Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.02 @ 13:19:25 Player: anastasia Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (3045) 3045 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (863) 863 TOTAL SCORE: 7948 Bonus ------- Follower Combat Kills 298 Met Imprinter 300 Was Imprinted 300 Friendly Fire -35 Cogmind --------- Core Integrity 0/850 Matter 103/300 Energy 498/500 System Corruption 1% Temperature Cool (1) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Heat Sink Salvage Targeting Computer Salvage Targeting Computer Improved Utility Shielding > --- WEAPON (4) ------- Heavy Laser Great Maul Great Maul > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Salvage Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Plasma Cannon Heavy Battle Rifle Coil Gun > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Improved Treads Carbon-fiber Leg Carbon-fiber Leg Matter Compressor Salvage Targeting Computer Beamcaster Ion Burst Cannon Minigun Barrage Gun Rocket Launcher Long-range Missile Launcher Chainsword [Rating: 60] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Phasing AFG Storage High-capacity Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun High-powered Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . . . . . 2 Propulsion 2 | . . . . . . . 2 Utility 2 | . . . 1 . . . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 109 | 6 17 . 13 . 4 3 66 Power 16 | 1 1 . 3 . . 1 10 Engine 13 | 1 1 . 3 . . 1 7 Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 20 | 2 6 . 2 . . . 10 Treads 17 | 2 6 . 2 . . . 7 Leg 3 | . . . . . . . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 5 . 1 . 1 2 12 Device 9 | . 1 . . . 1 . 7 Storage 4 | 1 1 . . . . . 2 Processor 5 | . 2 . . . . 2 1 Hackware . | . . . . . . . . Protection 4 | . 1 . 1 . . . 2 Artifact . | . . . . . . . . Weapon 51 | 2 5 . 7 . 3 . 34 Energy Gun 8 | . . . . . 1 . 7 Energy Cannon 7 | . . . 1 . . . 6 Ballistic Gun 22 | 2 2 . 5 . 2 . 11 Ballistic Cannon 2 | . 2 . . . . . . Launcher 7 | . 1 . 1 . . . 5 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . . 3 Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 1 . 3 Parts Lost 24 | . . . 1 . . 2 21 Power 8 | . . . 1 . . 1 6 Propulsion 2 | . . . . . . . 2 Utility 5 | . . . . . . 1 4 Weapon 9 | . . . . . . . 9 Highest Loss Streak 20 | . . . 1 . . 1 20 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 95 100 91 100 89 97 89 Engine 11 | . 13 14 11 11 11 11 11 Treads 23 | . 27 28 22 22 22 22 21 Storage 11 | . 14 14 11 11 11 11 7 Processor 11 | . 7 14 11 11 11 19 11 Protection 2 | . 5 . 4 11 . . 2 Energy Cannon 6 | . . . 2 11 11 11 3 Ballistic Gun 19 | . 13 14 27 22 21 22 15 Ballistic Cannon 3 | . 12 14 1 . . . . Naked Turns . | . . . . . . . . Heaviest Build 101 | 14 51 49 60 60 80 60 101 Greatest Support 99 | 40 43 43 46 43 43 43 99 Greatest Overweight (x) 28 | . 13 1 1 1 1 1 28 Average Overweight (x) . | . 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 19 Most Carried 20 | 5 15 15 19 17 17 18 20 Average Carried 14 | 1 10 14 15 16 15 16 12 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 17 | 2 14 15 16 17 15 17 . Class Distribution -------------------- 46% | Gunner 26% | Mutant 15% | Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2416 | 260 124 181 722 24 40 97 968 Remotely . | . . . . . . . . Salvage Created 3379 | . 321 141 1184 39 . 277 1417 Parts 178 | . 24 8 66 4 . 16 60 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 3 | . . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 21 | . . . . . 1 20 . Prevented 6 | . . . . . . 6 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 67 | . 8 2 25 3 . 4 25 Melee 2 | . . . . . . . 2 Guns 37 | . 1 . 20 2 . 3 11 Cannons 20 | . 4 2 5 1 . 1 7 AOE 6 | . 3 . . . . . 3 Classes Destroyed 15 | . 4 1 4 . . 2 4 Worker 2 | . . . . . . . 2 Builder 2 | . . . . . . . 2 Tunneler 2 | . . 1 1 . . . . Hauler 1 | . . . 1 . . . . Recycler 2 | . 1 1 . . . . . Operator 1 | . . . 1 . . . . Watcher 7 | . 3 . 2 . . . 2 Swarmer 9 | . 3 . 3 3 . . . Grunt 40 | . 5 2 15 . . . 18 Brawler 3 | . . . 1 . . 1 1 Sentry 7 | . . . 6 . . . 1 Hunter 4 | . . . . . . 2 2 Programmer 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Behemoth 1 | . . . . . . 1 . Best Kill Streak 7 | . 7 2 4 3 . 1 5 Combat Bots Only 5 | . 