Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.27 @ 17:16:33

Player: FrigidRock

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (298)     1490
Value Destroyed (14210)    14210
Prototype IDs (60)         1200
Alien Tech Used (3)        600
Bonus (24929)              24929
              TOTAL SCORE: 52729

 Bonus
-------
High Alert Combat Kills    1077
Follower Combat Kills      2146
Network Hubs Disabled      200
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Acquired SGEMP             2000
Delivered SGEMP            2000
Met MAIN.C                 5000
Hacked MAIN.C              300
Destroyed MAIN.C Shell     5000
Zhirov Destroyed MAIN.C    3000
Win                        3000
Friendly Fire              -794

 Cogmind 
---------
Core Integrity             1349/1600
Matter                     255/300
Energy                     1083/1100
System Corruption          0%
Temperature                Cool (10)
Movement                   Walking (110)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
               Singularity Reactor
>              --- PROPULSION (6) ---
               Biometal Leg
               Biometal Leg
               Biometal Leg
               Centrium Leg
  High-density Centrium Leg
  Experimental Biometal Leg
>              --- UTILITY (13) -----
      Advanced Heat Sink
      Advanced Heat Sink
         Large Storage Unit
  Experimental Signal Interpreter
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
  Experimental Cloaking Device
         Heavy Regenerative Plating
  Experimental EM Disruption Field
  Experimental System Purifier
          Mini Drone Bay (0/3)
>              --- WEAPON (4) -------
         Heavy Quantum Rifle
         Heavy Quantum Rifle
               Molecular Deconstructor
>              --- INVENTORY (15) ---
         Micro Antimatter Reactor
         Light Quantum Reactor
         Light Quantum Reactor
               Biometal Leg
      Advanced Heat Sink
       Compact Battery (200)
               Energy Well (350)
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Advanced Datajack

 Peak State 
------------
>              --- POWER ------------
               Singularity Reactor
>              --- PROPULSION -------
               Biometal Leg
               Biometal Leg
               Centrium Leg
               Centrium Leg
  High-density Centrium Leg
  Experimental Biometal Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
         Large Storage Unit
  Experimental Signal Interpreter
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
      Advanced Kinecellerator
  Experimental Cloaking Device
               Centrium Medium Armor Plating
  Experimental EM Disruption Field
  Experimental System Purifier
          Mini Drone Bay
>              --- WEAPON -----------
         Heavy Quantum Rifle
         Heavy Quantum Rifle
               Molecular Deconstructor
>              --- INVENTORY --------
         Micro Antimatter Reactor
         Light Quantum Reactor
         Light Quantum Reactor
               Biometal Leg
               Biometal Leg
      Advanced Heat Sink
       Compact Battery
               Energy Well
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Micro-nuke Launcher
               Micro-nuke Launcher
      Advanced Datajack
[Rating: 223]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Armored Leg
  Treads                   Advanced Treads
  Leg                      Armored Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Advanced Variable Charge Gun
  Energy Gun               Advanced Variable Charge Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Molecular Deconstructor
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Slots Evolved              18   | .   .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Parts Attached             409  | 5   15  5   9   17  21  9   1   2   8   28  2   3   .   5   43  21  9   .   29  9   9   5   8   1   3   23  18  17  84  
  Power                    40   | 1   1   .   1   3   3   1   .   .   1   2   .   .   .   1   4   1   1   .   3   .   .   .   1   .   1   1   3   4   7   
    Engine                 9    | 1   1   .   1   2   1   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   14   | .   .   .   .   1   2   .   .   .   .   2   .   .   .   1   3   1   .   .   3   .   .   .   .   .   1   .   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   3   4   7   
  Propulsion               82   | 2   6   .   4   3   7   1   .   .   2   11  .   .   .   .   8   1   .   .   4   .   1   .   .   .   .   3   7   2   20  
    Treads                 9    | .   .   .   3   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    53   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   8   1   .   .   4   .   1   .   .   .   .   3   7   2   17  
    Wheel                  12   | 2   5   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   1   .   .   .   4   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  120  | .   3   3   3   6   5   3   .   1   1   4   1   .   .   1   12  7   2   .   5   5   .   2   4   .   1   6   6   5   34  
    Device                 75   | .   1   1   2   2   3   2   .   .   1   1   1   .   .   1   9   4   1   .   4   4   .   1   2   .   .   4   4   4   23  
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   3   
    Hackware               5    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Protection             32   | .   .   2   1   2   2   .   .   1   .   2   .   .   .   .   3   2   1   .   .   .   .   1   2   .   1   2   2   .   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   167  | 2   5   2   1   5   6   4   1   1   4   11  1   3   .   3   19  12  6   .   17  4   8   3   3   1   1   13  2   6   23  
    Energy Gun             43   | 1   1   2   1   1   2   1   .   .   1   1   .   .   .   .   .   3   1   .   2   3   4   1   1   1   1   5   2   1   7   
    Energy Cannon          48   | .   1   .   .   2   2   1   1   .   1   4   .   .   .   .   4   1   .   .   6   1   .   .   1   .   .   7   .   5   11  
    Ballistic Gun          18   | 1   2   .   .   2   .   .   .   .   .   .   .   .   .   .   3   1   4   .   5   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       20   | .   .   .   .   .   2   1   .   .   .   4   .   .   .   2   6   4   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               30   | .   1   .   .   .   .   1   .   1   2   2   1   3   .   .   6   2   .   .   3   .   4   2   1   .   .   1   .   .   .   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   4   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  35   | .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   1   .   3   .   5   1   .   1   3   .   .   6   .   .   11  
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 37   | .   2   .   .   .   4   .   .   .   2   2   1   1   .   .   2   1   1   .   1   .   .   .   .   .   .   2   8   .   10  
  Power                    4    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               11   | .   1   .   .   .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   4   .   .   
