5    8    
  Impact                   5    | .    .    .    .    .    5    .    
  Kinetic                  9    | .    2    .    .    .    .    7    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      265  | .    .    117  .    .    35   113  
  Shots                    5    | .    .    3    .    .    1    1    
  Rammed                   1    | .    .    1    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        375  | 45   222  144  .    .    356  375  
  Average Temperature      70   | 18   58   16   .    .    89   114  
  Received Heat Transfer   1316 | .    177  123  .    26   672  318  
  Effects                  2    | .    .    .    .    .    .    2    
    Interference           1    | .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              9    | .    .    .    .    .    9    .    
  Impact Corruptions       12   | .    .    .    .    .    12   .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             15   | .    .    1    .    .    9    5    
  Heat Transferred         8744 | 259  333  2220 .    296  3703 1933 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    .    6    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             705  | 15  288 288 .   93  705 466 
  Average Influence        207  | 6   122 126 .   39  437 166 
Maximum Alert Level        3    | .   1   1   .   .   3   2   
  Low Security (%)         64   | 100 88  78  .   100 12  76  
  Level 1                  18   | .   11  21  .   .   28  22  
  Level 2                  17   | .   .   .   .   .   58  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   .   .   1   12  4   
  Investigation            8    | .   .   .   .   1   5   2   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   
  Assault                  2    | .   .   .   .   .   1   1   
  Garrison                 5    | .   .   .   .   .   4   1   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           5    | .   .   1   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              118  | .   13  20  .   7   57  21  
  Peak Tracking Total      7    | .   6   3   .   3   5   7   
  Tactical Retreats        3    | .   .   2   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            4    | .   1   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          17   | .   2   2   .   3   6   4   
  Max in Single Turn       2    | .   1   1   .   1   2   1   
  Garrison Access          2    | .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          36   | .   11  .   .   1   14  10  
  Terminals                22   | .   8   .   .   .   9   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   2   .   
  Recycling Units          5    | .   2   .   .   .   1   2   
  Scanalyzers              2    | .   .   .   .   .   1   1   
  Garrison Access          3    | .   .   .   .   .   1   2   
Total Hacks                138  | .   34  .   .   1   65  38  
  Successful               84   | .   21  .   .   1   44  18  
  Failed                   54   | .   13  .   .   .   21  20  
    Catastrophic           4    | .   1   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   71   | .   16  .   2   .   36  17  
  Terminals                92   | .   26  .   .   .   47  19  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          8    | .   2   .   .   .   6   .   
  Recycling Units          17   | .   6   .   .   .   4   7   
  Scanalyzers              9    | .   .   .   .   .   5   4   
  Garrison Access          11   | .   .   .   .   .   3   8   
Terminal Hacks             34   | .   8   .   .   1   18  7   
  Part Schematic           2    | .   .   .   .   .   .   2   
  Robot Analysis           5    | .   2   .   .   .   3   .   
  Prototype ID Bank        6    | .   2   .   .   .   4   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   
  Terminal Index           2    | .   .   .   .   .   1   1   
  Alert Level              2    | .   .   .   .   .   1   1   
  Unreport Threat          4    | .   .   .   .   .   4   .   
  Locate Traps             6    | .   4   .   .   .   1   1   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   
  Recall Assault           1    | .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   .   .   2   .   
  Zone Layout              1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       8    | .   4   .   .   .   1   3   
  Report Inventory         4    | .   2   .   .   .   1   1   
  Retrieve Components      4    | .   2   .   .   .   .   2   
Scanalyzer                 5    | .   .   .   .   .   5   .   
  Insert Component         2    | .   .   .   .   .   2   .   
  Analyze                  3    | .   .   .   .   .   3   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   1   
Unauthorized Hacks         81   | .   23  .   .   .   37  21  
  Terminals                28   | .   8   .   .   .   15  5   
    Track                  8    | .   1   .   .   .   5   2   
    Botnet                 17   | .   7   .   .   .   8   2   
    Disrupt                2    | .   .   .   .   .   1   1   
    Operators              1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   2   
    Reject                 2    | .   1   .   .   .   .   1   
    Mask                   1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
    Reprogram              1    | .   .   .   .   .   1   .   
    Watchers               1    | .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         34   | .   11  .   .   .   14  9   
  Full Trace Events        6    | .   .   .   .   .   4   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   2   2   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     44   | .   .   .   .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     18   | .   13  .   .   .   .   5   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               5    | .   .   3   .   1   1   .   
  Largest Group            3    | .   .   3   3   3   3   .   
  Highest-Rated Group      61   | .   .   40  40  61  45  .   
  Highest-Rated Ally       31   | .   .   16  16  31  16  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   27  10  .   
  Total Damage             527  | .   .   .   .   367 160 .   
  Kills                    8    | .   .   .   .   5   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       5    | .   2   .   .   .   3   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               7030 | 121  715  1324 916  1113 1815 1026 
Spaces Moved               4751 | 82   560  829  478  821  1253 728  
  Core                     1076 | 46   535  495  .    .    .    .    