4 2 3 3 . 1 5 Max Kills in Single Turn 3 | . 3 1 2 2 . 1 2 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . 3 . . . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 495 | . 37 4 82 . . 48 324 Missed 117 | . 5 1 21 . . 17 73 Damage Taken 5274 | . 242 32 594 . . 518 3888 Core 1009 | . 57 . 51 . . 51 850 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 40 | . 28 . 12 . . . . Ignored by Resistances 1456 | . 75 10 179 . . 148 1044 Regen/Repaired (Parts) 229 | . . . . . 87 . 142 Core Remaining (%) 83 | 100 . 77 . . . 74 . Volleys Fired 172 | . 25 5 61 2 . 11 68 Largest 4 | . 2 2 3 3 . 3 4 Hottest 223 | . 68 55 116 116 . 129 223 Shots Fired 465 | . 51 11 173 6 . 33 191 Gun 356 | . 25 6 153 4 . 22 146 Cannon 97 | . 25 5 18 2 . 11 36 Launcher 12 | . 1 . 2 . . . 9 Special . | . . . . . . . . Kinetic 374 | . 50 11 162 4 . 22 125 Thermal 67 | . . . 9 2 . 11 45 Explosive 12 | . 1 . 2 . . . 9 Electromagnetic 12 | . . . . . . . 12 Robot Hit Streak 22 | . 12 11 15 2 . 21 22 Robot Miss Streak 5 | . 3 . 2 1 . 1 5 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 2 . . . 2 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 344 | . 32 10 127 2 . 29 144 Core Hits 157 | . 16 5 52 4 . 13 67 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 8 | . 2 . . . . . 6 Burn 1 | . . . . . . . 1 Meltdown 1 | . . . . . . . 1 Blast 2 | . 2 . . . . . . Smash 3 | . . . . . . . 3 Sever 1 | . . . . . . . 1 Melee Attacks 10 | . . . . . . . 10 Impact 7 | . . . . . . . 7 Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 7890 | . 623 153 1844 85 . 552 4633 Guns 4165 | . 245 44 1515 27 . 319 2015 Cannons 1876 | . 275 88 277 41 . 233 962 Explosions 1432 | . 103 . 47 . . . 1282 Melee 365 | . . . . . . . 365 Ramming 52 | . . 21 5 17 . . 9 Kinetic 4348 | . 520 132 1648 27 . 319 1702 Thermal 1489 | . . . 144 41 . 233 1071 Explosive 1432 | . 103 . 47 . . . 1282 Electromagnetic 204 | . . . . . . . 204 Impact 213 | . . . . . . . 213 Slashing 152 | . . . . . . . 152 Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . . . 1 1 Average Corruption 1 | . 1 1 . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . 8 8 . . . 2 1 Message Errors 4 | . 2 1 . . . 1 . Matter Fused 5 | . 2 3 . . . . . Heat Flow Errors 2 | . . 1 . . . 1 . Energy Discharges 2 | . 1 . . . . . 1 Data Loss (minor) 4 | . 2 2 . . . . . Misfires 2 | . 1 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 200 | . 20 . 3 . . . 177 Projectiles 7 | . 4 . 3 . . . . Explosions 63 | . 16 . . . . . 47 Melee 130 | . . . . . . . 130 Knockbacks 10 | . 5 . . 1 . . 4 Impact 5 | . . . . 1 . . 4 Kinetic 5 | . 5 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 33 | . . . . . . . 33 Shots 1 | . . . . . . . 1 Rammed 8 | . . 1 3 2 . . 2 Targets Rammed 9 | . . 2 3 2 . . 2 Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 536 | . 30 238 172 122 . 197 536 Average Temperature 158 | . 16 71 33 66 . 79 231 Received Heat Transfer 2355 | . 111 24 312 . . 30 1878 Effects 44 | . . . . . . . 44 Shutdowns 26 | . . . . . . . 26 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 7 | . . . . . . . 7 Damage (minor) 2 | . . . . . . . 2 Damage (major) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions 4 | . . . . . . . 4 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 4 | . . . 1 . . 2 1 Heat Transferred 2428 | . . . 259 74 . 407 1688 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 288 | . 146 60 288 95 . . 234 Initial 74 | . . . . 74 . . . Average 57 | . 19 6 133 55 . . 71 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 94 | 100 100 100 73 100 . . 96 Level 1 5 | . . . 26 . . . 3 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 . 4 . . . 7 Investigation 4 | . 1 . 1 . . . 2 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . . . 3 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . 3 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 11 2 31 4 . 10 37 Peak Tracking Total 8 | . 6 2 5 3 . 4 8 Tactical Retreats 6 | . . . . . . . 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 5 | . 4 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 5 | . . . 1 . . . 4 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 13 | . 6 . 4 . . . 3 Terminals 10 | . 6 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 32 | . 14 . 6 . . . 