Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.13 @ 18:04:33

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (129)     645
Value Destroyed (5029)     5029
Prototype IDs (241)        4820
Alien Tech Used (1)        200
Bonus (6879)               6879
              TOTAL SCORE: 23673

 Bonus
-------
High Alert Combat Kills    129
Follower Combat Kills      294
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2862
Friendly Fire              -1006

 Cogmind 
---------
Core Integrity             908/1000
Matter                     240/300
Energy                     325/325
System Corruption          0%
Temperature                Cool (23)
Movement                   Treading (320) Ox2
Location                   -5/Warlord

 Parts 
-------
>               --- POWER (1) --------
                Antimatter Reactor
>               --- PROPULSION (5) ---
       Improved Treads
         Medium Treads
        Compact Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY (7) ------
       Advanced Heat Sink
                Huge Storage Unit
       Enhanced Optical Array
       Advanced Salvage Targeting Computer
       Advanced Targeting Computer
       Improved Medium Armor Plating
   Experimental Focal Shield
>               --- WEAPON (5) -------
                Vortex Rail
                Vortex Rail
                Gauss Rifle
                Coil Gun
          Heavy Machine Gun
>               --- INVENTORY (25) ---
                Antimatter Reactor
        Armored Medium Treads
                Coolant Injector
  High-capacity Storage Unit
                Matter Compressor (250)
                Matter Compressor (250)
                Structural Scanner
       Improved Sensor Array
                Weapon Cycler
                Transmission Jammer
       Hardened Medium Armor Plating
        Layered Medium Armor Plating
                EM Disruption Field
       Improved Hardlight Generator
       Improved Hardlight Generator
       Improved Dynamic Insulation System
     Long-range Tractor Beam
          Heavy Beamcaster
                Gauss Rifle
          Heavy Machine Gun
                KE Penetrator
                Helical Railgun
                Tesla Bomb Launcher
          Heavy Missile Launcher
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
       Improved Treads
         Medium Treads
                Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
                Huge Storage Unit
       Enhanced Optical Array
       Advanced Salvage Targeting Computer
       Advanced Targeting Computer
       Improved Medium Armor Plating
   Experimental Focal Shield
>               --- WEAPON -----------
                Vortex Rail
                Vortex Rail
                Coil Gun
          Heavy Machine Gun
                RU-N14's Throwing Claymores v3
>               --- INVENTORY --------
                Antimatter Reactor
        Armored Medium Treads
                Coolant Injector
  High-capacity Storage Unit
                Matter Compressor
                Matter Compressor
                Structural Scanner
       Improved Sensor Array
                Weapon Cycler
                Transmission Jammer
       Hardened Medium Armor Plating
        Layered Medium Armor Plating
                EM Disruption Field
       Improved Hardlight Generator
       Improved Hardlight Generator
       Improved Dynamic Insulation System
     Long-range Tractor Beam
          Heavy Beamcaster
          Heavy Beamcaster
                Minigun
          Heavy Machine Gun
                KE Penetrator
                Tesla Bomb Launcher
          Heavy Missile Launcher
      Makeshift Sword
[Rating: 99]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Wheel
  Treads                   Medium Treads
  Wheel                    Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Minigun
  Launcher                 Heavy Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Slots Evolved              10   | .   .   .   .   .   4   .   2   .   .   2   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   1   .   .   .   
  Weapon                   3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             237  | 8   10  4   2   6   37  23  21  3   16  21  8   5   12  17  5   12  7   20  
  Power                    9    | 1   .   1   .   .   3   1   1   .   .   1   .   .   .   .   .   .   .   1   
    Engine                 6    | 1   .   1   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               35   | 3   6   3   .   3   5   2   3   .   .   2   .   1   4   .   1   .   .   2   
    Treads                 15   | .   3   1   .   2   5   .   1   .   .   .   .   .   1   .   1   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  20   | 3   3   2   .   1   .   2   2   .   .   2   .   1   3   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  114  | 2   1   .   .   1   18  10  11  3   11  10  7   1   4   11  4   12  4   4   
    Device                 78   | 1   .   .   .   1   12  8   4   3   9   5   5   1   2   9   1   11  3   3   
    Storage                11   | 1   1   .   .   .   2   .   2   .   1   2   .   .   .   .   2   .   .   .   
