Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 01:14:34 Player: Mogwok Wargfriend Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (162) 810 Value Destroyed (4495) 4495 Prototype IDs (63) 1260 Alien Tech Used (2) 400 Bonus (8924) 8924 TOTAL SCORE: 25589 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 201 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Win 3000 Friendly Fire -212 Cogmind --------- Core Integrity 1496/1600 Matter 300/300 Energy 2/670 System Corruption 6% Temperature Cool (8) Movement Flying (33) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Xenon Bombardment Thruster Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (16) ----- Advanced Power Amplifier Advanced Heat Sink Coolant Network Advanced Energy Well Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite ECM Suite Improved Propulsion Shielding Graphene Brace Experimental Force Field > --- WEAPON (2) ------- Nanosword > --- INVENTORY (5) ---- Light Particle Reactor Light Quantum Reactor Q-thruster Dispersion Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Advanced Energy Well Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Improved Launcher Guidance Computer Centrium Heavy Armor Plating Experimental Force Field > --- WEAPON ----------- Nanosword > --- INVENTORY -------- Light Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Gamma Rifle Dispersion Rifle [Rating: 146] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Cesium-ion Thruster Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cesium-ion Thruster Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Layered Light Armor Plating Weapon Scythe Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . 4 . . . . . . 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . 1 . . Utility 14 | . . . 2 . . . 1 1 . . . 4 . . . . . . 1 . . . . 1 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 262 | 6 8 11 27 6 3 1 30 14 5 5 . 2 1 12 1 3 9 4 15 4 3 10 . 37 43 2 Power 29 | 1 1 3 3 2 . . 3 2 . . . . . 2 . . 2 . 1 . 1 2 . 2 4 . Engine 15 | 1 1 1 3 2 . . 3 2 . . . . . 1 . . . . . . . 1 . . . . Core 7 | . . 2 . . . . . . . . . . . 1 . . 1 . 1 . 1 1 . . . . Reactor 7 | . . . . . . . . . . . . . . . . . 1 . . . . . . 2 4 . Propulsion 56 | 2 2 5 7 . 1 . 7 3 2 . . . . 2 . . . . 3 1 . 3 . 10 8 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 19 | . 2 5 7 . 1 . 4 . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . 2 . . . . . . . . . . 1 . . . . 7 1 . Flight 24 | . . . . . . . 3 1 2 . . . . 2 . . . . 2 1 . 3 . 3 7 . Utility 132 | 1 3 2 7 3 2 . 10 5 2 3 . 2 1 8 1 3 7 4 9 2 2 5 . 19 29 2 Device 69 | . 2 2 4 2 1 . 7 3 . 2 . 2 . 1 . 1 . 1 6 . 1 3 . 13 16 2 Storage 12 | 1 1 . . 1 1 . 1 . . . . . . . . . 3 . . . 1 . . 1 2 . Processor 19 | . . . 2 . . . . 2 . . . . 1 3 1 . . . . 2 . . . 2 6 . Hackware 10 | . . . . . . . . . 1 1 . . . 2 . 1 1 1 1 . . . . 1 1 . Protection 22 | . . . 1 . . . 2 . 1 . . . . 2 . 1 3 2 2 . . 2 . 2 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 45 | 2 2 1 10 1 . 1 10 4 1 2 . . . . . . . . 2 1 . . . 6 2 . Energy Gun 23 | 1 1 1 5 . . . 6 4 . . . . . . . . . . 1 1 . . . 2 1 . Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | 1 1 . 4 1 . . 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 2 . . 1 . . . . . . . . 1 . . . . 1 . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 4 . . . 3 3 . 1 . . . . . . 6 . 1 . . . . 4 9 . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . System Corruption 8 | . . . . . . . . . . . . . . . . . . . . . . 7 . . 1 . Parts Lost 62 | . 2 4 8 1 . . 6 . 1 . . . . . . . . 5 . 1 2 3 . 26 1 2 Power 8 | . . 1 3 1 . . 1 . . . . . . . . . . . . . 1 . . 1 . . Propulsion 19 | . 2 2 1 . . . 1 . 1 . . . . . . . . . . 1 . . . 11 . . Utility 29 | . . . 2 . . . 2 . . . . . . . . . . 4 . . 1 3 . 14 1 2 Weapon 6 | . . 1 2 . . . 2 . . . . . . . . . . 1 . . . . . . . . Highest Loss Streak 15 | . 2 2 3 1 . . 5 . 1 . . . . . . . . 2 . 1 2 1 . 15 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 95 98 94 99 98 100 93 96 99 100 100 84 86 99 100 100 99 95 90 95 97 98 89 95 73 79 Engine 5 | . 14 7 7 11 11 11 8 7 7 7 7 5 5 1 . . . . . . . . . . . . Core 1 | . . 6 2 . . . . . . . . . . 3 5 5 5 5 4 5 4 4 5 . . . Leg 10 | . 18 27 21 22 22 22 25 . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 5 4 . . . . . . . . . 4 5 5 4 . 5 3 . Flight 11 | . . . . . . . . 23 25 30 30 23 23 22 23 23 23 23 20 20 21 21 26 20 13 16 Device 18 | . 11 14 20 10 11 11 17 25 30 25 23 25 25 21 17 17 17 5 14 15 15 20 15 19 18 25 Storage 5 | . 14 14 11 11 9 11 8 . . . . . . . . . 2 5 5 5 5 4 . . 