  Utility                  19   | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   3   .   10  
  Weapon                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      5    | .   2   .   .   .   4   .   .   .   2   1   1   1   .   .   1   1   1   .   1   .   .   .   .   .   .   2   3   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  77  96  94  80  80  92  87  86  91  99  94  93  94  95  94  99  100 99  98  100 99  85  100 100 99  99  95  91  
  Engine                   2    | .   14  14  11  9   9   2   7   7   13  3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   5   11  7   7   .   8   12  7   6   11  8   11  9   5   5   5   5   5   3   .   4   3   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   6   10  9   9   12  10  7   
  Treads                   1    | .   .   .   17  22  .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      21   | .   .   .   .   .   .   .   .   .   .   22  37  37  37  37  32  32  33  33  33  30  30  30  30  30  27  26  24  21  22  
  Wheel                    2    | .   24  28  15  2   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   3   .   .   .   1   30  35  35  34  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   18   | .   12  4   10  12  9   6   7   7   7   6   7   12  12  7   16  19  21  22  18  21  20  24  24  25  22  21  23  22  25  
  Storage                  5    | .   10  14  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   3   3   
  Processor                7    | .   2   .   .   .   .   2   7   7   7   6   6   6   6   6   5   6   11  11  11  8   10  10  10  10  9   9   8   7   9   
  Hackware                 4    | .   .   .   .   12  11  7   7   7   7   11  9   6   6   6   5   4   .   .   2   5   5   5   5   5   4   4   4   6   1   
  Protection               5    | .   .   6   11  9   6   7   7   6   7   6   6   6   6   6   7   2   5   5   5   5   5   .   .   .   4   4   4   6   4   
  Energy Gun               4    | .   13  7   19  12  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  9   6   .   8   12  8   10  8   4   
  Energy Cannon            3    | .   .   1   .   .   8   .   6   2   .   1   6   6   6   .   2   .   .   .   .   1   5   5   .   5   .   4   5   4   6   
  Ballistic Gun            1    | .   12  .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   8   11  9   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   1   .   .   .   .   3   1   .   .   10  2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             154  | 8   31  32  41  50  59  43  43  43  50  59  57  57  52  70  79  69  78  78  83  89  89  91  95  95  110 126 130 149 154 
  Greatest Support         176  | 26  26  20  75  66  56  45  45  45  45  108 102 102 102 102 102 98  96  96  120 110 114 114 114 114 114 114 133 159 176 
  Greatest Overweight (x)  2    | .   1   1   1   1   1   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 5   12  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 1   12  15  15  15  15  15  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  15  
  Average Carried          13   | .   6   13  12  12  14  14  13  14  14  14  14  14  15  13  14  13  14  14  14  14  15  15  15  15  13  14  13  11  12  
  Final Capacity           15   | 5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 1   11  15  10  15  15  13  14  15  14  15  14  15  15  13  15  15  14  15  15  15  15  15  15  15  13  14  12  15  10  

 Class Distribution 
--------------------
 33% | Hacker-Mutant
 30% | Scavenger-Mutant
  9% | Scavenger-Tank
  7% | Mutant
  7% | Scavenger-Gunner
  5% | Hacker-Tank
  4% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Zion
    Hacker-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Data Miner
    Hacker-Mutant | -5/Proximity Caves
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/Extension
 Commander-Mutant | -5/Cetus
 Commander-Mutant | -5/Archives
 Scavenger-Mutant | -5/Hub_04(d)
 Scavenger-Gunner | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Zhirov
 Scavenger-Mutant | -3/Proximity Caves
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -3/Testing
   Scavenger-Tank | -2/Research
    Hacker-Mutant | -1/Access
 Scavenger-Mutant | -1/Command

 Resources                       | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-----------                Run   | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  Com  
Matter Collected           7895  | 188  104  199  91   273  164  151  49   22   202  517  385  95   .    21   752  891  224  31   873  242  140  232  .    32   .    472  217  182  1146 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14360 | .    241  81   225  710  573  92   .    .    156  1019 521  222  .    .    1288 976  418  82   1503 312  525  96   .    13   .    423  882  567  3435 
  Parts                    685   | .    22   3    17   25   29   3    .    .    17   45   18   9    .    .    55   30   21   4    72   17   28   11   .    2    .    20   58   22   157  
Haulers Intercepted        7     | .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      63    | .    .    .    .    .    .    4    1    .    7    .    7    2    .    10   .    .    .    .    .    .    20   8    .    4    .    .    .    .    .    
  Prevented                27    | .    .    .    .    .    .    3    1    .    7    .    11   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Combat Hostiles Destroyed  238  | .   5   2   6   13  10  3   .   .   9   18  9   4   .   .   12  21  6   1   21  3   17  7   .   1   .   7   16  7   40  
  Guns                     75   | .   3   .   6   11  1   .   .   .   .   .   .   .   .   .   .   2   5   1   21  2   5   .   .   1   .   2   8   1   6   
  Cannons                  89   | .   .   1   .   .   9   .   .   .   .   10  1   2   .   .   4   11  .   .   .   1   1   1   .   .   .   4   8   4   32  
  AOE                      58   | .   2   .   .   2   .   2   .   .   8   8   4   2   .   .   6   7   .   .   .   .   11  6   .   .   .   .   .   .   .   
Classes Destroyed          18   | .   5   .   .   3   1   .   .   .   .   2   1   .   .   .   2   .   .   .   1   .   .   .   .   1   .   2   .   .   .   
  Worker                   9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   2   
  Builder                  13   | .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   7    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  17   | .   1   .   1   1   1   .   .   .   .   2   .   .   .   .   1   1   1   .   2   3   .   .   .   .   .   1   .   1   1   
  Swarmer                  72   | .   3   .   3   .   4   1   .   .   8   .   3   .   .   .   .   13  .   .   4   .   8   5   .   .   .   .   6   .   14  
  Grunt                    68   | .   2   2   3   9   3   1   .   .   .   15  2   2   .   .   9   3   3   .   5   .   8   .   .   .   .   .   .   .   1   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   25   | .   .   .   .   3   2   1   .   .   1   2   1   .   .   .   1   5   .   1   4   1   .   .   .   .   .   .   1   1   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   12   | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   2   6   
  Programmer               43   | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   .   .   5   2   .   2   .   .   .   4   9   4   13  
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Wizard                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           16   | .   3   4   3   6   4   3   .   .   5   16  5   3   .   .   5   6   3   1   3   3   6   5   .   1   .   2   5   3   5   
  Combat Bots Only         8    | .   3   2   3   6   4   3   .   .   5   8   5   3   .   .   4   6   3   1   3   1   6   5   .   1   .   2   4   3   5   
Max Kills in Single Turn   5    | .   1   1   2   2   1   1   .   .   2   3   3   1   .   .   3   5   2   1   2   1   3   3   .   1   .   1   1   1   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   .   .   2   .   1   .   .   2   1   3   1   .   .   2   5   .   .   .   .   3   3   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
--------                   Run   | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  Com  
Damage Taken               14317 | .    213  159  214  630  1190 32   88   .    348  653  146  100  .    203  834  532  406  21   1694 201  272  121  .    126  19   778  1395 401  3541 
  Core                     1169  | .    100  52   54   107  78   8    15   .    65   29   14   .    .    8    26   11   50   .    121  .    .    23   .    14   .    26   117  38   213  
  Absorbed by Shields      1639  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    104  .    .    .    .    .    .    .    .    .    250  210  1066 
  Redirected to Shielding  21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   4    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83    | 100  .    39   86   80   .    .    .    .    76   .    .    .    .    94   .    .    .    .    79   .    .    .    .    96   .    98   91   .    84   
Volleys Fired              764   | .    8    6    34   45   29   7    .    .    8    50   10   7    .    8    42   55   17   3    94   11   18   9    .    3    3    33   53   29   182  
  Largest                  4     | .    2    2    2    2    2    2    .    .    2    2    2    2    .    2    2    2    2    2    2    3    3    3    .    2    2    3    4    4    4    
  Hottest                  420   | .    70   125  119  119  150  130  .    .    124  128  128  118  .    101  128  105  146  70   170  250  250  250  .    140  160  270  300  315  420  
Shots Fired                1596  | .    16   10   61   90   57   8    .    .    12   83   16   12   .    12   73   99   33   6    163  33   34   14   .    4    6    66   150  71   467  
  Gun                      713   | .    13   6    61   90   10   1    .    .    4    2    .    .    .    .    3    23   27   6    159  30   17   5    .    2    6    32   90   40   86   
  Cannon                   733   | .    .    4    .    .    47   4    .    .    4    65   9    5    .    9    50   61   4    .    3    3    8    4    .    2    .    33   60   31   327  
  Launcher                 81    | .    3    .    .    .    .    3    .    .    4    16   7    7    .    .    20   5    .    .    1    .    9    5    .    .    .    1    .    .    .    