    Processor              10   | .   .   .   .   .   2   1   3   .   1   1   .   .   1   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   .   .   .   1   1   2   .   .   2   2   .   1   2   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   79   | 2   3   .   2   2   11  10  6   .   5   8   1   3   4   6   .   .   3   13  
    Energy Gun             30   | 1   1   .   1   1   8   4   2   .   3   2   .   .   .   2   .   .   1   4   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          28   | 1   1   .   1   1   1   5   2   .   .   4   1   1   2   2   .   .   .   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   1   1   
    Special Weapon         3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   2   .   2   .   2   2   .   2   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   2   
Parts Lost                 5    | .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Power                    2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 100 99  99  99  99  100 99  93  93  92  91  96  100 100 95  98  
  Engine                   6    | .   14  14  14  14  2   2   7   7   7   6   6   6   6   6   5   5   5   4   
  Core                     1    | .   .   .   .   .   6   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   6    | .   4   1   .   .   9   9   7   7   7   6   6   6   7   6   11  11  6   9   
  Wheel                    17   | .   23  26  28  27  18  18  15  15  15  13  13  17  15  18  16  16  16  16  
  Device                   9    | .   14  14  14  14  8   8   5   7   7   6   12  11  8   10  11  11  11  11  
  Storage                  7    | .   14  14  14  14  9   9   7   7   7   6   6   6   6   6   5   5   5   5   
  Processor                14   | .   .   .   .   .   7   9   23  23  23  20  20  18  19  18  16  16  16  16  
  Protection               1    | .   .   .   .   .   .   .   1   .   .   6   .   .   1   1   5   4   4   5   
  Energy Gun               10   | .   14  14  14  14  23  19  10  7   5   3   .   .   .   7   11  11  5   9   
  Ballistic Gun            17   | .   13  14  14  14  9   16  17  23  23  20  25  19  20  18  16  16  16  17  
  Slashing Weapon          1    | .   .   .   .   .   3   .   1   .   1   2   .   4   3   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             144  | 12  19  21  21  22  63  61  101 62  102 121 132 118 123 132 125 125 132 144 
  Greatest Support         40   | 26  20  26  26  26  26  26  26  26  26  26  22  34  34  34  34  34  34  40  
  Greatest Overweight (x)  5    | .   1   .   .   1   2   2   3   2   3   5   5   5   5   3   3   3   3   4   
  Average Overweight (x)   2    | .   .   .   .   .   1   2   2   2   2   2   5   3   3   3   2   3   3   3   
Largest Inventory Capacity 25   | 8   10  10  10  10  20  20  25  20  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         20   | 7   9   10  10  10  15  20  20  20  24  20  25  25  25  25  24  25  25  25  
  Most Carried             25   | 7   10  9   10  10  20  20  21  20  25  25  25  25  24  24  23  23  23  25  
  Average Carried          19   | 4   9   8   9   9   15  19  19  20  23  20  24  24  20  22  21  23  23  24  
  Final Capacity           25   | 8   10  10  10  10  20  20  20  20  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 7   9   9   10  10  20  20  20  20  25  25  25  25  23  22  23  23  23  25  

 Class Distribution 
--------------------
 36% | Skirmisher
 15% | Infiltrator-Gunner
 13% | Gunner
 12% | Mutant
  7% | Assassin
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
                 Mutant | -10/Materials
                 Mutant | -10/Mines
                 Mutant | -10/Exiles
                 Mutant | -9/Mines
             Skirmisher | -8/Materials
             Skirmisher | -8/Storage
             Skirmisher | -7/Factory
                 Gunner | -7/Lower Caves
                 Gunner | -7/Lower Caves
             Skirmisher | -6/Factory
             Skirmisher | -6/Lower Caves
             Skirmisher | -6/Lower Caves
             Skirmisher | -6/Data Miner
             Skirmisher | -5/Proximity Caves
 Infiltrator-Skirmisher | -5/Factory
     Infiltrator-Gunner | -5/Upper Caves
     Infiltrator-Gunner | -5/Upper Caves
     Infiltrator-Gunner | -5/Warlord

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  
Matter Collected           4817 | 234  130  97   155  83   470  353  318  164  300  559  364  33   114  639  .    251  115  438  
  Remotely                 352  | .    .    .    .    .    .    17   .    .    88   .    .    .    .    121  .    67   .    59   
Salvage Created            5101 | 40   166  65   .    136  854  704  525  22   241  202  279  33   114  371  .    219  63   1067 
  Parts                    258  | 7    5    4    .    14   48   43   27   2    12   13   11   4    .    14   .    9    3    42   
Haulers Intercepted        7    | .    1    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      50   | .    .    .    .    .    .    .    .    2    10   .    8    6    .    13   .    9    2    .    
