Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 11:08:20 Player: SunShine214 Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (106) 530 Value Destroyed (2889) 2889 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1083) 1083 TOTAL SCORE: 9222 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 215 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 93/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (5) ---- Scrap Suit KE Penetrator Enhanced Gauss Cannon CPS Tube (2) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Reaction Control System Improved Reaction Control System > --- WEAPON ----------- Wave Gun Improved Remote Datajack Heavy Pick > --- INVENTORY -------- Scrap Suit KE Penetrator Enhanced Gauss Cannon CPS Tube [Rating: 68] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Slots Evolved 10 | . . 2 2 . . . 4 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . 2 . . . 1 . . . Utility 5 | . . 2 . . . . 2 1 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 77 | 5 6 13 10 6 . 3 7 4 . 23 Power 7 | 1 1 . . 1 . . 1 . . 3 Engine 4 | 1 1 . . 1 . . 1 . . . Core 3 | . . . . . . . . . . 3 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 1 4 5 1 . 1 2 1 . 6 Treads 8 | 2 1 4 1 . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . . . . . 4 Flight 11 | . . . 4 1 . 1 2 1 . 2 Utility 23 | . 2 4 3 2 . . 4 1 . 7 Device 9 | . 1 2 . . . . 1 . . 5 Storage 2 | . 1 . . 1 . . . . . . Processor 5 | . . 1 . . . . 1 1 . 2 Hackware 4 | . . 1 . 1 . . 2 . . . Protection 3 | . . . 3 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 2 5 2 2 . 2 . 2 . 7 Energy Gun 4 | 1 . . . 1 . . . . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | 1 1 3 1 . . 1 . 1 . 1 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 4 | . 1 1 1 . . . . 1 . . Special Weapon 2 | . . . . . . . . . . 2 Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . 1 1 . . 1 Corrupted Parts 3 | . . . . . . . . . . 3 System Corruption 18 | . . . . . . . . . . 18 Parts Lost 53 | . 3 5 10 1 . . 6 9 2 17 Power 7 | . 1 1 . . . . 2 . . 3 Propulsion 20 | . 1 1 4 1 . . 3 4 . 6 Utility 12 | . . 1 2 . . . 1 1 2 5 Weapon 14 | . 1 2 4 . . . . 4 . 3 Highest Loss Streak 8 | . 2 4 8 1 . . 4 8 2 8 To Critical Strikes 1 | . . . 1 . . . . . . . Average Backups 6 | . 4 7 9 10 10 9 6 5 5 3 Power . | . . . . . 1 1 1 1 . . Propulsion 1 | . 2 3 3 2 2 1 . . . . Utility 1 | . . . 1 4 4 3 2 2 1 1 Weapon 2 | . 1 3 3 3 3 2 1 . 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 10 | . . 1 3 . . 2 . . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . . 2 . . 1 . . . . Utility 2 | . . . . . . . . . 1 1 Weapon 3 | . . 1 1 . . 1 . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 75 | . 89 73 79 83 100 99 84 40 29 46 Engine 5 | . 13 1 . 1 9 9 4 . . . Treads 13 | . 27 19 22 . . . . . . . Flight 8 | . . . 5 34 36 35 26 3 . 4 Device 5 | . 10 7 1 . . . . . . 7 Storage 7 | . 8 11 9 9 9 9 6 5 3 . Processor 6 | . . 5 9 9 9 9 6 9 10 14 Hackware 7 | . . 7 9 16 18 18 24 17 13 . Protection 1 | . . . 7 1 . . . . . . Energy Gun 2 | . 5 . . 2 9 . . . . 2 Ballistic Gun 10 | . 22 16 15 1 . . . 1 . . Slashing Weapon 2 | . . . . 7 9 17 12 . . . Peak Build Rating 68 | 5 9 15 26 32 32 33 46 36 21 68 Average Rating 21 | 3 7 11 20 27 32 32 40 23 18 41 On Entrance 19 | . 5 8 15 26 32 32 32 36 21 7 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 26 | 7 16 18 24 21 19 19 26 16 10 22 Greatest Support 82 | 40 40 40 82 20 20 20 26 16 3 44 Greatest Overweight (x) 7 | . . . 6 1 . . . 5 3 7 Average Overweight (x) . | . . . . . . . . 1 1 . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 5 7 10 10 10 10 10 10 10 8 5 Most Carried 10 | . 