Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 14:16:38 Player: QXander Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (54) 270 Value Destroyed (1743) 1743 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6613 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 232/300 Energy 33/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Triangulator Cloaking Device Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Energy Filter Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Plasma Rifle > --- INVENTORY -------- Micro Nuclear Core Armored Huge Wheel Hardened Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Tesla Rifle Thermic Laser Gauss Cannon Gauss Cannon [Rating: 65] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power 2 | . . . . . . . . 1 1 Propulsion 4 | . . . 1 . . . 1 1 1 Utility 2 | . . . 1 . . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 76 | 6 5 1 6 1 1 . 14 22 20 Power 15 | 1 . 1 1 1 . . 3 4 4 Engine 6 | 1 . 1 1 1 . . 2 . . Core 9 | . . . . . . . 1 4 4 Reactor . | . . . . . . . . . . Propulsion 17 | 2 . . 2 . . . 5 5 3 Treads . | . . . . . . . . . . Leg 2 | . . . . . . . 2 . . Wheel 15 | 2 . . 2 . . . 3 5 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 1 4 . 1 . 1 . 4 7 8 Device 9 | . . . 1 . 1 . 2 1 4 Storage 5 | 1 2 . . . . . . 1 1 Processor 4 | . 1 . . . . . 2 1 . Hackware . | . . . . . . . . . . Protection 8 | . 1 . . . . . . 4 3 Artifact . | . . . . . . . . . . Weapon 18 | 2 1 . 2 . . . 2 6 5 Energy Gun 7 | . 1 . . . . . . 2 4 Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 5 | 2 . . 1 . . . . 2 . Ballistic Cannon 4 | . . . . . . . 1 2 1 Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 18 | . . . . . . . 2 1 15 Power 2 | . . . . . . . . . 2 Propulsion 7 | . . . . . . . 2 1 4 Utility 5 | . . . . . . . . . 5 Weapon 4 | . . . . . . . . . 4 Highest Loss Streak 8 | . . . . . . . 1 1 8 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | 2 5 6 5 6 7 7 5 6 7 Power 1 | . 1 1 1 1 1 1 1 1 . Propulsion 1 | 1 2 3 2 3 3 2 . 1 . Utility 2 | . . 1 . 1 1 2 1 1 3 Weapon 1 | . . 1 1 1 2 1 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 15 | . . . . . 3 1 3 3 5 Power 1 | . . . . . . . 1 . . Propulsion . | . . . . . . . . . . Utility 9 | . . . . . 1 . 2 2 4 Weapon 4 | . . . . . 1 1 . 1 1 Tool/Special 1 | . . . . . 1 . . . . Average Slot Usage (%) 87 | . 97 100 99 100 100 100 85 86 74 Engine 5 | . 14 14 11 11 11 11 5 2 . Core 8 | . . . . . . . 3 12 18 Leg 1 | . . . . . . . 10 . . Wheel 24 | . 28 28 33 33 33 33 18 26 18 Device 8 | . . . 10 11 11 11 15 4 11 Storage 8 | . 14 14 11 11 11 11 5 7 5 Processor 2 | . 3 . . . . . 5 6 . Protection 8 | . 8 14 11 11 11 11 2 10 6 Energy Gun 6 | . 7 14 4 . . . . 5 10 Energy Cannon 2 | . . . 8 11 11 11 4 . . Ballistic Gun 7 | . 20 14 8 11 11 11 7 4 . Ballistic Cannon 1 | . . . . . . . 1 4 1 Peak Build Rating 65 | 6 7 7 13 14 21 21 31 48 65 Average Rating 32 | 4 6 7 12 13 18 20 24 39 58 On Entrance 16 | . 6 7 7 13 13 21 21 29 48 Naked Turns 3 | . . . . . . . . . 3 Heaviest Build 115 | 11 28 18 26 26 26 26 30 115 58 Greatest Support 84 | 32 32 32 42 38 38 44 44 66 84 Greatest Overweight (x) 3 | . . . . . . . 2 2 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 10 10 10 10 10 10 25 10 Average Capacity 9 | 7 8 10 10 10 10 10 8 10 9 Most Carried 10 | 4 10 7 7 8 10 8 8 10 10 Average Carried 6 | 2 5 6 5 6 7 7 5 7 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 9 | 3 6 6 6 7 8 7 7 9 2 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 1768 | 255 94 37 78 22 . 