  Prevented                1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Combat Hostiles Destroyed  104  | .   5   2   .   2   14  14  4   1   4   3   9   .   4   12  .   3   4   23  
  Guns                     83   | .   5   2   .   2   14  14  4   1   4   3   9   .   3   6   .   2   1   13  
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   .   .   3   9   
Classes Destroyed          22   | 1   3   .   .   1   2   2   4   .   3   1   .   1   .   1   .   .   .   3   
  Worker                   2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  27   | .   1   .   .   .   3   4   .   1   .   .   8   .   .   6   .   .   4   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    30   | .   4   2   .   .   7   3   .   .   .   1   1   .   .   2   .   .   .   10  
  Brawler                  6    | .   .   .   .   .   1   1   2   .   .   .   .   .   .   1   .   .   .   1   
  Protector                3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   15   | .   .   .   .   2   3   6   1   .   .   1   .   .   .   1   .   1   .   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Thief                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 1   3   2   .   2   5   5   3   1   2   1   7   1   4   6   .   2   4   12  
  Combat Bots Only         12   | .   2   2   .   2   5   4   1   1   2   1   7   .   4   6   .   2   4   12  
Max Kills in Single Turn   3    | 1   1   1   .   1   2   2   1   1   1   1   1   1   1   3   .   1   2   3   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  
Hostile Shots Fired        301   | .    24   16   .    10   30   31   35   2    22   11   13   .    13   15   4    18   25   32   
  Missed                   79    | .    5    4    .    3    8    6    10   .    2    3    1    .    4    6    1    9    8    9    
Damage Taken               3544  | .    234  178  .    109  371  325  292  31   236  82   138  .    404  161  58   187  208  530  
  Core                     442   | .    46   29   .    48   31   34   73   .    63   .    11   .    .    15   .    17   18   57   
  Absorbed by Shields      150   | .    .    .    .    .    .    .    .    .    .    .    42   .    .    12   .    .    96   .    
  Ignored by Resistances   161   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    137  
  Regen/Repaired (Parts)   206   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    206  
Core Remaining (%)         82    | 100  .    .    .    50   .    88   .    .    80   .    .    .    .    96   .    .    .    .    
Volleys Fired              201   | 5    20   8    .    7    32   27   20   1    15   7    6    1    3    11   .    6    7    25   
  Largest                  5     | 2    2    2    .    2    4    4    4    4    4    3    3    2    2    5    .    5    5    5    
  Hottest                  260   | 60   100  85   .    85   244  244  191  136  136  111  85   60   78   260  .    260  260  183  
Shots Fired                699   | 10   39   16   .    14   107  102  71   4    57   21   30   2    23   57   .    30   22   94   
  Gun                      682   | 10   38   16   .    14   107  102  71   4    57   21   30   2    17   54   .    30   19   90   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    3    .    .    3    2    
  Special                  3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  404   | 5    19   8    .    7    32   46   46   3    45   14   30   2    17   45   .    18   13   54   
  Thermal                  243   | 5    20   8    .    7    75   56   25   1    12   7    .    .    .    9    .    12   6    .    
  Explosive                16    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    3    .    .    3    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   
  Robot Hit Streak         27    | 3    12   5    .    10   17   15   13   1    18   9    12   13   27   17   .    22   6    11   
  Robot Miss Streak        5     | 3    4    3    .    1    5    5    3    1    3    1    4    .    1    4    .    1    2    2    
  Penetration Max          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Secondary Targets        14    | .    1    .    .    1    2    2    .    .    1    .    1    .    .    1    .    .    .    5    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    1    .    .    1    .    1    .    .    1    .    .    .    1    
  Autonomous               62    | .    .    .    .    .    .    .    .    .    .    8    14   .    17   23   .    .    .    .    