7 10 10 10 10 10 10 9 8 5 Average Carried 6 | . 4 7 9 9 10 9 8 7 7 4 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | . 7 10 10 10 10 10 9 8 5 5 Class Distribution -------------------- 57% | Mutant 19% | Hacker-Sprinter 9% | Scout 7% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -8/Storage Hacker-Sprinter | -8/Recycling Hacker-Sprinter | -8/Scraptown Hacker-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Scout | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Matter Collected 1932 | 153 325 311 299 338 43 . 80 80 . 303 Remotely . | . . . . . . . . . . . Salvage Created 3426 | 17 681 408 664 384 342 . 421 226 . 283 Parts 220 | 4 53 25 43 29 13 . 17 10 . 26 Haulers Intercepted 6 | . 2 1 2 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Combat Hostiles Destroyed 65 | . 15 12 21 3 1 . 5 4 . 4 Melee 13 | . . . . 3 1 . 5 1 . 3 Guns 37 | . 12 8 16 . . . . 1 . . AOE 15 | . 3 4 5 . . . . 2 . 1 Classes Destroyed 13 | 1 6 2 1 1 . . 1 . . 1 Worker 10 | . 1 . 5 . . . 2 . . 2 Builder 4 | . . 1 . 3 . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . Hauler 6 | . 2 1 2 1 . . . . . . Recycler 7 | . . . . 1 4 . 1 1 . . Mechanic 1 | . . . 1 . . . . . . . Operator 8 | . 2 1 3 1 . . . 1 . . Watcher 3 | . 1 . 1 . . . . . . 1 Swarmer 20 | . 3 4 7 . . . 2 4 . . Grunt 30 | . 12 5 12 . . . 1 . . . Brawler 1 | . . . . . . . 1 . . . Sentry 11 | . . 3 2 3 1 . 1 . . 1 Programmer 3 | . . . . . . . . . . 3 Best Kill Streak 19 | 1 3 4 19 4 3 . 5 5 . 2 Combat Bots Only 10 | . 2 4 10 3 1 . 3 3 . 2 Max Kills in Single Turn 9 | 1 2 3 9 1 1 . 2 3 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 3 2 . . . . 2 . 1 Melee 2 | . . . . 1 1 . 2 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Hostile Shots Fired 575 | . 78 49 167 14 9 . 66 39 3 150 Missed 190 | . 14 15 55 3 5 . 24 12 1 61 Hits 385 | . 64 34 112 11 4 . 42 27 2 89 Melee 2 | . . . . . . . . . 2 . Projectile 383 | . 64 34 112 11 4 . 42 27 . 89 Critical Strikes 15 | . . 2 4 1 . . . 1 1 6 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 6110 | . 697 458 1733 167 58 . 593 556 80 1768 Core 1804 | . 149 131 125 107 14 . 271 236 80 691 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 66 | 100 40 67 . . . 55 68 . . . Volleys Fired 200 | 1 76 34 67 1 . . . 9 . 12 Largest 2 | 2 2 2 2 1 . . . 1 . 2 Hottest 128 | 60 60 50 59 23 . . . 36 . 128 Shots Fired 345 | 2 149 48 117 1 . . . 9 . 19 Gun 324 | 2 144 46 110 1 . . . 8 . 13 Cannon 6 | . . . . . . . . . . 6 Launcher 15 | . 5 2 7 . . . . 1 . . Special . | . . . . . . . . . . . Kinetic 273 | 1 101 46 110 1 . . . 8 . 6 Thermal 57 | 1 43 . . . . . . . . 13 Explosive 15 | . 5 2 7 . . . . 1 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 9 | 1 9 9 8 6 . . . 2 . 4 Robot Miss Streak 5 | . 4 4 5 . . . . 2 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 296 | 1 90 34 90 20 9 . 16 9 . 27 Core Hits 162 | 1 46 26 54 7 2 . 7 7 . 12 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . Critical Strikes 9 | . . . 3 2 1 . . . . 3 Burn 1 | . . . . . . . . . . 1 Destroy 3 | . . . 3 . . . . . . . Blast 1 | . . . . . . . . . . 1 Sever 3 | . . . . 2 1 . . . . . Impale 1 | . . . . . . . . . . 1 Melee Attacks 121 | . . 5 . 25 9 . 30 10 . 42 Impact 5 | . . 5 . . . . . . . . Slashing 74 | . . . . 25 9 . 30 10 . . Piercing 42 | . . . . . . . . . . 42 Sneak Attacks 18 | . . . . 4 4 . 9 . . 1 Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks 2 | . . . . . . . 2 . . . Damage Inflicted 9129 | 12 1076 794 3515 899 482 . 880 483 . 988 Guns 3203 | 12 794 629 1587 16 . . . 54 . 111 Cannons 167 | . . . . . . . . . . 167 Explosions 2583 | . 255 160 1928 . . . . 240 . . Melee 3141 | . . . . 883 482 . 880 189 . 