48 95 658 481 Remotely . | . . . . . . . . . . Salvage Created 1954 | . 44 78 131 32 . 45 197 567 860 Parts 111 | . 4 11 8 . . 6 10 23 49 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 45 | . 3 5 2 1 . 3 6 10 15 Guns 25 | . 3 5 1 . . 2 2 5 7 Cannons 15 | . . . 1 1 . 1 4 3 5 AOE 2 | . . . . . . . . . 2 Classes Destroyed 9 | . 2 . 2 1 . . 1 3 . Worker 6 | . 1 . . . . . . . 5 Recycler 3 | . . . . . . . . 3 . Operator 1 | . . . 1 . . . . . . Swarmer 20 | . 3 5 . . . 3 3 3 3 Grunt 7 | . . . . . . . 3 1 3 Sentry 7 | . . . 2 . . . . 1 4 Hunter 3 | . . . . . . . . 2 1 Programmer 7 | . . . . . . . . 3 4 Assembled 1 | . . . . 1 . . . . . Best Kill Streak 5 | . 4 3 1 1 . 3 2 5 4 Combat Bots Only 4 | . 3 3 1 1 . 3 2 3 4 Max Kills in Single Turn 2 | . 2 1 1 1 . 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 670 | . 16 18 10 2 . 13 36 147 428 Missed 208 | . 3 7 2 2 . 1 8 28 157 Hits 462 | . 13 11 8 . . 12 28 119 271 Projectile 462 | . 13 11 8 . . 12 28 119 271 AOE 1 | . . . . . . . . . 1 Critical Strikes 10 | . 1 . 1 . . . 1 2 5 Part Disruptions 2 | . . . . . . . . . 2 Damage Taken 5632 | . 108 93 117 18 . 90 323 1061 3822 Core 1092 | . 31 25 15 . . 15 25 130 851 Absorbed by Shields 276 | . . . . . . . . 276 . Redirected to Shielding 45 | . 4 1 12 . . 10 18 . . Regen/Repaired (Parts) 14 | . . . . . . . . . 14 Core Remaining (%) 89 | 100 . 77 . . . 92 95 81 . Volleys Fired 179 | . 6 9 8 4 . 6 21 51 74 Largest 2 | . 2 2 2 2 . 2 2 2 2 Hottest 140 | . 70 70 118 91 . 91 91 100 140 Shots Fired 316 | . 12 18 16 8 . 12 42 82 126 Gun 243 | . 12 18 10 4 . 6 21 68 104 Cannon 73 | . . . 6 4 . 6 21 14 22 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 117 | . 7 9 6 4 . 6 21 42 22 Thermal 150 | . 5 9 10 4 . 6 21 40 55 Explosive . | . . . . . . . . . . Electromagnetic 49 | . . . . . . . . . 49 Robot Hit Streak 17 | . 3 5 2 4 . 3 4 17 7 Robot Miss Streak 5 | . 3 2 2 4 . 4 4 5 4 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 178 | . 6 10 7 4 . 5 19 55 72 Core Hits 88 | . 5 5 6 3 . 3 9 19 38 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . 1 1 . . . . . 3 4 Burn 8 | . 1 1 . . . . . 3 3 Blast 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4242 | . 91 125 107 76 . 83 375 1208 2177 Guns 2717 | . 91 125 65 15 . 42 132 937 1310 Cannons 1064 | . . . 42 61 . 41 243 271 406 Explosions 461 | . . . . . . . . . 461 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1462 | . 53 63 40 15 . 42 132 711 406 Thermal 1972 | . 38 62 67 61 . 41 243 497 963 Explosive 262 | . . . . . . . . . 262 Electromagnetic 546 | . . . . . . . . . 546 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 4 6 Average Corruption 3 | . . . . . . . . 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 51 | . . . . . . . . 14 37 Message Errors 14 | . . . . . . . . 6 8 Matter Fused 14 | . . . . . . . . 3 11 Heat Flow Errors 7 | . . . . . . . . 2 5 Energy Discharges 5 | . . . . . . . . 2 3 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 1 2 Data Loss (major) 4 | . . . . . . . . . 4 Misfires 2 | . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 74 | . . . . . . 1 . 25 48 Projectiles 26 | . . . . . . 1 . 25 . Explosions 48 | . . . . . . . . . 48 Melee . | . . . . . . . . . . Knockbacks 7 | . . . . . . . . 3 4 Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . . 3 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 242 | . . . . . . . . . 