Shots Hit Robots           450   | 5    33   13   .    9    59   59   42   1    41   15   20   2    18   37   .    23   11   62   
  Core Hits                309   | 3    30   11   .    13   49   34   23   1    12   5    11   1    19   19   .    8    5    65   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Critical Strikes         24    | .    1    .    .    1    2    2    .    .    2    2    .    1    .    1    .    4    3    5    
    Burn                   16    | .    .    .    .    .    2    2    .    .    2    2    .    .    .    1    .    4    3    .    
    Destroy                3     | .    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Detonate               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Melee Attacks              21    | .    .    .    .    .    1    .    4    .    3    7    .    2    1    .    .    .    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21    | .    .    .    .    .    1    .    4    .    3    7    .    2    1    .    .    .    3    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15544 | 77   462  177  .    129  1083 1270 952  18   712  396  522  93   1804 1343 .    549  382  5575 
  Guns                     10196 | 77   462  177  .    129  1083 1270 952  18   712  334  522  23   429  895  .    549  214  2350 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               5095  | .    .    .    .    .    .    .    .    .    .    .    .    .    1320 448  .    .    168  3159 
  Melee                    187   | .    .    .    .    .    .    .    .    .    .    62   .    70   55   .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4841  | 24   179  74   .    41   225  273  433  18   572  208  522  23   429  743  .    320  119  638  
  Thermal                  4676  | 53   283  103  .    88   858  997  519  .    140  126  .    .    .    152  .    229  95   1033 
  Explosive                4062  | .    .    .    .    .    .    .    .    .    .    .    .    .    1320 448  .    .    168  2126 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 253   | .    .    .    .    .    .    .    .    .    .    62   .    70   55   .    .    .    .    66   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1712  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1712 
Highest Corruption         1     | .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    1    1    1    
  Average Corruption       1     | .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7     | .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    2    2    .    
    Message Errors         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           4     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    1    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            169   | .    .    .    .    .    .    .    .    .    .    22   .    30   42   38   .    .    .    37   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               117   | .    .    .    .    .    .    .    .    .    .    .    .    .    42   38   .    .    .    37   
  Melee                    52    | .    .    .    .    .    .    .    .    .    .    22   .    30   .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      131   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    52   39   
  Shots                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        414   | .    129  194  .    66   349  357  264  54   126  76   60   2    .    216  .    293  414  72   
  Average Temperature      90    | .    47   104  .    28   115  120  92   31   53   22   24   1    .    74   .    123  196  32   
  Received Heat Transfer   813   | .    111  102  .    36   189  144  69   .    40   30   .    .    .    9    27   9    .    47   
  Effects                  10    | .    .    .    .    .    2    7    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             17    | .    .    .    .    .    3    1    1    .    .    .    .    .    .    3    .    6    1    2    
  Heat Transferred         9369  | 125  355  130  .    149  1874 2214 1069 .    407  370  .    .    .    500  .    950  550  676  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Peak Influence             834  | 10  229 152 .   56  292 834 558 .   .   117 .   .   .   .   345 .   .   .   
  Initial                  379  | .   6   67  .   .   21  .   379 .   .   .   .   .   .   .   315 .   .   .   
  Average                  183  | 3   117 107 .   37  123 357 412 .   .   19  .   .   .   .   321 .   .   .   
Maximum Alert Level        3    | .   1   .   .   .   1   3   2   .   .   .   .   .   .   .   1   .   .   .   
  Low Security (%)         61   | 100 75  100 .   100 72  36  .   .   .   100 .   .   .   .   .   .   .   .   
  Level 1                  25   | .   24  .   .   .   27  27  52  .   .   .   .   .   .   .   100 .   .   .   
  Level 2                  9    | .   .   .   .   .   .   16  47  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  2    | .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   .   .   1   7   3   3   .   .   2   .   .   .   .   1   .   .   .   
  Investigation            14   | .   2   .   .   1   7   .   2   .   .   1   .   .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Distress Signals           8    | .   1   .   .   .   1   4   1   .   .   1   .   .   .   .   .   .   .   .   