  Special                  69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    10   2    .    .    .    .    .    .    .    .    .    .    .    54   
  Kinetic                  366   | .    5    .    .    27   10   3    .    .    .    39   2    .    .    8    24   84   23   6    135  .    .    .    .    .    .    .    .    .    .    
  Thermal                  943   | .    .    10   61   36   42   1    .    .    .    .    .    .    .    .    .    .    .    .    26   25   25   9    .    3    6    65   150  71   413  
  Explosive                38    | .    3    .    .    .    .    3    .    .    4    8    .    2    .    .    2    .    .    .    1    .    9    5    .    .    .    1    .    .    .    
  Electromagnetic          180   | .    8    .    .    27   5    1    .    .    8    36   14   10   .    1    47   5    8    .    1    8    .    .    .    1    .    .    .    .    .    
  Robot Hit Streak         44    | .    7    7    21   23   25   5    .    .    7    19   9    8    .    11   11   22   12   17   23   39   44   1    .    1    .    14   28   11   31   
  Robot Miss Streak        3     | .    1    1    1    2    2    .    .    .    1    3    2    1    .    2    3    2    1    .    2    .    3    2    .    1    .    2    3    1    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           963   | .    11   8    52   80   41   3    .    .    10   58   11   8    .    8    56   66   28   5    105  24   21   2    .    1    .    42   67   46   210  
  Core Hits                504   | .    8    2    13   34   18   4    .    .    9    69   12   8    .    5    49   35   14   3    51   7    26   10   .    1    .    15   22   13   76   
  Critical Kills           19    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    1    8    .    .    .    .    .    .    1    .    1    3    
  Critical Parts Destroyed 14    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    1    9    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         55    | .    .    .    5    4    .    1    .    .    .    1    .    .    .    .    1    11   7    2    18   .    .    .    .    .    .    1    .    1    3    
    Burn                   6     | .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               6     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    3    
    Destroy                28    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    7    2    18   .    .    .    .    .    .    .    .    .    .    
    Blast                  13    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    11   .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           40807 | .    340  129  864  1623 1026 175  .    .    915  3269 726  430  .    224  3741 2378 683  135  3415 972  2341 662  .    31   .    2120 2942 1786 9880 
  Guns                     14288 | .    114  70   864  1499 149  17   .    .    53   .    .    .    .    .    52   332  566  135  3215 846  443  .    .    31   .    809  1910 1034 2149 
  Cannons                  16790 | .    .    52   .    .    877  27   .    .    75   1448 192  121  .    224  1281 1487 117  .    .    116  148  53   .    .    .    1311 1032 752  7477 
  Explosions               9593  | .    226  .    .    124  .    131  .    .    787  1821 534  309  .    .    2337 547  .    .    172  .    1750 609  .    .    .    .    .    .    246  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  136   | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    71   12   .    .    28   10   .    .    .    .    .    .    .    .    8    
  Kinetic                  7947  | .    18   .    .    485  174  .    .    .    .    758  15   .    .    224  590  1819 514  135  3215 .    .    .    .    .    .    .    .    .    .    
  Thermal                  21830 | .    95   122  864  613  780  27   .    .    .    228  56   .    .    .    851  262  .    .    21   734  619  53   .    31   .    2120 2942 1786 9626 
  Explosive                5292  | .    131  .    .    .    .    131  .    .    787  1359 .    84   .    .    167  .    .    .    56   .    1722 609  .    .    .    .    .    .    246  
  Electromagnetic          5602  | .    96   .    .    525  72   17   .    .    128  924  655  346  .    .    2062 285  169  .    95   228  .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         25    | .    .    .    .    .    1    1    1    1    .    .    .    .    .    4    1    4    7    7    8    2    2    2    2    2    .    7    14   .    25   
  Average Corruption       5     | .    .    .    .    .    1    1    1    1    .    .    .    .    .    4    1    2    6    7    7    1    2    2    2    2    .    3    10   .    15   
  Corruption Purged        29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  247   | .    .    .    .    .    5    4    2    .    .    .    .    .    .    12   2    14   7    2    45   2    10   11   3    8    .    9    37   .    74   
    Message Errors         68    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    1    2    1    1    11   1    4    7    1    1    .    3    10   .    21   
    Matter Fused           64    | .    .    .    .    .    3    1    1    .    .    .    .    .    .    3    .    7    1    1    12   .    2    2    .    1    .    1    10   .    19   
    Heat Flow Errors       17    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    1    1    .    .    .    .    5    .    4    
    Energy Discharges      31    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    3    .    2    1    .    4    1    .    .    2    2    .    .    7    .    7    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      21    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    6    .    1    1    .    1    .    1    1    .    7    
    Data Loss (major)      12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    3    .    2    .    .    2    .    1    .    .    2    
    Misfires               11    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    2    .    1    .    .    .    .    .    .    1    .    .    5    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    3    .    .    .    .    .    .    1    1    .    6    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overflow Damage            1376  | .    96   .    .    .    17   .    .    .    79   47   2    .    .    .    167  133  .    .    .    30   85   12   .    .    .    119  73   27   489  
  Projectiles              929   | .    .    .    .    .    17   .    .    .    .    16   .    .    .    .    23   95   .    .    .    30   40   .    .    .    .    119  73   27   489  
  Explosions               447   | .    96   .    .    .    .    .    .    .    79   31   2    .    .    .    144  38   .    .    .    .    45   12   .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 24    | .    .    .    .    .    2    .    .    .    .    7    .    .    .    .    9    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    .    .    .    .    2    .    .    .    .    7    .    .    .    .    8    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      407   | .    116  3    .    44   .    .    .    .    .    .    .    .    .    .    100  .    .    .    120  .    .    24   .    .    .    .    .    .    .    