  Treads                   1162 | 36   25   334  478  289  .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   2513 | .    .    .    .    532  1253 728  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   100  160  100  86   90   
  Average Speed            112  | 98   97   124  160  127  92   95   
  Slowest Speed            160  | 160  160  160  160  160  110  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       65   | 4    88   94   68   100  89   18   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    1    .    3    .    .    
Spaces Dug                 49   | .    .    48   .    .    .    1    
Terrain Destroyed          346  | .    .    223  .    18   91   14   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    .    .    .    14   
  AOE                      332  | .    .    223  .    18   91   .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Total                      5917 | 100  645  1017 631  876  1674 974  
  Wait                     495  | .    5    44   151  20   141  134  
  Move                     4745 | 81   559  828  477  820  1252 728  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  18   | 2    1    2    1    1    6    5    
  Fast Attach              56   | 7    6    5    1    6    22   9    
  Attach                   7    | .    .    1    .    .    3    3    
  Detach                   10   | .    1    .    .    1    6    2    
  Swap                     25   | .    3    2    .    1    13   6    
  Drop                     61   | 1    7    7    1    7    23   15   
  Fire                     307  | 9    46   106  .    12   80   54   
  Melee                    47   | .    .    .    .    .    47   .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   1    | .    .    1    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            144  | .    17   20   .    8    81   18   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-7/Factory (discovered 3 exits: *Fac / Low x2)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
    9 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    9 | -11/Scrapyard | Upgraded with Utility slot (x1)
    9 | -11/Scrapyard | Upgraded with Weapon slot (x1)
  122 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Discovered new exit (range 6)
  149 | -10/Materials | Upgraded with Utility slot (x1)
  300 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Discovered new exit (range 14)
  453 | -10/Materials | Core integrity fell below 50%
  708 | -10/Materials | Discovered new exit (range 7)
  819 | -10/Materials | Discovered new exit (range 12)
  837 | -10/Materials | Entered Mines
  839 | -10/Mines     | Reached level 2
  841 | -10/Mines     | Upgraded with Utility slot (x1)
 1050 | -10/Mines     | Assembled infested the area
 1050 | -10/Mines     | Discovered new exit (range 6)
 1073 | -10/Mines     | Core integrity fell below 20%
 1125 | -10/Mines     | Met 8R-AWN
 1140 | -10/Mines     | Learned Materials trap positions
 1455 | -10/Mines     | Reached level 3
 1461 | -10/Mines     | Build established: Scavenger-Mutant
 1508 | -10/Mines     | Upgraded with Utility slot (x1)
 1644 | -10/Mines     | Learned 4 Materials zone layouts
 1662 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1697 | -10/Mines     | Discovered new exit (range 5)
 1795 | -10/Mines     | Discovered new exit (range 7)
 2161 | -10/Mines     | Entered Exiles
 2161 | -10/Exiles    | Accompanied by 3 allies
 2200 | -10/Exiles    | Welcomed by 8R-AWN
 2229 | -10/Exiles    | Met EX-HEX
 2288 | -10/Exiles    | Met EX-DEC
 2454 | -10/Exiles    | Met EX-BIN
 3062 | -10/Exiles    | Discovered new exit (range 10)
 3077 | -10/Exiles    | Entered Mines
 3077 | -9/Mines      | Accompanied by 3 allies
 3079 | -9/Mines      | Reached level 4
 3080 | -9/Mines      | Met a Derelict bent on vengeance
 3082 | -9/Mines      | Upgraded with Utility slot (x1)
 3140 | -9/Mines      | Discovered new exit (range 13)
 3203 | -9/Mines      | Discovered new exit (range 3)
 3544 | -9/Mines      | Met a Derelict shopkeep closing up shop
 3763 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 3955 | -9/Mines      | Learned location of Zion (-7)
 4055 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4190 | -9/Mines      | Entered Materials
 4190 | -8/Materials  | Accompanied by 2 allies
 4191 | -8/Materials  | Identified exit to Factory
 4191 | -8/Materials  | Core integrity fell below 50%
 4192 | -8/Materials  | Loaded intel: 30 trap records
 4192 | -8/Materials  | Reached level 5
 4199 | -8/Materials  | Upgraded with Propulsion slot (x1)
 4199 | -8/Materials  | Upgraded with Weapon slot (x1)
 4262 | -8/Materials  | Garrison activated, responded to threat
 4263 | -8/Materials  | Reached level 6
 4273 | -8/Materials  | Upgraded with Power slot (x1)
 4273 | -8/Materials  | Upgraded with Propulsion slot (x1)
 4620 | -8/Materials  | Reached level 7