Communications Jammed      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Distress Signals         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
Times Spotted              187  | .   13  3   .   2   15  32  9   1   4   5   9   .   4   16  6   4   4   60  
  Peak Tracking Total      17   | .   4   2   .   2   3   6   3   1   2   3   4   .   4   6   4   1   3   17  
  Tactical Retreats        8    | .   1   1   .   .   .   3   .   .   .   1   .   .   .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Traps Triggered            5    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Triggered                16   | .   .   .   .   .   .   .   .   1   .   .   1   1   .   2   .   .   .   11  
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Machines Disabled          8    | .   .   .   .   .   .   2   4   .   1   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Machines Accessed          50   | .   8   .   1   1   10  9   2   1   .   8   1   1   3   .   1   .   .   4   
  Terminals                28   | .   6   .   .   .   9   9   .   .   .   4   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Total Hacks                148  | .   25  .   1   1   31  23  5   1   .   16  1   3   24  .   4   .   .   13  
  Successful               94   | .   11  .   1   1   15  13  1   1   .   10  1   3   24  .   .   .   .   13  
  Failed                   53   | .   13  .   .   .   16  10  4   .   .   6   .   .   .   .   4   .   .   .   
    Catastrophic           5    | .   1   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   22  .   1   .   21  13  5   .   1   8   .   .   .   .   4   .   .   1   
  Terminals                87   | .   23  .   .   .   30  23  .   .   .   11  .   .   .   .   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   4   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Terminal Hacks             71   | .   5   .   1   1   9   9   .   1   .   4   1   3   24  .   .   .   .   13  
  Record                   17   | .   .   .   .   .   .   .   .   .   .   .   .   3   6   .   .   .   .   8   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           7    | .   3   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   .   .   .   3   .   .   .   .   1   .   .   3   .   .   .   .   4   
  Open Door                7    | .   .   .   .   1   .   3   .   1   .   .   1   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   6   .   .   .   6   4   1   .   .   3   .   .   .   .   .   .   .   .   
  Terminals                16   | .   4   .   .   .   5   4   .   .   .   3   .   .   .   .   .   .   .   .   
    Track                  5    | .   1   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   2   .   .   .   2   2   .   .   .   1   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   6   .   .   .   8   7   2   .   .   5   .   .   .   .   1   .   .   .   
  Full Trace Events        8    | .   1   .   .   .   3   .   2   .   .   1   .   .   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   3   3   3   3   1   1   1   1   1   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  
Total Allies               13   | .    .    .    .    .    .    10   .    .    .    1    1    .    .    1    .    .    .    .    
  Largest Group            10   | .    .    .    .    .    .    10   2    .    .    1    1    .    .    .    .    .    .    .    
  Highest-Rated Group      173  | .    .    .    .    .    .    173  45   .    .    10   32   .    .    .    .    .    .    .    
  Highest-Rated Ally       32   | .    .    .    .    .    .    29   29   .    .    10   32   .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               100  | .    .    .    .    .    .    95   3    .    .    .    2    .    .    .    .    .    .    .    
  Total Damage             1489 | .    .    .    .    .    .    1161 237  .    .    .    91   .    .    .    .    .    .    .    
  Kills                    14   | .    .    .    .    .    .    11   3    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Robot Analysis Total       141  | .   3   .   .   .   1   3   .   .   .   .   .   .   134 .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   2   .   .   .   1   .   .   .   1   .   1   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  
Turns Passed               9422 | 71   333  312  294  375  1052 676  749  406  841  896  417  418  187  487  244  430  390  844  
Spaces Moved               6838 | 51   291  313  319  376  756  436  522  333  565  629  238  301  108  314  183  298  269  536  
  Core                     17   | 17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6821 | 34   291  313  319  376  756  436  522  333  565  629  238  301  108  314  183  298  269  536  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   90   90   90   120  120  120  120  120  160  131  131  131  116  131  131  131  
  Average Speed            119  | 70   82   90   90   90   112  120  120  120  134  128  160  133  133  131  127  131  131  131  
  Slowest Speed            160  | 90   95   90   90   115  120  120  135  120  135  160  160  160  160  131  131  131  131  146  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 4    55   62   69   70   85   72   14   64   70   25   49   58   82   66   8    67   58   76   
  Regions Visited          18
    Branch Regions         13
  Pre-discovered Areas     30   | .    2    .    .    1    1    .    .    .    .    .    .    .    26   .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      15   | 1    1    1    1    1    .    1    .    1    1    .    1    1    1    1    1    1    1    .    