707 Ramming 35 | . 27 5 . . . . . . . 3 Kinetic 2986 | . 533 629 1587 16 . . . 54 . 167 Thermal 1751 | 12 261 . 1367 . . . . . . 111 Explosive 1216 | . 255 160 561 . . . . 240 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2434 | . . . . 883 482 . 880 189 . . Piercing 707 | . . . . . . . . . . 707 Highest Corruption 42 | . . . . . . . . . 6 42 Average Corruption 13 | . . . . . . . . . 6 13 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 35 | . . . . . . . . . 3 32 Message Errors 8 | . . . . . . . . . . 8 Matter Fused 8 | . . . . . . . . . 2 6 Heat Flow Errors 2 | . . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . . . 3 Data Loss (minor) 11 | . . . . . . . . . 1 10 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 934 | . . 33 440 121 131 . 153 40 . 16 Projectiles . | . . . . . . . . . . . Explosions 508 | . . 33 440 . . . . 35 . . Melee 426 | . . . . 121 131 . 153 5 . 16 Knockbacks 3 | . 1 . . . . . . . . 2 Impact 1 | . 1 . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 279 | . . 29 186 . . . . 63 . 1 Shots 4 | . . 1 2 . . . . 1 . . Rammed 14 | . 10 2 . . . . . . . 2 Targets Rammed 14 | . 10 2 . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 436 | 20 150 10 25 1 3 . 4 . . 436 Average Temperature 61 | 15 43 10 9 1 2 . 2 . . 133 Received Heat Transfer 1260 | . 279 126 675 72 36 . 45 . . 27 Effects 1 | . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 1747 | 25 600 . 900 . . . . . . 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Maximum Alert Level 2 | . . . 2 . . . . . . . Low Security (%) 96 | 100 100 100 72 100 100 . 100 100 100 100 Level 1 . | . . . 6 . . . . . . . Level 2 2 | . . . 21 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 585 | 5 91 84 585 156 91 . 132 101 . 129 Initial 156 | . . 18 10 156 52 . . 59 . . Average 65 | 1 29 34 220 124 73 . 66 38 . 33 Influence Increases 2906 | 5 480 366 911 160 89 . 272 150 . 473 Destroy 0b10 Robot/C 1400 | . 300 240 420 60 20 . 100 80 . 180 Destroy 0b10 Robot/NC 205 | 5 30 15 65 30 20 . 15 10 . 15 Destroy Leader 348 | . 76 72 86 32 . . 20 10 . 52 Allied During Kill 36 | . . . . . . . . . . 36 Successful Hack 100 | . 13 7 16 6 34 . 12 12 . . Disable Machine 345 | . 15 15 240 15 . . 15 30 . 15 Destroy Structure 157 | . 31 17 54 2 . . 5 8 . 40 Partial Spotted 15 | . . . . 15 . . . . . . Lose Combat Pursuer 300 | . 15 . 30 . 15 . 105 . . 135 Influence Decreases 2866 | 5 436 384 566 395 164 61 150 272 . 433 Entered New Map 465 | . . 26 16 215 84 61 . 63 . . Time Decay 1696 | 5 406 328 300 170 80 . 90 119 . 198 Lost Part 445 | . 30 30 100 10 . . 60 90 . 125 Lost Ally 110 | . . . . . . . . . . 110 Purge Threat 150 | . . . 150 . . . . . . . Squads Dispatched 22 | . 3 2 5 2 . . 1 . . 9 Investigation 9 | . 1 . 1 2 . . 1 . . 4 Extermination 3 | . . . . . . . . . . 3 Reinforcement 8 | . 2 2 3 . . . . . . 1 Assault . | . . . . . . . . . . . Garrison 2 | . . . 1 . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Distress Signals 9 | . 2 2 2 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 153 | . 34 23 40 6 2 . 14 5 6 23 Peak Tracking Total 9 | . 4 4 9 4 1 . 7 4 6 8 Tactical Retreats 12 | . 1 . 2 . 1 . 3 . . 5 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Traps Triggered 7 | . 2 . . 1 . . 1 2 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Machines Disabled 23 | . 1 1 16 1 . . 1 2 . 1 Max in Single Turn 14 | . 1 1 14 1 . . 1 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Machines Accessed 29 | . 4 2 3 3 4 3 2 2 . 6 Terminals 19 | . 4 1 3 3 4 . . 2 . 2 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 2 | . . . . . . . . . . 2 Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 Total Hacks 62 | . 