Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 12:40:31 Player: Oldman Pu Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (240) 1200 Value Destroyed (8895) 8895 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 16015 Bonus ------- High Alert Combat Kills 639 Follower Combat Kills 281 Friendly Fire -300 Cogmind --------- Core Integrity 0/1150 Matter 260/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Advanced Coolant Injector > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Neutrino Core Micro Fission Core Advanced Heat Sink Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Enhanced Armored Medium Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Core Shielding Improved Core Shielding Improved Core Shielding > --- WEAPON ----------- Gatling Laser Gatling Laser Thermic Laser Thermic Laser > --- INVENTORY -------- Light Ion Engine Nuclear Core Light Fission Core Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Core Analyzer Improved Core Shielding Variable Charge Gun Autogun Shotgun Plasma Flamer Phasing Sabre [Rating: 87] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Core Shielding Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Plasma Flamer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 2 . 2 . . 2 Power 1 | . . . . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 8 | . . . 2 1 1 1 . 1 . . 2 Weapon 2 | . . . . 1 . 1 . . . . . Parts Attached 276 | 6 10 14 44 54 17 28 40 8 17 2 36 Power 31 | 1 2 1 6 6 1 1 3 1 2 . 7 Engine 21 | 1 2 1 6 5 1 1 3 . . . 1 Core 9 | . . . . 1 . . . 1 2 . 5 Reactor 1 | . . . . . . . . . . . 1 Propulsion 69 | 2 2 4 10 10 5 8 12 2 3 . 11 Treads 8 | . . . . . 2 2 . . . . 4 Leg 10 | . . . . . . . 8 . . . 2 Wheel 51 | 2 2 4 10 10 3 6 4 2 3 . 5 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 81 | 1 3 1 16 18 5 10 8 4 6 . 9 Device 24 | . . 1 3 . 3 4 4 1 4 . 4 Storage 11 | 1 2 . 5 1 . 1 . . . . 1 Processor 5 | . . . . 1 . 3 . 1 . . . Hackware 2 | . . . 1 . . . . 1 . . . Protection 39 | . 1 . 7 16 2 2 4 1 2 . 4 Artifact . | . . . . . . . . . . . . Weapon 95 | 2 3 8 12 20 6 9 17 1 6 2 9 Energy Gun 15 | . . 1 4 . . . 4 . 1 1 4 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 68 | 2 3 5 7 18 5 9 11 1 4 1 2 Ballistic Cannon 3 | . . 1 1 . . . 1 . . . . Launcher 2 | . . . . . 1 . 1 . . . . Special Weapon 2 | . . . . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . 1 . 2 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 3 . . . . . . . 1 Parts Lost 126 | . 3 4 14 9 19 3 20 1 10 2 41 Power 14 | . . 1 3 . 1 . 3 . 1 . 5 Propulsion 35 | . 2 2 4 1 5 . 7 . 3 1 10 Utility 41 | . . . 4 6 6 2 5 1 3 1 13 Weapon 36 | . 1 1 3 2 7 1 5 . 3 . 13 Highest Loss Streak 33 | . 2 2 3 3 12 1 6 1 4 2 33 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 91 95 92 90 77 94 97 99 98 91 85 Engine 7 | . 14 13 10 8 5 6 5 5 . . . Core 1 | . . . . . 1 . . 5 9 11 7 Treads 2 | . . . . . 2 13 . . . . . Leg 1 | . . . . . . . 13 . . . . Wheel 14 | . 21 23 19 17 14 5 4 17 16 12 10 Device 9 | . . 6 8 . 7 16 8 11 19 13 20 Storage 13 | . 14 14 21 18 7 8 13 11 11 11 6 Processor 5 | . . . . 3 7 12 13 11 5 5 4 Protection 9 | . 12 7 9 15 7 3 10 6 6 11 14 Energy Gun 2 | . . . 4 . . . 6 5 3 5 13 Ballistic Gun 20 | . 27 26 16 26 21 24 16 17 18 17 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 104 | 13 51 52 72 87 64 75 81 77 102 102 104 Greatest Support 76 | 26 26 26 32 32 48 76 58 42 44 44 75 Greatest Overweight (x) 20 | 2 5 4 4 8 6 3 8 2 3 3 20 Average Overweight (x) 2 | . 