242 Shots 4 | . . . . . . . . . 4 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 382 | . 27 47 111 48 . 144 210 342 382 Average Temperature 98 | . 12 17 31 24 . 73 92 131 95 Received Heat Transfer 568 | . . . 27 . . . 135 54 352 Effects 5 | . . . . . . . . 4 1 Shutdowns 1 | . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . 1 . Short Circuit 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Melted 9 | . . . . . . . . 5 4 Heat Transferred 4627 | . 185 259 148 111 . 74 444 1258 2148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 83 | 100 100 100 100 100 . 100 100 100 52 Level 1 16 | . . . . . . . . . 47 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 357 | . 71 75 30 . . 70 77 102 357 Initial 25 | . . 18 25 . . . . . 5 Average 65 | . 5 16 4 . . 20 10 30 163 Influence Increases 1757 | . 76 150 97 . . 70 167 332 865 Destroy 0b10 Robot/C 880 | . 60 100 40 . . 60 120 200 300 Destroy 0b10 Robot/NC 50 | . 5 . 5 . . . . 15 25 Destroy Leader 240 | . 10 20 20 . . 10 10 70 100 Successful Hack 88 | . . . 2 . . . 7 31 48 Disable Machine 135 | . . . . . . . 30 . 105 Destroy Structure 79 | . 1 . . . . . . 1 77 Partial Spotted 30 | . . . . . . . . . 30 Lose Combat Pursuer 255 | . . 30 30 . . . . 15 180 Influence Decreases 1454 | . 29 132 162 . . 70 167 320 574 Entered New Map 76 | . . 29 40 . . . . . 7 Time Decay 1213 | . 29 103 122 . . 70 167 315 407 Lost Part 155 | . . . . . . . . 5 150 Lost Ally 10 | . . . . . . . . . 10 Squads Dispatched 22 | . 3 . 2 . . . . 5 12 Investigation 3 | . 1 . . . . . . . 2 Extermination 7 | . . . . . . . . 3 4 Reinforcement 9 | . 2 . 2 . . . . 2 3 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . 1 . 2 . . . . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 95 | . 12 7 7 5 . 2 6 18 38 Peak Tracking Total 19 | . 4 3 2 19 . 2 3 4 6 Tactical Retreats 12 | . . 2 2 1 . . . 1 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . 1 . . . . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 9 | . . . . . . . 2 . 7 Max in Single Turn 5 | . . . . . . . 1 . 5 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 38 | . 3 . 8 . 4 . 6 10 7 Terminals 21 | . 2 . 5 . . . 4 6 4 Fabricators 2 | . . . . . . . . 1 1 Repair Stations 1 | . . . . . . . . . 1 Recycling Units 7 | . 1 . 1 . . . 2 3 . Scanalyzers 3 | . . . 2 . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 104 | . 5 . 21 . 34 . 10 17 17 Successful 67 | . 3 . 13 . 34 . 6 7 4 Failed 37 | . 2 . 8 . . . 4 10 13 Catastrophic 8 | . 1 . 2 . . . . 3 2 Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 3 . 1 . . . . Terminals 45 | . 4 . 15 . . . 8 9 9 Fabricators 5 | . . . . . . . . 2 3 Repair Stations 2 | . . . . . . . . . 2 Recycling Units 10 | . 1 . 1 . . . 2 6 . Scanalyzers 8 | . . . 5 . . . . . 3 Garrison Access . | . . . . . . . . . . Terminal Hacks 53 | . 2 . 8 . 34 . 4 5 . Record 37 | . . . 3 . 33 . 1 . . Part Schematic 1 | . . . . . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 3 | . . . . . . . . 3 . Alert Level 2 | . 1 . 1 . . . . . . Locate Traps 4 | . 1 . 1 . . . 1 1 . Dispatch Records 2 | . . . 1 . . . 1 . . Maintenance Status 1 | . . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks 6 | . 1 . 1 . . . 2 2 . Report Inventory 2 | . 1 . 1 . . . . . . Retrieve Matter 2 | . . . . . . . . 2 . Retrieve Components 2 | . . . . . . . 2 . . Scanalyzer 6 | . . . 4 . . . . . 2 Insert Component 3 | . . . 2 . . . . . 1 Analyze 3 | . . . 2 . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 22 | . 