Scrap Searched             12   | .    .    1    .    1    .    .    .    2    4    .    .    .    .    1    .    3    .    .    
Spaces Dug                 17   | .    1    .    .    .    1    .    4    .    2    6    .    1    .    .    .    .    2    .    
Terrain Destroyed          205  | .    1    .    .    .    1    .    4    .    2    9    6    1    24   47   .    .    29   81   
  Melee                    16   | .    .    .    .    .    1    .    4    .    2    6    .    1    .    .    .    .    2    .    
  Projectile               47   | .    1    .    .    .    .    .    .    .    .    3    6    .    2    17   .    .    .    18   
  AOE                      142  | .    .    .    .    .    .    .    .    .    .    .    .    .    22   30   .    .    27   63   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Total                      7603 | 73  341 325 328 397 883 526 594 336 606 699 264 311 143 362 192 317 286 620 
  Wait                     87   | .   8   .   .   2   10  18  11  .   .   2   1   .   6   17  .   2   1   9   
  Move                     6820 | 50  290 312 318 375 755 435 521 332 564 628 237 300 107 313 182 297 268 536 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  111  | 9   7   1   4   2   24  6   8   .   6   16  6   1   4   2   4   .   .   11  
  Fast Attach              32   | 5   .   .   .   4   7   5   .   .   1   1   .   2   .   .   .   .   .   7   
  Attach                   39   | 3   2   1   2   .   10  1   4   .   1   4   .   1   4   2   2   .   .   2   
  Detach                   14   | 1   .   .   .   .   4   .   .   .   1   1   .   .   4   .   .   .   .   3   
  Swap                     167  | .   8   3   .   2   20  17  17  3   14  16  8   3   8   15  3   12  7   11  
  Drop                     110  | .   6   .   4   5   20  17  9   .   1   17  6   1   5   2   1   .   .   16  
  Fire                     201  | 5   20  8   .   7   32  27  20  1   15  7   6   1   3   11  .   6   7   25  
  Melee                    21   | .   .   .   .   .   1   .   4   .   3   7   .   2   1   .   .   .   3   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Factory (discovered 4 exits: *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / [*Upp])
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord

 History 
---------
 Turn | Location           | Event
   19 | -11/Scrapyard      | Discovered new exit (range 15)
   72 | -11/Scrapyard      | Entered Materials
  216 | -10/Materials      | Discovered new exit (range 4)
  243 | -10/Materials      | Discovered new exit (range 14)
  288 | -10/Materials      | Discovered new exit (range 7)
  317 | -10/Materials      | Central database locked down
  319 | -10/Materials      | Build established: Mutant
  405 | -10/Materials      | Entered Mines
  458 | -10/Mines          | Learned Materials emergency access door positions
  627 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  633 | -10/Mines          | Discovered new exit (range 8)
  713 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  713 | -10/Mines          | Discovered new exit (range 5)
  717 | -10/Mines          | Entered Exiles
  740 | -10/Exiles         | Met 8R-AWN
  753 | -10/Exiles         | Met EX-HEX
  805 | -10/Exiles         | Met EX-DEC
  884 | -10/Exiles         | Met EX-BIN
  897 | -10/Exiles         | Aligned with FarCom system
  898 | -10/Exiles         | Given EX-Vault access code
  919 | -10/Exiles         | Opened EX-Vault
  927 | -10/Exiles         | Found AWS/Gauss
  946 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  959 | -10/Exiles         | Exiles lab attacked by MAIN.C
 1004 | -10/Exiles         | Discovered new exit (range 10)
 1011 | -10/Exiles         | Left Exiles lab with AWS/Gauss
 1011 | -10/Exiles         | Entered Mines
 1047 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1140 | -9/Mines           | Met a Derelict shopkeep closing up shop
 1141 | -9/Mines           | Learned Materials security intel
 1344 | -9/Mines           | Learned location of Storage (-8)
 1373 | -9/Mines           | Discovered new exit (range 5)
 1374 | -9/Mines           | Assembled infested the area
 1379 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1381 | -9/Mines           | Learned Materials security intel
