Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 20:54:41 Player: adenochrome Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (540) 540 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 2312 Bonus ------- Follower Combat Kills 107 Cogmind --------- Core Integrity 222/400 Matter 277/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Zion Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg (fused) Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Sensor Array Terrain Scan Processor > --- WEAPON (2) ------- Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Aluminum Leg Heavy Assault Rifle Barrage Gun Battle Cannon Signal Generator Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Terrain Scan Processor > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Barrage Gun Signal Generator [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 35 | 8 1 4 6 13 3 Power 5 | 1 . 1 1 2 . Engine 5 | 1 . 1 1 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 2 2 4 . Treads . | . . . . . . Leg 10 | 2 . 2 2 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 . 1 2 . Device 1 | . 1 . . . . Storage 2 | 1 . . . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 15 | 4 . 1 2 5 3 Energy Gun 4 | 3 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 . . 2 3 3 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . . . 9 . Power 2 | . . . . 2 . Propulsion 4 | . . . . 4 . Utility 1 | . . . . 1 . Weapon 2 | . . . . 2 . Highest Loss Streak 6 | . . . . 6 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 95 100 96 96 99 Engine 11 | . 14 14 11 10 11 Leg 31 | . 28 28 33 31 33 Device 11 | . 9 14 11 11 11 Storage 11 | . 14 14 11 11 11 Processor 5 | . . . . 9 11 Protection 1 | . . . 7 . . Energy Gun 3 | . 14 14 . . . Ballistic Gun 18 | . 14 14 21 18 21 Launcher 1 | . . . . 3 . Naked Turns . | . . . . . . Heaviest Build 22 | 11 12 15 22 22 17 Greatest Support 30 | 20 20 20 30 30 30 Greatest Overweight (x) 5 | . . . . . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 3 6 8 8 8 8 Average Carried 6 | 1 5 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 3 6 8 8 7 7 Class Distribution -------------------- 71% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 863 | 259 46 40 162 342 14 Remotely . | . . . . . . Salvage Created 576 | . 132 . 160 284 . Parts 45 | . 9 . 14 22 . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 24 | . 4 . 3 17 . Guns 16 | . 4 . 3 9 . AOE 8 | . . . . 8 . Classes Destroyed 9 | . 3 . 3 3 . Worker 2 | . . . 1 1 . Tunneler 1 | . . . . 1 . Operator 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 10 | . 2 . . 8 . Grunt 8 | . 2 . 2 4 . Brawler 1 | . . . . 1 . Sentry 1 | . . . 1 . . Assembled 4 | . . . . 4 . Best Kill Streak 4 | . 3 . 2 4 . Combat Bots Only 4 | . 2 . 2 4 . Max Kills in Single Turn 3 | . 1 . 1 3 . Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 130 | . 15 1 23 91 . Missed 42 | . 4 . 7 31 . Damage Taken 1367 | . 124 6 220 1017 . Core 202 | . 24 . 35 143 . Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 . 90 . . . Volleys Fired 70 | . 15 . 17 38 . Largest 2 | . 2 . 2 2 . Hottest 70 | . 70 . 46 50 . Shots Fired 127 | . 30 . 34 63 . Gun 115 | . 30 . 34 51 . Cannon . | . . . . . . Launcher 12 | . . . . 12 . Special . | . . . . . . Kinetic 100 | . 15 . 34 51 . Thermal 15 | . 15 . . . . Explosive 12 | . . . . 12 . Electromagnetic . | . . . . . . Robot Hit Streak 7 | . 5 . 5 7 . Robot Miss Streak 4 | . 3 . 3 4 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 66 | . 18 . 18 30 . Core Hits 51 | . 9 . 10 32 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 1 | . . . . 1 . Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1438 | . 192 2 302 942 . Guns 851 | . 192 . 302 357 . Cannons . | . . . . . . Explosions 565 | . . . . 565 . Melee . | . . . . . . Ramming 22 | . . 2 . 20 . Kinetic 726 | . 67 . 302 357 . Thermal 125 | . 125 . . . . Explosive 565 | . . . . 565 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . 12 12 Average Corruption 11 | . . . . 11 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . 12 1 Message Errors 3 | . . . . 3 . Matter Fused 2 | . . . . 1 1 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Misfires 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 148 | . . . . 148 . Shots 4 | . . . . 4 . Rammed . | . . . . . . Targets Rammed 4 | . . 1 . 3 . Kicked 4 | . . 1 . 3 . Crushed . | . . . . . . Highest Temperature 228 | . 107 . 23 228 . Average Temperature 44 | . 43 . 9 66 . Received Heat Transfer 213 | . 63 . 126 24 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 370 | . 370 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Peak Influence 342 | . 171 125 285 342 . Initial 111 | . . 