2 . 6 . . . 2 6 6 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . . 1 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 44 | . . . . . . . . . 44 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 30 | . . . . . . . . 30 . Retrieved Components 12 | . . . . . . . 12 . . Parts Scanalyzed 3 | . . . 2 . . . . . 1 Part Schematics Acquired 3 | . . . 2 . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 8 | . . . . . 4 1 1 1 1 ROAM 2 | . . . . . 1 . . . 1 EXPLORE 4 | . . . . . 1 1 1 1 . RETURN 2 | . . . . . 2 . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 1110 | . . . 595 168 193 . 152 . 2 Sensors 1108 | . . . 595 168 193 . 152 . . Triangulation 2 | . . . . . . . . . 2 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 6 | . . . . . 2 1 . 1 2 Drone Recoveries 3 | . . . . . 2 . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 7513 | 87 972 365 596 168 516 237 982 1213 2377 Spaces Moved 6495 | 76 937 337 619 168 566 223 766 1067 1736 Core 179 | 1 . . . . . . . . 178 Treads . | . . . . . . . . . . Legs 309 | . . . . . . . 309 . . Wheels 6007 | 75 937 337 619 168 566 223 457 1067 1558 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 90 90 90 96 82 82 50 Average Speed 96 | 99 100 100 90 90 90 96 105 90 96 Slowest Speed 200 | 100 100 100 93 90 90 96 190 130 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 83 50 26 35 96 97 49 41 27 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 90 | . . . . . . . . 2 88 Melee . | . . . . . . . . . . Projectile 8 | . . . . . . . . 2 6 AOE 82 | . . . . . . . . . 82 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total 7485 | 85 962 347 639 176 574 233 902 1246 2321 Wait 531 | . . . . . . . 63 35 433 Move 6486 | 75 936 336 618 167 565 222 765 1066 1736 Hop . | . . . . . . . . . . Pick Up 68 | 4 5 . 2 1 4 1 12 23 16 Fast Attach 19 | 5 2 . 1 . . . 4 4 3 Attach 61 | 1 3 . 3 . 1 . 12 18 23 Detach 39 | . 4 . 2 . 1 . 8 15 9 Swap 28 | . 2 1 2 1 . 2 4 8 8 Drop 72 | . 4 1 3 1 3 2 13 26 19 Fire 179 | . 6 9 8 4 . 6 21 51 74 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . 2 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Met a group of wandering Federalists 190 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 15) 483 | -10/Materials | Discovered new exit (range 7) 1060 | -10/Materials | Entered Mines 1392 | -10/Mines | Discovered new exit (range 9) 1425 | -10/Mines | Entered Materials 1425 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1492 | -9/Materials | Discovered new exit (range 15) 2021 | -9/Materials | Entered Mines 2038 | -9/Mines | Assembled infested the area 2064 | -9/Mines | Met 8R-AWN 2079 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2183 | -9/Mines | Discovered new exit (range 5) 2189 | -9/Mines | Entered Exiles 2211 | -9/Exiles | Discovered new exit (range 15) 2225 | -9/Exiles | Welcomed by 8R-AWN 2245 | -9/Exiles | Met EX-HEX 2282 | -9/Exiles | Met EX-BIN 2310 | -9/Exiles | Aligned with FarCom system 2311 | -9/Exiles | Given EX-Vault access code 2338 | -9/Exiles | Opened EX-Vault 2370 | -9/Exiles | Found AWS/Autocannon 2374 | -9/Exiles | Found Field Lobotomy Kit 2381 | -9/Exiles | Found Supersonic Drone Bay 2398 | -9/Exiles | Discovered new exit (range 53) 2416 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2452 | -9/Exiles | Met EX-DEC 2508 | -9/Exiles | Visited The Gauntlet 2630 | -9/Exiles | Learned location of Zion (-6) 2705 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 