2 4 Processor 10 | . . . 10 11 11 11 4 10 5 . . . 1 8 11 11 11 11 10 11 15 15 15 16 18 16 Hackware 3 | . . . . . . . . . 1 12 15 11 11 17 17 17 17 18 10 10 7 5 5 5 . 2 Protection 7 | . . . . 11 11 11 8 7 7 7 7 5 5 7 11 10 7 10 9 10 10 10 15 10 4 7 Energy Gun 5 | . 14 13 7 11 11 11 9 7 5 . . . . . . . . . 3 4 5 4 . . . . Ballistic Gun 3 | . 13 14 9 11 11 1 5 . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 9 2 . 1 7 7 5 5 5 5 5 5 4 . . . . . . . . Slashing Weapon 2 | . . . . . . . . 7 7 7 7 5 5 5 5 5 5 5 4 5 5 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 51 | 13 20 20 27 30 28 27 35 18 17 16 15 17 17 18 17 17 17 17 35 25 26 26 18 32 51 47 Greatest Support 53 | 32 32 20 27 27 27 27 45 21 21 20 20 20 20 22 22 22 27 27 27 27 27 27 27 47 48 53 Greatest Overweight (x) 6 | 1 4 1 1 1 1 . 6 2 1 . . . . . . . . . 1 1 . 1 . 5 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 10 10 10 9 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 4 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | 1 8 9 9 9 9 10 9 4 5 5 5 4 4 4 5 5 4 4 5 4 4 4 5 4 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 4 10 10 10 10 10 10 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 4 5 4 Class Distribution -------------------- 27% | Mutant 22% | Scavenger-Sprinter 17% | Scavenger-Mutant 14% | Hacker-Sprinter 9% | Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Infiltrator-Sprinter | -4/Warlord Scavenger-Sprinter | -3/Proximity Caves Scavenger-Sprinter | -3/Research Scavenger-Mutant | -2/Research Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 3911 | 192 337 142 434 183 10 31 664 140 90 30 80 . . 189 21 46 . 83 128 188 30 105 . 321 440 27 Remotely 162 | . . . . . . . . . . . . . . 162 . . . . . . . . . . . . Salvage Created 6078 | . 421 445 1126 484 . 35 1266 450 159 . 39 . . 143 . . . 94 22 158 175 . . 673 73 315 Parts 339 | . 27 20 70 26 . 6 63 22 12 . 5 . . 8 . . . 6 3 1 10 . . 32 6 22 Haulers Intercepted 9 | . 2 . 2 . . . 4 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 9 . 4 . . . . . . 3 . . 6 . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 98 | . 7 10 22 11 . 4 15 2 6 . 5 . . . . . . 6 . . 2 . . 4 . 4 Melee 16 | . . . . . . . . 2 3 . . . . . . . . 1 . . 2 . . 4 . 4 Guns 57 | . 7 10 20 11 . . 9 . . . . . . . . . . . . . . . . . . . Cannons 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . AOE 21 | . . . . . . 4 4 . 3 . 5 . . . . . . 5 . . . . . . . . Classes Destroyed 15 | . 5 . 6 1 . . . 1 1 . . . . . . . . . . . . . . . . 1 Worker 8 | . . . . 2 . . 2 2 . . . . . . . . . . . . . . . 1 . 1 Builder 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 4 | . . . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . Hauler 9 | . 2 . 2 . . . 4 1 . . . . . . . . . . . . . . . . . . Recycler 12 | . 1 . 2 . . . 5 3 . . . . . . . . . . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanic 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Operator 5 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 Watcher 20 | . . . 4 . . . 5 1 . . . . . 2 . . . . . . . . . 5 2 1 Swarmer 39 | . 3 . 8 3 . 4 4 1 6 . 5 . . . . . . 5 . . . . . . . . Grunt 38 | . 4 10 9 6 . . 9 . . . . . . . . . . . . . . . . . . . Brawler 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Sentry 6 | . . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Programmer 11 | . . . . . . . . 1 . . . . . . . . . 1 . . 2 . . 4 . 3 Best Kill Streak 6 | . 3 2 6 3 . 4 5 2 3 . 5 . . 2 . . . 5 1 . 2 . . 2 1 2 Combat Bots Only 5 | . 3 2 5 3 . 4 4 1 3 . 5 . . . . . . 5 . . 2 . . 2 . 2 Max Kills in Single Turn 3 | . 1 1 1 1 . 3 3 1 1 . 1 . . 1 . . . 2 1 . 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 3 . 1 . 1 . . . . . . 2 . . . . . . . . Melee 1 | . . . . . . . . 1 1 . . . . . . . . 1 . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 687 | . 39 69 102 35 . 1 107 15 17 . 9 . . 2 12 3 . 22 2 4 11 19 15 125 17 61 Missed 278 | . 8 25 34 10 . . 39 11 7 . 4 . . 2 10 1 . 12 2 3 3 7 9 49 10 32 Damage Taken 7572 | . 340 590 1097 292 . 8 1039 114 150 . 77 . . . . 127 . 466 . 243 188 339 125 1806 111 460 Core 1663 | . 61 141 215 81 . . 128 33 34 . 29 . . . . 66 . 96 . 79 24 39 14 502 17 104 Absorbed by Shields 496 | . . . . . . . . . . . . . . . . . . . . . . . . . 112 384 Redirected to Shielding 533 | . . . . . . . . . . . . . . . . 18 . 74 . 68 15 107 6 211 14 20 Regen/Repaired (Parts) 479 | . . . 77 . . . . . . 152 . . . 16 . . . . 187 . . 47 . . . . Core Remaining (%) 72 | 100 . 19 . . . 26 76 . . . 86 . . . . . . 77 . . . . 86 61 98 93 Volleys Fired 365 | . 42 43 93 41 . 7 117 . 4 . 6 . . . . . . 