2 2 2 2 2 . 1 1 2 2 1 Largest Inventory Capacity 25 | 8 20 20 25 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | . 14 16 20 20 20 20 20 20 20 18 19 Average Carried 15 | . 6 14 15 18 12 16 19 19 16 17 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | . 14 16 20 20 11 20 20 20 17 18 5 Class Distribution -------------------- 31% | Scavenger-Gunner 27% | Mutant 14% | Scavenger-Tank 12% | Tank 7% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Upp Fac Matter Collected 8283 | 229 366 411 763 1920 496 1434 1613 218 627 82 124 Remotely . | . . . . . . . . . . . . Salvage Created 10891 | . 566 414 1600 2430 667 1476 2035 301 722 89 591 Parts 550 | . 42 25 107 137 41 65 68 10 23 6 26 Haulers Intercepted 21 | . 2 . 5 6 1 3 4 . . . . Recyclers Shooed 4 | . 1 1 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 21 5 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Upp Fac Combat Hostiles Destroyed 183 | . 11 9 33 38 14 21 28 5 14 2 8 Melee 4 | . . 1 . 3 . . . . . . . Guns 168 | . 11 8 28 35 11 21 26 5 14 2 7 Cannons 4 | . . . 3 . . . 1 . . . . AOE 5 | . . . . . 3 . 1 . . . 1 Classes Destroyed 19 | . 6 2 4 5 . 1 . . 1 . . Worker 9 | . 2 1 3 1 . 2 . . . . . Builder 6 | . . 1 . . 1 1 1 . . . 2 Tunneler 2 | . . . 1 . . 1 . . . . . Hauler 21 | . 2 . 5 6 1 3 4 . . . . Recycler 5 | . . . 2 1 . . 1 . . . 1 Operator 3 | . 1 . . . 1 . . . . . 1 Watcher 12 | . 3 . 5 3 . . 1 . . . . Swarmer 24 | . 3 . 14 3 . . . . 4 . . Grunt 89 | . 8 8 9 17 9 11 15 4 4 . 4 Brawler 6 | . . . . 1 . . 2 1 2 . . Duelist 7 | . . . 1 2 . 1 2 . 1 . . Protector 1 | . . . . 1 . . . . . . . Sentry 29 | . . . 9 9 2 1 5 . 2 . 1 Specialist 4 | . . . . 2 2 . . . . . . Hunter 13 | . . . . 2 . 4 4 . . 2 1 Programmer 6 | . . . . . . 4 . . . . 2 Heavy 2 | . . . . 1 1 . . . . . . Behemoth 1 | . . . . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . . . . Best Kill Streak 9 | . 5 2 7 9 8 4 8 2 7 2 4 Combat Bots Only 8 | . 3 2 6 5 6 3 8 2 7 2 4 Max Kills in Single Turn 3 | . 1 1 1 2 1 2 2 1 3 1 2 Gunslinging 2 | . . . . . . . . . 2 . 1 Exploded 1 | . . . . . 1 . 1 . . . 1 Melee 1 | . . 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Upp Fac Hostile Shots Fired 1935 | . 58 58 179 310 219 119 357 18 109 18 490 Missed 595 | . 16 15 40 71 89 43 127 8 33 5 148 Damage Taken 20657 | . 486 517 1618 4186 1871 1342 3089 191 1388 191 5778 Core 3232 | . 135 97 170 499 406 127 413 60 131 40 1154 Absorbed by Shields 239 | . . . . . . . 22 . 177 40 . Redirected to Shielding 809 | . 30 12 10 3 83 9 143 12 59 14 434 Regen/Repaired (Parts) 306 | . . . 43 263 . . . . . . . Core Remaining (%) 46 | 100 . 7 57 9 42 . 36 . . 76 . Volleys Fired 669 | . 62 63 141 131 50 64 84 17 29 4 24 Largest 4 | . 2 2 2 3 3 4 4 4 4 4 4 Hottest 330 | . 40 50 106 84 69 114 216 161 164 159 330 Shots Fired 1861 | . 121 115 280 383 127 253 306 68 114 16 78 Gun 1799 | . 121 110 265 383 117 253 275 68 114 16 77 Cannon 51 | . . 5 15 . . . 31 . . . . Launcher 10 | . . . . . 10 . . . . . . Special 1 | . . . . . . . . . . . 1 Kinetic 1647 | . 121 111 212 383 117 253 278 51 92 12 17 Thermal 204 | . . 4 68 . . . 28 17 22 4 61 Explosive 10 | . . . . . 10 . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 35 | . 14 10 20 23 23 18 12 35 13 5 13 Robot Miss Streak 8 | . 