 4685 | -8/Materials  | Destroyed 7 combat bots
 4772 | -8/Materials  | Discovered new exit (range 13)
 4785 | -8/Materials  | Identified exit to Storage
 4826 | -8/Materials  | Build established: Scavenger-Tank
 4954 | -8/Materials  | Reached level 8
 5012 | -8/Materials  | Upgraded with Utility slot (x1)
 5062 | -8/Materials  | Discovered exit to Factory (range 15)
 5131 | -8/Materials  | Repaired Imp. Medium Armor Plating
 5390 | -8/Materials  | First assault squad dispatched
 5498 | -8/Materials  | Garrison activated, responded to threat
 5638 | -8/Materials  | Build established: Assassin
 5777 | -8/Materials  | Reached level 9
 5808 | -8/Materials  | Discovered exit to Factory (range 17)
 6005 | -8/Materials  | Entered Factory
 6007 | -7/Factory    | Reached level 10
 6072 | -7/Factory    | Discovered new exit (range 20)
 6082 | -7/Factory    | Build established: Skirmisher
 6116 | -7/Factory    | Identified exit to Factory
 6419 | -7/Factory    | Reached level 11
 6485 | -7/Factory    | Upgraded with Utility slot (x1)
 6619 | -7/Factory    | Identified exit to Lower Caves
 6730 | -7/Factory    | Core integrity fell below 50%
 6930 | -7/Factory    | Core integrity fell below 20%
 6949 | -7/Factory    | Reached level 12
 6953 | -7/Factory    | Garrison activated, responded to threat
 7031 | -7/Factory    | Destroyed self via exploding Nuclear Reactor

 Last Messages 
---------------
07014_ L-41 Fighter unfolds itself.
07014_ G-47 Trooper unfolds itself. <x2>
07016_ K-01 Serf collects debris. <x3>
07020_ K-01 Serf cleans the Nuclear Reactor.
07021_ K-01 Serf cleans the Fabricator.
07021_ Connecting with Garrison Access...
07021_ ALERT: Suspicious activity at Garrison Access F002. Dispatching
  Investigation squad.
07021_ ALERT: Garrison Access compromised, dispatching assault squad.
07021_ Garrison Access disabled.
07021_ Relay Coupler [Sentry] tumbles out of Garrison Access.
07021_ Relay Coupler [Swarmer] tumbles out of Garrison Access.
07024_ K-01 Serf cleans the Fabricator.
07024_ K-01 Serf cleans the Nuclear Reactor.
07024_ K-01 Serf cleans the Fabricator. <x3>
07028_ K-01 Serf cleans the Nuclear Reactor.
07031_ K-01 Serf cleans the Fabricator.
07031_ Nuclear Reactor explodes.
07031_ K-01 Serf destroyed.
07031_ Destroyed Carbon-fiber Leg.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          43
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             225
Resistance: KI             10
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2
Particle Charging          20
Offensive Hacking          5
Defensive Hacking          10

 Item Schematics 
-----------------
 Adv. Terrain Scanner | -8/Materials | Scanalyzed
    Adv. Sensor Array | -8/Materials | Scanalyzed
   Adv. System Shield | -7/Factory   | Hacked
          Force Rifle | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -7   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  
Levels Raised              11    | .    .    2    .    1    5    3    
  XP Earned                20577 | 3000 1375 2600 200  1619 7493 4290 
  XP Spent                 19460 | 1850 1000 2500 .    1700 7190 5220 
Upgrades                   33    | 5    2    2    .    1    13   10   
  Power Slot               1     | .    .    .    .    .    1    .    
  Propulsion Slot          3     | 1    .    .    .    .    2    .    
  Utility Slot             7     | 1    1    2    .    1    1    1    
  Weapon Slot              2     | 1    .    .    .    .    1    .    
  Heat Dissipation         4     | .    .    .    .    .    1    3    
  Energy Generation        3     | .    .    .    .    .    .    3    
  Mass Support             1     | 1    .    .    .    .    .    .    
  Inventory Capacity       3     | 1    .    .    .    .    2    .    
  Sight Range              1     | .    .    .    .    .    1    .    
  Sensor Range             1     | .    .    .    .    .    1    .    
  Terrain Scan Density     2     | .    .    .    .    .    2    .    
  Ranged Accuracy          2     | .    .    .    .    .    1    1    
  Hack Attack %            1     | .    1    .    .    .    .    .    
  KI Resistance %          2     | .    .    .    .    .    .    2    
Protomatter Created        920   | .    116  132  .    .    548  124  
  Integrity Restored       3109  | .    344  396  .    189  1808 372  
    Core                   2918  | .    285  396  .    189  1676 372  
    Parts                  191   | .    59   .    .    .    132  .    
Protomatter Decayed        217   | .    .    172  .    .    45   .    

 Game 
------
Seed              TrapExperimentalBooster
  Manual?         0
Play Time         01:16:17
  Cumulative      122.5 hours
  Start           2020.04.06 @ 14:21:13
  End             2020.04.06 @ 16:37:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             53
Gallery%          65
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7690e27-aa69-433b-8257-83b6697153fa