6 4 7 8 12 4 5 3 . 13 Successful 29 | . 2 4 3 3 4 4 3 1 . 5 Failed 32 | . 4 . 4 5 7 . 2 2 . 8 Catastrophic 10 | . 1 . 1 . 3 . . 2 . 3 Database Lockouts 1 | . . . . . 1 . . . . . Manual 27 | . 1 1 . 5 10 . 2 1 . 7 Terminals 45 | . 6 1 7 8 12 . . 3 . 8 Fabricators 3 | . . . . . . . 3 . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 2 | . . . . . . . . . . 2 Scanalyzers 3 | . . 3 . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . 2 Terminal Hacks 19 | . 2 1 3 3 4 4 . 1 . 1 Record 4 | . . . 1 . . 3 . . . . Part Schematic 2 | . . . . . 2 . . . . . Robot Schematic 1 | . . . . . 1 . . . . . Robot Analysis 2 | . . . . . 1 . . 1 . . Open Door 2 | . . . . 2 . . . . . . Branch Access Points 4 | . 1 1 1 1 . . . . . . Recycling Unit Index 2 | . 1 . . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . Network Status 1 | . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . 1 . . 3 Terminals 1 | . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 Fedlink 1 | . . . . . . . . . . 1 Scrapoids 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Reprogram 1 | . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 1 . 2 2 3 . 2 2 . 3 Full Trace Events 8 | . . . 1 2 3 . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Total Allies 6 | . . . . . . . . . . 6 Largest Group 5 | . . . . . . . . . . 5 Highest-Rated Group 238 | . . . . . . . . . . 238 Highest-Rated Ally 50 | . . . . . . . . . . 50 Initial UFD Resources 25 | . . . . . . . 22 25 25 25 Total Orders . | . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . . 22 Total Damage 508 | . . . . . . . . . . 508 Kills 5 | . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Active Infowar (turns) 1698 | . . 441 79 . . . 10 261 87 820 Optics 1168 | . . . . . . . . 261 87 820 Sensors 655 | . . 180 . . . . 10 . . 465 Structural 340 | . . 261 79 . . . . . . . Robot Analysis Total 2 | . . . . . 1 . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Turns Passed 5437 | 76 1498 822 687 342 179 365 186 375 87 820 Spaces Moved 5093 | 46 664 409 318 320 594 1250 299 239 78 876 Core 279 | 6 . . 1 . . . . 133 78 61 Treads 1328 | 40 664 409 215 . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 201 | . . . . . . . . . . 201 Flight 3285 | . . . 102 320 594 1250 299 106 . 614 Fastest Speed 23 | 50 160 160 99 26 26 26 23 29 50 39 Average Speed 73 | 145 160 160 139 40 26 26 24 135 109 48 Slowest Speed 400 | 160 160 160 350 107 26 26 29 300 200 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 10 | . . . . . 3 . 2 . . 5 Potential Cave-ins 3 | . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 3 71 41 34 36 86 83 7 8 87 24 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 5 | . . . . . . 5 . . . . Spaces Dug 21 | . . 3 . 2 . . 5 . . 11 Terrain Destroyed 124 | . 27 15 58 2 . . 5 3 . 14 Melee 18 | . . 3 . 2 . . 5 . . 8 Projectile 6 | . . . . . . . . . . 6 AOE 100 | . 27 12 58 . . . . 3 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Total 6211 | 51 959 518 445 484 599 1292 364 266 79 1154 Wait 650 | . 193 42 32 124 . 25 37 2 . 195 Move 5066 | 45 663 408 317 319 589 1249 294 239 77 866 Hop 8 | . . . . . 1 . 2 . . 5 Pick Up 33 | . 6 6 10 3 . 5 . 1 1 1 Fast Attach 57 | 5 6 5 5 6 . 2 4 3 . 21 Attach 17 | . . 2 7 . . . 2 2 . 4 Detach 7 | . . . 1 . . 2 1 . . 3 Swap 19 | . 5 8 1 3 . 1 1 . . . Drop 26 | . . 6 5 3 . 8 . . 1 3 Fire 200 | 1 76 34 67 1 . . . 9 . 12 Melee 114 | . . 5 . 25 9 . 23 10 . 42 Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush 12 | . 