5 3 4 8 3 5 6 1 3 5 3 Penetration Max 1 | . . . . 1 . 1 1 . 1 . 1 Secondary Targets 31 | . 1 1 3 4 3 3 6 . 7 1 2 Max Gunslinging Chain 2 | . 1 1 1 1 1 1 1 . 2 1 2 Shots Hit Robots 1251 | . 75 67 188 258 92 160 190 54 92 15 60 Core Hits 649 | . 38 27 81 98 42 95 143 15 52 14 44 Critical Kills 12 | . . . 1 2 . 2 5 1 1 . . Critical Parts Destroyed 14 | . 1 . 1 3 2 4 2 1 . . . Critical Strikes 56 | . 1 . 14 6 2 6 17 4 4 . 2 Burn 22 | . . . 11 . . . 5 2 3 . 1 Destroy 28 | . 1 . 2 5 2 6 8 2 1 . 1 Blast 5 | . . . 1 . . . 4 . . . . Sever 1 | . . . . 1 . . . . . . . Melee Attacks 11 | . . 3 . 5 . . . . . . 3 Impact . | . . . . . . . . . . . . Slashing 11 | . . 3 . 5 . . . . . . 3 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 22321 | . 747 622 2249 4410 1835 3033 4357 1115 1937 188 1828 Guns 20231 | . 747 543 2053 4251 1325 2998 3788 1115 1937 188 1286 Cannons 709 | . . . 176 . . . 533 . . . . Explosions 984 | . . . . . 510 . 36 . . . 438 Melee 328 | . . 79 . 159 . . . . . . 90 Ramming 55 | . . . 20 . . 35 . . . . . Kinetic 18137 | . 747 543 1472 4251 1325 2998 3996 871 1537 102 295 Thermal 2853 | . . . 757 . . . 361 244 400 86 1005 Explosive 948 | . . . . . 510 . . . . . 438 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 328 | . . 79 . 159 . . . . . . 90 Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . 3 . . 4 6 . 2 2 14 Average Corruption 3 | . . . 3 . . 2 5 . 2 2 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 114 | . . . 5 . . 29 48 . 19 . 13 Message Errors 23 | . . . 2 . . 6 11 . 1 . 3 Matter Fused 29 | . . . . . . 7 12 . 9 . 1 Heat Flow Errors 17 | . . . 1 . . 4 9 . 3 . . Energy Discharges 14 | . . . 1 . . 4 5 . 2 . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . 1 . . . 1 Data Loss (minor) 8 | . . . . . . 3 2 . 1 . 2 Data Loss (major) 5 | . . . . . . 2 1 . 1 . 1 Misfires 6 | . . . 1 . . 1 3 . . . 1 Alerts 3 | . . . . . . 1 1 . 1 . . Weapon Failures 6 | . . . . . . 1 3 . 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 24 | . . . . . . 13 . . . . 11 Projectiles . | . . . . . . . . . . . . Explosions 11 | . . . . . . . . . . . 11 Melee 13 | . . . . . . 13 . . . . . Knockbacks 4 | . . . 2 . . . 2 . . . . Impact . | . . . . . . . . . . . . Kinetic 4 | . . . 2 . . . 2 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . 9 . . 17 . . . . 18 Shots 1 | . . . . . . . . . . . 1 Rammed 5 | . . . 4 . . 1 . . . . . Targets Rammed 5 | . . . 4 . . 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 422 | . 30 48 241 422 32 160 307 20 166 . 199 Average Temperature 79 | . 5 10 38 111 13 60 92 5 45 . 63 Received Heat Transfer 4490 | . 267 270 351 1404 495 246 603 108 467 . 279 Effects 12 | . . . . 12 . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . Interference 6 | . . . . 6 . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . Short Circuit 2 | . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . Robots Melted 3 | . . . 2 . . . . . . . 1 Combat Hostiles 2 | . . . 2 . . . . . . . . Parts Melted 20 | . . . 13 . . . 1 . . 1 5 Heat Transferred 8826 | . . . 2923 . . . 1262 750 1200 200 2491 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Upp Fac Peak Influence 806 | . 195 110 499 806 570 341 570 433 . . 298 Initial 345 | . . 21 42 186 345 220 159 279 . . 53 Average 300 | . 101 43 351 418 457 213 353 336 . . 179 Maximum Alert Level 3 | . . . 2 3 2 1 2 2 . . 1 Low Security (%) 27 | 100 100 100 10 6 . 