  Shots                    11    | .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    .    2    .    .    1    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             12    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    3    1    .    .    .    .    .    .    .    .    1    
  Kicked                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    3    1    .    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        504   | .    47   330  223  261  373  105  73   95   386  212  29   81   .    26   318  189  .    .    174  54   177  117  .    .    .    198  223  309  504  
  Average Temperature      77    | .    17   183  77   53   89   29   33   47   78   70   12   35   .    14   92   99   .    .    55   27   33   44   .    .    .    68   66   131  143  
  Received Heat Transfer   3193  | .    57   72   102  360  480  18   54   .    102  469  36   54   .    .    366  108  26   .    546  18   61   .    .    51   .    .    10   4    199  
  Effects                  23    | .    .    4    .    .    1    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
    Shutdowns              10    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
    Energy Bleed           5     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Interference           3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Decay           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           13    | .    .    .    .    1    .    .    .    .    1    .    4    .    .    .    5    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          9     | .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              34    | .    .    .    .    2    .    .    .    .    1    1    5    4    .    .    16   .    1    .    1    3    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              9     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    3    
  Combat Hostiles          8     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    3    
  Parts Melted             58    | .    .    2    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    14   27   
  Heat Transferred         19157 | .    50   296  2405 1371 1184 37   .    .    .    250  50   .    .    .    750  100  .    .    .    555  407  .    .    37   .    1162 2405 1702 6396 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12    | .    .    .    .    1    .    .    .    .    .    2    1    .    .    .    4    1    .    .    2    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------                    Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  Com  
Peak Influence             1024 | .    188  120  181  232  223  .    .    .    .    629  .    .    .    .    678  594  620  344  1024 617  .    .    .    .    96   175  221  251  982  
  Initial                  432  | .    .    40   39   33   5    .    .    .    .    146  .    .    .    .    .    201  210  209  100  432  .    .    .    .    .    46   .    110  .    
  Average                  247  | .    65   94   78   109  97   .    .    .    .    381  .    .    .    .    213  356  445  309  550  484  .    .    .    .    49   55   50   86   386  
Maximum Alert Level        3    | .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    2    2    2    1    3    2    .    .    .    .    .    .    1    1    3    
  Low Security (%)         64   | 100  100  100  100  83   92   .    .    .    .    32   .    .    .    .    62   8    4    .    8    .    .    .    .    .    100  100  99   86   68   
  Level 1                  13   | .    .    .    .    16   7    .    .    .    .    9    .    .    .    .    19   60   31   100  9    .    .    .    .    .    .    .    .    13   12   
  Level 2                  18   | .    .    .    .    .    .    .    .    .    .    58   .    .    .    .    18   31   64   .    68   100  .    .    .    .    .    .    .    .    9    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    8    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          63   | .    2    .    5    1    8    .    .    .    1    7    .    .    .    .    8    2    .    .    10   1    .    .    .    .    .    2    4    3    9    
  Investigation            12   | .    2    .    3    .    3    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Extermination            18   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    3    1    .    .    .    .    .    2    3    2    5    
  Reinforcement            28   | .    .    .    2    1    4    .    .    .    .    5    .    .    .    .    5    1    .    .    6    .    .    .    .    .    .    .    1    1    2    
  Assault                  3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Distress Signals           23   | .   1   .   1   4   1   .   .   .   .   1   .   .   .   .   1   2   3   .   4   .   .   .   .   .   1   .   1   .   3   
Communications Jammed      75   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   20  1   34  .   .   .   .   .   .   .   4   .   8   
  Distress Signals         71   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   20  1   33  .   .   .   .   .   .   .   4   .   8   
Times Spotted              422  | .   13  6   20  18  18  2   11  .   19  30  9   4   .   7   28  33  23  4   35  6   19  7   .   6   2   8   20  8   66  
  Peak Tracking Total      37   | .   4   2   4   4   7   3   4   .   12  4   5   3   .   3   9   5   5   2   4   2   5   5   .   5   4   2   5   2   37  
  Tactical Retreats        34   | .   2   2   1   .   .   .   3   .   2   1   .   .   .   .   1   1   1   .   6   .   2   .   .   .   4   .   .   .   8   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Traps Triggered            17   | .   1   2   2   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   1   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   1   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
----------                 Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Machines Disabled          36   | .   2   .   .   1   1   .   .   .   .   2   .   .   .   1   6   2   1   2   7   .   .   1   .   .   .   6   .   .   4   
  Max in Single Turn       3    | .   2   .   .   1   1   .   .   .   .   2   .   .   .   1   2   1   .   .   3   .   .   1   .   .   .   1   .   .   2   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Machines Accessed          65   | .   6   2   2   5   5   .   .   .   .   2   .   .   4   .   2   5   1   1   8   2   .   1   6   .   .   3   3   3   4   
  Terminals                45   | .   5   .   2   5   4   .   .   .   .   2   .   .   .   .   2   5   1   .   6   1   .   .   .   .   .   3   2   3   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   
Total Hacks                204  | .   14  2   5   22  10  .   .   .   .   6   .   .   32  .   3   12  1   8   17  5   .   1   19  .   .   11  11  7   18  
  Successful               117  | .   7   2   1   9   5   .   .   .   .   1   .   .   32  .   1   6   .   8   8   3   .   1   19  .   .   3   3   3   5   
  Failed                   87   | .   7   .   4   13  5   .   .   .   .   5   .   .   .   .   2   6   1   .   9   2   .   .   .   .   .   8   8   4   13  
    Catastrophic           20   | .   1   .   1   2   2   .   .   .   .   .   .   .   .   .   2   3   1   .   1   1   .   .   .   .   .   2   2   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   70   | .   3   .   3   14  7   .   .   .   .   1   .   .   .   1   3   3   1   1   9   1   .   .   .   .   .   9   8   1   5   
  Terminals                130  | .   12  .   5   22  8   .   .   .   .   6   .   .   .   .   3   12  1   .   15  4   .   .   .   .   .   11  6   7   18  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   5   .   .   
Terminal Hacks             109  | .   6   2   1   9   2   .   .   .   .   1   .   .   32  .   1   6   .   8   6   2   .   1   19  .   .   3   2   3   5   
  Record                   30   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   8   .   1   .   1   7   .   .   .   1   1   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   2   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   
  Open Door                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   1   .   .   
  Branch Access Points     5    | .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          10   | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Locate Traps             8    | .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         5    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   3   .   2   4   4   .   .   .   .   2   .   .   .   .   2   5   2   .   6   1   .   .   .   .   .   3   3   3   4   
  Full Trace Events        9    | .   2   .   1   1   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   .   .   .   .   .   .   .   15  .   .   .   .   12  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
------------               Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  Com  
Total Allies               42   | .    .    .    .    .    3    .    .    2    .    .    .    .    .    1    .    25   5    .    .    .    .    .    .    .    .    .    .    3    3    
  Largest Group            13   | .    .    .    .    .    3    .    .    2    2    .    .    .    .    1    1    13   10   9    7    .    .    .    .    .    .    .    .    3    .    