6 . . . 3 . . 3 . Largest 2 | . 2 2 2 2 . 1 2 . 1 . 1 . . . . . . 1 . . . 1 . . 1 . Hottest 130 | . 85 85 130 79 . 56 112 . 30 . 30 . . . . . . 30 . . . 88 . . 88 . Shots Fired 632 | . 81 84 154 82 . 7 200 . 4 . 6 . . . . 1 . 7 . . . 3 . . 3 . Gun 599 | . 81 84 147 82 . 5 194 . . . . . . . . . . . . . . 3 . . 3 . Cannon 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Launcher 26 | . . . . . . 2 6 . 4 . 6 . . . . 1 . 7 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 266 | . 42 43 66 41 . . 74 . . . . . . . . . . . . . . . . . . . Thermal 340 | . 39 41 88 41 . 5 120 . . . . . . . . . . . . . . 3 . . 3 . Explosive 26 | . . . . . . 2 6 . 4 . 6 . . . . 1 . 7 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 15 15 11 9 . 6 16 . 6 . . . . . . . . 2 . . . 5 . . 1 . Robot Miss Streak 5 | . 4 3 5 2 . 3 5 . . . . . . . . . . 1 . . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 516 | . 54 59 102 56 . 2 136 11 11 . . . . 5 . . . 6 3 3 6 3 . 35 5 19 Core Hits 223 | . 19 23 43 19 . 4 57 6 7 . 6 . . 4 . . . 10 . 1 4 . . 11 2 7 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 29 | . . 1 5 3 . . 10 . . . . . . . . . . 2 . . 1 . . 3 . 4 Burn 15 | . . 1 4 3 . . 7 . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Sever 12 | . . . . . . . 2 . . . . . . . . . . 2 . . 1 . . 3 . 4 Melee Attacks 408 | . . . . . . . 7 52 22 3 8 . . 33 11 1 . 15 39 15 12 . 11 116 19 44 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 388 | . . . . . . . 7 52 22 3 8 . . 33 11 1 . 15 39 15 12 . 11 99 16 44 Piercing 20 | . . . . . . . . . . . . . . . . . . . . . . . . 17 3 . Sneak Attacks 19 | . . . . . . . 1 6 1 . . . . 1 . . . . 2 . . . . 5 . 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 7 | . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . Damage Inflicted 13803 | . 612 684 1634 804 . 177 2547 644 612 . 473 . . 258 . . . 622 198 212 233 77 . 2368 281 1367 Guns 5765 | . 612 684 1526 804 . 29 2006 . . . . . . . . . . . . . . 77 . . 27 . Cannons 105 | . . . 105 . . . . . . . . . . . . . . . . . . . . . . . Explosions 1632 | . . . . . . 148 326 . 198 . 473 . . . . . . 487 . . . . . . . . Melee 6233 | . . . . . . . 180 644 414 . . . . 258 . . . 135 198 212 233 . . 2338 254 1367 Ramming 68 | . . . 3 . . . 35 . . . . . . . . . . . . . . . . 30 . . Kinetic 2545 | . 315 247 723 478 . . 782 . . . . . . . . . . . . . . . . . . . Thermal 3325 | . 297 437 908 326 . 29 1224 . . . . . . . . . . . . . . 77 . . 27 . Explosive 1632 | . . . . . . 148 326 . 198 . 473 . . . . . . 487 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6105 | . . . . . . . 180 644 414 . . . . 258 . . . 135 198 212 233 . . 2210 254 1367 Piercing 128 | . . . . . . . . . . . . . . . . . . . . . . . . 128 . . Highest Corruption 13 | . . . . . . . . . . . . . 8 8 8 8 8 13 . 2 2 8 8 12 1 6 Average Corruption 5 | . . . . . . . . . . . . . 8 8 8 8 8 8 . 2 2 5 8 6 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 106 | . . . . . . . . . . . . . 1 17 10 5 6 10 . . 7 3 5 31 3 8 Message Errors 27 | . . . . . . . . . . . . . . 4 3 . 1 5 . . 1 . 1 9 1 2 Matter Fused 20 | . . . . . . . . . . . . . 1 4 2 1 3 . . . . . 2 6 . 1 Heat Flow Errors 16 | . . . . . . . . . . . . . . 5 1 1 . . . . . 1 1 5 2 . Energy Discharges 14 | . . . . . . . . . . . . . . 2 1 1 1 1 . . 1 . . 4 . 3 Data Loss (minor) 18 | . . . . . . . . . . . . . . 2 2 . 1 2 . . 4 2 1 4 . . Data Loss (major) 4 | . . . . . . . . . . . . . . . 1 1 . 1 . . . . . 1 . . Misfires 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1378 | . . . 43 . . . 17 96 108 . 18 . . 36 . . . 8 123 52 . . . 601 45 231 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 102 | . . . 43 . . . 17 . 16 . 18 . . . . . . 8 . . . . . . . . Melee 1276 | . . . . . . . . 96 92 . . . . 36 . . . . 123 52 . . . 601 45 231 Knockbacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 409 | . . . 227 . . . 8 . . . . . . . . 57 . 87 . . . . . 30 . . Shots 6 | . . . 2 . . . 1 . . . . . . . . 1 . 2 . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . 1 . 1 . . . 4 . . . . . . . . . . . . . . . . . . . Kicked 5 | . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 369 | . 16 114 162 10 . 66 369 . . . 1 . . 284 211 232 . 340 . . . 54 76 253 108 . Average Temperature 75 | . 9 32 59 3 . 27 108 . . . 1 . . 119 109 97 . 131 . . . 16 55 123 69 . Received Heat Transfer 1332 | . 126 357 159 96 . . 486 6 9 . . . . . . . . . . . 9 36 9 27 . 12 Effects 6 | . . . . . . . 5 . . . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Interference 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . 1 2 4 1 . . 10 . . . . . . . . . . . . . . . . . . 2 Heat Transferred 8827 | . 674 1067 2368 1036 . 74 3478 . . . . . . . . . . . . . . 93 . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Peak Influence 464 | . 210 154 435 464 . 104 378 192 . . . 69 39 155 . . . . 103 . . . . 181 64 254 Initial 169 | . . 14 . 169 . . . 108 . . . 69 24 27 . . . . 63 . . . . . . 17 Average 110 | . 93 55 149 293 . 15 191 85 . . . 69 31 90 . . . . 53 . . . . 79 16 110 Maximum Alert Level 2 | . 1 . 2 2 . . 1 . . . . . . . . . . . . . . . . . . 1 Low Security (%) 81 | 100 82 100 79 11 . 100 41 100 . . . 100 100 100 . . . . 100 . . . . 100 100 92 Level 1 17 | . 17 . 12 85 . . 58 . . . . . . . . . . . . . . . . . . 7 Level 2 1 | . . . 7 3 . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 2 . . . 3 2 . . . 1 . 1 . . . . 1 . . . . 5 . 6 Investigation 6 | . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . 1 . 2 Extermination 8 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 4 . 2 Reinforcement 7 | . 1 . 1 . . . 2 . . . . 1 . . . . . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 20 | . 1 . 2 . . . 4 2 . . . 1 . 1 . . . . . . . . . 2 5 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 313 | . 12 10 40 14 . 4 38 15 10 . 8 . 2 9 9 8 . 6 2 4 7 44 7 30 11 23 Peak Tracking Total 13 | . 4 2 9 3 . 4 6 4 8 . 5 . 1 3 9 4 . 5 2 4 3 13 4 6 4 6 Tactical Retreats 49 | . 2 . 1 3 . . 6 9 1 . . . . 2 3 3 . . . . 2 6 2 5 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 10 | . . . . . . . . 6 . . . 1 . . . . . 1 . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . 1 . . . . . . . . . . . . . . . . . . 1 14 . . . . Most Traps Carried 2 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 6 | . . . 4 . . . 1 . . . . . . . . . . . 1 . . . . . . . Max in Single Turn 2 | . . . 2 . . . 1 . . . . . . . . . . . 1 . . . . . . . Garrison Access 5 | . . . . . . . 1 1 . . . 1 . 1 . . . . 1 . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 88 | . 3 1 8 . 1 1 5 13 1 1 . 3 . 6 . 1 9 . 8 1 . 10 . 10 2 4 Terminals 39 | . 2 1 5 . . 1 3 8 1 . . 1 . 3 . . . . 5 . . . . 6 . 3 Fabricators 5 | . . . . . . . . 2 . . . 1 . . . . . . . . . . . 2 . . Repair Stations 4 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . Recycling Units 7 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . 2 1 . Scanalyzers 3 | . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 1 . . . 1 . 1 . . . . 2 . . . . . . 1 Total Hacks 253 | . 9 2 23 . 1 2 13 27 1 1 . 6 . 26 . 1 48 . 48 1 . 15 . 16 6 7 Successful 139 | . 2 . 16 . 1 . 8 9 1 1 . 2 . 11 . 1 48 . 18 1 . 15 . 2 2 1 Failed 114 | . 7 2 7 . . 2 5 18 . . . 4 . 15 . . . . 30 . . . . 14 4 6 Catastrophic 31 | . 1 . 1 . . 1 1 4 . . . 2 . 3 . . . . 10 . . . . 8 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 121 | . 10 2 16 . 1 2 10 18 . . . 2 . 15 . . . . 26 . . . . 14 1 4 Terminals 107 | . 7 2 15 . . 2 8 13 1 . . 2 . 16 . . . . 26 . . . . 10 . 5 Fabricators 11 | . . . . . . . . 5 . . . 3 . . . . . . . . . . . 3 . . Repair Stations 25 | . . . 2 . . . . . . . . . . 3 . . . . 16 . . . . . 4 . Recycling Units 15 | . 2 . 2 . . . 2 4 . . . . . . . . . . . . . . . 3 2 . Scanalyzers 12 | . . . 4 . . . . 4 . . . . . 4 . . . . . . . . . . . . Garrison Access 16 | . . . . . . . 3 1 . . . 1 . 3 . . . . 6 . . . . . . 2 Terminal Hacks 77 | . . . 4 . 1 . 2 1 1 1 . . . 2 . 1 48 . . 1 . 15 . . . . Record 52 | . . . . . . . . . 1 . . . . 1 . . 36 . . 1 . 13 . . . . Part Schematic 5 | . . . . . . . . . . 1 . . . . . . 4 . . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robot Analysis 9 | . . . 3 . . . 2 . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 18 | . . . 2 . . . . . . . . . . 2 . . . . 13 . . . . . 1 . Scan Component 11 | . . . 1 . . . . . . . . . . 1 . . . . 8 . . . . . 1 . Repair 7 | . . . 1 . . . . . . . . . . 1 . . . . 5 . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Report Inventory 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 10 | . . . 4 . . . . 2 . . . . . 4 . . . . . . . . . . . . Insert Component 5 | . . . 2 . . . . 1 . . . . . 2 . . . . . . . . . . . . Analyze 5 | . . . 2 . . . . 1 . . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 1 . . . 1 . 1 . . . . 1 . . . . . . . Seal Access 5 | . . . . . . . 1 1 . . . 1 . 1 . . . . 1 . . . . . . . Unauthorized Hacks 24 | . 2 . 5 . . . 5 3 . . . 1 . 2 . . . . 4 . . . . 1 . 1 Terminals 19 | . 1 . 5 . . . 4 1 . . . 1 . 2 . . . . 4 . . . . . . 1 Assimilate 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Botnet 13 | . 1 . 3 . . . 3 1 . . . 1 . 1 . . . . 3 . . . . . . . Operators 4 | . . . 