 1386 | -9/Mines           | Entered Materials
 1386 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 1743 | -8/Materials       | Discovered new exit (range 13)
 1752 | -8/Materials       | Met 7R-MNS
 1781 | -8/Materials       | Discovered new exit (range 10)
 1937 | -8/Materials       | Discovered new exit (range 6)
 1949 | -8/Materials       | Identified exit to Storage
 1986 | -8/Materials       | Discovered new exit (range 18)
 2282 | -8/Materials       | Discovered new exit (range 18)
 2336 | -8/Materials       | Build established: Skirmisher
 2438 | -8/Materials       | Entered Storage
 2782 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 2870 | -8/Storage         | Garrison activated, responded to threat
 3000 | -8/Storage         | Lost 6 allies
 3109 | -8/Storage         | Discovered new exit (range 5)
 3114 | -8/Storage         | Entered Factory
 3114 | -7/Factory         | Accompanied by 2 allies
 3114 | -7/Factory         | Evolved 2 slots: Utility x2
 3328 | -7/Factory         | Discovered new exit (range 5)
 3859 | -7/Factory         | Identified exit to Lower Caves
 3863 | -7/Factory         | Entered Lower Caves
 3942 | -7/Lower Caves     | Learned Factory stockpile data
 4112 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4196 | -7/Lower Caves     | Build established: Gunner
 4266 | -7/Lower Caves     | Discovered new exit (range 5)
 4269 | -7/Lower Caves     | Entered another Lower Caves area
 4323 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4442 | -7/Lower Caves     | Discovered new exit (range 5)
 4466 | -7/Lower Caves     | Identified exit to Zion
 4616 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 4637 | -7/Lower Caves     | Found Prototype Special Weapon
 4975 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 5102 | -7/Lower Caves     | Discovered new exit (range 7)
 5110 | -7/Lower Caves     | Entered Factory
 5110 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 5307 | -6/Factory         | Discovered new exit (range 22)
 5436 | -6/Factory         | Build established: Skirmisher
 5541 | -6/Factory         | Spotted B-75 Beast
 5755 | -6/Factory         | Identified exit to Lower Caves
 5755 | -6/Factory         | Identified exit to Extension
 6006 | -6/Factory         | Entered Lower Caves
 6006 | -6/Lower Caves     | Accompanied by 1 ally
 6087 | -6/Lower Caves     | Destroyed 7 combat bots
 6309 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6409 | -6/Lower Caves     | Discovered new exit (range 10)
 6423 | -6/Lower Caves     | Entered another Lower Caves area
 6466 | -6/Lower Caves     | Found Alien Artifact
 6466 | -6/Lower Caves     | Identified Core Expander
 6466 | -6/Lower Caves     | Installed Core Expander, added new Propulsion slot
 6659 | -6/Lower Caves     | Learned 4 Factory zone layouts
 6827 | -6/Lower Caves     | Discovered new exit (range 12)
 6841 | -6/Lower Caves     | Entered Data Miner
 6843 | -6/Data Miner      | Discovered new exit (range 7)
 6861 | -6/Data Miner      | Met Data Miner
 6896 | -6/Data Miner      | Learned location of Section 7 (-2)
 6896 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6916 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6934 | -6/Data Miner      | Interfaced with the Data Conduit
 7028 | -6/Data Miner      | Entered Proximity Caves
 7030 | -5/Proximity Caves | Spotter reported a threat
 7031 | -5/Proximity Caves | Spotter reported a threat
 7121 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7429 | -5/Proximity Caves | Learned 8 Factory zone layouts
 7488 | -5/Proximity Caves | Discovered new exit (range 20)
 7515 | -5/Proximity Caves | Entered Factory
 7515 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 7516 | -5/Factory         | Identified exit to Factory
 7517 | -5/Factory         | Loaded intel: 268 machine locations
 7570 | -5/Factory         | Found Tesla Bomb Launcher
 7572 | -5/Factory         | Found Tesla Bomb Launcher
 7629 | -5/Factory         | Discovered exit to Factory (range 18)
 7631 | -5/Factory         | Discovered new exit (range 6)
 7759 | -5/Factory         | Entered Upper Caves
 7853 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 8056 | -5/Upper Caves     | Build established: Infiltrator-Gunner
 8158 | -5/Upper Caves     | Discovered new exit (range 18)