12 Successful 17 | . 7 . 4 . . . 6 Failed 15 | . 7 . 2 . . . 6 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 1 . . . . . 6 Terminals 20 | . 14 . 6 . . . . Fabricators . | . . . . . . . . Repair Stations 8 | . . . . . . . 8 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . . . 4 Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 7 . 4 . . . . Record 1 | . 1 . . . . . . Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 2 | . . . 2 . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . . . . 5 Scan Component 3 | . . . . . . . 3 Repair 2 | . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . . 1 Insert Component 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 9 | . 4 . 2 . . . 3 Full Trace Events 3 | . 1 . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . . 2 Time 82 | . . . . . . . 82 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . . . 3 4 . 1 Largest Group 7 | . . . . 3 7 7 3 Highest-Rated Group 195 | . . . . 40 195 195 62 Highest-Rated Ally 40 | . . . . 16 40 40 38 Zionite Dispatches 1 | . . . . . . . 1 Explosive Resupply 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 48 | . . . . 3 . 40 5 Total Damage 2111 | . . . . 46 . 1166 899 Kills 10 | . . . . 1 . 6 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered 6 | . . 2 . 1 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 Active Garrisons 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 12313 | 88 1838 930 1370 1147 4240 979 1721 Spaces Moved 4948 | 58 699 378 478 474 1754 391 716 Core 47 | 16 6 . . . . . 25 Treads 4873 | 42 693 378 478 474 1754 391 663 Legs 28 | . . . . . . . 28 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 50 Average Speed 229 | 129 242 240 240 240 240 240 174 Slowest Speed 1450 | 160 700 240 240 240 240 240 1450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 58 | 4 98 50 61 98 93 49 11 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . 1 . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . Scrap Searched 6 | . . 1 . 1 3 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 150 | . 6 . 26 . . . 118 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 150 | . 6 . 26 . . . 118 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5565 | 71 792 390 584 478 1792 409 1049 Wait 155 | . 28 5 6 . 11 . 105 Move 4941 | 57 698 377 477 473 1753 390 716 Hop . | . . . . . . . . Pick Up 98 | 8 20 1 14 1 10 5 39 Fast Attach 1 | . . . . . . . 1 Attach 79 | 6 10 . 4 . 3 3 53 Detach 16 | . 3 . . . 1 . 12 Swap 29 | . 7 . 9 . 1 . 12 Drop 56 | . 1 . 10 . 13 . 32 Fire 172 | . 25 5 61 2 . 11 68 Melee 9 | . . . . . . . 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 9 | . . 2 3 2 . . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 16) 890 | -10/Materials | Discovered new exit (range 10) 915 | -10/Materials | Identified exit to Mines 1081 | -10/Materials | Discovered new exit (range 16) 1115 | -10/Materials | Identified exit to Materials 1535 | -10/Materials | Discovered exit to Materials (range 14) 1927 | -10/Materials | Entered Mines 2024 | -10/Mines | Met a Derelict bent on vengeance 2060 | -10/Mines | Learned location of Storage (-8) 2294 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2545 | -10/Mines | Discovered exit to Materials (range 8) 2551 | -10/Mines | Assembled infested the area 2556 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2843 | -10/Mines | Discovered exit to Materials (range 3) 2857 | -10/Mines | Entered Materials 2857 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2858 | -9/Materials | Identified exit to Mines 3334 | -9/Materials | Build established: Gunner 3746 | -9/Materials | Discovered new exit (range 10) 4005 | -9/Materials | Build established: Tank 4067 | -9/Materials | Discovered new exit (range 13) 4106 | -9/Materials | Identified exit to Materials 4227 | -9/Materials | Entered Mines 4247 | -9/Mines | Found a hidden stash of uninstalled traps 4348 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4362 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4431 | -9/Mines | Discovered exit to Materials (range 8) 4781 | -9/Mines | Discovered exit to Materials (range 4) 5259 | -9/Mines | Identified exit to Zion 5374 | -9/Mines | Entered Zion 5374 | -7/Zion | Accompanied by 3 allies 5623 | -7/Zion | Found Prototype