  Highest-Rated Group      739  | .    .    .    .    .    48   .    .    61   61   .    .    .    .    96   96   505  739  720  546  .    .    .    .    .    .    .    .    374  .    
  Highest-Rated Ally       159  | .    .    .    .    .    16   .    .    31   31   .    .    .    .    96   96   159  153  147  96   .    .    .    .    .    .    .    .    131  .    
Total Orders               38   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    7    3    .    .    .    .    .    1    .    2    3    2    .    .    18   
  EXPLORE                  23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    .    .    .    .    .    1    .    .    .    .    .    .    14   
  RETURN                   15   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    2    3    2    .    .    4    
Ally Attacks               395  | .    .    .    .    .    23   .    .    .    3    .    .    .    .    17   37   116  88   37   69   .    .    .    .    .    .    .    .    3    2    
  Total Damage             9221 | .    .    .    .    .    270  .    .    .    46   .    .    .    .    200  845  2482 1821 1212 2302 .    .    .    .    .    .    .    .    25   18   
  Kills                    54   | .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    10   14   11   4    10   .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Robot Analysis Total       6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   .   .   .   1   1   2   .   2   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Drone Launches             89   | .   .   .   .   .   16  .   .   .   .   .   .   .   .   15  20  4   .   .   .   .   .   3   .   4   6   4   .   .   17  
  Drone Recoveries         66   | .   .   .   .   .   15  .   .   .   .   .   .   .   .   6   14  4   .   .   .   .   .   2   .   4   6   3   .   .   12  

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------------              Run   | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  Com  
Turns Passed               21906 | 52   637  357  526  761  821  354  233  768  242  608  423  369  94   439  1301 1184 292  80   1526 449  612  744  186  585  190  875  1331 844  5023 
Spaces Moved               14585 | 44   442  335  315  362  547  395  464  1322 374  326  322  283  78   328  775  704  177  48   946  309  201  535  147  336  147  513  469  498  2843 
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   385   | .    .    .    146  238  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Legs                     9850  | .    .    .    .    .    .    .    .    .    .    192  322  283  78   328  775  704  177  48   946  309  201  535  147  336  147  513  469  498  2842 
  Wheels                   1521  | 43   350  335  169  124  500  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2828  | .    92   .    .    .    47   395  464  1322 374  134  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            44    | 50   90   95   80   115  48   44   44   44   44   120  121  121  121  121  115  115  120  120  115  115  115  115  115  115  115  115  114  118  110  
  Average Speed            104   | 88   107  95   115  134  96   63   44   44   46   124  121  121  121  121  117  116  120  120  118  115  115  115  115  115  115  123  125  130  113  
  Slowest Speed            225   | 90   125  95   225  145  115  108  44   44   132  190  121  121  121  121  122  120  120  120  120  115  115  115  115  115  115  190  190  190  215  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
Exploration Rate (%)       49    | 4    70   60   34   36   19   48   60   86   65   14   53   49   69   47   35   67   74   73   80   12   46   72   60   67   6    55   15   17   94   
  Regions Visited          29
    Branch Regions         19
  Pre-discovered Areas     12    | .    1    .    .    .    .    .    1    2    .    .    2    .    1    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    
  Known Exits Taken        14    | .    1    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      15    | 1    .    1    1    .    .    1    1    1    1    .    1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             21    | .    .    .    .    .    .    3    4    2    2    .    .    4    .    1    .    .    .    .    .    .    1    3    .    1    .    .    .    .    .    
Spaces Dug                 227   | .    .    .    .    .    .    2    .    .    .    3    .    .    .    .    3    6    .    .    27   .    .    32   .    2    5    3    48   11   85   
Terrain Destroyed          1199  | .    47   .    .    3    1    13   .    .    57   39   4    28   .    .    51   29   1    1    270  3    190  132  .    2    5    37   65   20   201  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               351   | .    .    .    .    .    1    2    .    .    .    5    .    .    .    .    3    17   1    1    68   3    9    4    .    2    5    10   65   20   135  
  AOE                      848   | .    47   .    .    3    .    11   .    .    57   34   4    28   .    .    48   12   .    .    202  .    181  128  .    .    .    27   .    .    66   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
---------                  Run   | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  Com  
Total                      19873 | 54   582  365  422  544  784  488  492  1508 430  445  341  295  77   358  1082 959  228  64   1187 379  548  647  163  529  161  690  1099 643  4309 
  Wait                     3620  | 5    106  9    46   100  157  73   27   180  34   12   4    1    .    10   190  68   5    13   83   39   320  96   .    190  9    107  556  73   1107 
  Move                     14552 | 43   441  334  314  361  546  394  463  1321 373  325  321  282  77   327  774  703  176  47   945  309  200  534  146  335  146  512  467  497  2839 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  98    | 1    9    3    5    7    6    1    .    1    1    9    2    1    .    .    5    7    5    1    4    2    .    .    .    .    .    3    1    11   13   
  Fast Attach              178   | 5    6    4    5    12   10   2    1    2    1    9    .    .    .    1    6    3    5    .    19   4    1    3    9    .    .    11   7    9    43   
  Attach                   105   | .    3    1    2    2    7    6    .    .    6    8    1    .    .    4    8    8    4    .    2    3    .    .    .    .    2    3    7    7    21   
  Detach                   74    | .    2    4    .    .    8    3    1    1    4    5    .    .    .    5    7    4    6    .    4    4    .    .    .    .    .    4    1    5    6    
  Swap                     129   | .    6    .    2    3    4    2    .    .    1    11   1    3    .    .    29   10   .    .    8    2    8    3    .    1    1    9    4    1    20   
  Drop                     231   | .    1    3    14   14   12   .    .    3    2    16   2    1    .    3    16   9    10   .    25   5    1    2    8    .    .    8    2    11   63   
  Fire                     764   | .    8    6    34   45   29   7    .    .    8    50   10   7    .    8    42   55   17   3    94   11   18   9    .    3    3    33   53   29   182  