 8187 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 8189 | -5/Upper Caves     | Entered another Upper Caves area
 8281 | -5/Upper Caves     | Discovered exit to Factory (range 14)
 8344 | -5/Upper Caves     | Learned 8 Factory zone layouts
 8574 | -5/Upper Caves     | Discovered new exit (range 5)
 8579 | -5/Upper Caves     | Entered Warlord
 8624 | -5/Warlord         | System corruption cleaned by Quarantine Array
 8886 | -5/Warlord         | Found Prototype Special Weapon
 8886 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 8891 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 8978 | -5/Warlord         | Met Warlord
 8990 | -5/Warlord         | Opened Warlord's prototype stash
 8995 | -5/Warlord         | Found Exp. Focal Shield
 9002 | -5/Warlord         | Found Exp. Phase Shifter
 9003 | -5/Warlord         | Warlord's base attacked by MAIN.C
 9098 | -5/Warlord         | Found Prototype Energy Gun
 9098 | -5/Warlord         | Identified Vortex Rail
 9102 | -5/Warlord         | Found Vortex Rail
 9311 | -5/Warlord         | Warlord forces counterattacked
 9314 | -5/Warlord         | Destroyed 8 combat bots
 9322 | -5/Warlord         | Spotted Executioner
 9332 | -5/Warlord         | Destroyed Executioner
 9340 | -5/Warlord         | Spotted Executioner
 9348 | -5/Warlord         | Spotted Executioner
 9355 | -5/Warlord         | Destroyed Executioner
 9362 | -5/Warlord         | Destroyed Executioner
 9383 | -5/Warlord         | Destroyed 12 combat bots
 9390 | -5/Warlord         | Lost 5 allies
 9403 | -5/Warlord         | Spotted Executioner
 9409 | -5/Warlord         | Spotted Executioner
 9420 | -5/Warlord         | Attacked by Warlord forces
 9420 | -5/Warlord         | P-80 Master assimilated allied JC-BQJ(l)
 9423 | -5/Warlord         | Self-destructed

 Last Messages 
---------------
09417_ G-50 Soldier destroyed.
09418_ The unstable cave ceiling collapses.
09418_ Executioner destroyed.
09419_ Vortex penetrates P-70 Sage.
09419_ P-70 Sage destroyed.
09419_ Vortex penetrates G-67 Veteran.
09419_ Switching to secondary target: G-50 Soldier.
09419_ Slug penetrates 8L-LF2(g).
09419_ 8L-LF2(g) destroyed.
09419_ 24-JL9(g) destroyed.
09420_ ANNOUNCEMENT: Internal threat detected, destroy unregistered bots
  on sight.
09420_ P-80 Master hacks JC-BQJ(l), assimilated.
09421_ P-80 Master resets Executioner, system corruption cleaned.
09421_ Slug penetrates KR-QLF(l).
09421_ KR-QLF(l) suffers critical hit (Destroy).
09422_ The unstable cave ceiling collapses.
09422_ Particle Gun crushed.
09422_ Executioner Adv. Kinecellerator severed.
09423_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
EM Shielding               3
Armor Coverage             225
Resistance: KI             30
Resistance: EM             25
Evasion (%)                50
Targeting Accuracy         8
Launcher Accuracy          20
Recoil Reduction           2
Salvage Targeting          3
Offensive Hacking          10

 Item Schematics 
-----------------
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
   Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
              Imp. Energy Well | -6/Data Miner | Free
            Imp. KE Penetrator | -6/Data Miner | Free
     Imp. Gyrokinetic Inverter | -6/Data Miner | Free
           Adv. Thermal Shield | -6/Data Miner | Free
                       Railgun | -6/Data Miner | Free
 Imp. Component Analysis Suite | -6/Data Miner | Free
                 Adv. Datajack | -6/Data Miner | Free
            Adv. Weapon Cycler | -6/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 L-41 Fighter | -6/Data Miner | Free
 B-60 Warrior | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleResetNukerbomber
  Manual?         0
Play Time         01:38:20
  Cumulative      1056.0 hours
  Start           2024.03.13 @ 16:25:03
  End             2024.03.13 @ 18:04:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          530
  Rogue           403
  Adventurer      125
  Explorer        2
Win Type          -
  Total           126
  Types           99/9/8/3/3/0/0/2/2
Lore%             82
Gallery%          90
Achievement%      84
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Terminus++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3aeea8a-3515-4a31-912a-987d0ad2f847