Device 5653 | -7/Zion | Identified Phasing AFG 5732 | -7/Zion | Found Prototype Device 5796 | -7/Zion | Discovered new exit (range 15) 5829 | -7/Zion | Identified exit to Proximity Caves 5959 | -7/Zion | Build established: Gunner 6464 | -7/Zion | Learned location of 1 exit from Factory 6625 | -7/Zion | Visited the Megawrench Repair Shop 6625 | -7/Zion | Megawrench repaired 5 parts 7812 | -7/Zion | Learned 4 Factory zone layouts 8126 | -7/Zion | Imprinted 8129 | -7/Zion | Declared Zion's savior 9614 | -7/Zion | Entered Proximity Caves 9614 | -6/Proximity Caves | Accompanied by 7 allies 10116 | -6/Proximity Caves | Spotted B-75 Beast 10127 | -6/Proximity Caves | Destroyed B-75 Beast 10194 | -6/Proximity Caves | Learned Factory emergency access door positions 10232 | -6/Proximity Caves | Discovered new exit (range 8) 10251 | -6/Proximity Caves | Ambushed by research squad 10593 | -6/Proximity Caves | Entered Factory 10593 | -6/Factory | Accompanied by 3 allies 10593 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1 10594 | -6/Factory | Identified exit to Factory 10810 | -6/Factory | Repaired Barrage Gun 10854 | -6/Factory | Repaired Hvy. Battle Rifle 10947 | -6/Factory | Lost 3 allies 11171 | -6/Factory | Build established: Scavenger-Gunner 11934 | -6/Factory | Retrieved Zion intel report: Active Garrisons 11935 | -6/Factory | Zion Explosive Resupply teleported in 12094 | -6/Factory | Build established: Scavenger-Tank 12154 | -6/Factory | Core integrity fell below 50% 12207 | -6/Factory | Core integrity fell below 20% 12281 | -6/Factory | Lost 20 parts (6p2n3u9w) 12284 | -6/Factory | Terminal network hard line cut 12314 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- effect. 12259_ P-60 Hacker IFF system glitched. 12260_ G-50 Soldier suffers critical hit (Smash). 12260_ Destroyed Lgt. Angular Momentum Engine. 12260_ G-50 Soldier system corrupted by crushing effect. 12260_ G-50 Soldier knocked back. 12261_ G-50 Soldier system terminally corrupted. 12264_ Acquired Hvy. Laser. 12270_ Destroyed Shock Rifle. 12281_ System corrupted: Energy discharge (-37). 12282_ Acquired Angular Momentum Engine. 12284_ ALERT: Terminal network compromised, cutting hard line. 12285_ Acquired Angular Momentum Engine. 12286_ Dropped Lgt. Ion Engine. 12288_ Acquired 57 matter. 12299_ Acquired 55 matter. 12304_ Acquired Adv. Heat Sink. 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A [[ u # """"" * #?????????? | | ?????????? [% u # """ #?????????? | | ?????????? @ #?????????? | | ????????? # "" "" """"" #?????????? | | ?????????? ! %* # " """ """"" #?????????? | | ???????????#####=% = p # """ """ #?????????? | | ???????????????# | # #?????????? | | ???????????????## ################?????????? | | ????????????????#!u = #????????????????????????? | | ???????????????##%] %| #????????????????????????? | | ???????????????##] ! #????????????????????????? | | ???????????????## #????????????????????????? | | ??????????????### *! #????????????????????????? | | ??????????????# # %= ==#????????????????????????? | | ??????????????# # %* %[=#????????????????????????? | | ??????????????## ==%=*] #???????????????????????? | | ??????????????# #%#######???????????????????????? | | ??????????????####=#*####????????????????????????? | | ?????????????????#=# #???????????????????????????? | | ?????????????????# # ???????????????????????????? | | ???????????????? # # ???????????????????????????? | | ??????????????? # ???????????????????????????? | | ??????????????? ? # ???????????????????????????? | | ??????????????# ? # ???????????????????????????? | | ??????????????#?? # ???????????????????????????? | | ????????????????? # #???????????????????????????? | | ????????????????? ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 37 Energy Capacity 525 Matter Stores 411 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 50 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Dynamic Insulation System | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed SapperAlphaTendrils Manual? 0 Play Time 01:12:57 Cumulative 7.4 hours Start 2024.07.02 @ 11:47:25 End 2024.07.02 @ 13:19:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 4 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 525a0af2-a9b5-40af-ab9e-57549d392919