2705 | -9/Exiles | Entered Mines 2822 | -8/Mines | Discovered new exit (range 12) 2840 | -8/Mines | Discovered new exit (range 35) 2942 | -8/Mines | Entered Materials 2942 | -8/Materials | Accompanied by 1 ally 2942 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2949 | -8/Materials | Discovered new exit (range 38) 2954 | -8/Materials | Discovered new exit (range 71) 3677 | -8/Materials | Identified exit to Factory 3924 | -8/Materials | Entered Factory 3924 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3945 | -7/Factory | Discovered new exit (range 155) 5137 | -7/Factory | Entered another Factory area 5137 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5570 | -6/Factory | Repaired Mic. Nuclear Core 7017 | -6/Factory | Garrison activated, responded to threat 7365 | -6/Factory | Core integrity fell below 50% 7393 | -6/Factory | Lost 8 parts (1p3n2u2w) 7503 | -6/Factory | Core integrity fell below 20% 7514 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Com. Wheel destroyed. Slug penetrates Door. Penetrated by Slug. Gauss Cannon destroyed. Slug penetrates Wall. U-05 Engineer builds a Wall. Penetrated by Slug. Drone released from Drone Bay. Penetrated by Slug. Drone released from Drone Bay. Penetrated by Slug. Drone destroyed. Slug penetrates Wall. Penetrated by Slug. Drone Bay destroyed. >> Lost connection to Drone. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???????# # ???????? | | """""" #???????# # ???????? | | = """""" ######### / " " "???????? | | """""" + / # " " " " ??? | | """""" ######### # " " " " #??? | | #???????# # " " " " #??? | | """""" #???????# # " " " " #??? | | """""" #???????# # " " " " #??? | | """""" #???????# + " " " " #??? | | """""" #???????############## " " " " #### | | #????????????????????# " " " " # | | #????????????????????# # | | #############????????????????????# " " " " # | | ######??????????????????????????## " " " " # " | | #??????????????????????????# " " " " # " | | !] #??????????????????????????#T " " " " # " | | ]] #??????????????????????????## " " " " + | | ######?????????????????########### " " " " # " | | ???????????????????????# # " " " " # " | | ######?????????????????# ] # " " " " # " | | #?????????????????# # ! 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""" # " | | ??????????????????############### "" # " | | ????????????????????????????#???# # | | ????????????????????????????????# #### | | ????????????????????????????????# ####### #### | | ????????????????????????????????# #?????# | | ????????????????????????????????# #?????# #### | | ????????????????????????????????#+#?????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | #???????????????????????????????????????# # | | ###?????????????????????????????????????+ + | | #?????????????????????????????????????# # | | #? ?????????????????????????????????# # | | ### #????????????????????????????????# # | | ## #????????????????????????????????####### | | ## ###????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 41 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Imp. Arc Projector | -7/Factory | Hacked Arm. Huge Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mic. Nuclear Core | 72% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed TargetingDispersalLeg Manual? 0 Play Time 01:56:09 Cumulative 16.4 hours Start 2025.05.17 @ 12:17:29 End 2025.05.17 @ 14:16:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5689b151-0705-4989-8bd9-cf95bb5bb165