44 2 . . . 46 Level 1 44 | . . . 41 49 27 55 64 94 . . 53 Level 2 25 | . . . 47 34 72 . 32 5 . . . Level 3 2 | . . . . 9 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 31 | . 3 . 1 7 5 7 4 2 . . 2 Investigation 10 | . . . . 3 1 3 2 1 . . . Extermination 4 | . . . . . 1 3 . . . . . Reinforcement 14 | . 3 . 1 3 3 1 1 . . . 2 Assault 2 | . . . . 1 . . 1 . . . . Garrison 1 | . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Upp Fac Distress Signals 10 | . 1 1 4 2 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 250 | . 19 12 47 50 19 24 41 6 14 2 16 Peak Tracking Total 8 | . 4 3 6 7 6 3 5 3 7 2 8 Tactical Retreats 20 | . 2 2 2 5 2 1 5 1 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Upp Fac Traps Triggered 7 | . . . . 3 . 2 1 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Upp Fac Machines Disabled 14 | . . . 1 3 . 2 3 1 . . 4 Max in Single Turn 4 | . . . 1 1 . 1 2 1 . . 4 Garrison Access 1 | . . . . 1 . . . . . . . Energy Cycler 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Upp Fac Machines Accessed 39 | . 5 . 9 9 3 5 6 1 1 . . Terminals 22 | . 4 . 4 3 2 3 6 . . . . Fabricators 3 | . . . . . 1 1 . 1 . . . Repair Stations 3 | . . . 1 2 . . . . . . . Recycling Units 5 | . 1 . 2 2 . . . . . . . Scanalyzers 3 | . . . 2 1 . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . Total Hacks 98 | . 9 . 27 27 7 12 12 3 1 . . Successful 55 | . 8 . 22 15 1 2 4 2 1 . . Failed 43 | . 1 . 5 12 6 10 8 1 . . . Catastrophic 7 | . . . . . . 2 5 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . 1 . . . . . Terminals 48 | . 8 . 13 5 4 6 12 . . . . Fabricators 10 | . . . . . 3 4 . 3 . . . Repair Stations 16 | . . . 2 14 . . . . . . . Recycling Units 7 | . 1 . 4 2 . . . . . . . Scanalyzers 11 | . . . 8 3 . . . . . . . Garrison Access 5 | . . . . 3 . 2 . . . . . Terminal Hacks 25 | . 7 . 9 2 1 1 4 . 1 . . Record 6 | . . . 5 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 3 | . . . . . . . 2 . 1 . . Fabricator Index 1 | . . . . . 1 . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . Locate Traps 7 | . 1 . 3 1 . 1 1 . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Zone Layout 5 | . 3 . 1 . . . 1 . . . . Fabricator Hacks 3 | . . . . . . 1 . 2 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 2 | . . . . . . 1 . 1 . . . Repair Station Hacks 11 | . . . 2 9 . . . . . . . Scan Component 6 | . . . 1 5 . . . . . . . Repair 5 | . . . 1 4 . . . . . . . Recycling Unit Hacks 6 | . 1 . 3 2 . . . . . . . Report Inventory 5 | . 1 . 2 2 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer 9 | . . . 8 1 . . . . . . . Insert Component 5 | . . . 4 1 . . . . . . . Analyze 4 | . . . 4 . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 28 | . 3 . 7 7 2 5 3 1 . . . Full Trace Events 10 | . 1 . . 3 1 2 2 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . Parts Built 4 | . . . . . . 2 . 2 . . . Authchips . | . . . . . . . . . . . . Time 84 | . . . . . . 53 . 31 . . . Total Part Build Rating 16 | . . . . . . 12 . 4 . . . Parts Repaired 5 | . . . 1 4 . . . . . . . Time 185 | . . . 32 153 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . Parts Scanalyzed 5 | . . . 4 1 . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Upp Fac Total Allies 4 | . . . . . . . 4 . . . . Largest Group 2 | . . . . . . . 2 1 . . . Highest-Rated Group 179 | . . . . . . . 179 150 . . . Highest-Rated Ally 159 | . . . . . . . 