1 . . . 1 . . . . . . 1 . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . 1 2 . . . . . . . . . . . . . . . 1 . . Reject 4 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . Mask 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 3 1 8 . . 1 5 11 . . . 2 . 5 . . . . 7 . . . . 10 2 4 Full Trace Events 5 | . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 2 . . . . 1 . 1 . . . 2 . . 4 . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 36 | . . . . . . . . 36 . . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . . 1 . . . . . . . . . . 1 . . . . 5 . . . . . . . Time 262 | . . . 19 . . . . . . . . . . 19 . . . . 224 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . . . . 1 . . . . . 2 . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . . 1 . . . . . 2 . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 Largest Group 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 Highest-Rated Group 218 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . 218 Highest-Rated Ally 96 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . 96 Total Orders 13 | . . . 2 . 2 . 1 . . . . 2 1 1 . 1 . 1 . . . . . . . 2 STAY 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 7 | . . . . . 1 . 1 . . . . 2 . 1 . 1 . 1 . . . . . . . . RETURN 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Total Damage 636 | . . . . . . . . . . . . . . . . . . . . . . . . . . 636 Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 9 | . . . 3 . . . 2 . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . . 2 . . . . . 1 2 . 1 . . 1 . . . . . Drone Launches 8 | . . . . . 1 . 1 . . . . 2 1 1 . 1 . 1 . . . . . . . . Drone Recoveries 7 | . . . . . 1 . 1 . . . . 2 1 1 . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 17674 | 54 546 912 1863 829 603 651 2260 1305 361 348 137 107 32 577 378 198 194 330 854 249 222 515 147 2169 1222 611 Spaces Moved 23216 | 49 326 630 1068 578 382 463 1356 2173 835 901 360 192 70 1059 758 461 409 762 1070 655 648 1296 462 3157 2177 919 Core 37 | 16 2 . . . . . . . . . . . . . . . . . . . . . . 19 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4599 | . 234 630 1068 578 382 463 1244 . . . . . . . . . . . . . . . . . . . Wheels 123 | 33 90 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 122 | . . . . . . . . 1 . . . . . . . . . . . . . . . 121 . . Flight 18335 | . . . . . . . 112 2172 835 901 360 192 70 1059 758 461 409 762 1070 655 648 1296 462 3017 2177 919 Fastest Speed 25 | 50 100 120 90 105 105 105 29 29 29 29 29 29 29 29 32 32 28 28 28 28 28 25 25 25 29 33 Average Speed 50 | 85 115 120 122 116 152 105 113 29 31 29 29 29 29 30 32 32 31 28 36 28 28 28 25 27 48 33 Slowest Speed 515 | 100 250 190 190 185 185 105 515 170 112 29 29 29 29 32 32 32 32 28 112 112 28 109 25 355 122 33 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . . . 5 . . 1 . . . 2 3 1 . 1 . . 7 1 6 1 1 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 61 | 3 31 86 52 83 91 75 75 42 91 89 56 42 78 33 80 98 64 84 22 73 66 87 75 37 46 13 Regions Visited 26 Branch Regions 15 Pre-discovered Areas 10 | . . 1 . . . . . . . 4 . . . . . . 3 1 . . 1 . . . . . Known Exits Taken 14 | . . . 1 . . . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 30 | . . 1 . 2 . 1 . . 8 2 . . . . 3 4 . 1 . 5 3 . . . . . Spaces Dug 261 | . . . . . . . 1 37 11 . 8 . . 28 11 12 . 10 33 12 6 . 10 56 9 17 Terrain Destroyed 495 | . . . 38 . . 14 48 37 39 . 51 . . 28 11 12 . 74 33 12 6 . 10 56 9 17 Melee 250 | . . . . . . . 1 37 11 . 8 . . 28 11 1 . 10 33 12 6 . 10 56 9 17 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 245 | . . . 38 . . 14 47 . 28 . 43 . . . . 11 . 64 . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 28014 | 58 418 709 1486 653 403 620 1883 2746 897 981 372 243 80 1263 873 504 472 849 1467 694 669 1428 475 4297 2316 1158 Wait 3470 | . 23 15 244 20 11 150 326 429 29 70 . 49 9 147 106 43 43 60 337 18 6 114 4 984 38 195 Move 23137 | 48 325 629 1067 577 381 462 1355 2162 834 900 357 192 69 1058 754 454 406 761 1067 654 647 1284 459 3145 2174 916 Hop 24 | . . . . . . . . 5 . . 1 . . . 1 3 1 . 1 . . 4 1 5 1 1 Pick Up 72 | 4 10 3 20 1 5 . 11 1 . . . . . 3 . . 1 1 1 1 . 1 . 6 3 . Fast Attach 187 | 6 4 2 17 6 2 . 15 13 3 3 . 1 1 7 . . 10 1 14 2 2 7 . 29 41 1 Attach 34 | . . 3 7 . 1 . 5 . . . . 1 . . . . . 3 . 2 1 3 . 6 1 1 Detach 40 | . . . 6 2 1 . 5 1 1 . . . 1 3 . . 1 2 1 2 1 4 . 3 6 . Swap 46 | . 4 6 3 . . 1 11 1 2 2 . . . 5 1 3 1 . 1 . . 1 . 2 2 . Drop 170 | . 9 7 27 6 2 . 27 10 2 3 . . . 7 . . 9 . 6 . . 7 . 17 31 . Fire 365 | . 42 43 93 41 . 7 117 . 