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Ram                      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    3    .    .    .    .    .    .    .    .    .    1    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    1    .    3    
  Rewire                   99    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    84   .    .    .    .    .    .    .    .    .    .    .    .    10   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 4 exits: *Fac x3 / Sto)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 2 exits: *Hub x2)
-5/Hub_04(d) (discovered 4 exits: *Fac x4)
-4/Factory (discovered 5 exits: Res x4 / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research (discovered 3 exits: *Acc x3)
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 2 exits: *Sur x2)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    29 | -11/Junkyard       | Discovered new exit (range 15)
    53 | -11/Junkyard       | Entered Materials
   200 | -10/Materials      | Identified exit to Mines
   255 | -10/Materials      | Discovered new exit (range 9)
   309 | -10/Materials      | Build established: Mutant
   562 | -10/Materials      | Discovered new exit (range 16)
   690 | -10/Materials      | Entered Mines
   706 | -10/Mines          | Core integrity fell below 50%
   766 | -10/Mines          | Learned Materials emergency access door positions
   803 | -10/Mines          | Found the Drone Emporium
   807 | -10/Mines          | Found Prototype Device
   850 | -10/Mines          | Assembled infested the area
   855 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   870 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1031 | -10/Mines          | Discovered new exit (range 15)
  1047 | -10/Mines          | Entered Materials
  1047 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1330 | -9/Materials       | Discovered new exit (range 7)
  1341 | -9/Materials       | Discovered new exit (range 9)
  1573 | -9/Materials       | Entered another Materials area
  1573 | -8/Materials       | Evolved 2 slots: Utility x2
  1589 | -8/Materials       | Identified exit to Factory
  1657 | -8/Materials       | Identified exit to Storage
  1901 | -8/Materials       | Build established: Hacker-Mutant
  2334 | -8/Materials       | Entered Factory
  2334 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  2905 | -7/Factory         | Lost 4 parts (2p2u)
  3085 | -7/Factory         | Identified Bomb Drone Bay
  3142 | -7/Factory         | Discovered new exit (range 7)
  3148 | -7/Factory         | Identified exit to Lower Caves
  3155 | -7/Factory         | Entered Lower Caves
  3394 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3485 | -7/Lower Caves     | Found Alien Artifact
  3485 | -7/Lower Caves     | Identified Core Expander
  3485 | -7/Lower Caves     | Installed Core Expander, added new Propulsion slot
  3495 | -7/Lower Caves     | Discovered new exit (range 9)
  3509 | -7/Lower Caves     | Entered another Lower Caves area
  3607 | -7/Lower Caves     | Learned location of Extension (-5)
  3737 | -7/Lower Caves     | Discovered new exit (range 10)
  3742 | -7/Lower Caves     | Entered Zion
  3764 | -7/Zion            | Discovered new exit (range 14)
  3773 | -7/Zion            | System corruption cleaned by Quarantine Array
  3863 | -7/Zion            | Learned location of Armory (-3)
  3902 | -7/Zion            | Learned location of Data Miner (-6)
  3938 | -7/Zion            | Given the Hacking Drone Bay
  3969 | -7/Zion            | Gained Derelict followers
  3997 | -7/Zion            | Found Prototype Launcher
  3997 | -7/Zion            | Identified Rocket Array
  4039 | -7/Zion            | Learned 8 Factory zone layouts
  4052 | -7/Zion            | Given A8's code to call for help
  4510 | -7/Zion            | Entered Proximity Caves
  4510 | -6/Proximity Caves | Accompanied by 2 allies
  4511 | -6/Proximity Caves | Learned 4 Factory zone layouts
  4556 | -6/Proximity Caves | Learned Factory terminal intel
  4585 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  4710 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  4742 | -6/Proximity Caves | Discovered new exit (range 9)
  4752 | -6/Proximity Caves | Entered Factory
  4752 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4754 | -6/Factory         | Loaded intel: 24 terminal locations
  5047 | -6/Factory         | Garrison activated, responded to threat
  5089 | -6/Factory         | Destroyed 8 combat bots
  5096 | -6/Factory         | Identified exit to Lower Caves
  5360 | -6/Factory         | Entered Lower Caves
  5622 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  5777 | -6/Lower Caves     | Discovered new exit (range 6)
  5783 | -6/Lower Caves     | Entered another Lower Caves area
  5790 | -6/Lower Caves     | Discovered new exit (range 10)
  6136 | -6/Lower Caves     | Discovered new exit (range 11)
  6152 | -6/Lower Caves     | Entered Data Miner
  6152 | -6/Data Miner      | Discovered new exit (range 6)
  6175 | -6/Data Miner      | Met Data Miner
  6198 | -6/Data Miner      | Learned location of Section 7 (-2)
  6198 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6217 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6246 | -6/Data Miner      | Entered Proximity Caves
  6252 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
  6263 | -5/Proximity Caves | Found Prototype Special Weapon
  6263 | -5/Proximity Caves | Identified Molecular Deconstructor
  6361 | -5/Proximity Caves | Learned Factory security intel
  6363 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes
  6372 | -5/Proximity Caves | Learned 4 Factory zone layouts
  6378 | -5/Proximity Caves | Escorted by Enhanced Grunt
  6379 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes
  6551 | -5/Proximity Caves | Discovered new exit (range 9)
  6685 | -5/Proximity Caves | Entered Factory
  6685 | -5/Factory         | Accompanied by 1 ally
  6685 | -5/Factory         | Evolved 2 slots: Utility x2
  7284 | -5/Factory         | Discovered new exit (range 11)
  7564 | -5/Factory         | Discovered new exit (range 83)
  7663 | -5/Factory         | Identified exit to Factory
  7755 | -5/Factory         | Garrison activated, responded to threat
  7806 | -5/Factory         | Incoming assault squad redirected
  7964 | -5/Factory         | Discovered new exit (range 20)
  7986 | -5/Factory         | Entered Extension
  8454 | -5/Extension       | Rescued a captive Derelict
  8455 | -5/Extension       | Rescued a captive Derelict
  8707 | -5/Extension       | Rescued a captive Derelict
  8708 | -5/Extension       | Rescued a captive Derelict
  8743 | -5/Extension       | Rescued A7
  8868 | -5/Extension       | Rescued a captive Derelict
  8868 | -5/Extension       | Rescued a captive Derelict
  8972 | -5/Extension       | Build established: Commander-Mutant
  9027 | -5/Extension       | Energy Cycler disabled
  9055 | -5/Extension       | Hacking Suite fried by hacking feedback