159 150 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 55 | . . . . . . . 55 . . . . Total Damage 1368 | . . . . . . . 1368 . . . . Kills 10 | . . . . . . . 10 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Upp Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Upp Fac Turns Passed 12370 | 36 906 606 2049 2401 606 1816 1501 394 1444 54 557 Spaces Moved 6348 | 34 540 293 1090 1091 339 826 586 228 1032 27 262 Core 14 | 13 . . . . . . . . . . 1 Treads 657 | . . . . . 14 618 . . . . 25 Legs 400 | . . . . . . . 396 . . . 4 Wheels 5277 | 21 540 293 1090 1091 325 208 190 228 1032 27 232 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 105 115 101 110 108 108 116 126 115 Average Speed 135 | 80 123 118 123 129 122 174 173 115 123 135 137 Slowest Speed 1050 | 150 155 140 160 200 245 245 200 120 140 145 1050 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 43 | 4 94 73 86 75 8 18 50 5 96 9 7 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 2 . . . . . . 4 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 105 | . . . . 4 42 . 27 . . . 32 Melee . | . . . . . . . . . . . . Projectile 18 | . . . . 3 . . 15 . . . . AOE 86 | . . . . . 42 . 12 . . . 32 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Upp Fac Total 8712 | 39 671 451 1538 1782 429 1057 873 318 1132 33 389 Wait 1163 | . 46 72 203 451 20 106 117 60 35 . 53 Move 6337 | 33 539 292 1089 1090 338 825 585 227 1031 26 262 Hop . | . . . . . . . . . . . . Pick Up 135 | . 11 4 28 22 4 17 25 2 11 1 10 Fast Attach 45 | 6 3 1 5 9 5 5 3 1 2 . 5 Attach 116 | . 1 4 19 19 12 4 19 3 12 . 23 Detach 12 | . . 1 4 4 . . . . 3 . . Swap 115 | . 6 9 20 26 . 19 18 4 3 2 8 Drop 103 | . 3 2 25 25 . 16 21 4 6 . 1 Fire 669 | . 62 63 141 131 50 64 84 17 29 4 24 Melee 11 | . . 3 . 5 . . . . . . 3 Ram 5 | . . . 4 . . 1 . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / [*Sto x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Extension -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res / Upp) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 12) 37 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 7) 332 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 8) 629 | -10/Materials | Core integrity fell below 50% 643 | -10/Materials | Discovered new exit (range 16) 688 | -10/Materials | Discovered new exit (range 9) 943 | -10/Materials | Entered Mines 944 | -10/Mines | Learned location of Storage (-9) 1005 | -10/Mines | Excavation squad dispatched 1005 | -10/Mines | A large section of the Mines collapsed 1250 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1253 | -10/Mines | Found Prototype Device 1254 | -10/Mines | Identified Exp. Sensor Array 1255 | -10/Mines | Excavation squad dispatched 1310 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1472 | -10/Mines | Core integrity fell below 20% 1505 | -10/Mines | Excavation squad dispatched 1540 | -10/Mines | Discovered new exit (range 7) 1549 | -10/Mines | Entered Materials 1549 | -9/Materials | Evolved 2 slots: Utility x2 1624 | -9/Materials | Discovered new exit (range 10) 1730 | -9/Materials | Discovered new exit (range 3) 1847 | -9/Materials | Build established: Scavenger-Mutant 2171 | -9/Materials | Build established: Mutant 2280 | -9/Materials | Discovered new exit (range 13) 2467 | -9/Materials | Lost 3 parts (1p1n1w) 2551 | -9/Materials | Repaired Arm. Wheel 2753 | -9/Materials | Discovered new exit (range 4) 3083 | -9/Materials | Discovered new exit (range 14) 3153 | -9/Materials | Discovered new exit (range 3) 3598 | -9/Materials | Entered another Materials area 3598 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3908 | -8/Materials | Build established: Tank 4199 | -8/Materials | Discovered new exit (range 15) 4896 | -8/Materials | Repaired Arm. Wheel 5082 | -8/Materials | Repaired Hvy. Armor Plating 5134 | -8/Materials | Repaired Hvy. Ion Engine 5307 | -8/Materials | Build established: Gunner 5423 | -8/Materials | Core integrity fell below 50% 5452 | -8/Materials | Lost 3 parts (1n1u1w) 5598 | -8/Materials | First assault squad dispatched 5646 | -8/Materials | Repaired Arm. Wheel 5750 | -8/Materials | Core integrity fell below 20% 5931 | -8/Materials | Discovered new exit (range 16) 5999 | -8/Materials | Entered Factory 5999 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6035 | -7/Factory | Discovered new exit (range 7) 6137 | -7/Factory | Lost 12 parts (1p2n4u5w) 6243 | -7/Factory | Core integrity fell below 50% 6394 | -7/Factory | Build established: Scavenger-Gunner 6592 | -7/Factory | Lost 4 parts (2n1u1w) 6605 | -7/Factory | Entered another Factory area 6605 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7098 | -6/Factory | Fabricated Recoil Nullifier (x2) 7707 | -6/Factory | Discovered new exit (range 16) 8421 | -6/Factory | Entered Extension 8572 | -6/Extension | Lost 3 parts (2n1u) 8618 | -6/Extension | Rescued a captive Derelict 8771 | -6/Extension | First assault squad dispatched 8771 | -6/Extension | Lost 6 parts (1p2n2u1w) 8778 | -6/Extension | Destroyed 8 combat bots 8982 | -6/Extension | Rescued a captive Derelict 9060 | -6/Extension | Spotted B-75 Beast 9078 | -6/Extension | Core integrity fell below 50% 9117 | -6/Extension | Lost 5 parts (1p2n1u1w) 9198 | -6/Extension | Energy Cycler disabled 9198 | -6/Extension | Rescued a captive Derelict 9198 | -6/Extension | Rescued a captive Derelict 9227 | -6/Extension | Lost 4 parts (1n1u2w) 9241 | -6/Extension | Rescued A7 9696 | -6/Extension | Disrupted transfer network 9828 | -6/Extension | Discovered new exit (range 15) 9828 | -6/Extension | Spotted B-75 Beast 9922 | -6/Extension | Entered Factory 9922 | -5/Factory | Accompanied by 1 ally (A7) 9922 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9963 | -5/Factory | Fabricated Arm. Wheel (x2) 10222 | -5/Factory | Discovered new exit (range 5) 10283 | -5/Factory | Garrison activated, responded to threat 10316 | -5/Factory | Entered Upper Caves 10535 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10584 | -5/Upper Caves | Lost 4 parts (1p1n2u) 10592 | -5/Upper Caves | Destroyed 7 combat bots 10630 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10959 | -5/Upper Caves | Build established: Scavenger-Tank 10959 | -5/Upper Caves | Spotted B-75 Beast 11001 | -5/Upper Caves | Destroyed B-75 Beast 11019 | -5/Upper Caves | Lost 4 parts (1n1u2w) 11292 | -5/Upper Caves | Learned Factory security intel 11473 | -5/Upper Caves | Discovered new exit (range 11) 11664 | -5/Upper Caves | Learned 12 Factory zone layouts 11760 | -5/Upper Caves | Entered another Upper Caves area 11782 | -5/Upper Caves | Discovered new exit (range 8) 11814 | -5/Upper Caves | Entered Factory 11814 | -4/Factory | Evolved 2 slots: Utility x2 11815 | -4/Factory | Identified exit to Upper Caves 11815 | -4/Factory | Identified exit to Research 11891 | -4/Factory | Crushed by falling debris 11922 | -4/Factory | Lost 6 parts (1p1n3u1w) 12218 | -4/Factory | System corruption reached 10% 12308 | -4/Factory | Core integrity fell below 50% 12368 | -4/Factory | Core integrity fell below 20% 12371 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 12362_ Penetrated by Slug. 12363_ Nuclear Core destroyed. 