10 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / Min x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp / [*Ext]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 886 | -10/Materials | Discovered new exit (range 9) 1174 | -10/Materials | Core integrity fell below 50% 1335 | -10/Materials | Discovered new exit (range 15) 1415 | -10/Materials | Discovered new exit (range 14) 1575 | -10/Materials | Entered another Materials area 1575 | -9/Materials | Evolved 2 slots: Utility x2 1699 | -9/Materials | Lost 4 parts (1p1n1u1w) 1926 | -9/Materials | Identified exit to Mines 2361 | -9/Materials | Discovered new exit (range 15) 2396 | -9/Materials | Identified exit to Materials 2397 | -9/Materials | Entered another Materials area 2397 | -8/Materials | Evolved 2 slots: Propulsion x2 2555 | -8/Materials | Identified exit to Storage 2894 | -8/Materials | Garrison activated, responded to threat 2986 | -8/Materials | Destroyed 10 combat bots 2989 | -8/Materials | Lost 8 parts (3n1u4w) 3084 | -8/Materials | Entered Storage 3398 | -8/Storage | Identified exit to Recycling 3425 | -8/Storage | Used back door to open Recycling access 3426 | -8/Storage | Entered Recycling 3436 | -8/Recycling | Build established: Hacker-Sprinter 3481 | -8/Recycling | Discovered new exit (range 15) 3599 | -8/Recycling | Scanned before Scraplab entrance 3603 | -8/Recycling | Entered Scraplab 3605 | -8/Recycling | Discovered new exit (range 3) 3605 | -8/Recycling | Identified exit to Scraptown 3605 | -8/Recycling | Entered Scraptown 3657 | -8/Scraptown | Discovered new exit (range 13) 3683 | -8/Scraptown | Visited TADAMA 3697 | -8/Scraptown | Visited UFD Registry 3697 | -8/Scraptown | Registered with UFD as "Flashbox" 3703 | -8/Scraptown | Visited Spacefarers 3706 | -8/Scraptown | Visited Comm Corps 3718 | -8/Scraptown | Visited Cave Peace 3722 | -8/Scraptown | Visited The Evicted 3745 | -8/Scraptown | Visited Observation Area 3773 | -8/Scraptown | Visited Curators Association 3779 | -8/Scraptown | Visited Chapter 10 3788 | -8/Scraptown | Visited Cartography Club 3804 | -8/Scraptown | Visited Derelict Rescue Squad 3807 | -8/Scraptown | Found DRS Beacon 3813 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3815 | -8/Scraptown | Found DCF Scrap (30 items) 3858 | -8/Scraptown | Visited Junk Repository 3866 | -8/Scraptown | Visited Supply Room 3871 | -8/Scraptown | Visited Science Guys 3884 | -8/Scraptown | Visited LU-1G1's Boring Crew 3909 | -8/Scraptown | Met Optimus 3909 | -8/Scraptown | Accepted into 0bPrime 3959 | -8/Scraptown | Civil war broke out across Scraptown 3962 | -8/Scraptown | Found Scrap Suit 3969 | -8/Scraptown | Discovered new exit (range 3) 3969 | -8/Scraptown | Identified exit to Factory 3970 | -8/Scraptown | Entered Factory 3970 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3979 | -6/Factory | Discovered new exit (range 4) 3997 | -6/Factory | Identified exit to Factory 4111 | -6/Factory | Discovered exit to Factory (range 5) 4118 | -6/Factory | Lost 4 parts (2p2n) 4156 | -6/Factory | Entered another Factory area 4156 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4264 | -5/Factory | Lost 8 parts (4n1u3w) 4453 | -5/Factory | Discovered new exit (range 11) 4519 | -5/Factory | Build established: Hacker-Mutant 4531 | -5/Factory | Sucked down chute 4531 | -5/Factory | Entered Waste 4546 | -5/Waste | EMP discharged 4584 | -5/Waste | Spotted C-40 Crusher 4593 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4595 | -5/Waste | Spotted C-40 Crusher 4599 | -5/Waste | Spotted C-40 Crusher 4602 | -5/Waste | Spotted C-40 Crusher 4606 | -5/Waste | Spotted C-40 Crusher 4608 | -5/Waste | Spotted C-40 Crusher 4609 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4612 | -5/Waste | Discovered new exit (range 13) 4618 | -5/Waste | Entered Factory 4815 | -5/Factory | Discovered new exit (range 3) 4816 | -5/Factory | Identified exit to Upper Caves 4877 | -5/Factory | Discovered new exit (range 15) 4897 | -5/Factory | Loaded intel: 8 recycling unit locations 4945 | -5/Factory | Build established: Scout 5108 | -5/Factory | Lost 3 parts (2p1u) 5122 | -5/Factory | System corruption reached 10% 5130 | -5/Factory | Spotted B-75 Beast 5149 | -5/Factory | Core integrity fell below 50% 5154 | -5/Factory | Scrapoid reinforcements arrived 5196 | -5/Factory | Lost 3 parts (2n1u) 5208 | -5/Factory | Lost 5 allies 5386 | -5/Factory | System corruption reached 30% 5431 | -5/Factory | Core integrity fell below 20% 5431 | -5/Factory | Garrison activated, responded to threat 5438 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05406_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05406_ P-70 Sage destroyed. 05407_ Acquired 58 matter. 05409_ Destroyed Antigrav System. 05413_ The unstable cave ceiling collapses. 05413_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05414_ Mic. Fission Core destroyed. 05415_ CPS modules swiftly deploy to protect P-70 Sage components. 05415_ P-70 Sage destroyed. 05419_ Imp. Reaction Control System destroyed. 05427_ Antigrav System destroyed. 05431_ P-70 Sage calls for garrison reinforcements. 05431_ ALERT: Activating Garrison Access F003. 05432_ System corrupted: Energy discharge (-27). 05437_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ##### " " " " " #? ???????????????????? # | | ????# #?# #???????????????????? # | | ????# ] ]#?# #???????????????????? / | | ????#####+####+###?# #?????????????????????# | | ????????# #??# #???# #?????????????????????+ | | ????????# #??# #???# #?????????????????????### | | ????????# #??# #???# #???????????????????????# | | ????????# #??# ##### #???????????????????????# | | ????????# #??#^ ! +???????????????????????# | | ????????# #??#^^ ^ #?????????###########???# | | ????????# #??# """ #?????????# """G""" ##### | | ????????# #??# """"" [#?????????# """ """ + | | ???????## ##?# """"" #?????????# #### #" | | ######## ###= #?????????#! = ! #??# #" | | T #?????????###+#######??#+## | | ######## ###### ############# ##???????# | | ???????#####????# % #???????# | | ################# #???????# | | #???????# | | ########## #???????# | | # #???????# | | # ######### | | # + | | !! + !! ######### | | !! # ############p#############???????# | | # #??????????#@p!== #??????????????# | | # #??????????#*%[% #??????????????# | | # #??????????#!=p* #??????????????#### | | ########## #??????????# ^ #?????????????????? | | ?????????# #??????????# #?????????????????? | | ?????????# #??????????# #?????????????????? | | ?????????# #??????????# #?????????????????? | | ?????????# #??????????# #?????????????????? | | ?????????# ############ #?????????????????? | | ?????????# ## # #?????????????????? | | ????????## ## # #?????????????????? | | ????????# # # #?????????????????? | | ######### # # #?????????????????? | | T + # #?????????????????? | | ######### # ##;#####?????????????????? | | ????????# # !## #?????????????????????? | | ????????####### "###?????????????????????? | | ??????????????##############?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Recycling | Hacked Proton Missile Launcher | -8/Recycling | Hacked Robot Schematics ------------------ M-28 Smith | -8/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Uncivil War Challenges ------------ None Game ------ Seed PotentialElectronSabre Manual? 0 Play Time 01:00:33 Cumulative 85.7 hours Start 2026.02.20 @ 10:07:13 End 2026.02.20 @ 11:08:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59656b46-d8e8-4003-91ab-096a3293fe59