  9081 | -5/Extension       | Incoming investigation squad redirected
  9134 | -5/Extension       | Discovered exit to Factory (range 10)
  9135 | -5/Extension       | Discovered new exit (range 6)
  9170 | -5/Extension       | Entered Cetus
  9170 | -5/Cetus           | Accompanied by 9 allies (A7)
  9175 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  9187 | -5/Cetus           | Spotted Cetus Guard
  9187 | -5/Cetus           | Spotted Cetus Guard
  9190 | -5/Cetus           | Spotted Cetus Guard
  9191 | -5/Cetus           | Spotted Cetus Guard
  9204 | -5/Cetus           | Allies destroyed Cetus Guard
  9206 | -5/Cetus           | Allies destroyed Cetus Guard
  9206 | -5/Cetus           | Allies destroyed Cetus Guard
  9209 | -5/Cetus           | Destroyed Cetus Guard
  9297 | -5/Cetus           | Started Cetus Manufacturing Module
  9322 | -5/Cetus           | Manufactured an Enhanced Grunt
  9327 | -5/Cetus           | Escorted A7 to Cetus Mainframe
  9347 | -5/Cetus           | Manufactured an Enhanced Grunt
  9347 | -5/Cetus           | Discovered new exit (range 16)
  9369 | -5/Cetus           | Spotted Cetus Guard
  9369 | -5/Cetus           | Spotted Cetus Guard
  9372 | -5/Cetus           | Manufactured an Enhanced Grunt
  9372 | -5/Cetus           | Destroyed Cetus Guard
  9372 | -5/Cetus           | Spotted Cetus Guard
  9377 | -5/Cetus           | Allies destroyed Cetus Guard
  9378 | -5/Cetus           | Allies destroyed Cetus Guard
  9378 | -5/Cetus           | Spotted Cetus Guard
  9381 | -5/Cetus           | Allies destroyed Cetus Guard
  9389 | -5/Cetus           | Discovered exit to Factory (range 16)
  9395 | -5/Cetus           | Met Revision 17
  9397 | -5/Cetus           | Manufactured an Enhanced Grunt
  9422 | -5/Cetus           | Manufactured an Enhanced Grunt
  9462 | -5/Cetus           | Entered Archives
  9462 | -5/Archives        | Accompanied by 9 allies (A7)
  9467 | -5/Archives        | Received a hacking code to weaken MAIN.C
  9495 | -5/Archives        | Unable to access archive contents
  9497 | -5/Archives        | Discovered new exit (range 15)
  9507 | -5/Archives        | Unable to access archive contents
  9509 | -5/Archives        | Discovered new exit (range 15)
  9542 | -5/Archives        | Entered Hub_04(d)
  9542 | -5/Hub_04(d)       | Accompanied by 7 allies
  9967 | -5/Hub_04(d)       | Build established: Scavenger-Mutant
 10104 | -5/Hub_04(d)       | Found Prototype Device
 10104 | -5/Hub_04(d)       | Identified Exp. Thermal Shield
 11042 | -5/Hub_04(d)       | First assault squad dispatched
 11059 | -5/Hub_04(d)       | Incoming assault squad redirected
 11066 | -5/Hub_04(d)       | Network Hub disabled
 11068 | -5/Hub_04(d)       | Entered Factory
 11068 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11446 | -4/Factory         | Identified exit to Research
 11451 | -4/Factory         | Spotted B-86 Titan
 11508 | -4/Factory         | Discovered new exit (range 6)
 11514 | -4/Factory         | Identified exit to Upper Caves
 11517 | -4/Factory         | Entered Upper Caves
 11541 | -4/Upper Caves     | Build established: Scavenger-Gunner
 11543 | -4/Upper Caves     | Encountered a Warlord checkpoint
 11874 | -4/Upper Caves     | Discovered new exit (range 9)
 11959 | -4/Upper Caves     | Build established: Scavenger-Mutant
 12128 | -4/Upper Caves     | Identified exit to Upper Caves
 12129 | -4/Upper Caves     | Entered another Upper Caves area
 12198 | -4/Upper Caves     | Found Alien Artifact
 12198 | -4/Upper Caves     | Identified Dimensional Node Initializer
 12198 | -4/Upper Caves     | Initialized slip node
 12285 | -4/Upper Caves     | P-70 Sage assimilated allied 0H-HQ5(r)
 12643 | -4/Upper Caves     | Learned Research non-interactive machine intel
 12798 | -4/Upper Caves     | Discovered new exit (range 15)
 12871 | -4/Upper Caves     | Identified exit to Zhirov
 12873 | -4/Upper Caves     | Entered Zhirov
 12873 | -4/Zhirov          | Discovered new exit (range 3)
 12896 | -4/Zhirov          | Met Zhirov
 12921 | -4/Zhirov          | Learned location of Quarantine (-2)
 12921 | -4/Zhirov          | Learned location of Testing (-3)
 12921 | -4/Zhirov          | Learned location of Command (-1)
 12931 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12957 | -4/Zhirov          | Found Alien Artifact
 12957 | -4/Zhirov          | Identified Integrated Reactor
 12957 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 13058 | -4/Zhirov          | Identified exit to Proximity Caves
 13059 | -4/Zhirov          | Entered Proximity Caves
 13628 | -3/Proximity Caves | Discovered exit to Research (range 15)
 13644 | -3/Proximity Caves | Entered Research
 13644 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 13645 | -3/Research        | Loaded intel: 63 non-interactive machine locations
 13825 | -3/Research        | Discovered new exit (range 6)
 13831 | -3/Research        | Identified exit to Testing
 13834 | -3/Research        | Entered Testing
 13857 | -3/Testing         | Found Prototype Energy Cannon
 13857 | -3/Testing         | Identified Null Cannon
 13888 | -3/Testing         | Identified exit to Research
 13989 | -3/Testing         | Found Prototype Energy Cannon
 13989 | -3/Testing         | Identified Cld. Nova Cannon
 14326 | -3/Testing         | Found Prototype Energy Gun
 14326 | -3/Testing         | Identified Warp Gun
 14375 | -3/Testing         | Spotted Striker
 14375 | -3/Testing         | Spotted Striker
 14393 | -3/Testing         | Destroyed Striker
 14396 | -3/Testing         | Destroyed Striker
 14449 | -3/Testing         | Found Prototype Device
 14449 | -3/Testing         | Identified Exp. Hardlight Generator
 14526 | -3/Testing         | Spotted Alpha 7
 14546 | -3/Testing         | Destroyed Alpha 7
 14570 | -3/Testing         | Stole the SGEMP Prototype
 14709 | -3/Testing         | Entered Research
 14709 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 14847 | -2/Research        | Build established: Scavenger-Gunner
 14979 | -2/Research        | Identified exit to Access
 15247 | -2/Research        | Crushed by falling debris
 15278 | -2/Research        | Lost 3 parts (1n1u1w)
 15483 | -2/Research        | System corruption reached 10%
 15922 | -2/Research        | Build established: Scavenger-Tank
 16040 | -2/Research        | Entered Access
 16040 | -1/Access          | Evolved 2 slots: Utility x2
 16041 | -1/Access          | Loaded intel: 123 machine locations
 16041 | -1/Access          | Loaded intel: 73 trap records
 16041 | -1/Access          | Identified exit to Surface
 16041 | -1/Access          | Discovered exit to Surface (range 70)
 16041 | -1/Access          | Identified exit to Command
 16041 | -1/Access          | Discovered exit to Command (range 129)
 16041 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 16041 | -1/Access          | Zhirov transferred Access data
 16069 | -1/Access          | Lost 3 parts (2n1u)
 16284 | -1/Access          | Zhirov warped through subspace