4 . 6 . . . . . . 6 . . . 3 . . 3 . Melee 388 | . . . . . . . 7 52 22 3 8 . . 33 11 1 . 15 39 15 12 . 11 99 16 44 Ram 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick 5 | . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 72 | . . . . . . . . 72 . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 16) 566 | -10/Materials | Build established: Scavenger-Mutant 601 | -10/Materials | Entered Mines 609 | -10/Mines | Met a Derelict bent on vengeance 768 | -10/Mines | Found a hidden stash of uninstalled traps 889 | -10/Mines | Core integrity fell below 50% 976 | -10/Mines | Learned Materials garrison access intel 979 | -10/Mines | Discovered new exit (range 4) 1084 | -10/Mines | Learned location of Zion (-6) 1168 | -10/Mines | Discovered new exit (range 9) 1269 | -10/Mines | Core integrity fell below 20% 1513 | -10/Mines | Entered Materials 1513 | -9/Materials | Evolved 2 slots: Utility x2 2151 | -9/Materials | Lost 3 parts (1p1n1u) 2702 | -9/Materials | Discovered new exit (range 12) 2773 | -9/Materials | Build established: Mutant 3123 | -9/Materials | Core integrity fell below 50% 3251 | -9/Materials | Identified exit to Mines 3253 | -9/Materials | Discovered new exit (range 13) 3344 | -9/Materials | Repaired VSS Leg 3376 | -9/Materials | Entered Mines 3403 | -9/Mines | Discovered new exit (range 8) 3860 | -9/Mines | Discovered new exit (range 10) 4026 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4102 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4102 | -9/Mines | Discovered new exit (range 5) 4205 | -9/Mines | Entered Exiles 4235 | -9/Exiles | Discovered new exit (range 15) 4254 | -9/Exiles | Met 8R-AWN 4285 | -9/Exiles | Met EX-HEX 4350 | -9/Exiles | Met EX-BIN 4433 | -9/Exiles | Met EX-DEC 4518 | -9/Exiles | Aligned with FarCom system 4520 | -9/Exiles | Given EX-Vault access code 4563 | -9/Exiles | Opened EX-Vault 4691 | -9/Exiles | Found Supersonic Drone Bay 4709 | -9/Exiles | Discovered new exit (range 55) 4727 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4808 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 4808 | -9/Exiles | Entered Mines 5145 | -8/Mines | Discovered new exit (range 11) 5459 | -8/Mines | Entered Materials 5459 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5460 | -8/Materials | Loaded intel: 1 garrison access location 5561 | -8/Materials | Discovered new exit (range 10) 6260 | -8/Materials | Garrison activated, responded to threat 7434 | -8/Materials | Lost 5 parts (1p1n2u1w) 7511 | -8/Materials | Discovered new exit (range 4) 7719 | -8/Materials | Entered Factory 7719 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7911 | -7/Factory | Build established: Sprinter 8121 | -7/Factory | Discovered new exit (range 15) 8782 | -7/Factory | Fabricated Lgt. Deuterium Engine? 8815 | -7/Factory | Discovered new exit (range 6) 8866 | -7/Factory | Identified exit to Lower Caves 9024 | -7/Factory | Entered Lower Caves 9129 | -7/Lower Caves | Learned Factory non-interactive machine intel 9136 | -7/Lower Caves | Encountered a Warlord checkpoint 9137 | -7/Lower Caves | Learned Factory stockpile data 9361 | -7/Lower Caves | Discovered new exit (range 7) 9371 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9385 | -7/Lower Caves | Entered Zion 9405 | -6/Zion | Discovered new exit (range 16) 9450 | -6/Zion | Learned Factory emergency access door positions 9463 | -6/Zion | Learned location of Quarantine (-2) 9471 | -6/Zion | Found Prototype Special Weapon 9471 | -6/Zion | Identified RU-N14's Throwing Claymores 9621 | -6/Zion | Rebuked by Imprinter 9633 | -6/Zion | Build established: Scavenger-Sprinter 9671 | -6/Zion | Given A8's code to call for help 9691 | -6/Zion | Learned location of Warlord (-4) 9691 | -6/Zion | Visited the Megawrench Repair Shop 9692 | -6/Zion | Megawrench repaired 6 parts 9733 | -6/Zion | Entered Proximity Caves 9869 | -5/Proximity Caves | Discovered new exit (range 4) 9870 | -5/Proximity Caves | Entered Factory 9870 | -5/Factory | Evolved 4 slots: Utility x4 9873 | -5/Factory | Loaded intel: 218 non-interactive machine locations 9948 | -5/Factory | Discovered new exit (range 103) 9977 | -5/Factory | Sucked down chute 9977 | -5/Factory | Entered Waste 9989 | -5/Waste | Spotted C-40 Crusher 9992 | -5/Waste | EMP discharged 9996 | -5/Waste | Spotted C-40 Crusher 10000 | -5/Waste | Spotted C-40 Crusher 10004 | -5/Waste | Discovered new exit (range 16) 10004 | -5/Waste | Spotted C-40 Crusher 10009 | -5/Waste | Entered Factory 10193 | -5/Factory | Discovered new exit (range 28) 10195 | -5/Factory | Discovered