66 48 111 . Average 148 | . 69 102 175 195 . Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 59 | 100 100 100 40 36 . Level 1 40 | . . . 59 63 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 3 . . Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 8 5 9 39 . Peak Tracking Total 20 | . 4 3 4 20 . Tactical Retreats 4 | . 1 . . 3 . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 7 | . 2 . 5 . . Terminals 7 | . 2 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 4 . 12 . . Successful 6 | . 1 . 5 . . Failed 10 | . 3 . 7 . . Catastrophic 3 | . . . 3 . . Database Lockouts . | . . . . . . Manual 6 | . 2 . 4 . . Terminals 16 | . 4 . 12 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 . 5 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Patrol Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 5 | . 2 . 3 . . Full Trace Events 3 | . 1 . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 44 | . . 44 44 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 18 | . . 3 15 . . Total Damage 231 | . . 62 169 . . Kills 5 | . . 2 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 3 | . . 1 . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 2013 | 76 268 262 371 736 300 Spaces Moved 1396 | 53 180 184 253 499 227 Core 13 | 4 . . . . 9 Treads . | . . . . . . Legs 1383 | 49 180 184 253 499 218 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 114 120 120 120 120 127 Slowest Speed 300 | 120 120 120 120 120 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 25 63 28 76 50 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 93 | . . . . 93 . Melee . | . . . . . . Projectile . | . . . . . . AOE 93 | . . . . 93 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 1600 | 65 204 228 288 576 239 Wait 55 | . 6 28 4 14 3 Move 1391 | 52 179 183 252 498 227 Hop . | . . . . . . Pick Up 22 | 3 3 5 3 7 1 Fast Attach 17 | 7 1 . 3 3 3 Attach 7 | . . . 1 6 . Detach 2 | 1 . . . . 1 Swap 11 | 1 . 4 2 4 . Drop 21 | 1 . 7 6 3 4 Fire 70 | . 15 . 17 38 . Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . 1 . 3 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 345 | -10/Materials | Entered Mines 355 | -10/Mines | Met a Derelict testing a Signal Generator 366 | -10/Mines | Found Signal Generator 396 | -10/Mines | Learned location of Zion (-7) 558 | -10/Mines | Discovered new exit (range 7) 607 | -10/Mines | Entered Materials 607 | -9/Materials | Accompanied by 2 allies 607 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 612 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 825 | -9/Materials | Discovered new exit (range 6) 875 | -9/Materials | Build established: Scavenger-Mutant 963 | -9/Materials | Discovered new exit (range 8) 978 | -9/Materials | Entered Mines 979 | -9/Mines | Assembled infested the area 1011 | -9/Mines | Discovered new exit (range 8) 1085 | -9/Mines | Lost 6 parts (1p3n1u1w) 1185 | -9/Mines | Discovered new exit (range 13) 1485 | -9/Mines | System corruption reached 10% 1515 | -9/Mines | Lost 3 parts (1p1n1w) 1710 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1714 | -9/Mines | Entered Zion 1789 | -7/Zion | System corruption cleaned by Quarantine Array 1950 | -7/Zion | Learned Factory emergency access door positions 1996 | -7/Zion | Learned location of Data Miner (-6) 2014 | -7/Zion | Self-destructed Last Messages --------------- 01810_ Acquired 14 matter. 01811_ Acquired derelict log, extracted data. Data stored: Lower Caves entrances (x1). 2O-S4M(z): When a Protector-escorted assault force rolls up, someone's overstayed their unwelcome visit. Those shields... Why don't we have anything like that? 01950_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 9Q-JIR(z): Have you seen the Data Miner? That bot is amazing. I don't know how, but he seems to know just about everything. World map updated: -6/Data Miner. 01996_ 9Q-JIR(z) pokes at the Twisted Machinery. 01999_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 02005_ 9Q-JIR(z) toys with the Twisted Machinery. SZ-W39(M): These doors are sealed for a reason, and it's not to keep you or anyone else out. If you have the proper authorization, go ahead and get yourself scrapped. We aren't even sure what's down there anymore, but it only ever got worse over time, so I can't imagine it's a nice place for a stroll. 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""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None Game ------ Seed ShockShieldBuckler Manual? 0 Play Time 00:21:58 Cumulative 12.7 hours Start 2024.04.22 @ 20:11:47 End 2024.04.22 @ 20:54:41 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 19 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acc4798f-dcaf-47b0-b3ad-1059dd306dcc