 16884 | -1/Access          | Entered Command
 17005 | -1/Command         | Disengaged cave seal
 17005 | -1/Command         | Wild derelicts emerged from the dark tunnel
 17139 | -1/Command         | Build established: Hacker-Tank
 17563 | -1/Command         | Incoming investigation squad redirected
 17644 | -1/Command         | Phase Generator disabled
 18672 | -1/Command         | Crushed by falling debris
 18673 | -1/Command         | System corruption reached 10%
 18676 | -1/Command         | Crushed by falling debris
 18683 | -1/Command         | Crushed by falling debris
 18707 | -1/Command         | Lost 5 parts (5u)
 19076 | -1/Command         | Met MAIN.C
 19089 | -1/Command         | Hacked MAIN.C using A7's code
 19105 | -1/Command         | 0b10 Conduit disabled
 19136 | -1/Command         | Destroyed MAIN.C Shell
 19139 | -1/Command         | MAIN.C activated Command garrisons
 19142 | -1/Command         | Zhirov used SGEMP to disable MAIN.C
 19153 | -1/Command         | Build established: Scavenger-Tank
 19172 | -1/Command         | Found Prototype Processor
 19172 | -1/Command         | Identified Exp. Signal Interpreter
 19226 | -1/Command         | Discovered exit to Surface (range 17)
 19609 | -1/Command         | Found Singularity Reactor
 19628 | -1/Command         | Found Prototype Reactor
 19628 | -1/Command         | Identified Vortex Chain Reactor
 19634 | -1/Command         | Found Prototype Device
 19634 | -1/Command         | Identified Adv. Kinecellerator
 19636 | -1/Command         | Found Prototype Device
 19636 | -1/Command         | Identified Exp. EM Disruption Field
 19639 | -1/Command         | Found Prototype Device
 19639 | -1/Command         | Identified Exp. Cloaking Device
 19643 | -1/Command         | Found Prototype Device
 19643 | -1/Command         | Identified Exp. System Purifier
 19657 | -1/Command         | Found Prototype Protection
 19657 | -1/Command         | Identified Hvy. Regenerative Plating
 20078 | -1/Command         | Build established: Scavenger-Skirmisher
 20120 | -1/Command         | Discovered exit to Surface (range 24)
 20492 | -1/Command         | Build established: Scavenger-Mutant
 21907 | ***                | Escaped!

 Last Messages 
---------------
20731_ Field strength at 5.
20732_ Stasis field depleted.
20875_ Attempting to rewire Combat Programmer.
20875_ Combat Programmer cannot be rewired.
21159_ Entropy package melds with Wall.
21162_ Wall disintegrates.
21162_ Entropy package melds with Wall. <x2>
21166_ Wall disintegrates.
21166_ Concrete destabilizing.
21168_ Concrete disintegrates.
21168_ Entropy package melds with Earth. <x2>
21174_ Earth disintegrates.
21178_ Earth destabilizing.
21180_ Earth disintegrates. <x2>
21497_ Entropy package melds with Wall. <x3>
21505_ Wall disintegrates.
21506_ Entropy package melds with Wall.
21507_ Wall disintegrates. <x2>
21509_ Concrete disintegrates.
[Achievement: 50k Club]

 Map 
-----
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|    #            #          !    #        ######""" |
|    # =          #  #     !               ######""  |
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| ########           #########%                      |
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| ################################################## |
| ################################################## |
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|      #         ################################### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           185
Energy Generation          85
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              14
Cloak Strength             4
Additional Mass Support    9
Armor Coverage             750
Resistance: KI             20
Resistance: TH             20
Resistance: EX             70
Resistance: EM             95
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Point Defense Rating       80
Weapon Cycling             25
Evasion (%)                56
Targeting Accuracy         8
Armor Integrity Analysis   30
Recoil Reduction           3
Particle Charging          25
Kinecelleration            50
Offensive Hacking          36
Defensive Hacking          10

 Item Schematics 
-----------------
        Imp. Carbon-fiber Leg | -7/Zion       | Archive
 Magnetic Acceleration Cannon | -7/Zion       | Archive
                Energy Filter | -7/Zion       | Archive
                Thermic Laser | -7/Zion       | Archive
   Launcher Guidance Computer | -7/Zion       | Archive
               Adv. Heat Sink | -7/Zion       | Archive
                       Ripper | -7/Zion       | Archive
         Imp. Remote Datajack | -7/Zion       | Archive
                  Tesla Rifle | -7/Zion       | Archive
            Mak. Power Source | -7/Zion       | Archive
                 Phase Cannon | -7/Zion       | Archive
    0b10 Decoder Chip [Scout] | -7/Zion       | Archive
    Dynamic Insulation System | -7/Zion       | Archive
               Microactuators | -7/Zion       | Archive
               Thermal Shield | -7/Zion       | Archive
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
  Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
             Imp. Energy Well | -6/Data Miner | Free
               Neutron Cannon | -6/Data Miner | Free
                 Adv. VSS Leg | -6/Data Miner | Free
           Imp. Phase Shifter | -6/Data Miner | Free
           Matter Neutralizer | -6/Data Miner | Free
       Imp. Corruption Screen | -6/Data Miner | Free
               Centrium Wheel | -6/Data Miner | Free
                  Nova Cannon | -6/Data Miner | Free
                 Biometal Leg | -6/Data Miner | Free
            Assault Drone Bay | -4/Zhirov     | Free
               Exp. Heat Sink | -4/Zhirov     | Free
           Exp. Optical Array | -4/Zhirov     | Free
             Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion       | Archive
   R-06 Scavenger | -7/Zion       | Archive
       I-36 Angel | -7/Zion       | Archive
    Y-64 Sentinel | -6/Data Miner | Free
     G-50 Soldier | -6/Data Miner | Free
      H-66 Slayer | -6/Data Miner | Free
     B-60 Warrior | -6/Data Miner | Free
   L-61 Swordsman | -6/Data Miner | Free
    M-30 Cleanser | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander
Dimensional Node Initializer
Integrated Reactor

 Achievements 
--------------
50k Club
Deconstruction
Poison In The Code
Sorry Old Pal

 Challenges 
------------
None

 Game 
------
Seed              ThrusterShadingNanovents
  Manual?         0
Play Time         05:20:21
  Cumulative      144.9 hours
  Start           2023.05.20 @ 15:58:00
  End             2023.05.27 @ 17:16:33
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          74
  Rogue           25
  Adventurer      49
  Explorer        0
Win Type          0
  Total           9
  Types           7/0/0/2/0/0/0/0/0
Lore%             63
Gallery%          71
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aeb8037b-53cf-4c0d-b24c-6c138faa71ae