12363_ Shotgun destroyed. 12363_ Penetrated by Slug. 12363_ Lgt. Fission Core destroyed. 12364_ U-05 Engineer builds a Door. 12365_ Imp. Core Shielding destroyed. 12365_ Slug penetrates Wall. 12366_ Penetrated by Slug. 12366_ Slug penetrates Wall. 12367_ Penetrated by Slug. 12367_ Hcp. Storage Unit destroyed. 12368_ Slug penetrates Wall. 12369_ System corrupted: Component data lost. 12369_ Penetrated by Slug. 12369_ Imp. Core Shielding destroyed. 12369_ Slug penetrates Wall. 12371_ Penetrated by Slug. 12371_ Slug penetrates Wall. 12371_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????# ! # # | | ??????????????????????# # # | | ?????????????########## """" """" |# # | | ???########### # """" """"!!#[ # | | ???# # """ # """" """"%%#% # | | ???# / # """ # """" "" !!#=! # | | ???# | # """ # """" """"%*/ ! + | | ???# # # """" " =%*|#!= # | | ???# """ """ # """ # = =#| # | | ???# """ """ # """ #######+###### ## | | ???# """ """ # """ #?????# #??# | | ???# # #???### #### | | ???######+#########+####### | | ???#### | | ???# % | | ???# = | | ???# ################# | | ???# #???????????????##" #### | | ####+## #???????????????# # #??# | | # # #?????#############u##### # | | # # #?????# h # # | | # # #?????# hhh "" # # | | # # #?????# //! " # # | | # ! / # #?????# ! //! """ + + | | # + #?????# / ! """" # # | | # # #?????#|@ # ? | | # ] ### #?????# Y p """T""" # ???? | | # #?# #?????# ####+############? ?????? | | # #?# #?????##???# #??????????????????? | | # #?# #??????????# #??????????????????? | | # #?# #??????????# #??????????????????? | | ######### #??????????# #??????????????????? | | ?# # #??????##### ##?????????????????? | | ?# # #????### # #####??????????????? | | ?# # #????# ###+######?????????????? | | ?# # #???## #?????????????? | | ??####+## #??## #######???????? | | ?????# #??# # #???????? | | ?????# #??# # # #???????? | | ?????# #??### # #???????? | | ?????# #??# + #???????? | | ?????# #??# # #???????? | | ?????# ###### # #???????? | | ?????# %*% +% %[%! # #???????? | | ?????# ######### %* = ! # #???????? | | ?????# #?????# # #???????? | | ?????# #?????### # #???????? | | ?????# #???????#########/#### +???????? | | ?????# #???????????????# #??# #???????? | | ??####+##########??????# #??# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Coolant Potential 100 Energy Generation 35 Energy Capacity 725 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Core Shielding 30 Power Shielding 66 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 13 Target Analysis 6 Recoil Reduction 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Recoil Nullifier | x2 | -6/Factory | Preloaded Arm. Wheel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldPhasingFrame Manual? 0 Play Time 02:31:06 Cumulative 172.2 hours Start 2024.03.17 @ 09:40:18 End 2024.03.17 @ 12:40:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 105 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1b9097e-8313-4d98-899d-01d60e3ce593