new exit (range 11) 10329 | -5/Factory | Repaired Cesium-ion Thruster 10401 | -5/Factory | Identified exit to Factory 10433 | -5/Factory | Identified exit to Upper Caves 10586 | -5/Factory | Entered Upper Caves 10596 | -5/Upper Caves | Encountered a Warlord checkpoint 10635 | -5/Upper Caves | Build established: Hacker-Sprinter 10649 | -5/Upper Caves | Spotted B-75 Beast 10940 | -5/Upper Caves | Discovered new exit (range 12) 10946 | -5/Upper Caves | Identified exit to Upper Caves 10950 | -5/Upper Caves | Learned 4 Factory zone layouts 10964 | -5/Upper Caves | Entered another Upper Caves area 10981 | -5/Upper Caves | Discovered new exit (range 123) 10991 | -5/Upper Caves | Discovered exit to Factory (range 20) 11093 | -5/Upper Caves | Learned Factory trap positions 11100 | -5/Upper Caves | Ambushed by wild Derelicts 11158 | -5/Upper Caves | Identified exit to Zhirov 11162 | -5/Upper Caves | Entered Zhirov 11162 | -5/Zhirov | Discovered new exit (range 3) 11168 | -5/Zhirov | Met Zhirov 11176 | -5/Zhirov | Identified exit to Proximity Caves 11221 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11230 | -5/Zhirov | Learned location of Testing (-3) 11230 | -5/Zhirov | Learned location of Command (-1) 11246 | -5/Zhirov | Found Alien Artifact 11246 | -5/Zhirov | Identified Integrated Reactor 11246 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11257 | -5/Zhirov | Found Alien Artifact 11257 | -5/Zhirov | Identified Transdimensional Reconstructor 11257 | -5/Zhirov | Warped through subspace 11356 | -5/Zhirov | Entered Proximity Caves 11358 | -4/Proximity Caves | Spotted B-86 Titan 11667 | -4/Proximity Caves | Crushed by falling debris 11667 | -4/Proximity Caves | System corruption reached 10% 11677 | -4/Proximity Caves | Discovered exit to Factory (range 16) 11686 | -4/Proximity Caves | Entered Factory 11686 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11687 | -4/Factory | Identified exit to Research 11688 | -4/Factory | Loaded intel: 81 trap records 11838 | -4/Factory | Repaired Imp. Propulsion Shielding? 11966 | -4/Factory | Repaired Cesium-ion Thruster 12000 | -4/Factory | Repaired VTOL Module 12079 | -4/Factory | Repaired Broken Mic. Fission Core 12119 | -4/Factory | Repaired Scythe 12428 | -4/Factory | Spotted B-86 Titan 12531 | -4/Factory | Discovered new exit (range 13) 12540 | -4/Factory | Identified exit to Upper Caves 12540 | -4/Factory | Entered Upper Caves 12657 | -4/Upper Caves | Crushed by falling debris 12774 | -4/Upper Caves | Discovered new exit (range 6) 12788 | -4/Upper Caves | Identified exit to Upper Caves 12789 | -4/Upper Caves | Entered another Upper Caves area 12823 | -4/Upper Caves | Learned location of Armory (-4) 12824 | -4/Upper Caves | Encountered a Warlord checkpoint 12904 | -4/Upper Caves | P-70 Sage assimilated allied K6-0RR(M) 12964 | -4/Upper Caves | Discovered new exit (range 7) 12969 | -4/Upper Caves | Identified exit to Warlord 13011 | -4/Upper Caves | Entered Warlord 13027 | -4/Warlord | System corruption cleaned by Quarantine Array 13063 | -4/Warlord | Met Warlord 13088 | -4/Warlord | Warlord's base attacked by MAIN.C 13163 | -4/Warlord | Opened side exit 13195 | -4/Warlord | Spotted B-90 Cyclops 13216 | -4/Warlord | Build established: Infiltrator-Sprinter 13438 | -4/Warlord | Warlord forces counterattacked 13442 | -4/Warlord | Spotted Striker 13479 | -4/Warlord | Discovered new exit (range 10) 13490 | -4/Warlord | Lost 6 allies 13493 | -4/Warlord | Spotted Striker 13517 | -4/Warlord | Spotted Striker 13526 | -4/Warlord | Identified exit to Proximity Caves 13526 | -4/Warlord | Entered Proximity Caves 13557 | -3/Proximity Caves | Lost 5 allies 13607 | -3/Proximity Caves | Spotted B-86 Titan 13667 | -3/Proximity Caves | Discovered exit to Research (range 13) 13673 | -3/Proximity Caves | Entered Research 13673 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13766 | -3/Research | Found Prototype Slashing Weapon 13766 | -3/Research | Identified Nanosword 13787 | -3/Research | Build established: Scavenger-Sprinter 14696 | -3/Research | Spotted B-86 Titan 14723 | -3/Research | Discovered new exit (range 12) 14726 | -3/Research | Identified exit to Testing 14790 | -3/Research | Lost 4 parts (1p3u) 15057 | -3/Research | Discovered new exit (range 21) 15664 | -3/Research | System corruption reached 10% 15691 | -3/Research | Lost 15 parts (8n7u) 15841 | -3/Research | Identified exit to Research 15842 | -3/Research | Entered another Research area 15842 | -2/Research | Warlord forces began assault on 0b10 15842 | -2/Research | Evolved 2 slots: Utility x2 15872 | -2/Research | Lost 6 parts (3n3u) 15952 | -2/Research | Research machine network offline 15966 | -2/Research | Discovered new exit (range 4) 15968 | -2/Research | Identified exit to Access 16077 | -2/Research | Found Prototype Processor 16077 | -2/Research | Identified Spectral Analyzer 16202 | -2/Research | Found Prototype Device 16202 | -2/Research | Identified Exp. Force Field 16271 | -2/Research | Found Prototype Protection 16271 | -2/Research | Identified Centrium Heavy Armor Plating 16443 | -2/Research | Discovered exit to Access (range 18) 16450 | -2/Research | Found Prototype Processor 16450 | -2/Research | Identified Exp. Core Analyzer 16478 | -2/Research | Found Prototype Device 16478 | -2/Research | Identified Adv. Kinecellerator 16603 | -2/Research | Borebot progress halted 16660 | -2/Research | Discovered exit to Access (range 17) 16677 | -2/Research | Borebot progress halted 16692 | -2/Research | Build established: Scavenger-Mutant 16756 | -2/Research | Spotted Striker 16810 | -2/Research | Lost 5 allies 16897 | -2/Research | Met up with Warlord 16898 | -2/Research | Warlord invited to help at Command 16950 | -2/Research | Warlord destroyed during the assault 16993 | -2/Research | Spotted Striker 17035 | -2/Research | Spotted Executioner 17035 | -2/Research | Spotted Executioner 17055 | -2/Research | Build established: Scavenger-Sprinter 17064 | -2/Research | Entered Access 17064 | -1/Access | Evolved 2 slots: Utility x2 17136 | -1/Access | Enhanced Grunt warped into view, answering call for help 17139 | -1/Access | Enhanced Grunt warped into view, answering call for help 17424 | -1/Access | Energy Cycler disabled 17673 | -1/Access | Discovered new exit (range 7) 17674 | -1/Access | Identified exit to Surface 17675 | *** | Escaped! Last Messages --------------- 17641_ P-80 Master destroyed. 17648_ Imp. Medium Armor Plating destroyed. 17649_ P-80 Master Gamma Rifle severed. 17654_ P-80 Master destroyed. 17658_ 5 P= 17669_ C-30 ARC bursts open, deploying its payload. 17669_ L-61 Swordsman unfolds itself. 17669_ G-73 Enforcer unfolds itself. 17670_ K-01 Serf collects debris. 17673_ The Access Shell folds into the floor. 17673_ EXIT=FOUND 17673_ K-01 Serf collects debris. 17674_ System corrupted: Energy discharge (-3). 17674_ P-80 Master resets P-80 Master, system corruption cleaned. 17674_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ==# #??????????????????????????????? | | # #??????????????????????????????? | | ###### #??????????????????????????????? | | ???### "" #??????????????????????????????? | | ?????# "" #??????????????????????????????? | | ?????# "T #??????????????????????????????? | | ?????# "" #??????????????????????????????? | | ?????# "" #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????##########+########################?????????? | | ???????????# %% p % ???????? | | ???????????# % %k % %% % ????????? | | ???????????# ####### pgg""####??????????????? | | ???????????#h #?????# g%""#?????????????????? | | ???????????# #?????# l ""#?????????????????? | | ???????????# #?????# T#?????????????????? | | ############ #?????# % ""#?????????????????? | | h #?????# ""#?????????????????? | | #????## ""##????????????????? | | ###############????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Coolant Potential 100 Energy Generation 38 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 2 Power Amplification 50 Additional Mass Support 16 Corruption Block 8 Armor Coverage 300 Resistance: TH 15 Core Shielding 30 Propulsion Shielding 90 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 14 Launcher Accuracy 30 Armor Integrity Analysis 30 Salvage Targeting 3 Offensive Hacking 14 Defensive Hacking 35 Authchip Count 1 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -9/Materials | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Battle Rifle | -6/Zion | Free Scythe | -5/Factory | Scanalyzed Mic. Fission Core | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ Y-64 Sentinel | -5/Factory | Hacked Fabricated ------------ Lgt. Deuterium Engine | x2 | -7/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Epsilon Run The Science Guy Challenges ------------ None Game ------ Seed ElectronNodeDesublimator Manual? 0 Play Time 03:42:04 Cumulative 196.4 hours Start 2024.05.02 @ 14:48:06 End 2024.05.04 @ 01:14:34 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 181 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 68 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8176fa86-0a74-43fa-a01c-341ec9a0a7b9